@idosgames/core 0.8.0 → 0.9.0

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package/dist/index.d.cts CHANGED
@@ -74,10 +74,10 @@ declare const IapStore$1: {
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  readonly AppleAppStore: "AppleAppStore";
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  };
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  type IapStore$1 = (typeof IapStore$1)[keyof typeof IapStore$1];
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- declare const zIapStore: z.ZodEnum<{
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+ declare const zIapStore: z.ZodCatch<z.ZodEnum<{
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  GooglePlay: "GooglePlay";
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  AppleAppStore: "AppleAppStore";
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- }>;
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+ }>>;
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  declare const EventTokenType: {
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  readonly TimedEvent: "TimedEvent";
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  readonly Quest: "Quest";
@@ -1138,7 +1138,7 @@ declare const MatchAction: {
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  readonly GetDefinitions: "GetDefinitions";
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  };
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  type MatchAction = (typeof MatchAction)[keyof typeof MatchAction];
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- type InstantBattleSettings = { StatMapping?: null | { HealthStatID?: null | string; DamageStatID?: null | string; ArmorStatID?: null | string; AttackSpeedStatID?: null | string; CritChanceStatID?: null | string; CritDamageStatID?: null | string; DodgeStatID?: null | string; AllMightStatID?: null | string; [key: string]: unknown; }; Combat?: null | { MaxRounds?: null | number; BlockDamageMultiplier?: null | number; MinHitDamage?: null | number; DefaultCritMultiplier?: null | number; MaxCritChance?: null | number; MaxDodgeChance?: null | number; [key: string]: unknown; }; Formula?: null | { Health?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; Damage?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; Armor?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; AttackSpeed?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; CritChance?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; CritDamage?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; Dodge?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; [key: string]: unknown; }; [key: string]: unknown; };
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+ type InstantBattleSettings = { StatMapping?: null | { HealthStatID?: null | string; DamageStatID?: null | string; ArmorStatID?: null | string; AttackSpeedStatID?: null | string; CritChanceStatID?: null | string; CritDamageStatID?: null | string; DodgeStatID?: null | string; AllMightStatID?: null | string; [key: string]: unknown; }; Combat?: null | { MaxRounds?: null | number; BlockDamageMultiplier?: null | number; MinHitDamage?: null | number; DefaultCritMultiplier?: null | number; MaxCritChance?: null | number; MaxDodgeChance?: null | number; ArmorMode?: null | 'Flat' | 'PercentReduction'; MaxArmorReduction?: null | number; [key: string]: unknown; }; Formula?: null | { Health?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; Damage?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; Armor?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; AttackSpeed?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; CritChance?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; CritDamage?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; Dodge?: null | { Terms?: null | Array<{ Coefficient?: null | number; Factors?: null | Array<{ Kind?: null | 'Curve' | 'Constant' | 'Variable'; Constant?: null | number; VariableID?: null | string; Argument?: null | string; Curve?: null | ScalarCurveSpec; OnePlus?: null | boolean; [key: string]: unknown; }>; [key: string]: unknown; }>; [key: string]: unknown; }; [key: string]: unknown; }; [key: string]: unknown; };
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  type MatchEconomySettings = { BurnRate?: null | number; [key: string]: unknown; };
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  type MatchEntrySettings = { AllowVirtualCurrency?: null | boolean; AllowItems?: null | boolean; AllowEventTokens?: null | boolean; Allowed?: null | Array<{ Kind?: null | 'Item' | 'VirtualCurrency' | 'EventToken'; CurrencyID?: null | string; CatalogID?: null | string; ItemID?: null | string; TokenType?: null | 'TimedEvent' | 'Quest' | 'Leaderboard' | 'CoopEvent' | 'Season'; EntityID?: null | string; MinAmount?: null | number; MaxAmount?: null | number; [key: string]: unknown; }>; MaxPositions?: null | number; [key: string]: unknown; };
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  type MatchCreationSettings = { PriceOptions?: null | PriceOptions; RefundCostOnCancel?: null | boolean; MaxOpenMatches?: null | number; Limits?: null | LimitSpec; AllowPrivateMatches?: null | boolean; MaxMatchesPerOpponentPerDay?: null | number; [key: string]: unknown; };
@@ -1529,8 +1529,8 @@ interface ReferralInviteRewardState {
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  interface UserReferralState {
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  SubscribedToUserID?: string | null;
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  ActivationRewardGranted?: boolean;
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+ /** How many players activated this player's code. */
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  FollowersCount?: number;
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- FollowerIDs?: string[];
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  InviteRewardStates?: Record<string, ReferralInviteRewardState>;
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  UpdatedAt?: string;
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  [key: string]: unknown;
@@ -1585,10 +1585,40 @@ declare const TimelineEventType: {
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  type TimelineEventType = (typeof TimelineEventType)[keyof typeof TimelineEventType];
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  type FriendPublicProfile = { UserID: string; PublicData?: null | UserPublicDataModel; };
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  type SocialTimelineEvent = { OwnerUserID?: null | string; ActorUserID?: null | string; ActorProfile?: null | UserPublicDataModel; Type?: null | string; CreatedAt?: null | string; OwnerImpact?: null | ResourceOperation; IsBlocked?: null | boolean; TargetObjectName?: null | string; [key: string]: unknown; };
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+ /**
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+ * The player's social state.
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+ *
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+ * ⚠ **Two halves with different origins — do not confuse them.**
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+ *
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+ * The **counters** are what the server actually sends inside the player state. Friendships and
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+ * requests live in their own edge collection now (they used to be three arrays inside the player
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+ * document, which meant a third party — whoever sent you a request — could grow *your* document,
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+ * unbounded, and it was re-read on every one of *your* calls). Only the sizes travel with state.
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+ *
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+ * The **arrays below the counters are a local SDK cache**, not server state. Nothing fills them on
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+ * login: `getFriendsList()` fills `Accepted`, `getIncomingRequests()` fills `IncomingRequests`,
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+ * `getTimeline()` fills `Timeline`, and `OutgoingRequests` only ever grows client-side from your
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+ * own `sendFriendRequest()` calls. Consequence to plan the UI around: **until you call them, the
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+ * arrays are empty even for a player with friends** — while `FriendsCount` is already correct.
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+ * They are also lost on restart, because nothing re-sends them.
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+ *
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+ * Rule of thumb: render badges and counts from the counters, render lists only on a screen that
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+ * loads them.
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+ */
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  interface UserSocialState {
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+ /** Number of friends. Server-sent, always current. */
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+ FriendsCount?: number;
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+ /** Number of requests awaiting this player's answer. Server-sent, always current. */
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+ IncomingCount?: number;
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+ /** Number of requests this player sent that are still unanswered. Server-sent. */
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+ OutgoingCount?: number;
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+ /** Local cache — friend UserIDs. Empty until `getFriendsList()`. */
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  Accepted?: string[];
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+ /** Local cache — UserIDs who requested this player. Empty until `getIncomingRequests()`. */
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  IncomingRequests?: string[];
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+ /** Local cache — UserIDs this player sent a request to. Client-side only; never server-sent. */
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  OutgoingRequests?: string[];
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+ /** Local cache — activity feed. Empty until `getTimeline()`. */
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  Timeline?: SocialTimelineEvent[];
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  }
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  type FriendsListResponse = { Friends?: null | Array<FriendPublicProfile>; };
@@ -1602,6 +1632,7 @@ interface SocialRequest extends BaseRequest {
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  declare const SocialAction: {
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  readonly GetFriendsList: "GetFriendsList";
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  readonly GetIncomingRequests: "GetIncomingRequests";
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+ readonly GetOutgoingRequests: "GetOutgoingRequests";
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  readonly GetRecommendedFriends: "GetRecommendedFriends";
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  readonly SendFriendRequest: "SendFriendRequest";
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  readonly AcceptFriendRequest: "AcceptFriendRequest";
@@ -1760,6 +1791,7 @@ type AttackOutcome = (typeof AttackOutcome)[keyof typeof AttackOutcome];
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  type BuildingState = { SlotIndex: number; Level?: null | number; IsDamaged?: null | boolean; MaxLevelRewardClaimed?: null | boolean; [key: string]: unknown; };
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  type HeistCell = { Symbol?: null | string | number; OnOpenBonus?: null | ResourceGrant; BonusTag?: null | string; [key: string]: unknown; };
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  type SpecialGradationTierSnapshot = { ElapsedSeconds?: null | number; Reward?: null | ResourceGrant; [key: string]: unknown; };
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+ type SpecialStatMetricSnapshot = { MetricID?: null | string; MaxValuePerClaim?: null | number; TierMode?: null | string; ApplyClaimMultiplier?: null | boolean; Tiers?: null | Array<{ RequiredValue?: null | number; Reward?: null | ResourceGrant; [key: string]: unknown; }>; Rate?: null | { Reward?: null | ResourceGrant; MetricPerReward?: null | number; MaxRewardUnits?: null | number; [key: string]: unknown; }; [key: string]: unknown; };
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  interface SpecialPendingState {
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  ModeID?: string;
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  ChoiceID?: string | null;
@@ -1768,9 +1800,15 @@ interface SpecialPendingState {
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  DurationSeconds?: number | null;
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  AdViewsUsed?: number;
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  AccumulatedMultiplier?: number;
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+ /** Null = the choice has no time axis; the whole reward comes from RunStatTiers. */
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  GradationTiers?: SpecialGradationTierSnapshot[] | null;
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+ /** Snapshot of SpecialGradationConfig.TierMode after defaulting. */
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+ GradationTierMode?: string | null;
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  BelowFirstTierReward?: ResourceGrant | null;
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  Multipliers?: SpecialClaimMultipliers | null;
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+ /** Run-statistics ladders frozen at Choose. Null = the choice has no run-stat rewards, or the
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+ * pending predates the feature; both mean the claim pays by the time ladder alone. */
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+ RunStatTiers?: SpecialStatMetricSnapshot[] | null;
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  /** Offer choices stashed from the roll's SpecialModeOffer so the UI can render them in-session
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  * (the server's GetUserBoardState pending only carries ModeID). */
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  Choices?: SpecialModeChoice[] | null;
@@ -1824,7 +1862,8 @@ interface HeistGridBonusConfig {
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  }
