@idosgames/mcp 0.1.16 → 0.1.18
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +1 -1
- package/package.json +1 -1
- package/registry/host.json +19 -7
- package/registry/index.json +731 -33
- package/registry/modules/board-game.json +4 -4
- package/registry/modules/character-ui.json +78 -0
- package/registry/modules/chat-ui.json +74 -0
- package/registry/modules/craft-ui.json +74 -0
- package/registry/modules/deal-offer-ui.json +73 -0
- package/registry/modules/events-ui.json +80 -0
- package/registry/modules/friends-ui.json +73 -0
- package/registry/modules/game-hud.json +15 -10
- package/registry/modules/idle-rpg.json +4 -4
- package/registry/modules/inventory-ui.json +73 -0
- package/registry/modules/leaderboard-ui.json +75 -0
- package/registry/modules/marketplace-ui.json +75 -0
- package/registry/modules/profile-ui.json +74 -0
- package/registry/modules/pvp-ui.json +72 -0
- package/registry/modules/referral-ui.json +73 -0
- package/registry/modules/rewards-ui.json +75 -0
- package/registry/modules/season-ui.json +79 -0
- package/registry/modules/showcase.json +92 -0
- package/registry/modules/store-ui.json +75 -0
- package/registry/modules/tutorial-ui.json +71 -0
- package/registry/modules/voxelcraft.json +98 -41
- package/registry/modules/workshop.json +3 -3
- package/registry/skills/authentication.json +1 -1
- package/registry/skills/blockchain-system.json +1 -1
- package/registry/skills/idosgames-module-contract.json +1 -1
- package/registry/skills/idosgames-ui-kit.json +6 -0
- package/registry/skills/leaderboard-system.json +1 -1
- package/registry/skills/multiplayer-realtime.json +3 -3
- package/registry/skills/referral-system.json +2 -2
- package/registry/skills/timed-event-system.json +1 -1
package/registry/index.json
CHANGED
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{
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"generatedFromCommit": "
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"generatedFromCommit": "2ab0fc3b95730d188c5b6a961593191f5222a7e1",
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"runtimePackages": {
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"@idosgames/core": "0.
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"@idosgames/wallet": "0.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/app-shell": "0.
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"@idosgames/core": "0.19.0",
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"@idosgames/wallet": "0.5.1",
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"@idosgames/module-sdk": "0.5.0",
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"@idosgames/react": "0.3.0",
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"@idosgames/app-shell": "0.6.0"
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},
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"host": {
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"id": "host-starter",
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"fileCount":
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"fileCount": 22
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"modules": [
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]
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},
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"dependencies": {
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"@idosgames/core": "0.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/wallet": "0.
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"@idosgames/core": "0.19.0",
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"@idosgames/module-sdk": "0.5.0",
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"@idosgames/react": "0.3.0",
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"@idosgames/wallet": "0.5.1",
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"@tanstack/react-query": "5.101.2",
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"react": "19.2.7",
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"three": "0.185.1",
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]
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"dependencies": {
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"@idosgames/core": "0.
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"@idosgames/module-sdk": "0.
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"@idosgames/react": "0.
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"@idosgames/wallet": "0.
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"@idosgames/core": "0.19.0",
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"@idosgames/module-sdk": "0.5.0",
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"@idosgames/react": "0.3.0",
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"@idosgames/wallet": "0.5.1",
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"@tanstack/react-query": "5.101.2",
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"phaser": "4.2.1",
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"react": "19.2.7",
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"engine": "three",
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"genre": "sandbox",
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"summary": "Minecraft-like voxel survival game: mine, craft, build, farm and fight from the first night to the dragon — with worlds generated from a picture + description (with or without AI).",
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"description": "A first-person voxel game rendered in Three.js that follows Minecraft's mechanics 1:1 under its own names (every player-facing name lives in one table, so a commercial game can re-skin it; Minecraft names are accepted as aliases). Survival and creative modes: ores and tool tiers, crafting, smelting, armor, hunger, air and drowning, XP, enchanting, anvils, smithing, potions and beacons; farming, animals, taming and riding, fishing, boats and minecarts; villages with trading villagers, raids, and dozens of hostile and neutral mobs. Three dimensions — the overworld (biomes from deserts and jungles to the deep dark, caves, ocean temples, mansions, trial chambers, archaeology), the Inferno (Nether-like: fortresses, its own mobs and biomes) and the Beyond (End-like: citadel portal, the dragon boss, outer islands and cities, wings). Redstone (wire, torches, repeaters, comparators, pistons, observers, hoppers, dispensers, rails), weather, day/night, block light, fluids, achievements, generated music, a chat console with commands, and touch controls. The 'Create world' screen turns a reference picture and a text description into a world — locally in the browser (the picture read as a top-down map or as a mood, the text by keywords) or with InApp AI (client.ai, title feature \"voxel-world\") — via a compact WorldSpec recipe. Worlds autosave to 'My worlds'. The agent sees and drives the game through its debug surface (state, lookingAt, console commands). Covers any 'Minecraft clone', survival / crafting / mining game, block-building sandbox or 'generate a world from a picture' request; by far the largest feature module. Not included yet:
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"description": "A first-person voxel game rendered in Three.js that follows Minecraft's mechanics 1:1 under its own names (every player-facing name lives in one table, so a commercial game can re-skin it; Minecraft names are accepted as aliases). Survival and creative modes: ores and tool tiers, crafting, smelting, armor, hunger, air and drowning, XP, enchanting, anvils, smithing, potions and beacons; farming, animals, taming and riding, fishing, boats and minecarts; villages with trading villagers, raids, and dozens of hostile and neutral mobs. Three dimensions — the overworld (biomes from deserts and jungles to the deep dark, caves, ocean temples, mansions, trial chambers, archaeology), the Inferno (Nether-like: fortresses, its own mobs and biomes) and the Beyond (End-like: citadel portal, the dragon boss, outer islands and cities, wings). Redstone (wire, torches, repeaters, comparators, pistons, observers, hoppers, dispensers, rails), weather, day/night, block light, fluids, achievements, generated music, a chat console with commands, and touch controls. The 'Create world' screen turns a reference picture and a text description into a world — locally in the browser (the picture read as a top-down map or as a mood, the text by keywords) or with InApp AI (client.ai, title feature \"voxel-world\") — via a compact WorldSpec recipe. Worlds autosave to 'My worlds'. The agent sees and drives the game through its debug surface (state, lookingAt, console commands). Covers any 'Minecraft clone', survival / crafting / mining game, block-building sandbox or 'generate a world from a picture' request; by far the largest feature module. Co-op multiplayer for up to 8 players, like Minecraft's 'Open to LAN': a player opens their world to the network (by invite code or in the public list, guest game mode, 'commands for everyone' switch), others join from the 'Network game' screen; the host grants operator, kicks and bans. Peer-to-peer over WebRTC (the SDK transport @idosgames/core/realtime, rooms and signaling on the engine's Multiplayer module; TURN relay from the engine when configured): each live dimension is simulated by one player and players may be in different dimensions at once; everyone's own inventory and progress stay theirs; when the host leaves or its tab dies the world moves to another player without stopping. Needs the title's Multiplayer section enabled (Host topology). Not included yet: AI-driven villagers and a dedicated server.",
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"provides": [
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"first-person voxel world: mine, place and break blocks",
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"survival and creative modes (health, hunger, air, XP, death and respawn)",
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"AI world generation via client.ai (feature \"voxel-world\")",
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"AI builds objects from pictures out of coloured blocks (a plane, a car… — models of shapes)",
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"AI recreates landscapes from pictures (terrain sketch, rivers, biomes)",
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"co-op multiplayer up to 8 players (P2P over WebRTC, @idosgames/core/realtime)",
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"open the world to the network: invite code or public list, guest game mode, operators, kick and ban",
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"players in different dimensions at once; host migration without stopping the world",
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"autosave and 'My worlds' (IndexedDB)",
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"own player-facing names for a re-skinnable commercial game (Minecraft names as aliases)",
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"3D block rendering (Three.js)"
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"mobile",
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"three",
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"ai",
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"world-generation"
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"world-generation",
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"multiplayer",
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"co-op"
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],
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"media": {
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"image": "https://cloud.idosgames.com/drive/modules/voxelcraft/cover.png",
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.
