@ifc-lite/spatial 1.0.0

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package/LICENSE ADDED
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+ Mozilla Public License Version 2.0
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+ ==================================
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+
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+ 1. Definitions
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+ --------------
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+
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+ 1.1. "Contributor"
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+ means each individual or legal entity that creates, contributes to
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+ the creation of, or owns Covered Software.
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+
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+ 1.2. "Contributor Version"
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+ means the combination of the Contributions of others (if any) used
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+ by a Contributor and that particular Contributor's Contribution.
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+
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+ 1.3. "Contribution"
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+ means Covered Software of a particular Contributor.
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+
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+ 1.4. "Covered Software"
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+ means Source Code Form to which the initial Contributor has attached
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+ the notice in Exhibit A, the Executable Form of such Source Code
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+ Form, and Modifications of such Source Code Form, in each case
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+ including portions thereof.
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+
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+ 1.5. "Incompatible With Secondary Licenses"
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+ means
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+
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+ (a) that the initial Contributor has attached the notice described
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+ in Exhibit B to the Covered Software; or
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+
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+ (b) that the Covered Software was made available under the terms of
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+ version 1.1 or earlier of the License, but not also under the
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+ terms of a Secondary License.
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+
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+ 1.6. "Executable Form"
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+ means any form of the work other than Source Code Form.
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+
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+ 1.7. "Larger Work"
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+ means a work that combines Covered Software with other material, in
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+ a separate file or files, that is not Covered Software.
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+
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+ 1.8. "License"
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+ means this document.
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+
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+ 1.9. "Licensable"
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+ means having the right to grant, to the maximum extent possible,
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+ whether at the time of the initial grant or subsequently, any and
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+ all of the rights conveyed by this License.
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+
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+ 1.10. "Modifications"
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+ means any of the following:
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+
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+ (a) any file in Source Code Form that results from an addition to,
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+ deletion from, or modification of the contents of Covered
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+ Software; or
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+
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+ (b) any new file in Source Code Form that contains any Covered
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+ Software.
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+
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+ 1.11. "Patent Claims" of a Contributor
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+ means any patent claim(s), including without limitation, method,
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+ process, and apparatus claims, in any patent Licensable by such
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+ Contributor that would be infringed, but for the grant of the
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+ License, by the making, using, selling, offering for sale, having
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+ made, import, or transfer of either its Contributions or its
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+ Contributor Version.
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+
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+ 1.12. "Secondary License"
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+ means either the GNU General Public License, Version 2.0, the GNU
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+ Lesser General Public License, Version 2.1, the GNU Affero General
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+ Public License, Version 3.0, or any later versions of those
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+ licenses.
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+
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+ 1.13. "Source Code Form"
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+ means the form of the work preferred for making modifications.
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+
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+ 1.14. "You" (or "Your")
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+ means an individual or a legal entity exercising rights under this
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+ License. For legal entities, "You" includes any entity that
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+ controls, is controlled by, or is under common control with You. For
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+ purposes of this definition, "control" means (a) the power, direct
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+ or indirect, to cause the direction or management of such entity,
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+ whether by contract or otherwise, or (b) ownership of more than
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+ fifty percent (50%) of the outstanding shares or beneficial
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+ ownership of such entity.
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+
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+ 2. License Grants and Conditions
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+ --------------------------------
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+
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+ 2.1. Grants
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+
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+ Each Contributor hereby grants You a world-wide, royalty-free,
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+ non-exclusive license:
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+
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+ (a) under intellectual property rights (other than patent or trademark)
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+ Licensable by such Contributor to use, reproduce, make available,
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+ modify, display, perform, distribute, and otherwise exploit its
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+ Contributions, either on an unmodified basis, with Modifications, or
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+ as part of a Larger Work; and
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+
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+ (b) under Patent Claims of such Contributor to make, use, sell, offer
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+ for sale, have made, import, and otherwise transfer either its
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+ Contributions or its Contributor Version.
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+
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+ 2.2. Effective Date
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+
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+ The licenses granted in Section 2.1 with respect to any Contribution
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+ become effective for each Contribution on the date the Contributor first
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+ distributes such Contribution.
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+
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+ 2.3. Limitations on Grant Scope
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+
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+ The licenses granted in this Section 2 are the only rights granted under
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+ this License. No additional rights or licenses will be implied from the
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+ distribution or licensing of Covered Software under this License.
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+ Notwithstanding Section 2.1(b) above, no patent license is granted by a
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+ Contributor:
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+
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+ (a) for any code that a Contributor has removed from Covered Software;
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+ or
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+
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+ (b) for infringements caused by: (i) Your and any other third party's
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+ modifications of Covered Software, or (ii) the combination of its
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+ Contributions with other software (except as part of its Contributor
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+ Version); or
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+
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+ (c) under Patent Claims infringed by Covered Software in the absence of
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+ its Contributions.
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+
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+ This License does not grant any rights in the trademarks, service marks,
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+ or logos of any Contributor (except as may be necessary to comply with
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+ the notice requirements in Section 3.4).
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+
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+ 2.4. Subsequent Licenses
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+
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+ No Contributor makes additional grants as a result of Your choice to
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+ distribute the Covered Software under a subsequent version of this
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+ License (see Section 10.2) or under the terms of a Secondary License (if
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+ permitted under the terms of Section 3.3).
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+
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+ 2.5. Representation
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+
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+ Each Contributor represents that the Contributor believes its
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+ Contributions are its original creation(s) or it has sufficient rights
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+ to grant the rights to its Contributions conveyed by this License.
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+
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+ 2.6. Fair Use
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+
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+ This License is not intended to limit any rights You have under
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+ applicable copyright doctrines of fair use, fair dealing, or other
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+ equivalents.
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+
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+ 2.7. Conditions
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+
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+ Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted
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+ in Section 2.1.
