@idosgames/mcp 0.1.22 → 0.1.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (40) hide show
  1. package/package.json +1 -1
  2. package/registry/host.json +2 -2
  3. package/registry/index.json +122 -122
  4. package/registry/modules/ai.json +5 -5
  5. package/registry/modules/board-game.json +9 -9
  6. package/registry/modules/boosts.json +7 -7
  7. package/registry/modules/character.json +6 -6
  8. package/registry/modules/chat.json +3 -3
  9. package/registry/modules/collections.json +5 -5
  10. package/registry/modules/coop-events.json +5 -5
  11. package/registry/modules/craft.json +5 -5
  12. package/registry/modules/deals.json +5 -5
  13. package/registry/modules/events.json +5 -5
  14. package/registry/modules/friends.json +5 -5
  15. package/registry/modules/idle-rpg.json +8 -8
  16. package/registry/modules/inventory.json +5 -5
  17. package/registry/modules/invite.json +5 -5
  18. package/registry/modules/leaderboard.json +5 -5
  19. package/registry/modules/lootboxes.json +6 -6
  20. package/registry/modules/mailbox.json +5 -5
  21. package/registry/modules/marketplace.json +6 -6
  22. package/registry/modules/mini-game.json +3 -3
  23. package/registry/modules/multiplayer.json +7 -7
  24. package/registry/modules/premium.json +5 -5
  25. package/registry/modules/profile.json +3 -3
  26. package/registry/modules/pvp.json +7 -7
  27. package/registry/modules/quests.json +5 -5
  28. package/registry/modules/rewards.json +5 -5
  29. package/registry/modules/season.json +5 -5
  30. package/registry/modules/store.json +5 -5
  31. package/registry/modules/tutorials.json +3 -3
  32. package/registry/modules/voxelcraft.json +6 -6
  33. package/registry/modules/workshop.json +3 -3
  34. package/registry/skills/blockchain-system.json +1 -1
  35. package/registry/skills/community-marketing-system.json +1 -1
  36. package/registry/skills/idosgames-getting-started.json +1 -1
  37. package/registry/skills/idosgames-ui-kit.json +1 -1
  38. package/registry/skills/mailbox-system.json +1 -1
  39. package/registry/skills/match-system.json +2 -2
  40. package/registry/skills/multiplayer-realtime.json +2 -2
@@ -31,12 +31,12 @@
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  "version": "0.1.1"
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  },
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  "dependencies": {
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- "@idosgames/core": "0.20.0",
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- "@idosgames/module-sdk": "0.8.1",
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- "@idosgames/react": "0.4.2",
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+ "@idosgames/core": "0.21.0",
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+ "@idosgames/module-sdk": "0.8.2",
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+ "@idosgames/react": "0.4.3",
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  "react": "19.2.7"
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  },
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- "contentHash": "e143d6c4a50b6ab0e111a9778dfd7b3cb688f79ef28845242e25455d42e5087b",
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+ "contentHash": "294e8e7d5b5f31f6c9af2538554694fb8d1271c9d59efb5e6b089fc01ebf9fb8",
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  "files": [
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  {
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  "path": "i18n.ts",
@@ -56,7 +56,7 @@
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  },
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  {
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  "path": "RewardsScreen.tsx",
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- "content": "import { useEffect, useRef, useState, type ReactNode } from \"react\";\nimport type {\n FeatureRegistry,\n FeatureScreenProps,\n} from \"@idosgames/module-sdk\";\nimport { useIDosGamesClient, useUserState } from \"@idosgames/react\";\nimport {\n Button,\n configSection,\n EmptyState,\n errorText,\n grantedBy,\n grantLines,\n Icon,\n outlined,\n panel,\n Popup,\n SectionTitle,\n tokenGlyph,\n toneSurface,\n useCatalog,\n useCelebrate,\n useGameLayout,\n useStagger,\n useToast,\n useUiKit,\n v,\n} from \"@idosgames/react/ui\";\nimport {\n calendarColumns,\n dailyView,\n lastCardSpan,\n pickCalendar,\n type RewardSection,\n} from \"./model\";\nimport { t } from \"./i18n\";\n\n// Daily rewards (Unity Alikhan/Dailies): the login calendar — collected / today / locked cards, the\n// last one a big milestone. Quests are a system of their own (the quests module).\n\nexport function RewardsScreen(_: FeatureScreenProps): ReactNode {\n const client = useIDosGamesClient();\n const state = useUserState();\n\n // Fresh state on open: the calendar's day may have turned since the last read.\n useEffect(() => {\n void client.reward.getUserRewardsState();\n }, [client]);\n\n return <DailyCalendar rewardState={state?.Reward ?? null} />;\n}\n\n// ── Daily calendar ───────────────────────────────────────────────────────────────────────────\n\ntype RewardState = {\n DailyCalendars?: Record<\n string,\n { CollectedDays?: number; LastClaimAt?: string } | undefined\n >;\n} | null;\n\nexport function DailyCalendar({\n rewardState,\n compact = false,\n onClaimed,\n}: {\n rewardState: RewardState;\n compact?: boolean;\n onClaimed?: () => void;\n}): ReactNode {\n const client = useIDosGamesClient();\n const catalog = useCatalog();\n const celebrate = useCelebrate();\n const toast = useToast();\n const layout = useGameLayout();\n const kit = useUiKit();\n const stagger = useStagger();\n const calendar = pickCalendar(configSection<RewardSection>(client, \"Reward\"));\n const todayRef = useRef<HTMLDivElement>(null);\n const [busy, setBusy] = useState(false);\n\n if (!calendar)\n return compact ? null : (\n <EmptyState glyph=\"calendar\" text={t(\"noCalendar\")} />\n );\n\n const view = dailyView(\n calendar,\n rewardState?.DailyCalendars?.[calendar.CalendarID],\n new Date(),\n );\n const columns = calendarColumns(layout, compact, view.days.length);\n\n const claim = async () => {\n setBusy(true);\n const res = await client.reward.claimDailyReward(calendar.CalendarID);\n setBusy(false);\n if (!res.ok) return toast(errorText(res.error), \"error\");\n kit.fx.burst(todayRef.current);\n const today = view.days.find((d) => d.state === \"today\");\n const granted = grantedBy(res.data);\n onClaimed?.