@idosgames/mcp 0.1.32 → 0.1.33
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/registry/host.json +1 -1
- package/registry/index.json +177 -152
- package/registry/modules/ai.json +7 -7
- package/registry/modules/board-game.json +3 -3
- package/registry/modules/boosts.json +7 -7
- package/registry/modules/character.json +7 -7
- package/registry/modules/chat.json +7 -7
- package/registry/modules/collections.json +7 -7
- package/registry/modules/coop-events.json +7 -7
- package/registry/modules/craft.json +7 -7
- package/registry/modules/deals.json +7 -7
- package/registry/modules/events.json +7 -7
- package/registry/modules/friends.json +7 -7
- package/registry/modules/idle-rpg.json +3 -3
- package/registry/modules/inventory.json +7 -7
- package/registry/modules/invite.json +7 -7
- package/registry/modules/leaderboard.json +7 -7
- package/registry/modules/lootboxes.json +7 -7
- package/registry/modules/mailbox.json +7 -7
- package/registry/modules/marketplace.json +7 -7
- package/registry/modules/mini-game.json +3 -3
- package/registry/modules/multiplayer.json +7 -7
- package/registry/modules/premium.json +7 -7
- package/registry/modules/profile.json +9 -9
- package/registry/modules/pvp.json +7 -7
- package/registry/modules/quests.json +7 -7
- package/registry/modules/rewards.json +7 -7
- package/registry/modules/season.json +7 -7
- package/registry/modules/store.json +7 -7
- package/registry/modules/tutorials.json +7 -7
- package/registry/modules/voxelcraft.json +478 -97
- package/registry/modules/workshop.json +7 -7
- package/registry/skills/idosgames-compose-modules.json +1 -1
- package/registry/skills/idosgames-module-contract.json +2 -2
- package/registry/skills/idosgames-ui-kit.json +1 -1
- package/registry/skills/voxelcraft-characters.json +6 -0
- package/registry/skills/voxelcraft-quests.json +6 -0
- package/registry/skills/voxelcraft-worlds.json +2 -2
package/registry/index.json
CHANGED
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@@ -1,11 +1,11 @@
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{
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"generatedFromCommit": "
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"generatedFromCommit": "8d5282326b9800fa762f79d5bc399c6c2db53f45",
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"runtimePackages": {
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"@idosgames/core": "0.21.
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"@idosgames/core": "0.21.6",
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"@idosgames/wallet": "0.6.4",
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/app-shell": "0.
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"@idosgames/app-shell": "0.13.0"
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},
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"host": {
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"id": "base",
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.
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"version": "0.1.2",
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"dependencies": {
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"@idosgames/core": "0.21.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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},
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"fileCount": 6,
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"contentHash": "
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"contentHash": "8442dbfd3b218dc5b93e890604811b5fd9df2893ae492a52a0a37b035ed804d1"
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},
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{
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"id": "premium",
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.
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"version": "0.1.2",
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"dependencies": {
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"@idosgames/core": "0.21.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"fileCount": 6,
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"contentHash": "
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"contentHash": "fc37c3801909ed96833f1c07e64c659ca174de8667720d0f19f43f3613e754ac"
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},
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"id": "character",
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.
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"version": "0.1.3",
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"events": {
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"emits": [
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{
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]
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},
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"dependencies": {
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"@idosgames/core": "0.21.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"fileCount": 15,
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"contentHash": "
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"contentHash": "67dfd554a7670a176d4cc5f842fb1818d3f346997fad93f3ce78a1f622d1abe3"
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},
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"id": "inventory",
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.21.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"fileCount": 6,
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"contentHash": "0b02bc09a1a29ecb6d08fa281dfe316b01f8f341350ba27f386a05572827700e"
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"id": "lootboxes",
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"name": "iDos Games",
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"url": "https://idosgames.com"
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"version": "0.1.
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.21.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"fileCount": 6,
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"contentHash": "7306c6a8ffcd0d526839a7ef2827dd2dbeabc1d0b6827005ae939bbdd7ec54a3"
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"id": "boosts",
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"name": "iDos Games",
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"url": "https://idosgames.com"
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"version": "0.1.
