@idosgames/mcp 0.1.45 → 0.1.47
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +1597 -1542
- package/package.json +1 -1
- package/registry/host.json +3 -3
- package/registry/index.json +193 -136
- package/registry/modules/ai-media-app.json +77 -0
- package/registry/modules/ai.json +3 -3
- package/registry/modules/board-game.json +4 -4
- package/registry/modules/boosts.json +3 -3
- package/registry/modules/character.json +3 -3
- package/registry/modules/chat.json +3 -3
- package/registry/modules/collections.json +3 -3
- package/registry/modules/coop-events.json +3 -3
- package/registry/modules/craft.json +3 -3
- package/registry/modules/deals.json +3 -3
- package/registry/modules/events.json +6 -6
- package/registry/modules/friends.json +3 -3
- package/registry/modules/hero-run.json +14 -233
- package/registry/modules/idle-rpg.json +4 -4
- package/registry/modules/inventory.json +3 -3
- package/registry/modules/invite.json +3 -3
- package/registry/modules/kit-game.json +177 -0
- package/registry/modules/leaderboard.json +3 -3
- package/registry/modules/lootboxes.json +3 -3
- package/registry/modules/mailbox.json +3 -3
- package/registry/modules/marketplace.json +3 -3
- package/registry/modules/multiplayer.json +3 -3
- package/registry/modules/premium.json +3 -3
- package/registry/modules/profile.json +3 -3
- package/registry/modules/pvp.json +3 -3
- package/registry/modules/quests.json +3 -3
- package/registry/modules/rewards.json +3 -3
- package/registry/modules/season.json +6 -6
- package/registry/modules/store.json +3 -3
- package/registry/modules/tutorials.json +6 -6
- package/registry/modules/video-studio.json +4 -4
- package/registry/modules/voxelcraft.json +4 -4
- package/registry/modules/workshop.json +3 -3
- package/registry/skills/ai-generation-system.json +1 -1
- package/registry/skills/currency-system.json +1 -1
- package/registry/skills/idosgames-compose-modules.json +1 -1
- package/registry/skills/idosgames-getting-started.json +2 -2
- package/registry/skills/idosgames-module-contract.json +2 -2
- package/registry/video.json +1 -1
- package/registry/modules/mini-game.json +0 -69
package/registry/index.json
CHANGED
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{
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"generatedFromCommit": "
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"generatedFromCommit": "a2bb75b01b40a3c3d5740e67ff234afae5024d93",
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"runtimePackages": {
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"@idosgames/core": "0.26.
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"@idosgames/wallet": "0.6.
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"@idosgames/module-sdk": "0.13.
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"@idosgames/react": "0.7.
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"@idosgames/app-shell": "0.16.
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"@idosgames/characters": "0.1.
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"@idosgames/timeline": "0.1.0"
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"@idosgames/core": "0.26.2",
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"@idosgames/wallet": "0.6.10",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"@idosgames/app-shell": "0.16.7",
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"@idosgames/characters": "0.1.3",
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"@idosgames/timeline": "0.1.0",
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"@idosgames/game-kit": "0.1.1"
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"host": {
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"id": "base",
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"version": "0.1.4",
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"dependencies": {
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"@idosgames/core": "0.26.
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"@idosgames/module-sdk": "0.13.
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"@idosgames/react": "0.7.
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"react": "19.2.7"
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"version": "0.1.3",
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"dependencies": {
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"@idosgames/core": "0.26.
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"@idosgames/module-sdk": "0.13.
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"@idosgames/react": "0.7.
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"dependencies": {
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"@idosgames/core": "0.26.
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"@idosgames/react": "0.7.
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"version": "0.1.1",
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"@idosgames/core": "0.26.
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"@idosgames/react": "0.7.
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"version": "0.1.4",
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"@idosgames/core": "0.26.
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"version": "0.1.1",
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"@idosgames/core": "0.26.
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"version": "0.1.5",
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"@idosgames/core": "0.26.
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"version": "0.1.3",
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"@idosgames/core": "0.26.
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"version": "0.1.3",
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"@idosgames/core": "0.26.