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  type ChanceTable = { Outcomes?: null | Array<{ Weight?: null | number; OutcomeID?: null | string; Reward?: null | ScaledResourceOperation; ForceAction?: null | string; SpecialModeID?: null | string; [key: string]: unknown; }>; [key: string]: unknown; };
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  type SpecialClaimMultipliers = { PerAdMultiplierRange?: null | RewardMultiplierRange; MaxAdViews?: null | number; AdCreditCost?: null | number; FormulaKind?: null | string; ApplyMultiplierOnEarlyClaim?: null | boolean; [key: string]: unknown; };
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- type SpecialGradationConfig = { Tiers?: null | Array<{ ElapsedSeconds?: null | number; Reward?: null | ScaledResourceOperation; [key: string]: unknown; }>; BelowFirstTierReward?: null | ScaledResourceOperation; [key: string]: unknown; };
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+ type SpecialGradationConfig = { Tiers?: null | Array<{ ElapsedSeconds?: null | number; Reward?: null | ScaledResourceOperation; [key: string]: unknown; }>; TierMode?: null | string; BelowFirstTierReward?: null | ScaledResourceOperation; [key: string]: unknown; };
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+ type SpecialRunStatsConfig = { MetricsByID?: null | Record<string, { MetricID?: null | string; MaxValuePerClaim?: null | number; TierMode?: null | string; ApplyClaimMultiplier?: null | boolean; Tiers?: null | Array<{ RequiredValue?: null | number; Reward?: null | ScaledResourceOperation; [key: string]: unknown; }>; Rate?: null | { Reward?: null | ScaledResourceOperation; MetricPerReward?: null | number; MaxRewardUnits?: null | number; [key: string]: unknown; }; [key: string]: unknown; }>; [key: string]: unknown; };
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  /** A single choice in a Special mode (Instant reward or Timed flow with multipliers/gradation). */
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  interface SpecialModeChoice {
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  ChoiceID?: string | null;
@@ -1834,6 +1873,7 @@ interface SpecialModeChoice {
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  EntryCost?: ResourceConsume | null;
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  Multipliers?: SpecialClaimMultipliers | null;
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  Gradation?: SpecialGradationConfig | null;
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+ RunStats?: SpecialRunStatsConfig | null;
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  }
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  /** Special-mode configuration bound to a tile via SpecialModeID. */
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  interface SpecialModeDefinition {
@@ -1922,11 +1962,19 @@ interface GameLoopDefinitions {
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  [key: string]: unknown;
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  }
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  type RollActionData = { TargetUserID?: null | string; IsBot?: null | boolean; PublicData?: null | UserPublicDataModel; TargetBuildingStates?: null | Array<BuildingState>; TargetHasShield?: null | boolean; [key: string]: unknown; };
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- type SpecialModeOfferData = { ModeID?: null | string; Choices?: null | Array<{ ChoiceID?: null | string; Mode?: null | string; Reward?: null | ScaledResourceOperation; DurationSeconds?: null | number; PriceOptions?: null | PriceOptions; Multipliers?: null | SpecialClaimMultipliers; [key: string]: unknown; }>; [key: string]: unknown; };
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+ type SpecialModeOfferData = { ModeID?: null | string; Choices?: null | Array<{ ChoiceID?: null | string; Mode?: null | string; Reward?: null | ScaledResourceOperation; DurationSeconds?: null | number; PriceOptions?: null | PriceOptions; Multipliers?: null | SpecialClaimMultipliers; RunStats?: null | SpecialRunStatsConfig; [key: string]: unknown; }>; [key: string]: unknown; };
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  type CommunityChestContributionResult = { GroupID?: null | string; Delta?: null | number; NewProgress?: null | number; MaxProgress?: null | number; UnlockedMilestoneIDs?: null | Array<string>; Completed?: null | boolean; [key: string]: unknown; };
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  interface BoardRollResponse {
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  UsedMultiplier?: number | null;
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+ /** Sum of DiceValues. */
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  Steps?: number | null;
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+ /**
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+ * Per-die faces in roll order — one entry per BoardDiceConfig.Count, each 1..Sides,
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+ * summing to Steps. Render the dice from here; do NOT split Steps yourself.
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+ * null = the step was scripted by the tutorial, so no dice breakdown exists
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+ * (a scripted step may fall outside the dice range, up to a full lap).
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+ */
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+ DiceValues?: number[] | null;
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  OldPosition?: number | null;
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  NewPosition: number;
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  CyclesCompletedDelta?: number | null;
@@ -1942,7 +1990,7 @@ type RaidResponse = { Status?: null | string; Outcome?: null | string; FoundSymb
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  type BuildResponse = { BuiltIndex: number; NewLevel?: null | number; StageComplete?: null | boolean; MaxLevelRewardClaimed?: null | boolean; Operation?: null | ResourceOperation; [key: string]: unknown; };
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  type SpecialChooseResponse = { Mode?: null | string | number; Operation?: null | ResourceOperation; DurationSeconds?: null | number; StartedAtUtc?: null | string; ExpiresAtUtc?: null | string; [key: string]: unknown; };
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  type SpecialApplyMultiplierResponse = { AdViewsUsed?: null | number; RolledMultiplier?: null | number; AccumulatedMultiplier?: null | number; RemainingAdViews?: null | number; [key: string]: unknown; };
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- type SpecialClaimResponse = { FinalMultiplier?: null | number; AdViewsUsed?: null | number; AccumulatedMultiplier?: null | number; IsEarlyClaim?: null | boolean; Operation?: null | ResourceOperation; [key: string]: unknown; };
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+ type SpecialClaimResponse = { FinalMultiplier?: null | number; AdViewsUsed?: null | number; AccumulatedMultiplier?: null | number; IsEarlyClaim?: null | boolean; ReachedTierIndex?: null | number; Operation?: null | ResourceOperation; AcceptedRunStats?: null | Record<string, number>; RunStatAwards?: null | Array<{ MetricID?: null | string; ReachedTierIndex?: null | number; RequiredValue?: null | number; RewardUnits?: null | number; [key: string]: unknown; }>; RunStatsClamped?: null | boolean; RunStatGrant?: null | ResourceGrant; [key: string]: unknown; };
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  /** enum CommunityChestStatus — mirror of CoopGroupStatus. */
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  declare const CommunityChestStatus: {
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  readonly Forming: "Forming";
@@ -1982,6 +2030,13 @@ interface GameLoopRequest extends BaseRequest {
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  ChoiceID?: string;
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  GroupID?: string;
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  MilestoneID?: string;
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+ /** Gameplay statistics of a Special-mode run ({MetricID: value}), sent with BoardSpecialClaim.
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+ * Keys are matched against the whitelist frozen in SpecialPendingState.RunStatTiers; a metric
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+ * absent there is ignored. Omitted/empty = the claim pays by the time ladder only.
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+ *
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+ * Values are fractional by design (run time, experience) — do NOT round them here: the server
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+ * compares against thresholds with a relative epsilon and clamps by the per-metric cap. */
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+ RunStats?: Record<string, number>;
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  }
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  declare const GameLoopAction: {
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  readonly GetGameLoops: "GetGameLoops";
@@ -2234,8 +2289,22 @@ interface UserDailyCounters {
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  Earned: number;
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  Spent: number;
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  }
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+ /**
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+ * Auto-recharge state of one currency. The server materializes accrual lazily — on a state read
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+ * and on any operation with that currency — so `UserVirtualCurrencyState.Amount` is already up to
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+ * date; there is no background job and no push.
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+ *
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+ * Countdown to the next BATCH (see `RechargeConfig`: a batch is `Rate` units per full `Period`):
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+ *
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+ * ```ts
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+ * const elapsed = (Date.now() - Date.parse(LastRechargeAt)) / 1000 + PendingSeconds;
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+ * const secondsToNextBatch = Math.max(0, Period - elapsed);
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+ * ```
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+ */
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  interface UserRechargeState {
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+ /** Reference point of the next accrual: last accrual or spend (ISO, UTC). */
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  LastRechargeAt?: string;
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+ /** Carried time that did not add up to a FULL period — always less than `Period`. */
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  PendingSeconds?: number;
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  }
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  interface UserVirtualCurrencyState {
@@ -2323,14 +2392,58 @@ interface DailyUsageRecord {
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  ActiveHoursMask: number;
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  LastActiveAt: string;
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  }
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- /** Aggregated app-usage stats (UserDataDocument.Usage), foreground-activity seconds only. */
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+ /**
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+ * One rolled-up period (a month or a year) of usage.
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+ *
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+ * `Seconds`/`Sessions` are `number` here like everywhere else in JS, but note they are 64-bit on
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+ * the server: a year of activity does not fit the per-day `int`.
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+ */
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+ interface UsagePeriodRecord {
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+ Seconds: number;
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+ Sessions: number;
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+ /**
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+ * How many CALENDAR DAYS of the period the player was active.
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+ *
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+ * This is the field the rollup exists for: a month's total seconds cannot tell you whether the
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+ * player came every day for ten minutes or once for five hours, and once the per-day records
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+ * are gone that is unrecoverable.
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+ */
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+ ActiveDays: number;
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+ LongestSessionSeconds: number;
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+ ActiveHoursMask: number;
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+ FirstActiveDay: string;
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+ LastActiveAt: string;
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+ }
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+ /**
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+ * Aggregated app-usage stats (UserDataDocument.Usage), foreground-activity seconds only.
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+ *
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+ * ⚠ **History is rolled up: days → months → years, and the rollup is IRREVERSIBLE.** `Daily` used
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+ * to hold every day the player had ever been active; it grew forever inside the document that is
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+ * read on every request. It is now a WINDOW of the most recent days (400 by default, configurable
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+ * per title). Everything older is folded into {@link Monthly}, and months of finished years into
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+ * {@link Yearly}. Per-day detail outside the window is gone for good.
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+ *
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+ * Practical consequence: **do not sum `Daily` to get a lifetime or a year-long total** — you will
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+ * silently undercount. Use `TotalSeconds`/`TotalSessions` for lifetime (they are kept separately
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+ * and are exact), or add the periods.
