@ifc-lite/wasm 2.1.6 → 2.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -5,7 +5,7 @@
5
5
  "IFC-Lite Contributors"
6
6
  ],
7
7
  "description": "WebAssembly bindings for IFC-Lite",
8
- "version": "2.1.6",
8
+ "version": "2.2.0",
9
9
  "license": "MPL-2.0",
10
10
  "repository": {
11
11
  "type": "git",
package/pkg/ifc-lite.d.ts CHANGED
@@ -35,6 +35,50 @@ export class ClashSession {
35
35
  runRule(group_a: Uint32Array, group_b: Uint32Array, mode: number, tolerance: number, clearance: number, report_touch: boolean): ClashRunResult;
36
36
  }
37
37
 
38
+ export class GridAxisCollection {
39
+ private constructor();
40
+ free(): void;
41
+ [Symbol.dispose](): void;
42
+ /**
43
+ * Get the axis at `index`. Returns `undefined` for out-of-bounds index.
44
+ */
45
+ getAxis(index: number): GridAxisJs | undefined;
46
+ /**
47
+ * Number of grid axes.
48
+ */
49
+ readonly length: number;
50
+ /**
51
+ * Whether the collection is empty.
52
+ */
53
+ readonly isEmpty: boolean;
54
+ }
55
+
56
+ export class GridAxisJs {
57
+ private constructor();
58
+ free(): void;
59
+ [Symbol.dispose](): void;
60
+ /**
61
+ * End endpoint `[x, y, z]` in renderer Y-up world space (metres).
62
+ */
63
+ readonly end: Float32Array;
64
+ /**
65
+ * Axis tag (e.g. `"A"`, `"1"`); empty string when unauthored.
66
+ */
67
+ readonly tag: string;
68
+ /**
69
+ * Start endpoint `[x, y, z]` in renderer Y-up world space (metres).
70
+ */
71
+ readonly start: Float32Array;
72
+ /**
73
+ * Express ID of the `IfcGridAxis`.
74
+ */
75
+ readonly axisId: number;
76
+ /**
77
+ * Express ID of the owning `IfcGrid`.
78
+ */
79
+ readonly gridId: number;
80
+ }
81
+
38
82
  export class IfcAPI {
39
83
  free(): void;
40
84
  [Symbol.dispose](): void;
@@ -82,6 +126,22 @@ export class IfcAPI {
82
126
  * `{ type: "complete", totalJobs }`
83
127
  */
84
128
  buildPrePassStreaming(data: Uint8Array, on_event: Function, chunk_size: number): any;
129
+ /**
130
+ * Parse the file and return structured per-axis data (tag + endpoints) in
131
+ * the renderer's Y-up world space (RTC-subtracted, metres). Use this when
132
+ * you also need the axis tags (to render grid bubbles / labels).
133
+ */
134
+ parseGridAxes(content: string): GridAxisCollection;
135
+ /**
136
+ * Parse the file and return every `IfcGridAxis` as a flat `Float32Array`
137
+ * of 3D line-list vertices `[x0,y0,z0, x1,y1,z1, …]` (one segment per
138
+ * axis) in the renderer's Y-up world space (RTC-subtracted, metres). Feed
139
+ * straight to a line pipeline (e.g. `uploadAnnotationLines3D`).
140
+ *
141
+ * Returns an empty array when the file has no grids, so the caller can
142
+ * clear the overlay cheaply.
143
+ */
144
+ parseGridLines(content: string): Float32Array;
85
145
  /**
86
146
  * Parse the file and return every `IfcAlignment` directrix as a flat
87
147
  * `Float32Array` of 3D line-list vertices `[x0,y0,z0, x1,y1,z1, …]` in
@@ -304,6 +364,14 @@ export class MeshDataJs {
304
364
  * Get express ID
305
365
  */
306
366
  readonly expressId: number;
367
+ /**
368
+ * True when this mesh carries a surface texture (#961).
369
+ */
370
+ readonly hasTexture: boolean;
371
+ /**
372
+ * Decoded RGBA8 texture bytes (`width*height*4`). Empty when untextured.
373
+ */
374
+ readonly textureRgba: Uint8Array;
307
375
  /**
308
376
  * Get vertex count
309
377
  */
@@ -314,10 +382,25 @@ export class MeshDataJs {
314
382
  * `undefined` when absent (most files).
