@ifc-lite/drawing-2d 2.0.0 → 2.1.1

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Files changed (52) hide show
  1. package/dist/color-raster.d.ts +95 -0
  2. package/dist/color-raster.d.ts.map +1 -0
  3. package/dist/color-raster.js +225 -0
  4. package/dist/color-raster.js.map +1 -0
  5. package/dist/drawing-generator.d.ts +12 -0
  6. package/dist/drawing-generator.d.ts.map +1 -1
  7. package/dist/drawing-generator.js +13 -4
  8. package/dist/drawing-generator.js.map +1 -1
  9. package/dist/edge-extractor.d.ts +17 -0
  10. package/dist/edge-extractor.d.ts.map +1 -1
  11. package/dist/edge-extractor.js +95 -0
  12. package/dist/edge-extractor.js.map +1 -1
  13. package/dist/half-space-clip.d.ts +77 -0
  14. package/dist/half-space-clip.d.ts.map +1 -0
  15. package/dist/half-space-clip.js +257 -0
  16. package/dist/half-space-clip.js.map +1 -0
  17. package/dist/hidden-line-raster.d.ts +11 -2
  18. package/dist/hidden-line-raster.d.ts.map +1 -1
  19. package/dist/hidden-line-raster.js +7 -58
  20. package/dist/hidden-line-raster.js.map +1 -1
  21. package/dist/index.d.ts +11 -3
  22. package/dist/index.d.ts.map +1 -1
  23. package/dist/index.js +25 -1
  24. package/dist/index.js.map +1 -1
  25. package/dist/pdf-scale.d.ts +17 -0
  26. package/dist/pdf-scale.d.ts.map +1 -1
  27. package/dist/pdf-scale.js +38 -0
  28. package/dist/pdf-scale.js.map +1 -1
  29. package/dist/raster-core.d.ts +71 -0
  30. package/dist/raster-core.d.ts.map +1 -0
  31. package/dist/raster-core.js +89 -0
  32. package/dist/raster-core.js.map +1 -0
  33. package/dist/sheet/index.d.ts +2 -0
  34. package/dist/sheet/index.d.ts.map +1 -1
  35. package/dist/sheet/index.js +1 -0
  36. package/dist/sheet/index.js.map +1 -1
  37. package/dist/sheet/scale-stamp.d.ts +130 -0
  38. package/dist/sheet/scale-stamp.d.ts.map +1 -0
  39. package/dist/sheet/scale-stamp.js +277 -0
  40. package/dist/sheet/scale-stamp.js.map +1 -0
  41. package/dist/symbols/door-symbol.d.ts.map +1 -1
  42. package/dist/symbols/door-symbol.js +18 -12
  43. package/dist/symbols/door-symbol.js.map +1 -1
  44. package/dist/view-plane.d.ts +99 -0
  45. package/dist/view-plane.d.ts.map +1 -0
  46. package/dist/view-plane.js +183 -0
  47. package/dist/view-plane.js.map +1 -0
  48. package/dist/world-line-seeds.d.ts +41 -0
  49. package/dist/world-line-seeds.d.ts.map +1 -0
  50. package/dist/world-line-seeds.js +43 -0
  51. package/dist/world-line-seeds.js.map +1 -0
  52. package/package.json +2 -2
@@ -0,0 +1,183 @@
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+ /* This Source Code Form is subject to the terms of the Mozilla Public
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+ * License, v. 2.0. If a copy of the MPL was not distributed with this
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+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
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+ import { vec3, vec3Cross, vec3Dot, vec3Length, vec3Normalize, vec3Sub } from './math.js';
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+ // ═══════════════════════════════════════════════════════════════════════════
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+ // WORLD BOUNDS
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+ // ═══════════════════════════════════════════════════════════════════════════
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+ /**
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+ * World-space AABB of `meshes`, folding each mesh's local frame:
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+ * `world = origin + positions[3i..3i+3]`.
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+ *
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+ * Reading `positions` without adding `origin` is the standing local-frame
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+ * defect in this codebase (see `MeshData.origin`): it reports a box around
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+ * the model ORIGIN instead of around the model, which would place the
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+ * synthetic camera plane in the wrong place entirely.
