@idetik/core 0.40.0 → 0.40.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/assets/worker_kernel-CBlE4MBI.js.map +1 -1
- package/dist/index.d.ts +1717 -381
- package/dist/index.js +981 -193
- package/dist/index.js.map +1 -1
- package/dist/index.umd.cjs +32 -32
- package/dist/index.umd.cjs.map +1 -1
- package/dist/types/src/core/channel.d.ts +7 -1
- package/dist/types/src/core/channel.d.ts.map +1 -1
- package/dist/types/src/core/image_source_policy.d.ts +4 -4
- package/dist/types/src/core/image_source_policy.d.ts.map +1 -1
- package/dist/types/src/core/layer.d.ts +136 -21
- package/dist/types/src/core/layer.d.ts.map +1 -1
- package/dist/types/src/core/renderable_object.d.ts +108 -3
- package/dist/types/src/core/renderable_object.d.ts.map +1 -1
- package/dist/types/src/core/viewport.d.ts +82 -2
- package/dist/types/src/core/viewport.d.ts.map +1 -1
- package/dist/types/src/data/chunk.d.ts +37 -2
- package/dist/types/src/data/chunk.d.ts.map +1 -1
- package/dist/types/src/data/chunk_manager.d.ts +5 -0
- package/dist/types/src/data/chunk_manager.d.ts.map +1 -1
- package/dist/types/src/data/ome_zarr/image_source.d.ts +56 -13
- package/dist/types/src/data/ome_zarr/image_source.d.ts.map +1 -1
- package/dist/types/src/data/ome_zarr/metadata_loaders.d.ts +4 -4
- package/dist/types/src/data/ome_zarr/metadata_loaders.d.ts.map +1 -1
- package/dist/types/src/idetik.d.ts +129 -59
- package/dist/types/src/idetik.d.ts.map +1 -1
- package/dist/types/src/index.d.ts +29 -8
- package/dist/types/src/index.d.ts.map +1 -1
- package/dist/types/src/layers/axes_layer.d.ts +30 -5
- package/dist/types/src/layers/axes_layer.d.ts.map +1 -1
- package/dist/types/src/layers/image_layer.d.ts +106 -12
- package/dist/types/src/layers/image_layer.d.ts.map +1 -1
- package/dist/types/src/layers/label_layer.d.ts +106 -5
- package/dist/types/src/layers/label_layer.d.ts.map +1 -1
- package/dist/types/src/layers/point_picking.d.ts +7 -2
- package/dist/types/src/layers/point_picking.d.ts.map +1 -1
- package/dist/types/src/layers/volume_layer.d.ts +87 -5
- package/dist/types/src/layers/volume_layer.d.ts.map +1 -1
- package/dist/types/src/math/axes.d.ts +3 -0
- package/dist/types/src/math/axes.d.ts.map +1 -1
- package/dist/types/src/math/box2.d.ts +34 -4
- package/dist/types/src/math/box2.d.ts.map +1 -1
- package/dist/types/src/math/box3.d.ts +38 -4
- package/dist/types/src/math/box3.d.ts.map +1 -1
- package/dist/types/src/math/color.d.ts +49 -2
- package/dist/types/src/math/color.d.ts.map +1 -1
- package/dist/types/src/math/frustum.d.ts +28 -0
- package/dist/types/src/math/frustum.d.ts.map +1 -1
- package/dist/types/src/math/transforms.d.ts +57 -0
- package/dist/types/src/math/transforms.d.ts.map +1 -1
- package/dist/types/src/objects/cameras/camera.d.ts +55 -0
- package/dist/types/src/objects/cameras/camera.d.ts.map +1 -1
- package/dist/types/src/objects/cameras/controls.d.ts +88 -1
- package/dist/types/src/objects/cameras/controls.d.ts.map +1 -1
- package/dist/types/src/objects/cameras/orbit_controls.d.ts +56 -1
- package/dist/types/src/objects/cameras/orbit_controls.d.ts.map +1 -1
- package/dist/types/src/objects/cameras/orthographic_camera.d.ts +90 -13
- package/dist/types/src/objects/cameras/orthographic_camera.d.ts.map +1 -1
- package/dist/types/src/objects/cameras/perspective_camera.d.ts +65 -3
- package/dist/types/src/objects/cameras/perspective_camera.d.ts.map +1 -1
- package/dist/types/src/objects/renderable/image_renderable.d.ts +48 -3
- package/dist/types/src/objects/renderable/image_renderable.d.ts.map +1 -1
- package/dist/types/src/objects/renderable/label_image_renderable.d.ts +66 -4
- package/dist/types/src/objects/renderable/label_image_renderable.d.ts.map +1 -1
- package/dist/types/src/objects/renderable/points_renderable.d.ts +47 -2
- package/dist/types/src/objects/renderable/points_renderable.d.ts.map +1 -1
- package/dist/types/src/objects/renderable/projected_line_renderable.d.ts +27 -3
- package/dist/types/src/objects/renderable/projected_line_renderable.d.ts.map +1 -1
- package/dist/types/src/objects/renderable/volume_renderable.d.ts +63 -3
- package/dist/types/src/objects/renderable/volume_renderable.d.ts.map +1 -1
- package/package.json +1 -1
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import { Camera, CameraType } from "./camera";
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import { Box2 } from "../../math/box2";
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import { SliceOrientation } from "../../math/axes";
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/**
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* A world-space rectangle for the camera to frame.