315
383
  */
316
384
  readonly shadingColor: Float32Array | undefined;
385
+ readonly textureWidth: number;
386
+ readonly textureHeight: number;
317
387
  /**
318
388
  * Get triangle count
319
389
  */
320
390
  readonly triangleCount: number;
391
+ /**
392
+ * Sampler wrap for the S axis (`IfcSurfaceTexture.RepeatS`): true = repeat.
393
+ */
394
+ readonly textureRepeatS: boolean;
395
+ /**
396
+ * Sampler wrap for the T axis (`IfcSurfaceTexture.RepeatT`): true = repeat.
397
+ */
398
+ readonly textureRepeatT: boolean;
399
+ /**
400
+ * Per-vertex texture coordinates as Float32Array (u, v pairs). Empty when
401
+ * the mesh is untextured.
402
+ */
403
+ readonly uvs: Float32Array;
321
404
  /**
322
405
  * Get color as [r, g, b, a] array
323
406
  */
@@ -589,6 +672,8 @@ export interface InitOutput {
589
672
  readonly memory: WebAssembly.Memory;
590
673
  readonly __wbg_clashrunresult_free: (a: number, b: number) => void;
591
674
  readonly __wbg_clashsession_free: (a: number, b: number) => void;
675
+ readonly __wbg_gridaxiscollection_free: (a: number, b: number) => void;
676
+ readonly __wbg_gridaxisjs_free: (a: number, b: number) => void;
592
677
  readonly __wbg_ifcapi_free: (a: number, b: number) => void;
593
678
  readonly __wbg_meshcollection_free: (a: number, b: number) => void;
594
679
  readonly __wbg_meshdatajs_free: (a: number, b: number) => void;
@@ -608,6 +693,14 @@ export interface InitOutput {
608
693
  readonly clashsession_ingest: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number) => void;
609
694
  readonly clashsession_new: () => number;
610
695
  readonly clashsession_runRule: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number) => number;
696
+ readonly gridaxiscollection_getAxis: (a: number, b: number) => number;
697
+ readonly gridaxiscollection_isEmpty: (a: number) => number;
698
+ readonly gridaxiscollection_length: (a: number) => number;
699
+ readonly gridaxisjs_axisId: (a: number) => number;
700
+ readonly gridaxisjs_end: (a: number) => number;
701
+ readonly gridaxisjs_gridId: (a: number) => number;
702
+ readonly gridaxisjs_start: (a: number) => number;
703
+ readonly gridaxisjs_tag: (a: number, b: number) => void;
611
704
  readonly ifcapi_buildPrePassFast: (a: number, b: number, c: number) => number;
612
705
  readonly ifcapi_buildPrePassOnce: (a: number, b: number, c: number) => number;
613
706
  readonly ifcapi_buildPrePassStreaming: (a: number, b: number, c: number, d: number, e: number, f: number) => void;
@@ -618,6 +711,8 @@ export interface InitOutput {
618
711
  readonly ifcapi_new: () => number;
619
712
  readonly ifcapi_parse: (a: number, b: number, c: number) => number;
620
713
  readonly ifcapi_parseAlignmentLines: (a: number, b: number, c: number) => number;
714
+ readonly ifcapi_parseGridAxes: (a: number, b: number, c: number) => number;
715
+ readonly ifcapi_parseGridLines: (a: number, b: number, c: number) => number;
621
716
  readonly ifcapi_parseStreaming: (a: number, b: number, c: number, d: number) => number;
622
717
  readonly ifcapi_parseSymbolicRepresentations: (a: number, b: number, c: number) => number;
623
718
  readonly ifcapi_processGeometryBatch: (a: number, b: number, c: number, d: number, e: number, f: number, g: number, h: number, i: number, j: number, k: number, l: number, m: number, n: number, o: number, p: number, q: number, r: number, s: number, t: number) => number;
@@ -640,12 +735,19 @@ export interface InitOutput {
640
735
  readonly meshcollection_totalVertices: (a: number) => number;
641
736
  readonly meshdatajs_color: (a: number, b: number) => void;
642
737
  readonly meshdatajs_expressId: (a: number) => number;
738
+ readonly meshdatajs_hasTexture: (a: number) => number;
643
739
  readonly meshdatajs_ifcType: (a: number, b: number) => void;
644
740
  readonly meshdatajs_indices: (a: number) => number;
645
741
