@ifc-lite/create 2.2.1 → 2.5.0

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Files changed (62) hide show
  1. package/dist/ifc-creator-math.d.ts +14 -0
  2. package/dist/ifc-creator-math.d.ts.map +1 -1
  3. package/dist/ifc-creator-math.js +36 -0
  4. package/dist/ifc-creator-math.js.map +1 -1
  5. package/dist/ifc-creator-scheduling.d.ts +27 -0
  6. package/dist/ifc-creator-scheduling.d.ts.map +1 -0
  7. package/dist/ifc-creator-scheduling.js +131 -0
  8. package/dist/ifc-creator-scheduling.js.map +1 -0
  9. package/dist/ifc-creator.d.ts +23 -6
  10. package/dist/ifc-creator.d.ts.map +1 -1
  11. package/dist/ifc-creator.js +39 -59
  12. package/dist/ifc-creator.js.map +1 -1
  13. package/dist/in-store/anchor.d.ts +16 -1
  14. package/dist/in-store/anchor.d.ts.map +1 -1
  15. package/dist/in-store/anchor.js +20 -0
  16. package/dist/in-store/anchor.js.map +1 -1
  17. package/dist/in-store/drawing-markup-geometry.d.ts +46 -0
  18. package/dist/in-store/drawing-markup-geometry.d.ts.map +1 -0
  19. package/dist/in-store/drawing-markup-geometry.js +80 -0
  20. package/dist/in-store/drawing-markup-geometry.js.map +1 -0
  21. package/dist/in-store/drawing-markup-tags.d.ts +29 -0
  22. package/dist/in-store/drawing-markup-tags.d.ts.map +1 -0
  23. package/dist/in-store/drawing-markup-tags.js +31 -0
  24. package/dist/in-store/drawing-markup-tags.js.map +1 -0
  25. package/dist/in-store/drawing-markup.d.ts +184 -0
  26. package/dist/in-store/drawing-markup.d.ts.map +1 -0
  27. package/dist/in-store/drawing-markup.js +196 -0
  28. package/dist/in-store/drawing-markup.js.map +1 -0
  29. package/dist/in-store/extract-walls.d.ts +16 -16
  30. package/dist/in-store/extract-walls.d.ts.map +1 -1
  31. package/dist/in-store/extract-walls.js +31 -289
  32. package/dist/in-store/extract-walls.js.map +1 -1
  33. package/dist/in-store/length-unit-scale.d.ts +34 -0
  34. package/dist/in-store/length-unit-scale.d.ts.map +1 -0
  35. package/dist/in-store/length-unit-scale.js +44 -0
  36. package/dist/in-store/length-unit-scale.js.map +1 -0
  37. package/dist/in-store/placement-frame.d.ts +132 -0
  38. package/dist/in-store/placement-frame.d.ts.map +1 -0
  39. package/dist/in-store/placement-frame.js +266 -0
  40. package/dist/in-store/placement-frame.js.map +1 -0
  41. package/dist/in-store/resolve-anchor.d.ts.map +1 -1
  42. package/dist/in-store/resolve-anchor.js +7 -14
  43. package/dist/in-store/resolve-anchor.js.map +1 -1
  44. package/dist/in-store/resolve-source.d.ts.map +1 -1
  45. package/dist/in-store/resolve-source.js +3 -10
  46. package/dist/in-store/resolve-source.js.map +1 -1
  47. package/dist/in-store/spatial-zone.js +1 -1
  48. package/dist/in-store/storey-plan-frame.d.ts +69 -0
  49. package/dist/in-store/storey-plan-frame.d.ts.map +1 -0
  50. package/dist/in-store/storey-plan-frame.js +157 -0
  51. package/dist/in-store/storey-plan-frame.js.map +1 -0
  52. package/dist/index.d.ts +4 -1
  53. package/dist/index.d.ts.map +1 -1
  54. package/dist/index.js +3 -0
  55. package/dist/index.js.map +1 -1
  56. package/dist/types-scheduling.d.ts +169 -0
  57. package/dist/types-scheduling.d.ts.map +1 -0
  58. package/dist/types-scheduling.js +5 -0
  59. package/dist/types-scheduling.js.map +1 -0
  60. package/dist/types.d.ts +1 -96
  61. package/dist/types.d.ts.map +1 -1
  62. package/package.json +4 -4
@@ -0,0 +1,44 @@
1
+ /* This Source Code Form is subject to the terms of the Mozilla Public
2
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
3
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
+ import { extractLengthUnitScale } from '@ifc-lite/parser';
5
+ /**
6
+ * Single validated read of `extractLengthUnitScale`, shared by every caller
7
+ * in this package that turns the result into a coordinate multiplier.
8
+ *
9
+ * `extractLengthUnitScale` itself never throws and never returns a
10
+ * non-positive or non-finite value for its OWN degenerate inputs — a
11
+ * missing `IFCPROJECT`, an unresolved `UnitsInContext`, a garbled prefix —
12
+ * every one of those routes back to its documented 1.0 fallback (see
13
+ * `unit-extractor.ts`, pinned by `resolve-anchor-zero-scale.test.ts` which
14
+ * mocks the export because the real implementation cannot produce a zero).
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+ * This wrapper is defense in depth against that contract changing, or
16
+ * against a caller-supplied `entityIndex` whose `.get` throws — without it,
17
+ * a caller trusting the return value verbatim would scale every length in
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+ * the model by 0, a negative number, or `NaN` with no warning.
19
+ *
20
+ * Returns `null` when the value cannot be trusted (thrown error, `NaN`,
21
+ * non-finite, zero, or negative) rather than guessing on the caller's
22
+ * behalf. Two call sites in this package used to duplicate this guard with
23
+ * different strictness (`?? 1` here only excluded `null`/`undefined`,
24
+ * `Number.isFinite(raw) && raw > 0` there) — on a store where the lookup
25
+ * degenerated, one side would have refused while the other scaled by 0 or
26
+ * 1. Centralizing the check means they cannot disagree again; each caller
27
+ * still decides for itself what "unreliable" means for its own output —
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+ * `?? 1.0` to keep the existing metres-fallback behaviour, or an early
29
+ * return to refuse the operation outright.