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+ */
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  interface UserUsageState {
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+ /** Lifetime foreground seconds. Kept separately, never affected by the rollup. */
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  TotalSeconds: number;
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+ /** Lifetime session count. Kept separately, never affected by the rollup. */
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  TotalSessions: number;
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  FirstActiveAt?: string | null;
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  LastActiveAt: string;
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  Reactivations?: UsageReactivationEvent[];
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+ /**
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+ * Per-day stats for the recent window only. Key is `"ddMMyyyy"` (historic format, not sortable).
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+ * Older days are no longer here — see {@link Monthly}.
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+ */
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  Daily?: Record<string, DailyUsageRecord>;
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+ /** Folded months. Key is `"yyyyMM"` — sortable, unlike the per-day key. */
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+ Monthly?: Record<string, UsagePeriodRecord>;
2445
+ /** Folded years. Key is `"yyyy"`. Top step: there is nothing coarser to fold into. */
2446
+ Yearly?: Record<string, UsagePeriodRecord>;
2334
2447
  }
2335
2448
  interface UserState {
2336
2449
  UserID?: string;
@@ -2706,6 +2819,7 @@ declare const MultiplayerAction: {
2706
2819
  };
2707
2820
  type MultiplayerAction = (typeof MultiplayerAction)[keyof typeof MultiplayerAction];
2708
2821
  type PlatformLoginResponse = { TitleUserID: string; TitleClientSessionTicket: string; TitleClientSessionTicketExpiration: string; PlatformUserID?: null | string; PlatformAuthToken?: null | string; PlatformAuthTokenExpiration?: null | string; };
2822
+ type EmailRegistrationResponse = { CodeTtlMinutes?: null | number; ResendCooldownSeconds?: null | number; };
2709
2823
  type SuccessResponse = { IsCompleted?: null | boolean; ServerTime?: null | string; };
2710
2824
  type WalletChallengeResponse = { Message: string; ExpiresAt: string; };
2711
2825
  /** Client-supplied UTM/click-ID attribution signal, sent with login/register (port of AttributionInput). */
@@ -2734,13 +2848,14 @@ interface AuthenticationRequest extends BaseRequest {
2734
2848
  WalletAddress?: string;
2735
2849
  /** Wallet login: signature of the challenge message (EVM personal_sign hex / Solana ed25519, 0x-hex). */
2736
2850
  WalletSignature?: string;
2851
+ /** Code from the confirmation e-mail. See `AuthenticationAction.ConfirmEmailRegistration`. */
2852
+ VerificationCode?: string;
2737
2853
  }
2738
2854
  declare const AuthenticationAction: {
2739
2855
  readonly LoginWithDeviceID: "LoginWithDeviceID";
2740
2856
  readonly LoginWithTelegram: "LoginWithTelegram";
2741
2857
  readonly LoginWithEmail: "LoginWithEmail";
2742
2858
  readonly LoginWithGoogle: "LoginWithGoogle";
2743
- readonly LoginWithPlatformToken: "LoginWithPlatformToken";
2744
2859
  /**
2745
2860
  * Exchange a one-time SSO code (issued by idosgames.com) for a title session.
2746
2861
  *
@@ -2749,6 +2864,21 @@ declare const AuthenticationAction: {
2749
2864
  */
2750
2865
  readonly LoginWithSsoCode: "LoginWithSsoCode";
2751
2866
  readonly RegisterWithEmail: "RegisterWithEmail";
2867
+ /**
2868
+ * Confirm the address and create the player.
2869
+ *
2870
+ * Every way of getting it wrong answers with the same error — "no such registration", "code
2871
+ * expired" and "wrong code" are all statements ABOUT AN ADDRESS, and telling them apart would
2872
+ * bring the oracle back through the side door.
2873
+ */
2874
+ readonly ConfirmEmailRegistration: "ConfirmEmailRegistration";
2875
+ /**
2876
+ * Mail the code again.
2877
+ *
2878
+ * A NEW code is sent, not the previous one: only its hash is stored, so the old one cannot be
2879
+ * re-sent. The last code mailed is the one that works.
2880
+ */
2881
+ readonly ResendVerificationCode: "ResendVerificationCode";
2752
2882
  readonly RequestWalletChallenge: "RequestWalletChallenge";
2753
2883
  readonly LoginWithWallet: "LoginWithWallet";
2754
2884
  readonly ForgotPassword: "ForgotPassword";
@@ -2793,13 +2923,19 @@ declare const FodderSelectionMode: {
2793
2923
  readonly ProtectLeveled: "ProtectLeveled";
2794
2924
  readonly CheapestFirst: "CheapestFirst";
2795
2925
  readonly ClientSelected: "ClientSelected";
2926
+ /**
2927
+ * Кормом идут только копии ТОГО ЖЕ уровня, что и прокачиваемый предмет: на 2-й уровень —
2928
+ * первые, на 3-й — вторые. Классическое слияние по тирам: копия другого уровня не кандидат
2929
+ * вовсе, поэтому прокачанная не может сгореть «в счёт» дешёвой, а перерасхода не бывает.
2930
+ */
2931
+ readonly SameLevelOnly: "SameLevelOnly";
2796
2932
  };
2797
2933
  type FodderSelectionMode = (typeof FodderSelectionMode)[keyof typeof FodderSelectionMode];
2798
2934
  type NFTNetworkBinding = { ContractAddress?: null | string; TokenID?: null | string; TokenStandard?: null | string; [key: string]: unknown; };
2799
2935
  type NFTModel = { Networks?: null | Record<string, NFTNetworkBinding>; MetadataUrl?: null | string; [key: string]: unknown; };
2800
2936
  type ItemStats = { FlatBonuses?: null | Record<string, number>; PercentBonuses?: null | Record<string, number>; Power?: null | number; [key: string]: unknown; };
2801
2937
  type ItemEquipment = { MinCharacterLevel?: null | number; UseRequirements?: null | Record<string, number>; AllowedCharacterIDs?: null | Array<string>; AllowedSlotIDs?: null | Array<string>; [key: string]: unknown; };
2802
- type ItemUpgradeFodder = { ValuationMode?: null | 'FlatCount' | 'Merge' | 'InvestmentRefund'; WeightCurve?: null | ScalarCurveSpec; Selection?: null | 'ProtectLeveled' | 'CheapestFirst' | 'ClientSelected'; [key: string]: unknown; };
2938
+ type ItemUpgradeFodder = { ValuationMode?: null | 'FlatCount' | 'Merge' | 'InvestmentRefund'; WeightCurve?: null | ScalarCurveSpec; Selection?: null | 'ProtectLeveled' | 'CheapestFirst' | 'ClientSelected' | 'SameLevelOnly'; [key: string]: unknown; };
2803
2939
  type ItemUpgrade = { MaxLevel?: null | number; PriceOptions?: null | PriceOptions; CostCurve?: null | ScalarCurveSpec; FlatBonusCurve?: null | ScalarCurveSpec; PercentBonusCurve?: null | ScalarCurveSpec; PowerCurve?: null | ScalarCurveSpec; Fodder?: null | ItemUpgradeFodder; [key: string]: unknown; };
2804
2940
  type ItemMetadata = { RarityID?: null | string; CollectionID?: null | string; AuthorID?: null | string; [key: string]: unknown; };
2805
2941
  type ItemDefinition = { ItemID: string; CatalogID: string; ItemClass?: null | string; DisplayName?: null | string; Description?: null | string; Tags?: null | Array<string>; CustomData?: null | string; IsStackable?: null | boolean; IsTradable?: null | boolean; Weight?: null | number; AssetPaths?: null | Record<string, string>; NFT?: null | NFTModel; Stats?: null | ItemStats; Equipment?: null | ItemEquipment; Upgrade?: null | ItemUpgrade; Metadata?: null | ItemMetadata; ExpirationDurationSeconds?: null | number; [key: string]: unknown; };
@@ -3280,6 +3416,7 @@ interface SdkEvents {
3280
3416
  "referral:inviteRewardsBatchClaimed": ClaimInviteRewardsBatchResponse;
3281
3417
  "social:friendsListLoaded": FriendsListResponse;
3282
3418
  "social:incomingRequestsLoaded": FriendsListResponse;
3419
+ "social:outgoingRequestsLoaded": FriendsListResponse;
3283
3420
  "social:recommendedFriendsLoaded": FriendsListResponse;
3284
3421
  "social:friendRequestSent": FriendActionResponse;
3285
3422
  "social:friendRequestAccepted": FriendActionResponse;
@@ -3512,6 +3649,7 @@ declare class UserData {
3512
3649
  patchReferralInviteRewardClaimed(rewardID: string): void;
3513
3650
  applySocialFriendsList(friends: FriendPublicProfile[] | null | undefined): void;
3514
3651
  applySocialIncomingRequests(profiles: FriendPublicProfile[] | null | undefined): void;
3652
+ applySocialOutgoingRequests(profiles: FriendPublicProfile[] | null | undefined): void;
3515
3653
  applySocialTimeline(events: SocialTimelineEvent[] | null | undefined): void;
3516
3654
  patchSocialAddOutgoingRequest(targetUserID: string): void;
3517
3655
  patchSocialAcceptFriend(requesterUserID: string): void;
@@ -3617,6 +3755,20 @@ interface AuthContext {
3617
3755
  platformAuthTokenExpiration?: string;
3618
3756
  }
3619
3757
 
3758
+ /**
3759
+ * Чем закончилось начало регистрации по почте.
3760
+ *
3761
+ * ⚠ Игрока здесь НЕ появляется никогда: на адрес ушёл код, и аккаунт создаст
3762
+ * `confirmEmailRegistration`. Сессии в этом ответе нет и быть не может — есть только то, что
3763
+ * нужно показать на экране ввода кода.
3764
+ */
3765
+ interface EmailRegistrationOutcome {
3766
+ /** Сколько живёт код — чтобы экран показал это, а не выдумывал. */
3767
+ codeTtlMinutes?: number;
3768
+ /** Через сколько секунд «отправить ещё раз» снова что-то сделает. */
3769
+ resendCooldownSeconds?: number;
3770
+ }
3771
+
3620
3772
  /** Port of AuthenticationService.cs: login methods, AutoLogin, single 401 refresh. */
3621
3773
  declare class AuthenticationService {
3622
3774
  private readonly ctx;
@@ -3626,6 +3778,16 @@ declare class AuthenticationService {
3626
3778
  private sessionAuthType;
3627
3779
  private sessionEmail;
3628
3780
  private sessionPassword;
3781
+ /**
3782
+ * Credentials from the first step of an e-mail registration.
