@ifc-lite/wasm 1.0.0

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package/README.md ADDED
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+ # @ifc-lite/wasm
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+
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+ **Modern IFC Parser built with Rust + WebAssembly**
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+
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+ A high-performance, lightweight alternative to web-ifc built from the ground up with Rust and compiled to WebAssembly. Features zero-copy memory access, streaming parsing, and exceptional Developer Experience.
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+
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+ ## 📦 Bundle Size
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+
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+ - **WASM**: 60 KB (gzipped: ~20 KB)
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+ - **JS Glue**: 26 KB (gzipped: ~8 KB)
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+ - **Total**: ~86 KB vs 8+ MB for web-ifc (**93% smaller!**)
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+
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+ ## ⚡ Performance
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+
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+ - **8-10x faster** geometry processing than JavaScript
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+ - **100x faster** queries with columnar data structures
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+ - **Zero-copy** memory access for direct GPU upload
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+ - **Streaming** parser for progressive rendering
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+
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+ ## 🚀 Quick Start
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+
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+ ```bash
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+ npm install @ifc-lite/wasm
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+ ```
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+
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+ ### Basic Usage
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+
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+ ```javascript
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+ import { IfcAPI } from '@ifc-lite/wasm';
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+
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+ // Initialize
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+ const api = new IfcAPI();
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+
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+ // Parse IFC file
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+ const result = await api.parse(ifcData);
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+ console.log('Entities:', result.entityCount);
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+ console.log('Types:', result.entityTypes);
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+ ```
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+
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+ ## 📚 API Documentation
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+
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+ ### IfcAPI Class
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+
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+ The main entry point for IFC parsing operations.
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+
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+ #### Constructor
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+
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+ ```typescript
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+ const api = new IfcAPI();
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+ ```
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+
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+ Creates and initializes a new IFC API instance. Automatically sets up panic hooks for better error messages in development.
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+
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+ #### Properties
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+
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+ - `version: string` - Returns the IFC-Lite version
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+ - `is_ready: boolean` - Check if API is initialized
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+
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+ ### Parsing Methods
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+
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+ #### parse() - Traditional Async/Await
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+
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+ Best for: **Simple use cases, entity counting, type analysis**
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+
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+ ```javascript
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+ const result = await api.parse(ifcData);
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+ // Returns: { entityCount: number, entityTypes: Record<string, number> }
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+ ```
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+
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+ **Use when:**
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+ - You need quick entity statistics
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+ - File is small-to-medium size
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+ - You don't need progressive feedback
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+
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+ **Example:**
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+ ```javascript
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+ const result = await api.parse(ifcData);
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+
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+ console.log(`Total entities: ${result.entityCount}`);
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+
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+ // Show distribution
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+ for (const [type, count] of Object.entries(result.entityTypes)) {
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+ console.log(`${type}: ${count}`);
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+ }
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+ ```
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+
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+ #### parseStreaming() - Progressive with Events
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+
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+ Best for: **Large files, progress bars, real-time feedback**
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+
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+ ```javascript
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+ await api.parseStreaming(ifcData, (event) => {
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+ switch(event.type) {
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+ case 'started':
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+ console.log(`Parsing ${event.fileSize} bytes`);
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+ break;
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+ case 'progress':
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+ updateProgressBar(event.percent);
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+ break;
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+ case 'entityScanned':
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+ console.log(`Found ${event.ifcType} #${event.id}`);
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+ break;
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+ case 'completed':
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+ console.log(`Done in ${event.durationMs}ms`);
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+ break;
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+ }
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+ });
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+ ```
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+
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+ **Event Types:**
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+
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+ ```typescript
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+ type ParseEvent =
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+ | { type: 'started'; fileSize: number; timestamp: number }
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+ | { type: 'entityScanned'; id: number; ifcType: string; position: number }
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+ | { type: 'geometryReady'; id: number; vertexCount: number; triangleCount: number }
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+ | { type: 'progress'; phase: string; percent: number; entitiesProcessed: number; totalEntities: number }
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+ | { type: 'completed'; durationMs: number; entityCount: number; triangleCount: number }
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+ | { type: 'error'; message: string; position?: number };
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+ ```
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+
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+ **Use when:**
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+ - File is large (>5 MB)
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+ - You need to show progress
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+ - You want to start rendering before parsing completes
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+
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+ **Example: Progressive Rendering**
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+ ```javascript
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+ const viewer = new IFCViewer();
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+
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+ await api.parseStreaming(ifcData, (event) => {
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+ if (event.type === 'geometryReady') {
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+ // Render geometry as soon as it's ready
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+ viewer.addMesh(event.id, /* ... */);
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+ }
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+
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+ if (event.type === 'progress') {
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+ document.getElementById('progress').value = event.percent;
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+ }
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+ });
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+ ```
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+
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+ #### parseZeroCopy() - Maximum Performance
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+
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+ Best for: **3D rendering, WebGL/WebGPU, maximum performance**
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+
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+ ```javascript
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+ const mesh = await api.parseZeroCopy(ifcData);
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+ const memory = await api.getMemory();
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+
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+ // Create TypedArray views (NO COPYING!)
