@idosgames/mcp 0.1.43 → 0.1.45

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Files changed (40) hide show
  1. package/dist/cli.js +1 -1
  2. package/package.json +1 -1
  3. package/registry/host.json +1 -1
  4. package/registry/index.json +144 -144
  5. package/registry/modules/ai.json +5 -5
  6. package/registry/modules/board-game.json +15 -15
  7. package/registry/modules/boosts.json +5 -5
  8. package/registry/modules/character.json +11 -11
  9. package/registry/modules/chat.json +3 -3
  10. package/registry/modules/collections.json +5 -5
  11. package/registry/modules/coop-events.json +6 -6
  12. package/registry/modules/craft.json +5 -5
  13. package/registry/modules/deals.json +6 -6
  14. package/registry/modules/events.json +7 -7
  15. package/registry/modules/friends.json +3 -3
  16. package/registry/modules/hero-run.json +21 -17
  17. package/registry/modules/idle-rpg.json +20 -16
  18. package/registry/modules/inventory.json +3 -3
  19. package/registry/modules/invite.json +3 -3
  20. package/registry/modules/leaderboard.json +7 -7
  21. package/registry/modules/lootboxes.json +7 -7
  22. package/registry/modules/mailbox.json +7 -7
  23. package/registry/modules/marketplace.json +3 -3
  24. package/registry/modules/mini-game.json +7 -7
  25. package/registry/modules/multiplayer.json +3 -3
  26. package/registry/modules/premium.json +5 -5
  27. package/registry/modules/profile.json +3 -3
  28. package/registry/modules/pvp.json +3 -3
  29. package/registry/modules/quests.json +3 -3
  30. package/registry/modules/rewards.json +5 -5
  31. package/registry/modules/season.json +3 -3
  32. package/registry/modules/store.json +9 -9
  33. package/registry/modules/tutorials.json +7 -7
  34. package/registry/modules/video-studio.json +9 -9
  35. package/registry/modules/voxelcraft.json +37 -29
  36. package/registry/modules/workshop.json +6 -6
  37. package/registry/skills/ai-generation-system.json +2 -2
  38. package/registry/skills/idosgames-ui-kit.json +1 -1
  39. package/registry/skills/rewarded-ads.json +1 -1
  40. package/registry/skills/store-system.json +1 -1
@@ -30,16 +30,16 @@
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  "version": "0.1.3"
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  },
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  "dependencies": {
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- "@idosgames/core": "0.24.3",
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- "@idosgames/module-sdk": "0.13.1",
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- "@idosgames/react": "0.6.2",
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+ "@idosgames/core": "0.26.0",
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+ "@idosgames/module-sdk": "0.13.3",
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+ "@idosgames/react": "0.7.0",
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  "react": "19.2.7"
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  },
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- "contentHash": "8a8b10cdef84bd966f04352c7956d3e6d60f31d7412cec50b4e31aa09c23b33e",
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+ "contentHash": "94fa2be0fc5eff91bef20eb4ee063955c64d6df105066bafe384f5ec0be924a7",
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  "files": [
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  {
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  "path": "AiScreen.tsx",