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"version": "0.1.3",
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"version": "0.1.2",
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"version": "0.1.3",
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"version": "0.1.3",
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"summary": "Limited-time events for any game: event tabs with a timer, a token bar, a milestone track, claim all and a VIP second prize.",
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"description": "A ready events screen (Unity Core/Window LimitedTimeEvent) for ANY game, built on the @idosgames/react/ui kit and client.timedEvent. Every active event the server resolves (scheduled, cyclic or chained) is a tab: its name and timer, the token bar toward the next prize and the milestone track in threshold order. A milestone pays its reward and, when the reward has premium tiers, a VIP second prize; a pass bought later tops up the milestones already claimed. 'Claim all' takes everything waiting in one call. How the tokens are earned (the event's token sources with their daily caps) is a popup; 'Get VIP' opens the VIP system (ctx.features.open('premium', { premiumID })) and shows only when it is installed and has a pass. Registers the 'events' feature; its badge counts milestones and VIP top-ups waiting. Tokens come from the game: a round of play is a CustomAction the game grants with client.timedEvent.grantTokens (
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"description": "A ready events screen (Unity Core/Window LimitedTimeEvent) for ANY game, built on the @idosgames/react/ui kit and client.timedEvent. Every active event the server resolves (scheduled, cyclic or chained) is a tab: its name and timer, the token bar toward the next prize and the milestone track in threshold order. A milestone pays its reward and, when the reward has premium tiers, a VIP second prize; a pass bought later tops up the milestones already claimed. 'Claim all' takes everything waiting in one call. How the tokens are earned (the event's token sources with their daily caps) is a popup; 'Get VIP' opens the VIP system (ctx.features.open('premium', { premiumID })) and shows only when it is installed and has a pass. Registers the 'events' feature; its badge counts milestones and VIP top-ups waiting. Tokens come from the game: a round of play is a CustomAction the game grants with client.timedEvent.grantTokens (kit-game does it at the end of each round, for every active event that lists the action play_round). Ships title-seed.json: a weekly 'Star festival' with five milestones and a VIP prize on each.",
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"provides": [
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"summary": "Seasons for any game: the active season with its timer, a status bar, a tier ladder with a reward each, claim all and a VIP second prize.",
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"description": "A ready season screen (Unity Core/Window MilestoneRewards) for ANY game, built on the @idosgames/react/ui kit and client.season. Every season chain of the title is a tab showing its active season: name and timer, the player's tier, the status bar toward the next tier and the tier ladder. Each tier pays its reward once ('Claim all' takes every reached tier in one call); a tier with premium tiers pays a VIP second prize when the pass is active at the moment of the claim. 'Get VIP' opens the VIP system (ctx.features.open('premium', { premiumID })) and shows only when it is installed and has a pass. The server decides the tier — including status tokens that arrive as rewards of other systems. Registers the 'season' feature; its badge counts tier rewards waiting and it reloads when status tokens are granted. Status comes from the game: a chain open to clients takes client.season.grantStatusTokens (
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"description": "A ready season screen (Unity Core/Window MilestoneRewards) for ANY game, built on the @idosgames/react/ui kit and client.season. Every season chain of the title is a tab showing its active season: name and timer, the player's tier, the status bar toward the next tier and the tier ladder. Each tier pays its reward once ('Claim all' takes every reached tier in one call); a tier with premium tiers pays a VIP second prize when the pass is active at the moment of the claim. 'Get VIP' opens the VIP system (ctx.features.open('premium', { premiumID })) and shows only when it is installed and has a pass. The server decides the tier — including status tokens that arrive as rewards of other systems. Registers the 'season' feature; its badge counts tier rewards waiting and it reloads when status tokens are granted. Status comes from the game: a chain open to clients takes client.season.grantStatusTokens (kit-game grants status at the end of each round). Ships title-seed.json: two alternating 28-day seasons with five tiers and a VIP prize on each.",
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"provides": [
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"type": "feature",
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"engine": "dom",
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"summary": "Onboarding for any game: hint bubbles next to marked elements, step by step, skip, a completion reward and a replay list.",
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"description": "A ready onboarding overlay (Unity Runtime/UI/Tutorial, TutorialAnchorRegistry) for ANY game, built on the @idosgames/react/ui kit and client.tutorial. It shows the current step of the running flow as a hint bubble next to the element marked data-tutorial-anchor=\"{AnchorID}\" — any element of any module (lobby tabs are tab:{featureID}, the profile button lobby:profile, a game's Play button play:{modeID}
