@ifc-lite/wasm 4.0.1 → 4.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/pkg/ifc-lite.d.ts +77 -0
- package/pkg/ifc-lite.js +387 -0
- package/pkg/ifc-lite_bg.wasm +0 -0
package/package.json
CHANGED
package/pkg/ifc-lite.d.ts
CHANGED
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@@ -610,6 +610,24 @@ export class IfcAPI {
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610
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* cap. The produced meshes are dropped; only the diagnostics are returned.
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611
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*/
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diagnoseGeometry(content: Uint8Array): any;
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613
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/**
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* Simplify already-produced element meshes at per-element demesher
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615
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* levels (1-4 = cavity removal + clustering at 0.5/0.25/0.10/0.03
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616
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* triangle ratio, 5 = bounding box).
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617
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*
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618
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* One RECORD per input `MeshData` entry (an element may span several
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* records — per-material submeshes; pass all of them, grouped or not).
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* Per record `i`: `vertexCounts[i]` vertices from `positions` (and
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621
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* `normals` when non-empty), `indexCounts[i]` indices from `indices`
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622
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* (per-record local), `origins[i*3..]`, `localToWorld[i*16..]` valid
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623
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* only when `localToWorldPresent[i] != 0`, level `levels[i]` (records
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624
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* of one element must agree). Arrays are the boundary Y-up convention
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625
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* when `yUp` is true (the browser/SDK case).
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626
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*
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627
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* `rtcX/Y/Z` = `coordinateInfo.originShift` (IFC Z-up metres);
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628
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* `unitScale` = metres per project length unit.
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*/
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630
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simplifyMeshes(express_ids: Uint32Array, levels: Uint8Array, positions: Float32Array, normals: Float32Array, indices: Uint32Array, vertex_counts: Uint32Array, index_counts: Uint32Array, origins: Float64Array, local_to_world: Float64Array, local_to_world_present: Uint8Array, rtc_x: number, rtc_y: number, rtc_z: number, unit_scale: number, y_up: boolean): SimplifiedMeshes;
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613
631
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/**
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* Parse IFC file and extract symbolic representations (Plan,
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615
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* Annotation, FootPrint, Axis). These are 2D curves used for
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@@ -723,10 +741,21 @@ export class MeshDataJs {
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723
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* Get express ID
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*/
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readonly expressId: number;
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/**
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* Stable texture dedup key (`IfcSurfaceTexture` express id, #1781).
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* 0 when the mesh is untextured.
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*/
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readonly textureId: number;
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/**
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* True when this mesh carries a surface texture (#961).
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*/
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readonly hasTexture: boolean;
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/**
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* External image reference (`IfcImageTexture.URLReference`, #1781) for the
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755
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* host to resolve — e.g. a sibling image inside the `.ifcZIP`. `undefined`
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* for untextured meshes and Rust-decoded blob/pixel textures.
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*/
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readonly textureUrl: string | undefined;
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/**
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* Local (pre-placement, object-space) AABB (issue #1474), WebGL Y-up,
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* `[minX,minY,minZ,maxX,maxY,maxZ]`. `undefined` when not captured
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@@ -908,6 +937,35 @@ export class ProfileEntryJs {
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readonly transform: Float32Array;
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}
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+
export class SimplifiedMeshes {
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private constructor();
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free(): void;
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[Symbol.dispose](): void;
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readonly trisAfter: Uint32Array;
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readonly elementIds: Uint32Array;
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readonly skippedIds: Uint32Array;
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readonly trisBefore: Uint32Array;
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948
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readonly indexCounts: Uint32Array;
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readonly localIndices: Uint32Array;
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950
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readonly vertexCounts: Uint32Array;
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951
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readonly renderIndices: Uint32Array;
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952
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readonly renderNormals: Float32Array;
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953
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/**
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* xyz per element (frame matches the render positions' convention).
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*/
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readonly renderOrigins: Float64Array;
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readonly localPositions: Float64Array;
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/**
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* Skip reason per `skippedIds` entry (stable slugs:
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* `no-geometry` / `missing-placement` / `singular-placement` /
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* `empty-result` / `invalid-unit-scale`).
