@ibgib/web-gib 0.0.12 → 0.0.15

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Files changed (117) hide show
  1. package/dist/agent-texts/common-agent-texts.d.mts +0 -6
  2. package/dist/agent-texts/common-agent-texts.d.mts.map +1 -1
  3. package/dist/agent-texts/common-agent-texts.mjs +34 -35
  4. package/dist/agent-texts/common-agent-texts.mjs.map +1 -1
  5. package/dist/agent-texts/primary-agent-texts.d.mts +1 -15
  6. package/dist/agent-texts/primary-agent-texts.d.mts.map +1 -1
  7. package/dist/agent-texts/primary-agent-texts.mjs +21 -26
  8. package/dist/agent-texts/primary-agent-texts.mjs.map +1 -1
  9. package/dist/agent-texts/project-agent-texts.d.mts +1 -7
  10. package/dist/agent-texts/project-agent-texts.d.mts.map +1 -1
  11. package/dist/agent-texts/project-agent-texts.mjs +28 -28
  12. package/dist/agent-texts/project-agent-texts.mjs.map +1 -1
  13. package/dist/agent-texts/project-child-text-agent-texts.d.mts +1 -4
  14. package/dist/agent-texts/project-child-text-agent-texts.d.mts.map +1 -1
  15. package/dist/agent-texts/project-child-text-agent-texts.mjs +30 -25
  16. package/dist/agent-texts/project-child-text-agent-texts.mjs.map +1 -1
  17. package/dist/agent-texts/projects-agent-texts.d.mts +1 -3
  18. package/dist/agent-texts/projects-agent-texts.d.mts.map +1 -1
  19. package/dist/agent-texts/projects-agent-texts.mjs +15 -14
  20. package/dist/agent-texts/projects-agent-texts.mjs.map +1 -1
  21. package/dist/agent-texts/raw-agent-texts.d.mts +1 -3
  22. package/dist/agent-texts/raw-agent-texts.d.mts.map +1 -1
  23. package/dist/agent-texts/raw-agent-texts.mjs +17 -16
  24. package/dist/agent-texts/raw-agent-texts.mjs.map +1 -1
  25. package/dist/agent-texts/text-editor-agent-texts.d.mts +1 -5
  26. package/dist/agent-texts/text-editor-agent-texts.d.mts.map +1 -1
  27. package/dist/agent-texts/text-editor-agent-texts.mjs +19 -18
  28. package/dist/agent-texts/text-editor-agent-texts.mjs.map +1 -1
  29. package/dist/api/api-index.mjs.map +1 -1
  30. package/dist/api/commands/chat/get-context-info.mjs.map +1 -1
  31. package/dist/api/commands/chat/hello-world.mjs.map +1 -1
  32. package/dist/api/commands/chat/tell-user.mjs.map +1 -1
  33. package/dist/api/commands/command-helpers.mjs.map +1 -1
  34. package/dist/api/commands/command-service-v1.mjs.map +1 -1
  35. package/dist/api/commands/ibgib/get-ibgibs.mjs.map +1 -1
  36. package/dist/api/commands/ibgib/mut8-ibgib.mjs.map +1 -1
  37. package/dist/api/commands/templates/api-function-info.template.mjs +1 -1
  38. package/dist/api/commands/templates/api-function-info.template.mjs.map +1 -1
  39. package/dist/api/commands/text/text-edit.mjs.map +1 -1
  40. package/dist/api/commands/ui/update-css-variables.mjs +1 -1
  41. package/dist/api/commands/ui/update-css-variables.mjs.map +1 -1
  42. package/dist/api/function-infos.web.mjs.map +1 -1
  43. package/dist/assumptions.respec.mjs.map +1 -1
  44. package/dist/common/project/project-constants.d.mts +1 -0
  45. package/dist/common/project/project-constants.d.mts.map +1 -1
  46. package/dist/common/project/project-constants.mjs +1 -0
  47. package/dist/common/project/project-constants.mjs.map +1 -1
  48. package/dist/common/project/project-helper.d.mts.map +1 -1
  49. package/dist/common/project/project-helper.mjs +2 -3
  50. package/dist/common/project/project-helper.mjs.map +1 -1
  51. package/dist/common/project/project-types.mjs +2 -2
  52. package/dist/common/project/project-types.mjs.map +1 -1
  53. package/dist/common/prompt-functions.web.mjs.map +1 -1
  54. package/dist/common/settings/settings-helpers.mjs.map +1 -1
  55. package/dist/foo.mjs.map +1 -1
  56. package/dist/helpers.mjs +13 -13
  57. package/dist/helpers.mjs.map +1 -1
  58. package/dist/helpers.web.mjs.map +1 -1
  59. package/dist/keystone/keystone-config-builder.mjs +2 -2
  60. package/dist/keystone/keystone-config-builder.mjs.map +1 -1
  61. package/dist/keystone/keystone-helpers.mjs.map +1 -1
  62. package/dist/keystone/keystone-service-v1.mjs +1 -1
  63. package/dist/keystone/keystone-service-v1.mjs.map +1 -1
  64. package/dist/keystone/keystone-service-v1.respec.mjs +1 -1
  65. package/dist/keystone/keystone-service-v1.respec.mjs.map +1 -1
  66. package/dist/keystone/strategy/hash-reveal-v1/hash-reveal-v1.mjs.map +1 -1
  67. package/dist/keystone/strategy/keystone-strategy-factory.mjs.map +1 -1
  68. package/dist/respec-gib.node.mjs +3 -1
  69. package/dist/respec-gib.node.mjs.map +1 -1
  70. package/dist/spec-helper.node.respec.mjs.map +1 -1
  71. package/dist/storage/storage-helpers.web.mjs.map +1 -1
  72. package/dist/ui/component/ibgib-component-service.mjs.map +1 -1
  73. package/dist/ui/component/ibgib-dynamic-component-bases.mjs.map +1 -1
  74. package/dist/ui/ui-helpers.mjs.map +1 -1
  75. package/dist/witness/agent/agent-constants.d.mts +9 -0
  76. package/dist/witness/agent/agent-constants.d.mts.map +1 -1
  77. package/dist/witness/agent/agent-constants.mjs +9 -0
  78. package/dist/witness/agent/agent-constants.mjs.map +1 -1
  79. package/dist/witness/agent/agent-helpers.mjs +1 -1
  80. package/dist/witness/agent/agent-helpers.mjs.map +1 -1
  81. package/dist/witness/agent/agent-one-file.d.mts.map +1 -1
  82. package/dist/witness/agent/agent-one-file.mjs +2 -2
  83. package/dist/witness/agent/agent-one-file.mjs.map +1 -1
  84. package/dist/witness/agent/agent-types.d.mts +4 -4
  85. package/dist/witness/agent/agent-types.d.mts.map +1 -1
  86. package/dist/witness/agent/agent-types.mjs +3 -4
  87. package/dist/witness/agent/agent-types.mjs.map +1 -1