30
+ */
31
+ export function safeLengthUnitScale(source, entityIndex, context, projectId) {
32
+ try {
33
+ const raw = extractLengthUnitScale(source, entityIndex, projectId);
34
+ if (Number.isFinite(raw) && raw > 0)
35
+ return raw;
36
+ console.warn(`${context}: failed to extract length unit scale; extractLengthUnitScale returned ${raw}`);
37
+ return null;
38
+ }
39
+ catch (error) {
40
+ console.warn(`${context}: failed to extract length unit scale`, error);
41
+ return null;
42
+ }
43
+ }
44
+ //# sourceMappingURL=length-unit-scale.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"length-unit-scale.js","sourceRoot":"","sources":["../../src/in-store/length-unit-scale.ts"],"names":[],"mappings":"AAAA;;+DAE+D;AAE/D,OAAO,EAAE,sBAAsB,EAAuC,MAAM,kBAAkB,CAAC;AAE/F;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,UAAU,mBAAmB,CACjC,MAAmC,EACnC,WAAuG,EACvG,OAAe,EACf,SAAkB;IAElB,IAAI,CAAC;QACH,MAAM,GAAG,GAAG,sBAAsB,CAAC,MAAM,EAAE,WAAW,EAAE,SAAS,CAAC,CAAC;QACnE,IAAI,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC;YAAE,OAAO,GAAG,CAAC;QAChD,OAAO,CAAC,IAAI,CACV,GAAG,OAAO,0EAA0E,GAAG,EAAE,CAC1F,CAAC;QACF,OAAO,IAAI,CAAC;IACd,CAAC;IAAC,OAAO,KAAK,EAAE,CAAC;QACf,OAAO,CAAC,IAAI,CAAC,GAAG,OAAO,uCAAuC,EAAE,KAAK,CAAC,CAAC;QACvE,OAAO,IAAI,CAAC;IACd,CAAC;AACH,CAAC"}
@@ -0,0 +1,132 @@
1
+ /**
2
+ * Planar rigid frames read out of an `IfcLocalPlacement` chain, and the algebra
3
+ * for composing, inverting and applying them.
4
+ *
5
+ * Split out of `extract-walls.ts` so the storey frame has ONE implementation.
6
+ * `extract-walls` needs it to express wall axes and existing space footprints
7
+ * storey-locally; `storey-plan-frame.ts` needs the same chain composed all the
8
+ * way to the model's own world frame, so a producer working in that frame can
9
+ * divide the storey out before authoring into a storey-local slot. Two copies
10
+ * of the composition order or of `invertFrame`'s sign convention would put the
11
+ * read side and the write side on coordinates that differ by a rotation, which
12
+ * is exactly the failure the storey-local contract exists to prevent.
13
+ *
14
+ * Every frame here is 2D and in the file's own raw length unit: the Z-up ground
15
+ * plane of the IFC coordinates, unscaled. Callers that speak metres apply the
16
+ * length-unit scale themselves.
17
+ */
18
+ import { EntityExtractor, type IfcDataStore, type IfcAttributeValue } from '@ifc-lite/parser';
19
+ import type { Vec2 } from './auto-space-detect.js';
20
+ /**
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+ * Optional overlay reader. If supplied, overlay walls (entities
22
+ * created via `editor.addEntity('IfcWall', ...)` since the model was
23
+ * parsed) are included alongside the source walls.
24
+ */
25
+ export interface OverlayWallReader {
26
+ /** Iterate every overlay-created entity. */
27
+ getNewEntities(): Iterable<{
28
+ expressId: number;
29
+ type: string;
30
+ attributes: IfcAttributeValue[];
31
+ }>;
32
+ /** Resolve a positional attribute (with mutations applied). */
33
+ getAttribute?(expressId: number, index: number): IfcAttributeValue | undefined;
34
+ }
35
+ export declare const AXIS_EPS = 0.000001;
36
+ export interface PlacementFrame {
37
+ /** Placement origin in storey-local 2D (X, Y). */
38
+ origin: Vec2;
39
+ /** Local X axis (RefDirection) projected onto the ground plane. */
40
+ axisX: Vec2;
41
+ }
42
+ /**
43
+ * Walk IfcLocalPlacement → IfcAxis2Placement3D → CartesianPoint and read the
44
+ * ground-plane origin + RefDirection *of this one placement*, i.e. expressed
45
+ * in its own `PlacementRelTo` parent's frame. Returns null when any link is
46
+ * missing.
47
+ */
48
+ export declare function readOwnPlacementFrame(store: IfcDataStore, extractor: EntityExtractor, overlay: OverlayWallReader | undefined, placementId: number): PlacementFrame | null;
49
+ /**
50
+ * The storey's OWN placement chain: its `ObjectPlacement` and every ancestor
51
+ * reachable from it via `IfcLocalPlacement.PlacementRelTo`, mapped to the
52
+ * number of hops from the storey's own placement (`0` for that placement
53
+ * itself). Composition stops when it reaches one of these, and the hop count
54
+ * says how much of the storey's own chain still separates the stopping point
55
+ * from the storey frame — see `frameInStoreyFrame`.
56
+ *
57
+ * Returns `null` — NOT an empty map — when the storey has no resolvable
58
+ * placement, which `IfcProduct.ObjectPlacement` being OPTIONAL makes a
59
+ * well-formed possibility. An empty map is not "no storey frame", it is
60
+ * "a storey frame the walk can never reach": the walk would find nothing to
61
+ * stop on and compose every hop up to the world root, labelling world
62
+ * coordinates storey-local. `frameInStoreyFrame` treats `null` as "compose
63
+ * nothing" instead — see there.
64
+ */
65
+ export declare function storeyPlacementChain(store: IfcDataStore, extractor: EntityExtractor, overlay: OverlayWallReader | undefined, storeyId: number): Map<number, number> | null;
66
+ /**
67
+ * The storey's frame expressed in the frame of the chain entry `hops` steps
68
+ * above its own placement: compose the storey's first `hops` placements, the
69
+ * innermost one first. `hops === 0` is the storey's own placement, whose frame
70
+ * relative to itself is the identity.
