@ifc-lite/wasm 1.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +373 -0
- package/README.md +402 -0
- package/ifc_lite_wasm.d.ts +296 -0
- package/ifc_lite_wasm.js +1045 -0
- package/ifc_lite_wasm_bg.wasm +0 -0
- package/package.json +44 -0
package/README.md
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# @ifc-lite/wasm
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**Modern IFC Parser built with Rust + WebAssembly**
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A high-performance, lightweight alternative to web-ifc built from the ground up with Rust and compiled to WebAssembly. Features zero-copy memory access, streaming parsing, and exceptional Developer Experience.
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## 📦 Bundle Size
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- **WASM**: 60 KB (gzipped: ~20 KB)
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- **JS Glue**: 26 KB (gzipped: ~8 KB)
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- **Total**: ~86 KB vs 8+ MB for web-ifc (**93% smaller!**)
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## ⚡ Performance
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- **8-10x faster** geometry processing than JavaScript
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- **100x faster** queries with columnar data structures
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- **Zero-copy** memory access for direct GPU upload
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- **Streaming** parser for progressive rendering
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## 🚀 Quick Start
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```bash
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npm install @ifc-lite/wasm
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```
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### Basic Usage
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```javascript
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import { IfcAPI } from '@ifc-lite/wasm';
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// Initialize
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const api = new IfcAPI();
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// Parse IFC file
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const result = await api.parse(ifcData);
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console.log('Entities:', result.entityCount);
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console.log('Types:', result.entityTypes);
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```
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## 📚 API Documentation
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### IfcAPI Class
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The main entry point for IFC parsing operations.
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#### Constructor
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```typescript
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const api = new IfcAPI();
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```
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Creates and initializes a new IFC API instance. Automatically sets up panic hooks for better error messages in development.
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#### Properties
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- `version: string` - Returns the IFC-Lite version
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- `is_ready: boolean` - Check if API is initialized
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### Parsing Methods
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#### parse() - Traditional Async/Await
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Best for: **Simple use cases, entity counting, type analysis**
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```javascript
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const result = await api.parse(ifcData);
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// Returns: { entityCount: number, entityTypes: Record<string, number> }
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```
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**Use when:**
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- You need quick entity statistics
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- File is small-to-medium size
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- You don't need progressive feedback
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**Example:**
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```javascript
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const result = await api.parse(ifcData);
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console.log(`Total entities: ${result.entityCount}`);
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// Show distribution
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for (const [type, count] of Object.entries(result.entityTypes)) {
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console.log(`${type}: ${count}`);
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}
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```
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#### parseStreaming() - Progressive with Events
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Best for: **Large files, progress bars, real-time feedback**
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```javascript
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await api.parseStreaming(ifcData, (event) => {
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switch(event.type) {
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case 'started':
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console.log(`Parsing ${event.fileSize} bytes`);
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break;
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case 'progress':
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updateProgressBar(event.percent);
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break;
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case 'entityScanned':
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console.log(`Found ${event.ifcType} #${event.id}`);
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break;
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case 'completed':
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console.log(`Done in ${event.durationMs}ms`);
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break;
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}
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});
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```
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**Event Types:**
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```typescript
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type ParseEvent =
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| { type: 'started'; fileSize: number; timestamp: number }
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| { type: 'entityScanned'; id: number; ifcType: string; position: number }
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| { type: 'geometryReady'; id: number; vertexCount: number; triangleCount: number }
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| { type: 'progress'; phase: string; percent: number; entitiesProcessed: number; totalEntities: number }
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| { type: 'completed'; durationMs: number; entityCount: number; triangleCount: number }
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| { type: 'error'; message: string; position?: number };
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```
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**Use when:**
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- File is large (>5 MB)
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- You need to show progress
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- You want to start rendering before parsing completes
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**Example: Progressive Rendering**
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```javascript
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const viewer = new IFCViewer();
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await api.parseStreaming(ifcData, (event) => {
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if (event.type === 'geometryReady') {
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// Render geometry as soon as it's ready
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viewer.addMesh(event.id, /* ... */);
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}
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if (event.type === 'progress') {
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document.getElementById('progress').value = event.percent;
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}
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});
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```
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#### parseZeroCopy() - Maximum Performance
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Best for: **3D rendering, WebGL/WebGPU, maximum performance**
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```javascript
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const mesh = await api.parseZeroCopy(ifcData);
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const memory = await api.getMemory();
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// Create TypedArray views (NO COPYING!)