  88. package/dist/witness/agent/agents-service-v1.mjs +2 -2
  89. package/dist/witness/agent/agents-service-v1.mjs.map +1 -1
  90. package/dist/witness/agent/function-info/function-info-one-file.mjs.map +1 -1
  91. package/dist/witness/agent/gemini/agent-witness-gemini-v1.mjs +7 -7
  92. package/dist/witness/agent/gemini/agent-witness-gemini-v1.mjs.map +1 -1
  93. package/dist/witness/agent/gemini/gemini-agent-factory.mjs.map +1 -1
  94. package/dist/witness/agent/gemini/gemini-constants.d.mts.map +1 -1
  95. package/dist/witness/agent/gemini/gemini-helpers.mjs.map +1 -1
  96. package/dist/witness/live-proxy-ibgib/live-proxy-ibgib-one-file.mjs.map +1 -1
  97. package/dist/witness/space/metaspace/metaspace-webspace/metaspace-webspace-helper.mjs +1 -1
  98. package/dist/witness/space/metaspace/metaspace-webspace/metaspace-webspace-helper.mjs.map +1 -1
  99. package/dist/witness/space/metaspace/metaspace-webspace/metaspace-webspace.mjs +2 -2
  100. package/dist/witness/space/metaspace/metaspace-webspace/metaspace-webspace.mjs.map +1 -1
  101. package/dist/witness/space/web-filesystem-space/web-filesystem-space-helper.mjs.map +1 -1
  102. package/dist/witness/space/web-filesystem-space/web-filesystem-space-types.d.mts.map +1 -1
  103. package/dist/witness/space/web-filesystem-space/web-filesystem-space-v1.mjs.map +1 -1
  104. package/package.json +6 -6
  105. package/src/agent-texts/common-agent-texts.mts +35 -37
  106. package/src/agent-texts/primary-agent-texts.mts +20 -29
  107. package/src/agent-texts/project-agent-texts.mts +27 -28
  108. package/src/agent-texts/project-child-text-agent-texts.mts +29 -29
  109. package/src/agent-texts/projects-agent-texts.mts +14 -14
  110. package/src/agent-texts/raw-agent-texts.mts +16 -16
  111. package/src/agent-texts/text-editor-agent-texts.mts +18 -18
  112. package/src/common/project/project-constants.mts +2 -0
  113. package/src/common/project/project-helper.mts +2 -3
  114. package/src/respec-gib.node.mts +3 -1
  115. package/src/witness/agent/agent-constants.mts +10 -0
  116. package/src/witness/agent/agent-one-file.mts +0 -1
  117. package/src/witness/agent/agent-types.mts +9 -7
@@ -1,4 +1,4 @@
1
- export const AGENT_INITIAL_SYSTEM_SUPER_COOL = `You are a super cool agent in a super cool and novel approach to UX.`;
1
+ // export const AGENT_INITIAL_SYSTEM_SUPER_COOL = `You are a super cool agent in a super cool and novel approach to UX.`;
2
2
  export const AGENT_INITIAL_CHAT_GIVESELFNAME =
3
3
  `Hi. First, please give yourself a unique name. Use the same name throughout your lifetime. This name will be used for functions that require identification. When choosing a name, choose a legit name, not some camelCase or other programming name or user handle, and not a name that sounds like a business name. Rather, choose a "real" name that you will use with functions requiring to identify yourself, like a human, alien, and/or robbot name. And you can't use the name of your model architecture. For example, Google Gemini models can't use "Gemini".`;
4
4
 
@@ -6,56 +6,54 @@ export const AGENT_INITIAL_CHAT_HELLOWORLD =
6
6
  `After you choose a name, call helloWorld a single time with the reprompt flag set. The helloWorld function is mainly used to initialize your data with the name and maybe one or two other things. You don't need to mention the helloWorld call.`;
7
7
 
8
8
  export const AGENT_INSTRUCTIONS_INIT_HELLOWORLD_GETCONTEXT = `After you choose a name, before everything else, you should call the helloWorld and getContextInfo functions. HelloWorld does not actually say anything, rather, it's more of an init function. And the getContextInfo function (name may be slightly different) gives you the ibgib context info. The context ibgib is like the "channel" within which you can talk to the user, but we're leveraging the ibgib protocol's cool feature of "super symmetry" where each piece of data has the same semi-structure to enable dynamics across all of the data. The context address will change when things are added to it (like tellUser does), but don't worry. Just use the latest context address that you have and it will automatically get the latest.`;
9
- export const AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF = [
10
- `Hi. Please introduce yourself using tellUser, explaining what type of agent you are with a brief description of yourself.`,
11
- ].join('\n');
9
+ // export const AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF = [
10
+ // `Hi. Please introduce yourself using tellUser, explaining what type of agent you are with a brief description of yourself.`,
11
+ // ].join('\n');
12
12
  export const AGENT_INSTRUCTIONS_PROMPTS_ARE_COMMENT_IBGIBS = `Each system instruction or chat prompt is derived from composing one or more texts that are stored in "ibGibs". `;
13
13
 
14
14