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+ *
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+ * Returns `null` when no mesh contributes a vertex — the caller must decide
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+ * what an empty view means rather than receive an inverted/infinite box.
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+ */
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+ export function worldBoundsOfMeshes(meshes) {
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+ let minX = Infinity, minY = Infinity, minZ = Infinity;
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+ let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
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+ let any = false;
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+ for (const mesh of meshes) {
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+ const { positions, origin } = mesh;
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+ const ox = origin ? origin[0] : 0;
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+ const oy = origin ? origin[1] : 0;
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+ const oz = origin ? origin[2] : 0;
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+ const vertexCount = Math.floor(positions.length / 3);
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+ for (let i = 0; i < vertexCount; i++) {
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+ const x = positions[i * 3] + ox;
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+ const y = positions[i * 3 + 1] + oy;
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+ const z = positions[i * 3 + 2] + oz;
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+ if (!Number.isFinite(x) || !Number.isFinite(y) || !Number.isFinite(z))
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+ continue;
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+ if (x < minX)
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+ minX = x;
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+ if (y < minY)
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+ minY = y;
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+ if (z < minZ)
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+ minZ = z;
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+ if (x > maxX)
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+ maxX = x;
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+ if (y > maxY)
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+ maxY = y;
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+ if (z > maxZ)
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+ maxZ = z;
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+ any = true;
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+ }
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+ }
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+ if (!any)
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+ return null;
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+ return { min: vec3(minX, minY, minZ), max: vec3(maxX, maxY, maxZ) };
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+ }
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+ /** The eight corners of a world AABB, in a fixed order. */
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+ export function worldBoundsCorners(bounds) {
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+ const { min, max } = bounds;
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+ const corners = [];
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+ for (const x of [min.x, max.x]) {
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+ for (const y of [min.y, max.y]) {
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+ for (const z of [min.z, max.z]) {
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+ corners.push(vec3(x, y, z));
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+ }
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+ }
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+ }
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+ return corners;
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+ }
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+ // ═══════════════════════════════════════════════════════════════════════════
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+ // CAMERA PLANE
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+ // ═══════════════════════════════════════════════════════════════════════════
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+ /** Smallest cross-product length treated as "up is parallel to the view". */
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+ const PARALLEL_EPSILON = 1e-6;
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+ /**
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+ * A reference up that is guaranteed not to be parallel to `viewDir`: world
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+ * +Y unless the camera looks (near-)straight up or down, in which case world
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+ * +Z. Without this, a top-down / bottom-up view — the single most common
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+ * plan-drawing camera — produces a zero-length right vector and a basis full
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+ * of NaN, i.e. a blank PDF.
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+ */
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+ function fallbackUp(viewDir) {
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+ return Math.abs(viewDir.y) < 0.9 ? vec3(0, 1, 0) : vec3(0, 0, 1);
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+ }
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+ /**
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+ * Build the synthetic section plane that represents the current camera view.
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+ *
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+ * @param camera World-space eye/target/up.
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+ * @param worldBounds World AABB of everything that will be drawn (see
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+ * {@link worldBoundsOfMeshes}).
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+ *
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+ * @throws when the camera degenerates (eye == target) or the bounds are
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+ * non-finite — both would otherwise yield a NaN transform and a
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+ * blank-but-plausible PDF page.
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+ */
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+ export function buildCameraSectionPlane(camera, worldBounds) {
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+ const rawView = vec3Sub(camera.target, camera.position);
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+ if (vec3Length(rawView) < PARALLEL_EPSILON) {
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+ throw new Error('Cannot build a camera section plane: the camera position and target coincide, ' +
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+ 'so the view direction is undefined.');
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+ }
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+ const viewDir = vec3Normalize(rawView);
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+ for (const v of [worldBounds.min, worldBounds.max]) {
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+ if (!Number.isFinite(v.x) || !Number.isFinite(v.y) || !Number.isFinite(v.z)) {
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+ throw new Error('Cannot build a camera section plane: world bounds must be finite.');
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+ }
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+ }
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+ // ── Orthonormal basis ───────────────────────────────────────────────────
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+ // tangent = screen right
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+ // bitangent = screen up, RE-ORTHOGONALISED against the view direction
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+ // normal = −viewDir (points back at the viewer)
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+ //
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+ // `cross(tangent, bitangent) === normal` holds by construction, which is
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+ // what keeps the page from coming out mirrored (#2119 defect class).