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+
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+ 3. Responsibilities
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+ -------------------
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+
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+ 3.1. Distribution of Source Form
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+
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+ All distribution of Covered Software in Source Code Form, including any
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+ Modifications that You create or to which You contribute, must be under
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+ the terms of this License. You must inform recipients that the Source
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+ Code Form of the Covered Software is governed by the terms of this
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+ License, and how they can obtain a copy of this License. You may not
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+ attempt to alter or restrict the recipients' rights in the Source Code
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+ Form.
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+
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+ 3.2. Distribution of Executable Form
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+
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+ If You distribute Covered Software in Executable Form then:
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+
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+ (a) such Covered Software must also be made available in Source Code
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+ Form, as described in Section 3.1, and You must inform recipients of
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+ the Executable Form how they can obtain a copy of such Source Code
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+ Form by reasonable means in a timely manner, at a charge no more
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+ than the cost of distribution to the recipient; and
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+
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+ (b) You may distribute such Executable Form under the terms of this
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+ License, or sublicense it under different terms, provided that the
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+ license for the Executable Form does not attempt to limit or alter
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+ the recipients' rights in the Source Code Form under this License.
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+
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+ 3.3. Distribution of a Larger Work
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+
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+ You may create and distribute a Larger Work under terms of Your choice,
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+ provided that You also comply with the requirements of this License for
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+ the Covered Software. If the Larger Work is a combination of Covered
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+ Software with a work governed by one or more Secondary Licenses, and the
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+ Covered Software is not Incompatible With Secondary Licenses, this
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+ License permits You to additionally distribute such Covered Software
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+ under the terms of such Secondary License(s), so that the recipient of
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+ the Larger Work may, at their option, further distribute the Covered
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+ Software under the terms of either this License or such Secondary
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+ License(s).
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+
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+ 3.4. Notices
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+
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+ You may not remove or alter the substance of any license notices
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+ (including copyright notices, patent notices, disclaimers of warranty,
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+ or limitations of liability) contained within the Source Code Form of
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+ the Covered Software, except that You may alter any license notices to
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+ the extent required to remedy known factual inaccuracies.
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+
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+ 3.5. Application of Additional Terms
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+
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+ You may choose to offer, and to charge a fee for, warranty, support,
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+ indemnity or liability obligations to one or more recipients of Covered
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+ Software. However, You may do so only on Your own behalf, and not on
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+ behalf of any Contributor. You must make it absolutely clear that any
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+ such warranty, support, indemnity, or liability obligation is offered by
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+ You alone, and You hereby agree to indemnify every Contributor for any
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+ liability incurred by such Contributor as a result of warranty, support,
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+ indemnity or liability terms You offer. You may include additional
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+ disclaimers of warranty and limitations of liability specific to any
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+ jurisdiction.
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+
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+ 4. Inability to Comply Due to Statute or Regulation
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+ ---------------------------------------------------
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+
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+ If it is impossible for You to comply with any of the terms of this
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+ License with respect to some or all of the Covered Software due to
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+ statute, judicial order, or regulation then You must: (a) comply with
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+ the terms of this License to the maximum extent possible; and (b)
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+ describe the limitations and the code they affect. Such description must
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+ be placed in a text file included with all distributions of the Covered
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+ Software under this License. Except to the extent prohibited by statute
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+ or regulation, such description must be sufficiently detailed for a
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+ recipient of ordinary skill to be able to understand it.
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+
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+ 5. Termination
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+ --------------
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+
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+ 5.1. The rights granted under this License will terminate automatically
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+ if You fail to comply with any of its terms. However, if You become
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+ compliant, then the rights granted under this License from a particular
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+ Contributor are reinstated (a) provisionally, unless and until such
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+ Contributor explicitly and finally terminates Your grants, and (b) on an
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+ ongoing basis, if such Contributor fails to notify You of the
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+ non-compliance by some reasonable means prior to 60 days after You have
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+ come back into compliance. Moreover, Your grants from a particular
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+ Contributor are reinstated on an ongoing basis if such Contributor
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+ notifies You of the non-compliance by some reasonable means, this is the
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+ first time You have received notice of non-compliance with this License
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+ from such Contributor, and You become compliant prior to 30 days after
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+ Your receipt of the notice.
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+
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+ 5.2. If You initiate litigation against any entity by asserting a patent
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+ infringement claim (excluding declaratory judgment actions,
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+ counter-claims, and cross-claims) alleging that a Contributor Version
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+ directly or indirectly infringes any patent, then the rights granted to
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+ You by any and all Contributors for the Covered Software under Section
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+ 2.1 of this License shall terminate.
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+
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+ 5.3. In the event of termination under Sections 5.1 or 5.2 above, all
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+ end user license agreements (excluding distributors and resellers) which
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+ have been validly granted by You or Your distributors under this License
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+ prior to termination shall survive termination.
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+
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+ ************************************************************************
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+ * *
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+ * 6. Disclaimer of Warranty *
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+ * ------------------------- *
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+ * *
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+ * Covered Software is provided under this License on an "as is" *
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+ * basis, without warranty of any kind, either expressed, implied, or *
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+ * statutory, including, without limitation, warranties that the *
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+ * Covered Software is free of defects, merchantable, fit for a *
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+ * particular purpose or non-infringing. The entire risk as to the *
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+ * quality and performance of the Covered Software is with You. *
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+ * Should any Covered Software prove defective in any respect, You *
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+ * (not any Contributor) assume the cost of any necessary servicing, *
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+ * repair, or correction. This disclaimer of warranty constitutes an *
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+ * essential part of this License. No use of any Covered Software is *
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+ * authorized under this License except under this disclaimer. *
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+ * *
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+ ************************************************************************
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+
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+ ************************************************************************
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+ * *
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+ * 7. Limitation of Liability *
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+ * -------------------------- *
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+ * *
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+ * Under no circumstances and under no legal theory, whether tort *
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+ * (including negligence), contract, or otherwise, shall any *
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+ * Contributor, or anyone who distributes Covered Software as *
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+ * permitted above, be liable to You for any direct, indirect, *
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+ * special, incidental, or consequential damages of any character *
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+ * including, without limitation, damages for lost profits, loss of *
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+ * goodwill, work stoppage, computer failure or malfunction, or any *
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+ * and all other commercial damages or losses, even if such party *
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+ * shall have been informed of the possibility of such damages. This *
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+ * limitation of liability shall not apply to liability for death or *
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+ * personal injury resulting from such party's negligence to the *
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+ * extent applicable law prohibits such limitation. Some *
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+ * jurisdictions do not allow the exclusion or limitation of *
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+ * incidental or consequential damages, so this exclusion and *
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+ * limitation may not apply to You. *
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+ * *
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+ ************************************************************************
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+
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+ 8. Litigation
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+ -------------
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+
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+ Any litigation relating to this License may be brought only in the
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+ courts of a jurisdiction where the defendant maintains its principal
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+ place of business and such litigation shall be governed by laws of that
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+ jurisdiction, without reference to its conflict-of-law provisions.
