@ignix-social/editor 0.1.22 → 0.1.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json
CHANGED
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@@ -114,7 +114,7 @@ Decide the zones once per video (e.g. header y 270–440, stage y 460–1300, ca
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Ready-made pieces that draw themselves from `t`, like everything else. They are options, not a format: use one when the idea is better told that way, never because it exists. `ignix-editor block` lists them; `ignix-editor block <name> <project>` copies `<name>.js` into the project; load it right after `ignix-frame.js`.
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**`stickman`** — stick-figure characters that walk, gesture, talk and react (explainers, "you vs. the smart way" sketches, a two-person dialogue, a story told by a character). Poses: `idle talk wave point think shrug cheer arms_crossed present sad sit jump_crouch jump_air`. Faces: `neutral happy sad surprised thinking angry`. Look: `color` (use the brand colour), `hair` (`short spiky curly long bun ponytail none`), `hairColor`, `accessory` (`none glasses cap headphones bow tie`), `theme` (`light`, or `dark` on a dark background).
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**`stickman`** — stick-figure characters that walk, gesture, talk and react (explainers, "you vs. the smart way" sketches, a two-person dialogue, a story told by a character). Poses: `idle talk wave point think shrug cheer arms_crossed present sad sit jump_crouch jump_air`. Faces: `neutral happy sad surprised thinking angry`. Look: `color` (use the brand colour), `hair` (`short spiky curly long bun ponytail none`), `hairColor`, `accessory` (`none glasses cap headphones bow tie`), `theme` (`light`, or `dark` on a dark background; pass `theme` in the state to `draw()` to switch it per frame, e.g. dark scene → white whiteboard, with the same figure).
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```html
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<svg id="stage" viewBox="0 0 1080 1920" style="position:absolute;inset:0;width:1080px;height:1920px"></svg>
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@@ -159,7 +159,7 @@ const chat = IgnixChat.create(document.getElementById('screen'), {
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run({ id, duration, fps }, (t) => chat.draw(t));
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```
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**`whiteboard`** — a whiteboard explanation: shapes and words drawn by hand while a marker follows the stroke. Hand-drawn helpers (same wobble every frame): `IgnixBoard.line`, `rect`, `circle`, `arrow`, `underline`, `strike`; or any SVG path `d`. Each `shape(d, at, dur, { color, stroke, fill })` draws itself from `at` over `dur`; `write(text, x, y, at, dur, { size })` writes text left to right. One thing at a time, timed to the words, and big: on a 1080×1920 reel words of 70–110 px and shapes that use most of the width.
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**`whiteboard`** — a whiteboard explanation: shapes and words drawn by hand while a marker follows the stroke. Hand-drawn helpers (same wobble every frame): `IgnixBoard.line`, `rect`, `circle`, `arrow`, `underline`, `strike`; or any SVG path `d`. Each `shape(d, at, dur, { color, stroke, fill })` draws itself from `at` over `dur`; `write(text, x, y, at, dur, { size })` writes text left to right. `create(target, { paper })` also draws the board itself (`paper: '#F7F5F0'` or `{ color, x, y, w, h, radius, frame }`); `target` may be a `<g>` inside the `<svg>`, so scaling/translating that `<g>` moves a camera over the board. One thing at a time, timed to the words, and big: on a 1080×1920 reel words of 70–110 px and shapes that use most of the width.
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```js
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const B = IgnixBoard;
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@@ -259,7 +259,7 @@ work/ transcripts, edit decisions (JSON)
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build.mjs reads work/ + durations (ignix-editor ffprobe) → writes assets/timing.js and the <video>/<audio> tags between markers in index.html
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```
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Re-run it whenever the voice or the cuts change; the animation code reads `window.R` from `assets/timing.js` and never hardcodes seconds.
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Re-run it whenever the voice or the cuts change; the animation code reads `window.R` from `assets/timing.js` and never hardcodes seconds. Keep any HTML template the script reads in `work/`, never next to `index.html`: a second root HTML with `data-composition-id` fails `check` (`multiple_root_compositions`).
