@idosgames/mcp 0.1.19 → 0.1.21
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +2 -2
- package/package.json +1 -1
- package/registry/host.json +13 -13
- package/registry/index.json +474 -147
- package/registry/modules/ai.json +65 -0
- package/registry/modules/board-game.json +4 -4
- package/registry/modules/boosts.json +66 -0
- package/registry/modules/character.json +7 -8
- package/registry/modules/chat.json +7 -8
- package/registry/modules/collections.json +69 -0
- package/registry/modules/coop-events.json +67 -0
- package/registry/modules/craft.json +7 -8
- package/registry/modules/deals.json +7 -8
- package/registry/modules/events.json +10 -15
- package/registry/modules/friends.json +8 -8
- package/registry/modules/idle-rpg.json +4 -4
- package/registry/modules/inventory.json +16 -19
- package/registry/modules/invite.json +9 -9
- package/registry/modules/leaderboard.json +7 -8
- package/registry/modules/lootboxes.json +67 -0
- package/registry/modules/mailbox.json +71 -0
- package/registry/modules/marketplace.json +7 -8
- package/registry/modules/mini-game.json +7 -7
- package/registry/modules/multiplayer.json +74 -0
- package/registry/modules/premium.json +67 -0
- package/registry/modules/profile.json +11 -12
- package/registry/modules/pvp.json +5 -6
- package/registry/modules/quests.json +69 -0
- package/registry/modules/rewards.json +17 -23
- package/registry/modules/season.json +10 -15
- package/registry/modules/store.json +7 -8
- package/registry/modules/tutorials.json +7 -8
- package/registry/modules/voxelcraft.json +16 -12
- package/registry/modules/workshop.json +7 -8
- package/registry/skills/blockchain-system.json +1 -1
- package/registry/skills/idosgames-compose-modules.json +2 -2
- package/registry/skills/idosgames-getting-started.json +1 -1
- package/registry/skills/idosgames-module-contract.json +2 -2
- package/registry/skills/idosgames-project-structure.json +1 -1
- package/registry/skills/idosgames-ui-kit.json +2 -2
- package/registry/skills/mailbox-system.json +6 -0
- package/registry/skills/multiplayer-realtime.json +2 -2
- package/registry/skills/workshop-system.json +1 -1
package/registry/index.json
CHANGED
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@@ -1,11 +1,11 @@
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{
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"generatedFromCommit": "
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"generatedFromCommit": "878b12434fedd382056e4271f4d34732c8a0006b",
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"runtimePackages": {
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"@idosgames/core": "0.19.
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"@idosgames/wallet": "0.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/app-shell": "0.
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"@idosgames/core": "0.19.1",
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"@idosgames/wallet": "0.6.0",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"@idosgames/app-shell": "0.9.0"
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},
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"host": {
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"id": "base",
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@@ -17,7 +17,6 @@
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"name": "Shop",
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"type": "feature",
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"engine": "dom",
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"inBase": true,
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"summary": "Shop screen for any game: the title's storefront with stores as tabs, offer cards, purchase confirmation and the reward animation.",
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"description": "A ready shop for ANY game, built on the @idosgames/react/ui kit. It draws the storefront the server resolves for the player (client.store.getStorefront — rotation, limits, timers and badges are the server's), several stores as tabs, the first section of a store as a carousel and the rest as grids, a free daily gift that shines, sold-out and not-yet-available states with countdowns, a confirmation popup (a bottom sheet on phones) and the 'You got' animation where rewards fly to the balance counters. Registers itself as the 'store' feature of the game (ctx.features): the lobby of the base shows it as a tab, and any module can open it with ctx.features.open('store'). Its badge counts free offers waiting. Ships title-seed.json: a demo store with a daily gift, items and currency packs.",
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"provides": [
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@@ -44,22 +43,58 @@
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.19.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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},
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"fileCount": 6,
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"contentHash": "
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"contentHash": "e5cce64d38d60544b7c512cd693bed6c3f1b289cbb85c7df51408efdceee82fd"
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},
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{
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"id": "premium",
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"name": "VIP",
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"type": "feature",
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"engine": "dom",
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"summary": "VIP for any game: premium passes with benefits, until when the player holds one, a free trial and buying with in-game currency.",
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"description": "A ready VIP screen (Unity PremiumPopUp) for ANY game, built on the @idosgames/react/ui kit and client.premium. Every premium pass of the title, lowest tier first: its name, benefits and duration, a timer while the player holds it, a one-time free trial, and buying (or extending) it with currencies or items. A pass paid in a store (real money) is the platform's checkout and is not sold here. Events and season send the player here for their VIP prizes (ctx.features.open('premium', { premiumID }) marks that pass). Registers the 'premium' feature; its badge shows a free trial waiting. The demo pass comes with the base's settings.",
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"provides": [
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"VIP passes screen",
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"free VIP trial",
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"buy or extend VIP with in-game currency",
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"VIP timer",
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"badge for a free trial"
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],
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"tags": [
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"vip",
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"premium",
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"subscription",
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"monetization",
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"ui",
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"screen",
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"economy"
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],
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"author": {
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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},
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"fileCount": 6,
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"contentHash": "5f2472fa890edc2500ec4f0703aa320a84862d0768d2ce2b576f0460adcc5eca"
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},
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{
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"id": "character",
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"name": "Heroes",
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"type": "feature",
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"engine": "dom",
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"inBase": true,
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"summary": "Heroes screen for any game: roster, ranks and stats with their costs, equipment slots with 'Equip best', item levels and skins.",
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"description": "A ready heroes screen (the Hero button of the Unity SDK) for ANY game, built on the @idosgames/react/ui kit and client.character. The screen is the selected hero's equipment hub: portrait, class and rarity, rank and server-computed Power, 'Rank up' with its price, gear slots (locked ones show the rank they open at), 'Equip best' when better gear fits, and the gear the player owns by class. Everything detailed is a popup: the hero list (select, unlock for currency), the stats (level/cap bars, upgrade prices, requirements, and 'where this number comes from' — base, stat levels, rank, gear flat and percent bonuses), a slot's fitting gear, a piece of gear (equip / take off / level up) and skins (wear, buy). Prices and caps follow the title's curves (rank ladder, stat cost curve, StatMaxLevelCurve, item Upgrade); the server re-checks everything. Registers the 'character' feature; the inventory hands equipment to it with ctx.features.open('character', { itemInstanceID }). Its badge counts heroes to unlock or rank up and better gear. Ships title-seed.json: three heroes (Knight free, Archer and Mage for gems) with stats, ranks and slots.",
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"provides": [
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"name": "iDos Games",
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"url": "https://idosgames.com"
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"version": "0.1.