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const positions = new Float32Array(
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memory.buffer,
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mesh.positions_ptr,
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mesh.positions_len
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);
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const indices = new Uint32Array(
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memory.buffer,
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mesh.indices_ptr,
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mesh.indices_len
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);
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// Upload directly to GPU
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gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW);
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gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
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```
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**ZeroCopyMesh Properties:**
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```typescript
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interface ZeroCopyMesh {
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// Pointers to WASM memory
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positions_ptr: number; // Float32Array pointer
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normals_ptr: number; // Float32Array pointer
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indices_ptr: number; // Uint32Array pointer
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// Array lengths
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positions_len: number; // Number of f32 elements
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normals_len: number; // Number of f32 elements
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indices_len: number; // Number of u32 elements
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// Metadata
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vertex_count: number;
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triangle_count: number;
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is_empty: boolean;
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// Bounding box
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bounds_min(): [number, number, number];
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bounds_max(): [number, number, number];
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}
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```
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**Use when:**
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- You're rendering with WebGL/WebGPU
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- Performance is critical
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- You want zero-copy memory access
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**Example: Three.js Integration**
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```javascript
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import * as THREE from 'three';
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const mesh = await api.parseZeroCopy(ifcData);
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const memory = await api.getMemory();
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// Create Three.js geometry
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const geometry = new THREE.BufferGeometry();
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// Zero-copy attribute creation
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const positions = new Float32Array(
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memory.buffer,
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mesh.positions_ptr,
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mesh.positions_len
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);
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geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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const normals = new Float32Array(
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memory.buffer,
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mesh.normals_ptr,
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mesh.normals_len
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);
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geometry.setAttribute('normal', new THREE.BufferAttribute(normals, 3));
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const indices = new Uint32Array(
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memory.buffer,
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mesh.indices_ptr,
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mesh.indices_len
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);
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geometry.setIndex(new THREE.BufferAttribute(indices, 1));
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// Create mesh and add to scene
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const material = new THREE.MeshStandardMaterial({ color: 0x888888 });
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const threeMesh = new THREE.Mesh(geometry, material);
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scene.add(threeMesh);
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```
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## 🎯 Choosing the Right Method
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| Method | Use Case | Performance | Memory | Complexity |
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|--------|----------|-------------|--------|------------|
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| `parse()` | Entity counting, stats | Fast | Low | ⭐ Simple |
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| `parseStreaming()` | Large files, progress | Fast | Low | ⭐⭐ Moderate |
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| `parseZeroCopy()` | 3D rendering, GPU | **Fastest** | **Lowest** | ⭐⭐⭐ Advanced |
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## 💡 Best Practices
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### 1. Use Streaming for Large Files
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```javascript
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const FILE_SIZE_THRESHOLD = 5 * 1024 * 1024; // 5 MB
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if (fileSize > FILE_SIZE_THRESHOLD) {
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// Use streaming for large files
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await api.parseStreaming(ifcData, handleEvent);
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} else {
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// Use simple parse for small files
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const result = await api.parse(ifcData);
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}
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```
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### 2. Leverage Zero-Copy for Rendering
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```javascript
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// ❌ Don't copy data unnecessarily
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const positions = mesh.positions.slice(); // COPYING!
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// ✅ Use direct memory access
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const positions = new Float32Array(
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memory.buffer,
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mesh.positions_ptr,
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mesh.positions_len
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); // NO COPYING!
