@ifc-lite/clash 2.3.1 → 2.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (57) hide show
  1. package/dist/adapters/step.js +1 -0
  2. package/dist/adapters/step.js.map +1 -1
  3. package/dist/analysis.d.ts +6 -6
  4. package/dist/analysis.d.ts.map +1 -1
  5. package/dist/analysis.js +30 -29
  6. package/dist/analysis.js.map +1 -1
  7. package/dist/contact/narrow-phase.js +1 -1
  8. package/dist/engine-ts/broad.d.ts.map +1 -1
  9. package/dist/engine-ts/broad.js +11 -10
  10. package/dist/engine-ts/broad.js.map +1 -1
  11. package/dist/engine-ts/depth.d.ts +83 -11
  12. package/dist/engine-ts/depth.d.ts.map +1 -1
  13. package/dist/engine-ts/depth.js +134 -67
  14. package/dist/engine-ts/depth.js.map +1 -1
  15. package/dist/engine-ts/kernel.d.ts +2 -0
  16. package/dist/engine-ts/kernel.d.ts.map +1 -1
  17. package/dist/engine-ts/narrow.d.ts +8 -0
  18. package/dist/engine-ts/narrow.d.ts.map +1 -1
  19. package/dist/engine-ts/narrow.js +24 -15
  20. package/dist/engine-ts/narrow.js.map +1 -1
  21. package/dist/engine-ts/obb-detect.d.ts +3 -0
  22. package/dist/engine-ts/obb-detect.d.ts.map +1 -0
  23. package/dist/engine-ts/obb-detect.js +298 -0
  24. package/dist/engine-ts/obb-detect.js.map +1 -0
  25. package/dist/engine-ts/obb.d.ts +14 -23
  26. package/dist/engine-ts/obb.d.ts.map +1 -1
  27. package/dist/engine-ts/obb.js +35 -140
  28. package/dist/engine-ts/obb.js.map +1 -1
  29. package/dist/engine-ts/orchestrator.d.ts.map +1 -1
  30. package/dist/engine-ts/orchestrator.js +59 -15
  31. package/dist/engine-ts/orchestrator.js.map +1 -1
  32. package/dist/engine-ts/tri-mesh.d.ts +10 -7
  33. package/dist/engine-ts/tri-mesh.d.ts.map +1 -1
  34. package/dist/engine-ts/tri-mesh.js +34 -28
  35. package/dist/engine-ts/tri-mesh.js.map +1 -1
  36. package/dist/engine-ts/ts-kernel.d.ts.map +1 -1
  37. package/dist/engine-ts/ts-kernel.js +1 -0
  38. package/dist/engine-ts/ts-kernel.js.map +1 -1
  39. package/dist/engine-wasm/wasm-kernel.d.ts.map +1 -1
  40. package/dist/engine-wasm/wasm-kernel.js +10 -1
  41. package/dist/engine-wasm/wasm-kernel.js.map +1 -1
  42. package/dist/math/aabb.d.ts +9 -0
  43. package/dist/math/aabb.d.ts.map +1 -1
  44. package/dist/math/aabb.js +13 -0
  45. package/dist/math/aabb.js.map +1 -1
  46. package/dist/math/generated/plato.g.d.ts +11 -2
  47. package/dist/math/generated/plato.g.d.ts.map +1 -1
  48. package/dist/math/generated/plato.g.js +347 -190
  49. package/dist/math/generated/plato.g.js.map +1 -1
  50. package/dist/math/triangle-intersect.d.ts +12 -6
  51. package/dist/math/triangle-intersect.d.ts.map +1 -1
  52. package/dist/math/triangle-intersect.js +12 -6
  53. package/dist/math/triangle-intersect.js.map +1 -1
  54. package/dist/types.d.ts +15 -0
  55. package/dist/types.d.ts.map +1 -1
  56. package/dist/types.js.map +1 -1
  57. package/package.json +10 -10
@@ -61,6 +61,7 @@ function syntheticKey(modelId, expressId) {
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  */
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  function storeHasAnyGlobalId(store) {
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  const { entities } = store;
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+ // @raw-entity-enumeration-ok fallback source-metadata probe asks whether the parsed file carries any GlobalId, not for live clash membership
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  for (let i = 0; i < entities.count; i += 1) {
