@idosgames/mcp 0.1.23 → 0.1.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@idosgames/mcp",
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- "version": "0.1.23",
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+ "version": "0.1.24",
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  "description": "MCP server that serves the iDosGames Module & Skills Registry to AI coding agents (Claude Code, Codex, Cursor…): list/pull composable game modules and the host scaffold, and load skills for @idosgames/core, the module contract, and composition.",
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  "type": "module",
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  "license": "MIT",
@@ -23,7 +23,7 @@
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  },
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  {
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  "path": "package.json",
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- "content": "{\n \"name\": \"@idosgames/base-template\",\n \"version\": \"0.0.0\",\n \"private\": true,\n \"type\": \"module\",\n \"description\": \"The base every AI Coder project starts from: sign-in and the lobby (src/base/) on the host shell. The systems (shop, heroes, leaderboards…) and the games are modules plugged in via src/modules.ts.\",\n \"scripts\": {\n \"dev\": \"vite\",\n \"build\": \"vite build\",\n \"preview\": \"vite preview\",\n \"typecheck\": \"tsc --noEmit -p tsconfig.json\"\n },\n \"//\": \"Versions are pinned exactly: this is a seed for AI Coder projects, which build offline against a dependency allowlist baked at these versions (see scripts/pack-builder.mjs). Modules bring their own engine deps (three/phaser) when added.\",\n \"dependencies\": {\n \"@idosgames/app-shell\": \"0.10.1\",\n \"@idosgames/core\": \"0.21.0\",\n \"@idosgames/module-sdk\": \"0.8.2\",\n \"@idosgames/react\": \"0.4.3\",\n \"@idosgames/wallet\": \"0.6.2\",\n \"@reown/appkit\": \"1.8.23\",\n \"@reown/appkit-adapter-wagmi\": \"1.8.23\",\n \"@tanstack/react-query\": \"5.101.2\",\n \"react\": \"19.2.7\",\n \"react-dom\": \"19.2.7\",\n \"wagmi\": \"3.7.2\"\n },\n \"devDependencies\": {\n \"@types/react\": \"19.2.17\",\n \"@types/react-dom\": \"19.2.3\",\n \"@vitejs/plugin-react\": \"6.0.4\",\n \"typescript\": \"5.9.3\",\n \"vite\": \"8.1.5\"\n }\n}\n"
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+ "content": "{\n \"name\": \"@idosgames/base-template\",\n \"version\": \"0.0.0\",\n \"private\": true,\n \"type\": \"module\",\n \"description\": \"The base every AI Coder project starts from: sign-in and the lobby (src/base/) on the host shell. The systems (shop, heroes, leaderboards…) and the games are modules plugged in via src/modules.ts.\",\n \"scripts\": {\n \"dev\": \"vite\",\n \"build\": \"vite build\",\n \"preview\": \"vite preview\",\n \"typecheck\": \"tsc --noEmit -p tsconfig.json\"\n },\n \"//\": \"Versions are pinned exactly: this is a seed for AI Coder projects, which build offline against a dependency allowlist baked at these versions (see scripts/pack-builder.mjs). Modules bring their own engine deps (three/phaser) when added.\",\n \"dependencies\": {\n \"@idosgames/app-shell\": \"0.10.1\",\n \"@idosgames/core\": \"0.21.0\",\n \"@idosgames/module-sdk\": \"0.8.2\",\n \"@idosgames/react\": \"0.4.4\",\n \"@idosgames/wallet\": \"0.6.2\",\n \"@reown/appkit\": \"1.8.23\",\n \"@reown/appkit-adapter-wagmi\": \"1.8.23\",\n \"@tanstack/react-query\": \"5.101.2\",\n \"react\": \"19.2.7\",\n \"react-dom\": \"19.2.7\",\n \"wagmi\": \"3.7.2\"\n },\n \"devDependencies\": {\n \"@types/react\": \"19.2.17\",\n \"@types/react-dom\": \"19.2.3\",\n \"@vitejs/plugin-react\": \"6.0.4\",\n \"typescript\": \"5.9.3\",\n \"vite\": \"8.1.5\"\n }\n}\n"
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  },
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  {
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  "path": "public/sw.js",
@@ -1,10 +1,10 @@
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  {
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- "generatedFromCommit": "39ce25fb86ed1af4f01980b313f0034e27bac24a",
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+ "generatedFromCommit": "3d73d5c0c84ce113f5a286c4f186414a167d719d",
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  "runtimePackages": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/wallet": "0.6.2",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "@idosgames/app-shell": "0.10.1"
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  },
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  "host": {
@@ -47,7 +47,7 @@
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
@@ -84,7 +84,7 @@
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
@@ -96,17 +96,20 @@
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  "type": "feature",
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  "engine": "dom",
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  "summary": "Heroes screen for any game: roster, ranks and stats with their costs, equipment slots with 'Equip best', item levels and skins.",