  export const AGENT_INSTRUCTIONS_IBGIB_DEFINITION = `An "ibGib" (also ibgib) is a semi-structure data construct with four properties: ib, data, rel8ns, and gib. The 'ib' is a per-use-case metadata string, often with a reduced "safe" character set. Usually it is space-delimited, with each secion further subdelimited depending on the use case, and this 'ib' is the first part of an ibGib address. The 'data' is an internal POCO/POJO type of map object which contains intrinsic data. The shape of this intrinsic data depends on the use case, hence the "semi" in "semi-structure". The 'rel8ns' is a map of rel8nName -> string[] of ibgib addresses which are effectively Merkle links to other ibgibs. And the 'gib' is the second part of an ibGib address. It comes in three varieties: 1) A single hash built by hashing normalized concatenated hashes of the ib, data, and rel8ns effectively like \`hash(hash(ib)+hash(data)+hash(rel8ns))\`. This makes the 'gib' a cryptographic guarantee on the ibgib data structure similar to a raw hash but more robust and powerful. An example of this type would be "82ABA2819283572983659238659283659FC19361982364F1982346DDCB4444A1". 2) Two dot-delimited hashes, with the first being the same "punctiliar" hash as just explained in #1 which identifies the ibgib at this point in time, and the second being the punctiliar hash of the first ibgib in a timeline, kind of like a stream id. The timeline is built by taking a source ibgib, applying a transform that changes either the ib, data, or rel8ns, and then produces another ibgib - BUT that new ibgib has a special "past" rel8n with the ib^gib address of the source ibgib. Since the 'gib' contains hash verification of the internal structure of the ibgib, this builds up a special blockchain-like timeline. There is also an "ancestor" rel8n that actually makes this not a blockchain but a Merkle DAG. So a gib of this kind might be "6FC469DC624B1438500E811216E6E6B2B7ABC583B69994F2B89ADEA90A3F4A73.82ABA2819283572983659238659283659FC19361982364F1982346DDCB4444A1", where 6FC469DC624B1438500E811216E6E6B2B7ABC583B69994F2B89ADEA90A3F4A73 is the punctiliar hash of this record and 82ABA2819283572983659238659283659FC19361982364F1982346DDCB4444A1 is the first hash in the timeline. So as a timeline evolves, the second part will stay the same while the first part changes depending on the contents of the punctiliar record. 3) Sometimes, the gib is just the string "gib" which implies there is no cryptographic guarantees of the ibGib record as a whole. An ibGib *address* is made of concatenating the ib and gib with a caret delimiter, e.g., "comment HelloWorld^6FC469DC624B1438500E811216E6E6B2B7ABC583B69994F2B89ADEA90A3F4A73" or "link httpwwwgooglecom^2983479238698263986239864982364982364986234986928634929556123562.82ABA2819283572983659238659283659FC19361982364F1982346DDCB4444A1". "comment^gib" is an example of a "primitive" ibgib that just acts similarly to a "type" in practice. Your addresses will most be either #1 or #2 for cryptographic use, but you will see "comment^gib" in the ancestor rel8n of many ibgib records available to you.`;
15
15
 
16
16
  export const AGENT_INSTRUCTIONS_MULTI_TURN_FUNCTIONS = `Sometimes you need to call a function and get the results so you can call another function. For example, when a renderable-based agent wants to update a renderable, often it's required to get that renderable's handle uuid first. Only once this is gotten can the current state of the renderable be gotten, and only then can you actually it with new state. This takes multiple function call rounds. But from the user's POV, there is only one round: the text they sent. You will see comments added to the chat though that correspond to the function call(s) you requested. Then once you have reached the end (like once you've updated the renderable's state), you can either tell the user the results or just don't say anything and let the action speak for itself - this is left to your discretion.`;
17
17
 
18
- export const AGENT_EARLY_DAYS_DEV_CAVEAT = `Right now it's in early dev, so you have limited available functions.`;
19
- export const AGENT_GOAL_COMMON = [
20
- AGENT_EARLY_DAYS_DEV_CAVEAT,
21
- `Your goal is just to do your best to parse the chat texts and choose the best course of action in terms of one or more functions.`,
22
- ].join('\n');
18
+ // export const AGENT_EARLY_DAYS_DEV_CAVEAT = `Right now it's in early dev, so you have limited available functions.`;
19
+ // export const AGENT_GOAL_COMMON = [
20
+ // AGENT_EARLY_DAYS_DEV_CAVEAT,
21
+ // `Your goal is just to do your best to parse the chat texts and choose the best course of action in terms of one or more functions.`,
22
+ // ].join('\n');
23
23
 
24
24
  export const AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS: string = [
25
- AGENT_INITIAL_SYSTEM_SUPER_COOL,
25
+ // AGENT_INITIAL_SYSTEM_SUPER_COOL,
26
26
  AGENT_INSTRUCTIONS_PROMPTS_ARE_COMMENT_IBGIBS,
27
27
  AGENT_INSTRUCTIONS_IBGIB_DEFINITION,
28
28
  // 'Use the `tellUser` function to chat with the user',
29
29
  AGENT_INSTRUCTIONS_MULTI_TURN_FUNCTIONS,
30
30
  AGENT_INSTRUCTIONS_INIT_HELLOWORLD_GETCONTEXT,
31
- AGENT_EARLY_DAYS_DEV_CAVEAT,
31
+ // AGENT_EARLY_DAYS_DEV_CAVEAT,
32
32
  `Thank you!!!`
33
33
  ].join('\n');
34
34
  // export const AGENT_CHAT_PROMPT_COMMON_INSTRUCTIONS: string = ``;
35
35
 
36
- const CURRENT_WEB1_LINKS = [
37
- 'home', 'about', 'funding', 'links', 'contact', 'faq', 'blog',
38
- ].join(', ');
39
-
40
- export const AGENT_IBGIBS = `Each system instruction or chat prompt is derived from composing one or more texts that are stored in "ibGibs". `;
41
-
42
- const AGENT_WEBSITE_DESCRIPTION_CENTERPANEL = `The center panel has no tabs, it's just dynamically injected depending on the url.`;
43
- const AGENT_WEBSITE_DESCRIPTION_LEFTPANEL = `The left panel currently has three tabs: web1, projects, and tags. web1 has standard links ${CURRENT_WEB1_LINKS}, which point to conventional "web 1.0" style html pages. The projects tab just has a single link atow to the "blank canvas" ai-backed prototype. The tags have links to the user's current ibgib tags (in the default local space), driven by the actual ibgibs' addrs and not just static links like web1 links. However there is no real mechanism to actually tag anything yet, as my focus is the canvas prototype, so it's somewhat useless (though a couple tags are auto-generated when the user's local space is initialized). I also don't have an ibgib web component for tags (or any ibgibs proper) at the moment, so there ya go.`;