  readonly meshdatajs_normals: (a: number) => number;
646
742
  readonly meshdatajs_positions: (a: number) => number;
647
743
  readonly meshdatajs_shadingColor: (a: number, b: number) => void;
744
+ readonly meshdatajs_textureHeight: (a: number) => number;
745
+ readonly meshdatajs_textureRepeatS: (a: number) => number;
746
+ readonly meshdatajs_textureRepeatT: (a: number) => number;
747
+ readonly meshdatajs_textureRgba: (a: number) => number;
748
+ readonly meshdatajs_textureWidth: (a: number) => number;
648
749
  readonly meshdatajs_triangleCount: (a: number) => number;
750
+ readonly meshdatajs_uvs: (a: number) => number;
649
751
  readonly meshdatajs_vertexCount: (a: number) => number;
650
752
  readonly profilecollection_get: (a: number, b: number) => number;
651
753
  readonly profilecollection_length: (a: number) => number;
@@ -722,9 +824,9 @@ export interface InitOutput {
722
824
  readonly symbolictext_worldY: (a: number) => number;
723
825
  readonly symbolictext_x: (a: number) => number;
724
826
  readonly symbolictext_y: (a: number) => number;
725
- readonly __wasm_bindgen_func_elem_610: (a: number, b: number, c: number) => void;
726
- readonly __wasm_bindgen_func_elem_609: (a: number, b: number) => void;
727
- readonly __wasm_bindgen_func_elem_644: (a: number, b: number, c: number, d: number) => void;
827
+ readonly __wasm_bindgen_func_elem_654: (a: number, b: number, c: number) => void;
828
+ readonly __wasm_bindgen_func_elem_653: (a: number, b: number) => void;
829
+ readonly __wasm_bindgen_func_elem_688: (a: number, b: number, c: number, d: number) => void;
728
830
  readonly __wbindgen_export: (a: number) => void;
729
831
  readonly __wbindgen_export2: (a: number, b: number, c: number) => void;
730
832
  readonly __wbindgen_export3: (a: number, b: number) => number;
package/pkg/ifc-lite.js CHANGED
@@ -232,12 +232,12 @@ if (!('encodeInto' in cachedTextEncoder)) {
232
232
 
233
233
  let WASM_VECTOR_LEN = 0;
234
234
 
235
- function __wasm_bindgen_func_elem_610(arg0, arg1, arg2) {
236
- wasm.__wasm_bindgen_func_elem_610(arg0, arg1, addHeapObject(arg2));
235
+ function __wasm_bindgen_func_elem_654(arg0, arg1, arg2) {
236
+ wasm.__wasm_bindgen_func_elem_654(arg0, arg1, addHeapObject(arg2));
237
237
  }
238
238
 
239
- function __wasm_bindgen_func_elem_644(arg0, arg1, arg2, arg3) {
240
- wasm.__wasm_bindgen_func_elem_644(arg0, arg1, addHeapObject(arg2), addHeapObject(arg3));
239
+ function __wasm_bindgen_func_elem_688(arg0, arg1, arg2, arg3) {
240
+ wasm.__wasm_bindgen_func_elem_688(arg0, arg1, addHeapObject(arg2), addHeapObject(arg3));
241
241
  }
242
242
 
243
243
  const ClashRunResultFinalization = (typeof FinalizationRegistry === 'undefined')
@@ -248,6 +248,14 @@ const ClashSessionFinalization = (typeof FinalizationRegistry === 'undefined')
248
248
  ? { register: () => {}, unregister: () => {} }
249
249
  : new FinalizationRegistry(ptr => wasm.__wbg_clashsession_free(ptr >>> 0, 1));
250
250
 
251
+ const GridAxisCollectionFinalization = (typeof FinalizationRegistry === 'undefined')
252
+ ? { register: () => {}, unregister: () => {} }
253
+ : new FinalizationRegistry(ptr => wasm.__wbg_gridaxiscollection_free(ptr >>> 0, 1));
254
+
255
+ const GridAxisJsFinalization = (typeof FinalizationRegistry === 'undefined')
256
+ ? { register: () => {}, unregister: () => {} }
257
+ : new FinalizationRegistry(ptr => wasm.__wbg_gridaxisjs_free(ptr >>> 0, 1));
258
+
251
259
  const IfcAPIFinalization = (typeof FinalizationRegistry === 'undefined')
252
260
  ? { register: () => {}, unregister: () => {} }
253
261
  : new FinalizationRegistry(ptr => wasm.__wbg_ifcapi_free(ptr >>> 0, 1));
@@ -479,6 +487,131 @@ export class ClashSession {
479
487
  }
480
488
  if (Symbol.dispose) ClashSession.prototype[Symbol.dispose] = ClashSession.prototype.free;
481
489
 
490
+ /**
491
+ * A collection of resolved grid axes.