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*/
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export type OrthographicCameraFrame = {
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/** Left edge of the view frame in world units. */
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left: number;
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/** Right edge of the view frame in world units. */
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right: number;
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/** Top edge of the view frame in world units. */
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top: number;
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/** Bottom edge of the view frame in world units. */
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bottom: number;
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};
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/**
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* Initialization properties for constructing an orthographic camera.
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*/
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export type OrthographicCameraProps = {
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/** Left edge of the view frame in world units. */
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left: number;
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/** Right edge of the view frame in world units. */
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right: number;
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/** Top edge of the view frame in world units. */
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top: number;
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/** Bottom edge of the view frame in world units. */
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bottom: number;
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/** Near clipping plane distance. Defaults to `-1e6`. */
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near?: number;
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/** Far clipping plane distance. Defaults to `1e6`. */
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far?: number;
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/** Slice orientation. Defaults to `"XY"`. */
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orientation?: SliceOrientation;
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};
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/**
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* A camera using an orthographic (parallel) projection.
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*
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* Orthographic projection has no perspective foreshortening
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*
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* image viewing
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*
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*
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* Orthographic projection has no perspective foreshortening: objects render at
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* the same size regardless of their distance from the camera, which makes this
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* the camera to use for 2D image viewing. It pairs naturally with
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* {@link PanZoomControls}.
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*
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* The constructor frames a world-space rectangle, typically the physical
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* extent of the image being viewed. Zoom and pan are then applied as scale and
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* translation on top of that frame, and {@link setFrame} resets them. When the
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* viewport's aspect ratio differs from the frame's, the frame is padded rather
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* than stretched, so image pixels always stay square.
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*
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* ```ts
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* const camera = new OrthographicCamera({
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* left: 0,
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* right: 1024,
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* top: 0,
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* bottom: 1024
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* });
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*
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*
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* const idetik = new Idetik({
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* canvas: document.querySelector('canvas')!,
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* viewports: [{
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* camera,
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* layers: [imageLayer],
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* cameraControls: new PanZoomControls(camera),
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* }],
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* });
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* ```
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* @group Cameras
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*/
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export declare class OrthographicCamera extends Camera {
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private width_;
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/**
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* Creates an orthographic camera framing the given world-space rectangle.
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*
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* @param props -
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* plane distances (default `-1e6` and `1e6`), and the slice orientation
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* the camera faces (default `"XY"`).
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* @param props - Initialization properties.
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*/
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constructor(props: OrthographicCameraProps);
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/**
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* The world-space size of the rendered view as `[width, height]`.
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*
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* This is the camera frame padded to match the viewport's aspect ratio, so
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* it reflects what is actually visible rather than the frame that was set.
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*/
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get viewportSize(): [number, number];
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/**
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* Sets the aspect ratio (width / height) of the viewport the camera renders
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* into. Called automatically by the owning viewport when it resizes.
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*
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* @param aspectRatio - The viewport's width divided by its height.
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*/
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setAspectRatio(aspectRatio: number): void;
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/**
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* Reframes the camera to the given world-space rectangle, resetting any
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* accumulated zoom and pan.
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*
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* The frame may be padded horizontally or vertically at render time to
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* match the viewport's aspect ratio (see {@link viewportSize}).
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*
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* @param frame - The view frame edges in world units.
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*/
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setFrame({ left, right, top, bottom }: OrthographicCameraFrame): void;
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/** Identifies the camera type as `OrthographicCamera`. */
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get type(): CameraType;
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/** The slice orientation the camera faces. */
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get orientation(): SliceOrientation;
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/**
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* Changes the slice orientation the camera faces. The current frame and
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* zoom carry over numerically to the new plane axes. Call {@link setFrame}
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* to reframe the view for the new plane.
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*
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* @param orientation - The slice plane for the camera to face.
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*/
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setOrientation(orientation: SliceOrientation): void;
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/**
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* Zooms the view by the given factor relative to the current zoom level.
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* Factors greater than `1` zoom in and factors between `0` and `1` zoom
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* out.
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*
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* @param factor - The magnification factor to apply.
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*/
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zoom(factor: number): void;
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/**
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* Computes the world-space rectangle currently visible in the viewport,
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* accounting for zoom, pan, and aspect-ratio padding.
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*
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* @returns The visible rectangle on the camera's slice plane.
