@idle-screens/capabilities 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +1 -0
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
package/dist/index.js
CHANGED
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@@ -114,13 +114,14 @@ function detectBackendsSync() {
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// if a DOM exists at all, CSS is available
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canvas2d: probeContext("2d"),
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webgl2: probeContext("webgl2"),
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webgpu: false
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webgpu: false,
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// resolved asynchronously by detectCapabilities()
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offscreenCanvas: hasDoc && typeof HTMLCanvasElement.prototype.transferControlToOffscreen === "function"
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};
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}
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async function detectCapabilities() {
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if (!hasDoc) {
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return { backends: { css: true, canvas2d: false, webgl2: false, webgpu: false } };
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return { backends: { css: true, canvas2d: false, webgl2: false, webgpu: false, offscreenCanvas: false } };
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}
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const backends = detectBackendsSync();
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backends.webgpu = await probeWebGpu();
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package/dist/index.js.map
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@@ -1 +1 @@
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{"version":3,"sources":["../src/tier.ts","../src/detect.ts"],"sourcesContent":["import type {\n Backend,\n Capabilities,\n CapabilityTier,\n CostTier,\n SaverEligibility,\n SaverInfo,\n} from './types';\n\nconst BACKEND_RANK: Record<Backend, number> = { css: 0, canvas2d: 1, webgl2: 2, webgpu: 3 };\nconst COST_RANK: Record<CostTier, number> = { idle: 0, low: 1, medium: 2, high: 3 };\nconst TIER_ORDER: CapabilityTier[] = ['minimal', 'basic', 'standard', 'high'];\n\n/** Does the device provide `min` (or any higher backend, which implies the lower ones)? */\nexport function backendSupported(caps: Capabilities, min: Backend = 'css'): boolean {\n const need = BACKEND_RANK[min];\n return (Object.keys(caps.backends) as Backend[]).some(\n (b) => caps.backends[b] && BACKEND_RANK[b] >= need,\n );\n}\n\n/** The best backend the device has. */\nfunction topBackend(caps: Capabilities): Backend {\n let best: Backend = 'css';\n for (const b of Object.keys(caps.backends) as Backend[]) {\n if (caps.backends[b] && BACKEND_RANK[b] > BACKEND_RANK[best]) best = b;\n }\n return best;\n}\n\nfunction step(tier: CapabilityTier, by: number): CapabilityTier {\n const i = Math.max(0, Math.min(TIER_ORDER.length - 1, TIER_ORDER.indexOf(tier) + by));\n return TIER_ORDER[i];\n}\n\n/**\n * Compute a compute-capability tier. The BASE comes from the best available backend\n * (the reliable, cross-browser signal). Optional refinements (save-data, low memory,\n * few cores, a small coarse-pointer screen) can only LOWER it — never raise it, and\n * their ABSENCE never lowers it. This keeps non-Chromium devices from being mis-tiered.