();\n celebrate(granted.length > 0 ? granted : grantLines(today?.day.Rewards));\n };\n\n return (\n <div>\n {compact ? null : (\n <SectionTitle>\n {catalog.localize(calendar.DisplayName ?? t(\"daily\"))}\n </SectionTitle>\n )}\n <div style={{ ...panel, padding: 12, display: \"grid\", gap: 12 }}>\n <div\n style={{\n display: \"grid\",\n gridTemplateColumns: `repeat(${columns}, minmax(0, 1fr))`,\n gap: 8,\n }}\n >\n {view.days.map(({ day, state }, i) => {\n const lines = grantLines(day.Rewards);\n const main = lines[0];\n const span =\n i === view.days.length - 1\n ? lastCardSpan(view.days.length, columns)\n : 1;\n const today = state === \"today\";\n return (\n <div\n key={day.DayNumber ?? i}\n ref={today ? todayRef : undefined}\n className={today ? \"idos-glow\" : undefined}\n style={{\n gridColumn: span > 1 ? `span ${span}` : undefined,\n borderRadius: 14,\n padding: \"8px 4px\",\n display: \"grid\",\n justifyItems: \"center\",\n gap: 4,\n position: \"relative\",\n ...(state === \"collected\"\n ? toneSurface(\"green\")\n : today\n ? toneSurface(\"gold\")\n : day.IsMilestone\n ? toneSurface(\"blue\")\n : { background: v.wellSoft }),\n border: today ? `2px solid ${v.text}` : `2px solid ${v.line}`,\n ...stagger(i),\n }}\n >\n <span style={{ ...outlined, fontSize: 12 }}>\n {t(\"day\")} {day.DayNumber ?? i + 1}\n </span>\n <div\n className={today ? \"idos-bounce\" : undefined}\n style={{ display: \"flex\", gap: 2 }}\n >\n {lines.slice(0, 2).map((line) => (\n <Icon\n key={`${line.kind}:${line.id}`}\n glyph={\n line.kind === \"token\"\n ? tokenGlyph(line)\n : catalog.iconOf(line)\n }\n size={day.IsMilestone ? 36 : 30}\n />\n ))}\n </div>\n {main ? (\n <span style={{ ...outlined, fontSize: 12 }}>\n ×{main.amount}\n </span>\n ) : null}\n {state === \"collected\" ? (\n <span style={{ position: \"absolute\", top: -6, right: -6 }}>\n <Icon glyph=\"check\" size={22} />\n </span>\n ) : null}\n </div>\n );\n })}\n </div>\n {view.canClaim ? (\n <Button\n busy={busy}\n attract\n size=\"lg\"\n onClick={() => void claim()}\n data-tutorial-anchor=\"rewards:daily-claim\"\n >\n <Icon glyph=\"gift\" size={22} /> {t(\"claim\")}\n </Button>\n ) : (\n <div\n style={{\n ...outlined,\n textAlign: \"center\",\n fontSize: 13,\n color: v.textDim,\n fontWeight: 700,\n }}\n >\n {t(\"comeBackTomorrow\")}\n </div>\n )}\n </div>\n </div>\n );\n}\n\n// ── Always-on: the daily bonus greets the player, and the badge ─────────────────────────────\n\n/**\n * Like the Unity DailyBonusAutoOpener: a claimable daily reward pops up once per session. Also keeps\n * the badge of the rewards screen (the daily bonus waiting).\n */\nexport function makeRewardsWatcher(features: FeatureRegistry) {\n return function RewardsWatcher(): ReactNode {\n const client = useIDosGamesClient();\n const state = useUserState();\n const [popup, setPopup] = useState(false);\n const shownOnce = useRef(false);\n\n useEffect(() => {\n let cancelled = false;\n void client.reward.getUserRewardsState().then((res) => {\n if (cancelled || !res.ok || shownOnce.current) return;\n const calendar = pickCalendar(\n configSection<RewardSection>(client, \"Reward\"),\n );\n if (!calendar) return;\n const s = res.data.Rewards?.DailyCalendars?.[calendar.CalendarID];\n if (dailyView(calendar, s, new Date()).canClaim) {\n shownOnce.current = true;\n setPopup(true);\n }\n });\n return () => {\n cancelled = true;\n };\n }, [client]);\n\n // Badge from the cached state, recomputed on every change.\n useEffect(() => {\n const calendar = pickCalendar(\n configSection<RewardSection>(client, \"Reward\"),\n );\n const dailyReady = calendar\n ? dailyView(\n calendar,\n (state?.Reward as RewardState)?.DailyCalendars?.[\n calendar.CalendarID\n ],\n new Date(),\n ).canClaim\n : false;\n features.setBadge(\"rewards\", dailyReady ? 1 : 0);\n }, [client, state]);\n\n if (!popup) return null;\n return (\n <Popup\n title={t(\"daily\")}\n onClose={() => setPopup(false)}\n width={440}\n variant=\"center\"\n queued\n >\n <DailyCalendar\n compact\n rewardState={(state?.Reward ?? null) as RewardState}\n onClaimed={() => setPopup(false)}\n />\n </Popup>\n );\n };\n}\n"
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+ "content": "import { useEffect, useRef, useState, type ReactNode } from \"react\";\nimport type {\n FeatureRegistry,\n FeatureScreenProps,\n} from \"@idosgames/module-sdk\";\nimport { useIDosGamesClient, useUserState } from \"@idosgames/react\";\nimport {\n Button,\n configSection,\n EmptyState,\n errorText,\n grantedBy,\n grantLines,\n Icon,\n outlined,\n panel,\n Popup,\n SectionTitle,\n tokenGlyph,\n toneSurface,\n useCatalog,\n useCelebrate,\n useGameLayout,\n useStagger,\n useToast,\n useUiKit,\n v,\n} from \"@idosgames/react/ui\";\nimport {\n calendarColumns,\n dailyView,\n lastCardSpan,\n pickCalendar,\n type RewardSection,\n} from \"./model\";\nimport { t } from \"./i18n\";\n\n// Daily rewards (Unity Alikhan/Dailies): the login calendar — collected / today / locked cards, the\n// last one a big milestone. Quests are a system of their own (the quests module).\n\nexport function RewardsScreen(_: FeatureScreenProps): ReactNode {\n const client = useIDosGamesClient();\n const state = useUserState();\n\n // The day turns by the clock (counted locally); opening the screen re-checks the state against\n // changes made elsewhere through the central cache.\n useEffect(() => {\n void client.cache.ensureState([\"Reward\"], { maxAgeMs: 60_000 });\n }, [client]);\n\n return <DailyCalendar rewardState={state?.Reward ?? null} />;\n}\n\n// ── Daily calendar ───────────────────────────────────────────────────────────────────────────\n\ntype RewardState = {\n DailyCalendars?: Record<\n string,\n { CollectedDays?: number; LastClaimAt?: string } | undefined\n >;\n} | null;\n\nexport function DailyCalendar({\n rewardState,\n compact = false,\n onClaimed,\n}: {\n rewardState: RewardState;\n compact?: boolean;\n onClaimed?: () => void;\n}): ReactNode {\n const client = useIDosGamesClient();\n const catalog = useCatalog();\n const celebrate = useCelebrate();\n const toast = useToast();\n const layout = useGameLayout();\n const kit = useUiKit();\n const stagger = useStagger();\n const calendar = pickCalendar(configSection<RewardSection>(client, \"Reward\"));\n const todayRef = useRef<HTMLDivElement>(null);\n const [busy, setBusy] = useState(false);\n\n if (!calendar)\n return compact ? null : (\n <EmptyState glyph=\"calendar\" text={t(\"noCalendar\")} />\n );\n\n const view = dailyView(\n calendar,\n rewardState?.DailyCalendars?.