3783
+ *
3784
+ * The account is created on the SECOND step, and that request carries no password — the server
3785
+ * has been holding its hash since the first one. Without keeping it here for the short gap
3786
+ * between the two, a player who registers is never remembered: `autoLogin()` has nothing to
3787
+ * replay, and the next launch drops them back on the login screen. Signing in with the same
3788
+ * password does remember them, which made the difference look like a bug in the game.
3789
+ */
3790
+ private pendingRegistration;
3629
3791
  constructor(ctx: ClientContext);
3630
3792
  get context(): AuthContext | null;
3631
3793
  get isLoggedIn(): boolean;
@@ -3648,7 +3810,37 @@ declare class AuthenticationService {
3648
3810
  loginWithDeviceID(): Promise<OperationResult<ClientState>>;
3649
3811
  loginWithTelegram(): Promise<OperationResult<ClientState>>;
3650
3812
  loginWithEmail(email: string, password: string): Promise<OperationResult<ClientState>>;
3651
- registerWithEmail(email: string, password: string): Promise<OperationResult<ClientState>>;
3813
+ /**
3814
+ * Start a registration by e-mail.
3815
+ *
3816
+ * ⚠ **This never creates an account by itself.** The server stores the attempt and mails a
3817
+ * code; the player appears on {@link confirmEmailRegistration}. A screen that waits for a
3818
+ * session here will spin forever.
3819
+ *
3820
+ * Why it works this way: without confirmation anyone can take someone else's address in a
3821
+ * single request, and the real owner is then unable to register and receives no e-mail at all.
3822
+ * This is platform behaviour — no title can switch it off.
3823
+ *
3824
+ * The answer is deliberately identical for a free and for a taken address — otherwise this form
3825
+ * would answer the question "does this person have an account here".
3826
+ */
3827
+ registerWithEmail(email: string, password: string): Promise<OperationResult<EmailRegistrationOutcome>>;
3828
+ /**
3829
+ * Finish a registration: exchange the code from the e-mail for a session.
3830
+ *
3831
+ * The password is not passed again — the server has been holding its hash since the first step,
3832
+ * and the plaintext never existed anywhere but that one request.
3833
+ */
3834
+ confirmEmailRegistration(email: string, code: string): Promise<OperationResult<ClientState>>;
3835
+ /**
3836
+ * Mail the confirmation code again.
3837
+ *
3838
+ * A NEW code arrives, not the previous one: the server keeps only its hash and cannot re-send
3839
+ * what it does not have. The last code mailed is the one that works.
3840
+ *
3841
+ * Always resolves successfully, whatever happened on the server — see the note on the action.
3842
+ */
3843
+ resendVerificationCode(email: string): Promise<OperationResult<void>>;
3652
3844
  loginWithGoogle(googleIDToken: string): Promise<OperationResult<ClientState>>;
3653
3845
  /**
3654
3846
  * Step 1 of wallet login: request the challenge message the wallet must sign. The signing itself
@@ -3662,7 +3854,6 @@ declare class AuthenticationService {
3662
3854
  * {@link autoLogin} routes AuthType.Wallet to the default (fail) branch.
3663
3855
  */
3664
3856
  loginWithWallet(walletAddress: string, networkID: string, signature: string): Promise<OperationResult<ClientState>>;
3665
- loginWithPlatformToken(authToken: string): Promise<OperationResult<ClientState>>;
3666
3857
  /**
3667
3858
  * Exchange a one-time SSO code from idosgames.com for a title session.
3668
3859
  *
@@ -4571,6 +4762,17 @@ declare class SocialService {
4571
4762
  constructor(ctx: ClientContext);
4572
4763
  getFriendsList(): Promise<OperationResult<FriendsListResponse>>;
4573
4764
  getIncomingRequests(): Promise<OperationResult<FriendsListResponse>>;
4765
+ /**
4766
+ * Requests this player has SENT and that are still unanswered.
4767
+ *
4768
+ * ⚠ The only way to know them across sessions. `OutgoingRequests` in the cache is otherwise
4769
+ * filled solely by your own `sendFriendRequest()` calls this run, so after a restart — or on a
4770
+ * second device — a player who already asked someone shows up as "not asked yet" and the UI
4771
+ * offers "Add" again. (`OutgoingCount` cannot fix that: it is a number, and the UI needs ids.)
4772
+ *
4773
+ * Call it on the screen that renders "Add friend" suggestions, next to `getRecommendedFriends()`.
4774
+ */
4775
+ getOutgoingRequests(): Promise<OperationResult<FriendsListResponse>>;
4574
4776
  getRecommendedFriends(limit?: number): Promise<OperationResult<FriendsListResponse>>;
4575
4777
  sendFriendRequest(targetUserID: string): Promise<OperationResult<FriendActionResponse>>;
4576
4778
  acceptFriendRequest(requesterUserID: string): Promise<OperationResult<FriendActionResponse>>;
@@ -4683,7 +4885,15 @@ declare class GameLoopService {
4683
4885
  boardLoopBuild(buildingIndex: number): Promise<OperationResult<BuildResponse>>;
4684
4886
  boardSpecialChoose(choiceID: string, selectedOptionID?: string): Promise<OperationResult<SpecialChooseResponse>>;
4685
4887
  boardSpecialApplyMultiplier(existingRelatedEntityID?: string): Promise<OperationResult<SpecialApplyMultiplierResponse>>;
4686
- boardSpecialClaim(): Promise<OperationResult<SpecialClaimResponse>>;
4888
+ /**
4889
+ * Claims the Timed Special reward.
4890
+ *
4891
+ * @param runStats Optional gameplay statistics of the run ({MetricID: value}), used by the server
4892
+ * to pay the run-stat reward ladders on top of the time ladder. Omit it whenever the run never
4893
+ * happened or its numbers could not be recovered — the server then pays by time alone, which is
4894
+ * the correct outcome, not a degraded one.
4895
+ */
4896
+ boardSpecialClaim(runStats?: Record<string, number>): Promise<OperationResult<SpecialClaimResponse>>;
4687
4897
  /** Fetch this player's Community Chest state (active group, if any) + seconds remaining. */
4688
4898
  getCommunityChestState(): Promise<OperationResult<CommunityChestUserStateResponse>>;
4689
4899
  /** Join an existing forming/active Community Chest group, or create one if none is open. */
@@ -4840,9 +5050,27 @@ declare class AuthenticationApi {
4840
5050
  loginWithTelegram(request: AuthenticationRequest): Promise<OperationResult<PlatformLoginResponse>>;
4841
5051
  loginWithEmail(request: AuthenticationRequest): Promise<OperationResult<PlatformLoginResponse>>;
4842
5052
  loginWithGoogle(request: AuthenticationRequest): Promise<OperationResult<PlatformLoginResponse>>;
4843
- loginWithPlatformToken(request: AuthenticationRequest): Promise<OperationResult<PlatformLoginResponse>>;
4844
5053
  loginWithSsoCode(request: AuthenticationRequest): Promise<OperationResult<PlatformLoginResponse>>;
4845
- registerWithEmail(request: AuthenticationRequest): Promise<OperationResult<PlatformLoginResponse>>;
5054
+ /**
5055
+ * Start a registration. Anonymous.
5056
+ *
5057
+ * ⚠ Success does NOT mean the account exists. This only mails a code; the player is created by
5058
+ * {@link confirmEmailRegistration}. Always move on to the code screen — there is no flag to
5059
+ * check and no title that skips this step: confirmation is platform behaviour, not a setting.
5060
+ *
5061
+ * The response carries only `CodeTtlMinutes` and `ResendCooldownSeconds`, so the screen can
5062
+ * state how long the code lives and when "send again" will do something.
5063
+ */
5064
+ registerWithEmail(request: AuthenticationRequest): Promise<OperationResult<EmailRegistrationResponse>>;
5065
+ /** Confirm the address with the code from the e-mail and create the player. Anonymous. */
5066
+ confirmEmailRegistration(request: AuthenticationRequest): Promise<OperationResult<PlatformLoginResponse>>;
5067
+ /**
5068
+ * Mail the confirmation code again. Anonymous.
5069
+ *
5070
+ * Always answers with success — whether a registration was started, whether the cooldown has
5071
+ * passed, whether the letter left. Any other answer would say something about the address.
5072
+ */
5073
+ resendVerificationCode(request: AuthenticationRequest): Promise<OperationResult<SuccessResponse>>;
4846
5074
  /** Step 1 of wallet login: fetch the challenge message the wallet must sign. Anonymous. */
4847
5075
  requestWalletChallenge(request: AuthenticationRequest): Promise<OperationResult<WalletChallengeResponse>>;
4848
5076
  /** Step 2 of wallet login: exchange the signed challenge for a session. */
@@ -5157,6 +5385,7 @@ declare class SocialApi {
5157
5385
  private send;
5158
5386
  getFriendsList(request: SocialRequest): Promise<OperationResult<FriendsListResponse>>;
5159
5387
  getIncomingRequests(request: SocialRequest): Promise<OperationResult<FriendsListResponse>>;
5388
+ getOutgoingRequests(request: SocialRequest): Promise<OperationResult<FriendsListResponse>>;
5160
5389
  getRecommendedFriends(request: SocialRequest): Promise<OperationResult<FriendsListResponse>>;
5161
5390
  sendFriendRequest(request: SocialRequest): Promise<OperationResult<FriendActionResponse>>;
5162
5391
  acceptFriendRequest(request: SocialRequest): Promise<OperationResult<FriendActionResponse>>;
@@ -5497,6 +5726,20 @@ declare function readSsoCodeFromUrl(): SsoCodeFromUrl | null;
5497
5726
  *
5498
5727
  * Top-level redirect rather than a popup: popups are blocked by default on mobile browsers and
5499
5728
  * inside standalone/PWA windows, which is exactly where games run.