71
+ *
72
+ * Returns `null` when any of those placements has no readable frame — the
73
+ * caller must then leave the element where it is rather than move it by a
74
+ * partial chain.
75
+ */
76
+ export declare function storeyFrameAboveBy(store: IfcDataStore, extractor: EntityExtractor, overlay: OverlayWallReader | undefined, storeyChain: ReadonlyMap<number, number>, hops: number): PlacementFrame | null;
77
+ /**
78
+ * The inverse of a planar rigid frame: `invertFrame(f)` maps a point expressed
79
+ * in `f`'s parent frame back into `f`'s own frame, so
80
+ * `composeFrames(invertFrame(f), g)` re-expresses `g` — a sibling of `f` in
81
+ * that parent frame — relative to `f`.
82
+ *
83
+ * With `axisX = (c, s)` the frame applies `p ↦ R·p + origin`, `R = [[c,−s],
84
+ * [s,c]]`. The inverse applies `p ↦ Rᵀ·(p − origin)`, and `Rᵀ` is the rotation
85
+ * whose `axisX` is `(c, −s)`, which is why only the Y component flips.
86
+ */
87
+ export declare function invertFrame(frame: PlacementFrame): PlacementFrame;
88
+ /**
89
+ * Compose `inner` (expressed in `outer`'s frame) with `outer`, giving the
90
+ * frame of `inner` expressed in whatever frame `outer` is expressed in.
91
+ */
92
+ export declare function composeFrames(outer: PlacementFrame, inner: PlacementFrame): PlacementFrame;
93
+ /**
94
+ * Frame of `placementId` expressed in the STOREY's frame: this placement's
95
+ * own frame composed with every intermediate `IfcLocalPlacement.
96
+ * PlacementRelTo` hop, stopping *before* the storey's own placement.
97
+ *
98
+ * An element's `ObjectPlacement` is not always one hop from its storey. The
99
+ * IFC-standard grouping pattern — an `IfcElementAssembly` for a curtain
100
+ * wall, precast panel run or railing system, all of them in
101
+ * `DEFAULT_DIVIDER_TYPES` — inserts an intermediate `IfcLocalPlacement`
102
+ * between the member and the storey. Reading only the member's own
103
+ * `RelativePlacement` silently drops that hop's translation and rotation, so
104
+ * the member is extracted at the wrong position relative to walls placed
105
+ * directly under the storey: corners that should meet come out disconnected
106
+ * and the enclosed room is never detected.
107
+ *
108
+ * Composition deliberately STOPS at the storey rather than continuing to the
109
+ * root. Storey-local is the frame the write side uses: `generateSpacesFromWalls`
110
+ * hands these segments to `addSpaceToStore`, which authors the new `IfcSpace`
111
+ * with `anchor.storeyPlacementId` as its `PlacementRelTo` (see `space.ts` and
112
+ * `resolve-anchor.ts`). Composing to the root would bake the storey's own
113
+ * offset into the coordinates and the storey placement would then apply it a
114
+ * second time, putting the space a whole site-offset away from its room.
115
+ *
116
+ * A `null` `storeyChain` (storey with no `ObjectPlacement`) means there is no
117
+ * storey frame to compose towards, so no hop is composed at all.
118
+ */
119
+ export declare function frameInStoreyFrame(store: IfcDataStore, extractor: EntityExtractor, overlay: OverlayWallReader | undefined, placementId: number, storeyChain: ReadonlyMap<number, number> | null): PlacementFrame | null;
120
+ /**
121
+ * Apply a placement frame to a storey-local 2D point. The point's X is
122
+ * along the wall's local axis; Y is perpendicular (perpendicular to
123
+ * the wall direction in the ground plane).
124
+ */
125
+ export declare function applyFrame(frame: PlacementFrame, local: Vec2): Vec2;
126
+ export declare function readEntity(store: IfcDataStore, extractor: EntityExtractor, overlay: OverlayWallReader | undefined, expressId: number): {
127
+ type?: string;
128
+ attributes: IfcAttributeValue[];
129
+ } | null;
130
+ export declare function numericAttr(v: IfcAttributeValue | undefined): number | null;
131
+ export declare function readVec3(v: IfcAttributeValue | undefined): [number, number, number] | null;
132
+ //# sourceMappingURL=placement-frame.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,266 @@
1
+ /* This Source Code Form is subject to the terms of the Mozilla Public
2
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
3
+ * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
4
+ export const AXIS_EPS = 1e-6;
5
+ /**
6
+ * Walk IfcLocalPlacement → IfcAxis2Placement3D → CartesianPoint and read the
7
+ * ground-plane origin + RefDirection *of this one placement*, i.e. expressed
8
+ * in its own `PlacementRelTo` parent's frame. Returns null when any link is
9
+ * missing.
10
+ */
11
+ export function readOwnPlacementFrame(store, extractor, overlay, placementId) {
12
+ const placement = readEntity(store, extractor, overlay, placementId);
13
+ if (!placement)
14
+ return null;
15
+ const axisPlacementId = numericAttr(placement.attributes[1]);
16
+ if (axisPlacementId === null)
17
+ return null;
18
+ const axisPlacement = readEntity(store, extractor, overlay, axisPlacementId);
19
+ if (!axisPlacement)
20
+ return null;
21
+ const locationId = numericAttr(axisPlacement.attributes[0]);
22
+ const refDirId = numericAttr(axisPlacement.attributes[2]);
23
+ if (locationId === null)
24
+ return null;
25
+ const locationEnt = readEntity(store, extractor, overlay, locationId);
26
+ if (!locationEnt)
27
+ return null;
28
+ const origin = readVec3(locationEnt.attributes[0]);
29
+ if (!origin)
30
+ return null;
31
+ let axisX = [1, 0];
32
+ if (refDirId !== null) {
33
+ const refDir = readEntity(store, extractor, overlay, refDirId);
34
+ if (refDir) {
35
+ const dir = readVec3(refDir.attributes[0]);
36
+ if (dir) {
37
+ const len = Math.hypot(dir[0], dir[1]);
38
+ if (len > AXIS_EPS)
39
+ axisX = [dir[0] / len, dir[1] / len];
40
+ }
41
+ }
42
+ }
43
+ return { origin: [origin[0], origin[1]], axisX };
44
+ }
45
+ /**
46
+ * The storey's OWN placement chain: its `ObjectPlacement` and every ancestor
47
+ * reachable from it via `IfcLocalPlacement.PlacementRelTo`, mapped to the
48
+ * number of hops from the storey's own placement (`0` for that placement
49
+ * itself). Composition stops when it reaches one of these, and the hop count
50
+ * says how much of the storey's own chain still separates the stopping point
51
+ * from the storey frame — see `frameInStoreyFrame`.
