@idetik/core 0.36.1 → 0.36.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +51 -49
- package/dist/index.js +547 -543
- package/dist/index.js.map +1 -1
- package/dist/index.umd.cjs +26 -26
- package/dist/index.umd.cjs.map +1 -1
- package/dist/types/src/objects/cameras/camera.d.ts +5 -2
- package/dist/types/src/objects/cameras/camera.d.ts.map +1 -1
- package/package.json +1 -1
package/dist/index.d.ts
CHANGED
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@@ -313,6 +313,57 @@ declare class Box3 {
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applyTransform(matrix: mat4): void;
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}
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+
declare class Frustum {
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private readonly planes_;
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constructor(m: mat4);
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setWithViewProjection(m: mat4): void;
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intersectsWithBox3(box: Box3): boolean;
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}
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declare class TrsTransform {
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private dirty_;
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private matrix_;
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private rotation_;
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private translation_;
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private scale_;
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addRotation(q: quat): void;
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setRotation(q: quat): void;
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get rotation(): gl_matrix.vec4;
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addTranslation(vec: vec3): void;
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setTranslation(vec: vec3): void;
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get translation(): vec3;
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addScale(vec: vec3): void;
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setScale(vec: vec3): void;
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targetTo(target: vec3): void;
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get scale(): vec3;
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get matrix(): mat4;
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get inverse(): mat4;
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private computeMatrix;
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}
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type CameraType = "OrthographicCamera" | "PerspectiveCamera";
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declare abstract class Camera extends Node {
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private readonly transform_;
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protected projectionMatrix_: mat4;
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protected near_: number;
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protected far_: number;
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protected abstract updateProjectionMatrix(): void;
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abstract get type(): CameraType;
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update(): void;
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get projectionMatrix(): mat4;
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get transform(): TrsTransform;
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get viewMatrix(): mat4;
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get right(): vec3;
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get up(): vec3;
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getViewProjection(): mat4;
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get frustum(): Frustum;
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abstract setAspectRatio(aspectRatio: number): void;
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abstract zoom(factor: number): void;
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pan(vec: vec3): void;
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get position(): vec3;
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clipToWorld(position: vec3): vec3;
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}
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+
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type Primitive = "triangles" | "points" | "lines";
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type GeometryAttributeType = "position" | "normal" | "uv" | "next_position" | "previous_position" | "direction" | "color" | "size" | "marker";
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type GeometryAttribute = {
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@@ -344,27 +395,6 @@ declare class WireframeGeometry extends Geometry {
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constructor(geometry: Geometry);
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}
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-
declare class TrsTransform {
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-
private dirty_;
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private matrix_;
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private rotation_;
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-
private translation_;
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-
private scale_;
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addRotation(q: quat): void;
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setRotation(q: quat): void;
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get rotation(): gl_matrix.vec4;
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-
addTranslation(vec: vec3): void;
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357
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-
setTranslation(vec: vec3): void;
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-
get translation(): vec3;
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-
addScale(vec: vec3): void;
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360
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setScale(vec: vec3): void;
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targetTo(target: vec3): void;
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get scale(): vec3;
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get matrix(): mat4;
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get inverse(): mat4;
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private computeMatrix;
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-
}
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-
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type Shader = "floatScalarImage" | "floatVolume" | "intLabelImage" | "intScalarImage" | "intVolume" | "labelImage" | "points" | "projectedLine" | "uintScalarImage" | "uintVolume" | "wireframe";
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/** @group Layer Configuration */
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@@ -429,34 +459,6 @@ declare abstract class RenderableObject extends Node {
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getUniforms(): Record<string, unknown>;
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}
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-
declare class Frustum {
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private readonly planes_;
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constructor(m: mat4);
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setWithViewProjection(m: mat4): void;
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intersectsWithBox3(box: Box3): boolean;
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}
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-
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type CameraType = "OrthographicCamera" | "PerspectiveCamera";
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declare abstract class Camera extends RenderableObject {
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protected projectionMatrix_: mat4;
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protected near_: number;
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protected far_: number;
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protected abstract updateProjectionMatrix(): void;
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abstract get type(): CameraType;
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update(): void;
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get projectionMatrix(): mat4;
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get viewMatrix(): mat4;
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get right(): vec3;
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get up(): vec3;
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getViewProjection(): mat4;
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get frustum(): Frustum;
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abstract setAspectRatio(aspectRatio: number): void;
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abstract zoom(factor: number): void;
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-
pan(vec: vec3): void;
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get position(): vec3;
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clipToWorld(position: vec3): vec3;
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}
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-
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declare class Plane {
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normal: vec3;
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signedDistance: number;
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