@idosgames/module-sdk 0.8.2 → 0.9.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.cts +10 -2
- package/dist/index.d.ts +10 -2
- package/package.json +1 -1
package/dist/index.d.cts
CHANGED
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@@ -742,8 +742,16 @@ interface EngineScene {
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/** Permanent teardown — dispose GPU resources, remove listeners. */
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destroy(): void;
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}
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-
/**
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-
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/**
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* Named region of the host layout a panel renders into.
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*
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* `header` / `footer` are the app's FRAME — a strip across the top / bottom of the screen that the
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* whole app sits between: the scene's canvas, every other slot and `--idos-safe-*` are laid out in
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* the space left over, so a game needs to know nothing about it. The base uses them to keep the
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* lobby's balances and tabs around a game ("the game inside the lobby"). A frame panel that renders
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* nothing takes no room.
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*/
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type PanelSlot = "hud" | "sidebar" | "overlay" | "modal" | "header" | "footer";
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interface UiPanel {
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/** Unique within the module. */
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id: string;
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package/dist/index.d.ts
CHANGED
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@@ -742,8 +742,16 @@ interface EngineScene {
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/** Permanent teardown — dispose GPU resources, remove listeners. */
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destroy(): void;
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}
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-
/**
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-
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/**
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* Named region of the host layout a panel renders into.
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747
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+
*
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748
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+
* `header` / `footer` are the app's FRAME — a strip across the top / bottom of the screen that the
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749
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+
* whole app sits between: the scene's canvas, every other slot and `--idos-safe-*` are laid out in
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750
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+
* the space left over, so a game needs to know nothing about it. The base uses them to keep the
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751
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+
* lobby's balances and tabs around a game ("the game inside the lobby"). A frame panel that renders
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752
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+
* nothing takes no room.
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753
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+
*/
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754
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+
type PanelSlot = "hud" | "sidebar" | "overlay" | "modal" | "header" | "footer";
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interface UiPanel {
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/** Unique within the module. */
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id: string;
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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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{
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"name": "@idosgames/module-sdk",
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-
"version": "0.
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"version": "0.9.0",
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"description": "The composable-module contract for the iDosGames host shell: Module / ModuleContext types plus tiny authoring helpers. Framework-neutral at runtime — a module can be a game (Three/Phaser), a plain app, or an AI app.",
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"type": "module",
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"license": "MIT",
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