@idosgames/mcp 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cli.js +2 -2
- package/package.json +1 -1
- package/registry/host.json +18 -6
- package/registry/index.json +130 -26
- package/registry/modules/board-game.json +31 -10
- package/registry/modules/game-hud.json +99 -0
- package/registry/modules/idle-rpg.json +35 -10
- package/registry/modules/voxelcraft.json +139 -34
- package/registry/skills/ai-generation-system.json +11 -0
- package/registry/skills/character-system.json +1 -1
- package/registry/skills/craft-system.json +2 -2
- package/registry/skills/idosgames-compose-modules.json +2 -2
- package/registry/skills/idosgames-getting-started.json +2 -2
- package/registry/skills/idosgames-module-contract.json +2 -2
- package/registry/skills/idosgames-project-structure.json +6 -0
- package/registry/skills/item-system.json +2 -2
- package/registry/skills/voxelcraft-worlds.json +6 -0
- package/registry/skills/workshop-system.json +6 -0
package/dist/cli.js
CHANGED
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@@ -48,12 +48,12 @@ function moduleExportName(id) {
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var TOOLS = [
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{
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name: "list_modules",
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description: "List the composable iDosGames modules in the catalog. Each entry has id, name, type (template = a complete ready-to-run game to start FROM, e.g. voxelcraft; feature = a capability to add on top), engine, genre, a short summary, what it 'provides' (its features), tags, preview media, a live demo url, and its dependency count. Read 'provides' to reuse a ready module instead of building the feature from scratch, then get_module to pull its source.",
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description: "List the composable iDosGames modules in the catalog. Each entry has id, name, type (template = a complete ready-to-run game to start FROM, e.g. voxelcraft; feature = a capability to add on top), engine, genre, a short summary, what it 'provides' (its features), tags, preview media, a live demo url, and its dependency count. Read 'provides' to reuse a ready module instead of building the feature from scratch, then get_module to pull its source. Entries may also carry 'sharedUi' ({provides, requires}: shared chrome roles currency-bar | wallet | status | account \u2014 a provider such as game-hud draws them once for every mode, and templates hide their own copies automatically; mixing two or more templates \u2192 install game-hud) and 'events' ({emits: [{topic, when, payload}], listens: [{topic, why}]}). To react to another module's event, copy its payload descriptor into your own defineTopic(topic, shape(payload)) \u2014 never import another module.",
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inputSchema: { type: "object", properties: {} }
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},
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{
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name: "get_module",
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description: "Get one module's full source (a map of files) plus install instructions. Write each file under src/modules/{id}/, install its dependencies, and register it in src/modules.ts. Requires a host scaffold in the project (see get_host_scaffold).",
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description: "Get one module's full source (a map of files) plus install instructions. Write each file under src/modules/{id}/, install its dependencies, and register it in src/modules.ts. Requires a host scaffold in the project (see get_host_scaffold). Its module.ts declares 'sharedUi' (roles it draws for every mode or needs) and its module.meta.json declares 'events' (topics it emits with their payload shapes, and topics it listens to).",
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inputSchema: {
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type: "object",
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properties: {
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package/package.json
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@@ -1,6 +1,6 @@
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{
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"name": "@idosgames/mcp",
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"version": "0.1.
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"version": "0.1.13",
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"description": "MCP server that serves the iDosGames Module & Skills Registry to AI coding agents (Claude Code, Codex, Cursor…): list/pull composable game modules and the host scaffold, and load skills for @idosgames/core, the module contract, and composition.",
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"type": "module",
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"license": "MIT",
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