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## 6. Traps that do not error
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@@ -279,5 +279,5 @@ Re-run it whenever the voice or the cuts change; the animation code reads `windo
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Only if the app offers no way, give the user ONE line to paste into Terminal, e.g. `cd ~/ignix-videos/<name> && ~/.ignix-editor/cli/node_modules/.bin/ignix-editor render`, never the contents of a script file (a `#!` line breaks zsh), then continue when they say it finished.
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1. `ignix-editor check` → 0 errors.
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2. `ignix-editor snapshot --at <every ~0.5 s and every cue>` and LOOK at the frames
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2. `ignix-editor snapshot --at <every ~0.5 s and every cue>` and LOOK at the frames — it also writes them tiled as `snapshots/contact-sheet*.jpg`, the quickest to read. Check: hook readable at frame 0, nothing still for >1.5 s, every named thing pointed at on its word, captions never over what is pointed at, nothing outside the safe zone.
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3. `ignix-editor render` → it reviews the MP4 by itself and prints `✓ Review: ready to show` or `✗ Review: NOT READY` with what to fix and where (stretches where nothing on the stage moves, a mostly empty frame, silences between voice lines, no change of scene). NOT READY means it is not finished: fix every ✗, render again, and only then show it. The `!` lines are worth fixing too when it is quick. (`ignix-editor review <mp4>` runs the same check on any video.) Then open the MP4's first frame and a few cues again, and deliver as the playbook says.
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@@ -182,10 +182,16 @@
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// look: { color, hair: short|spiky|curly|long|bun|ponytail|none, hairColor, accessory: none|glasses|cap|headphones|bow|tie, theme: 'light'|'dark' }
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function create(svg, look = {}) {
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const L = { color: '#D24D1E', hair: 'short', hairColor: '#22201E', accessory: 'none', theme: 'light', ...look };
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// Colores según el tema; `draw` puede cambiar de tema en cada fotograma (escena oscura →
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// pizarra blanca) sin crear otro monigote.
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let ink, headFill, hairFill;
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function palette(theme) {
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const dark = theme === 'dark';
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ink = dark ? '#F3F0EA' : '#1F1D1B';
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headFill = dark ? '#2A3038' : '#FFFFFF';
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hairFill = dark && lum(L.hairColor) <= 0.25 ? '#D9D4CC' : L.hairColor;
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}
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palette(L.theme);
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const tie = lum(L.color) > 0.2 ? '#2B2F3A' : '#E8E2D8';
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const g = document.createElementNS('http://www.w3.org/2000/svg', 'g');
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svg.appendChild(g);
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@@ -263,9 +269,10 @@
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return s;
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}
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// state: { x, ground, scale, facing, joints, face, mouth, eyesOpen, alpha, pop, lift }
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// state: { x, ground, scale, facing, joints, face, mouth, eyesOpen, alpha, pop, lift, theme }
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function draw(state) {
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const st = { scale: 1, facing: 1, mouth: 0, eyesOpen: 1, alpha: 1, pop: 1, lift: 0, face: 'neutral', joints: 'idle', ...state };
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const st = { scale: 1, facing: 1, mouth: 0, eyesOpen: 1, alpha: 1, pop: 1, lift: 0, face: 'neutral', joints: 'idle', theme: L.theme, ...state };
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palette(st.theme);
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const joints = typeof st.joints === 'string' ? POSES[st.joints] ?? POSES.idle : { ...DEFAULT, ...st.joints };
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const face = typeof st.face === 'string' ? EXPRESSIONS[st.face] ?? EXPRESSIONS.neutral : { ...EXPRESSIONS.neutral, ...st.face };
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const p = forward(joints);
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@@ -57,8 +57,19 @@
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const underline = (x, y, w, seed = seedN++) => line(x, y, x + w, y + 6, 5, seed);
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const strike = (x, y, w, seed = seedN++) => `${line(x, y, x + w, y - 10, 4, seed)} ${line(x + w * 0.05, y + 14, x + w * 1.02, y + 2, 4, seed + 1)}`;
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// `svg` puede ser el <svg> o un <g> dentro de él (para mover una «cámara» sobre la
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// pizarra: escala/traslada el <g>). `paper` dibuja la pizarra en sí: un color, o
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// { color, x, y, w, h, radius, frame } (por defecto 0,0,1080,1920 sin marco).