\n */\nexport function computeTier(caps: Capabilities): CapabilityTier {\n const base: CapabilityTier =\n topBackend(caps) === 'webgpu'\n ? 'high'\n : topBackend(caps) === 'webgl2'\n ? 'standard'\n : topBackend(caps) === 'canvas2d'\n ? 'basic'\n : 'minimal';\n\n let tier = base;\n if (caps.saveData === true) tier = step(tier, -1);\n if (caps.deviceMemoryGb !== undefined && caps.deviceMemoryGb < 4) tier = step(tier, -1);\n if (caps.hardwareConcurrency !== undefined && caps.hardwareConcurrency <= 2) tier = step(tier, -1);\n // Small mobile screens (coarse pointer + little area) tend to have weaker GPUs.\n if (caps.coarsePointer === true && caps.screen && caps.screen.w * caps.screen.h <= 640 * 960) {\n tier = step(tier, -1);\n }\n // Never exceed what the backend can actually do.\n if (TIER_ORDER.indexOf(tier) > TIER_ORDER.indexOf(base)) tier = base;\n return tier;\n}\n\n/** Max cost tier a device of this capability tier should run. */\nexport function costBudget(tier: CapabilityTier): CostTier {\n switch (tier) {\n case 'high':\n return 'high';\n case 'standard':\n return 'medium';\n case 'basic':\n return 'low';\n case 'minimal':\n default:\n return 'idle';\n }\n}\n\nfunction affordable(cost: CostTier, budget: CostTier): boolean {\n return COST_RANK[cost] <= COST_RANK[budget];\n}\n\n/**\n * Evaluate one saver against a device:\n * - blocked: the device lacks the required backend, the cost exceeds the budget, or\n * reduced-motion is on AND the saver's fallback is 'hide'.\n * - degraded: reduced-motion is on and the saver has a non-hide fallback (it still\n * runs, but statically/slowly) — this RESPECTS the manifest's declared a11y intent\n * rather than blanket-blocking energetic savers.\n * - ok: runs at full fidelity.\n */\nexport function evaluateSaver(saver: SaverInfo, caps: Capabilities): SaverEligibility {\n const reasons: string[] = [];\n let status: SaverEligibility['status'] = 'ok';\n const block = (r: string): void => {\n status = 'blocked';\n reasons.push(r);\n };\n const degrade = (r: string): void => {\n if (status !== 'blocked') status = 'degraded';\n reasons.push(r);\n };\n\n const min = saver.minBackend ?? 'css';\n if (!backendSupported(caps, min)) block(`needs ${min}, which this device lacks`);\n\n if (saver.costTier) {\n const budget = costBudget(computeTier(caps));\n if (!affordable(saver.costTier, budget)) {\n block(`cost \"${saver.costTier}\" exceeds the device budget \"${budget}\"`);\n }\n }\n\n if (caps.reducedMotion) {\n const fallback = saver.reducedMotionFallback;\n const movesALot = saver.motionIntensity === 'moderate' || saver.motionIntensity === 'energetic';\n if (fallback === 'hide') {\n block('reduced-motion: this saver hides');\n } else if (movesALot) {\n // moderate/energetic savers run, but in their reduced form — calm savers are\n // left fully eligible even if they declare a (no-op) fallback.\n degrade(`reduced-motion: uses \"${fallback ?? 'static'}\" fallback`);\n }\n }\n\n return { id: saver.id, status, reasons };\n}\n\nexport function eligibleSavers(savers: SaverInfo[], caps: Capabilities): SaverEligibility[] {\n return savers.map((s) => evaluateSaver(s, caps));\n}\n\n/** The savers that are not blocked (ok or degraded). */\nexport function playableSavers(savers: SaverInfo[], caps: Capabilities): SaverInfo[] {\n return savers.filter((s) => evaluateSaver(s, caps).status !== 'blocked');\n}\n","import type { BackendSupport, Capabilities } from './types';\n\nconst hasDoc = typeof document !== 'undefined';\nconst hasNav = typeof navigator !