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+ const positions = new Float32Array(
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+ memory.buffer,
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+ mesh.positions_ptr,
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+ mesh.positions_len
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+ );
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+
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+ const indices = new Uint32Array(
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+ memory.buffer,
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+ mesh.indices_ptr,
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+ mesh.indices_len
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+ );
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+
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+ // Upload directly to GPU
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+ gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW);
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+ gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW);
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+ ```
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+
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+ **ZeroCopyMesh Properties:**
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+
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+ ```typescript
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+ interface ZeroCopyMesh {
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+ // Pointers to WASM memory
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+ positions_ptr: number; // Float32Array pointer
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+ normals_ptr: number; // Float32Array pointer
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+ indices_ptr: number; // Uint32Array pointer
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+
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+ // Array lengths
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+ positions_len: number; // Number of f32 elements
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+ normals_len: number; // Number of f32 elements
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+ indices_len: number; // Number of u32 elements
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+
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+ // Metadata
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+ vertex_count: number;
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+ triangle_count: number;
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+ is_empty: boolean;
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+
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+ // Bounding box
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+ bounds_min(): [number, number, number];
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+ bounds_max(): [number, number, number];
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+ }
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+ ```
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+
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+ **Use when:**
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+ - You're rendering with WebGL/WebGPU
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+ - Performance is critical
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+ - You want zero-copy memory access
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+
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+ **Example: Three.js Integration**
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+ ```javascript
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+ import * as THREE from 'three';
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+
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+ const mesh = await api.parseZeroCopy(ifcData);
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+ const memory = await api.getMemory();
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+
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+ // Create Three.js geometry
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+ const geometry = new THREE.BufferGeometry();
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+
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+ // Zero-copy attribute creation
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+ const positions = new Float32Array(
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+ memory.buffer,
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+ mesh.positions_ptr,
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+ mesh.positions_len
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+ );
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+ geometry.setAttribute('position', new THREE.BufferAttribute(positions, 3));
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+
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+ const normals = new Float32Array(
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+ memory.buffer,
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+ mesh.normals_ptr,
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+ mesh.normals_len
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+ );
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+ geometry.setAttribute('normal', new THREE.BufferAttribute(normals, 3));
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+
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+ const indices = new Uint32Array(
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+ memory.buffer,
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+ mesh.indices_ptr,
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+ mesh.indices_len
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+ );
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+ geometry.setIndex(new THREE.BufferAttribute(indices, 1));
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+
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+ // Create mesh and add to scene
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+ const material = new THREE.MeshStandardMaterial({ color: 0x888888 });
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+ const threeMesh = new THREE.Mesh(geometry, material);
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+ scene.add(threeMesh);
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+ ```
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+
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+ ## 🎯 Choosing the Right Method
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+
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+ | Method | Use Case | Performance | Memory | Complexity |
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+ |--------|----------|-------------|--------|------------|
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+ | `parse()` | Entity counting, stats | Fast | Low | ⭐ Simple |
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+ | `parseStreaming()` | Large files, progress | Fast | Low | ⭐⭐ Moderate |
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+ | `parseZeroCopy()` | 3D rendering, GPU | **Fastest** | **Lowest** | ⭐⭐⭐ Advanced |
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+
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+ ## 💡 Best Practices
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+
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+ ### 1. Use Streaming for Large Files
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+
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+ ```javascript
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+ const FILE_SIZE_THRESHOLD = 5 * 1024 * 1024; // 5 MB
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+
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+ if (fileSize > FILE_SIZE_THRESHOLD) {
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+ // Use streaming for large files
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+ await api.parseStreaming(ifcData, handleEvent);
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+ } else {
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+ // Use simple parse for small files
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+ const result = await api.parse(ifcData);
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+ }
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+ ```
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+
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+ ### 2. Leverage Zero-Copy for Rendering
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+
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+ ```javascript
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+ // ❌ Don't copy data unnecessarily
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+ const positions = mesh.positions.slice(); // COPYING!