52
+ *
53
+ * Returns `null` — NOT an empty map — when the storey has no resolvable
54
+ * placement, which `IfcProduct.ObjectPlacement` being OPTIONAL makes a
55
+ * well-formed possibility. An empty map is not "no storey frame", it is
56
+ * "a storey frame the walk can never reach": the walk would find nothing to
57
+ * stop on and compose every hop up to the world root, labelling world
58
+ * coordinates storey-local. `frameInStoreyFrame` treats `null` as "compose
59
+ * nothing" instead — see there.
60
+ */
61
+ export function storeyPlacementChain(store, extractor, overlay, storeyId) {
62
+ const chain = new Map();
63
+ const storey = readEntity(store, extractor, overlay, storeyId);
64
+ if (!storey)
65
+ return null;
66
+ let id = numericAttr(storey.attributes[5]); // ObjectPlacement
67
+ if (id === null)
68
+ return null;
69
+ while (id !== null && !chain.has(id)) {
70
+ chain.set(id, chain.size);
71
+ const placement = readEntity(store, extractor, overlay, id);
72
+ if (!placement)
73
+ break;
74
+ id = numericAttr(placement.attributes[0]); // PlacementRelTo
75
+ }
76
+ return chain;
77
+ }
78
+ /**
79
+ * The storey's frame expressed in the frame of the chain entry `hops` steps
80
+ * above its own placement: compose the storey's first `hops` placements, the
81
+ * innermost one first. `hops === 0` is the storey's own placement, whose frame
82
+ * relative to itself is the identity.
83
+ *
84
+ * Returns `null` when any of those placements has no readable frame — the
85
+ * caller must then leave the element where it is rather than move it by a
86
+ * partial chain.
87
+ */
88
+ export function storeyFrameAboveBy(store, extractor, overlay, storeyChain, hops) {
89
+ let frame = { origin: [0, 0], axisX: [1, 0] };
90
+ let composed = 0;
91
+ for (const id of storeyChain.keys()) {
92
+ if (composed >= hops)
93
+ break;
94
+ const own = readOwnPlacementFrame(store, extractor, overlay, id);
95
+ if (!own)
96
+ return null;
97
+ frame = composeFrames(own, frame);
98
+ composed += 1;
99
+ }
100
+ return composed === hops ? frame : null;
101
+ }
102
+ /**
103
+ * The inverse of a planar rigid frame: `invertFrame(f)` maps a point expressed
104
+ * in `f`'s parent frame back into `f`'s own frame, so
105
+ * `composeFrames(invertFrame(f), g)` re-expresses `g` — a sibling of `f` in
106
+ * that parent frame — relative to `f`.
107
+ *
108
+ * With `axisX = (c, s)` the frame applies `p ↦ R·p + origin`, `R = [[c,−s],
109
+ * [s,c]]`. The inverse applies `p ↦ Rᵀ·(p − origin)`, and `Rᵀ` is the rotation
110
+ * whose `axisX` is `(c, −s)`, which is why only the Y component flips.
111
+ */
112
+ export function invertFrame(frame) {
113
+ const c = frame.axisX[0];
114
+ const s = frame.axisX[1];
115
+ const [ox, oy] = frame.origin;
116
+ return { origin: [-(c * ox + s * oy), -(-s * ox + c * oy)], axisX: [c, -s] };
117
+ }
118
+ /**
119
+ * Compose `inner` (expressed in `outer`'s frame) with `outer`, giving the
120
+ * frame of `inner` expressed in whatever frame `outer` is expressed in.
121
+ */
122
+ export function composeFrames(outer, inner) {
123
+ const ax = outer.axisX[0];
124
+ const ay = outer.axisX[1];
125
+ // Perpendicular = rotate axisX 90° CCW around +Z — same convention as
126
+ // `applyFrame`, which this must agree with exactly.
127
+ const px = -ay;
128
+ const py = ax;
129
+ return {
130
+ origin: applyFrame(outer, inner.origin),
131
+ // Directions rotate but do not translate.
132
+ axisX: [ax * inner.axisX[0] + px * inner.axisX[1], ay * inner.axisX[0] + py * inner.axisX[1]],
133
+ };
134
+ }
135
+ /**
136
+ * Frame of `placementId` expressed in the STOREY's frame: this placement's
137
+ * own frame composed with every intermediate `IfcLocalPlacement.
138
+ * PlacementRelTo` hop, stopping *before* the storey's own placement.
139
+ *
140
+ * An element's `ObjectPlacement` is not always one hop from its storey. The
141
+ * IFC-standard grouping pattern — an `IfcElementAssembly` for a curtain
142
+ * wall, precast panel run or railing system, all of them in
143
+ * `DEFAULT_DIVIDER_TYPES` — inserts an intermediate `IfcLocalPlacement`
144
+ * between the member and the storey. Reading only the member's own
145
+ * `RelativePlacement` silently drops that hop's translation and rotation, so
146
+ * the member is extracted at the wrong position relative to walls placed
147
+ * directly under the storey: corners that should meet come out disconnected
148
+ * and the enclosed room is never detected.
149
+ *
150
+ * Composition deliberately STOPS at the storey rather than continuing to the
151
+ * root. Storey-local is the frame the write side uses: `generateSpacesFromWalls`
152
+ * hands these segments to `addSpaceToStore`, which authors the new `IfcSpace`
153
+ * with `anchor.storeyPlacementId` as its `PlacementRelTo` (see `space.ts` and
154
+ * `resolve-anchor.ts`). Composing to the root would bake the storey's own
155
+ * offset into the coordinates and the storey placement would then apply it a
156
+ * second time, putting the space a whole site-offset away from its room.