== 'undefined';\n\nfunction mm(query: string): boolean {\n return typeof matchMedia === 'function' ? matchMedia(query).matches : false;\n}\n\nfunction probeContext(type: '2d' | 'webgl2'): boolean {\n if (!hasDoc) return false;\n try {\n // A canvas can only ever hold ONE context type, so probe each on a FRESH canvas.\n const canvas = document.createElement('canvas');\n return canvas.getContext(type) != null;\n } catch {\n return false;\n }\n}\n\nasync function probeWebGpu(): Promise<boolean> {\n // `'gpu' in navigator` is a false positive — an adapter can still be null/blocklisted.\n const gpu = (hasNav ? (navigator as unknown as { gpu?: { requestAdapter?: () => Promise<unknown> } }).gpu : undefined);\n if (!gpu?.requestAdapter) return false;\n try {\n return (await gpu.requestAdapter()) != null;\n } catch {\n return false;\n }\n}\n\nfunction detectBackendsSync(): BackendSupport {\n return {\n css: true, // if a DOM exists at all, CSS is available\n canvas2d: probeContext('2d'),\n webgl2: probeContext('webgl2'),\n webgpu: false, // resolved asynchronously by detectCapabilities()\n };\n}\n\n/**\n * Probe real device capabilities. Async so it can `await` the WebGPU adapter (the only\n * honest webgpu check). SSR-safe: with no DOM it returns a minimal css-only snapshot.\n * Every optional field is left `undefined` when the platform doesn't expose it.\n */\nexport async function detectCapabilities(): Promise<Capabilities> {\n if (!hasDoc) {\n return { backends: { css: true, canvas2d: false, webgl2: false, webgpu: false } };\n }\n const backends = detectBackendsSync();\n backends.webgpu = await probeWebGpu();\n\n const nav = hasNav ? (navigator as unknown as {\n hardwareConcurrency?: number;\n deviceMemory?: number;\n connection?: { saveData?: boolean; effectiveType?: string };\n }) : undefined;\n\n const colorScheme = mm('(prefers-color-scheme: dark)')\n ? 'dark'\n : mm('(prefers-color-scheme: light)')\n ? 'light'\n : 'no-preference';\n\n return {\n backends,\n reducedMotion: mm('(prefers-reduced-motion: reduce)'),\n dpr: typeof devicePixelRatio === 'number' ? devicePixelRatio : undefined,\n coarsePointer: mm('(pointer: coarse)'),\n screen: typeof screen !== 'undefined' ? { w: screen.width, h: screen.height } : undefined,\n hardwareConcurrency: nav?.hardwareConcurrency,\n deviceMemoryGb: nav?.deviceMemory,\n saveData: nav?.connection?.saveData,\n effectiveType: nav?.connection?.effectiveType,\n colorScheme,\n };\n}\n"],"mappings":";AASA,IAAM,eAAwC,EAAE,KAAK,GAAG,UAAU,GAAG,QAAQ,GAAG,QAAQ,EAAE;AAC1F,IAAM,YAAsC,EAAE,MAAM,GAAG,KAAK,GAAG,QAAQ,GAAG,MAAM,EAAE;AAClF,IAAM,aAA+B,CAAC,WAAW,SAAS,YAAY,MAAM;AAGrE,SAAS,iBAAiB,MAAoB,MAAe,OAAgB;AAClF,QAAM,OAAO,aAAa,GAAG;AAC7B,SAAQ,OAAO,KAAK,KAAK,QAAQ,EAAgB;AAAA,IAC/C,CAAC,MAAM,KAAK,SAAS,CAAC,KAAK,aAAa,CAAC,KAAK;AAAA,EAChD;AACF;AAGA,SAAS,WAAW,MAA6B;AAC/C,MAAI,OAAgB;AACpB,aAAW,KAAK,OAAO,KAAK,KAAK,QAAQ,GAAgB;AACvD,QAAI,KAAK,SAAS,CAAC,KAAK,aAAa,CAAC,IAAI,aAAa,IAAI,EAAG,QAAO;AAAA,EACvE;AACA,SAAO;AACT;AAEA,SAAS,KAAK,MAAsB,IAA4B;AAC9D,QAAM,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,WAAW,SAAS,GAAG,WAAW,QAAQ,IAAI,IAAI,EAAE,CAAC;AACpF,SAAO,WAAW,CAAC;AACrB;AAQO,SAAS,YAAY,MAAoC;AAC9D,QAAM,OACJ,WAAW,IAAI,MAAM,WACjB,SACA,WAAW,IAAI,MAAM,WACnB,aACA,WAAW,IAAI,MAAM,aACnB,UACA;AAEV,MAAI,OAAO;AACX,MAAI,KAAK,aAAa,KAAM,QAAO,KAAK,MAAM,EAAE;AAChD,MAAI,KAAK,mBAAmB,UAAa,KAAK,iBAAiB,EAAG,QAAO,KAAK,MAAM,EAAE;AACtF,MAAI,KAAK,wBAAwB,UAAa,KAAK,uBAAuB,EAAG,QAAO,KAAK,MAAM,EAAE;AAEjG,MAAI,KAAK,kBAAkB,QAAQ,KAAK,UAAU,KAAK,OAAO,IAAI,KAAK,OAAO,KAAK,MAAM,KAAK;AAC5F,WAAO,KAAK,MAAM,EAAE;AAAA,EACtB;AAEA,MAAI,WAAW,QAAQ,IAAI,IAAI,WAAW,QAAQ,IAAI,EAAG,QAAO;AAChE,SAAO;AACT;AAGO,SAAS,WAAW,MAAgC;AACzD,UAAQ,MAAM;AAAA,