@idmwx/idmui-gl4 3.6.6 → 3.6.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (30) hide show
  1. package/dist/{chunk-3VYIPD3A-95990159.js → chunk-3VYIPD3A-521ddd72.js} +1 -1
  2. package/dist/{chunk-ANSXOGKI-b8cbbf9b.js → chunk-ANSXOGKI-52e829ce.js} +1 -1
  3. package/dist/{chunk-T4JIPPZO-4459c491.js → chunk-T4JIPPZO-ae4347c1.js} +1 -1
  4. package/dist/{download-9c153eec.js → download-131ab3d0.js} +3 -3
  5. package/dist/{index-05c9c8c3.js → index-0d4dba4e.js} +5629 -6020
  6. package/dist/index.js +12 -13
  7. package/dist/index.umd.cjs +30 -232
  8. package/dist/mapbox/src/components/bottomTimeLine/index.vue.d.ts +5 -0
  9. package/dist/mapbox/src/components/bottombar/index.vue.d.ts +1 -0
  10. package/dist/mapbox/src/components/capture/gifRecorder.d.ts +3 -0
  11. package/dist/mapbox/src/components/capture/index.vue.d.ts +3 -0
  12. package/dist/mapbox/src/components/weather/currentDirection.vue.d.ts +8 -12
  13. package/dist/mapbox/src/components/weather/currentParticle.vue.d.ts +0 -1
  14. package/dist/mapbox/src/components/weather/index.vue.d.ts +5 -9
  15. package/dist/mapbox/src/components/weather/prmsl.vue.d.ts +2 -9
  16. package/dist/mapbox/src/components/weather/sigWave.vue.d.ts +56 -0
  17. package/dist/mapbox/src/components/weather/sigWaveHeight.vue.d.ts +0 -8
  18. package/dist/mapbox/src/components/weather/swell.vue.d.ts +56 -0
  19. package/dist/mapbox/src/components/weather/windBarbs.vue.d.ts +12 -17
  20. package/dist/mapbox/src/components/weather/windParticle.vue.d.ts +0 -1
  21. package/dist/mapbox/src/helper/viewport.d.ts +19 -42
  22. package/dist/mapbox/src/index.vue.d.ts +3 -0
  23. package/dist/{rasterize-JS5G2XHH-6f36d89c.js → rasterize-JS5G2XHH-cc446959.js} +3 -3
  24. package/dist/style.css +1 -1
  25. package/dist/{toBlob-03d068f1.js → toBlob-6d3d669c.js} +3 -3
  26. package/dist/{toCanvas-7fef90d6.js → toCanvas-278ce257.js} +2 -2
  27. package/dist/{toImg-756022d0.js → toImg-8df15930.js} +3 -3
  28. package/package.json +2 -2
  29. package/dist/mapbox/src/components/weather/sigWaveParticle.vue.d.ts +0 -84
  30. package/dist/mapbox/src/components/weather/swellPartical.vue.d.ts +0 -83
@@ -52,6 +52,7 @@ declare namespace _sfc_main {
52
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  dragStartX: number;
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  dragScrollLeft: number;
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  hasDragged: boolean;
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+ bubblePosition: null;
55
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  };
56
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  namespace computed {
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  function realTimeTimestamp(): any;
@@ -66,6 +67,8 @@ declare namespace _sfc_main {
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  function timelineDays(): any;
67
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  }
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  const watch: {
70
+ intervalHour(newValue: any, oldValue: any): void;
71
+ timelineDays(): void;
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  realTimeTimestamp: {
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  handler(timestamp: any): void;
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  immediate: boolean;
@@ -101,6 +104,8 @@ declare namespace _sfc_main {
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  function mounted(): void;
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  function unmounted(): void;
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  namespace methods {
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+ function getNearestTimelineTimestamp(timestamp: any): any;
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+ function updatePlayBubblePosition(): void;
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  function scrollToCurrentTime(): void;
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  function initCurrentTimestamp(): void;
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  function handleTimelineClick(di: any, hi: any): void;
@@ -87,5 +87,6 @@ declare namespace _sfc_main {
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  function animateSpeeds(timestamp: any): void;
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  function handleClickFastWeather(key: any): void;
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  function handleClickFastMore(): void;
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+ function handleCloseRecord(): void;