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- "content": "import { useEffect, useRef, useState, type ReactNode } from \"react\";\nimport type { AIGenerationView, IDosGamesClient } from \"@idosgames/core\";\nimport type { FeatureScreenProps } from \"@idosgames/module-sdk\";\nimport { useIDosGamesClient, useUserState } from \"@idosgames/react\";\nimport {\n Columns,\n Button,\n canAfford,\n Card,\n Center,\n configSection,\n EmptyState,\n errorText,\n Icon,\n outlined,\n panel,\n ResourceList,\n Spinner,\n Tabs,\n TextArea,\n useCatalog,\n useStagger,\n useToast,\n v,\n} from \"@idosgames/react/ui\";\nimport {\n featureRows,\n resultKind,\n type AISection,\n type FeatureRow,\n type Modality,\n} from \"./model\";\nimport { t } from \"./i18n\";\n\n// AI studio (engine AI): the AI features the publisher opened to players — text, pictures, speech,\n// music, video, 3D. The player writes what they want, pays the feature's price (or nothing), and the\n// result comes back from a job the server runs (polled with waitForGeneration). A feature tagged\n// \"hidden\" is for the game's own code (NPC lines and the like) and does not show here.\n\ntype Tab = \"create\" | \"history\";\n\nexport function AiScreen(_: FeatureScreenProps): ReactNode {\n const client = useIDosGamesClient();\n const catalog = useCatalog();\n const [tab, setTab] = useState<Tab>(\"create\");\n const [picked, setPicked] = useState<string | null>(null);\n const features = featureRows(configSection<AISection>(client, \"AI\"));\n if (features.length === 0)\n return <EmptyState glyph=\"bulb\" text={t(\"noFeatures\")} />;\n const current = features.find((f) => f.key === picked) ?? features[0]!;\n return (\n <div style={{ display: \"grid\", gap: 12 }}>\n <Tabs\n tabs={[\n { id: \"create\", label: t(\"create\") },\n { id: \"history\", label: t(\"history\") },\n ]}\n value={tab}\n onChange={setTab}\n />\n {tab === \"create\" ? (\n <>\n {features.length > 1 ? (\n <div style={{ display: \"flex\", gap: 6, flexWrap: \"wrap\" }}>\n {features.map((f) => (\n <Button\n key={f.key}\n size=\"sm\"\n tone={f.key === current.key ? \"gold\" : \"grey\"}\n onClick={() => setPicked(f.key)}\n >\n {catalog.localize(f.key)} · {t(`m_${f.modality}`)}\n </Button>\n ))}\n </div>\n ) : null}\n <Create key={current.key} feature={current} />\n </>\n ) : (\n <History />\n )}\n </div>\n );\n}\n\n/** Starts a job for a feature by its modality and waits for the result. */\nfunction run(\n client: IDosGamesClient,\n feature: FeatureRow,\n prompt: string,\n optionID: string | undefined,\n): Promise<\n { ok: true; data: AIGenerationView } | { ok: false; error: string }\n> {\n const options = {\n selectedOptionID: optionID,\n relatedEntityID: crypto.randomUUID(),\n };\n const byModality: Record<\n Modality,\n () => ReturnType<IDosGamesClient[\"ai\"][\"generateText\"]>\n > = {\n Text: () =>\n client.ai.generateText(feature.key, { Prompt: prompt }, options),\n Image: () =>\n client.ai.generateImage(feature.key, { Prompt: prompt }, options),\n Audio: () =>\n client.ai.generateAudio(feature.key, { Text: prompt }, options),\n Music: () =>\n client.ai.generateMusic(feature.key, { Prompt: prompt }, options),\n Video: () =>\n client.ai.generateVideo(feature.key, { Prompt: prompt }, options),\n ThreeD: () =>\n client.ai.generateThreeD(feature.key, { Prompt: prompt }, options),\n };\n return byModality[feature.modality]().then((started) =>\n started.ok\n ? client.ai.waitForGeneration(started.data, { timeoutMs: 10 * 60_000 })\n : started,\n );\n}\n\nfunction Create({ feature }: { feature: FeatureRow }): ReactNode {\n const client = useIDosGamesClient();\n const state = useUserState();\n const toast = useToast();\n const [prompt, setPrompt] = useState(\"\");\n const [busy, setBusy] = useState(false);\n const [result, setResult] = useState<AIGenerationView | null>(null);\n const alive = useRef(true);\n useEffect(\n () => () => {\n alive.current = false;\n },\n [],\n );\n const balances = state?.InventoryV2?.VirtualCurrencies as\n Record<string, { Amount?: number }> | undefined;\n const option =\n feature.options.find((o) => canAfford(o.price, balances)) ??\n feature.options[0];\n const affordable = !option || canAfford(option.price, balances);\n\n const go = async () => {\n setBusy(true);\n setResult(null);\n const res = await run(client, feature, prompt.trim(), option?.id);\n if (!alive.current) return;\n setBusy(false);\n if (!res.ok) return toast(errorText(res.error), \"error\");\n if (res.data.Status !