IACZ,KAAK;AACH,aAAO;AAAA,IACT,KAAK;AACH,aAAO;AAAA,IACT,KAAK;AACH,aAAO;AAAA,IACT,KAAK;AAAA,IACL;AACE,aAAO;AAAA,EACX;AACF;AAEA,SAAS,WAAW,MAAgB,QAA2B;AAC7D,SAAO,UAAU,IAAI,KAAK,UAAU,MAAM;AAC5C;AAWO,SAAS,cAAc,OAAkB,MAAsC;AACpF,QAAM,UAAoB,CAAC;AAC3B,MAAI,SAAqC;AACzC,QAAM,QAAQ,CAAC,MAAoB;AACjC,aAAS;AACT,YAAQ,KAAK,CAAC;AAAA,EAChB;AACA,QAAM,UAAU,CAAC,MAAoB;AACnC,QAAI,WAAW,UAAW,UAAS;AACnC,YAAQ,KAAK,CAAC;AAAA,EAChB;AAEA,QAAM,MAAM,MAAM,cAAc;AAChC,MAAI,CAAC,iBAAiB,MAAM,GAAG,EAAG,OAAM,SAAS,GAAG,2BAA2B;AAE/E,MAAI,MAAM,UAAU;AAClB,UAAM,SAAS,WAAW,YAAY,IAAI,CAAC;AAC3C,QAAI,CAAC,WAAW,MAAM,UAAU,MAAM,GAAG;AACvC,YAAM,SAAS,MAAM,QAAQ,gCAAgC,MAAM,GAAG;AAAA,IACxE;AAAA,EACF;AAEA,MAAI,KAAK,eAAe;AACtB,UAAM,WAAW,MAAM;AACvB,UAAM,YAAY,MAAM,oBAAoB,cAAc,MAAM,oBAAoB;AACpF,QAAI,aAAa,QAAQ;AACvB,YAAM,kCAAkC;AAAA,IAC1C,WAAW,WAAW;AAGpB,cAAQ,yBAAyB,YAAY,QAAQ,YAAY;AAAA,IACnE;AAAA,EACF;AAEA,SAAO,EAAE,IAAI,MAAM,IAAI,QAAQ,QAAQ;AACzC;AAEO,SAAS,eAAe,QAAqB,MAAwC;AAC1F,SAAO,OAAO,IAAI,CAAC,MAAM,cAAc,GAAG,IAAI,CAAC;AACjD;AAGO,SAAS,eAAe,QAAqB,MAAiC;AACnF,SAAO,OAAO,OAAO,CAAC,MAAM,cAAc,GAAG,IAAI,EAAE,WAAW,SAAS;AACzE;;;ACtIA,IAAM,SAAS,OAAO,aAAa;AACnC,IAAM,SAAS,OAAO,cAAc;AAEpC,SAAS,GAAG,OAAwB;AAClC,SAAO,OAAO,eAAe,aAAa,WAAW,KAAK,EAAE,UAAU;AACxE;AAEA,SAAS,aAAa,MAAgC;AACpD,MAAI,CAAC,OAAQ,QAAO;AACpB,MAAI;AAEF,UAAM,SAAS,SAAS,cAAc,QAAQ;AAC9C,WAAO,OAAO,WAAW,IAAI,KAAK;AAAA,EACpC,QAAQ;AACN,WAAO;AAAA,EACT;AACF;AAEA,eAAe,cAAgC;AAE7C,QAAM,MAAO,SAAU,UAA+E,MAAM;AAC5G,MAAI,CAAC,KAAK,eAAgB,QAAO;AACjC,MAAI;AACF,WAAQ,MAAM,IAAI,eAAe,KAAM;AAAA,EACzC,QAAQ;AACN,WAAO;AAAA,EACT;AACF;AAEA,SAAS,qBAAqC;AAC5C,SAAO;AAAA,IACL,KAAK;AAAA;AAAA,IACL,UAAU,aAAa,IAAI;AAAA,IAC3B,QAAQ,aAAa,QAAQ;AAAA,IAC7B,QAAQ;AAAA;AAAA,EACV;AACF;AAOA,eAAsB,qBAA4C;AAChE,MAAI,CAAC,QAAQ;AACX,WAAO,EAAE,UAAU,EAAE,KAAK,MAAM,UAAU,OAAO,QAAQ,OAAO,QAAQ,MAAM,EAAE;AAAA,EAClF;AACA,QAAM,WAAW,mBAAmB;AACpC,WAAS,SAAS,MAAM,YAAY;AAEpC,QAAM,MAAM,SAAU,YAIjB;AAEL,QAAM,cAAc,GAAG,8BAA8B,IACjD,SACA,GAAG,+BAA+B,IAChC,UACA;AAEN,SAAO;AAAA,IACL;AAAA,IACA,eAAe,GAAG,kCAAkC;AAAA,IACpD,KAAK,OAAO,qBAAqB,WAAW,mBAAmB;AAAA,IAC/D,eAAe,GAAG,mBAAmB;AAAA,IACrC,QAAQ,OAAO,WAAW,cAAc,EAAE,GAAG,OAAO,OAAO,GAAG,OAAO,OAAO,IAAI;AAAA,IAChF,qBAAqB,KAAK;AAAA,IAC1B,gBAAgB,KAAK;AAAA,IACrB,UAAU,KAAK,YAAY;AAAA,IAC3B,eAAe,KAAK,YAAY;AAAA,IAChC;AAAA,EACF;AACF;","names":[]}
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{"version":3,"sources":["../src/tier.ts","../src/detect.ts"],"sourcesContent":["import type {\n Backend,\n Capabilities,\n CapabilityTier,\n CostTier,\n SaverEligibility,\n SaverInfo,\n} from './types';\n\nconst BACKEND_RANK: Record<Backend, number> = { css: 0, canvas2d: 1, webgl2: 2, webgpu: 3 };\nconst COST_RANK: Record<CostTier, number> = { idle: 0, low: 1, medium: 2, high: 3 };\nconst TIER_ORDER: CapabilityTier[] = ['minimal', 'basic', 'standard', 'high'];\n\n/** Does the device provide `min` (or any higher backend, which implies the lower ones)? */\nexport function backendSupported(caps: Capabilities, min: Backend = 'css'): boolean {\n const need = BACKEND_RANK[min];\n return (Object.keys(caps.backends) as Backend[]).some(\n (b) => caps.backends[b] && BACKEND_RANK[b] >= need,\n );\n}\n\n/** The best backend the device has. */\nfunction topBackend(caps: Capabilities): Backend {\n let best: Backend = 'css';\n for (const b of Object.keys(caps.backends) as Backend[]) {\n if (caps.backends[b] && BACKEND_RANK[b] > BACKEND_RANK[best]) best = b;\n }\n return best;\n}\n\nfunction step(tier: CapabilityTier, by: number): CapabilityTier {\n const i = Math.max(0, Math.min(TIER_ORDER.length - 1, TIER_ORDER.indexOf(tier) + by));\n return TIER_ORDER[i];\n}\n\n/**\n * Compute a compute-capability tier. The BASE comes from the best available backend\n * (the reliable, cross-browser signal). Optional refinements (save-data, low memory,\n * few cores, a small coarse-pointer screen) can only LOWER it — never raise it, and\n * their ABSENCE never lowers it. This keeps non-Chromium devices from being mis-tiered.