[calendar.CalendarID],\n new Date(),\n );\n const columns = calendarColumns(layout, compact, view.days.length);\n\n const claim = async () => {\n setBusy(true);\n const res = await client.reward.claimDailyReward(calendar.CalendarID);\n setBusy(false);\n if (!res.ok) return toast(errorText(res.error), \"error\");\n kit.fx.burst(todayRef.current);\n const today = view.days.find((d) => d.state === \"today\");\n const granted = grantedBy(res.data);\n onClaimed?.();\n celebrate(granted.length > 0 ? granted : grantLines(today?.day.Rewards));\n };\n\n return (\n <div>\n {compact ? null : (\n <SectionTitle>\n {catalog.localize(calendar.DisplayName ?? t(\"daily\"))}\n </SectionTitle>\n )}\n <div style={{ ...panel, padding: 12, display: \"grid\", gap: 12 }}>\n <div\n style={{\n display: \"grid\",\n gridTemplateColumns: `repeat(${columns}, minmax(0, 1fr))`,\n gap: 8,\n }}\n >\n {view.days.map(({ day, state }, i) => {\n const lines = grantLines(day.Rewards);\n const main = lines[0];\n const span =\n i === view.days.length - 1\n ? lastCardSpan(view.days.length, columns)\n : 1;\n const today = state === \"today\";\n return (\n <div\n key={day.DayNumber ?? i}\n ref={today ? todayRef : undefined}\n className={today ? \"idos-glow\" : undefined}\n style={{\n gridColumn: span > 1 ? `span ${span}` : undefined,\n borderRadius: 14,\n padding: \"8px 4px\",\n display: \"grid\",\n justifyItems: \"center\",\n gap: 4,\n position: \"relative\",\n ...(state === \"collected\"\n ? toneSurface(\"green\")\n : today\n ? toneSurface(\"gold\")\n : day.IsMilestone\n ? toneSurface(\"blue\")\n : { background: v.wellSoft }),\n border: today ? `2px solid ${v.text}` : `2px solid ${v.line}`,\n ...stagger(i),\n }}\n >\n <span style={{ ...outlined, fontSize: 12 }}>\n {t(\"day\")} {day.DayNumber ?? i + 1}\n </span>\n <div\n className={today ? \"idos-bounce\" : undefined}\n style={{ display: \"flex\", gap: 2 }}\n >\n {lines.slice(0, 2).map((line) => (\n <Icon\n key={`${line.kind}:${line.id}`}\n glyph={\n line.kind === \"token\"\n ? tokenGlyph(line)\n : catalog.iconOf(line)\n }\n size={day.IsMilestone ? 36 : 30}\n />\n ))}\n </div>\n {main ? (\n <span style={{ ...outlined, fontSize: 12 }}>\n ×{main.amount}\n </span>\n ) : null}\n {state === \"collected\" ? (\n <span style={{ position: \"absolute\", top: -6, right: -6 }}>\n <Icon glyph=\"check\" size={22} />\n </span>\n ) : null}\n </div>\n );\n })}\n </div>\n {view.canClaim ? (\n <Button\n busy={busy}\n attract\n size=\"lg\"\n onClick={() => void claim()}\n data-tutorial-anchor=\"rewards:daily-claim\"\n >\n <Icon glyph=\"gift\" size={22} /> {t(\"claim\")}\n </Button>\n ) : (\n <div\n style={{\n ...outlined,\n textAlign: \"center\",\n fontSize: 13,\n color: v.textDim,\n fontWeight: 700,\n }}\n >\n {t(\"comeBackTomorrow\")}\n </div>\n )}\n </div>\n </div>\n );\n}\n\n// ── Always-on: the daily bonus greets the player, and the badge ─────────────────────────────\n\n/**\n * Like the Unity DailyBonusAutoOpener: a claimable daily reward pops up once per session. Also keeps\n * the badge of the rewards screen (the daily bonus waiting).\n */\nexport function makeRewardsWatcher(features: FeatureRegistry) {\n return function RewardsWatcher(): ReactNode {\n const client = useIDosGamesClient();\n const state = useUserState();\n const [popup, setPopup] = useState(false);\n const shownOnce = useRef(false);\n\n useEffect(() => {\n let cancelled = false;\n // The calendar is in the login state; the central cache asks the server only when the title\n // tracks comeback presence on read.\n void client.cache.ensureState([\"Reward\"]).then((res) => {\n if (cancelled || !res.ok || shownOnce.current) return;\n const calendar = pickCalendar(\n configSection<RewardSection>(client, \"Reward\"),\n );\n if (!calendar) return;\n const s = (client.data.user.state?.Reward as RewardState | undefined)\n ?.DailyCalendars?.[calendar.CalendarID];\n if (dailyView(calendar, s, new Date()).canClaim) {\n shownOnce.current = true;\n setPopup(true);\n }\n });\n return () => {\n cancelled = true;\n };\n }, [client]);\n\n // Badge from the cached state, recomputed on every change of it. Subscribed directly: the cache\n // patches the state in place, so an effect keyed on the state object would not re-run after a\n // claim and the badge would stay lit. The minute timer opens the next day's claim.\n useEffect(() => {\n const update = () => {\n const calendar = pickCalendar(\n configSection<RewardSection>(client, \"Reward\"),\n );\n const dailyReady = calendar\n ? dailyView(\n calendar,\n (client.data.user.state?.Reward as RewardState)?.DailyCalendars?.[\n calendar.CalendarID\n ],\n new Date(),\n ).canClaim\n : false;\n features.setBadge(\"rewards\", dailyReady ? 1 : 0);\n };\n update();\n const off = client.on(\"user:anyUpdated\", update);\n const id = setInterval(update, 60_000);\n return () => {\n off();\n clearInterval(id);\n };\n }, [client]);\n\n if (!popup) return null;\n return (\n <Popup\n title={t(\"daily\")}\n onClose={() => setPopup(false)}\n width={440}\n variant=\"center\"\n queued\n >\n <DailyCalendar\n compact\n rewardState={(state?.Reward ?? null) as RewardState}\n onClaimed={() => setPopup(false)}\n />\n </Popup>\n );\n };\n}\n"
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  },
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  {
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  "path": "module.meta.json",
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  "version": "0.1.1"
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  },
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  "dependencies": {
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- "@idosgames/core": "0.20.0",
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- "@idosgames/module-sdk": "0.8.1",
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- "@idosgames/react": "0.4.2",
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+ "@idosgames/core": "0.21.0",
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+ "@idosgames/module-sdk": "0.8.2",