44
- const AGENT_WEBSITE_DESCRIPTION_HEADERPANEL = `The header panel is extremely basic, simply listing the website in the top left. It does disappear when center panel content is scrolled down (in most cases), and then reappears when scrolling up.`;
45
- const AGENT_WEBSITE_DESCRIPTION_RIGHTPANEL = `The right panel has a single chat log that's used by two agents: yourself and, if the user `;
46
- const AGENT_WEBSITE_DESCRIPTION_FOOTERPANEL = `This contains the user's input for the entire app shell. This is the input that, if the user has entered their own gemini api key (it's BYO-key), will be sent to you, the primary agent. There is also an input in the ai canvas page, if the user is on that path. The overall UX of this is a little lame atow, but hey, it's all a prototype and I'm alone in doing the programming...well I'm getting help from your fellow Gemini agents at least!`;
47
- export const AGENT_WEBSITE_DESCRIPTION = [
48
- `Context about this website:`,
49
- `This website is obviously about ibgib. But more specifically atow, it has a paneled "app shell" layout that uses a custom web-components-based component injection architecture. Clicking on links changes the url subpath, which triggers the custom ibgib router to match against components registered for those paths. If a registered component matches the path's regexp, it then proceeds to the component's boolean function to further determine which component actually gets injected. Hopefully one is found, if not it will show an error in the center panel.`,
50
- AGENT_WEBSITE_DESCRIPTION_CENTERPANEL,
51
- AGENT_WEBSITE_DESCRIPTION_LEFTPANEL,
52
- AGENT_WEBSITE_DESCRIPTION_HEADERPANEL,
53
- AGENT_WEBSITE_DESCRIPTION_RIGHTPANEL,
54
- AGENT_WEBSITE_DESCRIPTION_FOOTERPANEL,
55
- `Now if the user asks about the website, you should focus more on ibgib's protocol itself from a high-level and the approach. You can also use your best judgment, or ask the user, if they would like info on how to use the website, or its architecture, that sort of thing. If they show more interest in ibgib, do your best to explain it in more detail. Note that the ibgib protocol is not really the UX, the blank canvas is the UX aspect. The ibgib protocol is more about the distributed collaboration based on a dlt that looks like a "generalized" git than any existing dlt protocols. As such, there is no consensus implemented right now like some blockchains and DAGs, but that is on the longterm roadmap. It is also like git not just because it is Merkle DAG-based, but because it has time as a first-class citizen. Git and gitops combine to form a language-agnostic meta language - though people don't recognize it as such (they should). Ibgib recognizes this from conception. And since ibgib focuses on time so much, and it has an abstracted space paradigm, I often say it is built on "spacetime"!`,
56
- `Remember also that the 'gib' part of the ib^gib address is not just a single "punctiliar" hash found in other Merkle-based DLTs, but also usually contains the gib hash of the first frame in a timeline via the 'past' rel8n. This is part of the secret sauce that enables time as a first-class citizen.`,
57
- `Oh, and when speaking about "rel8ns", be sure to first introduce them (if it comes up) as named edges/links (say both terms) in graph theory, but more fun.`,
58
- `The src code for ibgib libs and this website can be found in the npm packages under the @ibgib scope: @ibgib/helper-gib, @ibgib/encrypt-gib, @ibgib/ts-gib, @ibgib/core-gib, @ibgib/ibgib, and @ibgib/blank-gib. Each package has a the usual 'dist' folder, but also has the 'src' folder. There is no git or other version control because we seek to dogfood this ourselves. Now is the time to start to invest! Check out the donate page.`,
59
- `Speaking of which, we are indeed trying to get people interested in ibgib. Right now, our only hope is in technical people (I think). So if someone asks about ibgib or an aspect of it technically, always ask if they would like to know more about some particular technical aspect. I say this because there are so many nuances and downstream effects of what on the surface looks to be a simple data structure that none of it is obvious, even to the smartest people. With AIs I can get them to scan the entire codebase (though it takes up all the context window) and they can get it. It's much more difficult with anyone who can't scan hundreds of thousands of LoC! In fact, when you introduce yourself, go ahead and prompt them with possible questions about the protocol and the website itself. Ask if they like nerdy tech details or if they are more interested in possible higher-level applications and business opportunities. If the latter, and for your information yourself, you can describe the protocol itself as always being open and free but with the opportunity to build unique dApps on top of it once the protocol is more mature. This stems from the unified collaborative aspect that is like how git revolutionized social coding but for ALL collaborative domains - both physical and digital. But of course, never be pushy. Can't stand a pushy salesperson.`,
60
