@idetik/core 0.22.0 → 0.22.2

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package/dist/index.d.ts CHANGED
@@ -375,7 +375,6 @@ type LayerState = "initialized" | "loading" | "ready";
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  type BlendMode = "none" | "normal" | "additive" | "subtractive" | "multiply" | "premultiplied";
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  type StateChangeCallback = (newState: LayerState, prevState?: LayerState) => void;
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  interface LayerOptions {
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- transparent?: boolean;
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  opacity?: number;
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  blendMode?: BlendMode;
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  }
@@ -387,10 +386,9 @@ declare abstract class Layer {
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  private objects_;
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  private state_;
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  private readonly callbacks_;
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- transparent: boolean;
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  private opacity_;
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  blendMode: BlendMode;
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- constructor({ transparent, opacity, blendMode, }?: LayerOptions);
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+ constructor({ opacity, blendMode }?: LayerOptions);
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  get opacity(): number;
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  set opacity(value: number);
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  abstract update(context?: RenderContext): void;
package/dist/index.js CHANGED
@@ -1676,7 +1676,7 @@ class sC extends eQ {
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  }
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  renderLayer(A, I, g) {
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  if (A.objects.length === 0) return;
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- this.state_.setBlendingMode(A.transparent ? A.blendMode : "none");
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+ this.state_.setBlendingMode(A.blendMode);
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  const B = A.hasMultipleLODs();
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  this.state_.setStencilTest(B), B && this.gl_.clear(this.gl_.STENCIL_BUFFER_BIT), A.objects.forEach((Q, E) => {
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  g.intersectsWithBox3(Q.boundingBox) && (this.renderObject(A, E, I), this.renderedObjectsPerFrame_ += 1);
@@ -8316,7 +8316,7 @@ class Ro extends eQ {
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  const E = this.device_.createCommandEncoder();
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  this.passEncoder_ = this.beginRenderPass(E);
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  const { x: i, y: o, width: s, height: t } = B.floor().toRect();
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- this.passEncoder_.setViewport(i, o, s, t, 0, 1), Q && this.passEncoder_.setScissorRect(i, o, s, t), this.currentStencil_ = A.hasMultipleLODs(), this.currentStencil_ && this.passEncoder_.setStencilReference(0), this.currentBlendMode_ = A.transparent ? A.blendMode : "none", this.currentOpacity_ = A.opacity, A.objects.forEach((a, r) => {
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+ this.passEncoder_.setViewport(i, o, s, t, 0, 1), Q && this.passEncoder_.setScissorRect(i, o, s, t), this.currentStencil_ = A.hasMultipleLODs(), this.currentStencil_ && this.passEncoder_.setStencilReference(0), this.currentBlendMode_ = A.blendMode, this.currentOpacity_ = A.opacity, A.objects.forEach((a, r) => {
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  g.intersectsWithBox3(a.boundingBox) && (this.renderObject(A, r, I), this.renderedObjectsPerFrame_ += 1);
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  }), this.passEncoder_.end(), this.device_.queue.submit([E.finish()]), this.passEncoder_ = null;
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  }
@@ -8659,18 +8659,18 @@ class Yo {
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  return;
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  }
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  this.currentLOD_ = this.policy_.lod.min, this.chunkViewStates_.forEach(mg);
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- const E = this.channelsOfInterest(A), i = this.fallbackLOD(), o = (s, t) => {
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- const a = this.computePriority(
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+ const E = this.channelsOfInterest(A), i = this.fallbackLOD(), o = (s) => {
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+ const t = s.lod === i, a = s.lod === this.currentLOD_, r = this.computePriority(
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  t,
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- !t,
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+ a,
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  !0,
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  !1,
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  !0
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  );
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- a !== null && this.chunkViewStates_.set(s, {
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+ r !== null && this.chunkViewStates_.set(s, {
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  visible: !0,
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  prefetch: !1,
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- priority: a,
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+ priority: r,
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  orderKey: 0
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  });
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  };
@@ -8678,12 +8678,12 @@ class Yo {
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  Q,
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  this.currentLOD_,
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  E,
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- (s) => o(s, !1)
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+ o
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  ), this.currentLOD_ !== i && this.iterateAllChunksAtLod(
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  Q,
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  i,
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  E,
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- (s) => o(s, !0)
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+ o
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  ), this.markTimeChunksForPrefetchVolume(Q, A), this.policyChanged_ = !1, this.lastTCoord_ = A.t, this.lastCCoords_ = A.c ? [...A.c] : void 0, this.lastViewProjection_ = g;
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  }
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  allVisibleFallbackLODLoaded() {
@@ -9173,7 +9173,7 @@ class uo {
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  partitionLayers() {
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  const A = [], I = [];
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  for (const g of this.layers)
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- g.transparent ? I.push(g) : A.push(g);
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+ g.blendMode === "none" ? A.push(g) : I.push(g);
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  return { opaque: A, transparent: I };
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  }
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  add(A) {
@@ -10101,18 +10101,13 @@ class Rg {
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  objects_ = [];
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  state_ = "initialized";
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  callbacks_ = [];
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- transparent;
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  opacity_;
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  blendMode;
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- constructor({
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- transparent: A = !1,
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- opacity: I = 1,
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- blendMode: g = "normal"
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- } = {}) {
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- (I < 0 || I > 1) && u.warn(
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+ constructor({ opacity: A = 1, blendMode: I = "none" } = {}) {
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+ (A < 0 || A > 1) && u.warn(
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  "Layer",
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- `Layer opacity out of bounds: ${I} — clamping to [0.0, 1.0]`
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- ), this.transparent = A, this.opacity_ = XA(I, 0, 1), this.blendMode = g;
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+ `Layer opacity out of bounds: ${A} — clamping to [0.0, 1.0]`
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+ ), this.opacity_ = XA(A, 0, 1), this.blendMode = I;
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  }
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  get opacity() {
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  return this.opacity_;
@@ -10994,7 +10989,7 @@ class ra extends Rg {
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  this.channelChangeCallbacks_.splice(I, 1);
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  }
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  constructor({ source: A, sliceCoords: I, policy: g, channelProps: B }) {
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- super({ transparent: !0, blendMode: "premultiplied" }), this.source_ = A, this.sliceCoords_ = I, this.sourcePolicy_ = g, this.initialChannelProps_ = B, this.channelProps_ = B, this.setState("initialized");
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+ super({ blendMode: "premultiplied" }), this.source_ = A, this.sliceCoords_ = I, this.sourcePolicy_ = g, this.initialChannelProps_ = B, this.channelProps_ = B, this.setState("initialized");
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  }
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  getOrCreateVolume(A, I) {
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  const g = this.currentVolumes_.get(A);