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.21.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"contentHash": "bb17d0684afb6135854bc4abdab52d3c0fcdbc01d45ac23fd1c66dd25fce5d47"
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"id": "leaderboard",
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"name": "iDos Games",
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"url": "https://idosgames.com"
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"version": "0.1.2",
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"dependencies": {
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"contentHash": "587cf8ee4685d907eaebfb1a0f96a7b269685cfefd990c05b057cf9626e75193"
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"id": "rewards",
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"version": "0.1.2",
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"@idosgames/core": "0.21.6",
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"contentHash": "70fde2f88bc77f2c1006bea7e4dce11246951aad4166d8986c32c1acc4a80e4c"
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.21.6",
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"id": "collections",
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"version": "0.1.2",
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"dependencies": {
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"dependencies": {
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"url": "https://idosgames.com"
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"version": "0.1.
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"dependencies": {
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"contentHash": "4e73bcfda1814bd4cc118ca318056e2d32d238e392c5c9cc2002fa892c223433"
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@@ -723,15 +723,15 @@
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"dependencies": {
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"id": "invite",
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@@ -763,15 +763,15 @@
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"dependencies": {
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"id": "mailbox",
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@@ -804,15 +804,15 @@
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"name": "iDos Games",
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"url": "https://idosgames.com"
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"version": "0.1.
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"dependencies": {
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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{
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"id": "pvp",
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@@ -842,15 +842,15 @@
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"name": "iDos Games",
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"url": "https://idosgames.com"
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"dependencies": {
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|
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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{
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"id": "multiplayer",
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|
@@ -882,15 +882,15 @@
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"name": "iDos Games",
|
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"url": "https://idosgames.com"
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"version": "0.1.
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"dependencies": {
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|
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"@idosgames/core": "0.21.
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|
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|
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"@idosgames/core": "0.21.6",
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|
+
"@idosgames/module-sdk": "0.11.0",
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|
+
"@idosgames/react": "0.5.0",
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"contentHash": "
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"id": "profile",
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|
@@ -921,15 +921,15 @@
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|
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|
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"version": "0.1.4",
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"dependencies": {
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"contentHash": "374cc0e7260f5286c9195509a1879fd6b58cabcec3411c48fe5611abf696fe00"
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{
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|
@@ -958,15 +958,15 @@
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"name": "iDos Games",
|
|
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|
"url": "https://idosgames.com"
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"dependencies": {
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|
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|
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"@idosgames/core": "0.21.6",
|
|
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|
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"@idosgames/module-sdk": "0.11.0",
|
|
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|
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"contentHash": "
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"contentHash": "86cdde5c496c220eda1de6c970c871421b61aca9aefb605227075895a8adf5cf"
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|
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|
@@ -1002,15 +1002,15 @@
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|
"name": "iDos Games",
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"url": "https://idosgames.com"
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|
},
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|
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"version": "0.1.
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|
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"version": "0.1.3",
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"dependencies": {
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|
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|
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"@idosgames/core": "0.21.
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|
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"@idosgames/core": "0.21.6",
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|
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|
+
"@idosgames/module-sdk": "0.11.0",
|
|
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|
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"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"contentHash": "
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"contentHash": "ba3020258426f2c8b890d16cd169bffb4e96a4fc61d8a312c24d706ec9eac315"
|
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{