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+ "@idosgames/react": "0.4.3",
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  "react": "19.2.7"
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  },
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- "contentHash": "5d35a1259abfe381fbde61906d79ea6dd44cff932f40e9b91a05f884e0fba349",
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+ "contentHash": "c743cd8e2e81e0013d5a2aff5239355d39ce2fd6d9bbb2d0344bc60ec368cbed",
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  "files": [
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  {
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  "path": "i18n.ts",
@@ -61,7 +61,7 @@
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  },
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  {
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  "path": "SeasonScreen.tsx",
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- "content": "import {\n useEffect,\n useRef,\n useState,\n useSyncExternalStore,\n type CSSProperties,\n type ReactNode,\n} from \"react\";\nimport type { ActiveSeasonInfo, IDosGamesClient } from \"@idosgames/core\";\nimport type {\n FeatureRegistry,\n FeatureScreenProps,\n} from \"@idosgames/module-sdk\";\nimport { useIDosGamesClient, useUserState } from \"@idosgames/react\";\nimport {\n Button,\n Card,\n Center,\n EmptyState,\n errorText,\n formatAmount,\n grantedBy,\n Icon,\n outlined,\n panel,\n ProgressBar,\n ResourceList,\n Spinner,\n Tabs,\n Timer,\n toneSurface,\n useCatalog,\n useCelebrate,\n useNow,\n useStagger,\n useToast,\n useUiKit,\n v,\n} from \"@idosgames/react/ui\";\nimport {\n claimedLines,\n readyTiers,\n seasonBadge,\n seasonTokens,\n tierProgress,\n tierRows,\n type PremiumView,\n type TierRow,\n} from \"./model\";\nimport { t } from \"./i18n\";\n\n// Seasons (Unity Core/Window MilestoneRewards): the active season of every chain — its timer, the\n// status bar toward the next tier and the tier ladder. Each tier pays once; a VIP gets a second\n// prize on the tiers claimed while the pass is active. The VIP pass is a popup.\n\ntype SeasonEntry = { info: ActiveSeasonInfo };\n\n/** Active seasons of every chain, shared by the screen and the badge watcher. */\nexport function createSeasonStore(features: FeatureRegistry) {\n let seasons: SeasonEntry[] | null = null;\n const listeners = new Set<() => void>();\n let premium: () => PremiumView | null | undefined = () => null;\n const badge = () =>\n features.setBadge(\n \"season\",\n seasons\n ? seasonBadge(\n seasons.map((s) => s.info),\n premium(),\n Date.now(),\n )\n : 0,\n );\n return {\n get: () => seasons,\n subscribe: (l: () => void) => {\n listeners.add(l);\n return () => listeners.delete(l);\n },\n async load(client: IDosGamesClient): Promise<void> {\n premium = () =>\n client.data.user.state?.Premium as PremiumView | undefined;\n const defs = await client.season.getDefinitions();\n const chains = defs.ok ? Object.keys(defs.data.Chains ?? {}) : [];\n const active = await Promise.all(\n chains.map((c) => client.season.getActiveSeason(c)),\n );\n seasons = active.flatMap((r) => (r.ok ? [{ info: r.data }] : []));\n badge();\n for (const l of listeners) l();\n },\n refreshBadge: badge,\n /** The VIP system is installed and has a pass on the title — the VIP prize can be bought. */\n vipOnSale: () => features.get(\"premium\")?.available === true,\n openVip: (premiumID: string) => features.open(\"premium\", { premiumID }),\n };\n}\nexport type SeasonStore = ReturnType<typeof createSeasonStore>;\n\nexport function makeSeasonScreen(store: SeasonStore) {\n return function SeasonScreen(_: FeatureScreenProps): ReactNode {\n const client = useIDosGamesClient();\n const seasons = useSyncExternalStore(store.subscribe, store.get, store.get);\n const catalog = useCatalog();\n const [tab, setTab] = useState<string | null>(null);\n useEffect(() => {\n void store.load(client);\n }, [client]);\n if (!seasons)\n return (\n <Center>\n <Spinner />\n </Center>\n );\n if (seasons.length === 0)\n return <EmptyState glyph=\"trophy\" text={t(\"noSeason\")} />;\n const current =\n seasons.find((s) => s.info.SeasonChainID === tab) ?? seasons[0]!;\n return (\n <div\n style={{\n display: \"grid\",\n gridTemplateColumns: \"minmax(0, 1fr)\",\n gap: 12,\n }}\n >\n <Tabs\n tabs={seasons.map((s) => ({\n id: s.info.SeasonChainID,\n label: catalog.localize(\n s.info.Season?.DisplayName ?? s.info.SeasonChainID,\n ),\n }))}\n value={current.info.SeasonChainID}\n onChange={setTab}\n />\n <SeasonView\n key={current.info.SeasonChainID}\n info={current.info}\n store={store}\n />\n </div>\n );\n };\n}\n\nexport function makeSeasonWatcher(store: SeasonStore) {\n return function SeasonWatcher(): ReactNode {\n const client = useIDosGamesClient();\n const state = useUserState();\n useEffect(() => {\n void store.load(client);\n const id = setInterval(() => void store.load(client), 5 * 60_000);\n const off = client.on(\n \"season:statusTokensGranted\",\n () => void store.load(client),\n );\n return () => {\n clearInterval(id);\n off();\n };\n }, [client]);\n useEffect(() => store.refreshBadge(), [state?.Premium]);\n return null;\n };\n}\n\nfunction SeasonView({\n info,\n store,\n}: {\n info: ActiveSeasonInfo;\n store: SeasonStore;\n}): ReactNode {\n const client = useIDosGamesClient();\n const state = useUserState();\n const catalog = useCatalog();\n const celebrate = useCelebrate();\n const toast = useToast();\n const now = useNow();\n const stagger = useStagger();\n const [busyAll, setBusyAll] = useState(false);\n const premium = state?.Premium as PremiumView | undefined;\n const rows = tierRows(info, premium, now);\n const cached = (\n state?.EventToken?.Season as\n Record<string, { Balance?: { TotalEarned?: number } }> | undefined\n )?.[info.SeasonChainID]?.Balance?.TotalEarned;\n const tokens = seasonTokens(info, cached);\n const bar = tierProgress(rows, tokens);\n const ready = readyTiers(rows);\n const vipID = rows.find((r) => r.vipPremiumID)?.vipPremiumID ?? null;\n const vipHeld = rows.some((r) => r.vipHeld);\n const currentRow = rows.find((r) => r.current);\n\n const claimAll = async () => {\n setBusyAll(true);\n const res = await client.season.claimTierRewardsBatch(\n info.SeasonChainID,\n ready,\n );\n setBusyAll(false);\n if (!res.ok) return toast(errorText(res.error), \"error\");\n const got = claimedLines(res.data) ?? grantedBy(res.data);\n celebrate(\n got.length > 0\n ? got\n : rows\n .filter((r) => r.state === \"ready\")\n .flatMap((r) => [...r.reward, ...