90
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  }
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  }
@@ -57,6 +57,8 @@ export declare class GifRecorder {
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  * 合成 MP4 视频(使用 MediaRecorder API)
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  */
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  generateMp4(): Promise<Blob | null>;
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+ generateWebm(): Promise<Blob | null>;
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+ private generateVideo;
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  /**
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  * 下载 GIF 文件
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  */
@@ -65,6 +67,7 @@ export declare class GifRecorder {
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  * 下载 MP4 文件
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  */
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  downloadMp4(blob: Blob, title?: string): void;
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+ downloadWebm(blob: Blob, title?: string): void;
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  /**
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  * 保存为文件
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  */
@@ -47,8 +47,10 @@ declare namespace _sfc_main {
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  frameCount: number;
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  gifBlob: null;
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  mp4Blob: null;
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+ webmBlob: null;
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  gifUrl: string;
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  mp4Url: string;
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+ webmUrl: string;
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  exportErrors: never[];
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  generating: boolean;
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  generationTimer: null;
@@ -84,5 +86,6 @@ declare namespace _sfc_main {
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  function handleUpload(): Promise<void>;
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  function handleDownloadGif(): void;
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  function handleDownloadMp4(): void;
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+ function handleDownloadWebm(): void;
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  }
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  }
@@ -13,24 +13,21 @@ declare namespace _sfc_main {
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  const type_2: StringConstructor;
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  export { type_2 as type };
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  }
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- namespace menuToggle {
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- const type_3: ObjectConstructor;
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+ namespace theme {
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+ const type_3: StringConstructor;
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  export { type_3 as type };
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  }
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- namespace theme {
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+ namespace mapFeather {
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  const type_4: StringConstructor;
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  export { type_4 as type };
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  }
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- namespace mapFeather {
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- const type_5: StringConstructor;
24
+ namespace hasRampLayer {
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+ const type_5: BooleanConstructor;
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  export { type_5 as type };
27
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  }
28
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  }
29
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  const emits: never[];
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  function data(): {
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- right: number;
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- toggle: boolean;
33
- showCaption: boolean;