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"description": "A ready onboarding overlay (Unity Runtime/UI/Tutorial, TutorialAnchorRegistry) for ANY game, built on the @idosgames/react/ui kit and client.tutorial. It shows the current step of the running flow as a hint bubble next to the element marked data-tutorial-anchor=\"{AnchorID}\" — any element of any module (lobby tabs are tab:{featureID}, the profile button lobby:profile, a game's Play button play:{modeID}) — with the rest of the screen dimmed. It follows the element as the layout changes, steps aside while a popup is open, offers 'Next' only on steps the player closes (a SystemEvent step waits for the real game action), 'Skip' when the flow allows it, and the reward when the flow ends; every shown step is reported for the funnel. Flows start by themselves when the title says so. The 'Tutorials' feature lists the flows and replays the ones the title lets the player restart. Ships title-seed.json: a five-step welcome tour of the lobby with a gem reward.",
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"summary": "The game constructor's runtime: plays the title's GameSpec (a whole game as data) on Phaser; without one, a demo lane runner.",
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"description": "One prebuilt runtime for every 2D game of the platform's constructor. The title's config section GameSpec describes the game as data: genre presets as modes, their parameters (difficulty, lanes, lives…), the palette, texts in every language, resources and how modes produce and spend them, rules (trigger → condition → effect) and reward multipliers. The module validates the spec against the platform's blocks and presets from @idosgames/game-kit (numbers out of range are clamped, unknown fields kept), runs the core mode in a deterministic world and draws it through the Phaser adapter. Genres so far: an endless lane runner (swipe, arrows or a tap on a side to change lanes; coins, obstacles, growing speed). A title without a GameSpec plays the built-in demo spec. Edit the game by editing the spec, not the code; a new genre is a new preset over the kit's blocks.",
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"a game from a GameSpec: no code per game",
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"endless lane runner (swipe / arrows / tap a side)",
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"palette, texts and parameters from the spec",
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"deterministic runs from the spec's seed",
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"round flow: tap to start, result screen, play again",
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"reward window after a round: claim, x3 for a rewarded ad (in the app), x5 for VIP (server-side multiplier)",
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"score submitted to the leaderboard (a board that takes a game score)",
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"rounds counted by quests, events (CustomAction play_round) and the season"
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"author": {
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"url": "https://idosgames.com"
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"@idosgames/characters": "0.1.3",
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"@idosgames/core": "0.26.2",
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"@idosgames/game-kit": "0.1.1",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"phaser": "4.2.1",
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"react": "19.2.7"
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},
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"fileCount": 31,
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"contentHash": "fba64c4563247b03567e105a4b16e42d611100a6dfbd1c57494d5bb496aa5040"
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{
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"id": "video-studio",
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/characters": "0.1.
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"@idosgames/core": "0.26.
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"@idosgames/module-sdk": "0.13.
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"@idosgames/react": "0.7.
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"@idosgames/characters": "0.1.3",
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"@idosgames/timeline": "0.1.0",
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"react": "19.2.7",
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"three": "0.185.1"
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"fileCount": 40,
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"contentHash": "f21269891c1f334358e49c1926f8fd343a3f32dae1ef373b15d7b4c193cf4b9b"
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},
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{
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"id": "ai-media-app",
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"name": "AI generator",
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"type": "template",
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"engine": "dom",
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"genre": "ai-media",
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"baseSystems": false,
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"summary": "An AI generator app: players repeat trends and templates of the platform AI studio with their own photos (video, pictures, voice, music, 3D), paying the author's price; a few free generations a day at the author's cost.",
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"description": "A whole app on the full screen in the look of idosgames.com (plain React and CSS: dark zinc, the site's blue, Onest; no engine, no game look), the 'AI generator' base. No lobby and no systems of the base (\"baseSystems\": false): no inventory, quests, friends or mail; after sign-in the app opens straight on its cards. Everything the app does is the title's AI section, not code: every AI feature with a PlatformTemplateId is a card of a platform template or trend (name, the sample, photo slots, choices), a plain feature of a kind is 'describe it yourself'. A new title gets up to six ready trends with a default Aspis price. A kind (video, picture, voice, music, 3D) shows only when it has features; several kinds get chips on top. As few buttons as possible: one grid of big cards (trends first), a tap opens the card with its photo slot and ONE button with the price (free while the feature's FreePerDay lasts, the author pays; then Aspis confirmed on idosgames.com or in-game currency, charged only when the result is ready); the result plays right away with Download and Again; 'My works' is one icon in the header. The template's prompt and the model never reach the player: the engine runs the template (GenerateFromTemplate). Edit the app by editing the AI features (the dashboard's AI generator page or LiveOps → AI), not the code.",