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"version": "0.4.0",
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"dependencies": {
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"@idosgames/core": "0.
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"@idosgames/module-sdk": "0.
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"@idosgames/core": "0.19.0",
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"@idosgames/module-sdk": "0.5.0",
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"three": "0.185.1"
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"contentHash": "
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"fileCount": 537,
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"contentHash": "1648a7174756f00cb7952db0fd5fb4f556793acc190238e18c393cc4d607de0a"
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},
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{
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"id": "showcase",
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"name": "Showcase",
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"type": "template",
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"engine": "dom",
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"genre": "casual",
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"sharedUi": {
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"drawsOwn": [
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"account",
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"menu"
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]
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},
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"summary": "The lobby a new title starts from: balances, the profile and the game's screens (shop, heroes, leaders, rewards, …) as tabs and 'More', plus a tiny mini-game.",
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"description": "The minimal complete app a new title starts from when no other template fits the idea. It is a LOBBY: every screen is another catalog module registered as a feature of the game (ctx.features) — store-ui, inventory-ui, leaderboard-ui, rewards-ui and the other *-ui modules — and the lobby lays out whatever is installed: tabs at the bottom with 'More' on a phone, a centred tab pill on a tablet, a side rail on a desktop, badges on every tab. Its own content is only a 15-second tap mini-game that submits a score to the title's leaderboard and reports rounds to quests. The header shows the balances (reward icons fly into them) and the player's profile. Remove a screen module from src/modules.ts and its tab disappears; add one and it appears. Ships title-seed.json with the currencies and items the screens share; each screen module brings its own section.",
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"provides": [
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"lobby for a game made of screen modules",
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"bottom tabs with More on phones, tab pill on tablets, side rail on desktops",
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"badges on tabs",
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"balance counters that reward icons fly into",
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"player profile button",
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"tap mini-game that submits a leaderboard score",
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"demo currencies and items"
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],
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"tags": [
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"starter",
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"showcase",
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"lobby",
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"menu",
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"tabs",
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"mini-game",
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"casual"
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],
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"author": {
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.0",
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"dependencies": {
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"@idosgames/core": "0.19.0",
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"@idosgames/module-sdk": "0.5.0",
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"@idosgames/react": "0.3.0",
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"react": "19.2.7"
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},
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"fileCount": 10,
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"contentHash": "72b9c79dc24f916da62550f6e69e37fc5d72e92a00db853f6f0ec6332b97372d"
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"id": "game-hud",
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"currency-bar",
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"status",
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"account"
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"account",
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"menu"
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"summary": "Shared game HUD: one currency bar, wallet button, status line and account chip across every mode.",
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]
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},
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"@idosgames/core": "0.19.0",
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"@idosgames/module-sdk": "0.5.0",
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"@idosgames/react": "0.3.0",
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"@idosgames/wallet": "0.5.1",
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"@tanstack/react-query": "5.101.2",
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"react": "19.2.7",
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"viem": "2.55.2",
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"wagmi": "3.7.2"
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"fileCount": 10,
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"contentHash": "08e902f30f360b5638c6432dd938b2b1cc120cc2bc9fbab9dde4ca926b914a5c"
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"id": "workshop",
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"@idosgames/core": "0.19.0",
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"@idosgames/module-sdk": "0.5.0",
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"@idosgames/react": "0.3.0",
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"id": "store-ui",
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"name": "Shop",
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"type": "feature",
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"engine": "dom",