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.19.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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"fileCount": 6,
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"contentHash": "
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"contentHash": "6f756470b453ff891d612204dbe04e6826000abe0f7a7ba67df240516eb707bb"
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},
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"id": "inventory",
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"type": "feature",
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"engine": "dom",
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"inBase": true,
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"summary": "Inventory screen for any game: owned items by rarity with category tabs
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"description": "A ready inventory for ANY game, built on the @idosgames/react/ui kit. It shows what the player owns from the SDK's cached inventory (no request of its own): category tabs (equipment, consumables, other), rarity frames, counts and levels, and an item card popup with the description.
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"summary": "Inventory screen for any game: owned items by rarity with category tabs and item cards.",
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"description": "A ready inventory for ANY game, built on the @idosgames/react/ui kit. It shows what the player owns from the SDK's cached inventory (no request of its own): category tabs (equipment, consumables, other), rarity frames, counts and levels, and an item card popup with the description. Equipment hands off to the heroes screen (ctx.features.open('character', { itemInstanceID })) and a chest or key item to the chests screen (ctx.features.open('lootboxes', { itemID })) when those systems are installed. Registers the 'inventory' feature — always shown in the lobby, even before the title has items.",
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"provides": [
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"open a chest with a key item",
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"owned items grid by rarity",
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"category tabs",
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"item card popup",
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"hand-off of equipment to the heroes screen",
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"hand-off of chests and keys to the chests screen"
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"tags": [
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"inventory",
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"items",
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"rarity",
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"ui",
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"screen",
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"economy"
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],
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"author": {
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.0",
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"dependencies": {
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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},
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"fileCount": 6,
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"contentHash": "da42d93b3d21d21109e0f35338c349042dbb01ef442701439dc1d9d4ddbff98d"
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},
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{
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"id": "lootboxes",
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"name": "Chests",
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"type": "feature",
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"engine": "dom",
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"summary": "Chests for any game: the title's lootboxes with every way to open them, once or ten at a time, with an opening animation.",
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"description": "A ready chests screen (Unity LootboxOpeningPopUp) for ANY game, built on the @idosgames/react/ui kit and client.lootbox. Every lootbox of the title as a card for each way to open it (currencies, a chest item, a key); 'Open' once, and 'Open ×10' where the lootbox's ceiling (MaxOpenCount) and the player's balance allow — the box shakes while the server rolls it, bursts, and the rewards fly out. The inventory hands a chest or key item over (ctx.features.open('lootboxes', { itemID })) — the screen then shows what that item opens. Registers the 'lootboxes' feature; its badge counts chests the player can open with the items they hold.",
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"provides": [
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"lootbox list with every way to open",
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"opening animation with rewards",
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"open ten at once",
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"open a chest with a key item",
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"badge for openable chests"
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],
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"tags": [
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"lootbox",
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"chest",
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"gacha",
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"rewards",
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"version": "0.1.0",
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"dependencies": {
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"@idosgames/core": "0.19.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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},
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"fileCount": 6,
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"contentHash": "64fb8cc7fb26c68c838117f01739d5bafcc8da16d797691c651658f1911f527e"
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},
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{
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"id": "boosts",
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"name": "Boosts",
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"type": "feature",
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"engine": "dom",
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"summary": "Boosts for any game: timed boosts to activate (×2 rewards and the like), what runs now with timers, and the title's global happy hours.",
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"description": "A ready boosts screen for ANY game, built on the @idosgames/react/ui kit and client.timedBoost. 'Active now': the player's own boosts with their timers or uses left, and the title's global windows (a scheduled happy hour, a phase of a boost chain) marked 'for everyone'. 'Boosts': every boost of the title with its effect as the server applies it (×2, +50%, +10 — to all rewards, quest rewards, board rewards or costs), its duration and uses, activated for free or for currencies/items. The server applies every boost; the screen only shows. Registers the 'boosts' feature. Ships title-seed.json: a free welcome boost and a paid double-rewards boost.",
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"provides": [
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"boosts screen",
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"activate a boost for free or for currency",
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"running boosts with timers",
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"global happy hours"
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],
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"tags": [
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"boosts",
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"multiplier",
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"happy-hour",
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"monetization",
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"ui",
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"screen",
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"economy"
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],
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"author": {
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.0",
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"dependencies": {
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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},
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"fileCount": 6,
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"contentHash": "1c1a852a29a89982e2ed997b1a2356bc4722d00eb4db834ab7472f66f9a8eee3"
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{
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"id": "leaderboard",
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"name": "Leaderboards",
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"engine": "dom",
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"summary": "Leaderboards screen for any game: boards as tabs, top players and my rank, rank rewards, score milestones and the reward of the last round.",
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"description": "A ready collections screen (engine Collection) for ANY game, built on the @idosgames/react/ui kit and client.collection. Album: the player's collection with every set in order — the cards held (with how many) and the gaps, a reward to claim per completed set and a grand prize for the whole album. Packs: every pack type with every way to pay, opened once or ten at a time (the server rolls them — new cards and duplicates are shown), and collection chests bought with the points duplicates turn into. Trades: offers from other players (accept / decline), your own offers (cancel), and giving a spare card to a friend. Registers the 'collections' feature; its badge counts set rewards and the grand prize waiting. Ships title-seed.json: a small album with sets, a pack and a chest.",