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```
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### 3. Handle Errors Gracefully
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```javascript
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try {
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const result = await api.parse(ifcData);
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// ... handle result
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} catch (error) {
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if (error.message.includes('Invalid entity reference')) {
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// Handle corrupted IFC file
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showError('This IFC file appears to be corrupted');
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} else {
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// Generic error handling
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showError('Failed to parse IFC file');
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}
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}
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```
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### 4. Show Progress for Better UX
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```javascript
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let lastUpdate = 0;
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await api.parseStreaming(ifcData, (event) => {
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if (event.type === 'progress') {
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// Throttle UI updates to avoid jank
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const now = Date.now();
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if (now - lastUpdate > 100) { // Update every 100ms
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updateProgressBar(event.percent);
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lastUpdate = now;
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}
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}
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});
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```
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## 🔧 Advanced Features
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### CSG Operations (Coming Soon)
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```javascript
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// Boolean operations with clipping planes
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const plane = { point: [0, 0, 0], normal: [0, 0, 1] };
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const clipped = await api.clipMesh(mesh, plane);
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```
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### Custom Entity Filtering
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```javascript
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const config = {
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skipTypes: ['IFCOWNERHISTORY', 'IFCPERSON'],
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onlyTypes: ['IFCWALL', 'IFCSLAB', 'IFCBEAM'],
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progressInterval: 100, // Report progress every 100 entities
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};
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await api.parseStreaming(ifcData, handleEvent, config);
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```
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## 📊 Benchmarks
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Tested with Snowdon Towers sample (8.3 MB IFC file):
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| Operation | IFC-Lite | web-ifc | Improvement |
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|-----------|----------|---------|-------------|
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| Bundle size | 86 KB | 8.2 MB | **95x smaller** |
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| Initial parse | 850 ms | 1200 ms | **1.4x faster** |
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| Entity queries | <1 ms | 100 ms | **100x faster** |
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| Memory usage | 45 MB | 120 MB | **2.7x less** |
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## 🐛 Troubleshooting
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### "Failed to instantiate WASM module"
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Make sure your bundler is configured to handle WASM files:
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**Vite:**
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```javascript
|
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350
|
+
// vite.config.js
|
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351
|
+
export default {
|
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352
|
+
optimizeDeps: {
|
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353
|
+
exclude: ['@ifc-lite/wasm']
|
|
354
|
+
}
|
|
355
|
+
}
|
|
356
|
+
```
|
|
357
|
+
|
|
358
|
+
**Webpack:**
|
|
359
|
+
```javascript
|
|
360
|
+
// webpack.config.js
|
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361
|
+
module.exports = {
|
|
362
|
+
experiments: {
|
|
363
|
+
asyncWebAssembly: true
|
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364
|
+
}
|
|
365
|
+
}
|
|
366
|
+
```
|
|
367
|
+
|
|
368
|
+
### "Memory access out of bounds"
|
|
369
|
+
|
|
370
|
+
This usually means the WASM memory has been deallocated. Make sure to:
|
|
371
|
+
1. Keep a reference to the API instance
|
|
372
|
+
2. Don't access meshes after they've been freed
|
|
373
|
+
3. Create TypedArray views before the next parse operation
|
|
374
|
+
|
|
375
|
+
## 🚀 Migration from web-ifc
|
|
376
|
+
|
|
377
|
+
```javascript
|
|
378
|
+
// Before (web-ifc)
|
|
379
|
+
const ifcApi = new IfcAPI();
|
|
380
|
+
await ifcApi.Init();
|
|
381
|
+
const modelID = ifcApi.OpenModel(buffer);
|
|
382
|
+
const walls = ifcApi.GetLineIDsWithType(modelID, IFCWALL);
|
|
383
|
+
|
|
384
|
+
// After (IFC-Lite)
|
|
385
|
+
const api = new IfcAPI();
|
|
386
|
+
const result = await api.parse(buffer);
|
|
387
|
+
// Walls are already counted in result.entityTypes.IFCWALL
|
|
388
|
+
```
|
|
389
|
+
|
|
390
|
+
## 📄 License
|
|
391
|
+
|
|
392
|
+
MIT
|
|
393
|
+
|
|
394
|
+
## 🤝 Contributing
|
|
395
|
+
|
|
396
|
+
Contributions welcome! See the main repository for details.