== \"completed\")\n return toast(res.data.Error?.Message || t(\"failed\"), \"error\");\n setResult(res.data);\n };\n\n return (\n <div style={{ display: \"grid\", gap: 10 }}>\n <TextArea\n value={prompt}\n maxLength={feature.maxChars > 0 ? feature.maxChars : undefined}\n placeholder={\n feature.modality === \"Audio\" ? t(\"sayWhat\") : t(\"describe\")\n }\n onChange={(e) => setPrompt(e.target.value)}\n rows={4}\n style={{ padding: 12, width: \"100%\" }}\n />\n <Button\n tone=\"gold\"\n size=\"lg\"\n attract={!!prompt.trim() && affordable}\n disabled={!prompt.trim() || !affordable}\n busy={busy}\n onClick={() => void go()}\n data-tutorial-anchor={`ai:${feature.key}`}\n >\n {busy ? t(\"working\") : t(\"generate\")}{\" \"}\n {option ? <ResourceList lines={option.price} size={18} /> : null}\n </Button>\n {busy ? (\n <Center>\n <Spinner />\n </Center>\n ) : null}\n {result ? <Result generation={result} /> : null}\n </div>\n );\n}\n\nfunction Result({ generation }: { generation: AIGenerationView }): ReactNode {\n return (\n <div style={{ ...panel, padding: 12, display: \"grid\", gap: 10 }}>\n {generation.OutputText ? (\n <div style={{ color: v.text, fontSize: 15, whiteSpace: \"pre-wrap\" }}>\n {generation.OutputText}\n </div>\n ) : null}\n {(generation.Assets ?? []).map((a, i) => {\n const kind = resultKind(a.ContentType);\n const url = a.Url ?? \"\";\n return kind === \"image\" ? (\n <img\n key={i}\n src={url}\n alt=\"\"\n style={{ width: \"100%\", borderRadius: 12 }}\n />\n ) : kind === \"audio\" ? (\n <audio key={i} src={url} controls style={{ width: \"100%\" }} />\n ) : kind === \"video\" ? (\n <video\n key={i}\n src={url}\n controls\n style={{ width: \"100%\", borderRadius: 12 }}\n />\n ) : (\n <a\n key={i}\n href={url}\n target=\"_blank\"\n rel=\"noreferrer\"\n style={{ ...outlined, color: v.gold, fontSize: 14 }}\n >\n {t(\"download\")}\n </a>\n );\n })}\n </div>\n );\n}\n\nfunction History(): ReactNode {\n const client = useIDosGamesClient();\n const catalog = useCatalog();\n const stagger = useStagger();\n const [items, setItems] = useState<AIGenerationView[] | null>(null);\n const [open, setOpen] = useState<string | null>(null);\n useEffect(() => {\n void client.ai\n .listGenerations({ Limit: 20 })\n .then((r) => setItems(r.ok ? (r.data.Data ?? []) : []));\n }, [client]);\n if (!items)\n return (\n <Center>\n <Spinner />\n </Center>\n );\n if (items.length === 0)\n return <EmptyState glyph=\"bulb\" text={t(\"noHistory\")} />;\n return (\n <Columns gap={8} min={320}>\n {items.map((g, i) => (\n <Card\n key={g.GenerationID}\n onClick={() =>\n setOpen(open === g.GenerationID ? null : g.GenerationID)\n }\n style={{ display: \"grid\", gap: 8, ...stagger(i) }}\n >\n <div style={{ display: \"flex\", alignItems: \"center\", gap: 10 }}>\n <Icon glyph=\"bulb\" size={26} />\n <span style={{ ...outlined, fontSize: 14, flex: 1 }}>\n {catalog.localize(g.FeatureKey ?? \"\")}\n </span>\n <span\n style={{\n ...outlined,\n fontSize: 12,\n color:\n g.Status === \"completed\"\n ? v.green\n : g.Status === \"failed\"\n ? v.textDim\n : v.gold,\n }}\n >\n {t(\n `s_${g.Status === \"completed\" || g.Status === \"failed\" ? g.Status : \"running\"}`,\n )}\n </span>\n </div>\n {open === g.GenerationID && g.Status === \"completed\" ? (\n <Result generation={g} />\n ) : null}\n </Card>\n ))}\n </Columns>\n );\n}\n"