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*/
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getWorldViewRect(): Box2;
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/** @hidden */
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protected updateProjectionMatrix(): void;
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}
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export {};
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//# sourceMappingURL=orthographic_camera.d.ts.map
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import { Camera, CameraType } from "./camera";
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*/
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export type PerspectiveCameraProps = {
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/** Vertical field of view in degrees. Defaults to `60`. */
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fov?: number;
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/** Aspect ratio (width / height). Defaults to `1.77`. */
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/** Near clipping plane distance. Defaults to `0.1`. */
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/** Far clipping plane distance. Defaults to `10000`. */
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/** World-space camera position. Defaults to the origin. */
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};
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* A camera using a perspective projection.
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*
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* Perspective projection applies foreshortening: objects appear smaller the
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* farther they are from the camera, which makes this the camera to use for
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* 3D scenes such as volume rendering. It pairs naturally with
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* {@link OrbitControls}.
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*
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* The projection is defined by a vertical field of view, an aspect ratio,
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* rather than moving the camera.
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*
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* ```ts
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* const camera = new PerspectiveCamera({ fov: 45 });
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*
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* const controls = new OrbitControls(camera, {
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* radius: 1200,
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* target: [0, 0, 0],
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* });
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*
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* const idetik = new Idetik({
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* canvas: document.querySelector('canvas')!,
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* viewports: [{ camera, layers: [volumeLayer], cameraControls: controls }],
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* });
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* ```
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*
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* @see {@link OrthographicCamera} for 2D image viewing with parallel
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* projection.
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*
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* @group Cameras
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*/
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export declare class PerspectiveCamera extends Camera {
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private fov_;
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private aspectRatio_;
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/**
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* Creates a perspective camera from the given projection settings.
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*
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* @param props - Initialization properties.
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*/
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constructor(props?: PerspectiveCameraProps);
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/**
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*/
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setAspectRatio(aspectRatio: number): void;
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/** Identifies the camera type as `PerspectiveCamera`. */
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get type(): CameraType;
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get fov(): number;
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/**
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* Zooms the view by the given factor relative to the current zoom level.
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*
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*
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*/
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zoom(factor: number): void;
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/** @hidden */
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protected updateProjectionMatrix(): void;
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}
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export {};
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{"version":3,"file":"perspective_camera.d.ts","sourceRoot":"","sources":["../../../../../src/objects/cameras/perspective_camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAC9C,OAAO,EAAkB,IAAI,EAAE,MAAM,WAAW,CAAC;AAOjD,
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1
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+
{"version":3,"file":"perspective_camera.d.ts","sourceRoot":"","sources":["../../../../../src/objects/cameras/perspective_camera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,UAAU,CAAC;AAC9C,OAAO,EAAkB,IAAI,EAAE,MAAM,WAAW,CAAC;AAOjD;;GAEG;AACH,MAAM,MAAM,sBAAsB,GAAG;IACnC,2DAA2D;IAC3D,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,yDAAyD;IACzD,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,uDAAuD;IACvD,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,wDAAwD;IACxD,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,2DAA2D;IAC3D,QAAQ,CAAC,EAAE,IAAI,CAAC;CACjB,CAAC;AAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,qBAAa,iBAAkB,SAAQ,MAAM;IAC3C,OAAO,CAAC,IAAI,CAAS;IACrB,OAAO,CAAC,YAAY,CAAS;IAE7B;;;;OAIG;gBACS,KAAK,GAAE,sBAA2B;IAyB9C;;;;;;OAMG;IACI,cAAc,CAAC,WAAW,EAAE,MAAM;IAKzC,yDAAyD;IACzD,IAAW,IAAI,IAAI,UAAU,CAE5B;IAED,6CAA6C;IAC7C,IAAW,GAAG,WAEb;IAED;;;;;;;;;OASG;IACI,IAAI,CAAC,MAAM,EAAE,MAAM;IAS1B,cAAc;IACd,SAAS,CAAC,sBAAsB;CASjC"}
|
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@@ -2,10 +2,17 @@ import { RenderableObject } from "../../core/renderable_object";
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2
2
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import { Texture } from "../../objects/textures/texture";
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3
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import { ChannelProps } from "../../core/channel";
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import { mat4, vec3 } from "gl-matrix";
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-
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+
/**
|
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* Initialization properties for constructing an image renderable.