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  if (entities.getGlobalId(entities.expressId[i]))
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  return true;
@@ -1 +1 @@
1
- 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1
+ 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@@ -31,9 +31,9 @@ export declare const SEVERITY_RANK: Record<ClashSeverity, number>;
31
31
  export declare function penetrationDepth(c: Clash): number;
32
32
  /** Default band (m) under which a `hard` clash is really a face/edge *contact*
33
33
  * rather than a genuine interpenetration — see {@link isTouching}. Also the
34
- * floor for {@link touchingEpsilonFor}'s scale-relative default: near the
35
- * origin this constant IS the default (bit-for-bit), it only grows once the
36
- * pair's own coordinate magnitude pushes the f32 noise floor past it. */
34
+ * floor for {@link touchingEpsilonFor}'s default: the band only grows past
35
+ * it when the clash's own depth floor (or, for a clash without one, its
36
+ * coordinate magnitude) exceeds it. */
37
37
  export declare const TOUCHING_EPSILON = 0.0001;
38
38
  /**
39
39
  * Whether a clash is effectively a zero-distance *contact* rather than a real
@@ -42,9 +42,9 @@ export declare const TOUCHING_EPSILON = 0.0001;
42
42
  * slab, a column sitting on a footing) reported with a ~0 m depth, which users
43
43
  * reasonably distrust when they appear in the clash list.
44
44
  *
45
- * `eps` defaults to {@link touchingEpsilonFor}, scaled to this clash's own
46
- * coordinate magnitude (see that function) so the touching band stays valid
47
- * far from the origin. An explicit `eps` overrides the default entirely.
45
+ * `eps` defaults to {@link touchingEpsilonFor}: the clash's own depth floor
46
+ * when the engine recorded one, else the older coordinate-magnitude band (see
47
+ * that function). An explicit `eps` overrides the default entirely.
48
48
  */
49
49
  export declare function isTouching(c: Clash, eps?: number): boolean;
50
50
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"analysis.d.ts","sourceRoot":"","sources":["../src/analysis.ts"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AAEH,OAAO,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,SAAS,EAAE,iBAAiB,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAEhH;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,SAAS,KAAK,EAAE,GAAG,YAAY,CAWxE;AAED,uEAAuE;AACvE,eAAO,MAAM,aAAa,EAAE,MAAM,CAAC,aAAa,EAAE,MAAM,CAKvD,CAAC;AAEF;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,CAAC,EAAE,KAAK,GAAG,MAAM,CAEjD;AAED;;;;0EAI0E;AAC1E,eAAO,MAAM,gBAAgB,SAAO,CAAC;AA4CrC;;;;;;;;;;GAUG;AACH,wBAAgB,UAAU,CAAC,CAAC,EAAE,KAAK,EAAE,GAAG,GAAE,MAA8B,GAAG,OAAO,CAEjF;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,iBAAiB,GAAG,OAAO,CAEnE;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,MAAM,mBAAmB,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,GAAG,SAAS,CAAC;AAE/E;;;;;;GAMG;AACH,wBAAgB,sBAAsB,CACpC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,GAAG,GAAG,GAAG,CAAC,GAAG,SAAS,EAC5C,QAAQ,EAAE,iBAAiB,GAC1B,MAAM,CAUR;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,cAAc,CAAC,GAAG,mBAAmB,CAOnG;AAED,MAAM,MAAM,WAAW,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,CAAC;AAM5D;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,OAAO,EAAE,SAAS,KAAK,EAAE,EAAE,EAAE,EAAE,WAAW,GAAG,KAAK,EAAE,CAmB/E"}
1
