@idetik/core 0.5.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +0 -1
- package/dist/index.js +13 -14
- package/dist/index.js.map +1 -1
- package/dist/index.umd.cjs +1 -1
- package/dist/index.umd.cjs.map +1 -1
- package/dist/types/src/renderers/webgl_renderer.d.ts +0 -1
- package/dist/types/src/renderers/webgl_renderer.d.ts.map +1 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
package/dist/index.js
CHANGED
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@@ -1802,22 +1802,24 @@ class pQ {
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}
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const mQ = DQ(AA(), [1, -1, 1]);
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class uQ extends OB {
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-
gl_
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+
gl_;
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programs_;
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bindings_;
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textures_;
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state_;
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renderedObjectsPerFrame_ = 0;
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constructor(A) {
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-
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super(A);
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const I = this.canvas.getContext("webgl2", {
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depth: !0,
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antialias: !0
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-
})
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});
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if (!I)
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throw new Error("Failed to initialize WebGL2 context");
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U.info(
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this.gl_ = I, U.info(
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"WebGLRenderer",
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`WebGL version ${
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), this.programs_ = new EQ(
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`WebGL version ${I.getParameter(I.VERSION)}`
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), this.programs_ = new EQ(I), this.bindings_ = new lQ(I), this.textures_ = new fQ(I), this.state_ = new pQ(I), this.resize(this.canvas.width, this.canvas.height);
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}
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render(A) {
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const I = A.getBoxRelativeTo(this.canvas), B = new z(
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@@ -1902,16 +1904,16 @@ class uQ extends OB {
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y in a && Q.setUniform(y, a[y]);
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}
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const D = this.glGetPrimitive(A.primitive), h = A.indexData;
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h.length ? this.
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h.length ? this.gl_.drawElements(D, h.length, this.gl_.UNSIGNED_INT, 0) : this.gl_.drawArrays(D, 0, A.vertexCount);
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}
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glGetPrimitive(A) {
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switch (A) {
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case "points":
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-
return this.
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return this.gl_.POINTS;
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case "triangles":
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return this.
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return this.gl_.TRIANGLES;
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case "lines":
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return this.
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return this.gl_.LINES;
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default: {
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const I = A;
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throw new Error(`Unknown Primitive type: ${I}`);
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@@ -1926,10 +1928,7 @@ class uQ extends OB {
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this.state_.setViewport(B);
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}
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clear() {
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this.
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}
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get gl() {
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-
return this.gl_;
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this.gl_.clearColor(...this.backgroundColor.rgba), this.gl_.clear(this.gl_.COLOR_BUFFER_BIT | this.gl_.DEPTH_BUFFER_BIT), this.state_.setDepthTesting(!0), this.gl_.depthFunc(this.gl_.LEQUAL);
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}
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}
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const TQ = 8;
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