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"summary": "Shop screen for any game: the title's storefront with stores as tabs, offer cards, purchase confirmation and the reward animation.",
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"description": "A ready shop for ANY game, built on the @idosgames/react/ui kit. It draws the storefront the server resolves for the player (client.store.getStorefront — rotation, limits, timers and badges are the server's), several stores as tabs, the first section of a store as a carousel and the rest as grids, a free daily gift that shines, sold-out and not-yet-available states with countdowns, a confirmation popup (a bottom sheet on phones) and the 'You got' animation where rewards fly to the balance counters. Registers itself as the 'store' feature of the game (ctx.features): the showcase lobby shows it as a tab, the shared HUD's ☰ lists it, and any module can open it with ctx.features.open('store'). Its badge counts free offers waiting. Ships title-seed.json: a demo store with a daily gift, items and currency packs.",
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"provides": [
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"shop screen from the title storefront",
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"several stores as tabs",
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"offer carousel and grids with countdowns",
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"free daily gift offer",
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"purchase confirmation popup",
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"reward animation with icons flying to balances",
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"shop badge for free offers",
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"demo store settings"
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],
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"tags": [
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"shop",
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"store",
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"storefront",
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"purchase",
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"offers",
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"ui",
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"screen",
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"economy"
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],
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"author": {
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"name": "iDos Games",
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"url": "https://idosgames.com"
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},
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"version": "0.1.0",
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"dependencies": {
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"@idosgames/core": "0.19.0",
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"@idosgames/module-sdk": "0.5.0",
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"@idosgames/react": "0.3.0",
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"react": "19.2.7"
|
|
383
|
+
},
|
|
384
|
+
"fileCount": 7,
|
|
385
|
+
"contentHash": "f9ef650d747113ee2ad1347cfe8b2d7e8b7d3b2ccfcaf0c1dedbfcdb4d509359"
|
|
386
|
+
},
|
|
387
|
+
{
|
|
388
|
+
"id": "character-ui",
|
|
389
|
+
"name": "Heroes",
|
|
390
|
+
"type": "feature",
|
|
391
|
+
"engine": "dom",
|
|
392
|
+
"summary": "Heroes screen for any game: roster, ranks and stats with their costs, equipment slots with 'Equip best', item levels and skins.",
|
|
393
|
+
"description": "A ready heroes screen (the Hero button of the Unity SDK) for ANY game, built on the @idosgames/react/ui kit and client.character. The screen is the selected hero's equipment hub: portrait, class and rarity, rank and server-computed Power, 'Rank up' with its price, gear slots (locked ones show the rank they open at), 'Equip best' when better gear fits, and the gear the player owns by class. Everything detailed is a popup: the hero list (select, unlock for currency), the stats (level/cap bars, upgrade prices, requirements, and 'where this number comes from' — base, stat levels, rank, gear flat and percent bonuses), a slot's fitting gear, a piece of gear (equip / take off / level up) and skins (wear, buy). Prices and caps follow the title's curves (rank ladder, stat cost curve, StatMaxLevelCurve, item Upgrade); the server re-checks everything. Registers the 'character' feature; the inventory hands equipment to it with ctx.features.open('character', { itemInstanceID }). Its badge counts heroes to unlock or rank up and better gear. Ships title-seed.json: three heroes (Knight free, Archer and Mage for gems) with stats, ranks and slots.",
|
|
394
|
+
"provides": [
|
|
395
|
+
"hero roster with unlock for currency",
|
|
396
|
+
"rank up with price by the rank ladder",
|
|
397
|
+
"stat upgrades with costs, caps and requirements",
|
|
398
|
+
"stat breakdown popup by source",
|
|
399
|
+
"equipment slots and equip / take off",
|
|
400
|
+
"equip best gear automatically",
|
|
401
|
+
"item level upgrades",
|
|
402
|
+
"character skins",
|
|
403
|
+
"demo heroes"
|
|
404
|
+
],
|
|
405
|
+
"tags": [
|
|
406
|
+
"heroes",
|
|
407
|
+
"characters",
|
|
408
|
+
"rpg",
|
|
409
|
+
"stats",
|
|
410
|
+
"equipment",
|
|
411
|
+
"gear",
|
|
412
|
+
"skins",
|
|
413
|
+
"ui",
|
|
414
|
+
"screen",
|
|
415
|
+
"economy"
|
|
416
|
+
],
|
|
417
|
+
"author": {
|
|
418
|
+
"name": "iDos Games",
|
|
419
|
+
"url": "https://idosgames.com"
|
|
420
|
+
},
|
|
421
|
+
"version": "0.1.0",
|
|
422
|
+
"dependencies": {
|
|
423
|
+
"@idosgames/core": "0.19.0",
|
|
424
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
425
|
+
"@idosgames/react": "0.3.0",
|
|
426
|
+
"react": "19.2.7"
|
|
427
|
+
},
|
|
428
|
+
"fileCount": 7,
|
|
429
|
+
"contentHash": "25261212eb2e582d0b2cd403ac1fe6406f2b76a5681d7cda1b99708ae136e25f"
|
|
430
|
+
},
|
|
431
|
+
{
|
|
432
|
+
"id": "inventory-ui",
|
|
433
|
+
"name": "Inventory",
|
|
434
|
+
"type": "feature",
|
|
435
|
+
"engine": "dom",
|
|
436
|
+
"summary": "Inventory screen for any game: owned items by rarity with category tabs, item cards, chests opened with an animation.",
|
|
437
|
+
"description": "A ready inventory for ANY game, built on the @idosgames/react/ui kit. It shows what the player owns from the SDK's cached inventory (no request of its own): category tabs (equipment, consumables, other), rarity frames, counts and levels, and an item card popup with the description. Lootboxes: a Chests tab lists the title's lootboxes with every way to open them, and an item that is a chest's key gets an 'Open' button — the box shakes while the server rolls it, bursts, and the rewards fly out. Equipment hands off to the heroes screen (ctx.features.open('character', { itemInstanceID })) when character-ui is installed. Registers the 'inventory' feature; its badge counts chests the player can open with the items they hold.",
