@ifc-lite/renderer 1.35.1 → 1.36.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-grid.d.ts +60 -0
- package/dist/chunk-grid.d.ts.map +1 -0
- package/dist/chunk-grid.js +47 -0
- package/dist/chunk-grid.js.map +1 -0
- package/dist/contribution-cull.d.ts +75 -0
- package/dist/contribution-cull.d.ts.map +1 -0
- package/dist/contribution-cull.js +63 -0
- package/dist/contribution-cull.js.map +1 -0
- package/dist/device.d.ts.map +1 -1
- package/dist/device.js +24 -1
- package/dist/device.js.map +1 -1
- package/dist/index.d.ts +28 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +190 -10
- package/dist/index.js.map +1 -1
- package/dist/lod-simplify.d.ts +36 -0
- package/dist/lod-simplify.d.ts.map +1 -0
- package/dist/lod-simplify.js +101 -0
- package/dist/lod-simplify.js.map +1 -0
- package/dist/pipeline.d.ts +13 -0
- package/dist/pipeline.d.ts.map +1 -1
- package/dist/pipeline.js +63 -2
- package/dist/pipeline.js.map +1 -1
- package/dist/quantize.d.ts +49 -0
- package/dist/quantize.d.ts.map +1 -0
- package/dist/quantize.js +137 -0
- package/dist/quantize.js.map +1 -0
- package/dist/render-stats.d.ts +85 -0
- package/dist/render-stats.d.ts.map +1 -0
- package/dist/render-stats.js +31 -0
- package/dist/render-stats.js.map +1 -0
- package/dist/residency.d.ts +52 -0
- package/dist/residency.d.ts.map +1 -0
- package/dist/residency.js +28 -0
- package/dist/residency.js.map +1 -0
- package/dist/scene.d.ts +186 -0
- package/dist/scene.d.ts.map +1 -1
- package/dist/scene.js +818 -31
- package/dist/scene.js.map +1 -1
- package/dist/shaders/main.wgsl.d.ts +1 -1
- package/dist/shaders/main.wgsl.d.ts.map +1 -1
- package/dist/shaders/main.wgsl.js +53 -0
- package/dist/shaders/main.wgsl.js.map +1 -1
- package/dist/types.d.ts +47 -0
- package/dist/types.d.ts.map +1 -1
- package/package.json +2 -2
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@@ -17,6 +17,10 @@ export const mainShaderSource = `
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flags: vec4<u32>, // x = isSelected, y = section/clip bits, z = edgeEnabled, w = edgeIntensityMilli
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clipBoxMin: vec4<f32>, // xyz = clip-box min corner (world), w = pad
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clipBoxMax: vec4<f32>, // xyz = clip-box max corner (world), w = pad
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// Quantized-vertex dequantization (issue #1682 phase 6):
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// xyz = lattice-aligned quantMin (batch-origin-relative), w = step.
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// Only read by vs_main_quantized; zero elsewhere.
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quantParams: vec4<f32>,
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}
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@binding(0) @group(0) var<uniform> uniforms: Uniforms;
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@@ -86,6 +90,55 @@ export const mainShaderSource = `
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@location(9) instSelected: u32,
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}
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// 12-byte quantized vertex (issue #1682 phase 6): uint16x4 (lattice
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// position xyz + packed octahedral normal in w as (u8x << 8 | u8y))
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// followed by the u32 entityId lane. Dequantization is BIT-EXACT for
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// the 2^-10 lattice: quantMin and q*step are both (integer)·2^-10,
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// so coincident points across batches stay coincident (the shared-
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// origin z-fight guarantee survives quantization).
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struct QuantizedVertexInput {
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@location(0) q: vec4<u32>, // uint16x4: x, y, z, packedOct
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@location(2) entityId: u32,
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}
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fn octDecodeN(packed: u32) -> vec3<f32> {
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let ox = (f32((packed >> 8u) & 255u) / 255.0) * 2.0 - 1.0;
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let oy = (f32(packed & 255u) / 255.0) * 2.0 - 1.0;
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var n = vec3<f32>(ox, oy, 1.0 - abs(ox) - abs(oy));
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if (n.z < 0.0) {
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let tx = (1.0 - abs(oy)) * select(-1.0, 1.0, ox >= 0.0);
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let ty = (1.0 - abs(ox)) * select(-1.0, 1.0, oy >= 0.0);
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n = vec3<f32>(tx, ty, n.z);
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}
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return normalize(n);
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}
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// Shared flat-path vertex shading — vs_main and vs_main_quantized
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// differ ONLY in how position/normal are sourced.