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"description": "A ready player marketplace (Unity Alikhan/Marketplace) for ANY game, built on the @idosgames/react/ui kit and client.marketplace. Tabs: the market (items grouped with their cheapest price), my lots, my bids, direct trades, things to claim and history. Everything detailed is a popup: an item's offers (cheapest listing first, then auctions ending soonest), one offer (buy, bid with the engine's minimum next bid, cancel your own), selling (pick an item — only tradable, never a worn one — then listing or auction, amount, price in a currency tradable between players, duration and the commission), and incoming trades (accept / decline). The server holds the escrow and settles every trade. Registers the 'marketplace' feature; its badge counts things to claim and trades waiting. Ships title-seed.json: listings and auctions for currencies with a 5% commission.",
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"description": "A ready events screen (Unity Core/Window LimitedTimeEvent) for ANY game, built on the @idosgames/react/ui kit and client.timedEvent. Every active event the server resolves (scheduled, cyclic or chained) is a tab: its name and timer, the token bar toward the next prize and the milestone track in threshold order. A milestone pays its reward and, when the reward has premium tiers, a VIP second prize; a pass bought later tops up the milestones already claimed. 'Claim all' takes everything waiting in one call. How the tokens are earned (the event's token sources with their daily caps)
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"description": "A ready events screen (Unity Core/Window LimitedTimeEvent) for ANY game, built on the @idosgames/react/ui kit and client.timedEvent. Every active event the server resolves (scheduled, cyclic or chained) is a tab: its name and timer, the token bar toward the next prize and the milestone track in threshold order. A milestone pays its reward and, when the reward has premium tiers, a VIP second prize; a pass bought later tops up the milestones already claimed. 'Claim all' takes everything waiting in one call. How the tokens are earned (the event's token sources with their daily caps) is a popup; 'Get VIP' opens the VIP system (ctx.features.open('premium', { premiumID })) and shows only when it is installed and has a pass. Registers the 'events' feature; its badge counts milestones and VIP top-ups waiting. Tokens come from the game: a round of play is a CustomAction the game grants with client.timedEvent.grantTokens (the mini-game module does it for every active event that lists the action). Ships title-seed.json: a weekly 'Star festival' with five milestones and a VIP prize on each.",
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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{
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"id": "coop-events",
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"name": "Team event",
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"type": "feature",
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"engine": "dom",
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"summary": "Team events for any game: join a group, each member spins the wheel to build their own object, the team shares a grand prize.",
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"description": "A ready team event screen (engine CoopEvent) for ANY game, built on the @idosgames/react/ui kit and client.coopEvent. Not in a group: the running team events of the title with their timers and team prize, 'Join a team' (the server matches partners, helpers fill the gaps). In a group: every member with their object and its progress, 'Spin' (once or five at a time, free or for currency) to build your own object, the object's reward when it is done, the team prize when every object is done, and leaving the team. The group lives in one shared document on the server — the screen re-reads it after every action. Registers the 'coop-events' feature; its badge counts the object reward and the team prize waiting. Ships title-seed.json: a weekly team build event.",
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"provides": [
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"team event screen",
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"join a team (matchmaking by the server)",
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"spin to build your object",
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"object reward and team prize",
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"badge for rewards waiting"
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],
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"tags": [
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"coop",
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"team",
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"group",
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"events",
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"social",
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"ui",
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"screen"
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],
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"author": {
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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},
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"fileCount": 6,
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"contentHash": "1637a37f2dc83c83692cd674b2b4c4b5ea959d64ab783bffdb09254e50975836"
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{
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"id": "season",
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"name": "Season",
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"engine": "dom",
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"inBase": true,
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"summary": "Seasons for any game: the active season with its timer, a status bar, a tier ladder with a reward each, claim all and a VIP second prize.",
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"description": "A ready season screen (Unity Core/Window MilestoneRewards) for ANY game, built on the @idosgames/react/ui kit and client.season. Every season chain of the title is a tab showing its active season: name and timer, the player's tier, the status bar toward the next tier and the tier ladder. Each tier pays its reward once ('Claim all' takes every reached tier in one call); a tier with premium tiers pays a VIP second prize when the pass is active at the moment of the claim.
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"description": "A ready season screen (Unity Core/Window MilestoneRewards) for ANY game, built on the @idosgames/react/ui kit and client.season. Every season chain of the title is a tab showing its active season: name and timer, the player's tier, the status bar toward the next tier and the tier ladder. Each tier pays its reward once ('Claim all' takes every reached tier in one call); a tier with premium tiers pays a VIP second prize when the pass is active at the moment of the claim. 'Get VIP' opens the VIP system (ctx.features.open('premium', { premiumID })) and shows only when it is installed and has a pass. The server decides the tier — including status tokens that arrive as rewards of other systems. Registers the 'season' feature; its badge counts tier rewards waiting and it reloads when status tokens are granted. Status comes from the game: a chain open to clients takes client.season.grantStatusTokens (the mini-game module grants status for every round). Ships title-seed.json: two alternating 28-day seasons with five tiers and a VIP prize on each.",
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"
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"hand-off to the VIP system",
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"version": "0.1.1",
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"@idosgames/module-sdk": "0.
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.19.
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"@idosgames/react": "0.
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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{
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"id": "chat",
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"name": "Chat",
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"engine": "dom",
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"inBase": true,
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"summary": "Chat for any game: channels as tabs, private chats, a feed with earlier messages, slow mode, and report / ignore / write privately in a popup.",
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"description": "A ready player chat (Unity V2/Runtime/UI/Chat) for ANY game, built on the @idosgames/react/ui kit and client.chat. The title's channels are tabs (names are localization keys) plus 'Private' — 1-on-1 chats (with friends when the title says so). The feed loads its history, pages back to earlier messages, shows the server's copy of what was sent (moderation may mask a word) and counts down the slow mode; a channel the player may not write to shows the server's reason. ONE poll covers every room and runs only while the screen is open, at the interval the server sets; rooms are marked read when the player leaves them. Popups: a message's actions (write privately, report with a reason, ignore the player) and the channel list to join or leave opt-in channels. Registers the 'chat' feature; features.open('chat', { userID }) opens a private chat (the friends card uses it). Its badge is the unread count, read once per session — a closed chat costs nothing. Ships title-seed.json: a world channel, an opt-in trade channel, private chats between friends.",
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"provides": [
|
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"url": "https://idosgames.com"
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},
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"version": "0.1.
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"version": "0.1.1",
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"dependencies": {
|
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|
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"@idosgames/core": "0.19.
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"@idosgames/module-sdk": "0.
|
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"@idosgames/react": "0.