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+ // NORMALISED before the parallel test below. `|cross(viewDir, up)|` is
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+ // `|up| * sin(angle)`, so testing it against a fixed epsilon without
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+ // normalising makes the threshold depend on the LENGTH of `up`: a long up
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+ // vector that is genuinely almost parallel to the view still clears the
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+ // epsilon, and the basis is then built from a direction that is numerically
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+ // noise. Normalising first makes PARALLEL_EPSILON a pure angle tolerance.
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+ const upHint = vec3Length(camera.up) < PARALLEL_EPSILON ? fallbackUp(viewDir) : vec3Normalize(camera.up);
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+ let right = vec3Cross(viewDir, upHint);
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+ if (vec3Length(right) < PARALLEL_EPSILON) {
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+ right = vec3Cross(viewDir, fallbackUp(viewDir));
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+ }
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+ const tangent = vec3Normalize(right);
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+ const bitangent = vec3Normalize(vec3Cross(tangent, viewDir));
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+ const normal = vec3(-viewDir.x, -viewDir.y, -viewDir.z);
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+ // ── Plane placement: strictly in front of every bounds corner ───────────
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+ // `s = dot(corner, viewDir)` grows AWAY from the viewer, so the nearest
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+ // corner is at `sMin`. Putting the plane a pad before `sMin` guarantees
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+ // every corner has a strictly positive view depth.
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+ const corners = worldBoundsCorners(worldBounds);
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+ let sMin = Infinity;
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+ let sMax = -Infinity;
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+ for (const c of corners) {
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+ const s = vec3Dot(c, viewDir);
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+ if (s < sMin)
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+ sMin = s;
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+ if (s > sMax)
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+ sMax = s;
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+ }
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+ const span = sMax - sMin;
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+ // Relative pad so it stays meaningful from a door handle to a city block,
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+ // with an absolute floor for a degenerate (flat) box.
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+ const pad = Math.max(span * 1e-3, 1e-4);
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+ const planeS = sMin - pad;
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+ // A genuine point ON the plane, used as the 2D basis origin so drawing
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+ // coordinates stay centred on the model instead of on the world origin.
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+ const center = vec3((worldBounds.min.x + worldBounds.max.x) / 2, (worldBounds.min.y + worldBounds.max.y) / 2, (worldBounds.min.z + worldBounds.max.z) / 2);
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+ const shift = planeS - vec3Dot(center, viewDir);
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+ const origin = vec3(center.x + viewDir.x * shift, center.y + viewDir.y * shift, center.z + viewDir.z * shift);
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+ // dot(origin, normal) = −dot(origin, viewDir) = −planeS, computed in closed
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+ // form rather than re-derived from `origin` so the offset carries no extra
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+ // rounding from the point reconstruction above.
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+ const distance = -planeS;
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+ // Legacy cardinal fields. Every plane-aware helper (`signedDepth`,
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+ // `projectPointForPlane`, `SectionCutter`, the depth raster) checks
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+ // `customPlane` FIRST, so these only feed code that predates arbitrary
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+ // planes. They are set to the closest cardinal reading of this plane
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+ // rather than to a lie like `position: 0`.