5729
+ *
5730
+ * ⚠ **No PKCE here, deliberately — and the plumbing for it exists on the other side.** The /sso
5731
+ * page reads a `code_challenge` query parameter, the management backend stores it on the code, and
5732
+ * the engine verifies a `code_verifier` at exchange. Nothing in this SDK ever puts one in the URL,
5733
+ * so on the web that whole path stays inert.
5734
+ *
5735
+ * That is the intended state, not an omission: on the web the code comes back in the URL FRAGMENT,
5736
+ * which the browser never sends to a server, so there is no leg for anyone to intercept it on. PKCE
5737
+ * exists for the NATIVE flow, where the code would come back over an app URL scheme that any app on
5738
+ * the device can claim — and that flow does send one (see the Unity SDK's native-SSO manager).
5739
+ *
5740
+ * So don't "fix" this by adding a challenge here: `loginWithSsoCode` has no `CodeVerifier` field to
5741
+ * present at exchange, so a challenge added to the URL by hand would produce a code that this SDK
5742
+ * can never redeem.
5500
5743
  */
5501
5744
  declare function beginSsoRedirect(options: {
5502
5745
  titleID: string;
@@ -5702,4 +5945,4 @@ declare class LocalizationCache {
5702
5945
  private versionsKey;
5703
5946
  }
5704
5947
 
5705
- export { type AcceptTradeOfferResponse, type ActivateReferralCodeResponse, type ActivateTimedBoostResponse, type ActiveBoostWindowInfo, type ActiveCoopEventInfo, type ActiveDealSlotInfo, type ActiveEventInfo, type ActiveSeasonInfo, type ActiveTimedBoost, type AdConsentSettings, type AdConsentState, type AdCreditsData, type AdDailyData, type AdFraudFlags, type AdFrequencyCappingSettings, type AdPendingRequest, type AdPlacementDefinition, type AdPlacementUserState, type AdProviderDefinition, AdProviderKind, type AdSessionData, AdType, type AdUnitConfig, type AdVerificationSettings, type AddQuestProgressResponse, type AdvertisingDefinitions, type AppOpenSettings, AttackOutcome, type AttackResponse, type AttributionInput, type AuthContext, AuthType, AuthenticationAction, type AuthenticationRequest, AuthenticationService, BannerPosition, type BannerSettings, type BaseRequest, type BatchDeleteUserCustomDataResponse, type BatchGetPublicUserCustomDataResponse, type BatchItemResult, type BatchResponse, type BatchSetUserCustomDataResponse, type BattleResult, type BattleStepConfig, type BlockchainAccountSafetyPolicy, BlockchainAction, type BlockchainConfigResponse, type BlockchainDefinitions, type BlockchainNetworkDefinition, BlockchainNetworkType, type BlockchainNftCollectionBinding, BlockchainOperationCategory, type BlockchainRequest, BlockchainService, type BlockchainStats, type BlockchainSystemState, BlockchainTransactionStatus, BlockchainTransactionType, type BoardLoopDefinition, type BoardLoopState, type BoardPendingInteraction, type BoardRollResponse, BodyPart, type BoostTriggerCounter, BoostWindowKind, BroadcastStatus, type BuildResponse, type BuildingState, type CancelMatchResponse, type CancelTradeOfferResponse, type ChangeUsernameResponse, CharacterAction, type CharacterClassification, type CharacterDefinition, type CharacterDefinitions, type CharacterEquipment, type CharacterEquipmentSlot, type CharacterIdentity, type CharacterLevelRef, type CharacterModel, type CharacterRankLadder, type CharacterRequest, CharacterService, type CharacterStatRef, type CharacterUnequipResult, type CharacterUnlock, CheckoutService, type ClaimAllRewardsBatchResponse, type ClaimAllRewardsResult, type ClaimComebackRewardResponse, type ClaimCycleRewardResponse, type ClaimCycleRewardsBatchResponse, type ClaimDailyRewardResponse, type ClaimDealMilestoneResponse, type ClaimDealMilestonesBatchResponse, type ClaimGrandPrizeResponse, type ClaimGroupCompletionRewardResponse, type ClaimInviteRewardResponse, type ClaimInviteRewardsBatchResponse, type ClaimLeaderboardMilestoneResponse, type ClaimLeaderboardMilestonesBatchResponse, type ClaimMilestoneRewardResponse, type ClaimMilestoneRewardsBatchResponse, type ClaimMilestonesBatchResponse, type ClaimQuestRewardResponse, type ClaimQuestRewardsBatchResponse, type ClaimRewardResponse, type ClaimSetRewardResponse, type ClaimSetRewardsBatchResponse, type ClaimTierRewardResponse, type ClaimTierRewardsBatchResponse, ClientPlatform, type ClientState, CloudCodeAction, CloudCodeErrorCode, type CloudCodeLogEntry, CloudCodeLogLevel, type CloudCodeRequest, CloudCodeRevisionSelection, CloudCodeService, type CodeExecutionError, type CollectIdleAccrualResponse, CollectionAction, type CollectionDefinitions, type CollectionGlobalSettings, type CollectionRequest, CollectionService, type CollectionSetRef, type CollectionTradeOfferDocument, CommissionSink, type CommunityChestClaimResponse, type CommunityChestGroupDocument, type CommunityChestGroupStateResponse, type CommunityChestHistoryEntry, type CommunityChestLeaveResponse, type CommunityChestMember, CommunityChestMemberStatus, type CommunityChestSharedState, CommunityChestStatus, type CommunityChestUserStateResponse, type ConfirmWithdrawalResponse, type ConversionDailyCounter, ConversionRateMode, type ConversionTarget, type ConvertResponse, type CoopBuildObjectsMemberState, type CoopBuildObjectsState, type CoopClaimRewardResponse, CoopEventAction, type CoopEventDefinitions, type CoopEventRequest, CoopEventService, type CoopGroupDocument, type CoopGroupMember, type CoopGroupStateResponse, CoopGroupStatus, type CoopLeaveGroupResponse, CoopMemberStatus, type CoopPartnerObjectState, type CoopSpinResponse, type CoopUserStateResponse, CraftAction, type CraftDefinitions, type CraftDefinitionsResponse, type CraftRequest, type CraftResponse, CraftService, type CraftSingleResult, CraftType, type CreateMatchResponse, type CryptoConvertResponse, type CryptoCurrencyDefinition, type CryptoCurrencyPermissions, type CryptoLimits, type CryptoNetworkBinding, type CryptoShortfall, CurrencyAction, type CurrencyAudit, type CurrencyConversion, type CurrencyDefinitions, type CurrencyRequest, CurrencyService, CurrencyStatus, CurrencyType, CurveInterpolation, type CurvePoint, CurveShape, CustomDataBucket, CustomDataValueType, CustomDataWriter, type CyclicSchedule, DEFAULT_BASE_URL, type DailyUsageRecord, type DealMilestoneProgressInfo, DealNodeRuntimeStatus, DealOfferAction, DealOfferActivationStatus, type DealOfferDefinitions, type DealOfferRequest, DealOfferService, type DealOffersDefinitionResponse, type DeclineTradeOfferResponse, type DepositNFTResponse, type DepositTokenResponse, type DismissDealResponse, type DonationResponse, EnvelopeType, type EquipItemsResponse, type EquipSlotPair, type EquipmentPreset, type EquipmentSlot, type EquippedItem, type EventMap, type EventMilestoneClaimResponse, type EventTokenAddress, type EventTokenConversion, type EventTokenDefinition, type EventTokenGrantResponse, type EventTokenMilestoneData, type EventTokenOperation, type EventTokenSpendResponse, EventTokenType, type ExecuteCloudCodeResponse, type ExecuteNodeResponse, type ExperimentDefinition, type ExperimentDefinitions, type ExperimentVariant, type ExperimentVariantCondition, type FodderConsumedEntry, FodderSelectionMode, FodderValuationMode, type FriendActionResponse, FriendActionStatus, type FriendPublicProfile, type FriendsListResponse, GameLoopAction, type GameLoopDefinitions, type GameLoopRequest, GameLoopService, type GetActiveBoostWindowsResponse, type GetActiveDealsResponse, type GetActiveEventsResponse, type GetActiveTimedBoostsResponse, type GetCharactersResponse, type GetLeaderboardResponse, type GetLeaderboardsBatchResponse, type GetMatchDefinitionsResponse, type GetMilestoneRewardMultiplierResponse, type GetMyProgressResponse, type GetMyUserCustomDataResponse, type GetOverviewBatchResponse, type GetProgressBatchResponse, type GetPublicTitleDataResponse, type GetPublicUserCustomDataResponse, type GetTradeOffersResponse, type GetUserQuestStateResponse, type GetUserTutorialStateResponse, type GrantStatusTokensResponse, type GrantTokensBatchResponse, type GrantedCollectible, type HeistCell, IDosGamesClient, type IDosGamesClientConfig, IDosGamesData, type IDosGamesSettings, type IapProductDefinition, type IapProductPurchaseState, type IapProductRules, IapProductType, IapPurchaseStatus, type IapStore, IapStore$1 as IapStoreValues, type IceServer, type InstantBattleDefinitions, type InstantBattleResponse, type InstantBattleRule, type InterstitialSettings, type InventoryDelta, ItemAction, type ItemCatalog, type ItemDefinition, type ItemDefinitions, type ItemEquipment, type ItemMetadata, type ItemRequest, ItemService, type ItemStats, type ItemTotals, type ItemUpgrade, type ItemUpgradeFodder, type ItemUpgradeRef, type JsonValue, KeyValueStorage, KycStatus, KycTier, LeaderboardAction, type LeaderboardDefinitions, type LeaderboardMilestoneRef, type LeaderboardOverview, type LeaderboardRequest, type LeaderboardScoreRef, LeaderboardService, type LeaderboardUserEntry, type LeaveRoomResponse, type LevelsPreset, type LimitSpec, type LinkedWalletInfo, type Listener, LocalizationAction, LocalizationCache, type LocalizationDefinitions, type LocalizationLocaleDefinition, type LocalizationLocaleInfo, type LocalizationManifestResponse, LocalizationMissingKeyMode, type LocalizationParams, type