34
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  source: string;
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  directionLayer: string;
36
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  speedLayer: string;
@@ -38,20 +35,19 @@ declare namespace _sfc_main {
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  empty: turf.helpers.FeatureCollection<turf.helpers.Geometry, turf.helpers.Properties>;
39
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  };
40
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  namespace computed {
41
- function opacity(): any;
38
+ function opacity(): number;
39
+ function color(): any;
42
40
  }
43
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  const watch: {
44
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  'current.version': {
45
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  handler(): void;
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  immediate: boolean;
47
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  };
48
- 'menuToggle.v': {
46
+ color: {
49
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  handler(): void;
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- immediate: boolean;
51
48
  };
52
49
  };
53
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  namespace methods {
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- function handleMenuToggle(): void;
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51
  function handleRender(): void;
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  function handleClear(): void;
57
53
  }
@@ -57,7 +57,6 @@ declare namespace _sfc_main {
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  immediate: boolean;
58
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  };
59
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  };
60
- function beforeUnmount(): void;
61
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  namespace methods {
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  function handleRender(): Promise<void>;
63
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  function handleSetup(): void;
@@ -92,6 +92,7 @@ declare namespace _sfc_main {
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  checkList: never[];
93
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  renderKey: string;
94
94
  iceToggleValue: undefined;
95
+ waveToggleValue: undefined;
95
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  weatherLayers: {};
96
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  activeWeatherLayers: never[];
97
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  cache: {
@@ -107,8 +108,6 @@ declare namespace _sfc_main {
107
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  particleFactor: undefined;
108
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  showWindParticle: boolean;
109
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  showCurrentParticle: boolean;
110
- showSigWaveParticle: boolean;
111
- showSwellParticle: boolean;
112
111
  legendToggle: boolean;
113
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  legend: {
114
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  barbs: number[];
@@ -164,16 +163,13 @@ declare namespace _sfc_main {
164
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  iceToggleValue: {
165
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  handler(newV: any): void;
166
165
  };
167
- showWindParticle: {
168
- handler(newV: any): void;
169
- };
170
- showCurrentParticle: {
166
+ waveToggleValue: {
171
167
  handler(newV: any): void;
172
168
  };
173
- showSigWaveParticle: {
169
+ showWindParticle: {
174
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  handler(newV: any): void;
175
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  };
176
- showSwellParticle: {
172
+ showCurrentParticle: {
177
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  handler(newV: any): void;
178
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  };
179
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  isLogin: {
@@ -184,7 +180,6 @@ declare namespace _sfc_main {
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  function mounted(): void;
185
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  namespace methods {
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  function arraysEqual(arr1: any, arr2: any): boolean;
187
- function normalizeWaveSelection(keys: any): any;
188
183
  function fetchCache(): void;
189
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  function handleMenuToggle(): void;