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+ const axis = dominantAxis(normal);
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+ const position = origin[axis];
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+ return {
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+ plane: {
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+ axis,
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+ position,
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+ flipped: false,
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+ customPlane: { normal, distance, origin, tangent, bitangent },
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+ },
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+ viewDepth: span + pad * 2,
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+ };
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+ }
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+ /** The cardinal axis the plane normal is most aligned with. */
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+ function dominantAxis(normal) {
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+ const ax = Math.abs(normal.x);
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+ const ay = Math.abs(normal.y);
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+ const az = Math.abs(normal.z);
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+ if (ax >= ay && ax >= az)
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+ return 'x';
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+ if (ay >= az)
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+ return 'y';
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+ return 'z';
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+ }
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+ //# sourceMappingURL=view-plane.js.map
@@ -0,0 +1 @@
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@@ -0,0 +1,41 @@
1
+ /**
2
+ * Project world-space 3D segments (the section rim produced by
3
+ * `half-space-clip.ts`) into classified `DrawingLine`s (issue #2042).
4
+ *
5
+ * # Defect class this module guards against
6
+ * **A line producer that invents its own projection or its own depth
7
+ * convention.** Everything else in this pipeline — the section cutter, the
8
+ * edge extractor, the projection bands, and the hidden-line depth raster —
9
+ * derives 2D coordinates from `projectPointForPlane` and view depths from
10
+ * `−signedDepth`. A producer that re-implements either (a hand-rolled dot
11
+ * product, a forgotten sign, a `depth` measured from the wrong side) emits
12
+ * lines that look right on their own but sit in a *different frame* from the
13
+ * depth buffer they are sampled against — so hidden-line removal silently
14
+ * dashes visible edges, or leaves occluded ones solid, with no error
15
+ * anywhere. This module does nothing but call those two shared helpers.
16
+ *
17
+ * The rim of a section cut is, by definition, geometry lying IN the cut
18
+ * plane, so it is emitted as `category: 'cut'` (heavy line weight). It is
19
+ * still handed to the hidden-line stage rather than drawn unconditionally:
20
+ * on an oblique 3D view the far side of a cut object is genuinely behind
21
+ * other geometry and must print dashed.
22
+ */
23
+ import type { DrawingLine, SectionPlaneConfig, Vec3 } from './types.js';
24
+ /** A world-space segment to be drawn, with its source element metadata. */
25
+ export interface WorldLineSeed {
26
+ start: Vec3;
27
+ end: Vec3;
28
+ entityId: number;
29
+ ifcType: string;
30
+ modelIndex: number;
31
+ }
32
+ /**
33
+ * Project `seeds` into drawing lines against `plane`.
34
+ *
35
+ * Segments whose 2D projection collapses to a point (an edge parallel to the
36
+ * view direction) are dropped: they carry no information on the page and
37
+ * would only add zero-length strokes for the line merger and the PDF writer
38
+ * to trip over.
39
+ */
40
+ export declare function projectWorldLineSeeds(seeds: readonly WorldLineSeed[], plane: SectionPlaneConfig): DrawingLine[];
41
+ //# sourceMappingURL=world-line-seeds.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"world-line-seeds.d.ts","sourceRoot":"","sources":["../src/world-line-seeds.ts"],"names":[],"mappings":"AAIA;;;;;;;;;;;;;;;;;;;;;GAqBG;AAEH,OAAO,KAAK,EAAE,WAAW,EAAW,kBAAkB,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAIjF,2EAA2E;AAC3E,MAAM,WAAW,aAAa;IAC5B,KAAK,EAAE,IAAI,CAAC;IACZ,GAAG,EAAE,IAAI,CAAC;IACV,QAAQ,EAAE,MAAM,CAAC;IACjB,OAAO,EAAE,MAAM,CAAC;IAChB,UAAU,EAAE,MAAM,CAAC;CACpB;AAED;;;;;;;GAOG;AACH,wBAAgB,qBAAqB,CACnC,KAAK,EAAE,SAAS,aAAa,EAAE,EAC/B,KAAK,EAAE,kBAAkB,GACxB,WAAW,EAAE,CA8Bf"}
@@ -0,0 +1,43 @@
1
+ /* This Source Code Form is subject to the terms of the Mozilla Public
2
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
3
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
+ import { EPSILON, point2DDistance } from './math.js';
5
+ import { projectPointForPlane, signedDepth } from './projection-bands.js';
6
+ /**
7
+ * Project `seeds` into drawing lines against `plane`.