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fn shadeFlatVertex(localPos: vec3<f32>, localNormal: vec3<f32>, entityId: u32) -> VertexOutput {
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var output: VertexOutput;
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let worldPos = uniforms.model * vec4<f32>(localPos, 1.0);
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output.position = uniforms.viewProj * worldPos;
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// Anti z-fighting depth nudge — see vs_main's comment.
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let colorSalt = (entityId >> 24u) * 2654435761u;
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let zHash = (((entityId & 0x00FFFFFFu) ^ colorSalt) * 2654435761u) & 255u;
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output.position.z *= 1.0 + f32(zHash) * 1e-6;
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output.worldPos = worldPos.xyz;
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output.normal = normalize((uniforms.model * vec4<f32>(localNormal, 0.0)).xyz);
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output.entityId = entityId;
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output.color = uniforms.baseColor;
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output.instSelected = 0u;
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output.viewPos = (uniforms.viewProj * worldPos).xyz;
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return output;
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}
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@vertex
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fn vs_main_quantized(input: QuantizedVertexInput) -> VertexOutput {
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let p = uniforms.quantParams.xyz
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+ vec3<f32>(f32(input.q.x), f32(input.q.y), f32(input.q.z)) * uniforms.quantParams.w;
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return shadeFlatVertex(p, octDecodeN(input.q.w), input.entityId);
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}
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@vertex
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fn vs_main(input: VertexInput, @builtin(instance_index) instanceIndex: u32) -> VertexOutput {
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var output: VertexOutput;
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@@ -1 +1 @@
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-
{"version":3,"file":"main.wgsl.js","sourceRoot":"","sources":["../../src/shaders/main.wgsl.ts"],"names":[],"mappings":"AAAA;;+DAE+D;AAE/D;;;;GAIG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG
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{"version":3,"file":"main.wgsl.js","sourceRoot":"","sources":["../../src/shaders/main.wgsl.ts"],"names":[],"mappings":"AAAA;;+DAE+D;AAE/D;;;;GAIG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;OAgiBzB,CAAC"}
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package/dist/types.d.ts
CHANGED
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@@ -68,6 +68,25 @@ export interface BatchedMesh {
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* space (world = origin + position). Keeps f32 vertex coords element-small at
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* building/georef scale (no fan collapse). [0,0,0] = absolute (legacy). */
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origin?: [number, number, number];
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/** LOD1 (issue #1682 phase 5): simplified index range over the SAME vertex
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* buffer, drawn instead of the full indices when the batch projects below
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* the configured screen size. Absent = no LOD (draw full detail always). */
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lod1IndexBuffer?: GPUBuffer;
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lod1IndexCount?: number;
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/** 12-byte lattice-quantized vertex buffer (issue #1682 phase 6): when
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* present, `vertexBuffer` holds uint16x4+u32 records and the batch must
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* draw through the quantized pipeline variants with these dequantization
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* params in the uniform. Absent = 28-byte f32 layout (the default). */
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quantized?: {
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min: [number, number, number];
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step: number;
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};
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/** GPU residency (issue #1682 phase 3a): `false` = evicted metadata shell —
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* bounds/expressIds/counts remain valid for culling, picking-fallback and
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* bookkeeping, but the GPU buffers are destroyed and MUST NOT be bound.
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* The draw loop skips such batches and requests a rebuild via
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* `Scene.requestBatchResidency`. `undefined`/`true` = resident. */
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gpuResident?: boolean;
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}
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export type SectionPlaneAxis = 'down' | 'front' | 'side';
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export type SectionCapHatchId = 'solid' | 'diagonal' | 'crossHatch' | 'horizontal' | 'vertical' | 'concrete' | 'brick' | 'insulation';
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@@ -218,6 +237,34 @@ export interface RenderOptions {
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isStreaming?: boolean;
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isInteracting?: boolean;
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interactionFrameIntervalMs?: number;
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/**
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* Contribution culling (issue #1682): skip colour batches whose world AABB
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* projects below `pixelRadius` device pixels (raised to
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* `interactingPixelRadius` while the camera moves). Applies to the batched
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* draw path only — instanced templates, textured meshes and the no-batches
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* fallback are never contribution-culled. Absent or `pixelRadius <= 0`
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* disables it (the default), so snapshot/export renders that omit the
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* option stay exhaustive.