|
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|
+
"@idosgames/core": "0.19.1",
|
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+
"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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"contentHash": "
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"contentHash": "1bd9bec3b0ee8548e800e51bf045b0215da4320231fbf8565350554558f846e4"
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{
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"id": "invite",
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"engine": "dom",
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"inBase": true,
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"summary": "Invite friends for any game: your code and link to share, friends who came by it, rewards for them, and entering a friend's code in a popup.",
|
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522
|
-
"description": "A ready invite-a-friend screen (Unity V2/Runtime/UI/Referral) for ANY game, built on the @idosgames/react/ui kit and client.referral. The player's own short code (minted by the server when the screen opens) with 'Copy' and 'Share link' (the system share sheet, else the clipboard), how many friends came by it and the reward ladder for them (claim one or all). Entering a friend's code is a popup: it shows the newcomer's gift, reads the code the way the server does (8 letters, separators and case ignored) and pays the gift once. A player bound at login by an invite link sees 'You joined by a friend's code'. Registers the 'invite' feature;
|
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729
|
+
"description": "A ready invite-a-friend screen (Unity V2/Runtime/UI/Referral) for ANY game, built on the @idosgames/react/ui kit and client.referral. The player's own short code (minted by the server when the screen opens) with 'Copy' and 'Share link' (the system share sheet, else the clipboard), how many friends came by it and the reward ladder for them (claim one or all). Entering a friend's code is a popup: it shows the newcomer's gift, reads the code the way the server does (8 letters, separators and case ignored) and pays the gift once. A player bound at login by an invite link sees 'You joined by a friend's code'. Registers the 'invite' feature — always shown in the lobby; while the title has invites off (Referral.IsEnabled, off by default) the screen says so and makes no request. Its badge counts invite rewards ready. Ships title-seed.json: a gift for the newcomer and rewards for 1, 3 and 5 friends.",
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"provides": [
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"share or copy the invite",
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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},
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"fileCount": 6,
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"contentHash": "f3ed6702817b2217cee7bf25accd5dbb138d6657bb7f15edcc4cc8c03a26b01f"
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},
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{
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"id": "mailbox",
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"name": "Mailbox",
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"type": "feature",
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"engine": "dom",
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"inBase": true,
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768
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+
"summary": "Mailbox for any game: letters with rewards, publisher broadcasts, gifts from friends, resource transfers and missed rewards of other systems — with 'Claim all'.",
|
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"description": "A ready mailbox screen for ANY game, built on the @idosgames/react/ui kit and client.mailbox. Tabs by category (all, rewards, gifts, system); a letter opens with its text in the player's language, the sender, a banner, the rewards and a button to the screen or page the letter links to. 'Claim' per letter and 'Claim all' in one server operation; rewards of other systems the player has not taken yet (leaderboard cycle, team event prize, invite rewards) are shown on top and claimed right here. 'Send gifts': a free daily gift to friends ('to everyone' in one tap) and a transfer of own coins or items to one friend — declined or expired transfers come back. 'Delete read' cleans up. The lobby badge counts unread letters and rewards waiting. The server owns everything: limits, friendship, expiry, what can be transferred. Opens straight on a friend with ctx.features.open('mailbox', { friendUserID, mode: 'gift' | 'transfer' }) — the friends system does that from a friend's card. Registers the 'mailbox' feature, hidden until the title turns the mailbox on. Ships title-seed.json: the mailbox on, a welcome template, a daily coin gift and coin/potion transfers.",
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"provides": [
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"mailbox screen",
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"letters with rewards and claim all",
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"publisher broadcasts in the inbox",
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"gifts to friends",
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775
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+
"resource transfers between friends",
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+
"missed rewards of other systems",
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+
"mailbox badge"
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],
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+
"tags": [
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+
"mailbox",
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"mail",
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"inbox",
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"gifts",
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"rewards",
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"social",
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"ui",
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"screen"
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],
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"author": {
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.0",
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"dependencies": {
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"@idosgames/core": "0.19.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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"fileCount": 6,
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"contentHash": "
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"contentHash": "b5f960cc3809c920a30dfe655c0531fea691236f418d59107daaffa8a9bbcb66"
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},
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{
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"id": "pvp",
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"name": "Arena",
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"type": "feature",
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"engine": "dom",
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"inBase": true,
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"summary": "PvP duels for any game: open duels to join, your duels, creating a duel for coins, a zone strategy and the fight replayed round by round.",
|
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"description": "A ready PvP arena (Unity Alikhan/PVP/Lobby) for ANY game, built on the @idosgames/react/ui kit, client.match and client.character. Tabs: open duels (join with one of your heroes) and your duels (waiting — cancel returns the entry; finished — won / lost / draw). Popups: a new duel (rule, hero by power, entry within the rule's bounds and what the winner takes after the burn), the battle strategy (attack and defence zone — head, body, legs — per round, saved as the default) and the result, replayed round by round (whose blow, where, hit / critical / block / dodge, damage, HP left). The server fights the battle instantly from the heroes' stats; a draw returns the entries. Without a hero the screen offers the Heroes feature. Registers the 'pvp' feature. Ships title-seed.json: a coin duel (10–500, 10% burned) fought by the demo heroes' Attack and Health.",
|
|
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|
"provides": [
|
|
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"dependencies": {
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"@idosgames/core": "0.19.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.19.1",
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"@idosgames/react": "0.4.0",
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"contentHash": "
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"contentHash": "bafe16c7215f36a5ef659c24f879c07b02fdb5d7e7cedc1cdc4ef996e687879c"
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+
},
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|
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{
|
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|
+
"id": "multiplayer",
|
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|
+
"name": "Multiplayer",
|
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|
+
"type": "feature",
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|
+
"engine": "dom",
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|
+
"summary": "The rooms system for any game: open rooms of the app's online games, public or private rooms by invite, members, ready and chat — the host takes the whole room into a game.",
|
|
847
|
+
"description": "A ready multiplayer lobby (engine Multiplayer) for ANY game, built on the @idosgames/react/ui kit, client.multiplayer and RealtimeSession (@idosgames/core/realtime). It OWNS the player's room and its WebRTC session: the rooms of the games this app plays online (each room remembers its game), 'Create a room' for one of them (name, 2/4/8 players, public or private with an invite code, the game's own room settings), joining by invite, members (host, ready, offline), 'Ready', the room chat (server relay, when the game has no chat of its own), removing a member and leaving. The host's 'Play' takes the whole room into the game: every device switches to the game's mode and the game gets the room in its start() — games never create, list or join rooms themselves. A game plays online by registering in ctx.multiplayer (registerGame: topology, chat mode, room size, joinInProgress for late joiners, room settings, start(room)); the lobby then draws 'With friends' next to its 'Play'. Opened with { mode } the screen shows one game's rooms, with { mode, create: true } straight on 'Create'. Registers the 'multiplayer' feature, shown while multiplayer is on for the title and the app has a game that plays online. Ships title-seed.json: multiplayer on, up to 8 players per room.",
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"provides": [
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"multiplayer rooms lobby",
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"rooms of one game",
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"public and private rooms by invite",
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"room settings of the game",
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"room members with ready and host",
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"room chat",
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"host starts the game for the whole room",
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"late joiners into a running game"
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],
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"tags": [
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"multiplayer",
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"rooms",
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"lobby",
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"realtime",
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"social",
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"ui",
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"screen"
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],
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"author": {
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.1",
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"dependencies": {
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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},
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"fileCount": 7,
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"contentHash": "14799b9981c650f938ddccbe51d243f5f6aeaf53105d7bd2536dffe6eabf818b"
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},
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{
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"id": "profile",
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@@ -597,14 +884,13 @@
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"type": "feature",
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"engine": "dom",
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"inBase": true,
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"summary": "Profile and settings for any game: name and ID, sound, volume and motion, language,
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-
"description": "A ready profile screen (Unity Alikhan/Username, UI/HUD/Settings, Runtime/UI/Consent, Localization) for ANY game, built on the @idosgames/react/ui kit. The player's name (rename in a popup with the server's rules: 3–24 characters, trimmed) and ID with copy; settings: sound on/off, volume and 'fewer animations' — the kit's player prefs, kept on this device and applied to every screen at once — the game's language (the title's languages, when there are two or more)
|
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|
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"summary": "Profile and settings for any game: name and ID, sound, volume and motion, language, tutorials, log out and account deletion.",
|
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|
+
"description": "A ready profile screen (Unity Alikhan/Username, UI/HUD/Settings, Runtime/UI/Consent, Localization) for ANY game, built on the @idosgames/react/ui kit. The player's name (rename in a popup with the server's rules: 3–24 characters, trimmed) and ID with copy; settings: sound on/off, volume and 'fewer animations' — the kit's player prefs, kept on this device and applied to every screen at once — the game's language (the title's languages, when there are two or more). Buttons: Tutorials (when tutorials is installed), Log out (confirmed) and Delete account — a popup that unlocks only after the player types the confirmation word, then deletes this game's data for the player. Registers the 'profile' feature; the lobby's profile button opens it. No title settings needed.",
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"provides": [
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"player name and ID",
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"rename popup",
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"sound, volume and fewer animations",
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"language picker",
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"analytics consent",
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"log out",
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"account deletion with confirmation"
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],
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@@ -622,22 +908,21 @@
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.