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*/
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export type ImageRenderableProps = {
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9
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/** Width of the image in texels. */
|
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width: number;
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/** Height of the image in texels. */
|
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7
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height: number;
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/** The scalar image texture to draw. */
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texture: Texture;
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+
/** Channel appearance settings. Defaults to `[]`. */
|
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channelProps?: ChannelProps[];
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};
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type UniformValues = {
|
|
@@ -16,14 +23,52 @@ type UniformValues = {
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u_valueScale: number;
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u_worldToTexCoord: mat4;
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};
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-
/**
|
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/**
|
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* A textured plane that draws one 2D slice of scalar image data.
|
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*
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* Image renderable maps a scalar texture through a single channel's
|
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* color, contrast limits, and opacity. {@link ImageLayer} constructs and
|
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* pools one instance per visible chunk, so most applications never create
|
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* these directly.
|
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*
|
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* @group Renderables
|
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*/
|
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36
|
export declare class ImageRenderable extends RenderableObject {
|
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-
|
|
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|
+
/**
|
|
38
|
+
* A matrix mapping world space to the texture's normalized coordinate
|
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* space. Layers derive it from the chunk's offset, scale, and shape.
|
|
40
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+
*/
|
|
22
41
|
worldToTexCoord: mat4;
|
|
42
|
+
private channels_;
|
|
43
|
+
/**
|
|
44
|
+
* Creates an image renderable drawing the given texture. The texture's
|
|
45
|
+
* data type selects the matching scalar image shader.
|
|
46
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+
*
|
|
47
|
+
* @param props - Initialization properties.
|
|
48
|
+
*/
|
|
23
49
|
constructor({ width, height, texture, channelProps, }: ImageRenderableProps);
|
|
50
|
+
/** Identifies the renderable type as `ImageRenderable`. */
|
|
24
51
|
get type(): string;
|
|
52
|
+
/**
|
|
53
|
+
* Replaces the channel appearance settings and revalidates them
|
|
54
|
+
* against the current texture. Only the first entry affects rendering.
|
|
55
|
+
*
|
|
56
|
+
* @param channels - The new channel settings.
|
|
57
|
+
*/
|
|
25
58
|
setChannelProps(channels: ChannelProps[]): void;
|
|
59
|
+
/**
|
|
60
|
+
* Updates one property of the channel at the given index and
|
|
61
|
+
* revalidates the channel against the current texture.
|
|
62
|
+
*
|
|
63
|
+
* @param channelIndex - The channel to update.
|
|
64
|
+
* @param property - The property name to set.
|
|
65
|
+
* @param value - The new value.
|
|
66
|
+
*/
|
|
26
67
|
setChannelProperty<K extends keyof ChannelProps>(channelIndex: number, property: K, value: Required<ChannelProps>[K]): void;
|
|
68
|
+
/**
|
|
69
|
+
* Returns the sampler, contrast, color, opacity, and world-to-texture
|
|
70
|
+
* uniforms for the scalar image shaders.
|
|
71
|
+
*/
|
|
27
72
|
getUniforms(): UniformValues;
|
|
28
73
|
}
|
|
29
74
|
export {};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"image_renderable.d.ts","sourceRoot":"","sources":["../../../../../src/objects/renderable/image_renderable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAEhE,OAAO,EAAE,OAAO,EAAE,MAAM,gCAAgC,CAAC;AACzD,OAAO,EAEL,YAAY,EAGb,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAGvC,
|
|
1
|
+
{"version":3,"file":"image_renderable.d.ts","sourceRoot":"","sources":["../../../../../src/objects/renderable/image_renderable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAEhE,OAAO,EAAE,OAAO,EAAE,MAAM,gCAAgC,CAAC;AACzD,OAAO,EAEL,YAAY,EAGb,MAAM,oBAAoB,CAAC;AAC5B,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAGvC;;GAEG;AACH,MAAM,MAAM,oBAAoB,GAAG;IACjC,oCAAoC;IACpC,KAAK,EAAE,MAAM,CAAC;IACd,qCAAqC;IACrC,MAAM,EAAE,MAAM,CAAC;IACf,wCAAwC;IACxC,OAAO,EAAE,OAAO,CAAC;IACjB,qDAAqD;IACrD,YAAY,CAAC,EAAE,YAAY,EAAE,CAAC;CAC/B,CAAC;AAEF,KAAK,aAAa,GAAG;IACnB,OAAO,EAAE,IAAI,CAAC;IACd,cAAc,EAAE,MAAM,CAAC;IACvB,OAAO,EAAE,MAAM,CAAC;IAChB,aAAa,EAAE,MAAM,CAAC;IACtB,YAAY,EAAE,MAAM,CAAC;IACrB,iBAAiB,EAAE,IAAI,CAAC;CACzB,CAAC;AAEF;;;;;;;;;GASG;AACH,qBAAa,eAAgB,SAAQ,gBAAgB;IACnD;;;OAGG;IACI,eAAe,EAAE,IAAI,CAAiB;IAE7C,OAAO,CAAC,SAAS,CAAsB;IAEvC;;;;;OAKG;gBACS,EACV,KAAK,EACL,MAAM,EACN,OAAO,EACP,YAAiB,GAClB,EAAE,oBAAoB;IASvB,2DAA2D;IAC3D,IAAW,IAAI,WAEd;IAED;;;;;OAKG;IACI,eAAe,CAAC,QAAQ,EAAE,YAAY,EAAE;IAI/C;;;;;;;OAOG;IACI,kBAAkB,CAAC,CAAC,SAAS,MAAM,YAAY,EACpD,YAAY,EAAE,MAAM,EACpB,QAAQ,EAAE,CAAC,EACX,KAAK,EAAE,QAAQ,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAUlC;;;OAGG;IACa,WAAW,IAAI,aAAa;CAkB7C"}
|
|
@@ -2,30 +2,80 @@ import { RenderableObject } from "../../core/renderable_object";
|
|
|
2
2
|
import { mat4 } from "gl-matrix";
|
|
3
3
|
import { Texture } from "../../objects/textures/texture";
|
|
4
4
|
import { Color, ColorLike } from "../../math/color";
|
|
5
|
+
/**
|
|
6
|
+
* Color assignments for label values.