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+ "content": "import { useEffect, useRef, useState, type ReactNode } from \"react\";\nimport type { AIGenerationView, IDosGamesClient } from \"@idosgames/core\";\nimport type { FeatureScreenProps } from \"@idosgames/module-sdk\";\nimport { useIDosGamesClient, useUserState } from \"@idosgames/react\";\nimport {\n Columns,\n Button,\n canAfford,\n Card,\n Center,\n configSection,\n EmptyState,\n errorText,\n Icon,\n outlined,\n panel,\n ResourceList,\n Spinner,\n Tabs,\n TextArea,\n useCatalog,\n useStagger,\n useToast,\n v,\n payWithCredits,\n} from \"@idosgames/react/ui\";\nimport {\n featureRows,\n resultKind,\n type AISection,\n type FeatureRow,\n type Modality,\n} from \"./model\";\nimport { t } from \"./i18n\";\n\n// AI studio (engine AI): the AI features the publisher opened to players — text, pictures, speech,\n// music, video, 3D. The player writes what they want, pays the feature's price (or nothing), and the\n// result comes back from a job the server runs (polled with waitForGeneration). A feature tagged\n// \"hidden\" is for the game's own code (NPC lines and the like) and does not show here.\n\ntype Tab = \"create\" | \"history\";\n\nexport function AiScreen(_: FeatureScreenProps): ReactNode {\n const client = useIDosGamesClient();\n const catalog = useCatalog();\n const [tab, setTab] = useState<Tab>(\"create\");\n const [picked, setPicked] = useState<string | null>(null);\n const features = featureRows(configSection<AISection>(client, \"AI\"));\n if (features.length === 0)\n return <EmptyState glyph=\"bulb\" text={t(\"noFeatures\")} />;\n const current = features.find((f) => f.key === picked) ?? features[0]!;\n return (\n <div style={{ display: \"grid\", gap: 12 }}>\n <Tabs\n tabs={[\n { id: \"create\", label: t(\"create\") },\n { id: \"history\", label: t(\"history\") },\n ]}\n value={tab}\n onChange={setTab}\n />\n {tab === \"create\" ? (\n <>\n {features.length > 1 ? (\n <div style={{ display: \"flex\", gap: 6, flexWrap: \"wrap\" }}>\n {features.map((f) => (\n <Button\n key={f.key}\n size=\"sm\"\n tone={f.key === current.key ? \"gold\" : \"grey\"}\n onClick={() => setPicked(f.key)}\n >\n {catalog.localize(f.key)} · {t(`m_${f.modality}`)}\n </Button>\n ))}\n </div>\n ) : null}\n <Create key={current.key} feature={current} />\n </>\n ) : (\n <History />\n )}\n </div>\n );\n}\n\n/** Starts a job for a feature by its modality and waits for the result. */\nfunction run(\n client: IDosGamesClient,\n feature: FeatureRow,\n prompt: string,\n optionID: string | undefined,\n): Promise<\n { ok: true; data: AIGenerationView } | { ok: false; error: string }\n> {\n // One key for both calls of an Aspis price: the request, then the confirmed generation.\n const relatedEntityID = crypto.randomUUID();\n const byModality: Record<\n Modality,\n (\n creditsConfirmationID?: string,\n ) => ReturnType<IDosGamesClient[\"ai\"][\"generateText\"]>\n > = {\n Text: (id) =>\n client.ai.generateText(feature.key, { Prompt: prompt }, opts(id)),\n Image: (id) =>\n client.ai.generateImage(feature.key, { Prompt: prompt }, opts(id)),\n Audio: (id) =>\n client.ai.generateAudio(feature.key, { Text: prompt }, opts(id)),\n Music: (id) =>\n client.ai.generateMusic(feature.key, { Prompt: prompt }, opts(id)),\n Video: (id) =>\n client.ai.generateVideo(feature.key, { Prompt: prompt }, opts(id)),\n ThreeD: (id) =>\n client.ai.generateThreeD(feature.key, { Prompt: prompt }, opts(id)),\n };\n function opts(creditsConfirmationID?: string) {\n return { selectedOptionID: optionID, relatedEntityID, creditsConfirmationID };\n }\n // A price in Aspis: the first call asks the player to confirm on idosgames.com (the kit shows it); the Aspis are\n // charged only when the generation is ready.\n return payWithCredits(client, byModality[feature.modality]).then((started) =>\n started.ok\n ? client.ai.waitForGeneration(started.data, { timeoutMs: 10 * 60_000 })\n : started,\n );\n}\n\nfunction Create({ feature }: { feature: FeatureRow }): ReactNode {\n const client = useIDosGamesClient();\n const state = useUserState();\n const toast = useToast();\n const [prompt, setPrompt] = useState(\"\");\n const [busy, setBusy] = useState(false);\n const [result, setResult] = useState<AIGenerationView | null>(null);\n const alive = useRef(true);\n useEffect(\n () => () => {\n alive.current = false;\n },\n [],\n );\n const balances = state?.InventoryV2?.VirtualCurrencies as\n Record<string, { Amount?: number }> | undefined;\n const option =\n feature.options.find((o) => canAfford(o.price, balances)) ??