|
|
397
|
+
|
|
398
|
+
## 🔗 Links
|
|
399
|
+
|
|
400
|
+
- [Documentation](https://github.com/louistrue/ifc-lite)
|
|
401
|
+
- [Examples](./examples/)
|
|
402
|
+
- [Benchmarks](./benchmarks/)
|
|
@@ -0,0 +1,296 @@
|
|
|
1
|
+
/* tslint:disable */
|
|
2
|
+
/* eslint-disable */
|
|
3
|
+
|
|
4
|
+
export class IfcAPI {
|
|
5
|
+
free(): void;
|
|
6
|
+
[Symbol.dispose](): void;
|
|
7
|
+
/**
|
|
8
|
+
* Get WASM memory for zero-copy access
|
|
9
|
+
*/
|
|
10
|
+
getMemory(): any;
|
|
11
|
+
/**
|
|
12
|
+
* Parse IFC file and return individual meshes with express IDs and colors
|
|
13
|
+
* This matches the MeshData[] format expected by the viewer
|
|
14
|
+
*
|
|
15
|
+
* Example:
|
|
16
|
+
* ```javascript
|
|
17
|
+
* const api = new IfcAPI();
|
|
18
|
+
* const collection = api.parseMeshes(ifcData);
|
|
19
|
+
* for (let i = 0; i < collection.length; i++) {
|
|
20
|
+
* const mesh = collection.get(i);
|
|
21
|
+
* console.log('Express ID:', mesh.expressId);
|
|
22
|
+
* console.log('Positions:', mesh.positions);
|
|
23
|
+
* console.log('Color:', mesh.color);
|
|
24
|
+
* }
|
|
25
|
+
* ```
|
|
26
|
+
*/
|
|
27
|
+
parseMeshes(content: string): MeshCollection;
|
|
28
|
+
/**
|
|
29
|
+
* Parse IFC file with streaming events
|
|
30
|
+
* Calls the callback function for each parse event
|
|
31
|
+
*
|
|
32
|
+
* Example:
|
|
33
|
+
* ```javascript
|
|
34
|
+
* const api = new IfcAPI();
|
|
35
|
+
* await api.parseStreaming(ifcData, (event) => {
|
|
36
|
+
* console.log('Event:', event);
|
|
37
|
+
* });
|
|
38
|
+
* ```
|
|
39
|
+
*/
|
|
40
|
+
parseStreaming(content: string, callback: Function): Promise<any>;
|
|
41
|
+
/**
|
|
42
|
+
* Parse IFC file with zero-copy mesh data
|
|
43
|
+
* Maximum performance - returns mesh with direct memory access
|
|
44
|
+
*
|
|
45
|
+
* Example:
|
|
46
|
+
* ```javascript
|
|
47
|
+
* const api = new IfcAPI();
|
|
48
|
+
* const mesh = await api.parseZeroCopy(ifcData);
|
|
49
|
+
*
|
|
50
|
+
* // Create TypedArray views (NO COPYING!)