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function create(svg, { ink = '#1F1D1B', width = 9, marker = true, markerColor = '#2B6CB0', paper = null } = {}) {
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const items = [];
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if (paper) {
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const P = typeof paper === 'string' ? { color: paper } : paper;
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const bg = document.createElementNS(NS, 'rect');
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const attrs = { x: P.x ?? 0, y: P.y ?? 0, width: P.w ?? 1080, height: P.h ?? 1920, rx: P.radius ?? 0, fill: P.color ?? '#F7F5F0' };
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if (P.frame) Object.assign(attrs, { stroke: P.frame === true ? '#C9C4BA' : P.frame, 'stroke-width': P.frameWidth ?? 14 });
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for (const [k, v] of Object.entries(attrs)) bg.setAttribute(k, String(v));
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svg.appendChild(bg);
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}
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const layer = document.createElementNS(NS, 'g');
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svg.appendChild(layer);
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let pen = null;
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@@ -109,11 +120,12 @@
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tx.style.font = font;
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tx.style.fontSize = `${size}px`;
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layer.appendChild(tx);
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//
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//
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// El ancho se MIDE en cada fotograma (getComputedTextLength: geometría del texto con
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// la fuente ya cargada, igual en todos los fotogramas del render) para que el
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// rotulador acabe donde acaba la palabra. Si aún no se puede medir, estimación por lo
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// alto (~0,8 em por carácter): la máscara solo descubre y al acabar se quita.
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const est = text.length * size * 0.8;
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items.push({ kind: 'text', el: tx, rect: r, at, dur, x, anchor, est, y: y - size, h: size * 1.4 });
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return tx;
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}
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@@ -127,6 +139,14 @@
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if (it.fillEl) it.fillEl.style.opacity = String(clamp01((t - it.at - it.dur) / 0.3));
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if (k > 0 && k < 1) tip = it.el.getPointAtLength(it.len * k);
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} else {
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let w = it.est;
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try {
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w = it.el.getComputedTextLength() || it.est;
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} catch {
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/* sin medida: estimación */
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}
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it.w = w;
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it.x0 = it.anchor === 'middle' ? it.x - w / 2 : it.anchor === 'end' ? it.x - w : it.x;
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it.rect.setAttribute('y', String(it.y));
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it.rect.setAttribute('height', String(it.h));
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// Terminado, sin máscara: que ninguna letra se quede fuera por la estimación.
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package/src/transcribe.mjs
CHANGED
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let i = 0;
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for (let j = 0; j < tokens.length && i < sw.length; j++) {
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const tk = tokens[j];
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const tEnd = j + 1 < tokens.length ? tokens[j + 1].s :
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const tEnd = j + 1 < tokens.length ? tokens[j + 1].s : end > 0 ? end : tk.e;
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// whisper juntó dos palabras en una («a DM» → «ADM»)
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if (i + 1 < sw.length && norm(sw[i] + sw[i + 1]) === norm(tk.t) && norm(sw[i]) !== norm(tk.t)) {
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const mid = tk.s + (tEnd - tk.s) * (sw[i].length / (sw[i].length + sw[i + 1].length));
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s = e;
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}
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}
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// whisper trabaja en ventanas de 30 s y a veces pone el final de la última palabra más
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// allá del audio (una frase de 2,76 s con «Ignix» acabando en 3,6 s): nada pasa del final.
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const cap = end > 0 ? (x) => Math.min(x, end) : (x) => x;
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return out.map((w) => ({ t: w.t, s: +cap(w.s).toFixed(3), e: +cap(w.e).toFixed(3) }));
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}
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/**
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