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+ Nothing in this Section shall prevent a party's ability to bring
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+ cross-claims or counter-claims.
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+
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+ 9. Miscellaneous
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+ ----------------
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+
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+ This License represents the complete agreement concerning the subject
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+ matter hereof. If any provision of this License is held to be
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+ unenforceable, such provision shall be reformed only to the extent
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+ necessary to make it enforceable. Any law or regulation which provides
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+ that the language of a contract shall be construed against the drafter
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+ shall not be used to construe this License against a Contributor.
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+
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+ 10. Versions of the License
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+ ---------------------------
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+
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+ 10.1. New Versions
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+
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+ Mozilla Foundation is the license steward. Except as provided in Section
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+ 10.3, no one other than the license steward has the right to modify or
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+ publish new versions of this License. Each version will be given a
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+ distinguishing version number.
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+
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+ 10.2. Effect of New Versions
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+
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+ You may distribute the Covered Software under the terms of the version
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+ of the License under which You originally received the Covered Software,
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+ or under the terms of any subsequent version published by the license
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+ steward.
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+
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+ 10.3. Modified Versions
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+
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+ If you create software not governed by this License, and you want to
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+ create a new license for such software, you may create and use a
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+ modified version of this License if you rename the license and remove
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+ any references to the name of the license steward (except to note that
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+ such modified license differs from this License).
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+
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+ 10.4. Distributing Source Code Form that is Incompatible With Secondary
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+ Licenses
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+
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+ If You choose to distribute Source Code Form that is Incompatible With
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+ Secondary Licenses under the terms of this version of the License, the
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+ notice described in Exhibit B of this License must be attached.
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+
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+ Exhibit A - Source Code Form License Notice
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+ -------------------------------------------
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+
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+ This Source Code Form is subject to the terms of the Mozilla Public
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+ License, v. 2.0. If a copy of the MPL was not distributed with this
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+ file, You can obtain one at https://mozilla.org/MPL/2.0/.
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+
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+ If it is not possible or desirable to put the notice in a particular
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+ file, then You may include the notice in a location (such as a LICENSE
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+ file in a relevant directory) where a recipient would be likely to look
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+ for such a notice.
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+
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+ You may add additional accurate notices of copyright ownership.
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+
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+ Exhibit B - "Incompatible With Secondary Licenses" Notice
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+ ---------------------------------------------------------
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+
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+ This Source Code Form is "Incompatible With Secondary Licenses", as
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+ defined by the Mozilla Public License, v. 2.0.
package/dist/aabb.d.ts ADDED