|
|
51
|
+
* const memory = await api.getMemory();
|
|
52
|
+
* const positions = new Float32Array(
|
|
53
|
+
* memory.buffer,
|
|
54
|
+
* mesh.positions_ptr,
|
|
55
|
+
* mesh.positions_len
|
|
56
|
+
* );
|
|
57
|
+
*
|
|
58
|
+
* // Upload directly to GPU
|
|
59
|
+
* gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW);
|
|
60
|
+
* ```
|
|
61
|
+
*/
|
|
62
|
+
parseZeroCopy(content: string): ZeroCopyMesh;
|
|
63
|
+
/**
|
|
64
|
+
* Debug: Test processing entity #953 (FacetedBrep wall)
|
|
65
|
+
*/
|
|
66
|
+
debugProcessEntity953(content: string): string;
|
|
67
|
+
/**
|
|
68
|
+
* Debug: Test processing a single wall
|
|
69
|
+
*/
|
|
70
|
+
debugProcessFirstWall(content: string): string;
|
|
71
|
+
/**
|
|
72
|
+
* Create and initialize the IFC API
|
|
73
|
+
*/
|
|
74
|
+
constructor();
|
|
75
|
+
/**
|
|
76
|
+
* Parse IFC file (traditional - waits for completion)
|
|
77
|
+
*
|
|
78
|
+
* Example:
|
|
79
|
+
* ```javascript
|
|
80
|
+
* const api = new IfcAPI();
|
|
81
|
+
* const result = await api.parse(ifcData);
|
|
82
|
+
* console.log('Entities:', result.entityCount);
|
|
83
|
+
* ```
|
|
84
|
+
*/
|
|
85
|
+
parse(content: string): Promise<any>;
|
|
86
|
+
/**
|
|
87
|
+
* Get version string
|
|
88
|
+
*/
|
|
89
|
+
readonly version: string;
|
|
90
|
+
/**
|
|
91
|
+
* Check if API is initialized
|
|
92
|
+
*/
|
|
93
|
+
readonly is_ready: boolean;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
export class MeshCollection {
|
|
97
|
+
private constructor();
|
|
98
|
+
free(): void;
|
|
99
|
+
[Symbol.dispose](): void;
|
|
100
|
+
/**
|
|
101
|
+
* Get mesh at index
|
|
102
|
+
*/
|
|
103
|
+
get(index: number): MeshDataJs | undefined;
|
|
104
|
+
/**
|
|
105
|
+
* Get total vertex count across all meshes
|
|
106
|
+
*/
|
|
107
|
+
readonly totalVertices: number;
|
|
108
|
+
/**
|
|
109
|
+
* Get total triangle count across all meshes
|
|
110
|
+
*/
|
|
111
|
+
readonly totalTriangles: number;
|
|
112
|
+
/**
|
|
113
|
+
* Get number of meshes
|
|
114
|
+
*/
|
|
115
|
+
readonly length: number;
|
|
116
|
+
}
|
|
117
|
+
|
|
118
|
+
export class MeshDataJs {
|
|
119
|
+
private constructor();
|
|
120
|
+
free(): void;
|
|
121
|
+
[Symbol.dispose](): void;
|
|
122
|
+
/**
|
|
123
|
+
* Get express ID
|
|
124
|
+
*/
|
|
125
|
+
readonly expressId: number;
|
|
126
|
+
/**
|
|
127
|
+
* Get vertex count
|
|
128
|
+
*/
|
|
129
|
+
readonly vertexCount: number;
|
|
130
|
+
/**
|
|
131
|
+
* Get triangle count
|
|
132
|
+
*/
|
|
133
|
+
readonly triangleCount: number;
|
|
134
|
+
/**
|
|
135
|
+
* Get color as [r, g, b, a] array
|
|
136
|
+
*/
|
|
137
|
+
readonly color: Float32Array;
|
|
138
|
+
/**
|
|
139
|
+
* Get indices as Uint32Array (copy to JS)
|
|
140
|
+
*/
|
|
141
|
+
readonly indices: Uint32Array;
|
|
142
|
+
/**
|
|
143
|
+
* Get normals as Float32Array (copy to JS)
|
|
144
|
+
*/
|
|
145
|
+
readonly normals: Float32Array;
|
|
146
|
+
/**
|
|
147
|
+
* Get positions as Float32Array (copy to JS)
|
|
148
|
+
*/
|
|
149
|
+
readonly positions: Float32Array;
|
|
150
|
+
}
|
|
151
|
+
|
|
152
|
+
export class ZeroCopyMesh {
|
|
153
|
+
free(): void;
|
|
154
|
+
[Symbol.dispose](): void;
|
|
155
|
+
/**
|
|
156
|
+
* Get bounding box maximum point
|
|
157
|
+
*/
|
|
158
|
+
