@iborymagic/aseprite-mcp 0.4.0 → 0.4.1
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- package/README.md +8 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -16,6 +16,14 @@ Supports fundamental Aseprite export workflow:
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Adds deeper control using Aseprite Lua scripting, enabling safe AI-driven editing operations such as:
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- `aseprite_list_lua_templates`: Lists available Lua templates
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- Predefined safe Lua automation(templates)
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- `get_active_sprite_info`: Provides basic information about the currently active sprite
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- `get_frame_info`: Inspects the animation timeline and frame structure of the active sprite
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- `get_layer_list`: Returns a full structural overview of all layers in the active sprite, including groups
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- `get_tag_list`: Lists all animation tags defined in the active sprite
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- `get_is_layer_exists`: Checks whether a layer with a specific name exists
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- `get_is_tag_exists`: Checks whether a specific animation tag exists
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- `get_palette_info`: Inspects the current palette of the active sprite
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- `get_selection_bounds`: Inspects the current selection state and its bounds
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- `remove_layer_by_name`: Removing specific layers
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- `recolor_palette`: Palette recoloring
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- `normalize_animation_speed`: Normalizing animation speed
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