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+ /**
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+ * Axis-aligned bounding box
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+ */
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+ export interface AABB {
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+ min: [number, number, number];
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+ max: [number, number, number];
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+ }
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+ export declare class AABBUtils {
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+ /**
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+ * Check if two AABBs intersect
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+ */
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+ static intersects(a: AABB, b: AABB): boolean;
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+ /**
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+ * Compute union of two AABBs
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+ */
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+ static union(a: AABB, b: AABB): AABB;
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+ /**
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+ * Compute center of AABB
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+ */
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+ static center(aabb: AABB): [number, number, number];
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+ /**
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+ * Compute size of AABB
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+ */
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+ static size(aabb: AABB): [number, number, number];
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+ /**
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+ * Compute surface area of AABB
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+ */
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+ static surfaceArea(aabb: AABB): number;
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+ /**
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+ * Check if point is inside AABB
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+ */
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+ static contains(aabb: AABB, point: [number, number, number]): boolean;
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+ }
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+ //# sourceMappingURL=aabb.d.ts.map
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+ {"version":3,"file":"aabb.d.ts","sourceRoot":"","sources":["../src/aabb.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,MAAM,WAAW,IAAI;IACnB,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC9B,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CAC/B;AAED,qBAAa,SAAS;IACpB;;OAEG;IACH,MAAM,CAAC,UAAU,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,OAAO;IAM5C;;OAEG;IACH,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,GAAG,IAAI;IAepC;;OAEG;IACH,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC;IAQnD;;OAEG;IACH,MAAM,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC;IAQjD;;OAEG;IACH,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,IAAI,GAAG,MAAM;IAKtC;;OAEG;IACH,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,OAAO;CAKtE"}
package/dist/aabb.js ADDED
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+ /* This Source Code Form is subject to the terms of the Mozilla Public
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+ * License, v. 2.0. If a copy of the MPL was not distributed with this
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+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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+ export class AABBUtils {
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+ /**
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+ * Check if two AABBs intersect
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+ */
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+ static intersects(a, b) {
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+ return a.min[0] <= b.max[0] && a.max[0] >= b.min[0] &&
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+ a.min[1] <= b.max[1] && a.max[1] >= b.min[1] &&
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+ a.min[2] <= b.max[2] && a.max[2] >= b.min[2];
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+ }
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+ /**
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+ * Compute union of two AABBs
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+ */
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+ static union(a, b) {
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+ return {
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+ min: [
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+ Math.min(a.min[0], b.min[0]),
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+ Math.min(a.min[1], b.min[1]),
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+ Math.min(a.min[2], b.min[2]),
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+ ],
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+ max: [
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+ Math.max(a.max[0], b.max[0]),
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+ Math.max(a.max[1], b.max[1]),
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+ Math.max(a.max[2], b.max[2]),
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+ ],
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+ };
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+ }
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+ /**
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+ * Compute center of AABB
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+ */
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+ static center(aabb) {
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+ return [
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+ (aabb.min[0] + aabb.max[0]) / 2,