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|
"id": "ai",
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|
@@ -1037,15 +1037,15 @@
|
|
|
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"name": "iDos Games",
|
|
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|
"url": "https://idosgames.com"
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"dependencies": {
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|
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"@idosgames/core": "0.21.6",
|
|
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|
+
"@idosgames/module-sdk": "0.11.0",
|
|
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|
+
"@idosgames/react": "0.5.0",
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"react": "19.2.7"
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"contentHash": "
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"contentHash": "5f9b6c26d6c6fe550184e636ca1c1f5f1fc426cd54c01277235e93df9a0015c5"
|
|
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|
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{
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"id": "board-game",
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|
@@ -1089,9 +1089,9 @@
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"dependencies": {
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|
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"@idosgames/core": "0.21.6",
|
|
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|
+
"@idosgames/module-sdk": "0.11.0",
|
|
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|
+
"@idosgames/react": "0.5.0",
|
|
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"@idosgames/wallet": "0.6.4",
|
|
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"@tanstack/react-query": "5.101.2",
|
|
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"react": "19.2.7",
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]
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"dependencies": {
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"@idosgames/core": "0.21.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.21.6",
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"phaser": "4.2.1",
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"react": "19.2.7"
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@@ -1191,7 +1191,7 @@
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"workshop"
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],
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"summary": "Minecraft-like voxel survival game: mine, craft, build, farm and fight from the first night to the dragon — with worlds generated from a picture + description (with or without AI).",
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"description": "A first-person voxel game rendered in Three.js that follows Minecraft's mechanics 1:1 under its own names (every player-facing name lives in one table, so a commercial game can re-skin it; Minecraft names are accepted as aliases). Survival and creative modes: ores and tool tiers, crafting, smelting, armor, hunger, air and drowning, XP, enchanting, anvils, smithing, potions and beacons; farming, animals, taming and riding, fishing, boats and minecarts; villages with trading villagers, raids, and dozens of hostile and neutral mobs. Three dimensions — the overworld (biomes from deserts and jungles to the deep dark, caves, ocean temples, mansions, trial chambers, archaeology), the Inferno (Nether-like: fortresses, its own mobs and biomes) and the Beyond (End-like: citadel portal, the dragon boss, outer islands and cities, wings). Redstone (wire, torches, repeaters, comparators, pistons, observers, hoppers, dispensers, rails), weather, day/night, block light, fluids, achievements, generated music, a chat console with commands, and touch controls. The '
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"description": "A first-person voxel game rendered in Three.js that follows Minecraft's mechanics 1:1 under its own names (every player-facing name lives in one table, so a commercial game can re-skin it; Minecraft names are accepted as aliases). Survival and creative modes: ores and tool tiers, crafting, smelting, armor, hunger, air and drowning, XP, enchanting, anvils, smithing, potions and beacons; farming, animals, taming and riding, fishing, boats and minecarts; villages with trading villagers, raids, and dozens of hostile and neutral mobs. Three dimensions — the overworld (biomes from deserts and jungles to the deep dark, caves, ocean temples, mansions, trial chambers, archaeology), the Inferno (Nether-like: fortresses, its own mobs and biomes) and the Beyond (End-like: citadel portal, the dragon boss, outer islands and cities, wings). Redstone (wire, torches, repeaters, comparators, pistons, observers, hoppers, dispensers, rails), weather, day/night, block light, fluids, achievements, generated music, a chat console with commands, and touch controls. The lobby's 'Worlds' tab turns a reference picture and a text description into a world — locally in the browser (the picture read as a top-down map or as a mood, the text by keywords) or with InApp AI (client.ai, title feature \"voxel-world\") — via a compact WorldSpec recipe. Worlds autosave to 'My worlds'. The agent sees and drives the game through its debug surface (state, lookingAt, console commands). Covers any 'Minecraft clone', survival / crafting / mining game, block-building sandbox or 'generate a world from a picture' request; by far the largest feature module. Co-op multiplayer for up to 8 players through the lobby's rooms (the multiplayer module, ctx.multiplayer): the lobby's home shows 'With friends' next to the game's 'Play' and a 'Multiplayer' tab, and the pause menu's 'Play with friends' opens 'Create a room' there (public or by invite, room settings 'guest game mode' and 'commands for everyone'); the host's 'Play' takes the whole room into the host's world, late joiners included; in game the host grants operator, kicks and bans. Peer-to-peer over WebRTC (the SDK transport @idosgames/core/realtime, rooms and signaling on the engine's Multiplayer module; TURN relay from the engine when configured): each live dimension is simulated by one player and players may be in different dimensions at once; everyone's own inventory and progress stay theirs; when the host leaves or its tab dies the world moves to another player without stopping. Needs the title's Multiplayer section enabled (Host topology). Characters: the player's own blocky character (third-person view on F5, the first-person arm and an inventory doll from the same recipe) is a CharacterSpec recipe — skeleton template (humanoid, quadruped, winged, blob), boxes on bones, palette and pixel-art faces with expressions — animated by a layered animator (locomotion state graph, actions, emotes, emotions with faces and posture, secondary motion of tails and capes). The lobby's 'Character' and 'Items' tabs turn reference pictures (front, side, back) and a description into a character or an item look — with InApp AI (title features \"voxel-character\" and \"voxel-item\") or without it (colours from the picture); item looks re-skin an existing item (stats stay) or are cosmetics worn on the body (hats, capes, wings). Characters also become NPCs and custom mobs with preset behaviours; looks, emotes and emotions sync over the network; characters and items publish to the Workshop. Not included yet: AI dialogue for NPCs and a dedicated server.",
