@ifc-lite/wasm 9.3.0 → 10.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/pkg/ifc-lite.d.ts +10 -4
- package/pkg/ifc-lite.js +26 -6
- package/pkg/ifc-lite_bg.wasm +0 -0
package/package.json
CHANGED
package/pkg/ifc-lite.d.ts
CHANGED
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@@ -221,6 +221,7 @@ export class ClashRunResult {
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readonly a: Uint32Array;
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readonly b: Uint32Array;
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readonly bounds: Float64Array;
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+
readonly depthFloor: Float64Array;
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readonly distance: Float64Array;
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readonly distanceKind: Uint8Array;
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readonly points: Float64Array;
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@@ -245,11 +246,15 @@ export class ClashSession {
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ingest(positions: Float32Array, pos_ranges: Uint32Array, indices: Uint32Array, idx_ranges: Uint32Array, aabbs: Float32Array): void;
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constructor();
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/**
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-
* Run one rule. `group_a`/`group_b` are GLOBAL element indices
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-
* `group_b`
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-
*
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* Run one rule. `group_a`/`group_b` are GLOBAL element indices.
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* OMIT `group_b` (pass `undefined`/`null`) for a self-clash within
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* `group_a`; pass an array -- INCLUDING an empty one -- for a two-sided
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* rule. An empty array is a B side that matched nothing and yields no
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* clashes, which is why this is nullable rather than "empty means
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* self" (#5354). `mode`: 0 = hard, 1 = clearance. Records carry GLOBAL
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* element indices.
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*/
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-
runRule(group_a: Uint32Array, group_b: Uint32Array, mode: number, tolerance: number, clearance: number, report_touch: boolean): ClashRunResult;
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+
runRule(group_a: Uint32Array, group_b: Uint32Array | null | undefined, mode: number, tolerance: number, clearance: number, report_touch: boolean): ClashRunResult;
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}
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/**
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@@ -2326,6 +2331,7 @@ export interface InitOutput {
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readonly clashrunresult_a: (a: number, b: number) => void;
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readonly clashrunresult_b: (a: number, b: number) => void;
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readonly clashrunresult_bounds: (a: number, b: number) => void;
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+
readonly clashrunresult_depthFloor: (a: number, b: number) => void;
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readonly clashrunresult_distance: (a: number, b: number) => void;
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readonly clashrunresult_distanceKind: (a: number, b: number) => void;
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readonly clashrunresult_points: (a: number, b: number) => void;
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package/pkg/ifc-lite.js
CHANGED
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@@ -223,6 +223,22 @@ export class ClashRunResult {
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wasm.__wbindgen_add_to_stack_pointer(16);
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}
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}
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/**
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* @returns {Float64Array}
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*/
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get depthFloor() {
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try {
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const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
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wasm.clashrunresult_depthFloor(retptr, this.__wbg_ptr);
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var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
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var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
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var v1 = getArrayF64FromWasm0(r0, r1).slice();
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wasm.__wbindgen_export4(r0, r1 * 8, 8);
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return v1;
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} finally {
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wasm.__wbindgen_add_to_stack_pointer(16);
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}
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}
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/**
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* @returns {Float64Array}
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*/
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@@ -338,11 +354,15 @@ export class ClashSession {
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return this;
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}
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/**
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-
* Run one rule. `group_a`/`group_b` are GLOBAL element indices
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-
* `group_b`
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-
*
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+
* Run one rule. `group_a`/`group_b` are GLOBAL element indices.
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* OMIT `group_b` (pass `undefined`/`null`) for a self-clash within
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* `group_a`; pass an array -- INCLUDING an empty one -- for a two-sided
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* rule. An empty array is a B side that matched nothing and yields no
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* clashes, which is why this is nullable rather than "empty means
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+
* self" (#5354). `mode`: 0 = hard, 1 = clearance. Records carry GLOBAL
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* element indices.
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* @param {Uint32Array} group_a
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-
* @param {Uint32Array} group_b
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* @param {Uint32Array | null | undefined} group_b
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* @param {number} mode
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* @param {number} tolerance
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* @param {number} clearance
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@@ -352,8 +372,8 @@ export class ClashSession {
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runRule(group_a, group_b, mode, tolerance, clearance, report_touch) {
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const ptr0 = passArray32ToWasm0(group_a, wasm.__wbindgen_export);
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const len0 = WASM_VECTOR_LEN;
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-
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-
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var ptr1 = isLikeNone(group_b) ? 0 : passArray32ToWasm0(group_b, wasm.__wbindgen_export);
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var len1 = WASM_VECTOR_LEN;
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const ret = wasm.clashsession_runRule(this.__wbg_ptr, ptr0, len0, ptr1, len1, mode, tolerance, clearance, report_touch);
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return ClashRunResult.__wrap(ret);
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}
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package/pkg/ifc-lite_bg.wasm
CHANGED
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Binary file
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