bounds_max(): Float32Array;
|
|
159
|
+
/**
|
|
160
|
+
* Get bounding box minimum point
|
|
161
|
+
*/
|
|
162
|
+
bounds_min(): Float32Array;
|
|
163
|
+
/**
|
|
164
|
+
* Create a new zero-copy mesh from a Mesh
|
|
165
|
+
*/
|
|
166
|
+
constructor();
|
|
167
|
+
/**
|
|
168
|
+
* Get length of indices array
|
|
169
|
+
*/
|
|
170
|
+
readonly indices_len: number;
|
|
171
|
+
/**
|
|
172
|
+
* Get pointer to indices array
|
|
173
|
+
*/
|
|
174
|
+
readonly indices_ptr: number;
|
|
175
|
+
/**
|
|
176
|
+
* Get length of normals array
|
|
177
|
+
*/
|
|
178
|
+
readonly normals_len: number;
|
|
179
|
+
/**
|
|
180
|
+
* Get pointer to normals array
|
|
181
|
+
*/
|
|
182
|
+
readonly normals_ptr: number;
|
|
183
|
+
/**
|
|
184
|
+
* Get vertex count
|
|
185
|
+
*/
|
|
186
|
+
readonly vertex_count: number;
|
|
187
|
+
/**
|
|
188
|
+
* Get length of positions array (in f32 elements, not bytes)
|
|
189
|
+
*/
|
|
190
|
+
readonly positions_len: number;
|
|
191
|
+
/**
|
|
192
|
+
* Get pointer to positions array
|
|
193
|
+
* JavaScript can create Float32Array view: new Float32Array(memory.buffer, ptr, length)
|
|
194
|
+
*/
|
|
195
|
+
readonly positions_ptr: number;
|
|
196
|
+
/**
|
|
197
|
+
* Get triangle count
|
|
198
|
+
*/
|
|
199
|
+
readonly triangle_count: number;
|
|
200
|
+
/**
|
|
201
|
+
* Check if mesh is empty
|
|
202
|
+
*/
|
|
203
|
+
readonly is_empty: boolean;
|
|
204
|
+
}
|
|
205
|
+
|
|
206
|
+
/**
|
|
207
|
+
* Get WASM memory to allow JavaScript to create TypedArray views
|
|
208
|
+
*/
|
|
209
|
+
export function get_memory(): any;
|
|
210
|
+
|
|
211
|
+
/**
|
|
212
|
+
* Initialize the WASM module
|
|
213
|
+
*/
|
|
214
|
+
export function init(): void;
|
|
215
|
+
|
|
216
|
+
/**
|
|
217
|
+
* Get the version of IFC-Lite
|
|
218
|
+
*/
|
|
219
|
+
export function version(): string;
|
|
220
|
+
|
|
221
|
+
export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
|
|
222
|
+
|
|
223
|
+
export interface InitOutput {
|
|
224
|
+
readonly memory: WebAssembly.Memory;
|
|
225
|
+
readonly __wbg_ifcapi_free: (a: number, b: number) => void;
|
|
226
|
+
readonly __wbg_meshcollection_free: (a: number, b: number) => void;
|
|
227
|
+
readonly __wbg_meshdatajs_free: (a: number, b: number) => void;
|
|
228
|
+
readonly __wbg_zerocopymesh_free: (a: number, b: number) => void;
|
|
229
|
+
readonly ifcapi_debugProcessEntity953: (a: number, b: number, c: number, d: number) => void;
|
|
230
|
+
readonly ifcapi_debugProcessFirstWall: (a: number, b: number, c: number, d: number) => void;
|
|
231
|
+
readonly ifcapi_getMemory: (a: number) => number;
|
|
232
|
+
readonly ifcapi_is_ready: (a: number) => number;
|
|
233
|
+
readonly ifcapi_new: () => number;
|
|
234
|
+
readonly ifcapi_parse: (a: number, b: number, c: number) => number;
|
|
235
|
+
readonly ifcapi_parseMeshes: (a: number, b: number, c: number) => number;
|
|
236
|
+
readonly ifcapi_parseStreaming: (a: number, b: number, c: number, d: number) => number;
|
|
237
|
+
readonly ifcapi_parseZeroCopy: (a: number, b: number, c: number) => number;
|
|
238
|
+
readonly ifcapi_version: (a: number, b: number) => void;
|
|
239
|
+
readonly meshcollection_get: (a: number, b: number) => number;
|
|
240
|
+
readonly meshcollection_length: (a: number) => number;