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"version": "0.1.1",
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|
"dependencies": {
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"@idosgames/core": "0.19.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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|
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"@idosgames/react": "0.4.0",
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"react": "19.2.7"
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},
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"fileCount": 6,
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"contentHash": "
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"contentHash": "3b0189d3b8e57b0b678b240ab66af6ff1ea2dc41f2f5584f4424721b9aadced3"
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},
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{
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"id": "tutorials",
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"name": "Tutorials",
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"type": "feature",
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|
"engine": "dom",
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|
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"inBase": true,
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|
"summary": "Onboarding for any game: hint bubbles next to marked elements, step by step, skip, a completion reward and a replay list.",
|
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|
"description": "A ready onboarding overlay (Unity Runtime/UI/Tutorial, TutorialAnchorRegistry) for ANY game, built on the @idosgames/react/ui kit and client.tutorial. It shows the current step of the running flow as a hint bubble next to the element marked data-tutorial-anchor=\"{AnchorID}\" — any element of any module (lobby tabs are tab:{featureID}, the profile button lobby:profile, a game's Play button play:{modeID}, the mini-game's round play:start) — with the rest of the screen dimmed. It follows the element as the layout changes, steps aside while a popup is open, offers 'Next' only on steps the player closes (a SystemEvent step waits for the real game action), 'Skip' when the flow allows it, and the reward when the flow ends; every shown step is reported for the funnel. Flows start by themselves when the title says so. The 'Tutorials' feature lists the flows and replays the ones the title lets the player restart. Ships title-seed.json: a five-step welcome tour of the lobby with a gem reward.",
|
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643
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|
"provides": [
|
|
@@ -660,22 +945,21 @@
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|
"name": "iDos Games",
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"url": "https://idosgames.com"
|
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|
},
|
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|
-
"version": "0.1.
|
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|
+
"version": "0.1.1",
|
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|
"dependencies": {
|
|
665
|
-
"@idosgames/core": "0.19.
|
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666
|
-
"@idosgames/module-sdk": "0.
|
|
667
|
-
"@idosgames/react": "0.
|
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950
|
+
"@idosgames/core": "0.19.1",
|
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951
|
+
"@idosgames/module-sdk": "0.8.0",
|
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952
|
+
"@idosgames/react": "0.4.0",
|
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668
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|
"react": "19.2.7"
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},
|
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|
"fileCount": 6,
|
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|
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"contentHash": "
|
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|
+
"contentHash": "cc04f0006881944dfa7119ed02d591b48c7d650dbfdc71f981ecedac5d5998f5"
|
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|
},
|
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|
{
|
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|
"id": "workshop",
|
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|
"name": "Workshop",
|
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|
"type": "feature",
|
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|
"engine": "dom",
|
|
678
|
-
"inBase": true,
|
|
679
963
|
"summary": "Workshop: players and the publisher share content (maps, levels, skins, models) — free, for in-game resources, or unlocked by holding items.",
|
|
680
964
|
"description": "A ready catalog of user-generated content for ANY game. Players publish what they made (a world, a level, a skin, any file the title allows), set how others get it — free, a price in in-game resources (several options at once, the author receives it minus commission), or 'hold N of this item / currency to unlock' (nothing is charged; while held or once) — and others browse, filter, acquire, open, like, favorite, follow authors and report. The publisher configures content types, formats, limits, commission and moderation in the Workshop section of the title config, curates featured collections and publishes official content from the dashboard. A game plugs its own content in by registering a handler with ctx.content.registerType({ type, label, listLocal, capture, open, modeId }) — the Workshop never imports the game. VoxelCraft registers 'voxelcraft.world'.",
|
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681
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|
"provides": [
|
|
@@ -705,15 +989,50 @@
|
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|
"name": "iDos Games",
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|
"url": "https://idosgames.com"
|
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|
},
|
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|
-
"version": "0.1.
|
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|
+
"version": "0.1.2",
|
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|
"dependencies": {
|
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|
-
"@idosgames/core": "0.19.
|
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711
|
-
"@idosgames/module-sdk": "0.
|
|
712
|
-
"@idosgames/react": "0.