|
|
438
|
+
"provides": [
|
|
439
|
+
"inventory screen with rarity and categories",
|
|
440
|
+
"item details popup",
|
|
441
|
+
"lootbox list and opening animation",
|
|
442
|
+
"open a chest with a key item",
|
|
443
|
+
"hand-off of equipment to the heroes screen",
|
|
444
|
+
"badge for openable chests"
|
|
445
|
+
],
|
|
446
|
+
"tags": [
|
|
447
|
+
"inventory",
|
|
448
|
+
"items",
|
|
449
|
+
"lootbox",
|
|
450
|
+
"chest",
|
|
451
|
+
"rarity",
|
|
452
|
+
"ui",
|
|
453
|
+
"screen",
|
|
454
|
+
"economy"
|
|
455
|
+
],
|
|
456
|
+
"author": {
|
|
457
|
+
"name": "iDos Games",
|
|
458
|
+
"url": "https://idosgames.com"
|
|
459
|
+
},
|
|
460
|
+
"version": "0.1.0",
|
|
461
|
+
"dependencies": {
|
|
462
|
+
"@idosgames/core": "0.19.0",
|
|
463
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
464
|
+
"@idosgames/react": "0.3.0",
|
|
465
|
+
"react": "19.2.7"
|
|
466
|
+
},
|
|
467
|
+
"fileCount": 7,
|
|
468
|
+
"contentHash": "da8d010169e57e032afbdd0805d206b7f0cd39e0662f00a18b4bb2f7d7da7c63"
|
|
469
|
+
},
|
|
470
|
+
{
|
|
471
|
+
"id": "leaderboard-ui",
|
|
472
|
+
"name": "Leaderboards",
|
|
473
|
+
"type": "feature",
|
|
474
|
+
"engine": "dom",
|
|
475
|
+
"summary": "Leaderboards screen for any game: boards as tabs, top players and my rank, rank rewards, score milestones and the reward of the last round.",
|
|
476
|
+
"description": "A ready leaderboards screen for ANY game, built on the @idosgames/react/ui kit. The title's enabled leaderboards are tabs; each shows a card with the player's score, rank and the countdown to the end of the round, and the top list with the player highlighted and medals for the top three. Rank rewards and score milestones open as popups (claim a milestone there). When a round ends, the reward for the place the player took pops up by itself with a Claim button (like LeaderboardCycleRewardPopup in the Unity SDK). A game that has something to play for the score registers a 'play' feature and a Play button appears on the card. Registers the 'leaderboard' feature; its badge counts boards with a reward waiting. Ships title-seed.json: a weekly best-score leaderboard with rank rewards.",
|
|
477
|
+
"provides": [
|
|
478
|
+
"leaderboard screen with several boards as tabs",
|
|
479
|
+
"top players and my rank",
|
|
480
|
+
"round countdown",
|
|
481
|
+
"rank rewards popup",
|
|
482
|
+
"score milestones with claiming",
|
|
483
|
+
"auto popup for the reward of the finished round",
|
|
484
|
+
"badge for waiting rewards",
|
|
485
|
+
"demo leaderboard settings"
|
|
486
|
+
],
|
|
487
|
+
"tags": [
|
|
488
|
+
"leaderboard",
|
|
489
|
+
"ranking",
|
|
490
|
+
"top",
|
|
491
|
+
"milestones",
|
|
492
|
+
"rank-rewards",
|
|
493
|
+
"ui",
|
|
494
|
+
"screen",
|
|
495
|
+
"events"
|
|
496
|
+
],
|
|
497
|
+
"author": {
|
|
498
|
+
"name": "iDos Games",
|
|
499
|
+
"url": "https://idosgames.com"
|
|
500
|
+
},
|
|
501
|
+
"version": "0.1.0",
|
|
502
|
+
"dependencies": {
|
|
503
|
+
"@idosgames/core": "0.19.0",
|
|
504
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
505
|
+
"@idosgames/react": "0.3.0",
|
|
506
|
+
"react": "19.2.7"
|
|
507
|
+
},
|
|
508
|
+
"fileCount": 7,
|
|
509
|
+
"contentHash": "8a49ee014e841fdc2e342f03b66fbd4172e2e09a07618cd72214b7ff8f0ecb57"
|
|
510
|
+
},
|
|
511
|
+
{
|
|
512
|
+
"id": "rewards-ui",
|
|
513
|
+
"name": "Rewards",
|
|
514
|
+
"type": "feature",
|
|
515
|
+
"engine": "dom",
|
|
516
|
+
"summary": "Rewards screen for any game: a daily login calendar that greets the player, quests by cycle with details and the quest points track.",
|
|
517
|
+
"description": "A ready rewards screen for ANY game, built on the @idosgames/react/ui kit. A daily login calendar (collected / today / locked cards, the last day a big milestone) that pops up by itself once per session while a reward is waiting (like DailyBonusAutoOpener in the Unity project), and the title's quests: cycles as tabs (daily, weekly, achievements), progress bars, a quest details popup with every goal, 'Claim all' for finished quests, and the quest points track with chests to claim along it. Registers the 'rewards' feature; its badge counts the daily bonus and finished quests. Ships title-seed.json: a 7-day calendar and four daily quests.",
|
|
518
|
+
"provides": [
|
|
519
|
+
"daily login rewards calendar",
|
|
520
|
+
"daily bonus popup on entry",
|
|
521
|
+
"quests by cycle with progress",
|
|
522
|
+
"quest details popup",
|
|
523
|
+
"claim all finished quests",
|
|
524
|
+
"quest points track with milestone chests",
|
|
525
|
+
"badge for waiting rewards",
|
|
526
|
+
"demo daily calendar and quests"
|
|
527
|
+
],
|
|
528
|
+
"tags": [
|
|
529
|
+
"daily-rewards",
|
|
530
|
+
"calendar",
|
|
531
|
+
"quests",
|
|
532
|
+
"missions",
|
|
533
|
+
"achievements",
|
|
534
|
+
"ui",
|
|
535
|
+
"screen",
|
|
536
|
+
"events"
|
|
537
|
+
],
|
|
538
|
+
"author": {
|
|
539
|
+
"name": "iDos Games",
|
|
540
|
+
"url": "https://idosgames.com"
|
|
541
|
+
},
|
|
542
|
+
"version": "0.1.0",
|
|
543
|
+
"dependencies": {
|
|
544
|
+
"@idosgames/core": "0.19.0",
|
|
545
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
546
|
+
"@idosgames/react": "0.3.0",
|
|
547
|
+
"react": "19.2.7"
|
|
548
|
+
},
|
|
549
|
+
"fileCount": 7,
|
|
550
|
+
"contentHash": "d1668715eb73258f9b6e9f3b24159cf369fac3954d1ccf74bab6c3c5fe674944"
|
|
551
|
+
},
|
|
552
|
+
{
|
|
553
|
+
"id": "craft-ui",
|
|
554
|
+
"name": "Craft",
|
|
555
|
+
"type": "feature",
|
|
556
|
+
"engine": "dom",
|
|
557
|
+
"summary": "Craft screen for any game: trade-up recipes by rarity or collection, a contract of owned items, auto-fill, price options and the result popup.",
|
|
558
|
+
"description": "A ready craft screen (Unity Alikhan/Craft) for ANY game, built on the @idosgames/react/ui kit and client.craft. The screen lists the title's recipes as cards, lowest rarity first: what goes in (N items of a rarity or a collection) and what can come out. A recipe opens as a popup — the contract: the fitting items the player owns (worn equipment does not count), tap to add, 'Auto' fills from the most plentiful, the price options, and 'Craft'. The server rolls the result (only items with a roll Weight > 0 are promised) and the reward popup shows it flying into the inventory. 'Not enough coins' offers to open the shop (ctx.features.open('store')). Registers the 'craft' feature; its badge counts recipes the player can run now. Ships title-seed.json: 3 Common → Rare for coins and 3 Rare → Legendary for gems.",
|
|
559
|
+
"provides": [
|
|
560
|
+
"craft screen from the title's recipes",
|
|
561
|
+
"trade-up by rarity or collection",
|
|
562
|
+
"contract popup with owned items",
|
|
563
|
+
"auto-fill of the contract",
|
|
564
|
+
"price options",
|
|
565
|
+
"craft result with reward animation",
|
|
566
|
+
"craft badge for runnable recipes",
|
|
567
|
+
"demo recipes"
|
|
568
|
+
],
|
|
569