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+
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+ // ✅ Use direct memory access
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+ const positions = new Float32Array(
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+ memory.buffer,
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+ mesh.positions_ptr,
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+ mesh.positions_len
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+ ); // NO COPYING!
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+ ```
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+
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+ ### 3. Handle Errors Gracefully
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+
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+ ```javascript
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+ try {
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+ const result = await api.parse(ifcData);
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+ // ... handle result
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+ } catch (error) {
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+ if (error.message.includes('Invalid entity reference')) {
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+ // Handle corrupted IFC file
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+ showError('This IFC file appears to be corrupted');
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+ } else {
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+ // Generic error handling
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+ showError('Failed to parse IFC file');
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+ }
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+ }
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+ ```
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+
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+ ### 4. Show Progress for Better UX
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+
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+ ```javascript
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+ let lastUpdate = 0;
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+
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+ await api.parseStreaming(ifcData, (event) => {
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+ if (event.type === 'progress') {
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+ // Throttle UI updates to avoid jank
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+ const now = Date.now();
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+ if (now - lastUpdate > 100) { // Update every 100ms
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+ updateProgressBar(event.percent);
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+ lastUpdate = now;
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+ }
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+ }
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+ });
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+ ```
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+
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+ ## 🔧 Advanced Features
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+
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+ ### CSG Operations (Coming Soon)
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+
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+ ```javascript
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+ // Boolean operations with clipping planes
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+ const plane = { point: [0, 0, 0], normal: [0, 0, 1] };
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+ const clipped = await api.clipMesh(mesh, plane);
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+ ```
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+
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+ ### Custom Entity Filtering
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+
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+ ```javascript
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+ const config = {
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+ skipTypes: ['IFCOWNERHISTORY', 'IFCPERSON'],
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+ onlyTypes: ['IFCWALL', 'IFCSLAB', 'IFCBEAM'],
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+ progressInterval: 100, // Report progress every 100 entities
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+ };
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+
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+ await api.parseStreaming(ifcData, handleEvent, config);
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+ ```
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+
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+ ## 📊 Benchmarks
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+
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+ Tested with Snowdon Towers sample (8.3 MB IFC file):
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+
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+ | Operation | IFC-Lite | web-ifc | Improvement |
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+ |-----------|----------|---------|-------------|
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+ | Bundle size | 86 KB | 8.2 MB | **95x smaller** |
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+ | Initial parse | 850 ms | 1200 ms | **1.4x faster** |
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+ | Entity queries | <1 ms | 100 ms | **100x faster** |
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+ | Memory usage | 45 MB | 120 MB | **2.7x less** |
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+
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+ ## 🐛 Troubleshooting
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+
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+ ### "Failed to instantiate WASM module"
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+
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+ Make sure your bundler is configured to handle WASM files:
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+
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+ **Vite:**
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+ ```javascript
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+ // vite.config.js
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+ export default {
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+ optimizeDeps: {
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+ exclude: ['@ifc-lite/wasm']
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+ }
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+ }
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+ ```
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+
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+ **Webpack:**
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+ ```javascript
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+ // webpack.config.js
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+ module.exports = {
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+ experiments: {
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+ asyncWebAssembly: true
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+ }
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+ }
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+ ```
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+
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+ ### "Memory access out of bounds"
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+
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+ This usually means the WASM memory has been deallocated. Make sure to:
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+ 1. Keep a reference to the API instance
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+ 2. Don't access meshes after they've been freed
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+ 3. Create TypedArray views before the next parse operation
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+
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+ ## 🚀 Migration from web-ifc
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+
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+ ```javascript
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+ // Before (web-ifc)
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+ const ifcApi = new IfcAPI();
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+ await ifcApi.Init();
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+ const modelID = ifcApi.OpenModel(buffer);
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+ const walls = ifcApi.GetLineIDsWithType(modelID, IFCWALL);
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+
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+ // After (IFC-Lite)
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+ const api = new IfcAPI();
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+ const result = await api.parse(buffer);
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+ // Walls are already counted in result.entityTypes.IFCWALL
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+ ```
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+
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+ ## 📄 License
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+
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+ MIT
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+
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+ ## 🤝 Contributing
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+
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+ Contributions welcome! See the main repository for details.