190
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  function handleFastWeatherToggle(key: any): void;
@@ -198,5 +193,6 @@ declare namespace _sfc_main {
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  function handleRampColorInitial(): void;
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  function handleDrawWeather4Json(): void;
200
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  function handleMove4Weather(): void;
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+ function handleBboxClip(fc: any, bounds: any): any[];
201
197
  }
202
198
  }
@@ -17,18 +17,12 @@ declare namespace _sfc_main {
17
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  const type_3: BooleanConstructor;
18
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  export { type_3 as type };
19
19
  }
20
- namespace activeWeatherLayers {
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- const type_4: ArrayConstructor;
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- export { type_4 as type };
23
- }
24
20
  namespace theme {
25
- const type_5: StringConstructor;
26
- export { type_5 as type };
21
+ const type_4: StringConstructor;
22
+ export { type_4 as type };
27
23
  }
28
24
  }
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25
  function data(): {
30
- right: number;
31
- toggle: boolean;
32
26
  source: string;
33
27
  layer: string;
34
28
  labelLayer: string;
@@ -42,7 +36,6 @@ declare namespace _sfc_main {
42
36
  };
43
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  };
44
38
  namespace methods {
45
- function handleMenuToggle(): void;
46
39
  function handleRender(): void;
47
40
  function handleClear(): void;
48
41
  }
@@ -0,0 +1,56 @@
1
+ export default _sfc_main;
2
+ declare namespace _sfc_main {
3
+ const name: string;
4
+ namespace props {
5
+ namespace simple {
6
+ export const type: BooleanConstructor;
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+ const _default: boolean;
8
+ export { _default as default };
9
+ }
10
+ namespace factor {
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+ const type_1: ObjectConstructor;
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+ export { type_1 as type };
13
+ }
14
+ namespace viewport {
15
+ const type_2: ObjectConstructor;
16
+ export { type_2 as type };
17
+ }
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+ namespace bottom {
19
+ const type_3: StringConstructor;
20
+ export { type_3 as type };
21
+ const _default_1: string;
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+ export { _default_1 as default };
23
+ }
24
+ namespace menuToggle {
25
+ const type_4: ObjectConstructor;
26
+ export { type_4 as type };
27
+ }
28
+ }
29
+ function data(): {
30
+ program: undefined;
31
+ context: undefined;
32
+ texture: undefined;
33
+ rampColor: undefined;
34
+ aPositionBuffer: undefined;
35
+ webgl: WebGL;
36
+ etime: undefined;
37
+ right: number;
38
+ };
39
+ const watch: {
40
+ 'factor.version': {
41
+ handler(): void;
42
+ immediate: boolean;
43
+ };
44
+ 'menuToggle.v': {
45
+ handler(): void;
46
+ immediate: boolean;
47
+ };
48
+ };
49
+ namespace methods {
50
+ function handleRender(): void;
51
+ function handleClear(): void;
52
+ function handleSetup(): void;
53
+ function handleDraw(): Promise<void>;
54
+ }
55
+ }
56
+ import { WebGL } from '../../helper/viewport.ts';
@@ -13,15 +13,8 @@ declare namespace _sfc_main {
13
13
  const type_2: StringConstructor;
14
14
  export { type_2 as type };
15
15
  }
16
- namespace menuToggle {
17
- const type_3: ObjectConstructor;
18
- export { type_3 as type };
19
- }
20
16
  }
21
17
  function data(): {
22
- right: number;
23
- toggle: boolean;
24
- showCaption: boolean;
25
18
  source: string;
26
19
  heightLayer: string;
27
20
  heightLabelLayer: string;
@@ -34,7 +27,6 @@ declare namespace _sfc_main {
34
27
  };
35
28
  };
36
29
  namespace methods {
37
- function handleMenuToggle(): void;
38
30
  function handleRender(): void;
39
31
  function handleClear(): void;
40
32
  }
@@ -0,0 +1,56 @@
1
+ export default _sfc_main;
2
+ declare namespace _sfc_main {
3
+ const name: string;
4
+ namespace props {
5
+ namespace simple {
6
+ export const type: BooleanConstructor;
7
+ const _default: boolean;
8
+ export { _default as default };
9
+ }
10
+ namespace factor {
11
+ const type_1: ObjectConstructor;
12
+ export { type_1 as type };
13
+ }
14
+ namespace viewport {
15
+ const type_2: ObjectConstructor;
16
+ export { type_2 as type };
17
+ }
18
+ namespace bottom {
19
+ const type_3: StringConstructor;
20