|
|
7
|
+
*
|
|
8
|
+
* Values present in `lookupTable` use its color. Any other value takes a
|
|
9
|
+
* color from `cycle` by index. Value `0` renders transparent unless the
|
|
10
|
+
* lookup table assigns it a color.
|
|
11
|
+
*/
|
|
5
12
|
export type LabelColorMapProps = {
|
|
13
|
+
/** Exact colors for specific label values. */
|
|
6
14
|
lookupTable?: ReadonlyMap<number, ColorLike>;
|
|
15
|
+
/** Colors cycled by value. Defaults to 6 built-ins. */
|
|
7
16
|
cycle?: ReadonlyArray<ColorLike>;
|
|
8
17
|
};
|
|
18
|
+
/**
|
|
19
|
+
* A validated color map with every entry resolved to a {@link Color}.
|
|
20
|
+
* Returned by {@link LabelLayer.colorMap}.
|
|
21
|
+
*/
|
|
9
22
|
export type LabelColorMap = {
|
|
23
|
+
/** Exact colors for specific label values. */
|
|
10
24
|
readonly lookupTable: ReadonlyMap<number, Color>;
|
|
25
|
+
/** Colors cycled by value. */
|
|
11
26
|
readonly cycle: ReadonlyArray<Color>;
|
|
12
27
|
};
|
|
13
28
|
export declare function validateColorMap(props?: LabelColorMapProps): LabelColorMap;
|
|
14
|
-
|
|
29
|
+
/**
|
|
30
|
+
* Initialization properties for constructing a label image renderable.
|
|
31
|
+
*/
|
|
32
|
+
export type LabelImageRenderableProps = {
|
|
33
|
+
/** Width of the label image in texels. */
|
|
15
34
|
width: number;
|
|
35
|
+
/** Height of the label image in texels. */
|
|
16
36
|
height: number;
|
|
37
|
+
/** Scalar integer texture of label values. */
|
|
17
38
|
imageData: Texture;
|
|
39
|
+
/** Colors to apply to label values. */
|
|
18
40
|
colorMap: LabelColorMapProps;
|
|
41
|
+
/** Outlines the selected value. Defaults to `false`. */
|
|
19
42
|
outlineSelected?: boolean;
|
|
43
|
+
/** The selected label value. Defaults to `null`. */
|
|
20
44
|
selectedValue?: number | null;
|
|
21
45
|
};
|
|
22
|
-
/**
|
|
46
|
+
/**
|
|
47
|
+
* A textured plane that draws one 2D slice of integer label data.
|
|
48
|
+
*
|
|
49
|
+
* Each label value is colored through a {@link LabelColorMap}. Values in
|
|
50
|
+
* the lookup table use its color, other values take a color from the
|
|
51
|
+
* cycle, and value `0` renders transparent unless the lookup table covers
|
|
52
|
+
* it. The image texture must hold scalar integer data. {@link LabelLayer}
|
|
53
|
+
* constructs and pools one instance per visible chunk, so most
|
|
54
|
+
* applications configure labels through the layer instead.
|
|
55
|
+
*
|
|
56
|
+
* @group Renderables
|
|
57
|
+
*/
|
|
23
58
|
export declare class LabelImageRenderable extends RenderableObject {
|
|
59
|
+
/**
|
|
60
|
+
* A matrix mapping world space to the texture's normalized coordinate
|
|
61
|
+
* space. Layers derive it from the chunk's offset, scale, and shape.
|
|
62
|
+
*/
|
|
63
|
+
worldToTexCoord: mat4;
|
|
24
64
|
private outlineSelected_;
|
|
25
65
|
private selectedValue_;
|
|
26
|
-
|
|
66
|
+
/**
|
|
67
|
+
* Creates a label renderable drawing the given label texture. The
|
|
68
|
+
* texture's data type selects the matching label shader.
|
|
69
|
+
*
|
|
70
|
+
* @param props - Initialization properties.