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+ (aabb.min[1] + aabb.max[1]) / 2,
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+ (aabb.min[2] + aabb.max[2]) / 2,
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+ ];
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+ }
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+ /**
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+ * Compute size of AABB
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+ */
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+ static size(aabb) {
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+ return [
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+ aabb.max[0] - aabb.min[0],
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+ aabb.max[1] - aabb.min[1],
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+ aabb.max[2] - aabb.min[2],
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+ ];
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+ }
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+ /**
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+ * Compute surface area of AABB
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+ */
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+ static surfaceArea(aabb) {
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+ const [w, h, d] = this.size(aabb);
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+ return 2 * (w * h + w * d + h * d);
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+ }
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+ /**
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+ * Check if point is inside AABB
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+ */
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+ static contains(aabb, point) {
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+ return point[0] >= aabb.min[0] && point[0] <= aabb.max[0] &&
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+ point[1] >= aabb.min[1] && point[1] <= aabb.max[1] &&
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+ point[2] >= aabb.min[2] && point[2] <= aabb.max[2];
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+ }
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+ }
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+ //# sourceMappingURL=aabb.js.map
@@ -0,0 +1 @@
1
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package/dist/bvh.d.ts ADDED
@@ -0,0 +1,42 @@
1
+ /**
2
+ * Bounding Volume Hierarchy (BVH) for spatial queries
3
+ */
4
+ import type { AABB } from './aabb.js';
5
+ import type { Frustum } from './frustum.js';
6
+ export interface BVHNode {
7
+ bounds: AABB;
8
+ left?: BVHNode;
9
+ right?: BVHNode;
10
+ meshIndices?: number[];
11
+ }
12
+ export interface MeshWithBounds {
13
+ bounds: AABB;
14
+ expressId: number;
15
+ }
16
+ export declare class BVH {
17
+ private root;
18
+ private meshes;
19
+ /**
20
+ * Build BVH from meshes
21
+ */
22
+ static build(meshes: MeshWithBounds[]): BVH;
23
+ /**
24
+ * Query AABB - returns expressIds of meshes that intersect
25
+ */
26
+ queryAABB(queryBounds: AABB): number[];
27
+ /**
28
+ * Raycast - returns expressIds of meshes hit by ray
29
+ */
30
+ raycast(origin: [number, number, number], direction: [number, number, number]): number[];
31
+ /**
32
+ * Query frustum - returns expressIds of meshes visible in frustum
33
+ */
34
+ queryFrustum(frustum: Frustum): number[];
35
+ private buildNode;
36
+ private computeBounds;
37
+ private queryNode;
38
+ private raycastNode;
39
+ private queryFrustumNode;
40
+ private rayIntersectsAABB;
41
+ }
42
+ //# sourceMappingURL=bvh.d.ts.map
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package/dist/bvh.js ADDED
@@ -0,0 +1,193 @@
1
+ /* This Source Code Form is subject to the terms of the Mozilla Public
2
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
3
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
+ import { AABBUtils } from './aabb.js';
5
+ import { FrustumUtils } from './frustum.js';
6
+ export class BVH {
7
+ root = null;
8
+ meshes = [];
9
+ /**
10
+ * Build BVH from meshes
11
+ */
12
+ static build(meshes) {
13
+ const bvh = new BVH();
14
+ bvh.meshes = meshes;
15
+ if (meshes.length === 0) {
16
+ return bvh;
17
+ }
18
+ const indices = meshes.map((_, i) => i);
19
+ bvh.root = bvh.buildNode(indices, 0);
20
+ return bvh;
21
+ }
22
+ /**
23
+ * Query AABB - returns expressIds of meshes that intersect
24
+ */
25
+ queryAABB(queryBounds) {
26
+ const results = [];
27
+ if (!this.root)
28
+ return results;
29
+ this.queryNode(this.root, queryBounds, results);
30
+ return results;
31
+ }
32
+ /**
33
+ * Raycast - returns expressIds of meshes hit by ray
34
+ */
35
+ raycast(origin, direction) {
36
+ const results = [];
37
+ if (!this.root)
38
+ return results;
39
+ // Normalize direction
40
+ const len = Math.sqrt(direction[0] ** 2 + direction[1] ** 2 + direction[2] ** 2);
41
+ const dir = [
42
+ direction[0] / len,
43
+ direction[1] / len,
44
+ direction[2] / len,
45
+ ];
46
+ this.raycastNode(this.root, origin, dir, results);
47
+ return results;
48
+ }
49
+ /**
50
+ * Query frustum - returns expressIds of meshes visible in frustum
51
+ */
52
+ queryFrustum(frustum) {
53
+ const results = [];
54
+ if (!this.root)
55
+ return results;
56
+ this.queryFrustumNode(this.root, frustum, results);
57
+ return results;
58
+ }
59
+ buildNode(indices, depth) {
60
+ if (indices.length === 0) {
61
+ throw new Error('Empty node');
62
+ }
63
+ if (indices.length === 1) {
64
+ return {
65
+ bounds: this.meshes[indices[0]].bounds,
66
+ meshIndices: [indices[0]],
67
+ };
68
+ }
69
+ // Compute bounds for all meshes
70
+ const bounds = this.computeBounds(indices);
71
+ // Choose split axis (longest axis)
72
+ const extent = [
73
+ bounds.max[0] - bounds.min[0],
74
+ bounds.max[1] - bounds.min[1],
75
+ bounds.max[2] - bounds.min[2],
76
+ ];
77
+ const axis = extent[0] > extent[1] && extent[0] > extent[2] ? 0 :
78
+ extent[1] > extent[2] ? 1 : 2;
79
+ // Sort by center along axis
80
+ indices.sort((a, b) => {
81