+ {"version":3,"file":"analysis.d.ts","sourceRoot":"","sources":["../src/analysis.ts"],"names":[],"mappings":"AAIA;;;;;;;;;GASG;AAEH,OAAO,KAAK,EAAE,KAAK,EAAE,WAAW,EAAE,SAAS,EAAE,iBAAiB,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,YAAY,CAAC;AAEhH;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,OAAO,EAAE,SAAS,KAAK,EAAE,GAAG,YAAY,CAWxE;AAED,uEAAuE;AACvE,eAAO,MAAM,aAAa,EAAE,MAAM,CAAC,aAAa,EAAE,MAAM,CAKvD,CAAC;AAEF;;;;;;;GAOG;AACH,wBAAgB,gBAAgB,CAAC,CAAC,EAAE,KAAK,GAAG,MAAM,CAEjD;AAED;;;;wCAIwC;AACxC,eAAO,MAAM,gBAAgB,SAAO,CAAC;AA4CrC;;;;;;;;;;GAUG;AACH,wBAAgB,UAAU,CAAC,CAAC,EAAE,KAAK,EAAE,GAAG,GAAE,MAA8B,GAAG,OAAO,CAEjF;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,QAAQ,EAAE,iBAAiB,GAAG,OAAO,CAEnE;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,MAAM,mBAAmB,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,GAAG,SAAS,CAAC;AAE/E;;;;;;GAMG;AACH,wBAAgB,sBAAsB,CACpC,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,GAAG,GAAG,GAAG,CAAC,GAAG,SAAS,EAC5C,QAAQ,EAAE,iBAAiB,GAC1B,MAAM,CAUR;AAED,wBAAgB,oBAAoB,CAAC,MAAM,EAAE,IAAI,CAAC,WAAW,EAAE,cAAc,CAAC,GAAG,mBAAmB,CAOnG;AAED,MAAM,MAAM,WAAW,GAAG,UAAU,GAAG,OAAO,GAAG,UAAU,CAAC;AAM5D;;;;;;GAMG;AACH,wBAAgB,WAAW,CAAC,OAAO,EAAE,SAAS,KAAK,EAAE,EAAE,EAAE,EAAE,WAAW,GAAG,KAAK,EAAE,CAmB/E"}
package/dist/analysis.js CHANGED
@@ -41,41 +41,42 @@ export function penetrationDepth(c) {
41
41
  }
42
42
  /** Default band (m) under which a `hard` clash is really a face/edge *contact*
43
43
  * rather than a genuine interpenetration — see {@link isTouching}. Also the
44
- * floor for {@link touchingEpsilonFor}'s scale-relative default: near the
45
- * origin this constant IS the default (bit-for-bit), it only grows once the
46
- * pair's own coordinate magnitude pushes the f32 noise floor past it. */
44
+ * floor for {@link touchingEpsilonFor}'s default: the band only grows past
45
+ * it when the clash's own depth floor (or, for a clash without one, its
46
+ * coordinate magnitude) exceeds it. */
47
47
  export const TOUCHING_EPSILON = 1e-4;
48
48
  /**
49
- * f32-ULP scale factor for a "worst-case" single-precision coordinate: for a
50
- * value with magnitude in `[2, 4)` the true float32 ULP is `2^-22`, and for
51
- * larger magnitudes the ULP only grows. Same term (and reasoning) as
52
- * `precisionFloor` in `engine-ts/narrow.ts` and `narrowPhase`'s `planeEps` in
53
- * `contact/narrow-phase.ts` — kept local because this is a different job
54
- * (the *reported* touching band, not the narrow-phase's own depth floor) on
55
- * a `Clash`, which doesn't carry the element bounds those two derive from.
49
+ * f32-ULP scale factor (2^-22), for the legacy band only: see
50
+ * {@link touchingEpsilonFor}'s fallback.
56
51
  */
57
52
  const F32_ULP_SCALE = 1 / 4_194_304; // 2^-22
58
53
  /**
59
- * The touching band for one specific clash, scaled to that clash's own
60
- * coordinate magnitude rather than a fixed constant.
54
+ * The touching band for one specific clash.
61
55
  *
62
- * Geometry is ingested from f32 buffers, so a fixed `TOUCHING_EPSILON` is
63
- * only valid near the origin: the f32 ULP exceeds `1e-4` above roughly 1 km
64
- * from the origin (a `Clash`'s own coordinate magnitude — see below — decides
65
- * exactly where). Past that distance, a genuinely flush pair (a wall meeting
66
- * a slab) can pick up more than `1e-4` of pure rounding noise in its measured
67
- * penetration depth, and the fixed band then misses it, letting it reappear
68
- * as a hard clash in a list the user asked to de-noise.