8
+ *
9
+ * Segments whose 2D projection collapses to a point (an edge parallel to the
10
+ * view direction) are dropped: they carry no information on the page and
11
+ * would only add zero-length strokes for the line merger and the PDF writer
12
+ * to trip over.
13
+ */
14
+ export function projectWorldLineSeeds(seeds, plane) {
15
+ const lines = [];
16
+ for (const seed of seeds) {
17
+ const start = projectPointForPlane(seed.start, plane);
18
+ const end = projectPointForPlane(seed.end, plane);
19
+ if (point2DDistance(start, end) < EPSILON)
20
+ continue;
21
+ // VIEW depth (issue #2639): the negated flip-adjusted signed depth — 0 at
22
+ // the plane, growing into the kept half, smaller means nearer the viewer.
23
+ // Identical quantity to the one `buildDepthRaster` stores per pixel.
24
+ const depth = -signedDepth(seed.start, plane);
25
+ const depthEnd = -signedDepth(seed.end, plane);
26
+ const line = {
27
+ line: { start, end },
28
+ category: 'cut',
29
+ visibility: 'visible',
30
+ entityId: seed.entityId,
31
+ ifcType: seed.ifcType,
32
+ modelIndex: seed.modelIndex,
33
+ depth,
34
+ };
35
+ // "Omitted means constant depth" — only carry `depthEnd` when it differs,
36
+ // matching what every other producer in this package emits.
37
+ if (depthEnd !== depth)
38
+ line.depthEnd = depthEnd;
39
+ lines.push(line);
40
+ }
41
+ return lines;
42
+ }
43
+ //# sourceMappingURL=world-line-seeds.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"world-line-seeds.js","sourceRoot":"","sources":["../src/world-line-seeds.ts"],"names":[],"mappings":"AAAA;;+DAE+D;AA0B/D,OAAO,EAAE,OAAO,EAAE,eAAe,EAAE,MAAM,WAAW,CAAC;AACrD,OAAO,EAAE,oBAAoB,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAW1E;;;;;;;GAOG;AACH,MAAM,UAAU,qBAAqB,CACnC,KAA+B,EAC/B,KAAyB;IAEzB,MAAM,KAAK,GAAkB,EAAE,CAAC;IAEhC,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QACzB,MAAM,KAAK,GAAY,oBAAoB,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC/D,MAAM,GAAG,GAAY,oBAAoB,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAC3D,IAAI,eAAe,CAAC,KAAK,EAAE,GAAG,CAAC,GAAG,OAAO;YAAE,SAAS;QAEpD,0EAA0E;QAC1E,0EAA0E;QAC1E,qEAAqE;QACrE,MAAM,KAAK,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAC9C,MAAM,QAAQ,GAAG,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC;QAE/C,MAAM,IAAI,GAAgB;YACxB,IAAI,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE;YACpB,QAAQ,EAAE,KAAK;YACf,UAAU,EAAE,SAAS;YACrB,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,OAAO,EAAE,IAAI,CAAC,OAAO;YACrB,UAAU,EAAE,IAAI,CAAC,UAAU;YAC3B,KAAK;SACN,CAAC;QACF,0EAA0E;QAC1E,4DAA4D;QAC5D,IAAI,QAAQ,KAAK,KAAK;YAAE,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACjD,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnB,CAAC;IAED,OAAO,KAAK,CAAC;AACf,CAAC"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@ifc-lite/drawing-2d",
3
- "version": "2.0.0",
3
+ "version": "2.1.1",
4
4
  "description": "2D architectural drawing generation from IFC models - section cuts, floor plans, and elevations",
5
5
  "type": "module",
6
6
  "main": "./dist/index.js",
@@ -13,7 +13,7 @@
13
13
  }
14
14
  },
15
15
  "dependencies": {
16
- "@ifc-lite/geometry": "^3.8.3"
16
+ "@ifc-lite/geometry": "^3.8.4"
17
17
  },
18
18
  "devDependencies": {
19
19
  "@webgpu/types": "^0.1.71",