157
+ *
158
+ * A `null` `storeyChain` (storey with no `ObjectPlacement`) means there is no
159
+ * storey frame to compose towards, so no hop is composed at all.
160
+ */
161
+ export function frameInStoreyFrame(store, extractor, overlay, placementId, storeyChain) {
162
+ let frame = readOwnPlacementFrame(store, extractor, overlay, placementId);
163
+ if (!frame)
164
+ return null;
165
+ // No storey placement at all (`ObjectPlacement` is OPTIONAL): there is no
166
+ // storey frame to compose towards and nothing for the walk to stop on, so
167
+ // walking parents would run to the world root and return world coordinates
168
+ // where every caller expects storey-local ones. Compose nothing — the
169
+ // element's own frame, which is what this returned before the chain walk
170
+ // existed — and leave the element where its own placement puts it rather
171
+ // than silently moving it by the site and building offsets.
172
+ if (!storeyChain)
173
+ return frame;
174
+ // Visited-set termination: exact for cyclic/self-referential
175
+ // `PlacementRelTo` in malformed IFC, and needs no arbitrary depth bound.
176
+ const visited = new Set([placementId]);
177
+ let currentId = placementId;
178
+ for (;;) {
179
+ const placement = readEntity(store, extractor, overlay, currentId);
180
+ const relToId = placement ? numericAttr(placement.attributes[0]) : null;
181
+ // The walk joins the storey's own chain (or runs out of parents at the
182
+ // root, where the storey's chain also ends). `frame` is now expressed in
183
+ // that shared ancestor's frame, and the storey sits `hops` placements
184
+ // below it — `hops === 0` when the ancestor IS the storey's placement,
185
+ // the common shape, where the frame is already storey-local.
186
+ if (relToId === null || storeyChain.has(relToId)) {
187
+ const hops = relToId === null ? storeyChain.size : storeyChain.get(relToId);
188
+ if (hops === 0)
189
+ return frame;
190
+ // #3003: the wall joined the chain ABOVE the storey, so the storey's own
191
+ // hops are in `frame` and every caller reads the result as storey-local.
192
+ // Divide them out — the INVERSE of the storey's frame in the shared
193
+ // ancestor, applied to the wall's frame in that same ancestor. Applying
194
+ // the storey frame itself instead would double the offset rather than
195
+ // remove it, so the two directions land on different coordinates and the
196
+ // #3003 fixture pins which one this is.
197
+ const storeyFrame = storeyFrameAboveBy(store, extractor, overlay, storeyChain, hops);
198
+ return storeyFrame ? composeFrames(invertFrame(storeyFrame), frame) : frame;
199
+ }
200
+ // A cycle in a malformed `PlacementRelTo`: nothing above is trustworthy,
201
+ // so stop with what has been composed so far.
202
+ if (visited.has(relToId))
203
+ return frame;
204
+ const parent = readOwnPlacementFrame(store, extractor, overlay, relToId);
205
+ if (!parent)
206
+ return frame;
207
+ frame = composeFrames(parent, frame);
208
+ visited.add(relToId);
209
+ currentId = relToId;
210
+ }
211
+ }
212
+ /**
213
+ * Apply a placement frame to a storey-local 2D point. The point's X is
214
+ * along the wall's local axis; Y is perpendicular (perpendicular to
215
+ * the wall direction in the ground plane).
216
+ */
217
+ export function applyFrame(frame, local) {
218
+ const ax = frame.axisX[0];
219
+ const ay = frame.axisX[1];
220
+ // Perpendicular = rotate axisX 90° CCW around +Z.
221
+ const px = -ay;
222
+ const py = ax;
223
+ return [
224
+ frame.origin[0] + ax * local[0] + px * local[1],
225
+ frame.origin[1] + ay * local[0] + py * local[1],
226
+ ];
227
+ }
228
+ export function readEntity(store, extractor, overlay, expressId) {
229
+ const ref = store.entityIndex.byId.get(expressId);
230
+ if (ref && ref.byteLength > 0 && ref.byteOffset >= 0) {
231
+ return extractor.extractEntity(ref);
232
+ }
233
+ // Overlay-only entity: fall back to the overlay reader.
234
+ if (overlay) {
235
+ for (const ent of overlay.getNewEntities()) {
236
+ if (ent.expressId === expressId) {
237
+ return { type: ent.type, attributes: ent.attributes };
238
+ }
239
+ }
240
+ }
241
+ return null;
242
+ }
243
+ export function numericAttr(v) {
244
+ if (typeof v === 'number')
245
+ return v;
246
+ if (typeof v === 'string') {
247
+ if (v.startsWith('#')) {
248
+ const n = Number(v.slice(1));
249
+ return Number.isFinite(n) ? n : null;
250
+ }
251
+ const n = Number(v);
252
+ return Number.isFinite(n) ? n : null;
253
+ }
254
+ return null;
255
+ }
256
+ export function readVec3(v) {
257
+ if (!Array.isArray(v) || v.length < 2)
258
+ return null;
259
+ const x = numericAttr(v[0]);
260
+ const y = numericAttr(v[1]);
261
+ const z = v.length >= 3 ? numericAttr(v[2]) : 0;
262
+ if (x === null || y === null || z === null)
263
+ return null;
264
+ return [x, y, z];
265
+ }
266
+ //# sourceMappingURL=placement-frame.js.map
@@ -0,0 +1 @@
1
+ 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@@ -1 +1 @@
1
- {"version":3,"file":"resolve-anchor.d.ts","sourceRoot":"","sources":["../../src/in-store/resolve-anchor.ts"],"names":[],"mappings":"AAIA;;;;;;;GAOG;AAEH,OAAO,EAA8D,KAAK,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACjH,OAAO,KAAK,EAAE,aAAa,EAAuB,MAAM,aAAa,CAAC;AAEtE,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,YAAY,EAAE,eAAe,EAAE,MAAM,GAAG,aAAa,CAqDhG"}
1
+ {"version":3,"file":"resolve-anchor.d.ts","sourceRoot":"","sources":["../../src/in-store/resolve-anchor.ts"],"names":[],"mappings":"AAIA;;;;;;;GAOG;AAEH,OAAO,EAAsC,KAAK,YAAY,EAAE,MAAM,kBAAkB,CAAC;AACzF,OAAO,KAAK,EAAE,aAAa,EAAuB,MAAM,aAAa,CAAC;AAGtE,wBAAgB,oBAAoB,CAAC,KAAK,EAAE,YAAY,EAAE,eAAe,EAAE,MAAM,GAAG,aAAa,CA+ChG"}
@@ -9,7 +9,8 @@
9
9
  * 3D IfcGeometricRepresentationContext), and the target storey's
10
10
  * IfcLocalPlacement.
