@idetik/core 0.31.0 → 0.32.1

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package/dist/index.d.ts CHANGED
@@ -99,6 +99,8 @@ type SourceDimensionLod = {
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  };
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  /** @group Layer Configuration */
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  type SliceCoordinates = {
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+ x?: number;
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+ y?: number;
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  z?: number;
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  c?: number[];
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  t?: number;
@@ -206,12 +208,14 @@ declare class ChunkStoreView {
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  private policy_;
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  private policyChanged_;
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  private currentLOD_;
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+ private readonly axes_;
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+ private readonly scale0_;
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  private lastViewBounds2D_;
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  private lastViewProjection_;
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- private lastZBounds_?;
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+ private lastSliceBounds_?;
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  private lastTCoord_?;
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  private lastCCoords_?;
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- private sourceMaxSquareDistance2D_;
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+ private readonly sourceMaxSquareDistance2D_;
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  private readonly chunkViewStates_;
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  private isDisposed_;
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  constructor(store: ChunkStore, policy: ImageSourcePolicy);
@@ -241,10 +245,11 @@ declare class ChunkStoreView {
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  private getChunkAabb;
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  private fallbackLOD;
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  private timeIndex;
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- private getZBounds;
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+ private getSliceAxisBounds;
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+ private makeViewBounds3D;
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  private viewBounds2DChanged;
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  private hasViewProjectionChanged;
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- private zBoundsChanged;
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+ private sliceBoundsChanged;
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  private cCoordsChanged;
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  private getPaddedBounds;
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  private squareDistance2D;
@@ -260,11 +265,12 @@ declare class ChunkManager {
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  private readonly uploadTexture_?;
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  private readonly disposeTexture_?;
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  private readonly getGpuResidentBytes_;
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- private readonly memoryLimitBytes_;
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+ private memoryLimitBytes_;
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  private readonly maxGpuUploadsPerUpdate_;
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  private readonly resident_;
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  constructor(uploadTexture?: (texture: Texture) => void, disposeTexture?: (texture: Texture) => void, getGpuResidentBytes?: () => number, memoryLimitBytes?: number, maxConcurrentRequests?: number, maxGpuUploadsPerUpdate?: number);
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  get memoryLimitBytes(): number;
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+ set memoryLimitBytes(value: number);
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  get queueStats(): QueueStats;
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  get memoryStats(): {
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  cpuChunkBytes: number;
@@ -756,6 +762,9 @@ declare class Idetik {
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  getViewport(id: string): Viewport | undefined;
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  addViewport(config: ViewportConfig): Viewport;
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  removeViewport(viewport: Viewport): boolean;
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+ addOverlay(overlay: Overlay): void;
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+ removeOverlay(overlay: Overlay): boolean;
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+ setMemoryLimitMB(memoryLimitMB: number): void;
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  start(): this;
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  private animate;
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  stop(): void;
@@ -1475,6 +1484,7 @@ declare class ImageLayer extends Layer implements ChannelsEnabled {
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  readonly type = "ImageLayer";
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  private readonly source_;
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  private readonly sliceCoords_;
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+ private readonly axes_;
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  private readonly onPickValue_?;
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  private readonly visibleChunks_;
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  private readonly pool_;
@@ -1506,8 +1516,8 @@ declare class ImageLayer extends Layer implements ChannelsEnabled {
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  private getImageForChunk;
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  private getChannelPropsForChunk;
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  private createImage;
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- private zSliceIndex;
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- private zTexCoordForChunk;
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+ private sliceIndexForChunk;
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+ private sliceTexCoordForChunk;
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  private updateImageChunk;
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  getValueAtWorld(world: vec3): Promise<number | null>;
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  private readValueFromChunk;
@@ -1591,6 +1601,7 @@ declare class LabelLayer extends Layer {
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  readonly type = "LabelLayer";
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  private readonly source_;
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  private readonly sliceCoords_;
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+ private readonly axes_;
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  private readonly onPickValue_?;
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  private readonly outlineSelected_;
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  private readonly visibleChunks_;
@@ -1623,8 +1634,8 @@ declare class LabelLayer extends Layer {
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  private readValueFromChunk;
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  private getLabelForChunk;
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  private createLabel;
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- private zSliceIndex;
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- private zTexCoordForChunk;
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+ private sliceIndexForChunk;
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+ private sliceTexCoordForChunk;
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  private updateLabelChunk;
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  private releaseAndRemoveChunks;
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  }
@@ -1640,7 +1651,7 @@ type UniformValues = {
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  /** @group Renderable Objects */
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  declare class ImageRenderable extends RenderableObject {
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  private channels_;
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- zTexCoord: number;
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+ sliceTexCoord: number;
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  constructor(width: number, height: number, texture: Texture, channels?: ChannelProps[]);
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  get type(): string;
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  setChannelProps(channels: ChannelProps[]): void;
@@ -1660,7 +1671,7 @@ type LabelImageRenderableProps = {
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  declare class LabelImageRenderable extends RenderableObject {
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  private outlineSelected_;
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  private selectedValue_;
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- zTexCoord: number;
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+ sliceTexCoord: number;
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  constructor(props: LabelImageRenderableProps);
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  get type(): string;
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  getUniforms(): {