(r.vipHeld ? r.vip : [])]),\n );\n await store.load(client);\n };\n\n return (\n <div style={{ display: \"grid\", gap: 12 }}>\n <Card\n style={{\n display: \"grid\",\n gap: 10,\n ...toneSurface(\"blue\"),\n }}\n >\n <div style={{ display: \"flex\", alignItems: \"center\", gap: 10 }}>\n <div className=\"idos-bounce\">\n <Icon glyph={info.Season?.AssetPaths?.icon ?? \"trophy\"} size={46} />\n </div>\n <div style={{ flex: 1, minWidth: 0 }}>\n <div style={{ ...outlined, fontSize: 18 }}>\n {catalog.localize(info.Season?.DisplayName ?? info.SeasonChainID)}\n </div>\n <Timer at={info.ComputedEndUtc} now={now} label={t(\"endsIn\")} />\n </div>\n {currentRow ? (\n <div style={{ textAlign: \"right\", ...outlined }}>\n <div style={{ fontSize: 11, color: v.textDim }}>{t(\"tier\")}</div>\n <div style={{ fontSize: 20 }}>\n {currentRow.name\n ? catalog.localize(currentRow.name)\n : currentRow.tier}\n </div>\n </div>\n ) : null}\n </div>\n {info.Season?.Description ? (\n <div\n style={{\n ...outlined,\n fontSize: 13,\n fontWeight: 600,\n color: v.textDim,\n }}\n >\n {catalog.localize(info.Season.Description)}\n </div>\n ) : null}\n <div style={{ display: \"grid\", gap: 4 }}>\n <div\n style={{\n display: \"flex\",\n justifyContent: \"space-between\",\n ...outlined,\n fontSize: 13,\n }}\n >\n <span>\n {t(\"status\")}: {formatAmount(tokens)}\n </span>\n <span>\n {bar.next\n ? `${t(\"nextTier\")} ${formatAmount(bar.goal)}`\n : t(\"maxTier\")}\n </span>\n </div>\n <ProgressBar\n value={bar.next ? tokens : 1}\n max={bar.next ? Math.max(1, bar.goal) : 1}\n tone=\"gold\"\n />\n </div>\n </Card>\n\n {vipID && (vipHeld || store.vipOnSale()) ? (\n vipHeld ? (\n <div\n style={{\n ...panel,\n padding: 10,\n display: \"flex\",\n alignItems: \"center\",\n gap: 8,\n ...outlined,\n fontSize: 13,\n color: v.gold,\n }}\n >\n <Icon glyph=\"crown\" size={22} /> {t(\"vipActive\")}\n </div>\n ) : (\n <Card\n onClick={() => store.openVip(vipID)}\n style={{\n display: \"flex\",\n alignItems: \"center\",\n gap: 10,\n padding: 10,\n border: `2px solid ${v.gold}`,\n }}\n >\n <Icon glyph=\"crown\" size={30} />\n <div style={{ flex: 1, minWidth: 0, ...outlined, fontSize: 13 }}>\n {t(\"vipBenefit\")}\n </div>\n <Button size=\"sm\" tone=\"gold\" attract>\n {t(\"getVip\")}\n </Button>\n </Card>\n )\n ) : null}\n\n {ready.length > 1 ? (\n <Button\n tone=\"green\"\n attract\n busy={busyAll}\n onClick={() => void claimAll()}\n data-tutorial-anchor=\"season:claim-all\"\n >\n {t(\"claimAll\")} · {ready.length}\n </Button>\n ) : null}\n\n <div style={{ display: \"grid\", gap: 8 }}>\n {rows.map((row, i) => (\n <TierCard\n key={row.tier}\n info={info}\n row={row}\n store={store}\n style={stagger(i)}\n />\n ))}\n </div>\n </div>\n );\n}\n\nfunction TierCard({\n info,\n row,\n store,\n style,\n}: {\n info: ActiveSeasonInfo;\n row: TierRow;\n store: SeasonStore;\n style: CSSProperties;\n}): ReactNode {\n const client = useIDosGamesClient();\n const catalog = useCatalog();\n const celebrate = useCelebrate();\n const toast = useToast();\n const kit = useUiKit();\n const ref = useRef<HTMLDivElement>(null);\n const [busy, setBusy] = useState(false);\n\n const claim = async () => {\n setBusy(true);\n const res = await client.season.claimTierReward(\n info.SeasonChainID,\n row.tier,\n );\n setBusy(false);\n if (!res.ok) return toast(errorText(res.error), \"error\");\n kit.play(\"levelUp\");\n kit.fx.burst(ref.current);\n const got = claimedLines(res.data) ?? grantedBy(res.data);\n celebrate(\n got.length > 0 ? got : [...row.reward, ...(row.vipHeld ? row.vip : [])],\n );\n await store.load(client);\n };\n\n return (\n <div\n ref={ref}\n style={{\n ...panel,\n padding: 10,\n display: \"grid\",\n gridTemplateColumns: \"auto minmax(0, 1fr) auto\",\n alignItems: \"center\",\n gap: 10,\n border:\n row.state === \"ready\"\n ? `2px solid ${v.gold}`\n : row.current\n ? `2px solid ${v.blue}`\n : panel.border,\n opacity: row.state === \"claimed\" ? 0.6 : 1,\n ...style,\n }}\n >\n <div style={{ display: \"grid\", justifyItems: \"center\", minWidth: 56 }}>\n <Icon glyph={row.state === \"locked\" ? \"lock\" : \"trophy\"} size={24} />\n <span style={{ ...outlined, fontSize: 12 }}>\n {row.name ? catalog.localize(row.name) : `${t(\"tier\")} ${row.tier}`}\n </span>\n <span style={{ ...outlined, fontSize: 11, color: v.textDim }}>\n {formatAmount(row.required)}\n </span>\n </div>\n <div style={{ display: \"grid\", gap: 6, minWidth: 0 }}>\n {row.current ? (\n <div style={{ ...outlined, fontSize: 11, color: v.blue }}>\n {t(\"current\")}\n </div>\n ) : null}\n <ResourceList lines={row.reward} size={26} />\n {row.vip.length > 0 ? (\n <div\n style={{\n display: \"flex\",\n alignItems: \"center\",\n gap: 6,\n opacity: row.vipHeld && row.state !== \"claimed\" ? 1 : 0.5,\n }}\n >\n <Icon glyph=\"crown\" size={18} />\n <ResourceList lines={row.vip} size={20} />\n </div>\n ) : null}\n </div>\n <div>\n {row.state === \"ready\" ? (\n <Button\n size=\"sm\"\n tone=\"green\"\n attract\n busy={busy}\n onClick={() => void claim()}\n data-tutorial-anchor={`season:claim:${row.tier}`}\n >\n {t(\"claim\")}\n </Button>\n ) : row.state === \"claimed\" ? (\n <span\n style={{\n display: \"inline-flex\",\n alignItems: \"center\",\n gap: 4,\n ...outlined,\n fontSize: 12,\n color: v.green,\n }}\n >\n <Icon glyph=\"check\" size={18} /> {t(\"claimed\")}\n </span>\n ) : (\n <span style={{ ...outlined, fontSize: 12, color: v.textDim }}>\n {t(\"locked\")}\n </span>\n )}\n </div>\n </div>\n );\n}\n"