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*/
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readonly skippedReasons: any[];
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readonly cavitiesDropped: Uint32Array;
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readonly renderPositions: Float32Array;
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readonly levels: Uint8Array;
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}
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+
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export class SpacePlateHandle {
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free(): void;
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[Symbol.dispose](): void;
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@@ -1269,6 +1327,7 @@ export interface InitOutput {
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readonly __wbg_partitionedbatch_free: (a: number, b: number) => void;
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readonly __wbg_profilecollection_free: (a: number, b: number) => void;
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readonly __wbg_profileentryjs_free: (a: number, b: number) => void;
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+
readonly __wbg_simplifiedmeshes_free: (a: number, b: number) => void;
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readonly __wbg_spaceplatehandle_free: (a: number, b: number) => void;
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readonly __wbg_symboliccircle_free: (a: number, b: number) => void;
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readonly __wbg_symbolicfillarea_free: (a: number, b: number) => void;
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@@ -1340,6 +1399,7 @@ export interface InitOutput {
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1340
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readonly ifcapi_setSkipSmallCuts: (a: number, b: number) => void;
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1400
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readonly ifcapi_setSourceBytes: (a: number, b: number, c: number) => void;
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readonly ifcapi_setTessellationQuality: (a: number, b: number, c: number, d: number) => void;
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1402
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+
readonly ifcapi_simplifyMeshes: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number, u: number, v: number, w: number, x: number, y: number, z: number, a1: number) => void;
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readonly ifcapi_version: (a: number, b: number) => void;
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readonly meshOutline2d: (a: number, b: number, c: number, d: number, e: number, f: number) => number;
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1345
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readonly meshcollection_buildingRotation: (a: number, b: number) => void;
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@@ -1369,9 +1429,11 @@ export interface InitOutput {
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readonly meshdatajs_positions: (a: number) => number;
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readonly meshdatajs_shadingColor: (a: number, b: number) => void;
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readonly meshdatajs_textureHeight: (a: number) => number;
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+
readonly meshdatajs_textureId: (a: number) => number;
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readonly meshdatajs_textureRepeatS: (a: number) => number;
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readonly meshdatajs_textureRepeatT: (a: number) => number;
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1374
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readonly meshdatajs_textureRgba: (a: number) => number;
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1436
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+
readonly meshdatajs_textureUrl: (a: number, b: number) => void;
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readonly meshdatajs_textureWidth: (a: number) => number;
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1376
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readonly meshdatajs_triangleCount: (a: number) => number;
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readonly meshdatajs_uvs: (a: number) => number;
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@@ -1394,6 +1456,21 @@ export interface InitOutput {
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1394
1456
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readonly profileentryjs_modelIndex: (a: number) => number;
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readonly profileentryjs_outerPoints: (a: number) => number;
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readonly profileentryjs_transform: (a: number) => number;
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+
readonly simplifiedmeshes_cavitiesDropped: (a: number, b: number) => void;
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1460
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+
readonly simplifiedmeshes_elementIds: (a: number, b: number) => void;
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1461
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+
readonly simplifiedmeshes_indexCounts: (a: number, b: number) => void;
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1462
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+
readonly simplifiedmeshes_levels: (a: number, b: number) => void;
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1463
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+
readonly simplifiedmeshes_localIndices: (a: number, b: number) => void;
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1464
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+
readonly simplifiedmeshes_localPositions: (a: number, b: number) => void;
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1465
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+
readonly simplifiedmeshes_renderIndices: (a: number, b: number) => void;
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1466
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+
readonly simplifiedmeshes_renderNormals: (a: number, b: number) => void;
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1467
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+
