@idetik/core 0.35.1 → 0.35.3

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package/dist/index.d.ts CHANGED
@@ -1,5 +1,5 @@
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  import * as gl_matrix from 'gl-matrix';
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- import { vec2, mat4, vec3, vec4, quat } from 'gl-matrix';
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+ import { vec2, mat4, vec3, quat, vec4 } from 'gl-matrix';
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  import * as zarr from 'zarrita';
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  import { Location, Readable } from 'zarrita';
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  import { z } from 'zod';
@@ -296,34 +296,6 @@ declare class ChunkManager {
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  private disposeChunkTexture;
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  }
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- /** @group Layer Configuration */
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- type ColorLike = Color | vec3 | vec4 | string;
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- /** @group Layer Configuration */
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- declare class Color {
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- static readonly RED: Color;
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- static readonly GREEN: Color;
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- static readonly BLUE: Color;
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- static readonly YELLOW: Color;
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- static readonly MAGENTA: Color;
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- static readonly CYAN: Color;
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- static readonly BLACK: Color;
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- static readonly WHITE: Color;
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- static readonly TRANSPARENT: Color;
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- private readonly rgba_;
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- constructor(r: number, g: number, b: number, a?: number);
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- get rgb(): [number, number, number];
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- get rgba(): readonly [number, number, number, number];
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- get r(): number;
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- get g(): number;
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- get b(): number;
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- get a(): number;
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- get rgbHex(): string;
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- get packed(): number;
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- static from(colorLike: ColorLike): Color;
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- static fromRgbHex(hex: string): Color;
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- private toHexComponent;
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- }
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-
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  declare class Box3 {
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  min: vec3;
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  max: vec3;
@@ -395,6 +367,34 @@ declare class TrsTransform {
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  type Shader = "floatScalarImage" | "floatVolume" | "intLabelImage" | "intScalarImage" | "intVolume" | "labelImage" | "points" | "projectedLine" | "uintScalarImage" | "uintVolume" | "wireframe";
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+ /** @group Layer Configuration */
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+ type ColorLike = Color | vec3 | vec4 | string;
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+ /** @group Layer Configuration */
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+ declare class Color {
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+ static readonly RED: Color;
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+ static readonly GREEN: Color;
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+ static readonly BLUE: Color;
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+ static readonly YELLOW: Color;
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+ static readonly MAGENTA: Color;
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+ static readonly CYAN: Color;
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+ static readonly BLACK: Color;
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+ static readonly WHITE: Color;
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+ static readonly TRANSPARENT: Color;
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+ private readonly rgba_;
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+ constructor(r: number, g: number, b: number, a?: number);
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+ get rgb(): [number, number, number];
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+ get rgba(): readonly [number, number, number, number];
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+ get r(): number;
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+ get g(): number;
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+ get b(): number;
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+ get a(): number;
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+ get rgbHex(): string;
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+ get packed(): number;
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+ static from(colorLike: ColorLike): Color;
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+ static fromRgbHex(hex: string): Color;
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+ private toHexComponent;
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+ }
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+
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  type CullingMode = "none" | "front" | "back" | "both";
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  declare abstract class RenderableObject extends Node {
@@ -672,7 +672,6 @@ declare abstract class Renderer {
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  private readonly canvas_;
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  private width_;
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  private height_;
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- private backgroundColor_;
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  protected renderedObjects_: number;
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  protected abstract resize(width: number, height: number): void;
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  protected abstract renderObject(layer: Layer, objectIndex: number, camera: Camera): void;
@@ -685,13 +684,11 @@ declare abstract class Renderer {
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  protected get canvas(): HTMLCanvasElement;
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  get width(): number;
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  get height(): number;
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- get backgroundColor(): Color;
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  get renderedObjects(): number;
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  abstract get gpuTextureBytes(): number;
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  abstract get gpuTextureCount(): number;
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  abstract uploadTexture(texture: Texture): void;
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  abstract disposeTexture(texture: Texture): void;
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- set backgroundColor(color: ColorLike);
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  }
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  /** @group Runtime */
@@ -707,7 +704,6 @@ type IdetikParams = {
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  memoryLimitMB?: number;
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  maxConcurrentRequests?: number;
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  maxGpuUploadsPerUpdate?: number;
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- backgroundColor?: ColorLike;
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  };
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  type IdetikContext = {
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  chunkManager: ChunkManager;