11
11
  */
12
- import { EntityExtractor, extractLengthUnitScale, getAttributeNames } from '@ifc-lite/parser';
12
+ import { EntityExtractor, getAttributeNames } from '@ifc-lite/parser';
13
+ import { safeLengthUnitScale } from './length-unit-scale.js';
13
14
  export function resolveSpatialAnchor(store, storeyExpressId) {
14
15
  // OwnerHistory is OPTIONAL from IFC4 onward — minimal files (including
15
16
  // ifc-lite's own exports) legitimately omit it. Builders emit `$` then.
@@ -41,19 +42,11 @@ export function resolveSpatialAnchor(store, storeyExpressId) {
41
42
  // exports). Resolve the length-unit scale here so builders can emit
42
43
  // coordinates in the file's native unit — mirrors the read-side
43
44
  // conversion in extract-walls.ts.
44
- let lengthUnitScale = 1.0;
45
- try {
46
- if (store.source.byteLength > 0) {
47
- const s = extractLengthUnitScale(store.source, store.entityIndex);
48
- if (Number.isFinite(s) && s > 0)
49
- lengthUnitScale = s;
50
- }
51
- }
52
- catch (error) {
53
- // Keep the metre fallback, but don't hide the failure — a wrong scale
54
- // emits silently mis-sized geometry.
55
- console.warn('resolveSpatialAnchor: failed to extract length unit scale; defaulting to metres', error);
56
- }
45
+ // Keep the metre fallback on a failed lookup, but don't hide it — a wrong
46
+ // scale emits silently mis-sized geometry. `safeLengthUnitScale` warns.
47
+ const lengthUnitScale = store.source.byteLength > 0
48
+ ? safeLengthUnitScale(store.source, store.entityIndex, 'resolveSpatialAnchor') ?? 1.0
49
+ : 1.0;
57
50
  return { ownerHistoryId, bodyContextId, axisContextId, storeyId: storeyExpressId, storeyPlacementId, schema, lengthUnitScale };
58
51
  }
59
52
  function findOwnerHistoryId(store) {
@@ -1 +1 @@
1
- {"version":3,"file":"resolve-anchor.js","sourceRoot":"","sources":["../../src/in-store/resolve-anchor.ts"],"names":[],"mappings":"AAAA;;+DAE+D;AAE/D;;;;;;;GAOG;AAEH,OAAO,EAAE,eAAe,EAAE,sBAAsB,EAAE,iBAAiB,EAAqB,MAAM,kBAAkB,CAAC;AAGjH,MAAM,UAAU,oBAAoB,CAAC,KAAmB,EAAE,eAAuB;IAC/E,uEAAuE;IACvE,wEAAwE;IACxE,MAAM,cAAc,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAEjD,MAAM,aAAa,GAAG,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC/C,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;QAC3B,MAAM,IAAI,KAAK,CAAC,gGAAgG,CAAC,CAAC;IACpH,CAAC;IAED,MAAM,aAAa,GAAG,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC/C,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;QAC3B,MAAM,IAAI,KAAK,CAAC,gGAAgG,CAAC,CAAC;IACpH,CAAC;IAGD,MAAM,iBAAiB,GAAG,qBAAqB,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;IACxE,IAAI,iBAAiB,KAAK,IAAI,EAAE,CAAC;QAC/B,MAAM,IAAI,KAAK,CAAC,iCAAiC,eAAe,sCAAsC,CAAC,CAAC;IAC1G,CAAC;IAED,MAAM,MAAM,GAAG,CAAC,KAAK,CAAC,aAAa,IAAI,MAAM,CAAwB,CAAC;IAEtE,2EAA2E;IAC3E,+DAA+D;IAC/D,2EAA2E;IAC3E,2EAA2E;IAC3E,2EAA2E;IAC3E,mBAAmB;IACnB,IAAI,MAAM,KAAK,QAAQ,IAAI,cAAc,KAAK,IAAI,EAAE,CAAC;QACnD,MAAM,IAAI,KAAK,CACb,8FAA8F;YAC5F,iFAAiF,CACpF,CAAC;IACJ,CAAC;IAED,wEAAwE;IACxE,oEAAoE;IACpE,gEAAgE;IAChE,kCAAkC;IAClC,IAAI,eAAe,GAAG,GAAG,CAAC;IAC1B,IAAI,CAAC;QACH,IAAI,KAAK,CAAC,MAAM,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;YAChC,MAAM,CAAC,GAAG,sBAAsB,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,WAAW,CAAC,CAAC;YAClE,IAAI,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC;gBAAE,eAAe,GAAG,CAAC,CAAC;QACvD,CAAC;IACH,CAAC;IAAC,OAAO,KAAK,EAAE,CAAC;QACf,sEAAsE;QACtE,qCAAqC;QACrC,OAAO,CAAC,IAAI,CAAC,iFAAiF,EAAE,KAAK,CAAC,CAAC;IACzG,CAAC;IAED,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,aAAa,EAAE,QAAQ,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC;AACjI,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAmB;IAC7C,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;IAC5D,OAAO,GAAG,IAAI,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/C,CAAC;AAED;;;GAGG;AACH,SAAS,iBAAiB,CAAC,KAAmB;IAC5C,IAAI,KAAK,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAC9C,MAAM,SAAS,GAAG,IAAI,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACpD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,sCAAsC,CAAC,IAAI,EAAE,CAAC;IAC1F,KAAK,MAAM,EAAE,IAAI,MAAM,EAAE,CAAC;QACxB,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG;YAAE,SAAS;QACnB,MAAM,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QAC5C,MAAM,UAAU,GAAG,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,OAAO,UAAU,KAAK,QAAQ,IAAI,UAAU,CAAC,WAAW,EAAE,KAAK,MAAM,EAAE,CAAC;YAC1E,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IAED,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,mCAAmC,CAAC,IAAI,EAAE,CAAC;IACvF,KAAK,MAAM,EAAE,IAAI,MAAM,EAAE,CAAC;QACxB,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG;YAAE,SAAS;QACnB,MAAM,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QAC5C,MAAM,SAAS,GAAG,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,OAAO,SAAS,KAAK,QAAQ,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;YACrD,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IAED,OAAO,MAAM,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;AAC3B,CAAC;AAED;;;GAGG;AACH,SAAS,iBAAiB,CAAC,KAAmB;IAC5C,IAAI,KAAK,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAC9C,MAAM,SAAS,GAAG,IAAI,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