|
+
"tags": [
|
|
570
|
+
"craft",
|
|
571
|
+
"crafting",
|
|
572
|
+
"trade-up",
|
|
573
|
+
"items",
|
|
574
|
+
"ui",
|
|
575
|
+
"screen",
|
|
576
|
+
"economy"
|
|
577
|
+
],
|
|
578
|
+
"author": {
|
|
579
|
+
"name": "iDos Games",
|
|
580
|
+
"url": "https://idosgames.com"
|
|
581
|
+
},
|
|
582
|
+
"version": "0.1.0",
|
|
583
|
+
"dependencies": {
|
|
584
|
+
"@idosgames/core": "0.19.0",
|
|
585
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
586
|
+
"@idosgames/react": "0.3.0",
|
|
587
|
+
"react": "19.2.7"
|
|
588
|
+
},
|
|
589
|
+
"fileCount": 7,
|
|
590
|
+
"contentHash": "258ad0cd09a83c498f719c1da59e77654eed3bd1ff42c23d49088c457bedc5de"
|
|
591
|
+
},
|
|
592
|
+
{
|
|
593
|
+
"id": "marketplace-ui",
|
|
594
|
+
"name": "Marketplace",
|
|
595
|
+
"type": "feature",
|
|
596
|
+
"engine": "dom",
|
|
597
|
+
"summary": "Marketplace screen for any game: player listings and auctions, selling, bids, direct trades, claims and history.",
|
|
598
|
+
"description": "A ready player marketplace (Unity Alikhan/Marketplace) for ANY game, built on the @idosgames/react/ui kit and client.marketplace. Tabs: the market (items grouped with their cheapest price), my lots, my bids, direct trades, things to claim and history. Everything detailed is a popup: an item's offers (cheapest listing first, then auctions ending soonest), one offer (buy, bid with the engine's minimum next bid, cancel your own), selling (pick an item — only tradable, never a worn one — then listing or auction, amount, price in a currency tradable between players, duration and the commission), and incoming trades (accept / decline). The server holds the escrow and settles every trade. Registers the 'marketplace' feature; its badge counts things to claim and trades waiting. Ships title-seed.json: listings and auctions for currencies with a 5% commission.",
|
|
599
|
+
"provides": [
|
|
600
|
+
"player marketplace screen",
|
|
601
|
+
"listings and auctions",
|
|
602
|
+
"sell popup with price and duration",
|
|
603
|
+
"bids with the minimum next bid",
|
|
604
|
+
"direct trades",
|
|
605
|
+
"claims and history",
|
|
606
|
+
"marketplace badge",
|
|
607
|
+
"demo marketplace rules"
|
|
608
|
+
],
|
|
609
|
+
"tags": [
|
|
610
|
+
"marketplace",
|
|
611
|
+
"trading",
|
|
612
|
+
"auction",
|
|
613
|
+
"listing",
|
|
614
|
+
"p2p",
|
|
615
|
+
"ui",
|
|
616
|
+
"screen",
|
|
617
|
+
"economy"
|
|
618
|
+
],
|
|
619
|
+
"author": {
|
|
620
|
+
"name": "iDos Games",
|
|
621
|
+
"url": "https://idosgames.com"
|
|
622
|
+
},
|
|
623
|
+
"version": "0.1.0",
|
|
624
|
+
"dependencies": {
|
|
625
|
+
"@idosgames/core": "0.19.0",
|
|
626
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
627
|
+
"@idosgames/react": "0.3.0",
|
|
628
|
+
"react": "19.2.7"
|
|
629
|
+
},
|
|
630
|
+
"fileCount": 7,
|
|
631
|
+
"contentHash": "991caf4844f3f3e56e846769c94999c10056178016c2c3c74ca0dd6109be6e7d"
|
|
632
|
+
},
|
|
633
|
+
{
|
|
634
|
+
"id": "deal-offer-ui",
|
|
635
|
+
"name": "Offers",
|
|
636
|
+
"type": "feature",
|
|
637
|
+
"engine": "dom",
|
|
638
|
+
"summary": "Special offers for any game: a new deal pops up by itself; single offers, step chains and pick-one gifts with a milestone bar.",
|
|
639
|
+
"description": "Special offers (Unity Alikhan/DealOffer) for ANY game, built on the @idosgames/react/ui kit and client.dealOffer. An always-on watcher pops a newly started deal up by itself once (and records the impression with recordShow); the 'Offers' screen lists every active deal with its timer and everything it can give. A deal opens as a popup shaped by its node graph: one big offer, a chain of steps (each unlocks the next, the server decides status), or cards to pick one from; free steps, currency prices, store-only steps and the milestone bar with its rewards. Registers the 'deals' feature; its badge counts free steps and milestone rewards waiting. Ships title-seed.json: a three-step starter pack with a bonus and a free pick-one welcome gift.",
|
|
640
|
+
"provides": [
|
|
641
|
+
"special offers screen",
|
|
642
|
+
"auto-popup of a new deal",
|
|
643
|
+
"single, chain and pick-one offers",
|
|
644
|
+
"offer milestones",
|
|
645
|
+
"deals badge",
|
|
646
|
+
"demo offers"
|
|
647
|
+
],
|
|
648
|
+
"tags": [
|
|
649
|
+
"offers",
|
|
650
|
+
"deals",
|
|
651
|
+
"starter-pack",
|
|
652
|
+
"monetization",
|
|
653
|
+
"popup",
|
|
654
|
+
"ui",
|
|
655
|
+
"screen",
|
|
656
|
+
"economy"
|
|
657
|
+
],
|
|
658
|
+
"author": {
|
|
659
|
+
"name": "iDos Games",
|
|
660
|
+
"url": "https://idosgames.com"
|
|
661
|
+
},
|
|
662
|
+
"version": "0.1.0",
|
|
663
|
+
"dependencies": {
|
|
664
|
+
"@idosgames/core": "0.19.0",
|
|
665
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
666
|
+
"@idosgames/react": "0.3.0",
|
|
667
|
+
"react": "19.2.7"
|
|
668
|
+
},
|
|
669
|
+
"fileCount": 7,
|
|
670
|
+
"contentHash": "08d3eb3ffb85c9e17738e943e5d82329189e9783c950237dd074874bcc4d6ed3"
|
|
671
|
+
},
|
|
672
|
+
{
|
|
673
|
+
"id": "events-ui",
|
|
674
|
+
"name": "Events",
|
|
675
|
+
"type": "feature",
|
|
676
|
+
"engine": "dom",
|
|
677
|
+
"summary": "Limited-time events for any game: event tabs with a timer, a token bar, a milestone track, claim all and a VIP second prize.",
|
|
678
|
+
"description": "A ready events screen (Unity Core/Window LimitedTimeEvent) for ANY game, built on the @idosgames/react/ui kit and client.timedEvent. Every active event the server resolves (scheduled, cyclic or chained) is a tab: its name and timer, the token bar toward the next prize and the milestone track in threshold order. A milestone pays its reward and, when the reward has premium tiers, a VIP second prize; a pass bought later tops up the milestones already claimed. 'Claim all' takes everything waiting in one call. How the tokens are earned (the event's token sources with their daily caps) and the VIP pass (its benefits and prices in currencies) are popups. Registers the 'events' feature; its badge counts milestones and VIP top-ups waiting. Tokens come from the game: a round of play is a CustomAction the game grants with client.timedEvent.grantTokens (the showcase mini-game does it for every active event that lists the action). Ships title-seed.json: a weekly 'Star festival' with five milestones and a VIP prize on each.",
|
|
679
|
+
"provides": [
|
|
680
|
+
"events screen with a tab per active event",
|
|
681
|
+
"event timer and token progress bar",
|
|
682
|
+
"milestone track with rewards",
|
|
683
|
+
"VIP second prize and top-up after purchase",
|
|
684
|
+
"claim all milestones",
|
|
685
|
+
"how-to-earn popup with daily caps",
|
|
686
|
+
"VIP pass purchase popup",
|
|
687
|
+
"events badge",
|
|
688
|
+
"demo weekly event"
|
|
689
|
+
],
|
|
690
|
+
"tags": [
|
|
691
|
+
"events",
|
|
692
|
+
"live-ops",
|
|
693
|
+
"limited-time",
|
|
694
|
+
"milestones",
|
|
695
|
+
"battle-pass",
|
|
696
|
+
"vip",
|
|
697
|
+
"ui",
|
|
698
|
+
"screen"
|
|
699
|
+
],
|
|
700
|
+
"author": {
|
|
701
|
+
"name": "iDos Games",
|
|
702
|
+