|
|
71
|
+
*/
|
|
27
72
|
constructor(props: LabelImageRenderableProps);
|
|
73
|
+
/** Identifies the renderable type as `LabelImageRenderable`. */
|
|
28
74
|
get type(): string;
|
|
75
|
+
/**
|
|
76
|
+
* Returns the sampler, color map, and selection uniforms for the label
|
|
77
|
+
* image shaders.
|
|
78
|
+
*/
|
|
29
79
|
getUniforms(): {
|
|
30
80
|
u_imageSampler: number;
|
|
31
81
|
u_colorCycleSampler: number;
|
|
@@ -34,10 +84,22 @@ export declare class LabelImageRenderable extends RenderableObject {
|
|
|
34
84
|
u_selectedValue: number;
|
|
35
85
|
u_worldToTexCoord: mat4;
|
|
36
86
|
};
|
|
87
|
+
/**
|
|
88
|
+
* Replaces the label color map. The previous color map textures are
|
|
89
|
+
* marked stale for GPU disposal.
|
|
90
|
+
*
|
|
91
|
+
* @param colorMap - The new color map.
|
|
92
|
+
*/
|
|
37
93
|
setColorMap(colorMap: LabelColorMapProps): void;
|
|
94
|
+
/**
|
|
95
|
+
* Sets the label value drawn as selected or `null` to clear the
|
|
96
|
+
* selection. The selected region is outlined when the renderable was
|
|
97
|
+
* constructed with `outlineSelected`.
|
|
98
|
+
*
|
|
99
|
+
* @param value - The label value to select.
|
|
100
|
+
*/
|
|
38
101
|
setSelectedValue(value: number | null): void;
|
|
39
102
|
private makeColorCycleTexture;
|
|
40
103
|
private makeColorLookupTableTexture;
|
|
41
104
|
}
|
|
42
|
-
export {};
|
|
43
105
|
//# sourceMappingURL=label_image_renderable.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"label_image_renderable.d.ts","sourceRoot":"","sources":["../../../../../src/objects/renderable/label_image_renderable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAEhE,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,OAAO,EAAmB,MAAM,gCAAgC,CAAC;AAC1E,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AA8BpD,MAAM,MAAM,kBAAkB,GAAG;IAC/B,WAAW,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IAC7C,KAAK,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;CAClC,CAAC;AAEF,MAAM,MAAM,aAAa,GAAG;IAC1B,QAAQ,CAAC,WAAW,EAAE,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IACjD,QAAQ,CAAC,KAAK,EAAE,aAAa,CAAC,KAAK,CAAC,CAAC;CACtC,CAAC;AAEF,wBAAgB,gBAAgB,CAC9B,KAAK,GAAE,kBAAuB,GAC7B,aAAa,CAKf;AAED,
|
|
1
|
+
{"version":3,"file":"label_image_renderable.d.ts","sourceRoot":"","sources":["../../../../../src/objects/renderable/label_image_renderable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAEhE,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AACjC,OAAO,EAAE,OAAO,EAAmB,MAAM,gCAAgC,CAAC;AAC1E,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AA8BpD;;;;;;GAMG;AACH,MAAM,MAAM,kBAAkB,GAAG;IAC/B,8CAA8C;IAC9C,WAAW,CAAC,EAAE,WAAW,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;IAC7C,uDAAuD;IACvD,KAAK,CAAC,EAAE,aAAa,CAAC,SAAS,CAAC,CAAC;CAClC,CAAC;AAEF;;;GAGG;AACH,MAAM,MAAM,aAAa,GAAG;IAC1B,8CAA8C;IAC9C,QAAQ,CAAC,WAAW,EAAE,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;IACjD,8BAA8B;IAC9B,QAAQ,CAAC,KAAK,EAAE,aAAa,CAAC,KAAK,CAAC,CAAC;CACtC,CAAC;AAEF,wBAAgB,gBAAgB,CAC9B,KAAK,GAAE,kBAAuB,GAC7B,aAAa,CAKf;AAED;;GAEG;AACH,MAAM,MAAM,yBAAyB,GAAG;IACtC,0CAA0C;IAC1C,KAAK,EAAE,MAAM,CAAC;IACd,2CAA2C;IAC3C,MAAM,EAAE,MAAM,CAAC;IACf,8CAA8C;IAC9C,SAAS,EAAE,OAAO,CAAC;IACnB,uCAAuC;IACvC,QAAQ,EAAE,kBAAkB,CAAC;IAC7B,wDAAwD;IACxD,eAAe,CAAC,EAAE,OAAO,CAAC;IAC1B,oDAAoD;IACpD,aAAa,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CAC/B,CAAC;AA8BF;;;;;;;;;;;GAWG;AACH,qBAAa,oBAAqB,SAAQ,gBAAgB;IACxD;;;OAGG;IACI,eAAe,EAAE,IAAI,CAAiB;IAE7C,OAAO,CAAC,gBAAgB,CAAU;IAClC,OAAO,CAAC,cAAc,CAAgB;IAEtC;;;;;OAKG;gBACS,KAAK,EAAE,yBAAyB;IAa5C,gEAAgE;IAChE,IAAW,IAAI,WAEd;IAED;;;OAGG;IACI,WAAW;;;;;;;;IAWlB;;;;;OAKG;IACI,WAAW,CAAC,QAAQ,EAAE,kBAAkB;IAQ/C;;;;;;OAMG;IACI,gBAAgB,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI;IAI5C,OAAO,CAAC,qBAAqB;IAS7B,OAAO,CAAC,2BAA2B;CAgBpC"}
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@@ -2,15 +2,60 @@ import { vec3 } from "gl-matrix";
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2
2
|
import { ColorLike } from "../../math/color";
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3
3
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import { RenderableObject } from "../../core/renderable_object";
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4
4
|
type Marker = "circle" | "square" | "triangle";
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5
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-
|
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5
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+
/**
|
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6
|
+
* Initialization properties for a point in {@link PointsRenderable}.