+ export { type_3 as type };
21
+ const _default_1: string;
22
+ export { _default_1 as default };
23
+ }
24
+ namespace menuToggle {
25
+ const type_4: ObjectConstructor;
26
+ export { type_4 as type };
27
+ }
28
+ }
29
+ function data(): {
30
+ program: undefined;
31
+ context: undefined;
32
+ texture: undefined;
33
+ rampColor: undefined;
34
+ aPositionBuffer: undefined;
35
+ webgl: WebGL;
36
+ etime: undefined;
37
+ right: number;
38
+ };
39
+ const watch: {
40
+ 'factor.version': {
41
+ handler(): void;
42
+ immediate: boolean;
43
+ };
44
+ 'menuToggle.v': {
45
+ handler(): void;
46
+ immediate: boolean;
47
+ };
48
+ };
49
+ namespace methods {
50
+ function handleRender(): void;
51
+ function handleClear(): void;
52
+ function handleSetup(): void;
53
+ function handleDraw(): Promise<void>;
54
+ }
55
+ }
56
+ import { WebGL } from '../../helper/viewport.ts';
@@ -9,36 +9,32 @@ declare namespace _sfc_main {
9
9
  const type_1: ObjectConstructor;
10
10
  export { type_1 as type };
11
11
  }
12
- namespace current {
13
- const type_2: ObjectConstructor;
12
+ namespace beforeLayer {
13
+ const type_2: StringConstructor;
14
14
  export { type_2 as type };
15
15
  }
16
- namespace beforeLayer {
16
+ namespace theme {
17
17
  const type_3: StringConstructor;
18
18
  export { type_3 as type };
19
19
  }
20
- namespace menuToggle {
21
- const type_4: ObjectConstructor;
20
+ namespace mapFeather {
21
+ const type_4: StringConstructor;
22
22
  export { type_4 as type };
23
23
  }
24
- namespace theme {
25
- const type_5: StringConstructor;
24
+ namespace activeWeatherLayers {
25
+ const type_5: ArrayConstructor;
26
26
  export { type_5 as type };
27
27
  }
28
- namespace mapFeather {
29
- const type_6: StringConstructor;
28
+ namespace hasRampLayer {
29
+ const type_6: BooleanConstructor;
30
30
  export { type_6 as type };
31
31
  }
32
32
  }
33
33
  const emits: never[];
34
34
  function data(): {
35
- toggle: boolean;
36
- showCaption: boolean;
37
35
  source: string;
38
36
  barbs: number[];
39
37
  empty: turf.helpers.FeatureCollection<turf.helpers.Geometry, turf.helpers.Properties>;
40
- right: number;
41
- bottom: number;
42
38
  windBarbLoaded: boolean;
43
39
  svgs: {
44
40
  '000kts': string;
@@ -67,20 +63,19 @@ declare namespace _sfc_main {
67
63
  };
68
64
  };
69
65
  namespace computed {
70
- function opacity(): any;
66
+ function opacity(): number;
67
+ function color(): any;
71
68
  }
72
69
  const watch: {
73
70
  'wind.version': {
74
71
  handler(): void;
75
72
  immediate: boolean;
76
73
  };
77
- 'menuToggle.v': {
74
+ color: {
78
75
  handler(): void;
79
- immediate: boolean;
80
76
  };
81
77
  };
82
78
  namespace methods {
83
- function handleMenuToggle(): void;
84
79
  function handleRender(): void;
85
80
  function handleClear(): void;
86
81
  }
@@ -56,7 +56,6 @@ declare namespace _sfc_main {
56
56
  immediate: boolean;
57
57
  };
58
58
  };
59
- function beforeUnmount(): void;
60
59
  namespace methods {
61
60
  function handleRender(): Promise<void>;
62
61
  function handleSetup(): void;
@@ -1,5 +1,4 @@
1
1
  import mapboxgl from 'mapbox-gl';
2
- export type GLContext = WebGLRenderingContext | WebGL2RenderingContext;
3
2
  export interface ParticleOptions {
4
3
  fadeOpacity: number;
5
4
  speedFactor: number;
@@ -8,8 +7,6 @@ export interface ParticleOptions {
8
7
  uvRange: number[];
9
8
  sRange: number[];
10
9
  scale: number;
11
- lineLength?: number;
12
- lineOpacity?: number;
13
10
  }
14
11
  export declare class Viewport {
15
12
  map: mapboxgl.Map;
@@ -59,9 +56,6 @@ export declare class Viewport {
59
56
  toggleParticle(visible: boolean): void;
60
57
  }
61
58
  export declare class WebGL {
62
- isWebGL2(gl: GLContext): gl is WebGL2RenderingContext;
63
- createContext(canvas: HTMLCanvasElement, attributes?: WebGLContextAttributes): GLContext | null;
64
- createParticleContext(canvas: HTMLCanvasElement): GLContext | null;
65
59
  /**
66
60
  * 创建着色器
67
61
  * @see https://webglfundamentals.org/webgl/lessons/zh_cn/webgl-shaders-and-glsl.html
@@ -69,7 +63,7 @@ export declare class WebGL {
69
63
  * @param type [VERTEX_SHADER, FRAGMENT_SHADER]
70
64
  * @param schema 着色器渲染代码[GLSL]
71
65
  */
72
- createShader(gl: GLContext, type: GLenum, schema: string): WebGLShader | null;
66
+ createShader(gl: WebGLRenderingContext, type: GLenum, schema: any): WebGLShader | null;
73
67
  /**
74
68
  * 创建纹理
75
69
  * @see https://blog.csdn.net/qq_37987033/article/details/128745577
@@ -81,7 +75,7 @@ export declare class WebGL {
81
75
  * @param width??
82
76
  * @param height??