LocalizationRequest, LocalizationService, type LocalizationState, type LocalizationTableRef, type LocalizationTableResponse, LootboxAction, type LootboxAmountRange, type LootboxDefinitions, type LootboxDefinitionsResponse, type LootboxGlobalSettings, type LootboxOpenResponse, type LootboxPityRule, type LootboxPityTriggerResponse, type LootboxRequest, type LootboxRewardRoll, type LootboxRewardSlot, LootboxService, type LootboxSupplyRule, type MailboxBroadcastDocument, type MailboxDefinition, type MailboxMessageDocument, MailboxMessageSource, MailboxMessageStatus, type MailboxMessageTypeDefinition, type MailboxSegmentDefinition, MarketGoodsType, MarketOfferStatus, MarketOfferType, MarketplaceAction, type MarketplaceActionCounter, type MarketplaceAuctionSettings, type MarketplaceAuctionState, type MarketplaceBidRefund, type MarketplaceBrowseResponse, type MarketplaceBuyOrderSettings, type MarketplaceCommissionOverride, type MarketplaceCommissionPolicy, type MarketplaceCreateOfferResponse, type MarketplaceDefinitions, type MarketplaceDirectTradeSettings, type MarketplaceGetDefinitionsResponse, type MarketplaceGroupedOfferView, type MarketplaceGroupedOffersResponse, type MarketplaceHistoryEntryView, type MarketplaceHistoryResponse, type MarketplaceListingSettings, type MarketplaceMatchingSettings, type MarketplaceMyStateResponse, type MarketplaceOfferResponse, type MarketplaceOfferView, type MarketplacePlaceBidResponse, type MarketplacePricePolicy, type MarketplaceRequest, MarketplaceService, type MarketplaceSettlementResponse, type MarketplaceTradabilityPolicy, MatchAction, type MatchDefinitions, type MatchRequest, MatchService, MatchStatus, type MatchesPageResponse, type MilestoneClaimEntry, type MilestoneClaimRef, type MilestoneDefinition, MultiplayerAction, MultiplayerChatMode, type MultiplayerDefinitions, type MultiplayerRequest, MultiplayerService, type MultiplayerSystemState, MultiplayerTopology, type NFTModel, type NFTNetworkBinding, type NFTTransactionDocument, type NFTWithdrawalResponse, type NftCollectionStats, type NftStatsContainer, type OpenCollectionChestResponse, type OpenPackResponse, type OperationFailure, type OperationFailureReason, type OperationResult, type OperationSuccess, type PackOpenResult, type PaymentProof, type PaymentRequirement, type PendingWithdrawalRef, PlatformAdapter, type PlatformBlockchainState, type PlatformLoginResponse, type PlayerEconomyTuningState, type PollResponse, PremiumAction, type PremiumAdReduction, type PremiumDefinitions, type PremiumDefinitionsResponse, type PremiumPurchaseResponse, type PremiumRequest, PremiumService, type PremiumStateResponse, type PremiumSubscription, type PriceOption, type PriceOptions, type PublishResponse, PurchaseAction, type PurchaseBatchResponse, type PurchaseDefinitions, type PurchaseReceiptRef, type PurchaseRequest, PurchaseService, type PurchaseValidationBatchResponse, type PurchaseValidationResponse, type PvPMatch, QuestAction, type QuestAvailability, type QuestClaimRef, type QuestCycleDefinition, type QuestDefinition, type QuestDefinitions, type QuestGroupCompletionDefinition, type QuestIdentity, type QuestLinking, type QuestObjectiveDefinition, QuestObjectiveSource, type QuestPhaseDefinition, type QuestPointsTrackView, QuestPrerequisiteMode, type QuestPresetBindings, type QuestPresetRegistry, type QuestProgressUpdate, type QuestRequest, type QuestReward, QuestService, QuestStatus, RaidMode, type RaidResponse, type RealtimeEnvelope, type RechargeConfig, type RecordShowResponse, ReferralAction, type ReferralDefinitions, type ReferralDefinitionsResponse, type ReferralInviteRewardState, type ReferralRequest, ReferralService, type RelativeWindow, type ResourceBundle, type ResourceConsume, type ResourceDualPartyResult, type ResourceEntry, ResourceEntryType, type ResourceGrant, type ResourceOperation, type ResourceTransferResult, type RetryWithdrawalResponse, RewardAction, type RewardDefinitions, type RewardDefinitionsResponse, type RewardRequest, RewardService, type RewardedVideoSettings, type RollActionData, type RoomListItem, type RoomMemberView, type RoomSnapshotResponse, RoomVisibility, type RoomsPageResponse, type ScalarCurveSpec, type ScheduleChain, type ScheduleChainPhase, ScheduleMode, type ScheduleSpec, type ScheduledWindow, type SdkEvents, SeasonAction, type SeasonDefinitions, type SeasonRequest, SeasonService, type SeasonTierRewardBundle, type SeasonTierRewardMultiplier, type SeasonTierRewardSet, type SegmentGate, type SendTradeOfferResponse, type SetUserCustomDataResponse, type SettingsInput, SocialAction, type SocialCounters, type SocialRequest, SocialService, type SocialTimelineEvent, type SolanaWithdrawalSignature, type SpecialApplyMultiplierResponse, SpecialChoiceMode, type SpecialChooseResponse, type SpecialClaimResponse, type SpecialModeOfferData, type SpecialPendingState, type SpendRewardDefinition, type SpendTokensBatchResponse, type SsoCodeFromUrl, type StatDefinition, type StatRequirement, type StatsPreset, StoreAction, type StoreDefinitions, type StorePurchaseRef, type StorePurchaseResponse, type StorePurchaseState, type StoreRequest, StoreService, StoreType, type StoredLocalizationTable, type SubmitScoreResponse, type SubmitScoresBatchResponse, type SuccessResponse, TimedBoostAction, type TimedBoostDefinitions, type TimedBoostRequest, TimedBoostService, TimedBoostStackingPolicy, TimedEventAction, type TimedEventDefinitions, type TimedEventGrantRef, type TimedEventInstanceRef, type TimedEventMilestoneRef, type TimedEventRequest, TimedEventService, type TimedEventSpendRef, TimelineEventType, type TimelineResponse, TitleAction, TitleConfig, TitleCustomDataAction, type TitleCustomDataDefinitions, type TitleCustomDataKeyDefinition, type TitleCustomDataRecord, type TitleCustomDataRequest, TitleCustomDataService, TitleDataBucket, TitleDataScope, type TitlePublicConfigurationModel, type TitleRequest, TitleService, type TokenCurrencyStats, type TokenStatsContainer, type TokenTransactionDocument, type TokenWithdrawalResponse, TradeOfferStatus, TransactionDirection, type TransactionHistoryResponse, type TriggerContext, type TriggerSource, TutorialAction, type TutorialAvailability, type TutorialBlockingPolicy, TutorialBoardAction, type TutorialBoardScript, type TutorialClaimResponse, type TutorialDefinitions, type TutorialFlowBatchResponse, type TutorialFlowDefinition, type TutorialFlowPolicy, type TutorialFlowResponse, TutorialFlowStatus, type TutorialFlowView, type TutorialGateCondition, TutorialGateMode, type TutorialGlobalSettings, type TutorialIdentity, type TutorialPresetBindings, type TutorialPresetRegistry, type TutorialRequest, TutorialRestartPolicy, type TutorialReward, TutorialScriptModule, type TutorialScriptedOutcome, type TutorialStepCompletion, TutorialStepCompletionMode, type TutorialStepDefinition, type TutorialStepEffects, type TutorialStepIdentity, type TutorialStepPolicy, type TutorialStepProgress, TypedEmitter, type UnequipAllCharactersResponse, type UnequipItemsResponse, type UnlockCharacterResponse, type UnlockCharactersBatchResponse, type UnstackableItemInstanceState, type Unsubscribe, type UpdateMatchResponse, type UpgradeCharacterLevelResponse, type UpgradeCharacterLevelsBatchResponse, type UpgradeItemLevelResponse, type UpgradeLevelsBatchResponse, type UpgradeLevelsOptions, type UpgradeStatLevelResponse, type UpgradeStatLevelsBatchResponse, type UsageReactivationEvent, type UsageTimeStats, type UseCollectibleJokerResponse, UserAction, type UserAdvertisingState, type UserBlockchainState, type UserBlockchainStateResponse, type UserCharactersState, type UserClaimRewardState, type UserCollectionState, type UserComebackState, type UserCommunityChestState, type UserCoopEventState, type UserCryptoComplianceCounters, type UserCryptoCurrencyState, UserCustomDataAction, type UserCustomDataBatchDeleteItem, type UserCustomDataBatchSetItem, type UserCustomDataDefinitions, type UserCustomDataKeyDefinition, type UserCustomDataRecord, type UserCustomDataRequest, UserCustomDataService, type UserCustomDataState, type UserDailyCalendarState, type UserDailyCounters, UserData, type UserDealNodeLifetimeCounts, type UserDealNodeState, type UserDealOfferActivationState, type UserDealOfferHistory, type UserDealOffersState, type UserDealOffersStateResponse, type UserDealSlotState, type UserDealTrackState, type UserDepositAddress, type UserEventTokenProgress, type UserEventTokensState, type UserGameLoopsState, type UserIdleAccrualState, type UserInventoryState, type UserKycState, type UserLeaderboardProgress, type UserLeaderboardsState, type UserLootboxPityCounter, type UserLootboxState, type UserMailboxState, type UserMarketplaceState, type UserMatchCreationLimitState, type UserMatchState, type UserPremiumState, type UserPublicDataModel, type UserPurchaseState, type UserQuestCycleState, type UserQuestObjectiveProgress, type UserQuestProgress, type UserQuestState, type UserReferralState, type UserReferralStateResponse, type UserRequest, type UserRewardState, type UserRewardsStateResponse, type UserSeasonState, type UserSeasonStateResponse, type UserSeasonsState, UserService, type UserSocialState, type UserState, type UserStateSlice, type UserStateVersions, type UserStoreState, type UserTimedBoostsState, type UserTimedEventStateResponse, type UserTutorialFlowState, type UserTutorialState, type UserTutorialStepState, type UserUsageState, type UserVirtualCurrencyState, type VirtualCurrencyDefinition, type VirtualCurrencyEconomy, type VirtualCurrencyPermissions, type WalletChallengeResponse, WalletLinkType, type WithdrawalSignatureResponse, type WithdrawalSplit, beginSsoRedirect, claimedMilestoneIDs, createIDosGamesClient, curveMultiplier, evaluateCurve, grantedPremiumTiers, isCurveConfigured, isFail, isMilestoneClaimed, isOk, normalizeBlockchainCategory, readSsoCodeFromUrl, roundAmount, zPaymentProof, zPriceOption, zPriceOptions };