+ const centerA = (this.meshes[a].bounds.min[axis] + this.meshes[a].bounds.max[axis]) / 2;
82
+ const centerB = (this.meshes[b].bounds.min[axis] + this.meshes[b].bounds.max[axis]) / 2;
83
+ return centerA - centerB;
84
+ });
85
+ // Split in half
86
+ const mid = Math.floor(indices.length / 2);
87
+ const leftIndices = indices.slice(0, mid);
88
+ const rightIndices = indices.slice(mid);
89
+ return {
90
+ bounds,
91
+ left: this.buildNode(leftIndices, depth + 1),
92
+ right: this.buildNode(rightIndices, depth + 1),
93
+ };
94
+ }
95
+ computeBounds(indices) {
96
+ let minX = Infinity, minY = Infinity, minZ = Infinity;
97
+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
98
+ for (const idx of indices) {
99
+ const b = this.meshes[idx].bounds;
100
+ minX = Math.min(minX, b.min[0]);
101
+ minY = Math.min(minY, b.min[1]);
102
+ minZ = Math.min(minZ, b.min[2]);
103
+ maxX = Math.max(maxX, b.max[0]);
104
+ maxY = Math.max(maxY, b.max[1]);
105
+ maxZ = Math.max(maxZ, b.max[2]);
106
+ }
107
+ return {
108
+ min: [minX, minY, minZ],
109
+ max: [maxX, maxY, maxZ],
110
+ };
111
+ }
112
+ queryNode(node, queryBounds, results) {
113
+ if (!AABBUtils.intersects(node.bounds, queryBounds)) {
114
+ return;
115
+ }
116
+ if (node.meshIndices) {
117
+ // Leaf node - check all meshes
118
+ for (const idx of node.meshIndices) {
119
+ if (AABBUtils.intersects(this.meshes[idx].bounds, queryBounds)) {
120
+ results.push(this.meshes[idx].expressId);
121
+ }
122
+ }
123
+ }
124
+ else {
125
+ // Internal node - recurse
126
+ if (node.left)
127
+ this.queryNode(node.left, queryBounds, results);
128
+ if (node.right)
129
+ this.queryNode(node.right, queryBounds, results);
130
+ }
131
+ }
132
+ raycastNode(node, origin, direction, results) {
133
+ if (!this.rayIntersectsAABB(origin, direction, node.bounds)) {
134
+ return;
135
+ }
136
+ if (node.meshIndices) {
137
+ // Leaf node - check all meshes
138
+ for (const idx of node.meshIndices) {
139
+ if (this.rayIntersectsAABB(origin, direction, this.meshes[idx].bounds)) {
140
+ results.push(this.meshes[idx].expressId);
141
+ }
142
+ }
143
+ }
144
+ else {
145
+ // Internal node - recurse
146
+ if (node.left)
147
+ this.raycastNode(node.left, origin, direction, results);
148
+ if (node.right)
149
+ this.raycastNode(node.right, origin, direction, results);
150
+ }
151
+ }
152
+ queryFrustumNode(node, frustum, results) {
153
+ // Check if node bounds are visible in frustum
154
+ if (!FrustumUtils.isAABBVisible(frustum, node.bounds)) {
155
+ return;
156
+ }
157
+ if (node.meshIndices) {
158
+ // Leaf node - check all meshes
159
+ for (const idx of node.meshIndices) {
160
+ if (FrustumUtils.isAABBVisible(frustum, this.meshes[idx].bounds)) {
161
+ results.push(this.meshes[idx].expressId);
162
+ }
163
+ }
164
+ }
165
+ else {
166
+ // Internal node - recurse
167
+ if (node.left)
168
+ this.queryFrustumNode(node.left, frustum, results);
169
+ if (node.right)
170
+ this.queryFrustumNode(node.right, frustum, results);
171
+ }
172
+ }
173
+ rayIntersectsAABB(origin, direction, aabb) {
174
+ // Simplified ray-AABB intersection (slab method)
175
+ let tmin = -Infinity;
176
+ let tmax = Infinity;
177
+ for (let i = 0; i < 3; i++) {
178
+ const invD = 1.0 / direction[i];
179
+ let t0 = (aabb.min[i] - origin[i]) * invD;
180
+ let t1 = (aabb.max[i] - origin[i]) * invD;
181
+ if (invD < 0) {
182
+ [t0, t1] = [t1, t0];
183
+ }
184
+ tmin = Math.max(tmin, t0);
185
+ tmax = Math.min(tmax, t1);
186
+ if (tmax < tmin) {
187
+ return false;
188
+ }
189
+ }
190
+ return tmax >= 0;
191
+ }
192
+ }
193
+ //# sourceMappingURL=bvh.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,26 @@
1
+ /**
2
+ * Frustum culling helpers
3
+ */
4
+ import type { AABB } from './aabb.js';
5
+ export interface Frustum {
6
+ planes: Plane[];
7
+ }
8
+ export interface Plane {
9
+ normal: [number, number, number];
10
+ distance: number;
11
+ }
12
+ export declare class FrustumUtils {
13
+ /**
14
+ * Check if AABB is inside frustum
15
+ */
16
+ static isAABBVisible(frustum: Frustum, aabb: AABB): boolean;
17
+ /**
18
+ * Compute distance from point to plane
19
+ */
20
+ private static pointToPlaneDistance;
21
+ /**
22
+ * Create frustum from view-projection matrix
23
+ */
24
+ static fromViewProjMatrix(viewProj: Float32Array | number[]): Frustum;
25
+ }
26
+ //# sourceMappingURL=frustum.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"frustum.d.ts","sourceRoot":"","sources":["../src/frustum.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEtC,MAAM,WAAW,OAAO;IACtB,MAAM,EAAE,KAAK,EAAE,CAAC;CACjB;AAED,MAAM,WAAW,KAAK;IACpB,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACjC,QAAQ,EAAE,MAAM,CAAC;CAClB;AAED,qBAAa,YAAY;IACvB;;OAEG;IACH,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,IAAI,GAAG,OAAO;IAoB3D;;OAEG;IACH,OAAO,CAAC,MAAM,CAAC,oBAAoB;IASnC;;OAEG;IACH,MAAM,CAAC,kBAAkB,CAAC,QAAQ,EAAE,YAAY,GAAG,MAAM,EAAE,GAAG,OAAO;CAoFtE"}
@@ -0,0 +1,111 @@
1
+ /* This Source Code Form is subject to the terms of the Mozilla Public
2
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
3
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
+ export class FrustumUtils {
5
+ /**
6
+ * Check if AABB is inside frustum
7
+ */
8
+ static isAABBVisible(frustum, aabb) {
9
+ for (const plane of frustum.planes) {
10
+ // Find the "positive vertex" - the vertex of the AABB that is farthest
11
+ // in the positive direction of the plane normal
12
+ const positiveVertex = [
13
+ plane.normal[0] > 0 ? aabb.max[0] : aabb.min[0],
14
+ plane.normal[1] > 0 ? aabb.max[1] : aabb.min[1],
15
+ plane.normal[2] > 0 ? aabb.max[2] : aabb.min[2],
16
+ ];
17
+ // Check if positive vertex is behind the plane
18
+ const distance = this.pointToPlaneDistance(positiveVertex, plane);
19
+ if (distance < 0) {
20
+ return false; // AABB is completely outside frustum
21
+ }
22
+ }
23
+ return true;
24
+ }
25
+ /**
26
+ * Compute distance from point to plane
27
+ */
28
+ static pointToPlaneDistance(point, plane) {
29
+ return (point[0] * plane.normal[0] +
30
+ point[1] * plane.normal[1] +
31
+ point[2] * plane.normal[2] +
32
+ plane.distance);
33
+ }
34
+ /**
