@idosgames/core 0.3.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +19 -0
- package/dist/index.cjs +2 -2
- package/dist/index.d.cts +78 -4
- package/dist/index.d.ts +78 -4
- package/dist/index.js +2 -2
- package/package.json +1 -1
package/CHANGELOG.md
CHANGED
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@@ -14,6 +14,25 @@ and this project follows [Semantic Versioning](https://semver.org/spec/v2.0.0.ht
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## [Unreleased]
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## [0.5.0] - 2026-08-04
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### Added
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- `auth.loginWithSsoCode(code)` — exchange a one-time code issued by idosgames.com for a
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title session. This is how a game signs a player in without ever receiving a platform
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token: the code lives 60 seconds, is burnt on first exchange, and only works for the
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title it was issued for. Deliberately **not** replayable by `autoLogin()` — a stale
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session is re-established by bouncing through `/sso` again, which is silent while the
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site session is alive.
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- `readSsoCodeFromUrl()` — read that code out of the URL fragment and strip it from the
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address bar (a fragment never reaches a server, so it stays out of proxy logs and
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`Referer`; clearing it stops a reload from re-submitting a burnt code). Verifies the
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returned `state` against the one this browser stored before leaving.
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- `beginSsoRedirect({titleID, returnTo?, ssoUrl?})` — send the browser to the platform
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sign-in page. Top-level redirect rather than a popup: popups are blocked by default on
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mobile browsers and inside standalone/PWA windows, which is exactly where games run.
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- `AuthenticationAction.LoginWithSsoCode` and `AuthenticationRequest.SsoCode`.
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## [0.1.0] - 2026-06-29
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### Added
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