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"provides": [
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"first-person voxel world: mine, place and break blocks",
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"survival and creative modes (health, hunger, air, XP, death and respawn)",
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"open the world to the network: invite code or public list, guest game mode, operators, kick and ban",
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"players in different dimensions at once; host migration without stopping the world",
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"autosave and 'My worlds' (IndexedDB)",
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"player character from a recipe: third-person view (F5), first-person arm and inventory doll",
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"character animation: state graph (walk, run, sneak, swim, fly, glide, ride, sleep, death), actions, emotes, emotions with faces",
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"AI character from pictures (front/side/back) + description via client.ai (feature \"voxel-character\"), or colours from a picture without AI",
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"AI item looks via client.ai (feature \"voxel-item\"): new look of an existing item, or cosmetics (hats, capes, wings)",
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"NPCs and custom mobs from a character with preset behaviours (npc, passive, neutral, hostile, pet)",
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"emote wheel (G), /emote, /feel, chat smileys; synced over the network",
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"characters and item looks in the Workshop (voxelcraft.character, voxelcraft.item)",
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"quest book (J): a survival line that doubles as the tutorial — chapters, quests with parents, hints that get more precise when the player is stuck, an arrow to the nearest target, recipes as pictures, situational tips; English and Russian",
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"pluggable quest sources (QuestSource) — the base for server quests; new task kinds as registry entries",
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"lives inside the SDK lobby, Fortnite-style: the player's character on a pedestal in a block diorama on the lobby's home (ctx.lobby hero) with Edit / Emote, the world card and Play",
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"lobby tabs on the UI kit next to every system: Worlds (new world from pictures + description, My worlds), Character (studio), Items (looks and wearables), Locker",
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"\"To the lobby\" in the pause menu returns to the SDK lobby; the world chosen there opens on Play",
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"own player-facing names for a re-skinnable commercial game (Minecraft names as aliases)",
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"3D block rendering (Three.js)"
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],
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"three",
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"ai",
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"world-generation",
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"character",
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"animation",
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],
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.
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"version": "0.6.0",
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"dependencies": {
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"@idosgames/module-sdk": "0.11.0",
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"@idosgames/react": "0.5.0",
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"react": "19.2.7",
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"three": "0.185.1"
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},
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"fileCount": 580,
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"contentHash": "bfd8ce2406bd36ea05e1bb4f26d83752e8a3b295ad27690eb59c368bebad9051"
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},
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{
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"id": "mini-game",
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/module-sdk": "0.11.0",
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{
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"name": "idosgames-module-contract",
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"description": "Write or modify an iDosGames feature module against the module contract in @idosgames/module-sdk: the Module manifest, ModuleContext, EngineScene (Three/Phaser/vanilla), UiPanel (React), route registration, and the shared controller-box bridge between an imperative scene and React panels. Use this whenever a developer authors a NEW module, edits an existing one (board-game, idle-rpg, voxelcraft, mini-game, store, character, workshop…), or asks about defineModule, registerScene/registerPanel/registerRoute, ctx.effect / ctx.every (background work: badges, polling), ctx.features (register / open / setBadge / setAvailable), ctx.modes, activate/suspend, SceneMountContext, sharedUi / ctx.sharedUi.shouldDraw, ctx.events / defineTopic, ctx.content / ContentTypeHandler (letting the Workshop publish and open the game's content), ctx.multiplayer / registerGame (playing online through the lobby's rooms system), ctx.navigate, the --idos-safe-* layout variables, or the {camelCase(id)}Module export convention."
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"description": "Write or modify an iDosGames feature module against the module contract in @idosgames/module-sdk: the Module manifest, ModuleContext, EngineScene (Three/Phaser/vanilla), UiPanel (React), route registration, and the shared controller-box bridge between an imperative scene and React panels. Use this whenever a developer authors a NEW module, edits an existing one (board-game, idle-rpg, voxelcraft, mini-game, store, character, workshop…), or asks about defineModule, registerScene/registerPanel/registerRoute, ctx.effect / ctx.every (background work: badges, polling), ctx.features (register / open / setBadge / setAvailable), ctx.modes, activate/suspend, SceneMountContext, sharedUi / ctx.sharedUi.shouldDraw, ctx.events / defineTopic, ctx.content / ContentTypeHandler (letting the Workshop publish and open the game's content), ctx.multiplayer / registerGame (playing online through the lobby's rooms system), ctx.lobby / setHero (a game's showcase on the lobby's home — its character on a pedestal + \"Play\"), ctx.navigate, the --idos-safe-* layout variables, or the {camelCase(id)}Module export convention."