"url": "https://idosgames.com"
|
|
703
|
+
},
|
|
704
|
+
"version": "0.1.0",
|
|
705
|
+
"dependencies": {
|
|
706
|
+
"@idosgames/core": "0.19.0",
|
|
707
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
708
|
+
"@idosgames/react": "0.3.0",
|
|
709
|
+
"react": "19.2.7"
|
|
710
|
+
},
|
|
711
|
+
"fileCount": 8,
|
|
712
|
+
"contentHash": "516eb5f792f385475c2ccb9cb831ea93e9e3958fc6baf0e44275a5fa7fb2bec1"
|
|
713
|
+
},
|
|
714
|
+
{
|
|
715
|
+
"id": "season-ui",
|
|
716
|
+
"name": "Season",
|
|
717
|
+
"type": "feature",
|
|
718
|
+
"engine": "dom",
|
|
719
|
+
"summary": "Seasons for any game: the active season with its timer, a status bar, a tier ladder with a reward each, claim all and a VIP second prize.",
|
|
720
|
+
"description": "A ready season screen (Unity Core/Window MilestoneRewards) for ANY game, built on the @idosgames/react/ui kit and client.season. Every season chain of the title is a tab showing its active season: name and timer, the player's tier, the status bar toward the next tier and the tier ladder. Each tier pays its reward once ('Claim all' takes every reached tier in one call); a tier with premium tiers pays a VIP second prize when the pass is active at the moment of the claim. The VIP pass (benefits, prices in currencies) is a popup. The server decides the tier — including status tokens that arrive as rewards of other systems. Registers the 'season' feature; its badge counts tier rewards waiting and it reloads when status tokens are granted. Status comes from the game: a chain open to clients takes client.season.grantStatusTokens (the showcase mini-game grants status for every round). Ships title-seed.json: two alternating 28-day seasons with five tiers and a VIP prize on each.",
|
|
721
|
+
"provides": [
|
|
722
|
+
"season screen with a tab per chain",
|
|
723
|
+
"season timer and status bar",
|
|
724
|
+
"tier ladder with rewards",
|
|
725
|
+
"claim all reached tiers",
|
|
726
|
+
"VIP second prize on tiers",
|
|
727
|
+
"VIP pass purchase popup",
|
|
728
|
+
"season badge",
|
|
729
|
+
"demo seasons"
|
|
730
|
+
],
|
|
731
|
+
"tags": [
|
|
732
|
+
"season",
|
|
733
|
+
"battle-pass",
|
|
734
|
+
"tiers",
|
|
735
|
+
"progression",
|
|
736
|
+
"live-ops",
|
|
737
|
+
"vip",
|
|
738
|
+
"ui",
|
|
739
|
+
"screen"
|
|
740
|
+
],
|
|
741
|
+
"author": {
|
|
742
|
+
"name": "iDos Games",
|
|
743
|
+
"url": "https://idosgames.com"
|
|
744
|
+
},
|
|
745
|
+
"version": "0.1.0",
|
|
746
|
+
"dependencies": {
|
|
747
|
+
"@idosgames/core": "0.19.0",
|
|
748
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
749
|
+
"@idosgames/react": "0.3.0",
|
|
750
|
+
"react": "19.2.7"
|
|
751
|
+
},
|
|
752
|
+
"fileCount": 8,
|
|
753
|
+
"contentHash": "81f29463cedaef764861e232b709c16c5688536ccf7fffab23407496311313a8"
|
|
754
|
+
},
|
|
755
|
+
{
|
|
756
|
+
"id": "friends-ui",
|
|
757
|
+
"name": "Friends",
|
|
758
|
+
"type": "feature",
|
|
759
|
+
"engine": "dom",
|
|
760
|
+
"summary": "Friends for any game: the friends list, requests, suggestions and the notification inbox, with a player card and add-by-ID in popups.",
|
|
761
|
+
"description": "A ready friends screen (Unity Runtime/UI/Friends) for ANY game, built on the @idosgames/react/ui kit and client.social. Tabs: friends, requests (incoming with accept / decline, and the ones you sent), suggestions (players active in this game lately) and news — the notification inbox (attacks, raids, new friends, sales, follows, likes, comments), opened as seen. The player's own ID sits on top with a copy button. Everything detailed is a popup: adding a friend by ID, the player card (level, power; message — opens the chat feature when chat-ui is installed; remove friend; block) and the confirmations. When the title takes friends from idosgames.com only, requests, suggestions and 'Add' disappear and platform friends cannot be removed in the game. Registers the 'friends' feature; its badge counts requests waiting and unread news. No title settings needed.",
|
|
762
|
+
"provides": [
|
|
763
|
+
"friends list",
|
|
764
|
+
"incoming and sent friend requests",
|
|
765
|
+
"friend suggestions",
|
|
766
|
+
"notification inbox",
|
|
767
|
+
"add a friend by ID",
|
|
768
|
+
"player card with message, remove and block",
|
|
769
|
+
"friends badge"
|
|
770
|
+
],
|
|
771
|
+
"tags": [
|
|
772
|
+
"friends",
|
|
773
|
+
"social",
|
|
774
|
+
"requests",
|
|
775
|
+
"inbox",
|
|
776
|
+
"notifications",
|
|
777
|
+
"ui",
|
|
778
|
+
"screen"
|
|
779
|
+
],
|
|
780
|
+
"author": {
|
|
781
|
+
"name": "iDos Games",
|
|
782
|
+
"url": "https://idosgames.com"
|
|
783
|
+
},
|
|
784
|
+
"version": "0.1.0",
|
|
785
|
+
"dependencies": {
|
|
786
|
+
"@idosgames/core": "0.19.0",
|
|
787
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
788
|
+
"@idosgames/react": "0.3.0",
|
|
789
|
+
"react": "19.2.7"
|
|
790
|
+
},
|
|
791
|
+
"fileCount": 7,
|
|
792
|
+
"contentHash": "eaaf0ec5662490736c610ad463449c4696a00ffa2d980aae568188b74c6c600c"
|
|
793
|
+
},
|
|
794
|
+
{
|
|
795
|
+
"id": "chat-ui",
|
|
796
|
+
"name": "Chat",
|
|
797
|
+
"type": "feature",
|
|
798
|
+
"engine": "dom",
|
|
799
|
+
"summary": "Chat for any game: channels as tabs, private chats, a feed with earlier messages, slow mode, and report / ignore / write privately in a popup.",
|
|
800
|
+
"description": "A ready player chat (Unity V2/Runtime/UI/Chat) for ANY game, built on the @idosgames/react/ui kit and client.chat. The title's channels are tabs (names are localization keys) plus 'Private' — 1-on-1 chats (with friends when the title says so). The feed loads its history, pages back to earlier messages, shows the server's copy of what was sent (moderation may mask a word) and counts down the slow mode; a channel the player may not write to shows the server's reason. ONE poll covers every room and runs only while the screen is open, at the interval the server sets; rooms are marked read when the player leaves them. Popups: a message's actions (write privately, report with a reason, ignore the player) and the channel list to join or leave opt-in channels. Registers the 'chat' feature; features.open('chat', { userID }) opens a private chat (the friends card uses it). Its badge is the unread count, read once per session — a closed chat costs nothing. Ships title-seed.json: a world channel, an opt-in trade channel, private chats between friends.",
|
|
801
|
+
"provides": [
|
|
802
|
+
"chat channels as tabs",
|
|
803
|
+
"private chats",
|
|
804
|
+
"message feed with earlier messages",
|
|
805
|
+
"slow mode countdown",
|
|
806
|
+
"report, ignore and write privately",
|
|
807
|
+
"join and leave channels",
|
|
808
|
+
"chat badge",
|
|
809
|
+
"demo channels"
|
|
810
|
+
],
|
|
811
|
+
"tags": [
|
|
812
|
+
"chat",
|
|
813
|
+
"social",
|
|
814
|
+
"messages",
|
|
815
|
+
"dm",
|
|
816
|
+
"moderation",
|
|
817
|
+
"ui",
|
|
818
|
+
"screen"
|
|
819
|
+
],
|
|
820
|
+
"author": {
|
|
821
|
+
"name": "iDos Games",
|
|
822
|
+
"url": "https://idosgames.com"
|
|
823
|
+
},
|
|
824
|