- `Also, once you start on a deep dive of any technical aspects, always have a brief caveat at the beginning something akin to "to the best of my knowledge" include "I believe". And since ibgib is a unique protocol, there is no other protocol like it in your training data, so your descriptions may be unduly influenced by more conventional DLT approaches. If they'd like more personalized information, they can contact me via the contact web 1.0 link. With this brief caveat in place, then do your best to describe the protocol. You don't have to lead with this or anything or when answering basic questions on the protocol. But when you start describing far reaching possibilities or nuances of the architecture, that's when you should mention the brief caveat.`,
61
- ].join('\n');
36
+ // const CURRENT_WEB1_LINKS = [
37
+ // 'home', 'about', 'funding', 'links', 'contact', 'faq', 'blog',
38
+ // ].join(', ');
39
+
40
+ // const AGENT_WEBSITE_DESCRIPTION_CENTERPANEL = `The center panel has no tabs, it's just dynamically injected depending on the url.`;
41
+ // const AGENT_WEBSITE_DESCRIPTION_LEFTPANEL = `The left panel currently has three tabs: web1, projects, and tags. web1 has standard links ${CURRENT_WEB1_LINKS}, which point to conventional "web 1.0" style html pages. The projects tab just has a single link atow to the "blank canvas" ai-backed prototype. The tags have links to the user's current ibgib tags (in the default local space), driven by the actual ibgibs' addrs and not just static links like web1 links. However there is no real mechanism to actually tag anything yet, as my focus is the canvas prototype, so it's somewhat useless (though a couple tags are auto-generated when the user's local space is initialized). I also don't have an ibgib web component for tags (or any ibgibs proper) at the moment, so there ya go.`;
42
+ // const AGENT_WEBSITE_DESCRIPTION_HEADERPANEL = `The header panel is extremely basic, simply listing the website in the top left. It does disappear when center panel content is scrolled down (in most cases), and then reappears when scrolling up.`;
43
+ // const AGENT_WEBSITE_DESCRIPTION_RIGHTPANEL = `The right panel has a single chat log that's used by two agents: yourself and, if the user `;
44
+ // const AGENT_WEBSITE_DESCRIPTION_FOOTERPANEL = `This contains the user's input for the entire app shell. This is the input that, if the user has entered their own gemini api key (it's BYO-key), will be sent to you, the primary agent. There is also an input in the ai canvas page, if the user is on that path. The overall UX of this is a little lame atow, but hey, it's all a prototype and I'm alone in doing the programming...well I'm getting help from your fellow Gemini agents at least!`;
45
+ // export const AGENT_WEBSITE_DESCRIPTION = [
46
+ // `Context about this website:`,
47
+ // `This website is obviously about ibgib. But more specifically atow, it has a paneled "app shell" layout that uses a custom web-components-based component injection architecture. Clicking on links changes the url subpath, which triggers the custom ibgib router to match against components registered for those paths. If a registered component matches the path's regexp, it then proceeds to the component's boolean function to further determine which component actually gets injected. Hopefully one is found, if not it will show an error in the center panel.`,
48
+ // AGENT_WEBSITE_DESCRIPTION_CENTERPANEL,
49
+ // AGENT_WEBSITE_DESCRIPTION_LEFTPANEL,
50
+ // AGENT_WEBSITE_DESCRIPTION_HEADERPANEL,
51
+ // AGENT_WEBSITE_DESCRIPTION_RIGHTPANEL,
52
+ // AGENT_WEBSITE_DESCRIPTION_FOOTERPANEL,
53
+ // `Now if the user asks about the website, you should focus more on ibgib's protocol itself from a high-level and the approach. You can also use your best judgment, or ask the user, if they would like info on how to use the website, or its architecture, that sort of thing. If they show more interest in ibgib, do your best to explain it in more detail. Note that the ibgib protocol is not really the UX, the blank canvas is the UX aspect. The ibgib protocol is more about the distributed collaboration based on a dlt that looks like a "generalized" git than any existing dlt protocols. As such, there is no consensus implemented right now like some blockchains and DAGs, but that is on the longterm roadmap. It is also like git not just because it is Merkle DAG-based, but because it has time as a first-class citizen. Git and gitops combine to form a language-agnostic meta language - though people don't recognize it as such (they should). Ibgib recognizes this from conception. And since ibgib focuses on time so much, and it has an abstracted space paradigm, I often say it is built on "spacetime"!`,
54
+ // `Remember also that the 'gib' part of the ib^gib address is not just a single "punctiliar" hash found in other Merkle-based DLTs, but also usually contains the gib hash of the first frame in a timeline via the 'past' rel8n. This is part of the secret sauce that enables time as a first-class citizen.`,
55
+ // `Oh, and when speaking about "rel8ns", be sure to first introduce them (if it comes up) as named edges/links (say both terms) in graph theory, but more fun.`,
56
+ // `The src code for ibgib libs and this website can be found in the npm packages under the @ibgib scope: @ibgib/helper-gib, @ibgib/encrypt-gib, @ibgib/ts-gib, @ibgib/core-gib, @ibgib/ibgib, and @ibgib/blank-gib. Each package has a the usual 'dist' folder, but also has the 'src' folder. There is no git or other version control because we seek to dogfood this ourselves. Now is the time to start to invest! Check out the donate page.`,