|
|
994
|
+
"@idosgames/core": "0.19.1",
|
|
995
|
+
"@idosgames/module-sdk": "0.8.0",
|
|
996
|
+
"@idosgames/react": "0.4.0",
|
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713
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|
"react": "19.2.7"
|
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|
},
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|
"fileCount": 5,
|
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|
-
"contentHash": "
|
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|
+
"contentHash": "25a1e02d58fb773f2c26574d6985ffca501001350497cac8f8a067774914e490"
|
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1001
|
+
},
|
|
1002
|
+
{
|
|
1003
|
+
"id": "ai",
|
|
1004
|
+
"name": "AI studio",
|
|
1005
|
+
"type": "feature",
|
|
1006
|
+
"engine": "dom",
|
|
1007
|
+
"summary": "AI studio for any game: the title's AI features for players — text, pictures, voice, music, video and 3D — with the price and the history.",
|
|
1008
|
+
"description": "A ready AI studio (engine AI, InApp AI) for ANY game, built on the @idosgames/react/ui kit and client.ai. Every AI feature the publisher opened to players (section AI, sanitized by the server: no prompts, no models), grouped by kind — text, picture, voice, music, video, 3D. The player describes what they want, pays the feature's price in in-game resources (or nothing), and the result comes back from a job the server runs (waitForGeneration): text, pictures, a player for sound and video, a download link for 3D. 'My creations' lists the player's generations. A feature tagged 'hidden' is for the game's own code (NPC lines and the like) and is not shown. Registers the 'ai' feature. The money side (publisher credits) is the engine's; see the in-app AI rules.",
|
|
1009
|
+
"provides": [
|
|
1010
|
+
"AI studio screen",
|
|
1011
|
+
"text, image, voice, music, video and 3D generation for players",
|
|
1012
|
+
"feature price in in-game resources",
|
|
1013
|
+
"history of the player's generations"
|
|
1014
|
+
],
|
|
1015
|
+
"tags": [
|
|
1016
|
+
"ai",
|
|
1017
|
+
"generation",
|
|
1018
|
+
"ugc",
|
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|
+
"creative",
|
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|
+
"ui",
|
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1021
|
+
"screen"
|
|
1022
|
+
],
|
|
1023
|
+
"author": {
|
|
1024
|
+
"name": "iDos Games",
|
|
1025
|
+
"url": "https://idosgames.com"
|
|
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|
+
},
|
|
1027
|
+
"version": "0.1.1",
|
|
1028
|
+
"dependencies": {
|
|
1029
|
+
"@idosgames/core": "0.19.1",
|
|
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|
+
"@idosgames/module-sdk": "0.8.0",
|
|
1031
|
+
"@idosgames/react": "0.4.0",
|
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|
+
"react": "19.2.7"
|
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+
},
|
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"fileCount": 6,
|
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"contentHash": "09df6751a0e4009a1b8675178a88f9ae49bc33edf36e352f22dbf01dd4482d1e"
|
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|
},
|
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|
{
|
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|
"id": "board-game",
|
|
@@ -757,10 +1076,10 @@
|
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|
]
|
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|
},
|
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|
"dependencies": {
|
|
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|
-
"@idosgames/core": "0.19.
|
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|
-
"@idosgames/module-sdk": "0.
|
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762
|
-
"@idosgames/react": "0.
|
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763
|
-
"@idosgames/wallet": "0.
|
|
1079
|
+
"@idosgames/core": "0.19.1",
|
|
1080
|
+
"@idosgames/module-sdk": "0.8.0",
|
|
1081
|
+
"@idosgames/react": "0.4.0",
|
|
1082
|
+
"@idosgames/wallet": "0.6.0",
|
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764
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|
"@tanstack/react-query": "5.101.2",
|
|
765
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|
"react": "19.2.7",
|
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766
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"three": "0.185.1",
|
|
@@ -816,10 +1135,10 @@
|
|
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816
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|
]
|
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|
},
|
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|
"dependencies": {
|
|
819
|
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"@idosgames/core": "0.19.
|
|
820
|
-
"@idosgames/module-sdk": "0.
|
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|
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"@idosgames/react": "0.
|
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822
|
-
"@idosgames/wallet": "0.
|
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|
+
"@idosgames/core": "0.19.1",
|
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|
+
"@idosgames/module-sdk": "0.8.0",
|
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|
+
"@idosgames/react": "0.4.0",
|
|
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|
+
"@idosgames/wallet": "0.6.0",
|
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823
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"@tanstack/react-query": "5.101.2",
|
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|
"phaser": "4.2.1",
|
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825
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|
"react": "19.2.7",
|
|
@@ -835,8 +1154,12 @@
|
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"type": "template",
|
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"engine": "three",
|
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|
"genre": "sandbox",
|
|
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|
+
"uses": [
|
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|
+
"multiplayer",
|
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|
+
"workshop"
|
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|
+
],
|
|
838
1161
|
"summary": "Minecraft-like voxel survival game: mine, craft, build, farm and fight from the first night to the dragon — with worlds generated from a picture + description (with or without AI).",
|
|
839
|
-
"description": "A first-person voxel game rendered in Three.js that follows Minecraft's mechanics 1:1 under its own names (every player-facing name lives in one table, so a commercial game can re-skin it; Minecraft names are accepted as aliases). Survival and creative modes: ores and tool tiers, crafting, smelting, armor, hunger, air and drowning, XP, enchanting, anvils, smithing, potions and beacons; farming, animals, taming and riding, fishing, boats and minecarts; villages with trading villagers, raids, and dozens of hostile and neutral mobs. Three dimensions — the overworld (biomes from deserts and jungles to the deep dark, caves, ocean temples, mansions, trial chambers, archaeology), the Inferno (Nether-like: fortresses, its own mobs and biomes) and the Beyond (End-like: citadel portal, the dragon boss, outer islands and cities, wings). Redstone (wire, torches, repeaters, comparators, pistons, observers, hoppers, dispensers, rails), weather, day/night, block light, fluids, achievements, generated music, a chat console with commands, and touch controls. The 'Create world' screen turns a reference picture and a text description into a world — locally in the browser (the picture read as a top-down map or as a mood, the text by keywords) or with InApp AI (client.ai, title feature \"voxel-world\") — via a compact WorldSpec recipe. Worlds autosave to 'My worlds'. The agent sees and drives the game through its debug surface (state, lookingAt, console commands). Covers any 'Minecraft clone', survival / crafting / mining game, block-building sandbox or 'generate a world from a picture' request; by far the largest feature module. Co-op multiplayer for up to 8 players
|
|
1162
|
+
