@idosgames/mcp 0.1.18 → 0.1.19
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +2 -2
- package/package.json +1 -1
- package/registry/host.json +69 -25
- package/registry/index.json +360 -412
- package/registry/modules/board-game.json +7 -7
- package/registry/modules/{character-ui.json → character.json} +8 -11
- package/registry/modules/chat.json +71 -0
- package/registry/modules/{craft-ui.json → craft.json} +8 -11
- package/registry/modules/{deal-offer-ui.json → deals.json} +7 -10
- package/registry/modules/{events-ui.json → events.json} +8 -11
- package/registry/modules/{friends-ui.json → friends.json} +8 -11
- package/registry/modules/idle-rpg.json +6 -6
- package/registry/modules/{inventory-ui.json → inventory.json} +9 -12
- package/registry/modules/{referral-ui.json → invite.json} +8 -11
- package/registry/modules/{leaderboard-ui.json → leaderboard.json} +8 -11
- package/registry/modules/marketplace.json +72 -0
- package/registry/modules/mini-game.json +69 -0
- package/registry/modules/{profile-ui.json → profile.json} +8 -11
- package/registry/modules/{pvp-ui.json → pvp.json} +9 -12
- package/registry/modules/{rewards-ui.json → rewards.json} +8 -11
- package/registry/modules/{season-ui.json → season.json} +8 -11
- package/registry/modules/{store-ui.json → store.json} +9 -12
- package/registry/modules/{tutorial-ui.json → tutorials.json} +8 -11
- package/registry/modules/voxelcraft.json +2 -446
- package/registry/modules/workshop.json +11 -6
- package/registry/skills/dev-test-loop.json +1 -1
- package/registry/skills/idosgames-compose-modules.json +2 -2
- package/registry/skills/idosgames-getting-started.json +2 -2
- package/registry/skills/idosgames-module-contract.json +2 -2
- package/registry/skills/idosgames-project-structure.json +1 -1
- package/registry/skills/idosgames-ui-kit.json +2 -2
- package/registry/skills/push-notifications.json +1 -1
- package/registry/skills/workshop-system.json +1 -1
- package/registry/modules/chat-ui.json +0 -74
- package/registry/modules/game-hud.json +0 -104
- package/registry/modules/marketplace-ui.json +0 -75
- package/registry/modules/showcase.json +0 -92
package/dist/cli.js
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@@ -48,7 +48,7 @@ function moduleExportName(id) {
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var TOOLS = [
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{
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name: "list_modules",
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description: "List the composable iDosGames modules in the catalog. Each entry has id, name, type (template = a complete ready-to-run game to start FROM, e.g. voxelcraft; feature = a capability to add on top), engine, genre, a short summary, what it 'provides' (its features), tags, preview media, a live demo url, and its dependency count. Read 'provides' to reuse a ready module instead of building the feature from scratch, then get_module to pull its source. Entries may also carry 'sharedUi' ({provides, requires, drawsOwn}: shared chrome roles currency-bar | wallet | status | account \u2014
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description: "List the composable iDosGames modules in the catalog. Each entry has id, name, type (template = a complete ready-to-run game to start FROM, e.g. voxelcraft; feature = a capability to add on top), engine, genre, a short summary, what it 'provides' (its features), tags, preview media, a live demo url, and its dependency count. Read 'provides' to reuse a ready module instead of building the feature from scratch, then get_module to pull its source. Entries may also carry 'sharedUi' ({provides, requires, drawsOwn}: shared chrome roles currency-bar | wallet | status | account | menu | modes \u2014 the project's base (sign-in + the lobby, see get_host_scaffold) provides currency-bar, wallet, account, menu and modes, and a game hides its own copies automatically) and 'inBase' (true: a system installed with the base in every new project \u2014 the shop, heroes, leaderboards\u2026; its screen is a tab of the lobby) and 'events' ({emits: [{topic, when, payload}], listens: [{topic, why}]}). To react to another module's event, copy its payload descriptor into your own defineTopic(topic, shape(payload)) \u2014 never import another module.",
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inputSchema: { type: "object", properties: {} }
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},
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{
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@@ -83,7 +83,7 @@ var TOOLS = [
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},
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{
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name: "get_host_scaffold",
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description: "Get the host
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description: "Get the base every NEW project starts from \u2014 the host shell with sign-in and the lobby (index.html, main.tsx, src/base/, src/app.config.ts, empty src/modules.ts, config). Write these to the project root, then add modules with get_module: the systems with inBase (shop, heroes, leaderboards\u2026) and the game(s).",
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inputSchema: { type: "object", properties: {} }
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},
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{
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@idosgames/mcp",
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"version": "0.1.
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"version": "0.1.19",
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"description": "MCP server that serves the iDosGames Module & Skills Registry to AI coding agents (Claude Code, Codex, Cursor…): list/pull composable game modules and the host scaffold, and load skills for @idosgames/core, the module contract, and composition.",
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"type": "module",
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"license": "MIT",
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