5948
+ export { type AcceptTradeOfferResponse, type ActivateReferralCodeResponse, type ActivateTimedBoostResponse, type ActiveBoostWindowInfo, type ActiveCoopEventInfo, type ActiveDealSlotInfo, type ActiveEventInfo, type ActiveSeasonInfo, type ActiveTimedBoost, type AdConsentSettings, type AdConsentState, type AdCreditsData, type AdDailyData, type AdFraudFlags, type AdFrequencyCappingSettings, type AdPendingRequest, type AdPlacementDefinition, type AdPlacementUserState, type AdProviderDefinition, AdProviderKind, type AdSessionData, AdType, type AdUnitConfig, type AdVerificationSettings, type AddQuestProgressResponse, type AdvertisingDefinitions, type AppOpenSettings, AttackOutcome, type AttackResponse, type AttributionInput, type AuthContext, AuthType, AuthenticationAction, type AuthenticationRequest, AuthenticationService, BannerPosition, type BannerSettings, type BaseRequest, type BatchDeleteUserCustomDataResponse, type BatchGetPublicUserCustomDataResponse, type BatchItemResult, type BatchResponse, type BatchSetUserCustomDataResponse, type BattleResult, type BattleStepConfig, type BlockchainAccountSafetyPolicy, BlockchainAction, type BlockchainConfigResponse, type BlockchainDefinitions, type BlockchainNetworkDefinition, BlockchainNetworkType, type BlockchainNftCollectionBinding, BlockchainOperationCategory, type BlockchainRequest, BlockchainService, type BlockchainStats, type BlockchainSystemState, BlockchainTransactionStatus, BlockchainTransactionType, type BoardLoopDefinition, type BoardLoopState, type BoardPendingInteraction, type BoardRollResponse, BodyPart, type BoostTriggerCounter, BoostWindowKind, BroadcastStatus, type BuildResponse, type BuildingState, type CancelMatchResponse, type CancelTradeOfferResponse, type ChangeUsernameResponse, CharacterAction, type CharacterClassification, type CharacterDefinition, type CharacterDefinitions, type CharacterEquipment, type CharacterEquipmentSlot, type CharacterIdentity, type CharacterLevelRef, type CharacterModel, type CharacterRankLadder, type CharacterRequest, CharacterService, type CharacterStatRef, type CharacterUnequipResult, type CharacterUnlock, CheckoutService, type ClaimAllRewardsBatchResponse, type ClaimAllRewardsResult, type ClaimComebackRewardResponse, type ClaimCycleRewardResponse, type ClaimCycleRewardsBatchResponse, type ClaimDailyRewardResponse, type ClaimDealMilestoneResponse, type ClaimDealMilestonesBatchResponse, type ClaimGrandPrizeResponse, type ClaimGroupCompletionRewardResponse, type ClaimInviteRewardResponse, type ClaimInviteRewardsBatchResponse, type ClaimLeaderboardMilestoneResponse, type ClaimLeaderboardMilestonesBatchResponse, type ClaimMilestoneRewardResponse, type ClaimMilestoneRewardsBatchResponse, type ClaimMilestonesBatchResponse, type ClaimQuestRewardResponse, type ClaimQuestRewardsBatchResponse, type ClaimRewardResponse, type ClaimSetRewardResponse, type ClaimSetRewardsBatchResponse, type ClaimTierRewardResponse, type ClaimTierRewardsBatchResponse, ClientPlatform, type ClientState, CloudCodeAction, CloudCodeErrorCode, type CloudCodeLogEntry, CloudCodeLogLevel, type CloudCodeRequest, CloudCodeRevisionSelection, CloudCodeService, type CodeExecutionError, type CollectIdleAccrualResponse, CollectionAction, type CollectionDefinitions, type CollectionGlobalSettings, type CollectionRequest, CollectionService, type CollectionSetRef, type CollectionTradeOfferDocument, CommissionSink, type CommunityChestClaimResponse, type CommunityChestGroupDocument, type CommunityChestGroupStateResponse, type CommunityChestHistoryEntry, type CommunityChestLeaveResponse, type CommunityChestMember, CommunityChestMemberStatus, type CommunityChestSharedState, CommunityChestStatus, type CommunityChestUserStateResponse, type ConfirmWithdrawalResponse, type ConversionDailyCounter, ConversionRateMode, type ConversionTarget, type ConvertResponse, type CoopBuildObjectsMemberState, type CoopBuildObjectsState, type CoopClaimRewardResponse, CoopEventAction, type CoopEventDefinitions, type CoopEventRequest, CoopEventService, type CoopGroupDocument, type CoopGroupMember, type CoopGroupStateResponse, CoopGroupStatus, type CoopLeaveGroupResponse, CoopMemberStatus, type CoopPartnerObjectState, type CoopSpinResponse, type CoopUserStateResponse, CraftAction, type CraftDefinitions, type CraftDefinitionsResponse, type CraftRequest, type CraftResponse, CraftService, type CraftSingleResult, CraftType, type CreateMatchResponse, type CryptoConvertResponse, type CryptoCurrencyDefinition, type CryptoCurrencyPermissions, type CryptoLimits, type CryptoNetworkBinding, type CryptoShortfall, CurrencyAction, type CurrencyAudit, type CurrencyConversion, type CurrencyDefinitions, type CurrencyRequest, CurrencyService, CurrencyStatus, CurrencyType, CurveInterpolation, type CurvePoint, CurveShape, CustomDataBucket, CustomDataValueType, CustomDataWriter, type CyclicSchedule, DEFAULT_BASE_URL, type DailyUsageRecord, type DealMilestoneProgressInfo, DealNodeRuntimeStatus, DealOfferAction, DealOfferActivationStatus, type DealOfferDefinitions, type DealOfferRequest, DealOfferService, type DealOffersDefinitionResponse, type DeclineTradeOfferResponse, type DepositNFTResponse, type DepositTokenResponse, type DismissDealResponse, type DonationResponse, EnvelopeType, type EquipItemsResponse, type EquipSlotPair, type EquipmentPreset, type EquipmentSlot, type EquippedItem, type EventMap, type EventMilestoneClaimResponse, type EventTokenAddress, type EventTokenConversion, type EventTokenDefinition, type EventTokenGrantResponse, type EventTokenMilestoneData, type EventTokenOperation, type EventTokenSpendResponse, EventTokenType, type ExecuteCloudCodeResponse, type ExecuteNodeResponse, type ExperimentDefinition, type ExperimentDefinitions, type ExperimentVariant, type ExperimentVariantCondition, type FodderConsumedEntry, FodderSelectionMode, FodderValuationMode, type FriendActionResponse, FriendActionStatus, type FriendPublicProfile, type FriendsListResponse, GameLoopAction, type GameLoopDefinitions, type GameLoopRequest, GameLoopService, type GetActiveBoostWindowsResponse, type GetActiveDealsResponse, type GetActiveEventsResponse, type GetActiveTimedBoostsResponse, type GetCharactersResponse, type GetLeaderboardResponse, type GetLeaderboardsBatchResponse, type GetMatchDefinitionsResponse, type GetMilestoneRewardMultiplierResponse, type GetMyProgressResponse, type GetMyUserCustomDataResponse, type GetOverviewBatchResponse, type GetProgressBatchResponse, type GetPublicTitleDataResponse, type GetPublicUserCustomDataResponse, type GetTradeOffersResponse, type GetUserQuestStateResponse, type GetUserTutorialStateResponse, type GrantStatusTokensResponse, type GrantTokensBatchResponse, type GrantedCollectible, type HeistCell, IDosGamesClient, type IDosGamesClientConfig, IDosGamesData, type IDosGamesSettings, type IapProductDefinition, type IapProductPurchaseState, type IapProductRules, IapProductType, IapPurchaseStatus, type IapStore, IapStore$1 as IapStoreValues, type IceServer, type InstantBattleDefinitions, type InstantBattleResponse, type InstantBattleRule, type InterstitialSettings, type InventoryDelta, ItemAction, type ItemCatalog, type ItemDefinition, type ItemDefinitions, type ItemEquipment, type ItemMetadata, type ItemRequest, ItemService, type ItemStats, type ItemTotals, type ItemUpgrade, type ItemUpgradeFodder, type ItemUpgradeRef, type JsonValue, KeyValueStorage, KycStatus, KycTier, LeaderboardAction, type LeaderboardDefinitions, type LeaderboardMilestoneRef, type LeaderboardOverview, type LeaderboardRequest, type LeaderboardScoreRef, LeaderboardService, type LeaderboardUserEntry, type LeaveRoomResponse, type LevelsPreset, type LimitSpec, type LinkedWalletInfo, type Listener, LocalizationAction, LocalizationCache, type LocalizationDefinitions, type LocalizationLocaleDefinition, type LocalizationLocaleInfo, type LocalizationManifestResponse, LocalizationMissingKeyMode, type LocalizationParams, type LocalizationRequest, LocalizationService, type LocalizationState, type LocalizationTableRef, type LocalizationTableResponse, LootboxAction, type LootboxAmountRange, type LootboxDefinitions, type LootboxDefinitionsResponse, type LootboxGlobalSettings, type LootboxOpenResponse, type LootboxPityRule, type LootboxPityTriggerResponse, type LootboxRequest, type LootboxRewardRoll, type LootboxRewardSlot, LootboxService, type LootboxSupplyRule, type MailboxBroadcastDocument, type MailboxDefinition, type MailboxMessageDocument, MailboxMessageSource, MailboxMessageStatus, type MailboxMessageTypeDefinition, type MailboxSegmentDefinition, MarketGoodsType, MarketOfferStatus, MarketOfferType, MarketplaceAction, type