"description": "A first-person voxel game rendered in Three.js that follows Minecraft's mechanics 1:1 under its own names (every player-facing name lives in one table, so a commercial game can re-skin it; Minecraft names are accepted as aliases). Survival and creative modes: ores and tool tiers, crafting, smelting, armor, hunger, air and drowning, XP, enchanting, anvils, smithing, potions and beacons; farming, animals, taming and riding, fishing, boats and minecarts; villages with trading villagers, raids, and dozens of hostile and neutral mobs. Three dimensions — the overworld (biomes from deserts and jungles to the deep dark, caves, ocean temples, mansions, trial chambers, archaeology), the Inferno (Nether-like: fortresses, its own mobs and biomes) and the Beyond (End-like: citadel portal, the dragon boss, outer islands and cities, wings). Redstone (wire, torches, repeaters, comparators, pistons, observers, hoppers, dispensers, rails), weather, day/night, block light, fluids, achievements, generated music, a chat console with commands, and touch controls. The 'Create world' screen turns a reference picture and a text description into a world — locally in the browser (the picture read as a top-down map or as a mood, the text by keywords) or with InApp AI (client.ai, title feature \"voxel-world\") — via a compact WorldSpec recipe. Worlds autosave to 'My worlds'. The agent sees and drives the game through its debug surface (state, lookingAt, console commands). Covers any 'Minecraft clone', survival / crafting / mining game, block-building sandbox or 'generate a world from a picture' request; by far the largest feature module. Co-op multiplayer for up to 8 players through the lobby's rooms (the multiplayer module, ctx.multiplayer): the lobby shows 'With friends' next to the game's 'Play', and the pause menu's 'Play with friends' opens 'Create a room' there (public or by invite, room settings 'guest game mode' and 'commands for everyone'); the host's 'Play' takes the whole room into the host's world, late joiners included; in game the host grants operator, kicks and bans. Peer-to-peer over WebRTC (the SDK transport @idosgames/core/realtime, rooms and signaling on the engine's Multiplayer module; TURN relay from the engine when configured): each live dimension is simulated by one player and players may be in different dimensions at once; everyone's own inventory and progress stay theirs; when the host leaves or its tab dies the world moves to another player without stopping. Needs the title's Multiplayer section enabled (Host topology). Not included yet: AI-driven villagers and a dedicated server.",
|
|
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|
"provides": [
|
|
841
1164
|
"first-person voxel world: mine, place and break blocks",
|
|
842
1165
|
"survival and creative modes (health, hunger, air, XP, death and respawn)",
|
|
@@ -856,7 +1179,7 @@
|
|
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856
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"AI world generation via client.ai (feature \"voxel-world\")",
|
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857
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"AI builds objects from pictures out of coloured blocks (a plane, a car… — models of shapes)",
|
|
858
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|
"AI recreates landscapes from pictures (terrain sketch, rivers, biomes)",
|
|
859
|
-
"co-op multiplayer up to 8 players (P2P over WebRTC,
|
|
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|
+
"co-op multiplayer up to 8 players (P2P over WebRTC) through the lobby's rooms (ctx.multiplayer), late joiners included",
|
|
860
1183
|
"open the world to the network: invite code or public list, guest game mode, operators, kick and ban",
|
|
861
1184
|
"players in different dimensions at once; host migration without stopping the world",
|
|
862
1185
|
"autosave and 'My worlds' (IndexedDB)",
|
|
@@ -889,14 +1212,14 @@
|
|
|
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|
"name": "iDos Games",
|
|
890
1213
|
"url": "https://idosgames.com"
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"version": "0.4.1",
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"dependencies": {
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"three": "0.185.1"
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"id": "mini-game",
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"name": "iDos Games",
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"url": "https://idosgames.com"
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"@idosgames/core": "0.19.1",
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"@idosgames/module-sdk": "0.8.0",
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"@idosgames/react": "0.4.0",
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"skills": [
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{
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"name": "idosgames-compose-modules",
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"description": "Put an iDosGames app together from the base and modules — the systems (shop, heroes, leaderboards,
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"description": "Put an iDosGames app together from the base and modules — the systems (shop, heroes, leaderboards, quests, chests, multiplayer…) as lobby tabs, one or several games behind \"Play\", progress shared across them. Use this whenever a developer wants to COMBINE or MERGE modules into a single title, add or remove a system, add a second game, switch between the lobby and game modes, share currency/inventory across modules, or asks how the lobby, \"Play\", ctx.modes, activeOnly panels, the shared-UI roles (sharedUi, shouldDraw, the \"modes\" role), typed cross-module events (defineTopic/shape) or host-level shared state work. Builds on idosgames-getting-started (scaffolding) and idosgames-module-contract (a single module)."
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},
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{
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"name": "idosgames-getting-started",
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{
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"name": "idosgames-module-contract",
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"description": "Write or modify an iDosGames feature module against the module contract in @idosgames/module-sdk: the Module manifest, ModuleContext, EngineScene (Three/Phaser/vanilla), UiPanel (React), route registration, and the shared controller-box bridge between an imperative scene and React panels. Use this whenever a developer authors a NEW module, edits an existing one (board-game, idle-rpg, voxelcraft, mini-game, store, character, workshop…), or asks about defineModule, registerScene/registerPanel/registerRoute, ctx.features (register / open / setBadge / setAvailable), ctx.modes, activate/suspend, SceneMountContext, sharedUi / ctx.sharedUi.shouldDraw, ctx.events / defineTopic, ctx.content / ContentTypeHandler (letting the Workshop publish and open the game's content), ctx.navigate, the --idos-safe-* layout variables, or the {camelCase(id)}Module export convention."
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"description": "Write or modify an iDosGames feature module against the module contract in @idosgames/module-sdk: the Module manifest, ModuleContext, EngineScene (Three/Phaser/vanilla), UiPanel (React), route registration, and the shared controller-box bridge between an imperative scene and React panels. Use this whenever a developer authors a NEW module, edits an existing one (board-game, idle-rpg, voxelcraft, mini-game, store, character, workshop…), or asks about defineModule, registerScene/registerPanel/registerRoute, ctx.features (register / open / setBadge / setAvailable), ctx.modes, activate/suspend, SceneMountContext, sharedUi / ctx.sharedUi.shouldDraw, ctx.events / defineTopic, ctx.content / ContentTypeHandler (letting the Workshop publish and open the game's content), ctx.multiplayer / registerGame (playing online through the lobby's rooms system), ctx.navigate, the --idos-safe-* layout variables, or the {camelCase(id)}Module export convention."
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{
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{
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"name": "idosgames-ui-kit",
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"description": "Build and restyle game screens with the iDosGames UI kit (@idosgames/react/ui) and the ready system modules (store, character, inventory, …): change colours, animations and sounds in ONE file (src/ui.config.ts), install a shop / heroes / inventory / leaderboard / rewards / craft / marketplace / offers / events / season / friends / chat / invite / arena / profile / tutorials / workshop system instead of writing it, open another module's screen with ctx.features.open, register a new screen (a lobby tab) with ctx.features.register and hide it while the title has no data (setAvailable), split a dense screen into popups (Popup, ConfirmPopup, bottom sheet on a phone), play UI sounds, celebrate a reward (icons fly to the balance counters), mark elements for tutorial hints (data-tutorial-anchor), and read the player's sound / motion prefs. Use this whenever the user asks to change how the game's interface looks, sounds or animates, to add or build a game screen or menu, a popup, a reward animation, a bottom navigation, a \"More\" menu, a settings screen, or touches @idosgames/react/ui, defineUiConfig, ui.config.ts, ctx.features, FeatureScreenProps, useCelebrate, usePlayerPrefs, Popup, Tabs or ResourceList."