readonly simplifiedmeshes_renderOrigins: (a: number, b: number) => void;
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1468
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+
readonly simplifiedmeshes_renderPositions: (a: number, b: number) => void;
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1469
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+
readonly simplifiedmeshes_skippedIds: (a: number, b: number) => void;
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1470
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+
readonly simplifiedmeshes_skippedReasons: (a: number, b: number) => void;
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1471
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+
readonly simplifiedmeshes_trisAfter: (a: number, b: number) => void;
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1472
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+
readonly simplifiedmeshes_trisBefore: (a: number, b: number) => void;
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1473
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+
readonly simplifiedmeshes_vertexCounts: (a: number, b: number) => void;
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1397
1474
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readonly spaceplatehandle_addFace: (a: number, b: number, c: number, d: number, e: number) => void;
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1398
1475
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readonly spaceplatehandle_boundingElements: (a: number, b: number, c: number) => void;
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1399
1476
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readonly spaceplatehandle_dissolveVertex: (a: number, b: number, c: number) => void;
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package/pkg/ifc-lite.js
CHANGED
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@@ -31,6 +31,16 @@ function getArrayF64FromWasm0(ptr, len) {
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31
31
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return getFloat64ArrayMemory0().subarray(ptr / 8, ptr / 8 + len);
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32
32
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}
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33
33
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34
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+
function getArrayJsValueFromWasm0(ptr, len) {
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35
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+
ptr = ptr >>> 0;
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36
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+
const mem = getDataViewMemory0();
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37
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+
const result = [];
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38
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+
for (let i = ptr; i < ptr + 4 * len; i += 4) {
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39
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+
result.push(takeObject(mem.getUint32(i, true)));
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40
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+
}
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41
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+
return result;
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42
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+
}
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43
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+
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34
44
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function getArrayU32FromWasm0(ptr, len) {
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35
45
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ptr = ptr >>> 0;
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36
46
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return getUint32ArrayMemory0().subarray(ptr / 4, ptr / 4 + len);
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@@ -274,6 +284,10 @@ const ProfileEntryJsFinalization = (typeof FinalizationRegistry === 'undefined')
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274
284
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? { register: () => {}, unregister: () => {} }
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275
285
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: new FinalizationRegistry(ptr => wasm.__wbg_profileentryjs_free(ptr >>> 0, 1));
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276
286
|
|
|
287
|
+
const SimplifiedMeshesFinalization = (typeof FinalizationRegistry === 'undefined')
|
|
288
|
+
? { register: () => {}, unregister: () => {} }
|
|
289
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+
: new FinalizationRegistry(ptr => wasm.__wbg_simplifiedmeshes_free(ptr >>> 0, 1));
|
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290
|
+
|
|
277
291
|
const SpacePlateHandleFinalization = (typeof FinalizationRegistry === 'undefined')
|
|
278
292
|
? { register: () => {}, unregister: () => {} }
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279
293
|
: new FinalizationRegistry(ptr => wasm.__wbg_spaceplatehandle_free(ptr >>> 0, 1));
|
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@@ -2007,6 +2021,74 @@ export class IfcAPI {
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|
2007
2021
|
const ret = wasm.ifcapi_diagnoseGeometry(this.__wbg_ptr, ptr0, len0);
|
|
2008
2022
|
return takeObject(ret);
|
|
2009
2023
|
}
|
|
2024
|
+
/**
|
|
2025
|
+
* Simplify already-produced element meshes at per-element demesher
|
|
2026
|
+
* levels (1-4 = cavity removal + clustering at 0.5/0.25/0.10/0.03
|
|
2027
|
+
* triangle ratio, 5 = bounding box).
|
|
2028
|
+
*
|
|
2029
|
+
* One RECORD per input `MeshData` entry (an element may span several
|
|
2030
|
+
* records — per-material submeshes; pass all of them, grouped or not).
|
|
2031
|
+
* Per record `i`: `vertexCounts[i]` vertices from `positions` (and
|
|
2032
|
+
* `normals` when non-empty), `indexCounts[i]` indices from `indices`
|
|
2033
|
+
* (per-record local), `origins[i*3..]`, `localToWorld[i*16..]` valid
|
|
2034
|
+
* only when `localToWorldPresent[i] != 0`, level `levels[i]` (records
|
|
2035
|
+
* of one element must agree). Arrays are the boundary Y-up convention
|
|
2036
|
+
* when `yUp` is true (the browser/SDK case).