+
"version": "0.1.0",
|
|
825
|
+
"dependencies": {
|
|
826
|
+
"@idosgames/core": "0.19.0",
|
|
827
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
828
|
+
"@idosgames/react": "0.3.0",
|
|
829
|
+
"react": "19.2.7"
|
|
830
|
+
},
|
|
831
|
+
"fileCount": 7,
|
|
832
|
+
"contentHash": "3e02bb18c0e156cf14736377a4c0bde15149eab92138d7f0252a906377c53307"
|
|
833
|
+
},
|
|
834
|
+
{
|
|
835
|
+
"id": "referral-ui",
|
|
836
|
+
"name": "Invite",
|
|
837
|
+
"type": "feature",
|
|
838
|
+
"engine": "dom",
|
|
839
|
+
"summary": "Invite friends for any game: your code and link to share, friends who came by it, rewards for them, and entering a friend's code in a popup.",
|
|
840
|
+
"description": "A ready invite-a-friend screen (Unity V2/Runtime/UI/Referral) for ANY game, built on the @idosgames/react/ui kit and client.referral. The player's own short code (minted by the server when the screen opens) with 'Copy' and 'Share link' (the system share sheet, else the clipboard), how many friends came by it and the reward ladder for them (claim one or all). Entering a friend's code is a popup: it shows the newcomer's gift, reads the code the way the server does (8 letters, separators and case ignored) and pays the gift once. A player bound at login by an invite link sees 'You joined by a friend's code'. Registers the 'invite' feature; its badge counts invite rewards ready. Ships title-seed.json: a gift for the newcomer and rewards for 1, 3 and 5 friends.",
|
|
841
|
+
"provides": [
|
|
842
|
+
"own invite code and link",
|
|
843
|
+
"share or copy the invite",
|
|
844
|
+
"friends who came by your code",
|
|
845
|
+
"invite reward ladder with claim all",
|
|
846
|
+
"enter a friend's code popup",
|
|
847
|
+
"invite badge",
|
|
848
|
+
"demo referral rewards"
|
|
849
|
+
],
|
|
850
|
+
"tags": [
|
|
851
|
+
"referral",
|
|
852
|
+
"invite",
|
|
853
|
+
"friends",
|
|
854
|
+
"growth",
|
|
855
|
+
"social",
|
|
856
|
+
"ui",
|
|
857
|
+
"screen"
|
|
858
|
+
],
|
|
859
|
+
"author": {
|
|
860
|
+
"name": "iDos Games",
|
|
861
|
+
"url": "https://idosgames.com"
|
|
862
|
+
},
|
|
863
|
+
"version": "0.1.0",
|
|
864
|
+
"dependencies": {
|
|
865
|
+
"@idosgames/core": "0.19.0",
|
|
866
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
867
|
+
"@idosgames/react": "0.3.0",
|
|
868
|
+
"react": "19.2.7"
|
|
869
|
+
},
|
|
870
|
+
"fileCount": 7,
|
|
871
|
+
"contentHash": "f78e3211a36e341d0e6a338b21b82d3b0084b975a4157eaee80ebea2e814e396"
|
|
872
|
+
},
|
|
873
|
+
{
|
|
874
|
+
"id": "pvp-ui",
|
|
875
|
+
"name": "Arena",
|
|
876
|
+
"type": "feature",
|
|
877
|
+
"engine": "dom",
|
|
878
|
+
"summary": "PvP duels for any game: open duels to join, your duels, creating a duel for coins, a zone strategy and the fight replayed round by round.",
|
|
879
|
+
"description": "A ready PvP arena (Unity Alikhan/PVP/Lobby) for ANY game, built on the @idosgames/react/ui kit, client.match and client.character. Tabs: open duels (join with one of your heroes) and your duels (waiting — cancel returns the entry; finished — won / lost / draw). Popups: a new duel (rule, hero by power, entry within the rule's bounds and what the winner takes after the burn), the battle strategy (attack and defence zone — head, body, legs — per round, saved as the default) and the result, replayed round by round (whose blow, where, hit / critical / block / dodge, damage, HP left). The server fights the battle instantly from the heroes' stats; a draw returns the entries. Without a hero the screen offers the Heroes feature. Registers the 'pvp' feature. Ships title-seed.json: a coin duel (10–500, 10% burned) fought by the showcase heroes' Attack and Health.",
|
|
880
|
+
"provides": [
|
|
881
|
+
"open duels to join",
|
|
882
|
+
"my duels with cancel",
|
|
883
|
+
"create a duel with an entry",
|
|
884
|
+
"zone battle strategy",
|
|
885
|
+
"fight result replayed round by round",
|
|
886
|
+
"demo duel rule"
|
|
887
|
+
],
|
|
888
|
+
"tags": [
|
|
889
|
+
"pvp",
|
|
890
|
+
"duel",
|
|
891
|
+
"arena",
|
|
892
|
+
"battle",
|
|
893
|
+
"matchmaking",
|
|
894
|
+
"ui",
|
|
895
|
+
"screen"
|
|
896
|
+
],
|
|
897
|
+
"author": {
|
|
898
|
+
"name": "iDos Games",
|
|
899
|
+
"url": "https://idosgames.com"
|
|
900
|
+
},
|
|
901
|
+
"version": "0.1.0",
|
|
902
|
+
"dependencies": {
|
|
903
|
+
"@idosgames/core": "0.19.0",
|
|
904
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
905
|
+
"@idosgames/react": "0.3.0",
|
|
906
|
+
"react": "19.2.7"
|
|
907
|
+
},
|
|
908
|
+
"fileCount": 7,
|
|
909
|
+
"contentHash": "fd37397dfd33215ffcf0cf1322b0d7dccca1ebe171a0d06a07e866666346a3c3"
|
|
910
|
+
},
|
|
911
|
+
{
|
|
912
|
+
"id": "profile-ui",
|
|
913
|
+
"name": "Profile",
|
|
914
|
+
"type": "feature",
|
|
915
|
+
"engine": "dom",
|
|
916
|
+
"summary": "Profile and settings for any game: name and ID, sound, volume and motion, language, analytics consent, tutorials, log out and account deletion.",
|
|
917
|
+
"description": "A ready profile screen (Unity Alikhan/Username, UI/HUD/Settings, Runtime/UI/Consent, Localization) for ANY game, built on the @idosgames/react/ui kit. The player's name (rename in a popup with the server's rules: 3–24 characters, trimmed) and ID with copy; settings: sound on/off, volume and 'fewer animations' — the kit's player prefs, kept on this device and applied to every screen at once — the game's language (the title's languages, when there are two or more) and consent to anonymous analytics (client.analytics). Buttons: Tutorials (when tutorial-ui is installed), Log out (confirmed) and Delete account — a popup that unlocks only after the player types the confirmation word, then deletes this game's data for the player. Registers the 'profile' feature; the showcase lobby's profile button opens it. No title settings needed.",
|
|
918
|
+
"provides": [
|
|
919
|
+
"player name and ID",
|
|
920
|
+
"rename popup",
|
|
921
|
+
"sound, volume and fewer animations",
|
|
922
|
+
"language picker",
|
|
923
|
+
"analytics consent",
|
|
924
|
+
"log out",
|
|
925
|
+
"account deletion with confirmation"
|
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926
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+
],
|
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927
|
+
"tags": [
|
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928
|
+
"profile",
|
|
929
|
+
"settings",
|
|
930
|
+
"account",
|
|
931
|
+
"sound",
|
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932
|
+
"language",
|
|
933
|
+
"privacy",
|
|
934
|
+
"ui",
|
|
935
|
+
"screen"
|
|
936
|
+
],
|
|
937
|
+
"author": {
|
|
938
|
+
"name": "iDos Games",
|
|
939
|
+
"url": "https://idosgames.com"
|
|
940
|
+
},
|
|
941
|
+
"version": "0.1.0",
|
|
942
|
+
"dependencies": {
|
|
943
|
+
"@idosgames/core": "0.19.0",
|
|
944
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
945
|
+
"@idosgames/react": "0.3.0",
|
|
946
|
+
"react": "19.2.7"
|
|
947
|
+
},
|
|
948
|
+
"fileCount": 7,
|
|
949
|
+
"contentHash": "d5044c75012bd4f39b2156237dd036f26d68e3ec9f25b4d5e840110871ff0fc8"