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"description": "Build and restyle game screens with the iDosGames UI kit (@idosgames/react/ui) and the ready system modules (store, character, inventory, …): change colours, animations and sounds in ONE file (src/ui.config.ts), install a shop / VIP / heroes / inventory / chests / boosts / leaderboard / daily rewards / quests / collections / craft / marketplace / offers / events / team event / season / friends / chat / invite / arena / multiplayer rooms / profile / tutorials / workshop / AI studio system instead of writing it, open another module's screen with ctx.features.open, register a new screen (a lobby tab) with ctx.features.register and hide it while the title has no data (setAvailable), split a dense screen into popups (Popup, ConfirmPopup, bottom sheet on a phone), play UI sounds, celebrate a reward (icons fly to the balance counters), mark elements for tutorial hints (data-tutorial-anchor), and read the player's sound / motion prefs. Use this whenever the user asks to change how the game's interface looks, sounds or animates, to add or build a game screen or menu, a popup, a reward animation, a bottom navigation, a \"More\" menu, a settings screen, or touches @idosgames/react/ui, defineUiConfig, ui.config.ts, ctx.features, FeatureScreenProps, useCelebrate, usePlayerPrefs, Popup, Tabs or ResourceList."
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"name": "lootbox-system",
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"description": "Build a lootbox / gacha / loot-crate system in a game on the iDosGames TypeScript SDK (@idosgames/core) via client.lootbox (LootboxService): load lootbox definitions (reward slots, weighted pools, price options, pity rules) and open one or many boxes for randomized rewards, including hard-pity tracking. Use this whenever the user is working in the iDosGames TS SDK or its game templates (board-game, idle-rpg) and wants loot crate / gacha / mystery box UIs, reward-pool or drop-rate config, pity-counter or bad-luck-protection systems, or otherwise touches client.lootbox, LootboxService, LootboxDefinitions, LootboxRewardSlot, LootboxPityRule, or UserLootboxState — even if they don't name the module explicitly."
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{
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"description": "Build a mailbox / inbox in a game on the iDosGames TypeScript SDK (@idosgames/core) via client.mailbox (MailboxService): letters with rewards from the publisher (personal letters and scheduled broadcasts), free daily gifts between friends, transfers of a player's own resources to a friend (declined or expired ones come back), and rewards of other systems the player has not claimed yet (leaderboard cycle, team event prize, invite rewards, missed season tiers). Claim one letter or \"Claim all\" in one server operation, mark read, delete, the badge counters. Use this whenever the user wants a mailbox, inbox, mail, letters, compensation / gift letters, \"send a gift to a friend\", \"claim all\", a mail badge, or touches client.mailbox, MailboxService, MailboxDefinitions, MailboxLetter, MailboxPendingReward — even if they don't name the module. The ready screen is the `mailbox` module (modules/mailbox)."
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},
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{
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"description": "Build a player-to-player marketplace in a game on the iDosGames TypeScript SDK (@idosgames/core) via client.marketplace (MarketplaceService): browse offers grouped/by item, create and buy fixed-price listings, create auctions and place bids and claim settlement, create/cancel/fill buy orders, create/accept/decline/cancel direct trades (P2P gifts/swaps), read my-state (my offers, leading bids, incoming/outgoing trades, claimables), page through trade history, and claim back escrow from expired or unsettled offers. Use this whenever the user is working in the iDosGames TS SDK or its game templates (board-game, idle-rpg) and wants an auction house, player market, trading post, buy-order/limit-order board, gifting/trading between players, or otherwise touches client.marketplace, MarketplaceService, MarketplaceOfferView, MarketOfferType, MarketplaceAuctionState, or MarketplaceSettlementResponse — even if they don't name the module explicitly."
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@@ -1065,7 +1392,7 @@
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},
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{
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"name": "multiplayer-realtime",
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"description": "Build realtime peer-to-peer multiplayer in a game on the iDosGames TypeScript SDK (@idosgames/core) via client.multiplayer (MultiplayerService): create/join/leave/close rooms, list public rooms, relay WebRTC SDP offer/answer + ICE candidates between room members, long-poll for signals/chat/presence envelopes, send server-relayed chat, publish member ready/lobby state, take over a silent host (claimHost), kick/ban members; plus the ready-made WebRTC transport RealtimeSession from @idosgames/core/realtime (DataChannels, adaptive polling, host handover, TURN from the room snapshot). This is a signaling and room-lifecycle relay for WebRTC — not a gameplay/economy module. Use this whenever the user is working in the iDosGames TS SDK or its game templates and wants realtime multiplayer rooms/lobbies, WebRTC signaling, peer-to-peer connection setup, a poll loop for realtime events, in-room chat, or ready-check/lobby-state UIs, or otherwise touches client.multiplayer, MultiplayerService, MultiplayerModels, RoomSnapshotResponse, RealtimeEnvelope, EnvelopeType or RealtimeSession — even if they don't name the module explicitly."
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+
"description": "Build realtime peer-to-peer multiplayer in a game on the iDosGames TypeScript SDK (@idosgames/core) via client.multiplayer (MultiplayerService): create/join/leave/close rooms, list public rooms, relay WebRTC SDP offer/answer + ICE candidates between room members, long-poll for signals/chat/presence envelopes, send server-relayed chat, publish member ready/lobby state, take over a silent host (claimHost), kick/ban members; plus the ready-made WebRTC transport RealtimeSession from @idosgames/core/realtime (DataChannels, adaptive polling, host handover, TURN from the room snapshot). This is a signaling and room-lifecycle relay for WebRTC — not a gameplay/economy module. Use this whenever the user is working in the iDosGames TS SDK or its game templates and wants realtime multiplayer rooms/lobbies, WebRTC signaling, peer-to-peer connection setup, a poll loop for realtime events, in-room chat, or ready-check/lobby-state UIs, or otherwise touches client.multiplayer, MultiplayerService, MultiplayerModels, RoomSnapshotResponse, RealtimeEnvelope, EnvelopeType or RealtimeSession — even if they don't name the module explicitly. In an app with the base (lobby) a game does NOT open rooms: it registers in ctx.multiplayer (registerGame) and takes the room in start(room) — read the first section."
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{
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"name": "premium-system",
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