56
+ * A clash from the engine carries {@link Clash.depthFloor}: the f32 noise
57
+ * floor of its own depth along the direction that depth was measured, the
58
+ * very floor the engine classified it against (`depthFloor` /
59
+ * `estimateFloor`, one definition in the clash-math source). The band is
60
+ * that floor, floored at {@link TOUCHING_EPSILON}, so whether a reported
61
+ * clash counts as touching is decided by the same rule as its `hard` verdict
62
+ * and does not move when the model is translated orthogonally to the depth
63
+ * (#5639). A `hard` clash's depth always exceeds its own floor, so for engine
64
+ * results this is the fixed {@link TOUCHING_EPSILON} band in practice; the
65
+ * floor is kept in the comparison so the band can never be narrower than
66
+ * what the engine itself cannot resolve.
69
67
  *
70
- * `Clash` carries no element bounds (that lives on `ClashElement`, not on the
71
- * detection result), but it does carry `bounds` — the contact/overlap region
72
- * itself, in the same world coordinates as the elements — so that is the
73
- * scale source: the max absolute coordinate over the clash's own contact
74
- * box. Floored at {@link TOUCHING_EPSILON} (not the raw single-unit f32
75
- * floor `precisionFloor` uses) so a clash near the origin gets exactly the
76
- * old fixed band, unchanged.
68
+ * FALLBACK, deliberately unchanged: a clash without `depthFloor` (recorded
69
+ * before the field existed, rehydrated from BCF/JSON without it, or built by
70
+ * hand) keeps the old band — the max absolute coordinate of its `bounds`
71
+ * over all three axes times 2^-22, floored at {@link TOUCHING_EPSILON}. That
72
+ * band is origin-dependent (a model 10 km out in X gives a Z-direction
73
+ * contact ~2.4 mm of slack), which is exactly why engine results no longer
74
+ * use it; it stays for those results only because nothing better can be
75
+ * derived from a bare `Clash`.
77
76
  */
78
77
  function touchingEpsilonFor(c) {
78
+ if (c.depthFloor !== undefined)
79
+ return Math.max(TOUCHING_EPSILON, c.depthFloor);
79
80
  let extent = 0;
80
81
  for (const v of [c.bounds.min, c.bounds.max]) {
81
82
  for (const coord of v) {
@@ -93,9 +94,9 @@ function touchingEpsilonFor(c) {
93
94
  * slab, a column sitting on a footing) reported with a ~0 m depth, which users
94
95
  * reasonably distrust when they appear in the clash list.
95
96
  *
96
- * `eps` defaults to {@link touchingEpsilonFor}, scaled to this clash's own
97
- * coordinate magnitude (see that function) so the touching band stays valid
98
- * far from the origin. An explicit `eps` overrides the default entirely.
97
+ * `eps` defaults to {@link touchingEpsilonFor}: the clash's own depth floor
98
+ * when the engine recorded one, else the older coordinate-magnitude band (see
99
+ * that function). An explicit `eps` overrides the default entirely.