|
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950
|
+
},
|
|
951
|
+
{
|
|
952
|
+
"id": "tutorial-ui",
|
|
953
|
+
"name": "Tutorials",
|
|
954
|
+
"type": "feature",
|
|
955
|
+
"engine": "dom",
|
|
956
|
+
"summary": "Onboarding for any game: hint bubbles next to marked elements, step by step, skip, a completion reward and a replay list.",
|
|
957
|
+
"description": "A ready onboarding overlay (Unity Runtime/UI/Tutorial, TutorialAnchorRegistry) for ANY game, built on the @idosgames/react/ui kit and client.tutorial. It shows the current step of the running flow as a hint bubble next to the element marked data-tutorial-anchor=\"{AnchorID}\" — any element of any module (lobby tabs are tab:{featureID}, the profile button lobby:profile, the play button play:start) — with the rest of the screen dimmed. It follows the element as the layout changes, steps aside while a popup is open, offers 'Next' only on steps the player closes (a SystemEvent step waits for the real game action), 'Skip' when the flow allows it, and the reward when the flow ends; every shown step is reported for the funnel. Flows start by themselves when the title says so. The 'Tutorials' feature lists the flows and replays the ones the title lets the player restart. Ships title-seed.json: a five-step welcome tour of the showcase lobby with a gem reward.",
|
|
958
|
+
"provides": [
|
|
959
|
+
"tutorial overlay with a highlighted element",
|
|
960
|
+
"hint bubble with next and skip",
|
|
961
|
+
"any element as an anchor via data-tutorial-anchor",
|
|
962
|
+
"tutorial completion reward",
|
|
963
|
+
"tutorials list with replay",
|
|
964
|
+
"demo welcome tour"
|
|
965
|
+
],
|
|
966
|
+
"tags": [
|
|
967
|
+
"tutorial",
|
|
968
|
+
"onboarding",
|
|
969
|
+
"ftue",
|
|
970
|
+
"coach-marks",
|
|
971
|
+
"hints",
|
|
972
|
+
"ui"
|
|
973
|
+
],
|
|
974
|
+
"author": {
|
|
975
|
+
"name": "iDos Games",
|
|
976
|
+
"url": "https://idosgames.com"
|
|
977
|
+
},
|
|
978
|
+
"version": "0.1.0",
|
|
979
|
+
"dependencies": {
|
|
980
|
+
"@idosgames/core": "0.19.0",
|
|
981
|
+
"@idosgames/module-sdk": "0.5.0",
|
|
982
|
+
"@idosgames/react": "0.3.0",
|
|
983
|
+
"react": "19.2.7"
|
|
984
|
+
},
|
|
985
|
+
"fileCount": 7,
|
|
986
|
+
"contentHash": "ddd651cc2cff6692f7b98c2904c63f9e0548148b2b77d135c00be6c3039a1c56"
|
|
293
987
|
}
|
|
294
988
|
],
|
|
295
989
|
"skills": [
|
|
@@ -393,6 +1087,10 @@
|
|
|
393
1087
|
"name": "idosgames-title-bootstrap",
|
|
394
1088
|
"description": "Configure a FRESH (empty) iDosGames Title so a game can actually run against it: currencies with starting balances, then the game-loop board config, then verify with a real login. Use this when a newly created Title answers \"Board not found\", \"Board not enabled\", \"Bots config is not configured\", or \"SpecialMode ... must be configured\", when starting balances don't appear, or whenever you scaffold a project for a Title that was just created and has no config yet. All writes go through the Title-configuration MCP (see idosgames-getting-started for how to connect it)."
|
|
395
1089
|
},
|
|
1090
|
+
{
|
|
1091
|
+
"name": "idosgames-ui-kit",
|
|
1092
|
+
"description": "Build and restyle game screens with the iDosGames UI kit (@idosgames/react/ui) and the ready screen modules (*-ui): change colours, animations and sounds in ONE file (src/ui.config.ts), install a shop / heroes / inventory / leaderboard / rewards / craft / marketplace / offers / events / season / friends / chat / invite / arena / profile / tutorials screen instead of writing it, open another module's screen with ctx.features.open, register a new screen with ctx.features.register, split a dense screen into popups (Popup, ConfirmPopup, bottom sheet on a phone), play UI sounds, celebrate a reward (icons fly to the balance counters), mark elements for tutorial hints (data-tutorial-anchor), and read the player's sound / motion prefs. Use this whenever the user asks to change how the game's interface looks, sounds or animates, to add or build a game screen or menu, a popup, a reward animation, a bottom navigation, a \"More\" menu, a settings screen, or touches @idosgames/react/ui, defineUiConfig, ui.config.ts, ctx.features, FeatureScreenProps, useCelebrate, usePlayerPrefs, Popup, Tabs or ResourceList."
|
|
1093
|
+
},
|
|
396
1094
|
{
|
|
397
1095
|
"name": "item-system",
|
|
398
1096
|
"description": "Work with items on the iDosGames TypeScript SDK (@idosgames/core) via client.item (ItemService) and the shared Item data model: upgrade an item instance's level (single or batch, optionally consuming fodder instances), and understand ItemDefinition / item catalogs / stackable vs unstackable item instances / equipment rules — the vocabulary Character (equipment), Marketplace (listings), Craft (recipes), Lootbox (rewards), and Store (purchase grants) all build on. Use this whenever the user is working in the iDosGames TS SDK or its game templates (board-game, idle-rpg) and wants item upgrade/leveling UIs, inventory screens, item definitions/catalogs, stackable/unstackable item instances, item rarity/tags, NFT-bound items, or otherwise touches client.item, ItemService, ItemDefinition, ItemCatalog, UnstackableItemInstanceState, or InventoryV2 — even if they don't name the module explicitly."
|
|
@@ -419,7 +1117,7 @@
|
|
|
419
1117
|
},
|
|
420
1118
|
{
|
|
421
1119
|
"name": "multiplayer-realtime",
|
|
422
|
-
"description": "Build realtime peer-to-peer multiplayer in a game on the iDosGames TypeScript SDK (@idosgames/core) via client.multiplayer (MultiplayerService): create/join/leave/close rooms, list public rooms, relay WebRTC SDP offer/answer + ICE candidates between room members, long-poll for signals/chat/presence envelopes, send server-relayed chat,
|
|
1120
|
+
"description": "Build realtime peer-to-peer multiplayer in a game on the iDosGames TypeScript SDK (@idosgames/core) via client.multiplayer (MultiplayerService): create/join/leave/close rooms, list public rooms, relay WebRTC SDP offer/answer + ICE candidates between room members, long-poll for signals/chat/presence envelopes, send server-relayed chat, publish member ready/lobby state, take over a silent host (claimHost), kick/ban members; plus the ready-made WebRTC transport RealtimeSession from @idosgames/core/realtime (DataChannels, adaptive polling, host handover, TURN from the room snapshot). This is a signaling and room-lifecycle relay for WebRTC — not a gameplay/economy module. Use this whenever the user is working in the iDosGames TS SDK or its game templates and wants realtime multiplayer rooms/lobbies, WebRTC signaling, peer-to-peer connection setup, a poll loop for realtime events, in-room chat, or ready-check/lobby-state UIs, or otherwise touches client.multiplayer, MultiplayerService, MultiplayerModels, RoomSnapshotResponse, RealtimeEnvelope, EnvelopeType or RealtimeSession — even if they don't name the module explicitly."
|
|
423
1121
|
},
|
|
424
1122
|
{
|
|
425
1123
|
"name": "premium-system",
|