35
+ * Create frustum from view-projection matrix
36
+ */
37
+ static fromViewProjMatrix(viewProj) {
38
+ // Extract frustum planes from 4x4 view-projection matrix
39
+ // Matrix is column-major: m[0-3] = col0, m[4-7] = col1, etc.
40
+ const m = viewProj;
41
+ const planes = [];
42
+ // Left plane
43
+ planes.push({
44
+ normal: [
45
+ m[3] + m[0],
46
+ m[7] + m[4],
47
+ m[11] + m[8],
48
+ ],
49
+ distance: m[15] + m[12],
50
+ });
51
+ // Right plane
52
+ planes.push({
53
+ normal: [
54
+ m[3] - m[0],
55
+ m[7] - m[4],
56
+ m[11] - m[8],
57
+ ],
58
+ distance: m[15] - m[12],
59
+ });
60
+ // Bottom plane
61
+ planes.push({
62
+ normal: [
63
+ m[3] + m[1],
64
+ m[7] + m[5],
65
+ m[11] + m[9],
66
+ ],
67
+ distance: m[15] + m[13],
68
+ });
69
+ // Top plane
70
+ planes.push({
71
+ normal: [
72
+ m[3] - m[1],
73
+ m[7] - m[5],
74
+ m[11] - m[9],
75
+ ],
76
+ distance: m[15] - m[13],
77
+ });
78
+ // Near plane
79
+ planes.push({
80
+ normal: [
81
+ m[3] + m[2],
82
+ m[7] + m[6],
83
+ m[11] + m[10],
84
+ ],
85
+ distance: m[15] + m[14],
86
+ });
87
+ // Far plane
88
+ planes.push({
89
+ normal: [
90
+ m[3] - m[2],
91
+ m[7] - m[6],
92
+ m[11] - m[10],
93
+ ],
94
+ distance: m[15] - m[14],
95
+ });
96
+ // Normalize all planes
97
+ for (const plane of planes) {
98
+ const len = Math.sqrt(plane.normal[0] ** 2 +
99
+ plane.normal[1] ** 2 +
100
+ plane.normal[2] ** 2);
101
+ if (len > 0) {
102
+ plane.normal[0] /= len;
103
+ plane.normal[1] /= len;
104
+ plane.normal[2] /= len;
105
+ plane.distance /= len;
106
+ }
107
+ }
108
+ return { planes };
109
+ }
110
+ }
111
+ //# sourceMappingURL=frustum.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"frustum.js","sourceRoot":"","sources":["../src/frustum.ts"],"names":[],"mappings":"AAAA;;+DAE+D;AAiB/D,MAAM,OAAO,YAAY;IACvB;;OAEG;IACH,MAAM,CAAC,aAAa,CAAC,OAAgB,EAAE,IAAU;QAC/C,KAAK,MAAM,KAAK,IAAI,OAAO,CAAC,MAAM,EAAE,CAAC;YACnC,uEAAuE;YACvE,gDAAgD;YAChD,MAAM,cAAc,GAA6B;gBAC/C,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC/C,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC/C,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC;aAChD,CAAC;YAEF,+CAA+C;YAC/C,MAAM,QAAQ,GAAG,IAAI,CAAC,oBAAoB,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;YAClE,IAAI,QAAQ,GAAG,CAAC,EAAE,CAAC;gBACjB,OAAO,KAAK,CAAC,CAAC,qCAAqC;YACrD,CAAC;QACH,CAAC;QAED,OAAO,IAAI,CAAC;IACd,CAAC;IAED;;OAEG;IACK,MAAM,CAAC,oBAAoB,CAAC,KAA+B,EAAE,KAAY;QAC/E,OAAO,CACL,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;YAC1B,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;YAC1B,KAAK,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;YAC1B,KAAK,CAAC,QAAQ,CACf,CAAC;IACJ,CAAC;IAED;;OAEG;IACH,MAAM,CAAC,kBAAkB,CAAC,QAAiC;QACzD,yDAAyD;QACzD,6DAA6D;QAE7D,MAAM,CAAC,GAAG,QAAQ,CAAC;QACnB,MAAM,MAAM,GAAY,EAAE,CAAC;QAE3B,aAAa;QACb,MAAM,CAAC,IAAI,CAAC;YACV,MAAM,EAAE;gBACN,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aACb;YACD,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;SACxB,CAAC,CAAC;QAEH,cAAc;QACd,MAAM,CAAC,IAAI,CAAC;YACV,MAAM,EAAE;gBACN,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aACb;YACD,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;SACxB,CAAC,CAAC;QAEH,eAAe;QACf,MAAM,CAAC,IAAI,CAAC;YACV,MAAM,EAAE;gBACN,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aACb;YACD,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;SACxB,CAAC,CAAC;QAEH,YAAY;QACZ,MAAM,CAAC,IAAI,CAAC;YACV,MAAM,EAAE;gBACN,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aACb;YACD,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;SACxB,CAAC,CAAC;QAEH,aAAa;QACb,MAAM,CAAC,IAAI,CAAC;YACV,MAAM,EAAE;gBACN,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;aACd;YACD,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;SACxB,CAAC,CAAC;QAEH,YAAY;QACZ,MAAM,CAAC,IAAI,CAAC;YACV,MAAM,EAAE;gBACN,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;gBACX,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;aACd;YACD,QAAQ,EAAE,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;SACxB,CAAC,CAAC;QAEH,uBAAuB;QACvB,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE,CAAC;YAC3B,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CACnB,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;gBACpB,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC;gBACpB,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,CACrB,CAAC;YACF,IAAI,GAAG,GAAG,CAAC,EAAE,CAAC;gBACZ,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC;gBACvB,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC;gBACvB,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC;gBACvB,KAAK,CAAC,QAAQ,IAAI,GAAG,CAAC;YACxB,CAAC;QACH,CAAC;QAED,OAAO,EAAE,MAAM,EAAE,CAAC;IACpB,CAAC;CACF"}
@@ -0,0 +1,29 @@
1
+ /**
2
+ * @ifc-lite/spatial - Spatial indexing
3
+ */
4
+ export { AABBUtils } from './aabb.js';
5
+ export type { AABB } from './aabb.js';
6
+ export { BVH, type BVHNode, type MeshWithBounds } from './bvh.js';
7
+ export { FrustumUtils, type Frustum, type Plane } from './frustum.js';
8
+ export { buildSpatialIndex } from './spatial-index-builder.js';
9
+ import type { AABB } from './aabb.js';
10
+ import type { Frustum } from './frustum.js';
11
+ /**
12
+ * Spatial index interface for IfcDataStore
13
+ * Matches BVH interface for type-safe integration
14
+ */
15
+ export interface SpatialIndex {
16
+ /**
17
+ * Query AABB - returns expressIds of meshes that intersect the query bounds
18
+ */
19
+ queryAABB(bounds: AABB): number[];
20
+ /**
21
+ * Raycast - returns expressIds of meshes hit by ray
22
+ */
23
+ raycast(origin: [number, number, number], direction: [number, number, number]): number[];
24
+ /**
25
+ * Query frustum - returns expressIds of meshes visible in frustum
26
+ */
27
+ queryFrustum(frustum: Frustum): number[];
28
+ }
29
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AACtC,YAAY,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACtC,OAAO,EAAE,GAAG,EAAE,KAAK,OAAO,EAAE,KAAK,cAAc,EAAE,MAAM,UAAU,CAAC;AAClE,OAAO,EAAE,YAAY,EAAE,KAAK,OAAO,EAAE,KAAK,KAAK,EAAE,MAAM,cAAc,CAAC;AACtE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC;AAE/D,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEtC,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAE5C;;;GAGG;AACH,MAAM,WAAW,YAAY;IACzB;;OAEG;IACH,SAAS,CAAC,MAAM,EAAE,IAAI,GAAG,MAAM,EAAE,CAAC;IAElC;;OAEG;IACH,OAAO,CAAC,MAAM,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,MAAM,EAAE,CAAC;IAEzF;;OAEG;IACH,YAAY,CAAC,OAAO,EAAE,OAAO,GAAG,MAAM,EAAE,CAAC;CAC5C"}
