@ikijs/editor 0.1.0

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package/LICENSE ADDED
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+ MIT License
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+
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+ Copyright (c) 2026 Zeikar
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+
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+ Permission is hereby granted, free of charge, to any person obtaining a copy
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+ of this software and associated documentation files (the "Software"), to deal
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+ in the Software without restriction, including without limitation the rights
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+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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+ copies of the Software, and to permit persons to whom the Software is
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+ furnished to do so, subject to the following conditions:
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+
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+ The above copyright notice and this permission notice shall be included in all
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+ copies or substantial portions of the Software.
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+
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+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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+ AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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+ LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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+ OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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+ SOFTWARE.
package/README.md ADDED
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+ # @ikijs/editor
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+
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+ **Headless** editing core for [`.iki`](../format) models — a document with
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+ undo/redo, invertible edit commands, atlas layout + UV math, and the auto-rigger.
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+
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+ This package ships no UI. It is the model and command layer an editor is built
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+ _on_, not an editor you can mount.
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+
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+ Everything here is pure logic — no DOM, no canvas, no WebGL. It depends only on
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+ [`@ikijs/format`](../format), so the same core backs this repo's
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+ browser editor app (`examples/editor`), the Node MCP server
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+ ([`@ikijs/mcp`](../mcp)), and tests.
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+
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+ ## Install
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+
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+ ```bash
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+ npm install @ikijs/editor @ikijs/format
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+ ```
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+
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+ ## Usage
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+
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+ ```ts
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+ import { EditorDocument, SetPartWidth } from "@ikijs/editor";
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+
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+ const doc = new EditorDocument(model);
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+
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+ doc.execute(new SetPartWidth("mouth", 160));
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+ doc.undo();
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+ doc.redo();
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+
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+ const exported = doc.toIkiModel(); // validated via parseIkiModel, or throws
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+ ```
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+
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+ Every command captures its prior value on the first `apply`, so `undo` always
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+ restores the original even after a `redo`. Commands that could produce an
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+ invalid model validate a candidate **before** mutating, so a rejected edit
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+ leaves the document untouched.
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+
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+ ## API
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+
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+ | Area | Exports |
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+ | ------------------ | ----------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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+ | Document | `EditorDocument`, `EditCommand` |
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+ | Part edits | `AddPart`, `DeletePart`, `SetPartColor`, `SetPartWidth`, `SetPartHeight`, `SetPartOrder`, `SetPartTransform`, `SetPartBindings`, `SetPartMesh`, `SetPartDeformer` |
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+ | Deformer edits | `AddDeformer`, `DeleteDeformer`, `SetDeformerParent`, `SetDeformerTransform`, `SetDeformerBindings`, `SetDeformerPivot` (+ `X`/`Y`), `CaptureGridKeyform` |
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+ | Physics edits | `AddPhysicsRig`, `SetPhysicsRig`, `DeletePhysicsRig` |
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+ | Referential guards | `validateDeformerReparent`, `validateDeformerDelete`, `validatePartAttach` |
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+ | Atlas | `packAtlas`, `uvRectFor`, `ATLAS_PADDING`, `UV_INSET_PX` |
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+ | Grid keyforms | `computeGridOffsets`, `interpolateGridOffsets`, `upsertGridKeyform` |
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+ | Factories | `createDefaultPart`, `createDefaultMatrixDeformer`, `createDefaultWarpDeformer`, `createGridMesh` |
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+ | Pixels | `detectAlphaBbox`, `ALPHA_BBOX_THRESHOLD`, `AlphaBbox` |
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+ | Auto-rig | `generateIkiFromLayerSet`, `parseLayerRoles` |
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+ | Bindings | `captureBindingEndpoint` |
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+
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+ ## Auto-rig
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+
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+ `generateIkiFromLayerSet` turns role-named layers (`face`, `eye_L`, `eye_R`,
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+ `mouth`, plus optional `iris_*`, `brow_*`, `lash_*`, `hair_front`, `hair_back`,
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+ …) into a rigged model that blinks, gazes, opens its mouth, turns its head, and
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+ emotes with its brows — including a hair-sway physics rig when a `hair_front`
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+ layer is present.
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+
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+ It takes **already-decoded** layer geometry (`LayerInput`), never pixels, which
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+ is what keeps this package free of any image dependency: the editor app
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+ decodes with canvas, `@ikijs/mcp` decodes with `sharp`, and both feed the same
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+ pure function.
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+
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+ `*_L` / `*_R` are the **character's** sides — `eye_L` is the character's left
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+ eye, which appears on the viewer's right.
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+
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+ ## License
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+
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+ MIT © Zeikar