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- "description": "A ready heroes screen (the Hero button of the Unity SDK) for ANY game, built on the @idosgames/react/ui kit and client.character. The screen is the selected hero's equipment hub: portrait, class and rarity, rank and server-computed Power, 'Rank up' with its price, gear slots (locked ones show the rank they open at), 'Equip best' when better gear fits, and the gear the player owns by class. Everything detailed is a popup: the hero list (select, unlock for currency), the stats (level/cap bars, upgrade prices, requirements, and 'where this number comes from' — base, stat levels, rank, gear flat and percent bonuses), a slot's fitting gear, a piece of gear (equip / take off / level up) and skins (wear, buy). Prices and caps follow the title's curves (rank ladder, stat cost curve, StatMaxLevelCurve, item Upgrade); the server re-checks everything. Registers the 'character' feature; the inventory hands equipment to it with ctx.features.open('character', { itemInstanceID }). Its badge counts heroes to unlock or rank up and better gear. Ships title-seed.json: three heroes (Knight free, Archer and Mage for gems) with stats, ranks and slots.",
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+ "description": "A ready heroes screen (the Hero button of the Unity SDK) for ANY game, built on the @idosgames/react/ui kit and client.character. The screen is the selected hero's equipment hub: portrait, class and rarity, rank and server-computed Power, 'Rank up' with its price, gear slots (locked ones show the rank they open at), 'Equip best' when better gear fits, 'Take off all', and the gear the player owns by class. Everything detailed is a popup: the hero list (select, unlock for currency), the stats (level/cap bars, upgrade prices, requirements, 'Upgrade all' — as many levels as the balances cover, cheapest first, in one batch —, and 'where this number comes from' — base, stat levels, rank, gear flat and percent bonuses), a slot's fitting gear, a piece of gear (equip / take off / level up) and skins (wear, buy). Prices and caps follow the title's curves (rank ladder, stat cost curve, StatMaxLevelCurve, item Upgrade); the server re-checks everything. Registers the 'character' feature; the inventory hands equipment to it with ctx.features.open('character', { itemInstanceID }). Its badge counts heroes to unlock or rank up and better gear. Ships title-seed.json: three heroes (Knight free, Archer and Mage for gems) with stats, ranks and slots. Emits character:hero-selected@1 with the hero the player plays with (on start-up and on every pick) so a game can field that hero.",
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  "provides": [
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  "hero roster with unlock for currency",
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  "rank up with price by the rank ladder",
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  "stat upgrades with costs, caps and requirements",
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+ "upgrade all stats in one batch",
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  "stat breakdown popup by source",
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  "equipment slots and equip / take off",
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  "equip best gear automatically",
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+ "take off all gear",
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  "item level upgrades",
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  "character skins",
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- "demo heroes"
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+ "demo heroes",
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+ "selected hero for the game (event)"
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  ],
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  "tags": [
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  "heroes",
@@ -124,15 +127,26 @@
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  "name": "iDos Games",
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  "url": "https://idosgames.com"
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  },
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- "version": "0.1.1",
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+ "version": "0.1.2",
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+ "events": {
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+ "emits": [
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+ {
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+ "topic": "character:hero-selected@1",
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+ "when": "on start-up (the saved or first playable hero, once the roster is known) and whenever the player selects another hero on the Heroes screen",
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+ "payload": {
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+ "characterId": "string"