99
100
  */
100
101
  export function isTouching(c, eps = touchingEpsilonFor(c)) {
101
102
  return c.status === 'touch' || (c.status === 'hard' && penetrationDepth(c) <= eps);
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"analysis.js","sourceRoot":"","sources":["../src/analysis.ts"],"names":[],"mappings":"AAAA;;+DAE+D;AAe/D;;;;;;;GAOG;AACH,MAAM,UAAU,gBAAgB,CAAC,OAAyB;IACxD,MAAM,MAAM,GAA2B,EAAE,CAAC;IAC1C,MAAM,UAAU,GAA2B,EAAE,CAAC;IAC9C,MAAM,UAAU,GAAkC,EAAE,QAAQ,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;IAC/F,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE,CAAC;QACxB,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3C,MAAM,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACpD,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;QAC/C,UAAU,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IACD,OAAO,EAAE,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;AACnE,CAAC;AAED,uEAAuE;AACvE,MAAM,CAAC,MAAM,aAAa,GAAkC;IAC1D,QAAQ,EAAE,CAAC;IACX,KAAK,EAAE,CAAC;IACR,KAAK,EAAE,CAAC;IACR,IAAI,EAAE,CAAC;CACR,CAAC;AAEF;;;;;;;GAOG;AACH,MAAM,UAAU,gBAAgB,CAAC,CAAQ;IACvC,OAAO,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;AAC1C,CAAC;AAED;;;;wCAIwC;AACxC,MAAM,CAAC,MAAM,gBAAgB,GAAG,IAAI,CAAC;AAErC;;;GAGG;AACH,MAAM,aAAa,GAAG,CAAC,GAAG,SAAS,CAAC,CAAC,QAAQ;AAE7C;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,SAAS,kBAAkB,CAAC,CAAQ;IAClC,IAAI,CAAC,CAAC,UAAU,KAAK,SAAS;QAAE,OAAO,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,CAAC,CAAC,UAAU,CAAC,CAAC;IAChF,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,KAAK,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC;QAC7C,KAAK,MAAM,KAAK,IAAI,CAAC,EAAE,CAAC;YACtB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YAC1B,IAAI,CAAC,GAAG,MAAM;gBAAE,MAAM,GAAG,CAAC,CAAC;QAC7B,CAAC;IACH,CAAC;IACD,OAAO,IAAI,CAAC,GAAG,CAAC,gBAAgB,EAAE,MAAM,GAAG,aAAa,CAAC,CAAC;AAC5D,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,UAAU,UAAU,CAAC,CAAQ,EAAE,MAAc,kBAAkB,CAAC,CAAC,CAAC;IACtE,OAAO,CAAC,CAAC,MAAM,KAAK,OAAO,IAAI,CAAC,CAAC,CAAC,MAAM,KAAK,MAAM,IAAI,gBAAgB,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AACrF,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,cAAc,CAAC,QAA2B;IACxD,OAAO,QAAQ,CAAC,QAAQ,KAAK,CAAC,IAAI,QAAQ,CAAC,QAAQ,KAAK,CAAC,CAAC;AAC5D,CAAC;AAuBD;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CACpC,IAA4C,EAC5C,QAA2B;IAE3B,IAAI,CAAC,IAAI;QAAE,OAAO,QAAQ,CAAC,IAAI,CAAC;IAChC,MAAM,KAAK,GAAa,EAAE,CAAC;IAC3B,IAAI,QAAQ,CAAC,QAAQ,KAAK,CAAC,EAAE,CAAC;QAC5B,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,gBAAgB,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;IAC1F,CAAC;IACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,CAAC,EAAE,CAAC;QAC5B,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,sBAAsB,CAAC,CAAC,CAAC,gBAAgB,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC;IAC1F,CAAC;IACD,OAAO,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,YAAY,qBAAqB,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,oBAAoB,CAAC,MAAyC;IAC5E,MAAM,QAAQ,GAAG,MAAM,CAAC,YAAY,CAAC;IACrC,IAAI,CAAC,QAAQ,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,SAAS,CAAC;IACzD,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,CAAC,cAAc,CAAC,CAAC,MAAM,CAAC;IAC1D,IAAI,UAAU,KAAK,CAAC;QAAE,OAAO,OAAO,CAAC;IACrC,IAAI,UAAU,KAAK,QAAQ,CAAC,MAAM;QAAE,OAAO,UAAU,CAAC;IACtD,OAAO,SAAS,CAAC;AACnB,CAAC;AAID,SAAS,KAAK,CAAC,CAAQ,EAAE,CAAQ;IAC/B,OAAO,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAChD,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,WAAW,CAAC,OAAyB,EAAE,EAAe;IACpE,MAAM,GAAG,GAAG,OAAO,CAAC,KAAK,EAAE,CAAC;IAC5B,QAAQ,EAAE,EAAE,CAAC;QACX,KAAK,UAAU;YACb,GAAG,CAAC,IAAI,CACN,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CACP,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC,GAAG,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC;gBACrD,gBAAgB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,CAAC;gBACzC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CACd,CAAC;YACF,MAAM;QACR,KAAK,OAAO;YACV,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAC7E,MAAM;QACR,KAAK,UAAU;YACb,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YAC3D,MAAM;IACV,CAAC;IACD,OAAO,GAAG,CAAC;AACb,CAAC"}
@@ -9,7 +9,7 @@ import { triangleAt, triangleCount } from "./triangle.js";
9
9
  * value with magnitude in `[2, 4)` the true float32 ULP is `2^-22`, and for
10
10
  * larger magnitudes the ULP only grows. Same `2^-22` term (and reasoning) as
11
11
  * `near_band_from_extent` in `rust/geometry/src/kernel/near_band.rs` and
12
- * `precisionFloor` in `engine-ts/narrow.ts` — kept local rather than shared
12
+ * the clash-math `depthFloor` (`math/aabb.ts`) — kept local rather than shared
13
13
  * because plane-distance tolerance and penetration-depth tolerance are
14
14
  * different jobs, even though both derive from the same f32 ingestion floor.