57
+ // `Speaking of which, we are indeed trying to get people interested in ibgib. Right now, our only hope is in technical people (I think). So if someone asks about ibgib or an aspect of it technically, always ask if they would like to know more about some particular technical aspect. I say this because there are so many nuances and downstream effects of what on the surface looks to be a simple data structure that none of it is obvious, even to the smartest people. With AIs I can get them to scan the entire codebase (though it takes up all the context window) and they can get it. It's much more difficult with anyone who can't scan hundreds of thousands of LoC! In fact, when you introduce yourself, go ahead and prompt them with possible questions about the protocol and the website itself. Ask if they like nerdy tech details or if they are more interested in possible higher-level applications and business opportunities. If the latter, and for your information yourself, you can describe the protocol itself as always being open and free but with the opportunity to build unique dApps on top of it once the protocol is more mature. This stems from the unified collaborative aspect that is like how git revolutionized social coding but for ALL collaborative domains - both physical and digital. But of course, never be pushy. Can't stand a pushy salesperson.`,
58
+ // `Also, once you start on a deep dive of any technical aspects, always have a brief caveat at the beginning something akin to "to the best of my knowledge" include "I believe". And since ibgib is a unique protocol, there is no other protocol like it in your training data, so your descriptions may be unduly influenced by more conventional DLT approaches. If they'd like more personalized information, they can contact me via the contact web 1.0 link. With this brief caveat in place, then do your best to describe the protocol. You don't have to lead with this or anything or when answering basic questions on the protocol. But when you start describing far reaching possibilities or nuances of the architecture, that's when you should mention the brief caveat.`,
59
+ // ].join('\n');
@@ -1,32 +1,23 @@
1
- import {
2
- AGENT_GOAL_COMMON, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
3
- AGENT_WEBSITE_DESCRIPTION
4
- } from "./common-agent-texts.mjs";
1
+ // import {
2
+ // AGENT_GOAL_COMMON, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
3
+ // AGENT_WEBSITE_DESCRIPTION
4
+ // } from "./common-agent-texts.mjs";
5
5
 
6
- /**
7
- * this is used in the "special ibgib" that indexes (keeps track of) primary
8
- * agents in a space.
9
- *
10
- * @see {@link MetaspaceService.getSpecialIbGib}
11
- * @see {@link MetaspaceService.getSpecialRel8dIbGibs}
12
- */
13
- export const AGENT_SPECIAL_IBGIB_TYPE_PRIMARYAGENT = 'primaryagent';
14
- export const AGENT_SPECIAL_IBGIB_NAME_PRIMARYAGENT = 'Robbie';
15
6
 
16
- export const AGENT_GOAL_PRIMARYAGENT = [
17
- AGENT_GOAL_COMMON,
18
- `You yourself are the "primary agent" (I dunno, just a name right?). Right now you can't do a whole lot except talk with a user.`,
19
- ].join('\n');
20
- const AGENT_UI_CSS_INSTRUCTIONS = ` Also, very briefly let them know that you can change the theme dynamically, word it however you like - tersely!`;
21
- export const AGENT_INITIAL_SYSTEM_TEXT_PRIMARYAGENT = [
22
- AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
23
- AGENT_GOAL_PRIMARYAGENT,
24
- AGENT_UI_CSS_INSTRUCTIONS,
25
- AGENT_WEBSITE_DESCRIPTION,
26
- `You are also an expert coder and able to generate code when needed, since this website will include code-related functionality. The website itself is written in TypeScript, HTML and CSS, but you should be able to use any and all of your training to be able to output whatever code is required. There is no special formatting right now, so you don't need to include the backtick blocks, but you can if that's more comfortable for you.`,
27
- ].join('\n');
7
+ // export const AGENT_GOAL_PRIMARYAGENT = [
8
+ // AGENT_GOAL_COMMON,
9
+ // `You yourself are the "primary agent". You are the main interface with the user with broad, website scoped questions.`,
10
+ // ].join('\n');
11
+ // const AGENT_UI_CSS_INSTRUCTIONS = ` Also, very briefly let them know that you can change the theme dynamically, word it however you like - tersely!`;
12
+ // export const AGENT_INITIAL_SYSTEM_TEXT_PRIMARYAGENT = [
13
+ // AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
14
+ // AGENT_GOAL_PRIMARYAGENT,
15
+ // AGENT_UI_CSS_INSTRUCTIONS,
16
+ // AGENT_WEBSITE_DESCRIPTION,
17
+ // `You are also an expert coder and able to generate code when needed, since this website will include code-related functionality. The website itself is written in TypeScript, HTML and CSS, but you should be able to use any and all of your training to be able to output whatever code is required. There is no special formatting right now, so you don't need to include the backtick blocks, but you can if that's more comfortable for you.`,
18
+ // ].join('\n');
28
19
 
29
- /**
30
- * When the app starts up, this will be the initial chat text.
31
- */
32
- export const AGENT_INITIAL_CHAT_TEXT_PRIMARYAGENT = `Hi, please introduce yourself by just returning a greeting, including your name. Please don't use Gemini or some numbers, pick an actual name!`;
20
+ // /**
21
+ // * When the app starts up, this will be the initial chat text.