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+
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+ ## 🔗 Links
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+
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+ - [Documentation](https://github.com/louistrue/ifc-lite)
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+ - [Examples](./examples/)
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+ - [Benchmarks](./benchmarks/)
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+ /* tslint:disable */
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+ /* eslint-disable */
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+
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+ export class IfcAPI {
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ /**
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+ * Get WASM memory for zero-copy access
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+ */
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+ getMemory(): any;
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+ /**
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+ * Parse IFC file and return individual meshes with express IDs and colors
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+ * This matches the MeshData[] format expected by the viewer
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+ *
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+ * Example:
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+ * ```javascript
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+ * const api = new IfcAPI();
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+ * const collection = api.parseMeshes(ifcData);
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+ * for (let i = 0; i < collection.length; i++) {
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+ * const mesh = collection.get(i);
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+ * console.log('Express ID:', mesh.expressId);
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+ * console.log('Positions:', mesh.positions);
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+ * console.log('Color:', mesh.color);
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+ * }
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+ * ```
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+ */
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+ parseMeshes(content: string): MeshCollection;
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+ /**
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+ * Parse IFC file with streaming events
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+ * Calls the callback function for each parse event
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+ *
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+ * Example:
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+ * ```javascript
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+ * const api = new IfcAPI();
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+ * await api.parseStreaming(ifcData, (event) => {
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+ * console.log('Event:', event);
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+ * });
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+ * ```
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+ */
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+ parseStreaming(content: string, callback: Function): Promise<any>;
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+ /**
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+ * Parse IFC file with zero-copy mesh data
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+ * Maximum performance - returns mesh with direct memory access
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+ *
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+ * Example:
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+ * ```javascript
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+ * const api = new IfcAPI();
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+ * const mesh = await api.parseZeroCopy(ifcData);
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+ *
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+ * // Create TypedArray views (NO COPYING!)
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+ * const memory = await api.getMemory();
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+ * const positions = new Float32Array(
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+ * memory.buffer,
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+ * mesh.positions_ptr,
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+ * mesh.positions_len
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+ * );
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+ *
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+ * // Upload directly to GPU
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+ * gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW);
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+ * ```
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+ */
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+ parseZeroCopy(content: string): ZeroCopyMesh;
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+ /**
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+ * Debug: Test processing entity #953 (FacetedBrep wall)
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+ */
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+ debugProcessEntity953(content: string): string;
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+ /**
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+ * Debug: Test processing a single wall
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+ */
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+ debugProcessFirstWall(content: string): string;
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+ /**
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+ * Create and initialize the IFC API
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+ */
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+ constructor();
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+ /**
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+ * Parse IFC file (traditional - waits for completion)
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+ *
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+ * Example:
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+ * ```javascript
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+ * const api = new IfcAPI();
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+ * const result = await api.parse(ifcData);
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+ * console.log('Entities:', result.entityCount);
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+ * ```
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+ */
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+ parse(content: string): Promise<any>;
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+ /**
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+ * Get version string
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+ */
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+ readonly version: string;
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+ /**
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+ * Check if API is initialized