\n */\nexport function computeTier(caps: Capabilities): CapabilityTier {\n const base: CapabilityTier =\n topBackend(caps) === 'webgpu'\n ? 'high'\n : topBackend(caps) === 'webgl2'\n ? 'standard'\n : topBackend(caps) === 'canvas2d'\n ? 'basic'\n : 'minimal';\n\n let tier = base;\n if (caps.saveData === true) tier = step(tier, -1);\n if (caps.deviceMemoryGb !== undefined && caps.deviceMemoryGb < 4) tier = step(tier, -1);\n if (caps.hardwareConcurrency !== undefined && caps.hardwareConcurrency <= 2) tier = step(tier, -1);\n // Small mobile screens (coarse pointer + little area) tend to have weaker GPUs.\n if (caps.coarsePointer === true && caps.screen && caps.screen.w * caps.screen.h <= 640 * 960) {\n tier = step(tier, -1);\n }\n // Never exceed what the backend can actually do.\n if (TIER_ORDER.indexOf(tier) > TIER_ORDER.indexOf(base)) tier = base;\n return tier;\n}\n\n/** Max cost tier a device of this capability tier should run. */\nexport function costBudget(tier: CapabilityTier): CostTier {\n switch (tier) {\n case 'high':\n return 'high';\n case 'standard':\n return 'medium';\n case 'basic':\n return 'low';\n case 'minimal':\n default:\n return 'idle';\n }\n}\n\nfunction affordable(cost: CostTier, budget: CostTier): boolean {\n return COST_RANK[cost] <= COST_RANK[budget];\n}\n\n/**\n * Evaluate one saver against a device:\n * - blocked: the device lacks the required backend, the cost exceeds the budget, or\n * reduced-motion is on AND the saver's fallback is 'hide'.\n * - degraded: reduced-motion is on and the saver has a non-hide fallback (it still\n * runs, but statically/slowly) — this RESPECTS the manifest's declared a11y intent\n * rather than blanket-blocking energetic savers.\n * - ok: runs at full fidelity.\n */\nexport function evaluateSaver(saver: SaverInfo, caps: Capabilities): SaverEligibility {\n const reasons: string[] = [];\n let status: SaverEligibility['status'] = 'ok';\n const block = (r: string): void => {\n status = 'blocked';\n reasons.push(r);\n };\n const degrade = (r: string): void => {\n if (status !== 'blocked') status = 'degraded';\n reasons.push(r);\n };\n\n const min = saver.minBackend ?? 'css';\n if (!backendSupported(caps, min)) block(`needs ${min}, which this device lacks`);\n\n if (saver.costTier) {\n const budget = costBudget(computeTier(caps));\n if (!affordable(saver.costTier, budget)) {\n block(`cost \"${saver.costTier}\" exceeds the device budget \"${budget}\"`);\n }\n }\n\n if (caps.reducedMotion) {\n const fallback = saver.reducedMotionFallback;\n const movesALot = saver.motionIntensity === 'moderate' || saver.motionIntensity === 'energetic';\n if (fallback === 'hide') {\n block('reduced-motion: this saver hides');\n } else if (movesALot) {\n // moderate/energetic savers run, but in their reduced form — calm savers are\n // left fully eligible even if they declare a (no-op) fallback.\n degrade(`reduced-motion: uses \"${fallback ?? 'static'}\" fallback`);\n }\n }\n\n return { id: saver.id, status, reasons };\n}\n\nexport function eligibleSavers(savers: SaverInfo[], caps: Capabilities): SaverEligibility[] {\n return savers.map((s) => evaluateSaver(s, caps));\n}\n\n/** The savers that are not blocked (ok or degraded). */\nexport function playableSavers(savers: SaverInfo[], caps: Capabilities): SaverInfo[] {\n return savers.filter((s) => evaluateSaver(s, caps).status !