|
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7
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+
*/
|
|
8
|
+
export type PointProps = {
|
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9
|
+
/** World-space position of the point. */
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6
10
|
position: vec3;
|
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11
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+
/** Fill color of the marker. */
|
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7
12
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color: ColorLike;
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13
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+
/** Marker size in pixels. */
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8
14
|
size: number;
|
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15
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+
/** Marker shape. */
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9
16
|
marker: Marker;
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|
10
17
|
};
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11
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-
/**
|
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18
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+
/**
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19
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+
* A set of point markers drawn as screen-space sprites.
|
|
20
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+
*
|
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21
|
+
* Each point has a world-space position, a color, a size in pixels, and a
|
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22
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+
* marker shape. All instances share a single marker sprite atlas. The
|
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23
|
+
* point set is fixed at construction, so build a new instance to change
|
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24
|
+
* it. Construct these directly inside a custom {@link Layer}.
|
|
25
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+
*
|
|
26
|
+
* ```ts
|
|
27
|
+
* class Particles extends Layer {
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|
28
|
+
* public readonly type = "Particles";
|
|
29
|
+
*
|
|
30
|
+
* constructor(positions: vec3[]) {
|
|
31
|
+
* super();
|
|
32
|
+
* this.addObject(
|
|
33
|
+
* new PointsRenderable(
|
|
34
|
+
* positions.map((position) => ({
|
|
35
|
+
* position,
|
|
36
|
+
* color: Color.RED,
|
|
37
|
+
* size: 20,
|
|
38
|
+
* marker: "circle" as const,
|
|
39
|
+
* }))
|
|
40
|
+
* )
|
|
41
|
+
* );
|
|
42
|
+
* this.setState("ready");
|
|
43
|
+
* }
|
|
44
|
+
*
|
|
45
|
+
* public update() {}
|
|
46
|
+
* }
|
|
47
|
+
* ```
|
|
48
|
+
*
|
|
49
|
+
* @group Renderables
|
|
50
|
+
*/
|
|
12
51
|
export declare class PointsRenderable extends RenderableObject {
|
|
52
|
+
/**
|
|
53
|
+
* Creates a renderable drawing one marker per entry.
|
|
54
|
+
*
|
|
55
|
+
* @param points - The points to draw.
|
|
56
|
+
*/
|
|
13
57
|
constructor(points: PointProps[]);
|
|
58
|
+
/** Identifies the renderable type as `PointsRenderable`. */
|
|
14
59
|
get type(): string;
|
|
15
60
|
}
|
|
16
61
|
export {};
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"points_renderable.d.ts","sourceRoot":"","sources":["../../../../../src/objects/renderable/points_renderable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC,OAAO,EAAS,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAIhE,KAAK,MAAM,GAAG,QAAQ,GAAG,QAAQ,GAAG,UAAU,CAAC;AAS/C,
|
|
1
|
+
{"version":3,"file":"points_renderable.d.ts","sourceRoot":"","sources":["../../../../../src/objects/renderable/points_renderable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,WAAW,CAAC;AAEjC,OAAO,EAAS,SAAS,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAIhE,KAAK,MAAM,GAAG,QAAQ,GAAG,QAAQ,GAAG,UAAU,CAAC;AAS/C;;GAEG;AACH,MAAM,MAAM,UAAU,GAAG;IACvB,yCAAyC;IACzC,QAAQ,EAAE,IAAI,CAAC;IACf,gCAAgC;IAChC,KAAK,EAAE,SAAS,CAAC;IACjB,6BAA6B;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,oBAAoB;IACpB,MAAM,EAAE,MAAM,CAAC;CAChB,CAAC;AAEF;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,qBAAa,gBAAiB,SAAQ,gBAAgB;IACpD;;;;OAIG;gBACS,MAAM,EAAE,UAAU,EAAE;IA8ChC,4DAA4D;IAC5D,IAAW,IAAI,WAEd;CACF"}
|
|
@@ -1,25 +1,49 @@
|
|
|
1
1
|
import { RenderableObject } from "../../core/renderable_object";
|
|
2
2
|
import { ProjectedLineGeometry } from "../../objects/geometry/projected_line_geometry";
|
|
3
3
|
import { Color, ColorLike } from "../../math/color";
|
|
4
|
-
|
|
4
|
+
/**
|
|
5
|
+
* Initialization properties for constructing a projected line renderable.