492
+ */
493
+ export class GridAxisCollection {
494
+ static __wrap(ptr) {
495
+ ptr = ptr >>> 0;
496
+ const obj = Object.create(GridAxisCollection.prototype);
497
+ obj.__wbg_ptr = ptr;
498
+ GridAxisCollectionFinalization.register(obj, obj.__wbg_ptr, obj);
499
+ return obj;
500
+ }
501
+ __destroy_into_raw() {
502
+ const ptr = this.__wbg_ptr;
503
+ this.__wbg_ptr = 0;
504
+ GridAxisCollectionFinalization.unregister(this);
505
+ return ptr;
506
+ }
507
+ free() {
508
+ const ptr = this.__destroy_into_raw();
509
+ wasm.__wbg_gridaxiscollection_free(ptr, 0);
510
+ }
511
+ /**
512
+ * Number of grid axes.
513
+ * @returns {number}
514
+ */
515
+ get length() {
516
+ const ret = wasm.gridaxiscollection_length(this.__wbg_ptr);
517
+ return ret >>> 0;
518
+ }
519
+ /**
520
+ * Get the axis at `index`. Returns `undefined` for out-of-bounds index.
521
+ * @param {number} index
522
+ * @returns {GridAxisJs | undefined}
523
+ */
524
+ getAxis(index) {
525
+ const ret = wasm.gridaxiscollection_getAxis(this.__wbg_ptr, index);
526
+ return ret === 0 ? undefined : GridAxisJs.__wrap(ret);
527
+ }
528
+ /**
529
+ * Whether the collection is empty.
530
+ * @returns {boolean}
531
+ */
532
+ get isEmpty() {
533
+ const ret = wasm.gridaxiscollection_isEmpty(this.__wbg_ptr);
534
+ return ret !== 0;
535
+ }
536
+ }
537
+ if (Symbol.dispose) GridAxisCollection.prototype[Symbol.dispose] = GridAxisCollection.prototype.free;
538
+
539
+ /**
540
+ * One grid axis: tag + endpoints in renderer Y-up world space (metres).
541
+ */
542
+ export class GridAxisJs {
543
+ static __wrap(ptr) {
544
+ ptr = ptr >>> 0;
545
+ const obj = Object.create(GridAxisJs.prototype);
546
+ obj.__wbg_ptr = ptr;
547
+ GridAxisJsFinalization.register(obj, obj.__wbg_ptr, obj);
548
+ return obj;
549
+ }
550
+ __destroy_into_raw() {
551
+ const ptr = this.__wbg_ptr;
552
+ this.__wbg_ptr = 0;
553
+ GridAxisJsFinalization.unregister(this);
554
+ return ptr;
555
+ }
556
+ free() {
557
+ const ptr = this.__destroy_into_raw();
558
+ wasm.__wbg_gridaxisjs_free(ptr, 0);
559
+ }
560
+ /**
561
+ * End endpoint `[x, y, z]` in renderer Y-up world space (metres).
562
+ * @returns {Float32Array}
563
+ */
564
+ get end() {
565
+ const ret = wasm.gridaxisjs_end(this.__wbg_ptr);
566
+ return takeObject(ret);
567
+ }
568
+ /**
569
+ * Axis tag (e.g. `"A"`, `"1"`); empty string when unauthored.
570
+ * @returns {string}
571
+ */
572
+ get tag() {
573
+ let deferred1_0;
574
+ let deferred1_1;
575
+ try {
576
+ const retptr = wasm.__wbindgen_add_to_stack_pointer(-16);
577
+ wasm.gridaxisjs_tag(retptr, this.__wbg_ptr);
578
+ var r0 = getDataViewMemory0().getInt32(retptr + 4 * 0, true);
579
+ var r1 = getDataViewMemory0().getInt32(retptr + 4 * 1, true);
580
+ deferred1_0 = r0;
581
+ deferred1_1 = r1;
582
+ return getStringFromWasm0(r0, r1);
583
+ } finally {
584
+ wasm.__wbindgen_add_to_stack_pointer(16);
585
+ wasm.__wbindgen_export2(deferred1_0, deferred1_1, 1);
586
+ }
587
+ }
588
+ /**
589
+ * Start endpoint `[x, y, z]` in renderer Y-up world space (metres).