== 'blocked');\n}\n","import type { BackendSupport, Capabilities } from './types';\n\nconst hasDoc = typeof document !== 'undefined';\nconst hasNav = typeof navigator !== 'undefined';\n\nfunction mm(query: string): boolean {\n return typeof matchMedia === 'function' ? matchMedia(query).matches : false;\n}\n\nfunction probeContext(type: '2d' | 'webgl2'): boolean {\n if (!hasDoc) return false;\n try {\n // A canvas can only ever hold ONE context type, so probe each on a FRESH canvas.\n const canvas = document.createElement('canvas');\n return canvas.getContext(type) != null;\n } catch {\n return false;\n }\n}\n\nasync function probeWebGpu(): Promise<boolean> {\n // `'gpu' in navigator` is a false positive — an adapter can still be null/blocklisted.\n const gpu = (hasNav ? (navigator as unknown as { gpu?: { requestAdapter?: () => Promise<unknown> } }).gpu : undefined);\n if (!gpu?.requestAdapter) return false;\n try {\n return (await gpu.requestAdapter()) != null;\n } catch {\n return false;\n }\n}\n\nfunction detectBackendsSync(): BackendSupport {\n return {\n css: true, // if a DOM exists at all, CSS is available\n canvas2d: probeContext('2d'),\n webgl2: probeContext('webgl2'),\n webgpu: false, // resolved asynchronously by detectCapabilities()\n offscreenCanvas: hasDoc && typeof HTMLCanvasElement.prototype.transferControlToOffscreen === 'function',\n };\n}\n\n/**\n * Probe real device capabilities. Async so it can `await` the WebGPU adapter (the only\n * honest webgpu check). SSR-safe: with no DOM it returns a minimal css-only snapshot.\n * Every optional field is left `undefined` when the platform doesn't expose it.\n */\nexport async function detectCapabilities(): Promise<Capabilities> {\n if (!hasDoc) {\n return { backends: { css: true, canvas2d: false, webgl2: false, webgpu: false, offscreenCanvas: false } };\n }\n const backends = detectBackendsSync();\n backends.webgpu = await probeWebGpu();\n\n const nav = hasNav ? (navigator as unknown as {\n hardwareConcurrency?: number;\n deviceMemory?: number;\n connection?: { saveData?: boolean; effectiveType?: string };\n }) : undefined;\n\n const colorScheme = mm('(prefers-color-scheme: dark)')\n ? 'dark'\n : mm('(prefers-color-scheme: light)')\n ? 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package/package.json
CHANGED
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@@ -1,6 +1,6 @@
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1
1
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{
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2
2
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"name": "@idle-screens/capabilities",
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3
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-
"version": "0.
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|
3
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+
"version": "0.2.0",
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|
4
4
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"description": "Device & capability detection + saver eligibility tiering for idle-screens. Pure decide (Node-testable) + a thin browser detector.",
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5
5
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"license": "MIT",
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|
6
6
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"author": "Shawn Partridge",
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