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{
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"name": "idosgames-project-structure",
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"name": "user-profile",
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"description": "Work with the player's own account/session state in the iDosGames TS SDK (@idosgames/core) via client.user (UserService): bootstrap the whole per-player cache at login (ClientState — title config + every module's user state), load the raw inventory snapshot (currencies, items, unstackable instances), read usage-time / session stats, change the username, and delete the account. Use this whenever the user is working in the iDosGames TS SDK or its game templates (board-game, idle-rpg) and wants login/session bootstrapping, a profile or account screen, usage-time / playtime tracking, username changes, account deletion, raw inventory reads, or otherwise touches client.user, UserService, ClientState, UserState, UserInventoryState, UsageTimeStats, or client.data.user.state — even if they don't name the module explicitly."
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{
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"name": "voxelcraft-characters",
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"description": "VoxelCraft characters and item looks from a recipe: the player's own blocky character (CharacterSpec — skeleton template, boxes on bones, palette, pixel-art faces with expressions), its animation (state graph, actions, emotes, emotions), item looks (ItemSkinSpec — a new look of an existing item or cosmetics worn on the body: hats, capes, wings), NPCs and custom mobs made from a character. Built from reference pictures (front/side/back) and a description with InApp AI (client.ai, features \"voxel-character\" and \"voxel-item\") or without AI. Covers the recipe formats, the Character studio, 'My characters / My items', the third-person camera, the emote wheel, network sync of looks, the Workshop types voxelcraft.character / voxelcraft.item and the agent actions. Use it whenever the user wants a player skin, avatar, character, NPC, creature, outfit, weapon look, animation, emote or emotion in the voxelcraft module — even without naming the module."
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},
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{
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"name": "voxelcraft-quests",
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"description": "VoxelCraft quest book — quests that double as the survival tutorial for a player who has never played a Minecraft-like game. Chapters and quests are data (parents, tasks, hints, rewards), task kinds are a registry, quest sources are pluggable (the built-in \"Survival\" line today, server quests from client.quest later). Hints get more precise when the player is stuck (text → gold «!» marker on the nearest block/mob → recipe as pictures), situational tips (dusk, hunger, low health, a Hisser nearby), the on-screen tracker, the book (J / 📜), English and Russian texts. Use it whenever the user wants quests, missions, a tutorial, onboarding, hints, goals, achievements-like progress or a new language string in the voxelcraft module — even without naming the module."
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},
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{
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"name": "voxelcraft-worlds",
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"description": "Build VoxelCraft worlds from a recipe (WorldSpec): from up to 4 reference pictures and a description, with InApp AI (client.ai, feature \"voxel-world\") or without it, or by hand. The AI recreates whatever the pictures show — objects built of coloured blocks (planes, cars, statues), landscapes (terrain sketches, rivers, biomes) and whole scenes. Covers the WorldSpec format, a project's start world (src/worlds/startWorld.ts), the \"Create world\" and \"My worlds\" screens, configuring the \"voxel-world\" AI feature, the agent actions generateWorld / loadWorldSpec, and sharing worlds through the Workshop. Use this whenever the user works on the voxelcraft module and wants a world or object from a picture, a generated or themed voxel map, a start world, or touches WorldSpec, SpecGenerator, VoxelModel, parseWorldSpec, buildSpecWithoutAI or
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"description": "Build VoxelCraft worlds from a recipe (WorldSpec): from up to 4 reference pictures and a description, with InApp AI (client.ai, feature \"voxel-world\") or without it, or by hand. The AI recreates whatever the pictures show — objects built of coloured blocks (planes, cars, statues), landscapes (terrain sketches, rivers, biomes) and whole scenes. Covers the WorldSpec format, a project's start world (src/worlds/startWorld.ts), the \"Create world\" and \"My worlds\" screens, configuring the \"voxel-world\" AI feature, the agent actions generateWorld / loadWorldSpec, and sharing worlds through the Workshop. Use this whenever the user works on the voxelcraft module and wants a world or object from a picture, a generated or themed voxel map, a start world, or touches WorldSpec, SpecGenerator, VoxelModel, parseWorldSpec, buildSpecWithoutAI or the lobby's Worlds tab (src/lobby/WorldsScreen.tsx) — even without naming the module."
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},
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{
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"name": "workshop-system",
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