590
+ * @returns {Float32Array}
591
+ */
592
+ get start() {
593
+ const ret = wasm.gridaxisjs_start(this.__wbg_ptr);
594
+ return takeObject(ret);
595
+ }
596
+ /**
597
+ * Express ID of the `IfcGridAxis`.
598
+ * @returns {number}
599
+ */
600
+ get axisId() {
601
+ const ret = wasm.gridaxisjs_axisId(this.__wbg_ptr);
602
+ return ret >>> 0;
603
+ }
604
+ /**
605
+ * Express ID of the owning `IfcGrid`.
606
+ * @returns {number}
607
+ */
608
+ get gridId() {
609
+ const ret = wasm.gridaxisjs_gridId(this.__wbg_ptr);
610
+ return ret >>> 0;
611
+ }
612
+ }
613
+ if (Symbol.dispose) GridAxisJs.prototype[Symbol.dispose] = GridAxisJs.prototype.free;
614
+
482
615
  /**
483
616
  * Main IFC-Lite API
484
617
  */
@@ -602,6 +735,36 @@ export class IfcAPI {
602
735
  heap[stack_pointer++] = undefined;
603
736
  }
604
737
  }
738
+ /**
739
+ * Parse the file and return structured per-axis data (tag + endpoints) in
740
+ * the renderer's Y-up world space (RTC-subtracted, metres). Use this when
741
+ * you also need the axis tags (to render grid bubbles / labels).
742
+ * @param {string} content
743
+ * @returns {GridAxisCollection}
744
+ */
745
+ parseGridAxes(content) {
746
+ const ptr0 = passStringToWasm0(content, wasm.__wbindgen_export3, wasm.__wbindgen_export4);
747
+ const len0 = WASM_VECTOR_LEN;
748
+ const ret = wasm.ifcapi_parseGridAxes(this.__wbg_ptr, ptr0, len0);
749
+ return GridAxisCollection.__wrap(ret);
750
+ }
751
+ /**
752
+ * Parse the file and return every `IfcGridAxis` as a flat `Float32Array`
753
+ * of 3D line-list vertices `[x0,y0,z0, x1,y1,z1, …]` (one segment per
754
+ * axis) in the renderer's Y-up world space (RTC-subtracted, metres). Feed
755
+ * straight to a line pipeline (e.g. `uploadAnnotationLines3D`).
756
+ *
757
+ * Returns an empty array when the file has no grids, so the caller can
758
+ * clear the overlay cheaply.
759
+ * @param {string} content
760
+ * @returns {Float32Array}
761
+ */
762
+ parseGridLines(content) {
763
+ const ptr0 = passStringToWasm0(content, wasm.__wbindgen_export3, wasm.__wbindgen_export4);
764
+ const len0 = WASM_VECTOR_LEN;
765
+ const ret = wasm.ifcapi_parseGridLines(this.__wbg_ptr, ptr0, len0);
766
+ return takeObject(ret);
767
+ }
605
768
  /**
606
769
  * Parse the file and return every `IfcAlignment` directrix as a flat
607
770
  * `Float32Array` of 3D line-list vertices `[x0,y0,z0, x1,y1,z1, …]` in
@@ -1034,6 +1197,22 @@ export class MeshDataJs {
1034
1197
  const ret = wasm.meshdatajs_expressId(this.__wbg_ptr);
1035
1198
  return ret >>> 0;
1036
1199
  }
1200
+ /**
1201
+ * True when this mesh carries a surface texture (#961).
1202
+ * @returns {boolean}
1203
+ */
1204
+ get hasTexture() {
1205
+ const ret = wasm.meshdatajs_hasTexture(this.__wbg_ptr);
1206
+ return ret !== 0;
1207
+ }
1208
+ /**
1209
+ * Decoded RGBA8 texture bytes (`width*height*4`). Empty when untextured.