MarketplaceActionCounter, type MarketplaceAuctionSettings, type MarketplaceAuctionState, type MarketplaceBidRefund, type MarketplaceBrowseResponse, type MarketplaceBuyOrderSettings, type MarketplaceCommissionOverride, type MarketplaceCommissionPolicy, type MarketplaceCreateOfferResponse, type MarketplaceDefinitions, type MarketplaceDirectTradeSettings, type MarketplaceGetDefinitionsResponse, type MarketplaceGroupedOfferView, type MarketplaceGroupedOffersResponse, type MarketplaceHistoryEntryView, type MarketplaceHistoryResponse, type MarketplaceListingSettings, type MarketplaceMatchingSettings, type MarketplaceMyStateResponse, type MarketplaceOfferResponse, type MarketplaceOfferView, type MarketplacePlaceBidResponse, type MarketplacePricePolicy, type MarketplaceRequest, MarketplaceService, type MarketplaceSettlementResponse, type MarketplaceTradabilityPolicy, MatchAction, type MatchDefinitions, type MatchRequest, MatchService, MatchStatus, type MatchesPageResponse, type MilestoneClaimEntry, type MilestoneClaimRef, type MilestoneDefinition, MultiplayerAction, MultiplayerChatMode, type MultiplayerDefinitions, type MultiplayerRequest, MultiplayerService, type MultiplayerSystemState, MultiplayerTopology, type NFTModel, type NFTNetworkBinding, type NFTTransactionDocument, type NFTWithdrawalResponse, type NftCollectionStats, type NftStatsContainer, type OpenCollectionChestResponse, type OpenPackResponse, type OperationFailure, type OperationFailureReason, type OperationResult, type OperationSuccess, type PackOpenResult, type PaymentProof, type PaymentRequirement, type PendingWithdrawalRef, PlatformAdapter, type PlatformBlockchainState, type PlatformLoginResponse, type PlayerEconomyTuningState, type PollResponse, PremiumAction, type PremiumAdReduction, type PremiumDefinitions, type PremiumDefinitionsResponse, type PremiumPurchaseResponse, type PremiumRequest, PremiumService, type PremiumStateResponse, type PremiumSubscription, type PriceOption, type PriceOptions, type PublishResponse, PurchaseAction, type PurchaseBatchResponse, type PurchaseDefinitions, type PurchaseReceiptRef, type PurchaseRequest, PurchaseService, type PurchaseValidationBatchResponse, type PurchaseValidationResponse, type PvPMatch, QuestAction, type QuestAvailability, type QuestClaimRef, type QuestCycleDefinition, type QuestDefinition, type QuestDefinitions, type QuestGroupCompletionDefinition, type QuestIdentity, type QuestLinking, type QuestObjectiveDefinition, QuestObjectiveSource, type QuestPhaseDefinition, type QuestPointsTrackView, QuestPrerequisiteMode, type QuestPresetBindings, type QuestPresetRegistry, type QuestProgressUpdate, type QuestRequest, type QuestReward, QuestService, QuestStatus, RaidMode, type RaidResponse, type RealtimeEnvelope, type RechargeConfig, type RecordShowResponse, ReferralAction, type ReferralDefinitions, type ReferralDefinitionsResponse, type ReferralInviteRewardState, type ReferralRequest, ReferralService, type RelativeWindow, type ResourceBundle, type ResourceConsume, type ResourceDualPartyResult, type ResourceEntry, ResourceEntryType, type ResourceGrant, type ResourceOperation, type ResourceTransferResult, type RetryWithdrawalResponse, RewardAction, type RewardDefinitions, type RewardDefinitionsResponse, type RewardRequest, RewardService, type RewardedVideoSettings, type RollActionData, type RoomListItem, type RoomMemberView, type RoomSnapshotResponse, RoomVisibility, type RoomsPageResponse, type ScalarCurveSpec, type ScheduleChain, type ScheduleChainPhase, ScheduleMode, type ScheduleSpec, type ScheduledWindow, type SdkEvents, SeasonAction, type SeasonDefinitions, type SeasonRequest, SeasonService, type SeasonTierRewardBundle, type SeasonTierRewardMultiplier, type SeasonTierRewardSet, type SegmentGate, type SendTradeOfferResponse, type SetUserCustomDataResponse, type SettingsInput, SocialAction, type SocialCounters, type SocialRequest, SocialService, type SocialTimelineEvent, type SolanaWithdrawalSignature, type SpecialApplyMultiplierResponse, SpecialChoiceMode, type SpecialChooseResponse, type SpecialClaimResponse, type SpecialModeOfferData, type SpecialPendingState, type SpendRewardDefinition, type SpendTokensBatchResponse, type SsoCodeFromUrl, type StatDefinition, type StatRequirement, type StatsPreset, StoreAction, type StoreDefinitions, type StorePurchaseRef, type StorePurchaseResponse, type StorePurchaseState, type StoreRequest, StoreService, StoreType, type StoredLocalizationTable, type SubmitScoreResponse, type SubmitScoresBatchResponse, type SuccessResponse, TimedBoostAction, type TimedBoostDefinitions, type TimedBoostRequest, TimedBoostService, TimedBoostStackingPolicy, TimedEventAction, type TimedEventDefinitions, type TimedEventGrantRef, type TimedEventInstanceRef, type TimedEventMilestoneRef, type TimedEventRequest, TimedEventService, type TimedEventSpendRef, TimelineEventType, type TimelineResponse, TitleAction, TitleConfig, TitleCustomDataAction, type TitleCustomDataDefinitions, type TitleCustomDataKeyDefinition, type TitleCustomDataRecord, type TitleCustomDataRequest, TitleCustomDataService, TitleDataBucket, TitleDataScope, type TitlePublicConfigurationModel, type TitleRequest, TitleService, type TokenCurrencyStats, type TokenStatsContainer, type TokenTransactionDocument, type TokenWithdrawalResponse, TradeOfferStatus, TransactionDirection, type TransactionHistoryResponse, type TriggerContext, type TriggerSource, TutorialAction, type TutorialAvailability, type TutorialBlockingPolicy, TutorialBoardAction, type TutorialBoardScript, type TutorialClaimResponse, type TutorialDefinitions, type TutorialFlowBatchResponse, type TutorialFlowDefinition, type TutorialFlowPolicy, type TutorialFlowResponse, TutorialFlowStatus, type TutorialFlowView, type TutorialGateCondition, TutorialGateMode, type TutorialGlobalSettings, type TutorialIdentity, type TutorialPresetBindings, type TutorialPresetRegistry, type TutorialRequest, TutorialRestartPolicy, type TutorialReward, TutorialScriptModule, type TutorialScriptedOutcome, type TutorialStepCompletion, TutorialStepCompletionMode, type TutorialStepDefinition, type TutorialStepEffects, type TutorialStepIdentity, type TutorialStepPolicy, type TutorialStepProgress, TypedEmitter, type UnequipAllCharactersResponse, type UnequipItemsResponse, type UnlockCharacterResponse, type UnlockCharactersBatchResponse, type UnstackableItemInstanceState, type Unsubscribe, type UpdateMatchResponse, type UpgradeCharacterLevelResponse, type UpgradeCharacterLevelsBatchResponse, type UpgradeItemLevelResponse, type UpgradeLevelsBatchResponse, type UpgradeLevelsOptions, type UpgradeStatLevelResponse, type UpgradeStatLevelsBatchResponse, type UsagePeriodRecord, type UsageReactivationEvent, type UsageTimeStats, type UseCollectibleJokerResponse, UserAction, type UserAdvertisingState, type UserBlockchainState, type UserBlockchainStateResponse, type UserCharactersState, type UserClaimRewardState, type UserCollectionState, type UserComebackState, type UserCommunityChestState, type UserCoopEventState, type UserCryptoComplianceCounters, type UserCryptoCurrencyState, UserCustomDataAction, type UserCustomDataBatchDeleteItem, type UserCustomDataBatchSetItem, type UserCustomDataDefinitions, type UserCustomDataKeyDefinition, type UserCustomDataRecord, type UserCustomDataRequest, UserCustomDataService, type UserCustomDataState, type UserDailyCalendarState, type UserDailyCounters, UserData, type UserDealNodeLifetimeCounts, type UserDealNodeState, type UserDealOfferActivationState, type UserDealOfferHistory, type UserDealOffersState, type UserDealOffersStateResponse, type UserDealSlotState, type UserDealTrackState, type UserDepositAddress, type UserEventTokenProgress, type UserEventTokensState, type UserGameLoopsState, type UserIdleAccrualState, type UserInventoryState, type UserKycState, type UserLeaderboardProgress, type UserLeaderboardsState, type UserLootboxPityCounter, type UserLootboxState, type UserMailboxState, type UserMarketplaceState, type UserMatchCreationLimitState, type UserMatchState, type UserPremiumState, type UserPublicDataModel, type UserPurchaseState, type UserQuestCycleState, type UserQuestObjectiveProgress, type UserQuestProgress, type UserQuestState, type UserReferralState, type UserReferralStateResponse, type UserRequest, type UserRewardState, type UserRewardsStateResponse, type UserSeasonState, type UserSeasonStateResponse, type UserSeasonsState, UserService, type UserSocialState, type UserState, type UserStateSlice, type UserStateVersions, type UserStoreState, type UserTimedBoostsState, type UserTimedEventStateResponse, type UserTutorialFlowState, type UserTutorialState, type UserTutorialStepState, type UserUsageState, type UserVirtualCurrencyState, type VirtualCurrencyDefinition, type VirtualCurrencyEconomy, type VirtualCurrencyPermissions, type WalletChallengeResponse, WalletLinkType, type WithdrawalSignatureResponse, type WithdrawalSplit, beginSsoRedirect, claimedMilestoneIDs, createIDosGamesClient, curveMultiplier, evaluateCurve, grantedPremiumTiers, isCurveConfigured, isFail, isMilestoneClaimed, isOk, normalizeBlockchainCategory, readSsoCodeFromUrl, roundAmount, zPaymentProof, zPriceOption, zPriceOptions };