\n feature.options[0];\n const affordable = !option || canAfford(option.price, balances);\n\n const go = async () => {\n setBusy(true);\n setResult(null);\n const res = await run(client, feature, prompt.trim(), option?.id);\n if (!alive.current) return;\n setBusy(false);\n if (!res.ok) return toast(errorText(res.error), \"error\");\n if (res.data.Status !== \"completed\")\n return toast(res.data.Error?.Message || t(\"failed\"), \"error\");\n setResult(res.data);\n };\n\n return (\n <div style={{ display: \"grid\", gap: 10 }}>\n <TextArea\n value={prompt}\n maxLength={feature.maxChars > 0 ? feature.maxChars : undefined}\n placeholder={\n feature.modality === \"Audio\" ? t(\"sayWhat\") : t(\"describe\")\n }\n onChange={(e) => setPrompt(e.target.value)}\n rows={4}\n style={{ padding: 12, width: \"100%\" }}\n />\n <Button\n tone=\"gold\"\n size=\"lg\"\n attract={!!prompt.trim() && affordable}\n disabled={!prompt.trim() || !affordable}\n busy={busy}\n onClick={() => void go()}\n data-tutorial-anchor={`ai:${feature.key}`}\n >\n {busy ? t(\"working\") : t(\"generate\")}{\" \"}\n {option ? <ResourceList lines={option.price} size={18} /> : null}\n </Button>\n {busy ? (\n <Center>\n <Spinner />\n </Center>\n ) : null}\n {result ? <Result generation={result} /> : null}\n </div>\n );\n}\n\nfunction Result({ generation }: { generation: AIGenerationView }): ReactNode {\n return (\n <div style={{ ...panel, padding: 12, display: \"grid\", gap: 10 }}>\n {generation.OutputText ? (\n <div style={{ color: v.text, fontSize: 15, whiteSpace: \"pre-wrap\" }}>\n {generation.OutputText}\n </div>\n ) : null}\n {(generation.Assets ?? []).map((a, i) => {\n const kind = resultKind(a.ContentType);\n const url = a.Url ?? \"\";\n return kind === \"image\" ? (\n <img\n key={i}\n src={url}\n alt=\"\"\n style={{ width: \"100%\", borderRadius: 12 }}\n />\n ) : kind === \"audio\" ? (\n <audio key={i} src={url} controls style={{ width: \"100%\" }} />\n ) : kind === \"video\" ? (\n <video\n key={i}\n src={url}\n controls\n style={{ width: \"100%\", borderRadius: 12 }}\n />\n ) : (\n <a\n key={i}\n href={url}\n target=\"_blank\"\n rel=\"noreferrer\"\n style={{ ...outlined, color: v.gold, fontSize: 14 }}\n >\n {t(\"download\")}\n </a>\n );\n })}\n </div>\n );\n}\n\nfunction History(): ReactNode {\n const client = useIDosGamesClient();\n const catalog = useCatalog();\n const stagger = useStagger();\n const [items, setItems] = useState<AIGenerationView[] | null>(null);\n const [open, setOpen] = useState<string | null>(null);\n useEffect(() => {\n void client.ai\n .listGenerations({ Limit: 20 })\n .then((r) => setItems(r.ok ? (r.data.Data ?? []) : []));\n }, [client]);\n if (!items)\n return (\n <Center>\n <Spinner />\n </Center>\n );\n if (items.length === 0)\n return <EmptyState glyph=\"bulb\" text={t(\"noHistory\")} />;\n return (\n <Columns gap={8} min={320}>\n {items.map((g, i) => (\n <Card\n key={g.GenerationID}\n onClick={() =>\n setOpen(open === g.GenerationID ? null : g.GenerationID)\n }\n style={{ display: \"grid\", gap: 8, ...stagger(i) }}\n >\n <div style={{ display: \"flex\", alignItems: \"center\", gap: 10 }}>\n <Icon glyph=\"bulb\" size={26} />\n <span style={{ ...outlined, fontSize: 14, flex: 1 }}>\n {catalog.localize(g.FeatureKey ?? \"\")}\n </span>\n <span\n style={{\n ...outlined,\n fontSize: 12,\n color:\n g.Status === \"completed\"\n ? v.green\n : g.Status === \"failed\"\n ? v.textDim\n : v.gold,\n }}\n >\n {t(\n `s_${g.Status === \"completed\" || g.Status === \"failed\" ? g.Status : \"running\"}`,\n )}\n </span>\n </div>\n {open === g.GenerationID && g.Status === \"completed\" ? (\n <Result generation={g} />\n ) : null}\n </Card>\n ))}\n </Columns>\n );\n}\n"
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  },
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  {
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  "path": "i18n.ts",