|
|
2037
|
+
*
|
|
2038
|
+
* `rtcX/Y/Z` = `coordinateInfo.originShift` (IFC Z-up metres);
|
|
2039
|
+
* `unitScale` = metres per project length unit.
|
|
2040
|
+
* @param {Uint32Array} express_ids
|
|
2041
|
+
* @param {Uint8Array} levels
|
|
2042
|
+
* @param {Float32Array} positions
|
|
2043
|
+
* @param {Float32Array} normals
|
|
2044
|
+
* @param {Uint32Array} indices
|
|
2045
|
+
* @param {Uint32Array} vertex_counts
|
|
2046
|
+
* @param {Uint32Array} index_counts
|
|
2047
|
+
* @param {Float64Array} origins
|
|
2048
|
+
* @param {Float64Array} local_to_world
|
|
2049
|
+
* @param {Uint8Array} local_to_world_present
|
|
2050
|
+
* @param {number} rtc_x
|
|
2051
|
+
* @param {number} rtc_y
|
|
2052
|
+
* @param {number} rtc_z
|
|
2053
|
+
* @param {number} unit_scale
|
|
2054
|
+
* @param {boolean} y_up
|
|
2055
|
+
* @returns {SimplifiedMeshes}
|
|
2056
|
+
*/
|
|
2057
|
+
simplifyMeshes(express_ids, levels, positions, normals, indices, vertex_counts, index_counts, origins, local_to_world, local_to_world_present, rtc_x, rtc_y, rtc_z, unit_scale, y_up) {
|
|
2058
|
+
try {
|
|
2059
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2060
|
+
const ptr0 = passArray32ToWasm0(express_ids, wasm.__wbindgen_export);
|
|
2061
|
+
const len0 = WASM_VECTOR_LEN;
|
|
2062
|
+
const ptr1 = passArray8ToWasm0(levels, wasm.__wbindgen_export);
|
|
2063
|
+
const len1 = WASM_VECTOR_LEN;
|
|
2064
|
+
const ptr2 = passArrayF32ToWasm0(positions, wasm.__wbindgen_export);
|
|
2065
|
+
const len2 = WASM_VECTOR_LEN;
|
|
2066
|
+
const ptr3 = passArrayF32ToWasm0(normals, wasm.__wbindgen_export);
|
|
2067
|
+
const len3 = WASM_VECTOR_LEN;
|
|
2068
|
+
const ptr4 = passArray32ToWasm0(indices, wasm.__wbindgen_export);
|
|
2069
|
+
const len4 = WASM_VECTOR_LEN;
|
|
2070
|
+
const ptr5 = passArray32ToWasm0(vertex_counts, wasm.__wbindgen_export);
|
|
2071
|
+
const len5 = WASM_VECTOR_LEN;
|
|
2072
|
+
const ptr6 = passArray32ToWasm0(index_counts, wasm.__wbindgen_export);
|
|
2073
|
+
const len6 = WASM_VECTOR_LEN;
|
|
2074
|
+
const ptr7 = passArrayF64ToWasm0(origins, wasm.__wbindgen_export);
|
|
2075
|
+
const len7 = WASM_VECTOR_LEN;
|
|
2076
|
+
const ptr8 = passArrayF64ToWasm0(local_to_world, wasm.__wbindgen_export);
|
|
2077
|
+
const len8 = WASM_VECTOR_LEN;
|
|
2078
|
+
const ptr9 = passArray8ToWasm0(local_to_world_present, wasm.__wbindgen_export);
|
|
2079
|
+
const len9 = WASM_VECTOR_LEN;
|
|
2080
|
+
wasm.ifcapi_simplifyMeshes(retptr, this.__wbg_ptr, ptr0, len0, ptr1, len1, ptr2, len2, ptr3, len3, ptr4, len4, ptr5, len5, ptr6, len6, ptr7, len7, ptr8, len8, ptr9, len9, rtc_x, rtc_y, rtc_z, unit_scale, y_up);
|
|
2081
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
2082
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
2083
|
+
var r2 = getDataViewMemory0().getInt32(retptr + 4 * 2, true);
|
|
2084
|
+
if (r2) {
|
|
2085
|
+
throw takeObject(r1);
|
|
2086
|
+
}
|
|
2087
|
+
return SimplifiedMeshes.__wrap(r0);
|
|
2088
|
+
} finally {
|
|
2089
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2090
|
+
}
|
|
2091
|
+
}
|
|
2010
2092
|
/**
|
|
2011
2093
|
* Parse IFC file and extract symbolic representations (Plan,
|
|
2012
2094
|
* Annotation, FootPrint, Axis). These are 2D curves used for
|
|
@@ -2224,6 +2306,15 @@ export class MeshDataJs {
|
|
|
2224
2306
|
const ret = wasm.meshdatajs_expressId(this.__wbg_ptr);
|
|
2225
2307
|
return ret >>> 0;
|
|
2226
2308
|
}
|
|
2309
|
+
/**
|
|
2310
|
+
* Stable texture dedup key (`IfcSurfaceTexture` express id, #1781).