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+ }
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+ }
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+ ]
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+ },
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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- "fileCount": 6,
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- "contentHash": "8aacd88f8090473744bb7118feb52609ab93e8bef392d6361abcc0d9b693cef8"
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+ "fileCount": 8,
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+ "contentHash": "1b19f6ab0b4e59098017ce9173984fb62e5fe2d296aeb37849876755df170582"
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  },
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  {
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  "id": "inventory",
@@ -165,7 +179,7 @@
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
@@ -202,7 +216,7 @@
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
@@ -238,7 +252,7 @@
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
@@ -279,7 +293,7 @@
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
@@ -315,7 +329,7 @@
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
@@ -354,11 +368,11 @@
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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- "contentHash": "29256ddb9360a256d575de79e82791622ab87cd0944a84b34cd97313e58fb8a8"
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+ "contentHash": "9a0d6402a5ecbad12997c91a6c25e7c067cc75f902f7e000db3f7b09ed89d83e"
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  },
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  {
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  "id": "collections",
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
@@ -474,7 +488,7 @@
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
@@ -592,7 +606,7 @@
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 7,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 5,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "react": "19.2.7"
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  },
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  "fileCount": 6,
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  "dependencies": {
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  "@idosgames/core": "0.21.0",
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  "@idosgames/module-sdk": "0.8.2",
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- "@idosgames/react": "0.4.3",
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+ "@idosgames/react": "0.4.4",
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  "@idosgames/wallet": "0.6.2",
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  "@tanstack/react-query": "5.101.2",
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  "react": "19.2.7",
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  "type": "template",
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  "engine": "phaser",
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  "genre": "idle-rpg",
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- "summary": "Idle RPG: heroes auto-battle and earn resources over time, with upgrades and offline progress.",
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- "description": "An incremental idle RPG built on Phaser. Heroes fight automatically, generate currency and loot over time, and keep progressing while the player is away. Includes an upgrade loop and offline-income accrual, so it fits any 'tap to grow / auto-battler / idle economy' request.",
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+ "uses": [
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+ "character",
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+ "lootboxes",
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+ "store"
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+ ],
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+ "summary": "Idle RPG in the style of Legend Slime: the hero auto-battles waves and bosses, gold flows in online and offline, stats are enhanced for gold.",
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+ "description": "A Legend Slime-style idle auto-battler on Phaser with a React screen. The selected hero (the Heroes system — character:hero-selected@1) stands on the left and shoots waves of monsters walking in from the right: crits, multi-shot, HP regen, three skills with cooldowns and an Auto switch. Stages come in chapters of ten (Chapter-Stage, themes meadow → volcano, difficulty loops); each stage is four waves and a boss with a 30-second timer — a failed boss drops back to farming until the player taps \"Boss!