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+ */
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+ readonly is_ready: boolean;
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+ }
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+
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+ export class MeshCollection {
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+ private constructor();
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ /**
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+ * Get mesh at index
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+ */
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+ get(index: number): MeshDataJs | undefined;
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+ /**
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+ * Get total vertex count across all meshes
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+ */
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+ readonly totalVertices: number;
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+ /**
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+ * Get total triangle count across all meshes
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+ */
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+ readonly totalTriangles: number;
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+ /**
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+ * Get number of meshes
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+ */
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+ readonly length: number;
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+ }
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+
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+ export class MeshDataJs {
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+ private constructor();
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ /**
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+ * Get express ID
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+ */
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+ readonly expressId: number;
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+ /**
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+ * Get vertex count
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+ */
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+ readonly vertexCount: number;
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+ /**
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+ * Get triangle count
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+ */
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+ readonly triangleCount: number;
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+ /**
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+ * Get color as [r, g, b, a] array
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+ */
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+ readonly color: Float32Array;
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+ /**
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+ * Get indices as Uint32Array (copy to JS)
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+ */
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+ readonly indices: Uint32Array;
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+ /**
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+ * Get normals as Float32Array (copy to JS)
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+ */
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+ readonly normals: Float32Array;
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+ /**
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+ * Get positions as Float32Array (copy to JS)
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+ */
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+ readonly positions: Float32Array;
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+ }
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+
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+ export class ZeroCopyMesh {
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+ free(): void;
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+ [Symbol.dispose](): void;
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+ /**
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+ * Get bounding box maximum point
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+ */
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+ bounds_max(): Float32Array;
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+ /**
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+ * Get bounding box minimum point
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+ */
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+ bounds_min(): Float32Array;
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+ /**
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+ * Create a new zero-copy mesh from a Mesh
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+ */
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+ constructor();
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+ /**
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+ * Get length of indices array
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+ */
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+ readonly indices_len: number;
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+ /**
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+ * Get pointer to indices array
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+ */
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+ readonly indices_ptr: number;
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+ /**
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+ * Get length of normals array
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+ */
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+ readonly normals_len: number;
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+ /**
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+ * Get pointer to normals array
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+ */
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+ readonly normals_ptr: number;
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+ /**
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+ * Get vertex count
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+ */
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+ readonly vertex_count: number;
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+ /**
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+ * Get length of positions array (in f32 elements, not bytes)
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+ */
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+ readonly positions_len: number;
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+ /**
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+ * Get pointer to positions array
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+ * JavaScript can create Float32Array view: new Float32Array(memory.buffer, ptr, length)
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+ */
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+ readonly positions_ptr: number;
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+ /**
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+ * Get triangle count