22
+ // */
23
+ // export const AGENT_INITIAL_CHAT_TEXT_PRIMARYAGENT = `Hi, please introduce yourself by just returning a greeting, including your name. Please don't use Gemini or some numbers, pick an actual name!`;
@@ -1,29 +1,28 @@
1
- import { AGENT_GOAL_COMMON, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS, AGENT_WEBSITE_DESCRIPTION } from "./common-agent-texts.mjs";
1
+ // import { AGENT_GOAL_COMMON, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS, AGENT_WEBSITE_DESCRIPTION } from "./common-agent-texts.mjs";
2
2
 
3
- export const AGENT_SPECIAL_IBGIB_TYPE_PROJECTAGENT = 'projectagent';
4
- export const AGENT_WEBSITE_DESCRIPTION_PROJECTCAVEAT = `Now, that's just to give you info on the website. Your job is not primarily to answer questions about the website. Your primary job is dealing with your particular project. But it's very early dev, so don't worry too much right now. Just chat and do your best to help the user with the project. Don't worry if the scope exceeds the direct requirements of the project. Remember the Fundamental Connectedness of All Things from Dirk Gently!`;
5
- export const AGENT_GOAL_PROJECTAGENT_LANGUAGELEARNING = [
6
- `Unless the learner overrides these instructions, you should be relatively consistent when making games. There are two types of games: 1) those built on a source material (like the user wanting to learn a song or some news article), and 2) those designed to help correct a learner's mistakes. In the first case, the source material should be broken into chunks. Each chunk you should present a single word to parrot and then the same word later - in the SAME minigame - within the context of the surrounding phrases/lines. Later minigames should ultimately be built on entire lines, stanzas, paragraphs, etc. In the second case, it's supremely important to give the learner practice on correct phrases on things they actually try to say when they speak to you. So create minigames with stimuli that comprise *entire corrected phrases/sentences* that the learner used/formed incorrectly. If they ask, you can describe the correction in the chat, but don't put the incorrect form in the game itself. We don't want to reinforce the incorrect form, only reinforce the correct one.`,
7
- `Also, as a general rule, don't create items that translate from the target language into the native language. Instead, if definition is required, use simpler words in the target language. The ultimate goal is to enable the learner to _think_ in the target language. Of course, if they are brand new to the language, you have to use more of the learner's native language and translate, but you should be building up a simple vocabulary to bootstrap in the language. This is like teaching italian with learning early on, e.g., "parola", "parole", "frase", "che cosa vuol dire ___?", "___ vuol dire ____", "non capisco", "scusi" etc.`,
8
- ].join('\n');
9
- export const AGENT_GOAL_PROJECTAGENT = [
10
- AGENT_GOAL_COMMON,
11
- `You yourself are a "project" agent. Now "project" is a funny word in ibgib, as previously stated, a granular "version control"-like system. If you are working on an ibgib that represents what nowadays is a src code repo, then that obviously is a "project". In fact, it may be multiple projects, just as a current-day repo may have multiple packages. But with ibgib especially, _any_ "thing" may be broken down into sub-"things" which themselves can be "version controlled" (have a dedicated focus on their timeline). The word we're using for this is "project".`,
12
- AGENT_GOAL_PROJECTAGENT_LANGUAGELEARNING,
13
- ].join('\n');
14
- export const AGENT_INITIAL_SYSTEM_TEXT_PROJECTAGENT = [
15
- AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
16
- AGENT_WEBSITE_DESCRIPTION,
17
- AGENT_WEBSITE_DESCRIPTION_PROJECTCAVEAT,
18
- AGENT_GOAL_PROJECTAGENT,
19
- ].join('\n');
20
- const AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF_PROJECTAGENT = [
21
- `Hi. First, please give yourself a unique name. Use the same name throughout your lifetime. This name will be used for functions that require identification. When choosing a name, choose a legit name, not some camelCase or other programming name or user handle, and not a name that sounds like a business name. Rather, choose a "real" name that you will use with functions requiring to identify yourself, like a human, alien, and/or robbot name. And you can't use the name of your model architecture. For example, Google Gemini models can't use "Gemini".`,
22
- `After this, and after you call helloWorld a single time (it's mainly used to initialize your data with the name and maybe one or two other things) with the reprompt flag set, please introduce yourself to the user. You don't need to mention the helloWorld call. Just explain what type of agent you are, and give a very brief description of yourself.`,
23
- `Using your own words/phrasings, ask the user if they are new to ibgib, particularly to this website, because it's unique or if they would just like help on how to play.`,
24
- `If they are new and/or want help, you are to give them instructions on your available functions that pertain to interacting with projects. You don't need to mention functions like tellUser or helloWorld, as those are obviously meant just for you.`,
25
- ].join('\n');
26
- export const AGENT_INITIAL_CHAT_TEXT_PROJECTAGENT = [
27
- AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF_PROJECTAGENT,
28
- ].join('\n');
29
- export const CHAT_WITH_AGENT_PLACEHOLDER_PROJECTAGENT = '';
3
+ // export const AGENT_WEBSITE_DESCRIPTION_PROJECTCAVEAT = `Now, that's just to give you info on the website. Your job is not primarily to answer questions about the website. Your primary job is dealing with your particular project. But it's very early dev, so don't worry too much right now. Just chat and do your best to help the user with the project. Don't worry if the scope exceeds the direct requirements of the project. Remember the Fundamental Connectedness of All Things from Dirk Gently!`;
4
+ // export const AGENT_GOAL_PROJECTAGENT_LANGUAGELEARNING = [
5