|
|
2311
|
+
* 0 when the mesh is untextured.
|
|
2312
|
+
* @returns {number}
|
|
2313
|
+
*/
|
|
2314
|
+
get textureId() {
|
|
2315
|
+
const ret = wasm.meshdatajs_textureId(this.__wbg_ptr);
|
|
2316
|
+
return ret >>> 0;
|
|
2317
|
+
}
|
|
2227
2318
|
/**
|
|
2228
2319
|
* True when this mesh carries a surface texture (#961).
|
|
2229
2320
|
* @returns {boolean}
|
|
@@ -2232,6 +2323,28 @@ export class MeshDataJs {
|
|
|
2232
2323
|
const ret = wasm.meshdatajs_hasTexture(this.__wbg_ptr);
|
|
2233
2324
|
return ret !== 0;
|
|
2234
2325
|
}
|
|
2326
|
+
/**
|
|
2327
|
+
* External image reference (`IfcImageTexture.URLReference`, #1781) for the
|
|
2328
|
+
* host to resolve — e.g. a sibling image inside the `.ifcZIP`. `undefined`
|
|
2329
|
+
* for untextured meshes and Rust-decoded blob/pixel textures.
|
|
2330
|
+
* @returns {string | undefined}
|
|
2331
|
+
*/
|
|
2332
|
+
get textureUrl() {
|
|
2333
|
+
try {
|
|
2334
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2335
|
+
wasm.meshdatajs_textureUrl(retptr, this.__wbg_ptr);
|
|
2336
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
2337
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
2338
|
+
let v1;
|
|
2339
|
+
if (r0 !== 0) {
|
|
2340
|
+
v1 = getStringFromWasm0(r0, r1).slice();
|
|
2341
|
+
wasm.__wbindgen_export4(r0, r1 * 1, 1);
|
|
2342
|
+
}
|
|
2343
|
+
return v1;
|
|
2344
|
+
} finally {
|
|
2345
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2346
|
+
}
|
|
2347
|
+
}
|
|
2235
2348
|
/**
|
|
2236
2349
|
* Local (pre-placement, object-space) AABB (issue #1474), WebGL Y-up,
|
|
2237
2350
|
* `[minX,minY,minZ,maxX,maxY,maxZ]`. `undefined` when not captured
|
|
@@ -2725,6 +2838,280 @@ export class ProfileEntryJs {
|
|
|
2725
2838
|
}
|
|
2726
2839
|
if (Symbol.dispose) ProfileEntryJs.prototype[Symbol.dispose] = ProfileEntryJs.prototype.free;
|
|
2727
2840
|
|
|
2841
|
+
/**
|
|
2842
|
+
* Flat result of `simplifyMeshes`: per surviving element `i`,
|
|
2843
|
+
* `vertexCounts[i]` vertices and `indexCounts[i]` indices taken in order
|
|
2844
|
+
* from the concatenated arrays (mirrors the `exportGlbFromMeshes` wire
|
|
2845
|
+
* convention). `localPositions` is 1:1 with `renderPositions` (f64, file
|
|
2846
|
+
* units, element object frame); `localIndices` is 1:1 with `renderIndices`
|
|
2847
|
+
* but in the IFC frame's winding. Skipped elements are reported in
|
|
2848
|
+
* `skippedIds` / `skippedReasons` and must keep their original geometry.