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+ "content": "import {\n useEffect,\n useRef,\n useState,\n useSyncExternalStore,\n type CSSProperties,\n type ReactNode,\n} from \"react\";\nimport type { ActiveSeasonInfo, IDosGamesClient } from \"@idosgames/core\";\nimport type {\n FeatureRegistry,\n FeatureScreenProps,\n} from \"@idosgames/module-sdk\";\nimport { useIDosGamesClient, useUserState } from \"@idosgames/react\";\nimport {\n Button,\n Card,\n Center,\n EmptyState,\n errorText,\n formatAmount,\n grantedBy,\n Icon,\n outlined,\n panel,\n ProgressBar,\n ResourceList,\n Spinner,\n Tabs,\n Timer,\n toneSurface,\n useCatalog,\n useCelebrate,\n useNow,\n useStagger,\n useToast,\n useUiKit,\n v,\n} from \"@idosgames/react/ui\";\nimport {\n claimedLines,\n readyTiers,\n seasonBadge,\n seasonTokens,\n tierProgress,\n tierRows,\n type PremiumView,\n type TierRow,\n} from \"./model\";\nimport { t } from \"./i18n\";\n\n// Seasons (Unity Core/Window MilestoneRewards): the active season of every chain — its timer, the\n// status bar toward the next tier and the tier ladder. Each tier pays once; a VIP gets a second\n// prize on the tiers claimed while the pass is active. The VIP pass is a popup.\n\ntype SeasonEntry = { info: ActiveSeasonInfo };\n\n/** Active seasons of every chain, shared by the screen and the badge watcher. */\nexport function createSeasonStore(features: FeatureRegistry) {\n let seasons: SeasonEntry[] | null = null;\n const listeners = new Set<() => void>();\n let premium: () => PremiumView | null | undefined = () => null;\n const badge = () =>\n features.setBadge(\n \"season\",\n seasons\n ? seasonBadge(\n seasons.map((s) => s.info),\n premium(),\n Date.now(),\n )\n : 0,\n );\n // One read at a time; a load asked for while one is in flight runs again right after it (the\n // screen, the watcher and the reload after a claim overlap — see the events store).\n let loading: Promise<void> | null = null;\n let again = false;\n const readOnce = async (client: IDosGamesClient) => {\n const defs = await client.season.getDefinitions();\n if (!defs.ok) {\n // A failed read keeps what is on screen; only the very first one ends the spinner empty.\n seasons ??= [];\n } else {\n const chains = Object.keys(defs.data.Chains ?? {});\n const active = await Promise.all(\n chains.map((c) => client.season.getActiveSeason(c)),\n );\n seasons = active.flatMap((r) => (r.ok ? [{ info: r.data }] : []));\n }\n badge();\n for (const l of listeners) l();\n };\n return {\n get: () => seasons,\n subscribe: (l: () => void) => {\n listeners.add(l);\n return () => listeners.delete(l);\n },\n load(client: IDosGamesClient): Promise<void> {\n premium = () =>\n client.data.user.state?.Premium as PremiumView | undefined;\n if (loading) {\n again = true;\n return loading;\n }\n loading = (async () => {\n do {\n again = false;\n await readOnce(client);\n } while (again);\n })().finally(() => {\n loading = null;\n });\n return loading;\n },\n refreshBadge: badge,\n /** The VIP system is installed and has a pass on the title — the VIP prize can be bought. */\n vipOnSale: () => features.get(\"premium\")?.available === true,\n openVip: (premiumID: string) => features.open(\"premium\", { premiumID }),\n };\n}\nexport type SeasonStore = ReturnType<typeof createSeasonStore>;\n\nexport function makeSeasonScreen(store: SeasonStore) {\n return function SeasonScreen(_: FeatureScreenProps): ReactNode {\n const client = useIDosGamesClient();\n const seasons = useSyncExternalStore(store.subscribe, store.get, store.get);\n const catalog = useCatalog();\n const [tab, setTab] = useState<string | null>(null);\n useEffect(() => {\n void store.load(client);\n }, [client]);\n if (!seasons)\n return (\n <Center>\n <Spinner />\n </Center>\n );\n if (seasons.length === 0)\n return <EmptyState glyph=\"trophy\" text={t(\"noSeason\")} />;\n const current =\n seasons.find((s) => s.info.SeasonChainID === tab) ?? seasons[0]!;\n return (\n <div\n style={{\n display: \"grid\",\n gridTemplateColumns: \"minmax(0, 1fr)\",\n gap: 12,\n }}\n >\n <Tabs\n tabs={seasons.map((s) => ({\n id: s.info.SeasonChainID,\n label: catalog.localize(\n s.info.Season?.DisplayName ?? s.info.SeasonChainID,\n ),\n }))}\n value={current.info.SeasonChainID}\n onChange={setTab}\n />\n <SeasonView\n key={current.info.SeasonChainID}\n info={current.info}\n store={store}\n />\n </div>\n );\n };\n}\n\nexport function makeSeasonWatcher(store: SeasonStore) {\n return function SeasonWatcher(): ReactNode {\n const client = useIDosGamesClient();\n useEffect(() => {\n void store.load(client);\n const id = setInterval(() => void store.load(client), 5 * 60_000);\n // Season points also arrive from other systems (a board roll, a quest) as event tokens: re-read\n // soon after, a tier may have been reached.\n let soon: ReturnType<typeof setTimeout> | null = null;\n const offs = [\n client.on(\"season:statusTokensGranted\", () => void store.load(client)),\n client.on(\"user:eventTokenUpdated\", () => {\n if (!store.get()?.length) return; // no season running — nothing to re-read\n if (soon) clearTimeout(soon);\n soon = setTimeout(() => void store.load(client), 2_000);\n }),\n // Subscribed directly: the premium state may be patched in place.\n client.on(\"user:anyUpdated\", () => store.refreshBadge()),\n ];\n return () => {\n clearInterval(id);\n if (soon) clearTimeout(soon);\n for (const off of offs) off();\n };\n }, [client]);\n return null;\n };\n}\n\nfunction SeasonView({\n info,\n store,\n}: {\n info: ActiveSeasonInfo;\n store: SeasonStore;\n}): ReactNode {\n const client = useIDosGamesClient();\n const state = useUserState();\n const catalog = useCatalog();\n const celebrate = useCelebrate();\n const toast = useToast();\n const now = useNow();\n const stagger = useStagger();\n const [busyAll, setBusyAll] = useState(false);\n const premium = state?.Premium as PremiumView | undefined;\n const rows = tierRows(info, premium, now);\n const cached = (\n state?.EventToken?.Season as\n Record<string, { Balance?: { TotalEarned?: number } }> | undefined\n )?.[info.SeasonChainID]?.Balance?.TotalEarned;\n const tokens = seasonTokens(info, cached);\n const bar = tierProgress(rows, tokens);\n const ready = readyTiers(rows);\n const vipID = rows.find((r) => r.vipPremiumID)?.vipPremiumID ?? null;\n const vipHeld = rows.some((r) => r.vipHeld);\n const currentRow = rows.find((r) => r.current);\n\n const claimAll = async () => {\n setBusyAll(true);\n const res = await client.season.claimTierRewardsBatch(\n info.SeasonChainID,\n ready,\n );\n setBusyAll(false);\n if (!res.ok) return toast(errorText(res.error), \"error\");\n const got = claimedLines(res.data) ?? grantedBy(res.data);\n celebrate(\n got.length > 0\n ? got\n : rows\n .filter((r) => r.state === \"ready\")\n .flatMap((r) => [...r.reward, ...