1210
+ * @returns {Uint8Array}
1211
+ */
1212
+ get textureRgba() {
1213
+ const ret = wasm.meshdatajs_textureRgba(this.__wbg_ptr);
1214
+ return takeObject(ret);
1215
+ }
1037
1216
  /**
1038
1217
  * Get vertex count
1039
1218
  * @returns {number}
@@ -1064,6 +1243,20 @@ export class MeshDataJs {
1064
1243
  wasm.__wbindgen_add_to_stack_pointer(16);
1065
1244
  }
1066
1245
  }
1246
+ /**
1247
+ * @returns {number}
1248
+ */
1249
+ get textureWidth() {
1250
+ const ret = wasm.meshdatajs_textureWidth(this.__wbg_ptr);
1251
+ return ret >>> 0;
1252
+ }
1253
+ /**
1254
+ * @returns {number}
1255
+ */
1256
+ get textureHeight() {
1257
+ const ret = wasm.meshdatajs_textureHeight(this.__wbg_ptr);
1258
+ return ret >>> 0;
1259
+ }
1067
1260
  /**
1068
1261
  * Get triangle count
1069
1262
  * @returns {number}
@@ -1072,6 +1265,31 @@ export class MeshDataJs {
1072
1265
  const ret = wasm.meshdatajs_triangleCount(this.__wbg_ptr);
1073
1266
  return ret >>> 0;
1074
1267
  }
1268
+ /**
1269
+ * Sampler wrap for the S axis (`IfcSurfaceTexture.RepeatS`): true = repeat.
1270
+ * @returns {boolean}
1271
+ */
1272
+ get textureRepeatS() {
1273
+ const ret = wasm.meshdatajs_textureRepeatS(this.__wbg_ptr);
1274
+ return ret !== 0;
1275
+ }
1276
+ /**
1277
+ * Sampler wrap for the T axis (`IfcSurfaceTexture.RepeatT`): true = repeat.
1278
+ * @returns {boolean}
1279
+ */
1280
+ get textureRepeatT() {
1281
+ const ret = wasm.meshdatajs_textureRepeatT(this.__wbg_ptr);
1282
+ return ret !== 0;
1283
+ }
1284
+ /**
1285
+ * Per-vertex texture coordinates as Float32Array (u, v pairs). Empty when
1286
+ * the mesh is untextured.
1287
+ * @returns {Float32Array}
1288
+ */
1289
+ get uvs() {
1290
+ const ret = wasm.meshdatajs_uvs(this.__wbg_ptr);
1291
+ return takeObject(ret);
1292
+ }
1075
1293
  /**
1076
1294
  * Get color as [r, g, b, a] array
1077
1295
  * @returns {Float32Array}
@@ -2161,7 +2379,7 @@ function __wbg_get_imports() {
2161
2379
  const a = state0.a;
2162
2380
  state0.a = 0;
2163
2381
  try {
2164
- return __wasm_bindgen_func_elem_644(a, state0.b, arg0, arg1);
2382
+ return __wasm_bindgen_func_elem_688(a, state0.b, arg0, arg1);
2165
2383
  } finally {
2166
2384
  state0.a = a;
2167
2385
  }
@@ -2180,6 +2398,10 @@ function __wbg_get_imports() {
2180
2398
  const ret = new Uint32Array(getArrayU32FromWasm0(arg0, arg1));
2181
2399
  return addHeapObject(ret);
2182
2400
  };
2401
+ imports.wbg.__wbg_new_from_slice_f9c22b9153b26992 = function(arg0, arg1) {
2402
+ const ret = new Uint8Array(getArrayU8FromWasm0(arg0, arg1));
2403
+ return addHeapObject(ret);
2404
+ };
2183
2405
  imports.wbg.__wbg_new_no_args_cb138f77cf6151ee = function(arg0, arg1) {
2184
2406
  const ret = new Function(getStringFromWasm0(arg0, arg1));
2185
2407
  return addHeapObject(ret);
@@ -2263,7 +2485,7 @@ function __wbg_get_imports() {
2263
2485
  };
2264
2486
  imports.wbg.__wbindgen_cast_257c51b8abf9285e = function(arg0, arg1) {
2265
2487
  // Cast intrinsic for `Closure(Closure { dtor_idx: 57, function: Function { arguments: [Externref], shim_idx: 58, ret: Unit, inner_ret: Some(Unit) }, mutable: true }) -> Externref`.
2266
- const ret = makeMutClosure(arg0, arg1, wasm.__wasm_bindgen_func_elem_609, __wasm_bindgen_func_elem_610);
2488
+ const ret = makeMutClosure(arg0, arg1, wasm.__wasm_bindgen_func_elem_653, __wasm_bindgen_func_elem_654);
2267
2489
  return addHeapObject(ret);
2268
2490
  };
2269
2491
  imports.wbg.__wbindgen_cast_4625c577ab2ec9ee = function(arg0) {
Binary file