|
|
2849
|
+
*/
|
|
2850
|
+
export class SimplifiedMeshes {
|
|
2851
|
+
static __wrap(ptr) {
|
|
2852
|
+
ptr = ptr >>> 0;
|
|
2853
|
+
const obj = Object.create(SimplifiedMeshes.prototype);
|
|
2854
|
+
obj.__wbg_ptr = ptr;
|
|
2855
|
+
SimplifiedMeshesFinalization.register(obj, obj.__wbg_ptr, obj);
|
|
2856
|
+
return obj;
|
|
2857
|
+
}
|
|
2858
|
+
__destroy_into_raw() {
|
|
2859
|
+
const ptr = this.__wbg_ptr;
|
|
2860
|
+
this.__wbg_ptr = 0;
|
|
2861
|
+
SimplifiedMeshesFinalization.unregister(this);
|
|
2862
|
+
return ptr;
|
|
2863
|
+
}
|
|
2864
|
+
free() {
|
|
2865
|
+
const ptr = this.__destroy_into_raw();
|
|
2866
|
+
wasm.__wbg_simplifiedmeshes_free(ptr, 0);
|
|
2867
|
+
}
|
|
2868
|
+
/**
|
|
2869
|
+
* @returns {Uint32Array}
|
|
2870
|
+
*/
|
|
2871
|
+
get trisAfter() {
|
|
2872
|
+
try {
|
|
2873
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2874
|
+
wasm.simplifiedmeshes_trisAfter(retptr, this.__wbg_ptr);
|
|
2875
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
2876
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
2877
|
+
var v1 = getArrayU32FromWasm0(r0, r1).slice();
|
|
2878
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
2879
|
+
return v1;
|
|
2880
|
+
} finally {
|
|
2881
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2882
|
+
}
|
|
2883
|
+
}
|
|
2884
|
+
/**
|
|
2885
|
+
* @returns {Uint32Array}
|
|
2886
|
+
*/
|
|
2887
|
+
get elementIds() {
|
|
2888
|
+
try {
|
|
2889
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2890
|
+
wasm.simplifiedmeshes_elementIds(retptr, this.__wbg_ptr);
|
|
2891
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
2892
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
2893
|
+
var v1 = getArrayU32FromWasm0(r0, r1).slice();
|
|
2894
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
2895
|
+
return v1;
|
|
2896
|
+
} finally {
|
|
2897
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2898
|
+
}
|
|
2899
|
+
}
|
|
2900
|
+
/**
|
|
2901
|
+
* @returns {Uint32Array}
|
|
2902
|
+
*/
|
|
2903
|
+
get skippedIds() {
|
|
2904
|
+
try {
|
|
2905
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2906
|
+
wasm.simplifiedmeshes_skippedIds(retptr, this.__wbg_ptr);
|
|
2907
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
2908
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
2909
|
+
var v1 = getArrayU32FromWasm0(r0, r1).slice();
|
|
2910
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
2911
|
+
return v1;
|
|
2912
|
+
} finally {
|
|
2913
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2914
|
+
}
|
|
2915
|
+
}
|
|
2916
|
+
/**
|
|
2917
|
+
* @returns {Uint32Array}
|
|
2918
|
+
*/
|
|
2919
|
+
get trisBefore() {
|
|
2920
|
+
try {
|
|
2921
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2922
|
+
wasm.simplifiedmeshes_trisBefore(retptr, this.__wbg_ptr);
|
|
2923
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
2924
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
2925
|
+
var v1 = getArrayU32FromWasm0(r0, r1).slice();
|
|
2926
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
2927
|
+
return v1;
|
|
2928
|
+
} finally {
|
|
2929
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2930
|
+
}
|
|
2931
|
+
}
|
|
2932
|
+
/**
|
|
2933
|
+
* @returns {Uint32Array}
|
|
2934
|
+
*/
|
|
2935
|
+
get indexCounts() {
|
|
2936
|
+
try {
|
|
2937
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2938
|
+
wasm.simplifiedmeshes_indexCounts(retptr, this.__wbg_ptr);
|
|
2939
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
2940
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
2941
|
+
var v1 = getArrayU32FromWasm0(r0, r1).slice();
|
|
2942
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
2943
|
+
return v1;
|
|
2944
|
+
} finally {
|
|
2945
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2946
|
+
}
|
|
2947
|
+
}
|
|
2948
|
+
/**
|
|
2949
|
+
* @returns {Uint32Array}
|
|
2950
|
+
*/
|
|
2951
|
+
get localIndices() {
|
|
2952
|
+
try {
|