package/dist/index.js ADDED
@@ -0,0 +1,11 @@
1
+ /* This Source Code Form is subject to the terms of the Mozilla Public
2
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
3
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
+ /**
5
+ * @ifc-lite/spatial - Spatial indexing
6
+ */
7
+ export { AABBUtils } from './aabb.js';
8
+ export { BVH } from './bvh.js';
9
+ export { FrustumUtils } from './frustum.js';
10
+ export { buildSpatialIndex } from './spatial-index-builder.js';
11
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../src/index.ts"],"names":[],"mappings":"AAAA;;+DAE+D;AAE/D;;GAEG;AAEH,OAAO,EAAE,SAAS,EAAE,MAAM,WAAW,CAAC;AAEtC,OAAO,EAAE,GAAG,EAAqC,MAAM,UAAU,CAAC;AAClE,OAAO,EAAE,YAAY,EAA4B,MAAM,cAAc,CAAC;AACtE,OAAO,EAAE,iBAAiB,EAAE,MAAM,4BAA4B,CAAC"}
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Spatial index builder - builds BVH from geometry results
3
+ */
4
+ import { BVH } from './bvh.js';
5
+ import type { MeshData } from '@ifc-lite/geometry';
6
+ /**
7
+ * Build BVH spatial index from geometry meshes
8
+ */
9
+ export declare function buildSpatialIndex(meshes: MeshData[]): BVH;
10
+ //# sourceMappingURL=spatial-index-builder.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spatial-index-builder.d.ts","sourceRoot":"","sources":["../src/spatial-index-builder.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,OAAO,EAAE,GAAG,EAAuB,MAAM,UAAU,CAAC;AAEpD,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAEnD;;GAEG;AACH,wBAAgB,iBAAiB,CAAC,MAAM,EAAE,QAAQ,EAAE,GAAG,GAAG,CAUzD"}
@@ -0,0 +1,55 @@
1
+ /* This Source Code Form is subject to the terms of the Mozilla Public
2
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
3
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
+ /**
5
+ * Spatial index builder - builds BVH from geometry results
6
+ */
7
+ import { BVH } from './bvh.js';
8
+ /**
9
+ * Build BVH spatial index from geometry meshes
10
+ */
11
+ export function buildSpatialIndex(meshes) {
12
+ const meshesWithBounds = meshes.map(mesh => {
13
+ const bounds = computeMeshBounds(mesh);
14
+ return {
15
+ expressId: mesh.expressId,
16
+ bounds,
17
+ };
18
+ });
19
+ return BVH.build(meshesWithBounds);
20
+ }
21
+ /**
22
+ * Compute AABB bounds for a mesh from its positions
23
+ */
24
+ function computeMeshBounds(mesh) {
25
+ const positions = mesh.positions;
26
+ if (positions.length === 0) {
27
+ return {
28
+ min: [0, 0, 0],
29
+ max: [0, 0, 0],
30
+ };
31
+ }
32
+ let minX = Infinity;
33
+ let minY = Infinity;
34
+ let minZ = Infinity;
35
+ let maxX = -Infinity;
36
+ let maxY = -Infinity;
37
+ let maxZ = -Infinity;
38
+ // Positions are stored as [x, y, z, x, y, z, ...]
39
+ for (let i = 0; i < positions.length; i += 3) {
40
+ const x = positions[i];
41
+ const y = positions[i + 1];
42
+ const z = positions[i + 2];
43
+ minX = Math.min(minX, x);
44
+ minY = Math.min(minY, y);
45
+ minZ = Math.min(minZ, z);
46
+ maxX = Math.max(maxX, x);
47
+ maxY = Math.max(maxY, y);
48
+ maxZ = Math.max(maxZ, z);
49
+ }
50
+ return {
51
+ min: [minX, minY, minZ],
52
+ max: [maxX, maxY, maxZ],
53
+ };
54
+ }
55
+ //# sourceMappingURL=spatial-index-builder.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"spatial-index-builder.js","sourceRoot":"","sources":["../src/spatial-index-builder.ts"],"names":[],"mappings":"AAAA;;+DAE+D;AAE/D;;GAEG;AAEH,OAAO,EAAE,GAAG,EAAuB,MAAM,UAAU,CAAC;AAIpD;;GAEG;AACH,MAAM,UAAU,iBAAiB,CAAC,MAAkB;IAClD,MAAM,gBAAgB,GAAqB,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE;QAC3D,MAAM,MAAM,GAAG,iBAAiB,CAAC,IAAI,CAAC,CAAC;QACvC,OAAO;YACL,SAAS,EAAE,IAAI,CAAC,SAAS;YACzB,MAAM;SACP,CAAC;IACJ,CAAC,CAAC,CAAC;IAEH,OAAO,GAAG,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC;AACrC,CAAC;AAED;;GAEG;AACH,SAAS,iBAAiB,CAAC,IAAc;IACvC,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;IAEjC,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAC3B,OAAO;YACL,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;YACd,GAAG,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;SACf,CAAC;IACJ,CAAC;IAED,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,QAAQ,CAAC;IACpB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IACrB,IAAI,IAAI,GAAG,CAAC,QAAQ,CAAC;IAErB,kDAAkD;IAClD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC;QAC7C,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;QACvB,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC3B,MAAM,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAE3B,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACzB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED,OAAO;QACL,GAAG,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;QACvB,GAAG,EAAE,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC;KACxB,CAAC;AACJ,CAAC"}
package/package.json ADDED
@@ -0,0 +1,47 @@
1
+ {
2
+ "name": "@ifc-lite/spatial",
3
+ "version": "1.0.0",
4
+ "description": "Spatial indexing for IFC-Lite",
5
+ "type": "module",
6
+ "main": "./dist/index.js",
7
+ "types": "./dist/index.d.ts",
8
+ "exports": {
9
+ ".": {
10
+ "import": "./dist/index.js",
11
+ "types": "./dist/index.d.ts"
12
+ }
13
+ },
14
+ "dependencies": {
15
+ "@ifc-lite/geometry": "1.0.0"
16
+ },
17
+ "devDependencies": {
18
+ "typescript": "^5.3.0"
19
+ },
20
+ "license": "MPL-2.0",
21
+ "author": "Louis True",
22
+ "repository": {
23
+ "type": "git",
24
+ "url": "https://github.com/louistrue/ifc-lite.git",
25
+ "directory": "packages/spatial"
26
+ },
27
+ "homepage": "https://louistrue.github.io/ifc-lite/",
28
+ "bugs": "https://github.com/louistrue/ifc-lite/issues",
29
+ "keywords": [
30
+ "ifc",
31
+ "bim",
32
+ "spatial",
33
+ "indexing",
34
+ "aec"
35
+ ],
36
+ "publishConfig": {
37
+ "access": "public"
38
+ },
39
+ "files": [
40
+ "dist",
41
+ "README.md"
42
+ ],
43
+ "scripts": {
44
+ "build": "tsc",
45
+ "dev": "tsc --watch"
46
+ }
47
+ }