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*/
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contributionCull?: import('./contribution-cull.js').ContributionCullOptions;
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/**
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* One-shot capture renders (IDS/clash/BCF snapshots): synchronously
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* rebuild every GPU-evicted batch before drawing, so isolation options
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* that reveal batches aged out under the residency budget still capture a
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* complete image. Has a frame-time cost proportional to the evicted set —
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* do NOT pass it on the interactive render loop (evicted batches restore
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* asynchronously there).
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*/
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restoreEvictedForCapture?: boolean;
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/**
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* LOD selection (issue #1682 phase 5): batches whose world AABB projects
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* below `screenPx` device pixels draw their simplified LOD1 index range
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* (when one was built — see Scene.setLodBuildsEnabled) instead of full
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* detail. Absent or `screenPx <= 0` = always full detail.
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*/
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lod?: {
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screenPx: number;
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};
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}
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/**
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* Options for GPU picking/selection
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package/dist/types.d.ts.map
CHANGED
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{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../src/types.ts"],"names":[],"mappings":"AAIA;;GAEG;AAEH,MAAM,WAAW,IAAI;IACnB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AAED,MAAM,WAAW,IAAI;IACnB,CAAC,EAAE,YAAY,CAAC;CACjB;AAED,MAAM,WAAW,MAAM;IACrB,QAAQ,EAAE,IAAI,CAAC;IACf,MAAM,EAAE,IAAI,CAAC;IACb,EAAE,EAAE,IAAI,CAAC;IACT,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,QAAQ;IACvB,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAC5C,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,EAAE,MAAM,CAAC;IAClB,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,IAAI;IACnB,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,SAAS,CAAC;IACxB,WAAW,EAAE,SAAS,CAAC;IACvB,UAAU,EAAE,MAAM,CAAC;IACnB,SAAS,EAAE,IAAI,CAAC;IAChB,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACxC,QAAQ,CAAC,EAAE,QAAQ,CAAC;IAEpB,aAAa,CAAC,EAAE,SAAS,CAAC;IAC1B,SAAS,CAAC,EAAE,YAAY,CAAC;IAEzB,MAAM,CAAC,EAAE;QAAE,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAAE,CAAC;CAC3E;AAED;;;;;;;;GAQG;AACH,MAAM,WAAW,WAAW;IAC1B,EAAE,EAAE,MAAM,CAAC;IACX,QAAQ,EAAE,MAAM,CAAC;IACjB,YAAY,EAAE,SAAS,CAAC;IACxB,WAAW,EAAE,SAAS,CAAC;IACvB,UAAU,EAAE,MAAM,CAAC;IACnB,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACxC,UAAU,EAAE,MAAM,EAAE,CAAC;IACrB,SAAS,CAAC,EAAE,YAAY,CAAC;IACzB,aAAa,CAAC,EAAE,SAAS,CAAC;IAE1B,MAAM,CAAC,EAAE;QAAE,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAAC,GAAG,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAA;KAAE,CAAC;IAC1E;;;gFAG4E;IAC5E,MAAM,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;
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|
package/package.json
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@ifc-lite/renderer",
|
|
3
|
-
"version": "1.
|
|
3
|
+
"version": "1.36.0",
|
|
4
4
|
"description": "WebGPU renderer for IFC-Lite",
|
|
5
5
|
"type": "module",
|
|
6
6
|
"main": "./dist/index.js",
|
|
@@ -13,7 +13,7 @@
|
|
|
13
13
|
}
|
|
14
14
|
},
|
|
15
15
|
"dependencies": {
|
|
16
|
-
"@ifc-lite/geometry": "^3.1.
|
|
16
|
+
"@ifc-lite/geometry": "^3.1.5",
|
|
17
17
|
"@ifc-lite/spatial": "^1.14.12"
|
|
18
18
|
},
|
|
19
19
|
"devDependencies": {
|