|
|
6
|
+
*/
|
|
7
|
+
export type ProjectedLineRenderableProps = {
|
|
8
|
+
/** The line path geometry to draw. */
|
|
5
9
|
geometry: ProjectedLineGeometry;
|
|
10
|
+
/** The line color. */
|
|
6
11
|
color: ColorLike;
|
|
12
|
+
/** Line width in pixels. */
|
|
7
13
|
width: number;
|
|
8
14
|
};
|
|
9
|
-
/**
|
|
15
|
+
/**
|
|
16
|
+
* A polyline drawn with a constant screen-space width.
|
|
17
|
+
*
|
|
18
|
+
* The line is extruded in the vertex shader so its width stays fixed in
|
|
19
|
+
* pixels at any zoom level. Custom layers can construct it directly for
|
|
20
|
+
* paths and outlines.
|
|
21
|
+
*
|
|
22
|
+
* @group Renderables
|
|
23
|
+
*/
|
|
10
24
|
export declare class ProjectedLineRenderable extends RenderableObject {
|
|
11
25
|
private color_;
|
|
12
26
|
private width_;
|
|
27
|
+
/**
|
|
28
|
+
* Creates a projected line renderable for the given path geometry.
|
|
29
|
+
*
|
|
30
|
+
* @param props - Initialization properties.
|
|
31
|
+
*/
|
|
13
32
|
constructor({ geometry, color, width }: ProjectedLineRenderableProps);
|
|
33
|
+
/** Identifies the renderable type as `ProjectedLineRenderable`. */
|
|
14
34
|
get type(): string;
|
|
35
|
+
/** The line color. Assignable from any {@link ColorLike} value. */
|
|
15
36
|
get color(): Color;
|
|
37
|
+
/** @param value - The new line color. */
|
|
16
38
|
set color(value: ColorLike);
|
|
39
|
+
/** The line width in pixels. */
|
|
17
40
|
get width(): number;
|
|
41
|
+
/** @param value - The new width in pixels. */
|
|
18
42
|
set width(value: number);
|
|
43
|
+
/** Returns the color and width uniforms for the line shader. */
|
|
19
44
|
getUniforms(): {
|
|
20
45
|
u_lineColor: [number, number, number];
|
|
21
46
|
u_lineWidth: number;
|
|
22
47
|
};
|
|
23
48
|
}
|
|
24
|
-
export {};
|
|
25
49
|
//# sourceMappingURL=projected_line_renderable.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"projected_line_renderable.d.ts","sourceRoot":"","sources":["../../../../../src/objects/renderable/projected_line_renderable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAAE,qBAAqB,EAAE,MAAM,gDAAgD,CAAC;AACvF,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAEpD,
|
|
1
|
+
{"version":3,"file":"projected_line_renderable.d.ts","sourceRoot":"","sources":["../../../../../src/objects/renderable/projected_line_renderable.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,8BAA8B,CAAC;AAChE,OAAO,EAAE,qBAAqB,EAAE,MAAM,gDAAgD,CAAC;AACvF,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,kBAAkB,CAAC;AAEpD;;GAEG;AACH,MAAM,MAAM,4BAA4B,GAAG;IACzC,sCAAsC;IACtC,QAAQ,EAAE,qBAAqB,CAAC;IAChC,sBAAsB;IACtB,KAAK,EAAE,SAAS,CAAC;IACjB,4BAA4B;IAC5B,KAAK,EAAE,MAAM,CAAC;CACf,CAAC;AAEF;;;;;;;;GAQG;AACH,qBAAa,uBAAwB,SAAQ,gBAAgB;IAC3D,OAAO,CAAC,MAAM,CAAQ;IACtB,OAAO,CAAC,MAAM,CAAS;IAEvB;;;;OAIG;gBACS,EAAE,QAAQ,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,4BAA4B;IASpE,mEAAmE;IACnE,IAAW,IAAI,WAEd;IAED,mEAAmE;IACnE,IAAW,KAAK,IAAI,KAAK,CAExB;IAED,yCAAyC;IACzC,IAAW,KAAK,CAAC,KAAK,EAAE,SAAS,EAEhC;IAED,gCAAgC;IAChC,IAAW,KAAK,IAKQ,MAAM,CAH7B;IAED,8CAA8C;IAC9C,IAAW,KAAK,CAAC,KAAK,EAAE,MAAM,EAE7B;IAED,gEAAgE;IAChD,WAAW;;;;CAM5B"}
|