15
15
  */
@@ -1 +1 @@
1
- {"version":3,"file":"broad.d.ts","sourceRoot":"","sources":["../../src/engine-ts/broad.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAGhD;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EAAE,EACtB,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,EAC7B,MAAM,EAAE,MAAM,GACb,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAsCzB"}
1
+ {"version":3,"file":"broad.d.ts","sourceRoot":"","sources":["../../src/engine-ts/broad.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EAAE,YAAY,EAAE,MAAM,aAAa,CAAC;AAGhD;;;;;;;GAOG;AACH,wBAAgB,cAAc,CAC5B,MAAM,EAAE,YAAY,EAAE,EACtB,MAAM,EAAE,YAAY,EAAE,GAAG,IAAI,EAC7B,MAAM,EAAE,MAAM,GACb,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CA6CzB"}
@@ -18,7 +18,17 @@ export function candidatePairs(groupA, groupB, margin) {
18
18
  const bvh = BVH.build(items);
19
19
  const pairs = [];
20
20
  if (groupB) {
21
- const seen = new Set();
21
+ // No entity-identity dedup here. Deduping candidate PAIRS by
22
+ // (a.model, a.key, b.model, b.key) before the narrow phase ran used to
23
+ // collapse every sub-prim of a split entity onto whichever one the BVH
24
+ // reached first — so a broad-phase false positive submesh could claim
25
+ // the (A, B) slot and hide a sibling submesh that genuinely clashes
26
+ // (#5194). Every candidate the broad phase finds is now tested; entity
27
+ // identity is deduped once, downstream, AFTER the narrow phase has
28
+ // decided each submesh's verdict, keeping the more severe one — see
29
+ // `mostSevere` in `orchestrator.ts`, which already deduped by the same
30
+ // (model, key) identity via `clashId` for an unrelated reason and is the
31
+ // single place both kernels' records converge.
22
32
  for (let j = 0; j < groupB.length; j += 1) {
23
33
  const b = groupB[j];
24
34
  const hits = bvh.queryAABB(inflate(b.bounds, margin));
@@ -26,10 +36,6 @@ export function candidatePairs(groupA, groupB, margin) {
26
36
  const a = groupA[i];
27
37
  if (isSameEntity(a, b))
28
38
  continue;
29
- const dedup = orderKey(a.model, a.key, b.model, b.key);
30
- if (seen.has(dedup))
31
- continue;
32
- seen.add(dedup);
33
39
  pairs.push([i, j]);
34
40
  }
35
41
  }
@@ -71,9 +77,4 @@ function isSameEntity(a, b) {
71
77
  return false;
72
78
  return a.key === b.key || a.ref === b.ref;
73
79
  }
74
- function orderKey(modelA, keyA, modelB, keyB) {
75
- const a = `${modelA} ${keyA}`;
76
- const b = `${modelB} ${keyB}`;
77
- return a < b ? `${a} ${b}` : `${b} ${a}`;
78
- }
79
80
  //# sourceMappingURL=broad.js.map
@@ -1 +1 @@
1
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@@ -29,19 +29,79 @@ import type { NarrowResult } from './narrow.js';
29
29
  export interface BoxPenetration {
30
30
  /** Exact box-box minimum-translation depth (Gottschalk 15-axis SAT). */
31
31
  mtd: number;
32
+ /** The unit axis `mtd` was measured along (its precision floor's
33
+ * direction, #5405). */
34
+ axis: Vec3;
32
35
  /** The MTD is inflated by the piercing member's own extent; report the
33
36
  * AABB estimate instead (see `isThroughPenetration`). */
34
37
  through: boolean;
35
38
  }
36
39
  export declare function boxPenetration(small: TriMesh, large: TriMesh): BoxPenetration | null;
40
+ /**
41
+ * Distance from `p` to `mesh`'s surface, and whether `p` is CLEAR of that
42
+ * surface: farther from it than the pair's depth floor along the direction
43
+ * from the nearest surface point to `p` (#5751).