83
77
  */
84
- createTexture(gl: GLContext, minFilter: GLint, magFilter: GLint, wrapFilter: GLint, data: Uint8Array | HTMLCanvasElement | HTMLImageElement | null | undefined, width?: number | undefined, height?: number | undefined): WebGLTexture | null;
78
+ createTexture(gl: WebGLRenderingContext, minFilter: GLint, magFilter: GLint, wrapFilter: GLint, data: Uint8Array | HTMLCanvasElement | HTMLImageElement | undefined, width?: number | undefined, height?: number | undefined): WebGLTexture | null;
85
79
  /**
86
80
  * 创建数据资源
87
81
  * @param type [array, element]
@@ -89,14 +83,14 @@ export declare class WebGL {
89
83
  * element: ELEMENT_ARRAY_BUFFER
90
84
  * @param resource 顶点数据
91
85
  */
92
- createDataBuffer(gl: GLContext, type: string, resource: BufferSource | undefined): WebGLBuffer | null;
86
+ createDataBuffer(gl: WebGLRenderingContext, type: string, resource: BufferSource | undefined): WebGLBuffer | null;
93
87
  /**
94
88
  * 创建程序
95
89
  * @param gl
96
90
  * @param vertexSchema
97
91
  * @param fragmentSchema
98
92
  */
99
- createProgram(gl: GLContext, vertexSchema: string, fragmentSchema: string): WebGLProgram | null;
93
+ createProgram(gl: WebGLRenderingContext, vertexSchema: string, fragmentSchema: string): WebGLProgram | null;
100
94
  /**
101
95
  * 创建程序并提取attrib & uniform参数
102
96
  * @param gl
@@ -108,28 +102,25 @@ export declare class WebGL {
108
102
  * 初始化渐变色纹理
109
103
  * @param colors
110
104
  */
111
- setup(context: GLContext | null, colors: Array<[number, string]>, int8?: boolean, width?: number, height?: number): {
105
+ setup(context: WebGLRenderingContext | null, colors: Array<[number, string]>, int8?: boolean, width?: number, height?: number): {
112
106
  canvas: HTMLCanvasElement;
113
107
  texture: WebGLTexture | null;
114
108
  } | undefined;
115
- setupParticle(context: GLContext, num?: number, renderMode?: 'points' | 'lines', withLifecycle?: boolean): {
109
+ setupParticle(context: WebGLRenderingContext, num?: number): {
116
110
  resolution: number;
117
111
  total: number;
118
112
  texture0: WebGLTexture | null;
119
113
  texture1: WebGLTexture | null;
120
114
  indexBuffer: WebGLBuffer | null;
121
- renderMode: "points" | "lines";
122
- lifecycleTexture0: WebGLTexture | null;
123
- lifecycleTexture1: WebGLTexture | null;
124
115
  };
125
- bind(context: GLContext | null, vertexSchema: string, fragmentSchema: string): {
126
- program?: undefined;
127
- aPositionBuffer?: undefined;
128
- } | {
116
+ bind(context: WebGLRenderingContext | null, vertexSchema: string, fragmentSchema: string): {
129
117
  program: WebGLProgram;
130
118
  aPositionBuffer: WebGLBuffer | null;
119
+ } | {
120
+ program?: undefined;
121
+ aPositionBuffer?: undefined;
131
122
  };
132
- bindParticle(gl: GLContext, drawVert: string, drawFrag: string, quadVert: string, screenFrag: string, updateFrag: string): {
123
+ bindParticle(gl: WebGLRenderingContext, drawVert: string, drawFrag: string, quadVert: string, screenFrag: string, updateFrag: string): {
133
124
  particle: {
134
125
  program: WebGLProgram;
135
126
  } | undefined;
@@ -141,45 +132,31 @@ export declare class WebGL {
141
132
  } | undefined;
142
133
  quadBuffer: WebGLBuffer | null;
143
134
  frameBuffer: WebGLFramebuffer | null;
144
- vertexArray: WebGLVertexArrayObject | null;
145
135
  };
146