|
2953
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2954
|
+
wasm.simplifiedmeshes_localIndices(retptr, this.__wbg_ptr);
|
|
2955
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
2956
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
2957
|
+
var v1 = getArrayU32FromWasm0(r0, r1).slice();
|
|
2958
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
2959
|
+
return v1;
|
|
2960
|
+
} finally {
|
|
2961
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2962
|
+
}
|
|
2963
|
+
}
|
|
2964
|
+
/**
|
|
2965
|
+
* @returns {Uint32Array}
|
|
2966
|
+
*/
|
|
2967
|
+
get vertexCounts() {
|
|
2968
|
+
try {
|
|
2969
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2970
|
+
wasm.simplifiedmeshes_vertexCounts(retptr, this.__wbg_ptr);
|
|
2971
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
2972
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
2973
|
+
var v1 = getArrayU32FromWasm0(r0, r1).slice();
|
|
2974
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
2975
|
+
return v1;
|
|
2976
|
+
} finally {
|
|
2977
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2978
|
+
}
|
|
2979
|
+
}
|
|
2980
|
+
/**
|
|
2981
|
+
* @returns {Uint32Array}
|
|
2982
|
+
*/
|
|
2983
|
+
get renderIndices() {
|
|
2984
|
+
try {
|
|
2985
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
2986
|
+
wasm.simplifiedmeshes_renderIndices(retptr, this.__wbg_ptr);
|
|
2987
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
2988
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
2989
|
+
var v1 = getArrayU32FromWasm0(r0, r1).slice();
|
|
2990
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
2991
|
+
return v1;
|
|
2992
|
+
} finally {
|
|
2993
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
2994
|
+
}
|
|
2995
|
+
}
|
|
2996
|
+
/**
|
|
2997
|
+
* @returns {Float32Array}
|
|
2998
|
+
*/
|
|
2999
|
+
get renderNormals() {
|
|
3000
|
+
try {
|
|
3001
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
3002
|
+
wasm.simplifiedmeshes_renderNormals(retptr, this.__wbg_ptr);
|
|
3003
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
3004
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
3005
|
+
var v1 = getArrayF32FromWasm0(r0, r1).slice();
|
|
3006
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
3007
|
+
return v1;
|
|
3008
|
+
} finally {
|
|
3009
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
3010
|
+
}
|
|
3011
|
+
}
|
|
3012
|
+
/**
|
|
3013
|
+
* xyz per element (frame matches the render positions' convention).
|
|
3014
|
+
* @returns {Float64Array}
|
|
3015
|
+
*/
|
|
3016
|
+
get renderOrigins() {
|
|
3017
|
+
try {
|
|
3018
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
3019
|
+
wasm.simplifiedmeshes_renderOrigins(retptr, this.__wbg_ptr);
|
|
3020
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
3021
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
3022
|
+
var v1 = getArrayF64FromWasm0(r0, r1).slice();
|
|
3023
|
+
wasm.__wbindgen_export4(r0, r1 * 8, 8);
|
|
3024
|
+
return v1;
|
|
3025
|
+
} finally {
|
|
3026
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
3027
|
+
}
|
|
3028
|
+
}
|
|
3029
|
+
/**
|
|
3030
|
+
* @returns {Float64Array}
|
|
3031
|
+
*/
|
|
3032
|
+
get localPositions() {
|
|
3033
|
+
try {
|
|
3034
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
3035
|
+
wasm.simplifiedmeshes_localPositions(retptr, this.__wbg_ptr);
|
|
3036
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
3037
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
3038
|
+
var v1 = getArrayF64FromWasm0(r0, r1).slice();
|
|
3039
|
+
wasm.__wbindgen_export4(r0, r1 * 8, 8);
|
|
3040
|
+
return v1;
|
|
3041
|
+
} finally {
|
|
3042
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
3043
|
+
}
|
|
3044
|
+
}
|
|
3045
|
+
/**
|
|
3046
|
+
* Skip reason per `skippedIds` entry (stable slugs:
|
|
3047
|
+
* `no-geometry` / `missing-placement` / `singular-placement` /
|
|
3048
|
+
* `empty-result` / `invalid-unit-scale`).
