@idle-screens/schema 2.4.0 → 3.0.0

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package/dist/index.d.ts CHANGED
@@ -894,13 +894,21 @@ declare const LANTERNS_SPEC: SaverSpec;
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  declare const SAKURA_SPEC: SaverSpec;
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  /**
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- * Control Center: a general-purpose ambient status HUD (home / ops / anything —
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- * not dev-specific). Exercises the static/HUD subset at scale plus the
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- * v1-ceiling features: `life` staggers the panels in like a boot sequence, a
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- * grid-`layout` LED wall breathes behind everything via a traveling
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- * `pulse.wave`, `ring` sprites form the central gauge, and a rect "equalizer"
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- * animates with a wave-phased pulse. Every panel is keyed so an agent can
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- * steer any reading live (`power-value`, `gauge-value`, `feed-1`, ...).
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+ * Control Center — VIREO-9, Trans-Lunar Relay Operations.
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+ *
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+ * A mission-control WALL BOARD, laid out the way real ops rooms lay them out:
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+ * framed zones with a clear reading order, one hero display (the orbital
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+ * plot), dense-but-calm peripheral telemetry, and a boot sequence when the
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+ * board comes up. The fiction: a small relay station somewhere past GEO,
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+ * mid-shift, tracking a five-craft fleet (named for this library's own
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+ * savers — the station runs our little universe).
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+ *
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+ * Composed against the validator's 36-layer ceiling deliberately — every
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+ * layer earns its slot. Schema exercises: grid `layout` LED wall with a
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+ * traveling `pulse.wave`, `orbit` motion with `trail`s and chain `links`
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+ * (the relay web between the fleet), `ring` orbit guides, wave-phased rect
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+ * meters, staged `life` boots per zone. Every reading is keyed so an agent
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+ * can steer the fiction live (`signal-value`, `feed-1`, `alert`, ...).
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  */
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  declare const DASHBOARD_SPEC: SaverSpec;
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@@ -927,6 +935,18 @@ declare const AURORA_SPEC: SaverSpec;
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  */
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  declare const MATRIX_RAIN_SPEC: SaverSpec;
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+ /**
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+ * Tarkovsky — Nostalghia's candle: a single point of devotion.
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+ * Near-black warm ground; one small warm-white flame at center with grow/pulse
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+ * wobble; faint smoke rising; sparse amber embers with long fading trails;
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+ * a wide near-invisible halo breathing on a 10s cycle. Minimalism as tension —
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+ * most of the screen is darkness.
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+ *
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+ * Note: `pulse.amp` is ADDED to base alpha (not multiplied), so the halo's amp
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+ * must stay below its base alpha or the trough clamps to fully invisible.
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+ */
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+ declare const NOSTALGHIA_CANDLE_SPEC: SaverSpec;
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+
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  /**
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  * Polygons: the classic Mystify-style bouncing-polygon saver, expressed as chain links + heavy
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  * ghosting. Showcases `links.mode: 'chain'` with `closed` (vertices wired in order
@@ -963,4 +983,4 @@ declare const EXAMPLE_SPECS: SaverSpec[];
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  /** Lookup by saver id. */
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  declare const EXAMPLE_BY_ID: Readonly<Record<string, SaverSpec>>;
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- export { AQUARIUM_SPEC, AURORA_SPEC, type BackgroundDrift, type BackgroundSpec, type BandSpec, COMETS_SPEC, CONSTELLATION_SPEC, type CycleSpec, DASHBOARD_SPEC, type DominanceEntry, EXAMPLE_BY_ID, EXAMPLE_SPECS, type Entity, type GradientStop, LANTERNS_SPEC, LIMITS, type LayerMotionStats, type LayerSnapshot, type LayerSpec, type LinkEdge, type LuminanceGrid, type LuminanceGridOptions, MATRIX_RAIN_SPEC, type MotionSpec, ORRERY_SPEC, POLYGONS_SPEC, PROCESSION_SPEC, type PerceiveOptions, type Placed, RAIN_SPEC, SAKURA_SPEC, SCHEMA_EXAMPLES, SCHEMA_VERSION, SNOWFALL_SPEC, type SaverSpec, type SceneDescription, type SceneDiff, type ScenePerception, type SceneSnapshot, type SchemaExample, type SpecError, type SpecWarning, type SpriteSpec, type SteerDelta, type TextSpriteInfo, type ValidationResult, WARP_NEAR, WARP_TUNNEL_SPEC, type WanderOsc, adviseSpec, alphaAt, applyDeltasToSpec, assertValidSpec, buildEntities, compileSaver, describeScene, diffScenes, dominanceRanking, easeSmooth, headingAt, lerpSpec, lifeAlphaAt, linkEdges, linkPairs, luminanceGrid, manifestFor, motionStats, perceiveScene, positionAt, renderBrailleMap, renderDensityMap, resolveSpecPath, rotationAt, sizeAt, spriteIndexAt, spriteVariants, steerablePaths, structuralSignature, textSprites, validateSpec };
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+ export { AQUARIUM_SPEC, AURORA_SPEC, type BackgroundDrift, type BackgroundSpec, type BandSpec, COMETS_SPEC, CONSTELLATION_SPEC, type CycleSpec, DASHBOARD_SPEC, type DominanceEntry, EXAMPLE_BY_ID, EXAMPLE_SPECS, type Entity, type GradientStop, LANTERNS_SPEC, LIMITS, type LayerMotionStats, type LayerSnapshot, type LayerSpec, type LinkEdge, type LuminanceGrid, type LuminanceGridOptions, MATRIX_RAIN_SPEC, type MotionSpec, NOSTALGHIA_CANDLE_SPEC, ORRERY_SPEC, POLYGONS_SPEC, PROCESSION_SPEC, type PerceiveOptions, type Placed, RAIN_SPEC, SAKURA_SPEC, SCHEMA_EXAMPLES, SCHEMA_VERSION, SNOWFALL_SPEC, type SaverSpec, type SceneDescription, type SceneDiff, type ScenePerception, type SceneSnapshot, type SchemaExample, type SpecError, type SpecWarning, type SpriteSpec, type SteerDelta, type TextSpriteInfo, type ValidationResult, WARP_NEAR, WARP_TUNNEL_SPEC, type WanderOsc, adviseSpec, alphaAt, applyDeltasToSpec, assertValidSpec, buildEntities, compileSaver, describeScene, diffScenes, dominanceRanking, easeSmooth, headingAt, lerpSpec, lifeAlphaAt, linkEdges, linkPairs, luminanceGrid, manifestFor, motionStats, perceiveScene, positionAt, renderBrailleMap, renderDensityMap, resolveSpecPath, rotationAt, sizeAt, spriteIndexAt, spriteVariants, steerablePaths, structuralSignature, textSprites, validateSpec };