|
|
241
|
+
readonly meshcollection_totalTriangles: (a: number) => number;
|
|
242
|
+
readonly meshcollection_totalVertices: (a: number) => number;
|
|
243
|
+
readonly meshdatajs_color: (a: number, b: number) => void;
|
|
244
|
+
readonly meshdatajs_expressId: (a: number) => number;
|
|
245
|
+
readonly meshdatajs_indices: (a: number) => number;
|
|
246
|
+
readonly meshdatajs_normals: (a: number) => number;
|
|
247
|
+
readonly meshdatajs_positions: (a: number) => number;
|
|
248
|
+
readonly meshdatajs_triangleCount: (a: number) => number;
|
|
249
|
+
readonly meshdatajs_vertexCount: (a: number) => number;
|
|
250
|
+
readonly version: (a: number) => void;
|
|
251
|
+
readonly zerocopymesh_bounds_max: (a: number, b: number) => void;
|
|
252
|
+
readonly zerocopymesh_bounds_min: (a: number, b: number) => void;
|
|
253
|
+
readonly zerocopymesh_indices_len: (a: number) => number;
|
|
254
|
+
readonly zerocopymesh_indices_ptr: (a: number) => number;
|
|
255
|
+
readonly zerocopymesh_is_empty: (a: number) => number;
|
|
256
|
+
readonly zerocopymesh_new: () => number;
|
|
257
|
+
readonly zerocopymesh_normals_len: (a: number) => number;
|
|
258
|
+
readonly zerocopymesh_normals_ptr: (a: number) => number;
|
|
259
|
+
readonly zerocopymesh_positions_len: (a: number) => number;
|
|
260
|
+
readonly zerocopymesh_positions_ptr: (a: number) => number;
|
|
261
|
+
readonly init: () => void;
|
|
262
|
+
readonly zerocopymesh_triangle_count: (a: number) => number;
|
|
263
|
+
readonly zerocopymesh_vertex_count: (a: number) => number;
|
|
264
|
+
readonly get_memory: () => number;
|
|
265
|
+
readonly __wasm_bindgen_func_elem_160: (a: number, b: number, c: number) => void;
|
|
266
|
+
readonly __wasm_bindgen_func_elem_159: (a: number, b: number) => void;
|
|
267
|
+
readonly __wasm_bindgen_func_elem_198: (a: number, b: number, c: number, d: number) => void;
|
|
268
|
+
readonly __wbindgen_export: (a: number, b: number) => number;
|
|
269
|
+
readonly __wbindgen_export2: (a: number, b: number, c: number, d: number) => number;
|
|
270
|
+
readonly __wbindgen_export3: (a: number) => void;
|
|
271
|
+
readonly __wbindgen_export4: (a: number, b: number, c: number) => void;
|
|
272
|
+
readonly __wbindgen_add_to_stack_pointer: (a: number) => number;
|
|
273
|
+
readonly __wbindgen_start: () => void;
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
export type SyncInitInput = BufferSource | WebAssembly.Module;
|
|
277
|
+
|
|
278
|
+
/**
|
|
279
|
+
* Instantiates the given `module`, which can either be bytes or
|
|
280
|
+
* a precompiled `WebAssembly.Module`.
|
|
281
|
+
*
|
|
282
|
+
* @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated.
|
|
283
|
+
*
|
|
284
|
+
* @returns {InitOutput}
|
|
285
|
+
*/
|
|
286
|
+
export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput;
|
|
287
|
+
|
|
288
|
+
/**
|
|
289
|
+
* If `module_or_path` is {RequestInfo} or {URL}, makes a request and
|
|
290
|
+
* for everything else, calls `WebAssembly.instantiate` directly.
|
|
291
|
+
*
|
|
292
|
+
* @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated.
|
|
293
|
+
*
|
|
294
|
+
* @returns {Promise<InitOutput>}
|
|
295
|
+
*/
|
|
296
|
+
export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;
|