- draw(viewport: Viewport, context: GLContext | null, program: WebGLProgram | null, texture: WebGLTexture | null, colorTexture: WebGLTexture | null, aPositionBuffer: WebGLBuffer | null, options?: ParticleOptions): void;
147
- drawParticle(viewport: Viewport, gl: GLContext, factorTexture: WebGLTexture, wrapper: any, options: ParticleOptions, deltaSeconds?: number): void;
136
+ draw(viewport: Viewport, context: WebGLRenderingContext | null, program: WebGLProgram | null, texture: WebGLTexture | null, colorTexture: WebGLTexture | null, aPositionBuffer: WebGLBuffer | null, options?: ParticleOptions): void;
137
+ drawParticle(viewport: Viewport, gl: WebGLRenderingContext, factorTexture: WebGLTexture, wrapper: any, options: ParticleOptions): void;
148
138
  private renderScreen;
149
139
  private renderScreenTexture;
150
- renderParticles(viewport: Viewport, gl: GLContext, wrapper: any, options: ParticleOptions): void;
151
- updateParticles(viewport: Viewport, gl: GLContext, wrapper: any, options: ParticleOptions, deltaSeconds?: number): void;
152
- resize(viewport: Viewport, gl: GLContext, previous?: any): any;
153
- destroyParticle(gl: GLContext | undefined, wrapper: any): void;
140
+ renderParticles(viewport: Viewport, gl: WebGLRenderingContext, wrapper: any, options: ParticleOptions): void;
141
+ updateParticles(viewport: Viewport, gl: WebGLRenderingContext, wrapper: any, options: ParticleOptions): void;
142
+ resize(viewport: Viewport, gl: WebGLRenderingContext): {
143
+ screenTexture: WebGLTexture | null;
144
+ backgroundTexture: WebGLTexture | null;
145
+ };
154
146
  loadImg(data: any): Promise<HTMLImageElement>;
155
147
  }
156
148
  /**
157
149
  * WebGL (GLSL)渲染语法
158
150
  */
159
151
  export declare class WebGLSchema {
160
- static toWebGL2(source: string, stage: 'vertex' | 'fragment'): string;
161
152
  static vertexSchema: string;
162
153
  static uvFragmentSchema: string;
163
- static sigWaveFragmentSchema: string;
164
154
  static fragmentSchema: string;
165
155
  }
166
156
  export declare class ParticleSchema {
167
- static getSources(webgl2: boolean): [string, string, string, string, string];
168
- private static fragmentWebGL2;
169
- static vertexSchemaWebGL2: string;
170
- static quadVertSchemaWebGL2: string;
171
157
  static vertexSchema: string;
172
158
  static fragmentSchema: string;
173
159
  static quadVertSchema: string;
174
160
  static screenFragmentSchema: string;
175
161
  static updateFragmentSchema: string;
176
162
  }
177
- export declare class SigWaveParticleSchema extends ParticleSchema {
178
- private static lifecycleSchema;
179
- private static waveSamplingSchema;
180
- private static linePositionSchema;
181
- static vertexSchema: string;
182
- static vertexSchemaWebGL2: string;
183
- static fragmentSchema: string;
184
- static updateFragmentSchema: string;
185
- }
@@ -48,6 +48,9 @@ declare namespace _sfc_main {
48
48
  assistGateway: string[];
49
49
  defaultMeteoToken: string;
50
50
  };
51
+ namespace computed {
52
+ function hasRampLayer(): any;
53
+ }
51
54
  namespace watch {
52
55
  namespace layerVersion {
53
56
  function handler(): void;
@@ -1,6 +1,6 @@
1
- import { d as l } from "./chunk-ANSXOGKI-b8cbbf9b.js";
2
- import "./chunk-3VYIPD3A-95990159.js";
3
- import "./index-05c9c8c3.js";
1
+ import { d as l } from "./chunk-ANSXOGKI-52e829ce.js";
2
+ import "./chunk-3VYIPD3A-521ddd72.js";
3
+ import "./index-0d4dba4e.js";
4
4
  import "axios";
5
5
  import "vuetify";
6
6
  import "vue";