(r.vipHeld ? r.vip : [])]),\n );\n await store.load(client);\n };\n\n return (\n <div style={{ display: \"grid\", gap: 12 }}>\n <Card\n style={{\n display: \"grid\",\n gap: 10,\n ...toneSurface(\"blue\"),\n }}\n >\n <div style={{ display: \"flex\", alignItems: \"center\", gap: 10 }}>\n <div className=\"idos-bounce\">\n <Icon glyph={info.Season?.AssetPaths?.icon ?? \"trophy\"} size={46} />\n </div>\n <div style={{ flex: 1, minWidth: 0 }}>\n <div style={{ ...outlined, fontSize: 18 }}>\n {catalog.localize(info.Season?.DisplayName ?? info.SeasonChainID)}\n </div>\n <Timer at={info.ComputedEndUtc} now={now} label={t(\"endsIn\")} />\n </div>\n {currentRow ? (\n <div style={{ textAlign: \"right\", ...outlined }}>\n <div style={{ fontSize: 11, color: v.textDim }}>{t(\"tier\")}</div>\n <div style={{ fontSize: 20 }}>\n {currentRow.name\n ? catalog.localize(currentRow.name)\n : currentRow.tier}\n </div>\n </div>\n ) : null}\n </div>\n {info.Season?.Description ? (\n <div\n style={{\n ...outlined,\n fontSize: 13,\n fontWeight: 600,\n color: v.textDim,\n }}\n >\n {catalog.localize(info.Season.Description)}\n </div>\n ) : null}\n <div style={{ display: \"grid\", gap: 4 }}>\n <div\n style={{\n display: \"flex\",\n justifyContent: \"space-between\",\n ...outlined,\n fontSize: 13,\n }}\n >\n <span>\n {t(\"status\")}: {formatAmount(tokens)}\n </span>\n <span>\n {bar.next\n ? `${t(\"nextTier\")} ${formatAmount(bar.goal)}`\n : t(\"maxTier\")}\n </span>\n </div>\n <ProgressBar\n value={bar.next ? tokens : 1}\n max={bar.next ? Math.max(1, bar.goal) : 1}\n tone=\"gold\"\n />\n </div>\n </Card>\n\n {vipID && (vipHeld || store.vipOnSale()) ? (\n vipHeld ? (\n <div\n style={{\n ...panel,\n padding: 10,\n display: \"flex\",\n alignItems: \"center\",\n gap: 8,\n ...outlined,\n fontSize: 13,\n color: v.gold,\n }}\n >\n <Icon glyph=\"crown\" size={22} /> {t(\"vipActive\")}\n </div>\n ) : (\n <Card\n onClick={() => store.openVip(vipID)}\n style={{\n display: \"flex\",\n alignItems: \"center\",\n gap: 10,\n padding: 10,\n border: `2px solid ${v.gold}`,\n }}\n >\n <Icon glyph=\"crown\" size={30} />\n <div style={{ flex: 1, minWidth: 0, ...outlined, fontSize: 13 }}>\n {t(\"vipBenefit\")}\n </div>\n <Button size=\"sm\" tone=\"gold\" attract>\n {t(\"getVip\")}\n </Button>\n </Card>\n )\n ) : null}\n\n {ready.length > 1 ? (\n <Button\n tone=\"green\"\n attract\n busy={busyAll}\n onClick={() => void claimAll()}\n data-tutorial-anchor=\"season:claim-all\"\n >\n {t(\"claimAll\")} · {ready.length}\n </Button>\n ) : null}\n\n <div style={{ display: \"grid\", gap: 8 }}>\n {rows.map((row, i) => (\n <TierCard\n key={row.tier}\n info={info}\n row={row}\n store={store}\n style={stagger(i)}\n />\n ))}\n </div>\n </div>\n );\n}\n\nfunction TierCard({\n info,\n row,\n store,\n style,\n}: {\n info: ActiveSeasonInfo;\n row: TierRow;\n store: SeasonStore;\n style: CSSProperties;\n}): ReactNode {\n const client = useIDosGamesClient();\n const catalog = useCatalog();\n const celebrate = useCelebrate();\n const toast = useToast();\n const kit = useUiKit();\n const ref = useRef<HTMLDivElement>(null);\n const [busy, setBusy] = useState(false);\n\n const claim = async () => {\n setBusy(true);\n const res = await client.season.claimTierReward(\n info.SeasonChainID,\n row.tier,\n );\n setBusy(false);\n if (!res.ok) return toast(errorText(res.error), \"error\");\n kit.play(\"levelUp\");\n kit.fx.burst(ref.current);\n const got = claimedLines(res.data) ?? grantedBy(res.data);\n celebrate(\n got.length > 0 ? got : [...row.reward, ...(row.vipHeld ? row.vip : [])],\n );\n await store.load(client);\n };\n\n return (\n <div\n ref={ref}\n style={{\n ...panel,\n padding: 10,\n display: \"grid\",\n gridTemplateColumns: \"auto minmax(0, 1fr) auto\",\n alignItems: \"center\",\n gap: 10,\n border:\n row.state === \"ready\"\n ? `2px solid ${v.gold}`\n : row.current\n ? `2px solid ${v.blue}`\n : panel.border,\n opacity: row.state === \"claimed\" ? 0.6 : 1,\n ...style,\n }}\n >\n <div style={{ display: \"grid\", justifyItems: \"center\", minWidth: 56 }}>\n <Icon glyph={row.state === \"locked\" ? \"lock\" : \"trophy\"} size={24} />\n <span style={{ ...outlined, fontSize: 12 }}>\n {row.name ? catalog.localize(row.name) : `${t(\"tier\")} ${row.tier}`}\n </span>\n <span style={{ ...outlined, fontSize: 11, color: v.textDim }}>\n {formatAmount(row.required)}\n </span>\n </div>\n <div style={{ display: \"grid\", gap: 6, minWidth: 0 }}>\n {row.current ? (\n <div style={{ ...outlined, fontSize: 11, color: v.blue }}>\n {t(\"current\")}\n </div>\n ) : null}\n <ResourceList lines={row.reward} size={26} />\n {row.vip.length > 0 ? (\n <div\n style={{\n display: \"flex\",\n alignItems: \"center\",\n gap: 6,\n opacity: row.vipHeld && row.state !== \"claimed\" ? 1 : 0.5,\n }}\n >\n <Icon glyph=\"crown\" size={18} />\n <ResourceList lines={row.vip} size={20} />\n </div>\n ) : null}\n </div>\n <div>\n {row.state === \"ready\" ? (\n <Button\n size=\"sm\"\n tone=\"green\"\n attract\n busy={busy}\n onClick={() => void claim()}\n data-tutorial-anchor={`season:claim:${row.tier}`}\n >\n {t(\"claim\")}\n </Button>\n ) : row.state === \"claimed\" ? (\n <span\n style={{\n display: \"inline-flex\",\n alignItems: \"center\",\n gap: 4,\n ...outlined,\n fontSize: 12,\n color: v.green,\n }}\n >\n <Icon glyph=\"check\" size={18} /> {t(\"claimed\")}\n </span>\n ) : (\n <span style={{ ...outlined, fontSize: 12, color: v.textDim }}>\n {t(\"locked\")}\n </span>\n )}\n </div>\n </div>\n );\n}\n"
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  },
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  {
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  "path": "module.meta.json",
@@ -36,12 +36,12 @@
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  "version": "0.1.1"
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  },
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  "dependencies": {
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- "@idosgames/core": "0.20.0",
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- "@idosgames/module-sdk": "0.8.1",
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- "@idosgames/react": "0.4.2",
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+ "@idosgames/core": "0.21.0",
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+ "@idosgames/module-sdk": "0.8.2",
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+ "@idosgames/react": "0.4.3",
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  "react": "19.2.7"
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  },
