@idle-screens/saver-metaquarium 0.18.0 → 0.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/{chunk-G2ZD33CA.js → chunk-7ZYKA2WS.js} +10 -3
- package/dist/{chunk-G2ZD33CA.js.map → chunk-7ZYKA2WS.js.map} +1 -1
- package/dist/dolphin-ZNNAKAZX.js +5 -0
- package/dist/index.d.ts +2 -2
- package/dist/index.js +3 -3
- package/dist/lofi-tank-6ARMHEA2.js +781 -0
- package/dist/lofi-tank-6ARMHEA2.js.map +1 -0
- package/dist/{manifest-Un8QX6mf.d.ts → manifest-s5dcKyZb.d.ts} +12 -0
- package/dist/manifest.d.ts +1 -1
- package/dist/manifest.js +1 -1
- package/dist/{tank-6NRVGZW5.js → tank-VB33FZ7W.js} +250 -95
- package/dist/tank-VB33FZ7W.js.map +1 -0
- package/package.json +3 -3
- package/dist/dolphin-Y3YT2IBD.js +0 -5
- package/dist/lofi-tank-TBPZU3KE.js +0 -504
- package/dist/lofi-tank-TBPZU3KE.js.map +0 -1
- package/dist/tank-6NRVGZW5.js.map +0 -1
|
@@ -2929,8 +2929,9 @@ var PARAM_DOCS = {
|
|
|
2929
2929
|
shot: "A named framing to cut to: `orbit` (default), `hero` (three-quarter establishing), `front` (level, long lens), `low` (among the plants looking up), `top` (steep, the floor as a map), `surface` (looking up at the water's underside), `macro` (close on the landmark nearest the front). Azimuth and autoRotate turn it; distance scales it.",
|
|
2930
2930
|
cameraFollow: "Ride with one fish (cast slot, 0 = first); -1 is the orbit camera. Orbit params are ignored while following. Pair with `followSpot` on the same slot for a spotlit chase.",
|
|
2931
2931
|
followAngle: "Where round the followed fish the chase camera stands, degrees: 0 behind (default), 90 beside, 180 in front looking back at its face.",
|
|
2932
|
-
followDistance: "How far behind the followed fish the camera rides, along its own path (40\u201370 a chase). Under ~18 it is the fish's eye and the fish is hidden.",
|
|
2932
|
+
followDistance: "How far behind the followed fish the camera rides, along its own path (40\u201370 a chase). Under ~18 it is the fish's eye and the fish is hidden; a floor walker (Dot, crab, octopus, snail, starfish) sees from its own head height, pitched with the ground ahead.",
|
|
2933
2933
|
autoRotate: "Turntable speed, degrees/second. 0 holds the shot (stages, vignettes); 1\u20132 is a slow reveal. frame.state.camera.bearing: where it stands now.",
|
|
2934
|
+
followAvoid: "Keep the followed fish in view, 0\u20131 (default 0): with something in the way (a home, a wall, a lamp, a kelp stand) the chase camera rises a little over low clutter and otherwise pulls in toward the fish \u2014 eased, like a game camera's spring arm. Use it for long walking takes through a village. No effect in the fish's own eye (followDistance under about 16).",
|
|
2934
2935
|
// cast
|
|
2935
2936
|
fishCount: "How many fish when `fishMix` is empty (all are `fishUrl`).",
|
|
2936
2937
|
finish: "A final full-screen pass: gentle grade, soft vignette, dither against banding, and restrained bloom on high-end devices (0 = none; never on the low tier).",
|
|
@@ -3524,7 +3525,7 @@ function dependencyProblems(params) {
|
|
|
3524
3525
|
}
|
|
3525
3526
|
if (set("danceTempo") && dance === "off") out.push({ path: "danceTempo", also: ["starfishDance"], message: "does nothing while starfishDance is off" });
|
|
3526
3527
|
if (follow < 0) {
|
|
3527
|
-
for (const k of ["followDistance", "followAngle"]) if (set(k)) out.push({ path: k, also: ["cameraFollow"], message: "does nothing while cameraFollow is -1 (the orbit camera)" });
|
|
3528
|
+
for (const k of ["followDistance", "followAngle", "followAvoid"]) if (set(k)) out.push({ path: k, also: ["cameraFollow"], message: "does nothing while cameraFollow is -1 (the orbit camera)" });
|
|
3528
3529
|
} else if (follow < cast) {
|
|
3529
3530
|
for (const k of ORBIT_PARAMS) if (set(k)) out.push({ path: k, also: ["cameraFollow"], message: `ignored while cameraFollow rides with slot ${follow} \u2014 they return when it is -1` });
|
|
3530
3531
|
}
|
|
@@ -3753,6 +3754,12 @@ var METAQUARIUM_PARAMS = {
|
|
|
3753
3754
|
* it (the default), 90 at its side, 180 in front looking back at its face
|
|
3754
3755
|
* — a hackerfish's screen, a crab's smile. */
|
|
3755
3756
|
followAngle: { type: "number", default: 0, min: -180, max: 180, ease: "smooth" },
|
|
3757
|
+
/** Keep the followed fish in view (sightline.ts): when a home, a wall, a lamp
|
|
3758
|
+
* or a kelp stand comes between it and the chase camera, the camera rises a
|
|
3759
|
+
* little to look over low clutter and otherwise pulls in toward the fish, as
|
|
3760
|
+
* a game camera's spring arm does — eased, never a snap. 0 (default) is the
|
|
3761
|
+
* plain chase camera; 1 the full arm. Not the fish's-eye view (it has none). */
|
|
3762
|
+
followAvoid: { type: "number", default: 0, min: 0, max: 1, ease: "smooth" },
|
|
3756
3763
|
/** Continuous orbit speed, degrees/second. Zero by default: the tank is
|
|
3757
3764
|
* still, letting the fish movement carry the scene. Steer up for an orbit. */
|
|
3758
3765
|
autoRotate: { type: "number", default: 0, min: 0, max: 12, ease: "smooth" },
|
|
@@ -4385,4 +4392,4 @@ export {
|
|
|
4385
4392
|
paramSpaceWith,
|
|
4386
4393
|
coerceNum
|
|
4387
4394
|
};
|
|
4388
|
-
//# sourceMappingURL=chunk-
|
|
4395
|
+
//# sourceMappingURL=chunk-7ZYKA2WS.js.map
|