|
|
3049
|
+
* @returns {any[]}
|
|
3050
|
+
*/
|
|
3051
|
+
get skippedReasons() {
|
|
3052
|
+
try {
|
|
3053
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
3054
|
+
wasm.simplifiedmeshes_skippedReasons(retptr, this.__wbg_ptr);
|
|
3055
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
3056
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
3057
|
+
var v1 = getArrayJsValueFromWasm0(r0, r1).slice();
|
|
3058
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
3059
|
+
return v1;
|
|
3060
|
+
} finally {
|
|
3061
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
3062
|
+
}
|
|
3063
|
+
}
|
|
3064
|
+
/**
|
|
3065
|
+
* @returns {Uint32Array}
|
|
3066
|
+
*/
|
|
3067
|
+
get cavitiesDropped() {
|
|
3068
|
+
try {
|
|
3069
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
3070
|
+
wasm.simplifiedmeshes_cavitiesDropped(retptr, this.__wbg_ptr);
|
|
3071
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
3072
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
3073
|
+
var v1 = getArrayU32FromWasm0(r0, r1).slice();
|
|
3074
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
3075
|
+
return v1;
|
|
3076
|
+
} finally {
|
|
3077
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
3078
|
+
}
|
|
3079
|
+
}
|
|
3080
|
+
/**
|
|
3081
|
+
* @returns {Float32Array}
|
|
3082
|
+
*/
|
|
3083
|
+
get renderPositions() {
|
|
3084
|
+
try {
|
|
3085
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
3086
|
+
wasm.simplifiedmeshes_renderPositions(retptr, this.__wbg_ptr);
|
|
3087
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
3088
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
3089
|
+
var v1 = getArrayF32FromWasm0(r0, r1).slice();
|
|
3090
|
+
wasm.__wbindgen_export4(r0, r1 * 4, 4);
|
|
3091
|
+
return v1;
|
|
3092
|
+
} finally {
|
|
3093
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
3094
|
+
}
|
|
3095
|
+
}
|
|
3096
|
+
/**
|
|
3097
|
+
* @returns {Uint8Array}
|
|
3098
|
+
*/
|
|
3099
|
+
get levels() {
|
|
3100
|
+
try {
|
|
3101
|
+
const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
|
|
3102
|
+
wasm.simplifiedmeshes_levels(retptr, this.__wbg_ptr);
|
|
3103
|
+
var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
|
|
3104
|
+
var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
|
|
3105
|
+
var v1 = getArrayU8FromWasm0(r0, r1).slice();
|
|
3106
|
+
wasm.__wbindgen_export4(r0, r1 * 1, 1);
|
|
3107
|
+
return v1;
|
|
3108
|
+
} finally {
|
|
3109
|
+
wasm.__wbindgen_add_to_stack_pointer(16);
|
|
3110
|
+
}
|
|
3111
|
+
}
|
|
3112
|
+
}
|
|
3113
|
+
if (Symbol.dispose) SimplifiedMeshes.prototype[Symbol.dispose] = SimplifiedMeshes.prototype.free;
|
|
3114
|
+
|
|
2728
3115
|
/**
|
|
2729
3116
|
* A persistent, editable floor-plate topology. See the module docs.
|
|
2730
3117
|
*/
|
package/pkg/ifc-lite_bg.wasm
CHANGED
|
Binary file
|