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- "contentHash": "e5cce64d38d60544b7c512cd693bed6c3f1b289cbb85c7df51408efdceee82fd",
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+ "contentHash": "5895e1ad0f5076111d94048769f6aa000e59d8cb1182fc298590daefd3be9818",
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  "files": [
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  {
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  "path": "i18n.ts",
@@ -57,7 +57,7 @@
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  },
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  {
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  "path": "module.ts",
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- "content": "import { createElement, useEffect } from \"react\";\nimport {\n defineModule,\n type FeatureRegistry,\n type Module,\n} from \"@idosgames/module-sdk\";\nimport { useIDosGamesClient } from \"@idosgames/react\";\nimport { StoreScreen } from \"./StoreScreen\";\nimport { freeOffersWaiting, hasOffers } from \"./model\";\nimport { t } from \"./i18n\";\n\n// The shop as a feature of the game (ctx.features): the lobby shows it as a main tab once the\n// storefront has offers. Its badge counts free offers waiting to be taken (the daily gift), kept\n// fresh by an invisible always-on panel — the screen itself is mounted only while open.\nexport const storeModule: Module = defineModule({\n id: \"store\",\n meta: { name: \"Shop\", type: \"app\", engine: \"dom\" },\n setup(ctx) {\n ctx.features.register({\n id: \"store\",\n label: t(\"title\"),\n icon: \"shop\",\n group: \"economy\",\n order: 10,\n primary: true,\n available: false,\n Screen: StoreScreen,\n });\n ctx.registerPanel({\n id: \"badge\",\n slot: \"modal\",\n activeOnly: false,\n component: makeBadgeWatcher(ctx.features),\n });\n ctx.exposeToAgent({\n state: () => ({\n ui: \"dom\",\n feature: \"store\",\n badge: ctx.features.get(\"store\")?.badge ?? 0,\n }),\n describeActions: {},\n });\n },\n});\n\nfunction makeBadgeWatcher(features: FeatureRegistry) {\n return function StoreBadge() {\n const client = useIDosGamesClient();\n useEffect(() => {\n const update = () => {\n const front = client.store.cachedStorefront;\n features.setAvailable(\n \"store\",\n hasOffers(front),\n \"the storefront has no offers (Store section)\",\n );\n features.setBadge(\"store\", freeOffersWaiting(front));\n };\n void client.store.getStorefront().then(update);\n const off = client.on(\"user:anyUpdated\", update);\n // A free gift comes back with the next day: look again every few minutes.\n const id = setInterval(\n () => void client.store.getStorefront().then(update),\n 5 * 60_000,\n );\n return () => {\n off();\n clearInterval(id);\n };\n }, [client]);\n return createElement(\"span\", { hidden: true });\n };\n}\n"
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+ "content": "import { createElement, useEffect } from \"react\";\nimport {\n defineModule,\n type FeatureRegistry,\n type Module,\n} from \"@idosgames/module-sdk\";\nimport { useIDosGamesClient } from \"@idosgames/react\";\nimport { StoreScreen } from \"./StoreScreen\";\nimport { freeOffersWaiting, hasOffers } from \"./model\";\nimport { t } from \"./i18n\";\n\n// The shop as a feature of the game (ctx.features): the lobby shows it as a main tab once the\n// storefront has offers. Its badge counts free offers waiting to be taken (the daily gift), kept\n// fresh by an invisible always-on panel — the screen itself is mounted only while open.\nexport const storeModule: Module = defineModule({\n id: \"store\",\n meta: { name: \"Shop\", type: \"app\", engine: \"dom\" },\n setup(ctx) {\n ctx.features.register({\n id: \"store\",\n label: t(\"title\"),\n icon: \"shop\",\n group: \"economy\",\n order: 10,\n primary: true,\n available: false,\n Screen: StoreScreen,\n });\n ctx.registerPanel({\n id: \"badge\",\n slot: \"modal\",\n activeOnly: false,\n component: makeBadgeWatcher(ctx.features),\n });\n ctx.exposeToAgent({\n state: () => ({\n ui: \"dom\",\n feature: \"store\",\n badge: ctx.features.get(\"store\")?.badge ?? 0,\n }),\n describeActions: {},\n });\n },\n});\n\nfunction makeBadgeWatcher(features: FeatureRegistry) {\n return function StoreBadge() {\n const client = useIDosGamesClient();\n useEffect(() => {\n const update = () => {\n const front = client.store.cachedStorefront;\n features.setAvailable(\n \"store\",\n hasOffers(front),\n \"the storefront has no offers (Store section)\",\n );\n features.setBadge(\"store\", freeOffersWaiting(front));\n };\n void client.store.getStorefront().then(update);\n // The badge is counted from the STOREFRONT, and after a purchase the screen re-reads it: the\n // purchase's own state update comes before that, with the old storefront still cached — so the\n // gift just taken kept the badge lit until the next re-read here. Count again on every load.\n const offs = [\n client.on(\"user:anyUpdated\", update),\n client.on(\"store:storefrontLoaded\", update),\n ];\n // A free gift comes back with the next day: look again every few minutes.\n const id = setInterval(\n () => void client.store.getStorefront().then(update),\n 5 * 60_000,\n );\n return () => {\n for (const off of offs) off();\n clearInterval(id);\n };\n }, [client]);\n return createElement(\"span\", { hidden: true });\n };\n}\n"
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  },
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  {
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  "path": "StoreScreen.tsx",
@@ -32,9 +32,9 @@
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  "version": "0.1.1"
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  },
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  "dependencies": {
35
- "@idosgames/core": "0.20.0",
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- "@idosgames/module-sdk": "0.8.1",
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- "@idosgames/react": "0.4.2",
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+ "@idosgames/core": "0.21.0",
36
+ "@idosgames/module-sdk": "0.8.2",
37
+ "@idosgames/react": "0.4.3",
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  "react": "19.2.7"
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  },
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  "contentHash": "cc04f0006881944dfa7119ed02d591b48c7d650dbfdc71f981ecedac5d5998f5",