IAEpD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,sCAAsC,CAAC,IAAI,EAAE,CAAC;IAC1F,KAAK,MAAM,EAAE,IAAI,MAAM,EAAE,CAAC;QACxB,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG;YAAE,SAAS;QACnB,MAAM,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QAC5C,MAAM,UAAU,GAAG,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,OAAO,UAAU,KAAK,QAAQ,IAAI,UAAU,CAAC,WAAW,EAAE,KAAK,MAAM,EAAE,CAAC;YAC1E,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IAED,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,mCAAmC,CAAC,IAAI,EAAE,CAAC;IACvF,KAAK,MAAM,EAAE,IAAI,MAAM,EAAE,CAAC;QACxB,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG;YAAE,SAAS;QACnB,MAAM,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QAC5C,MAAM,SAAS,GAAG,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,OAAO,SAAS,KAAK,QAAQ,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;YACrD,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IACD,OAAO,MAAM,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;AAC3B,CAAC;AAGD;;;;;;;GAOG;AACH,SAAS,qBAAqB,CAAC,KAAmB,EAAE,eAAuB;IACzE,IAAI,KAAK,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAC9C,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;IACxD,IAAI,CAAC,GAAG;QAAE,OAAO,IAAI,CAAC;IACtB,MAAM,SAAS,GAAG,IAAI,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACpD,MAAM,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IAC5C,IAAI,CAAC,MAAM;QAAE,OAAO,IAAI,CAAC;IAEzB,MAAM,SAAS,GAAG,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACjD,MAAM,cAAc,GAAG,SAAS,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAC5D,MAAM,GAAG,GAAG,cAAc,IAAI,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC;IAErD,MAAM,SAAS,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,CAAC;IAC3C,OAAO,OAAO,SAAS,KAAK,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC;AAC1D,CAAC"}
1
+ {"version":3,"file":"resolve-anchor.js","sourceRoot":"","sources":["../../src/in-store/resolve-anchor.ts"],"names":[],"mappings":"AAAA;;+DAE+D;AAE/D;;;;;;;GAOG;AAEH,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAqB,MAAM,kBAAkB,CAAC;AAEzF,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAE7D,MAAM,UAAU,oBAAoB,CAAC,KAAmB,EAAE,eAAuB;IAC/E,uEAAuE;IACvE,wEAAwE;IACxE,MAAM,cAAc,GAAG,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAEjD,MAAM,aAAa,GAAG,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC/C,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;QAC3B,MAAM,IAAI,KAAK,CAAC,gGAAgG,CAAC,CAAC;IACpH,CAAC;IAED,MAAM,aAAa,GAAG,iBAAiB,CAAC,KAAK,CAAC,CAAC;IAC/C,IAAI,aAAa,KAAK,IAAI,EAAE,CAAC;QAC3B,MAAM,IAAI,KAAK,CAAC,gGAAgG,CAAC,CAAC;IACpH,CAAC;IAGD,MAAM,iBAAiB,GAAG,qBAAqB,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;IACxE,IAAI,iBAAiB,KAAK,IAAI,EAAE,CAAC;QAC/B,MAAM,IAAI,KAAK,CAAC,iCAAiC,eAAe,sCAAsC,CAAC,CAAC;IAC1G,CAAC;IAED,MAAM,MAAM,GAAG,CAAC,KAAK,CAAC,aAAa,IAAI,MAAM,CAAwB,CAAC;IAEtE,2EAA2E;IAC3E,+DAA+D;IAC/D,2EAA2E;IAC3E,2EAA2E;IAC3E,2EAA2E;IAC3E,mBAAmB;IACnB,IAAI,MAAM,KAAK,QAAQ,IAAI,cAAc,KAAK,IAAI,EAAE,CAAC;QACnD,MAAM,IAAI,KAAK,CACb,8FAA8F;YAC5F,iFAAiF,CACpF,CAAC;IACJ,CAAC;IAED,wEAAwE;IACxE,oEAAoE;IACpE,gEAAgE;IAChE,kCAAkC;IAClC,0EAA0E;IAC1E,wEAAwE;IACxE,MAAM,eAAe,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,GAAG,CAAC;QACjD,CAAC,CAAC,mBAAmB,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,WAAW,EAAE,sBAAsB,CAAC,IAAI,GAAG;QACrF,CAAC,CAAC,GAAG,CAAC;IAER,OAAO,EAAE,cAAc,EAAE,aAAa,EAAE,aAAa,EAAE,QAAQ,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC;AACjI,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAmB;IAC7C,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;IAC5D,OAAO,GAAG,IAAI,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;AAC/C,CAAC;AAED;;;GAGG;AACH,SAAS,iBAAiB,CAAC,KAAmB;IAC5C,IAAI,KAAK,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAC9C,MAAM,SAAS,GAAG,IAAI,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACpD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,sCAAsC,CAAC,IAAI,EAAE,CAAC;IAC1F,KAAK,MAAM,EAAE,IAAI,MAAM,EAAE,CAAC;QACxB,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG;YAAE,SAAS;QACnB,MAAM,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QAC5C,MAAM,UAAU,GAAG,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,OAAO,UAAU,KAAK,QAAQ,IAAI,UAAU,CAAC,WAAW,EAAE,KAAK,MAAM,EAAE,CAAC;YAC1E,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IAED,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,mCAAmC,CAAC,IAAI,EAAE,CAAC;IACvF,KAAK,MAAM,EAAE,IAAI,MAAM,EAAE,CAAC;QACxB,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG;YAAE,SAAS;QACnB,MAAM,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QAC5C,MAAM,SAAS,GAAG,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,OAAO,SAAS,KAAK,QAAQ,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;YACrD,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IAED,OAAO,MAAM,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;AAC3B,CAAC;AAED;;;GAGG;AACH,SAAS,iBAAiB,CAAC,KAAmB;IAC5C,IAAI,KAAK,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAC9C,MAAM,SAAS,GAAG,IAAI,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IAEpD,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,sCAAsC,CAAC,IAAI,EAAE,CAAC;IAC1F,KAAK,MAAM,EAAE,IAAI,MAAM,EAAE,CAAC;QACxB,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG;YAAE,SAAS;QACnB,MAAM,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QAC5C,MAAM,UAAU,GAAG,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAC3C,IAAI,OAAO,UAAU,KAAK,QAAQ,IAAI,UAAU,CAAC,WAAW,EAAE,KAAK,MAAM,EAAE,CAAC;YAC1E,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IAED,MAAM,MAAM,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,mCAAmC,CAAC,IAAI,EAAE,CAAC;IACvF,KAAK,MAAM,EAAE,IAAI,MAAM,EAAE,CAAC;QACxB,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC3C,IAAI,CAAC,GAAG;YAAE,SAAS;QACnB,MAAM,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;QAC5C,MAAM,SAAS,GAAG,MAAM,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC;QAC1C,IAAI,OAAO,SAAS,KAAK,QAAQ,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;YACrD,OAAO,EAAE,CAAC;QACZ,CAAC;IACH,CAAC;IACD,OAAO,MAAM,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;AAC3B,CAAC;AAGD;;;;;;;GAOG;AACH,SAAS,qBAAqB,CAAC,KAAmB,EAAE,eAAuB;IACzE,IAAI,KAAK,CAAC,MAAM,CAAC,UAAU,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IAC9C,MAAM,GAAG,GAAG,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC;IACxD,IAAI,CAAC,GAAG;QAAE,OAAO,IAAI,CAAC;IACtB,MAAM,SAAS,GAAG,IAAI,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACpD,MAAM,MAAM,GAAG,SAAS,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;IAC5C,IAAI,CAAC,MAAM;QAAE,OAAO,IAAI,CAAC;IAEzB,MAAM,SAAS,GAAG,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACjD,MAAM,cAAc,GAAG,SAAS,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAC5D,MAAM,GAAG,GAAG,cAAc,IAAI,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,CAAC;IAErD,MAAM,SAAS,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC,GAAG,CAAC,CAAC;IAC3C,OAAO,OAAO,SAAS,KAAK,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC;AAC1D,CAAC"}
@@ -1 +1 @@
1
- {"version":3,"file":"resolve-source.d.ts","sourceRoot":"","sources":["../../src/in-store/resolve-source.ts"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AAEH,OAAO,EAA2C,KAAK,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAE9F,OAAO,KAAK,EAAE,gBAAgB,EAA2B,MAAM,gBAAgB,CAAC;AAyChF;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,YAAY,EACnB,eAAe,EAAE,MAAM,GACtB,gBAAgB,CAgHlB"}
1
+ {"version":3,"file":"resolve-source.d.ts","sourceRoot":"","sources":["../../src/in-store/resolve-source.ts"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AAEH,OAAO,EAAmB,KAAK,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEtE,OAAO,KAAK,EAAE,gBAAgB,EAA2B,MAAM,gBAAgB,CAAC;AA0ChF;;;;GAIG;AACH,wBAAgB,sBAAsB,CACpC,KAAK,EAAE,YAAY,EACnB,eAAe,EAAE,MAAM,GACtB,gBAAgB,CA0GlB"}
@@ -11,7 +11,8 @@
11
11
  * Lives in @ifc-lite/create alongside the in-store builders so the
12
12
  * backend layer can call it without needing parser internals.
13
13
  */
14
- import { EntityExtractor, extractLengthUnitScale } from '@ifc-lite/parser';
14
+ import { EntityExtractor } from '@ifc-lite/parser';
15
+ import { safeLengthUnitScale } from './length-unit-scale.js';
15
16
  /**
16
17
  * Rel types whose `RelatedObjects` list is replayed against a
17
18
  * duplicate so the export carries the same psets / qsets / material /
@@ -128,15 +129,7 @@ export function resolveDuplicateSource(store, sourceExpressId) {
128
129
  // Metres per native unit (0.001 for a millimetre file) — lets the
129
130
  // duplicate flow convert its metre offset onto the native-unit
130
131
  // sourceLocation. Falls back to 1 (metres) on extraction failure.
131
- let lengthUnitScale = 1.0;
132
- try {
133
- const s = extractLengthUnitScale(store.source, store.entityIndex);
134
- if (Number.isFinite(s) && s > 0)
135
- lengthUnitScale = s;
136
- }
137
- catch (error) {
138
- console.warn('resolveDuplicateSource: failed to extract length unit scale; defaulting to metres', error);
139
- }
132
+ const lengthUnitScale = safeLengthUnitScale(store.source, store.entityIndex, 'resolveDuplicateSource') ?? 1.0;
140
133
  return {
141
134
  // Canonical PascalCase (e.g. "IfcWall"); falls back to the raw
142
135
  // extractor type when the entity table doesn't recognise the id
@@ -1 +1 @@
1
- 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@@ -6,7 +6,7 @@
6
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  * that is not bounded by physical elements (issue #2508 item 3).
7
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  *
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  * A location zone is a construction section or takt area a user drew against
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- * the rendered scene. `docs/design/zone-emission.md` argues why it must NOT be
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+ * the rendered scene. `docs/architecture/spatial-zone-emission.md` argues why it must NOT be
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  * emitted as an `IfcZone`: that type groups SPACES, its `IsGroupedBy` admits
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  * only `IfcSpace` / `IfcSpatialZone` / nested `IfcZone`, and this repo's own
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  * reader (`extractGroupMembersOnDemand`) describes an `IfcZone`'s members that