\". The hero's fight numbers are the server's character stats (ValueCurve, RankCurve, RankStatCurve, gear flat/percent bonuses — a mirror of PvPBattleEngine.CalculateStats). Gold is the title's idle accrual (Reward → IdleAccruals, rate = base + PowerCoefficient × the strongest hero's Power), collected every 15 s while playing and on entry with a \"while you were away\" popup; coins from kills draw that stream. Enhance: the hero's stats with level, value, next value and price, ×1 / ×10 / MAX and hold-to-repeat (one request in flight per stat, taps added up). A quest strip shows the next guide quest with Claim. The bottom bar opens the Heroes hub, gear summons, quests and the shop through ctx.features. Stage progress is saved in the player's private custom data (idle_rpg_progress); cleared stages and enhanced levels are reported to quests that count stage_cleared / stat_enhanced. Ships title-seed.json: GOLD/GEMS, three heroes on the engine's standard stat ids, twelve pieces of gear, the idle_gold accrual, a gear summon, a shop and a guide quest chain.",
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  "provides": [
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- "auto-battling heroes",
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- "idle resource generation over time",
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- "offline income accrual",
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- "upgrade / progression loop",
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- "2D sprite rendering (Phaser)"
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+ "auto-battling hero vs waves of monsters",
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+ "stages, chapters and timed bosses",
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+ "idle gold income online and offline (server accrual)",
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+ "stat enhance for gold with x1 / x10 / MAX and hold",
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+ "skills with cooldowns and auto-cast",
1125
+ "guide quest strip",
1126
+ "bottom bar to heroes, summons, quests and shop",
1127
+ "2D procedural art (Phaser)"
1106
1128
  ],
1107
1129
  "tags": [
1108
1130
  "idle",
1109
1131
  "rpg",
1110
1132
  "incremental",
1111
1133
  "auto-battler",
1134
+ "legend-slime",
1112
1135
  "phaser",
1113
1136
  "2d"
1114
1137
  ],
@@ -1121,32 +1144,42 @@
1121
1144
  "name": "iDos Games",
1122
1145
  "url": "https://idosgames.com"
1123
1146
  },
1124
- "version": "0.1.0",
1147
+ "version": "0.2.0",
1125
1148
  "events": {
1126
1149
  "emits": [
1127
1150
  {
1128
1151
  "topic": "idle-rpg:character-upgraded@1",
1129
- "when": "a hero's level went up (after a successful client.character.upgradeCharacterLevel)",
1152
+ "when": "a hero's rank went up (client.character.upgradeCharacterLevel, from any screen)",
1130
1153
  "payload": {
1131
1154
  "characterId": "string",
1132
1155
  "level": "number"
1133
1156
  }
1157
+ },
1158
+ {
1159
+ "topic": "idle-rpg:stage-cleared@1",
1160
+ "when": "the hero beat a stage's boss; chapter-stage is the stage just cleared",
1161
+ "payload": {
1162
+ "chapter": "number",
1163
+ "stage": "number"
1164
+ }
1165
+ }
1166
+ ],
1167
+ "listens": [
1168
+ {
1169
+ "topic": "character:hero-selected@1",
1170
+ "why": "fields the hero picked on the Heroes screen (optional — without it the strongest hero fights)"
1134
1171
  }
1135
1172
  ]
1136
1173
  },
1137
1174
  "dependencies": {
1138
1175
  "@idosgames/core": "0.21.0",
1139
1176
  "@idosgames/module-sdk": "0.8.2",
1140
- "@idosgames/react": "0.4.3",
1141
- "@idosgames/wallet": "0.6.2",
1142
- "@tanstack/react-query": "5.101.2",
1177
+ "@idosgames/react": "0.4.4",
1143
1178
  "phaser": "4.2.1",
1144
- "react": "19.2.7",
1145
- "viem": "2.55.2",
1146
- "wagmi": "3.7.2"
1179
+ "react": "19.2.7"
1147
1180
  },
1148
- "fileCount": 19,
1149
- "contentHash": "dc9f4f6186cdd2d62de226116fa88c1d4d14d16469b92514b90ab28bdcf4c6c4"
1181
+ "fileCount": 24,
1182
+ "contentHash": "579dc7d7ae18b6c071d760e4f8290f427a98d3884a67502a085881f0c8a4b578"
1150
1183
  },
1151
1184
  {
1152
1185
  "id": "voxelcraft",
@@ -1250,7 +1283,7 @@
1250
1283
  "dependencies": {
1251
1284
  "@idosgames/core": "0.21.0",
1252
1285
  "@idosgames/module-sdk": "0.8.2",
1253
- "@idosgames/react": "0.4.3",
1286
+ "@idosgames/react": "0.4.4",
1254
1287
  "react": "19.2.7"
1255
1288
  },
1256
1289
  "fileCount": 7,
@@ -32,7 +32,7 @@
32
32
  "dependencies": {
33
33
  "@idosgames/core": "0.21.0",
34
34
  "@idosgames/module-sdk": "0.8.2",
35
- "@idosgames/react": "0.4.3",
35
+ "@idosgames/react": "0.4.4",
36
36
  "react": "19.2.7"
37
37
  },
38
38
  "contentHash": "dc80659403c6c5ec016f2bfc09bb11dac17ec7f532ffb6a38f4b5b4544536ab5",
@@ -47,7 +47,7 @@
47
47
  "dependencies": {
48
48
  "@idosgames/core": "0.21.0",
49
49
  "@idosgames/module-sdk": "0.8.2",
50
- "@idosgames/react": "0.4.3",
50
+ "@idosgames/react": "0.4.4",
51
51
  "@idosgames/wallet": "0.6.2",
52
52
  "@tanstack/react-query": "5.101.2",
53
53
  "react": "19.2.7",
@@ -33,7 +33,7 @@
33
33
  "dependencies": {
34
34
  "@idosgames/core": "0.21.0",
35
35
  "@idosgames/module-sdk": "0.8.2",
36
- "@idosgames/react": "0.4.3",
36
+ "@idosgames/react": "0.4.4",
37
37
  "react": "19.2.7"
38
38
  },
39
39
  "contentHash": "eee31d7c59cc94428199e9c8a5fcc4d46b700785a25e5e01503034b4a6b52135",