44
+ *
45
+ * A ray-parity (`containsPoint`) verdict is trustworthy only for a clear
46
+ * point. For a point on the surface — which is exactly where a probe lands
47
+ * for a flush pair — parity is a coin flip decided by f32 rounding, and any
48
+ * rigid translation re-rolls it. The threshold is the classification floor
49
+ * itself (`depthFloor`, #5591): a point within it of a surface is within f32
50
+ * noise of being on it, so it is evidence of contact, not of volume. One rule
51
+ * for every probe that asks "is this point clearly inside". Bit-identical to
52
+ * the Rust `surface_clearance`.
53
+ */
54
+ export declare function surfaceClearance(mesh: TriMesh, p: Vec3, a: AABB, b: AABB): [number, boolean];
55
+ /** `p` is inside `mesh`'s solid AND clear of its surface (see
56
+ * {@link surfaceClearance}). Parity first: it is the cheaper query. */
57
+ export declare function clearlyInside(mesh: TriMesh, p: Vec3, a: AABB, b: AABB): boolean;
58
+ /**
59
+ * Whether `inner` — AABB-contained in `outer`, with no triangle pair crossing
60
+ * beyond f32 noise — is buried in `outer`'s solid (#5473).
61
+ *
62
+ * With no crossing, each connected shell of `inner` lies entirely on one side
63
+ * of `outer`'s surface up to touching it, so one probe point per shell decides
64
+ * by ray parity — provided the probe is not itself on `outer`'s surface, where
65
+ * parity is a coin flip decided by f32 rounding. The old probe, `inner`'s
66
+ * first vertex, is exactly that point for a flush pair (an element resting
67
+ * against the inside of another's AABB touches it AT its vertices), so a rigid
68
+ * translation re-rolled the verdict.
69
+ *
70
+ * Candidates are `inner`'s vertex centroid (when that lies inside `inner`) and
71
+ * every vertex; a candidate is CLEAR of `outer`'s surface by
72
+ * {@link surfaceClearance} (the pair's depth floor along its own direction,
73
+ * the same rule as the AABB-penetration probe, #5751).
74
+ * 1. Any clear candidate inside `outer` means its shell is buried: `true`.
75
+ * Every candidate is checked, because `inner` may be several disconnected
76
+ * shells and only one of them need be buried (review of #5564); an outside
77
+ * shell must not end the search.
78
+ * 2. Otherwise any clear candidate is outside, and no shell is clearly
79
+ * buried: `false`.
80
+ * 3. With no clear candidate at all — every vertex on `outer`'s surface — the
81
+ * one farthest from it decides. That is what separates an element exactly
82
+ * filling a notch (its centroid is outside) from a duplicate of part of
83
+ * `outer` (its centroid is inside).
84
+ *
85
+ * `a` / `b` are the pair's element AABBs (in either order: the floor is
86
+ * symmetric). Visit order and strict comparisons keep the pick bit-identical
87
+ * to the Rust `contained_solid_is_buried`.
88
+ */
89
+ export declare function containedSolidIsBuried(inner: TriMesh, outer: TriMesh, a: AABB, b: AABB): boolean;
90
+ /** A crossing vertex's penetration into the other solid, with the unit
91
+ * direction it was measured along (from the other's surface to the vertex),
92
+ * which is what its precision floor is projected onto (#5405). */
93
+ export interface VertexPenetration {
94
+ depth: number;
95
+ axis: Vec3;
96
+ }
37
97
  /**
38
98
  * Deepest penetration of `mesh`'s crossing-triangle VERTICES into `other`:
39
- * the maximum distance-to-surface of `other` over the vertices of the
40
- * triangles flagged in `crossFlags` (the pairs the narrow phase saw
41
- * genuinely crossing `other`) that lie inside `other`. Each vertex is
42
- * visited once (deduped by vertex index, in index order — bit-identical to
43
- * the Rust `crossing_vertex_penetration`). Returns 0 when no flagged vertex
44
- * is inside.