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"provides": [
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"an AI generator app from the title's AI features (no code per app)",
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"the look of idosgames.com, no lobby and no systems of the base",
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"ready trends in a new title: repeat a trending video with your own photo",
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"templates of the platform AI studio as cards: video, picture, voice, music, 3D",
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"'describe it yourself' for a kind with a plain AI feature",
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"photo slots with downscaling on the device",
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"one button with the price: in-game currency or Aspis, free generations per day at the author's cost",
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"result with download and again, the player's works"
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],
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"tags": [
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"ai",
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"generation",
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"trends",
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"templates",
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"video",
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"photo",
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"app",
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"ugc"
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],
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"author": {
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.0",
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"dependencies": {
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"@idosgames/core": "0.26.2",
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"@idosgames/module-sdk": "0.13.4",
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"@idosgames/react": "0.7.2",
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"react": "19.2.7"
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},
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"contentHash": "cbe4819d76f43427c02c27358065e1afba58996ec755b416559940fe6ee47093"
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}
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],
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"skills": [
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},
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{
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"name": "idosgames-getting-started",
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"description": "Start a new game or app on the iDosGames composable-module architecture: scaffold the base (sign-in + the lobby on the host shell) and plug in modules — the systems (shop, heroes, leaderboards…) and the games (board-game, idle-rpg, voxelcraft,
|
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+
"description": "Start a new game or app on the iDosGames composable-module architecture: scaffold the base (sign-in + the lobby on the host shell) and plug in modules — the systems (shop, heroes, leaderboards…) and the games (board-game, idle-rpg, voxelcraft, kit-game, …). Use this whenever a developer wants to CREATE an iDosGames project from scratch, add an iDosGames game module to a project, or asks how @idosgames/app-shell, @idosgames/module-sdk, the host shell, mountHost, or src/modules.ts fit together. Pairs with idosgames-module-contract (writing a module) and idosgames-compose-modules (merging several) and idosgames-project-structure (where code goes as the project grows). If pulling modules over MCP, use the @idosgames/mcp tools get_host_scaffold / get_module / get_manifest."
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},
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{
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"name": "idosgames-module-contract",
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"description": "Write or modify an iDosGames feature module against the module contract in @idosgames/module-sdk: the Module manifest, ModuleContext, EngineScene (Three/Phaser/vanilla), UiPanel (React), route registration, and the shared controller-box bridge between an imperative scene and React panels. Use this whenever a developer authors a NEW module, edits an existing one (board-game, idle-rpg, voxelcraft,
|
|
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+
"description": "Write or modify an iDosGames feature module against the module contract in @idosgames/module-sdk: the Module manifest, ModuleContext, EngineScene (Three/Phaser/vanilla), UiPanel (React), route registration, and the shared controller-box bridge between an imperative scene and React panels. Use this whenever a developer authors a NEW module, edits an existing one (board-game, idle-rpg, voxelcraft, kit-game, store, character, workshop…), or asks about defineModule, registerScene/registerPanel/registerRoute, ctx.effect / ctx.every (background work: badges, polling), ctx.features (register / open / setBadge / setAvailable), ctx.modes, activate/suspend, SceneMountContext, sharedUi / ctx.sharedUi.shouldDraw, ctx.events / defineTopic, ctx.content / ContentTypeHandler (letting the Workshop publish and open the game's content), ctx.multiplayer / registerGame (playing online through the lobby's rooms system), ctx.lobby / setHero (a game's showcase on the lobby's home — its character on a pedestal + \"Play\"), ctx.characterArt (the game's own hero drawn on the Heroes screen and other modules' screens), ctx.navigate, the --idos-safe-* layout variables, or the {camelCase(id)}Module export convention."
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},
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{
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"name": "idosgames-project-structure",
|