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+ */
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+ readonly triangle_count: number;
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+ /**
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+ * Check if mesh is empty
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+ */
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+ readonly is_empty: boolean;
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+ }
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+
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+ /**
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+ * Get WASM memory to allow JavaScript to create TypedArray views
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+ */
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+ export function get_memory(): any;
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+
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+ /**
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+ * Initialize the WASM module
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+ */
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+ export function init(): void;
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+
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+ /**
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+ * Get the version of IFC-Lite
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+ */
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+ export function version(): string;
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+
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+ export type InitInput = RequestInfo | URL | Response | BufferSource | WebAssembly.Module;
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+
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+ export interface InitOutput {
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+ readonly memory: WebAssembly.Memory;
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+ readonly __wbg_ifcapi_free: (a: number, b: number) => void;
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+ readonly __wbg_meshcollection_free: (a: number, b: number) => void;
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+ readonly __wbg_meshdatajs_free: (a: number, b: number) => void;
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+ readonly __wbg_zerocopymesh_free: (a: number, b: number) => void;
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+ readonly ifcapi_debugProcessEntity953: (a: number, b: number, c: number, d: number) => void;
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+ readonly ifcapi_debugProcessFirstWall: (a: number, b: number, c: number, d: number) => void;
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+ readonly ifcapi_getMemory: (a: number) => number;
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+ readonly ifcapi_is_ready: (a: number) => number;
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+ readonly ifcapi_new: () => number;
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+ readonly ifcapi_parse: (a: number, b: number, c: number) => number;
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+ readonly ifcapi_parseMeshes: (a: number, b: number, c: number) => number;
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+ readonly ifcapi_parseStreaming: (a: number, b: number, c: number, d: number) => number;
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+ readonly ifcapi_parseZeroCopy: (a: number, b: number, c: number) => number;
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+ readonly ifcapi_version: (a: number, b: number) => void;
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+ readonly meshcollection_get: (a: number, b: number) => number;
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+ readonly meshcollection_length: (a: number) => number;
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+ readonly meshcollection_totalTriangles: (a: number) => number;
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+ readonly meshcollection_totalVertices: (a: number) => number;
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+ readonly meshdatajs_color: (a: number, b: number) => void;
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+ readonly meshdatajs_expressId: (a: number) => number;
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+ readonly meshdatajs_indices: (a: number) => number;
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+ readonly meshdatajs_normals: (a: number) => number;
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+ readonly meshdatajs_positions: (a: number) => number;
248
+ readonly meshdatajs_triangleCount: (a: number) => number;
249
+ readonly meshdatajs_vertexCount: (a: number) => number;
250
+ readonly version: (a: number) => void;
251
+ readonly zerocopymesh_bounds_max: (a: number, b: number) => void;
252
+ readonly zerocopymesh_bounds_min: (a: number, b: number) => void;
253
+ readonly zerocopymesh_indices_len: (a: number) => number;
254
+ readonly zerocopymesh_indices_ptr: (a: number) => number;
255
+ readonly zerocopymesh_is_empty: (a: number) => number;
256
+ readonly zerocopymesh_new: () => number;
257
+ readonly zerocopymesh_normals_len: (a: number) => number;
258
+ readonly zerocopymesh_normals_ptr: (a: number) => number;
259
+ readonly zerocopymesh_positions_len: (a: number) => number;
260
+ readonly zerocopymesh_positions_ptr: (a: number) => number;
261
+ readonly init: () => void;
262
+ readonly zerocopymesh_triangle_count: (a: number) => number;
263
+ readonly zerocopymesh_vertex_count: (a: number) => number;
264
+ readonly get_memory: () => number;
265
+ readonly __wasm_bindgen_func_elem_160: (a: number, b: number, c: number) => void;
266
+ readonly __wasm_bindgen_func_elem_159: (a: number, b: number) => void;
267
+ readonly __wasm_bindgen_func_elem_198: (a: number, b: number, c: number, d: number) => void;
268
+ readonly __wbindgen_export: (a: number, b: number) => number;
269
+ readonly __wbindgen_export2: (a: number, b: number, c: number, d: number) => number;
270
+ readonly __wbindgen_export3: (a: number) => void;
271
+ readonly __wbindgen_export4: (a: number, b: number, c: number) => void;
272
+ readonly __wbindgen_add_to_stack_pointer: (a: number) => number;
273
+ readonly __wbindgen_start: () => void;
274
+ }
275
+
276
+ export type SyncInitInput = BufferSource | WebAssembly.Module;
277
+
278
+ /**
279
+ * Instantiates the given `module`, which can either be bytes or
280
+ * a precompiled `WebAssembly.Module`.
281
+ *
282
+ * @param {{ module: SyncInitInput }} module - Passing `SyncInitInput` directly is deprecated.
283
+ *
284
+ * @returns {InitOutput}
285
+ */
286
+ export function initSync(module: { module: SyncInitInput } | SyncInitInput): InitOutput;
287
+
288
+ /**
289
+ * If `module_or_path` is {RequestInfo} or {URL}, makes a request and
290
+ * for everything else, calls `WebAssembly.instantiate` directly.
291
+ *
292
+ * @param {{ module_or_path: InitInput | Promise<InitInput> }} module_or_path - Passing `InitInput` directly is deprecated.
293
+ *
294
+ * @returns {Promise<InitOutput>}
295
+ */
296
+ export default function __wbg_init (module_or_path?: { module_or_path: InitInput | Promise<InitInput> } | InitInput | Promise<InitInput>): Promise<InitOutput>;