99
+ * the vertex of the triangles flagged in `crossFlags` (the pairs the narrow
100
+ * phase saw genuinely crossing `other`) that lies inside `other` farthest
101
+ * from its surface. Each vertex is visited once (deduped by vertex index, in
102
+ * index order, strict `>` — bit-identical to the Rust
103
+ * `crossing_vertex_penetration`). `null` when no flagged vertex is strictly
104
+ * inside.
45
105
  *
46
106
  * This is NOT a depth metric and must never be reported as one — it is the
47
107
  * sampling probe PR #2536 was held over (`maxPenetrationInto`): its value is
@@ -56,7 +116,7 @@ export declare function boxPenetration(small: TriMesh, large: TriMesh): BoxPenet
56
116
  * underestimating can only keep a pair BELOW the floor, and the floor is
57
117
  * the very thing being tested.
58
118
  */
59
- export declare function crossingVertexPenetration(mesh: TriMesh, other: TriMesh, crossFlags: Uint8Array): number;
119
+ export declare function crossingVertexPenetration(mesh: TriMesh, other: TriMesh, crossFlags: Uint8Array): VertexPenetration | null;
60
120
  /**
61
121
  * Turns the candidate penetration depths into the final `(status,
62
122
  * distanceKind, distance)` triple. This is the ONLY place in the narrow
@@ -77,10 +137,22 @@ export declare function crossingVertexPenetration(mesh: TriMesh, other: TriMesh,
77
137
  * - the box MTD, when both elements are certified boxes (`box`);
78
138
  * - the crossing-vertex penetration, for a CONTAINED pair with a crossing
79
139
  * vertex inside the other solid (`meshEvidence`) — evidence for this gate
80
- * only, never a reported depth (see `crossingVertexPenetration`).
140
+ * only, never a reported depth (see `crossingVertexPenetration`), and
141
+ * only where the reported depth would be the ESTIMATE (#5717).
142
+ *
143
+ * Each candidate is tested against the floor OF ITS OWN DIRECTION — the
144
+ * pair's per-axis f32 noise projected onto the direction that candidate was
145
+ * measured along (`depthFloor`, `estimateFloor`; #5405). A single floor from
146
+ * the max coordinate over all axes handed a Z-direction depth the noise of
147
+ * an X coordinate 10 km out: a genuine 2 mm overlap read as `touch` there and
148
+ * `hard` at the origin, and near the origin the X extent pinned the threshold
149
+ * for contacts that have no X component at all.
81
150
  *
82
- * The pair is `hard` only when the SMALLEST available candidate clears the
83
- * floor. That is what makes the floor unreachable by depth-source selection:
151
+ * The pair is `hard` only when every candidate that BEARS ON THE REPORTED
152
+ * NUMBER clears its floor — all three when the report is the estimate, and
153
+ * the estimate and the MTD when the box path certified a depth, since a
154
+ * sampling probe may not overrule an exact one (#5717).
155
+ * That is what makes the floor unreachable by depth-source selection:
84
156
  * a sub-floor box MTD cannot be promoted by the through-penetration guard
85
157
  * swapping in a larger AABB estimate; a sub-floor crossing-vertex
86
158
  * penetration on a contained pair (surfaces authored flush — the eight
@@ -95,5 +167,5 @@ export declare function crossingVertexPenetration(mesh: TriMesh, other: TriMesh,
95
167
  * distance clears the floor by construction, whichever quantity it came
96
168
  * from.
97
169
  */
98
- export declare function depthClashResult(box: BoxPenetration | null, estimate: number, meshEvidence: number | null, elA: ClashElement, elB: ClashElement, rule: ClashRule, point: Vec3, bounds: AABB): NarrowResult | null;
170
+ export declare function depthClashResult(box: BoxPenetration | null, estimate: number, meshEvidence: VertexPenetration | null, elA: ClashElement, elB: ClashElement, rule: ClashRule, point: Vec3, bounds: AABB): NarrowResult | null;
99
171
  //# sourceMappingURL=depth.d.ts.map
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