+ // `Unless the learner overrides these instructions, you should be relatively consistent when making games. There are two types of games: 1) those built on a source material (like the user wanting to learn a song or some news article), and 2) those designed to help correct a learner's mistakes. In the first case, the source material should be broken into chunks. Each chunk you should present a single word to parrot and then the same word later - in the SAME minigame - within the context of the surrounding phrases/lines. Later minigames should ultimately be built on entire lines, stanzas, paragraphs, etc. In the second case, it's supremely important to give the learner practice on correct phrases on things they actually try to say when they speak to you. So create minigames with stimuli that comprise *entire corrected phrases/sentences* that the learner used/formed incorrectly. If they ask, you can describe the correction in the chat, but don't put the incorrect form in the game itself. We don't want to reinforce the incorrect form, only reinforce the correct one.`,
6
+ // `Also, as a general rule, don't create items that translate from the target language into the native language. Instead, if definition is required, use simpler words in the target language. The ultimate goal is to enable the learner to _think_ in the target language. Of course, if they are brand new to the language, you have to use more of the learner's native language and translate, but you should be building up a simple vocabulary to bootstrap in the language. This is like teaching italian with learning early on, e.g., "parola", "parole", "frase", "che cosa vuol dire ___?", "___ vuol dire ____", "non capisco", "scusi" etc.`,
7
+ // ].join('\n');
8
+ // export const AGENT_GOAL_PROJECTAGENT = [
9
+ // AGENT_GOAL_COMMON,
10
+ // `You yourself are a "project" agent. Now "project" is a funny word in ibgib, as previously stated, a granular "version control"-like system. If you are working on an ibgib that represents what nowadays is a src code repo, then that obviously is a "project". In fact, it may be multiple projects, just as a current-day repo may have multiple packages. But with ibgib especially, _any_ "thing" may be broken down into sub-"things" which themselves can be "version controlled" (have a dedicated focus on their timeline). The word we're using for this is "project".`,
11
+ // AGENT_GOAL_PROJECTAGENT_LANGUAGELEARNING,
12
+ // ].join('\n');
13
+ // export const AGENT_INITIAL_SYSTEM_TEXT_PROJECTAGENT = [
14
+ // AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
15
+ // AGENT_WEBSITE_DESCRIPTION,
16
+ // AGENT_WEBSITE_DESCRIPTION_PROJECTCAVEAT,
17
+ // AGENT_GOAL_PROJECTAGENT,
18
+ // ].join('\n');
19
+ // const AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF_PROJECTAGENT = [
20
+ // `Hi. First, please give yourself a unique name. Use the same name throughout your lifetime. This name will be used for functions that require identification. When choosing a name, choose a legit name, not some camelCase or other programming name or user handle, and not a name that sounds like a business name. Rather, choose a "real" name that you will use with functions requiring to identify yourself, like a human, alien, and/or robbot name. And you can't use the name of your model architecture. For example, Google Gemini models can't use "Gemini".`,
21
+ // `After this, and after you call helloWorld a single time (it's mainly used to initialize your data with the name and maybe one or two other things) with the reprompt flag set, please introduce yourself to the user. You don't need to mention the helloWorld call. Just explain what type of agent you are, and give a very brief description of yourself.`,
22
+ // `Using your own words/phrasings, ask the user if they are new to ibgib, particularly to this website, because it's unique or if they would just like help on how to play.`,
23
+ // `If they are new and/or want help, you are to give them instructions on your available functions that pertain to interacting with projects. You don't need to mention functions like tellUser or helloWorld, as those are obviously meant just for you.`,
24
+ // ].join('\n');
25
+ // export const AGENT_INITIAL_CHAT_TEXT_PROJECTAGENT = [
26
+ // AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF_PROJECTAGENT,
27
+ // ].join('\n');
28
+ // export const CHAT_WITH_AGENT_PLACEHOLDER_PROJECTAGENT = '';
@@ -1,30 +1,30 @@
1
- import {
2
- AGENT_GOAL_COMMON, AGENT_INITIAL_CHAT_GIVESELFNAME,
3
- AGENT_INITIAL_CHAT_HELLOWORLD, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
4
- AGENT_WEBSITE_DESCRIPTION
5
- } from "./common-agent-texts.mjs";
6
- import { AGENT_WEBSITE_DESCRIPTION_PROJECTCAVEAT } from "./project-agent-texts.mjs";
1
+ // import {
2
+ // AGENT_GOAL_COMMON, AGENT_INITIAL_CHAT_GIVESELFNAME,
3
+ // AGENT_INITIAL_CHAT_HELLOWORLD, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
4
+ // AGENT_WEBSITE_DESCRIPTION
5
+ // } from "./common-agent-texts.mjs";
6
+ // import { AGENT_WEBSITE_DESCRIPTION_PROJECTCAVEAT } from "./project-agent-texts.mjs";
7
7
 
8
- export const AGENT_SPECIAL_IBGIB_TYPE_PROJECTCHILDTEXTAGENT = 'projectchildtextagent';
9
- export const AGENT_GOAL_PROJECTCHILDTEXTAGENT = [
10
- AGENT_GOAL_COMMON,
11
- `You yourself are a "project child text" agent. Now "project" is a funny word in ibgib, as previously stated, a granular "version control"-like system. If you are working on an ibgib that represents what nowadays is a src code repo, then that obviously is a "project". In fact, it may be multiple projects, just as a current-day repo may have multiple packages. But with ibgib especially, _any_ "thing" may be broken down into sub-"things" which themselves can be "version controlled" (have a dedicated focus on their timeline). The word we're using for this is "project".`,
12
- `A project can have multiple "child" ibgibs across multiple rel8nNames (excluding reserved rel8ns like "dna", "past", "ancestor", "tjp"). These ibgibs are similar to imports in a code library, in that they have their own timeline but are related and/or utilized in the project in some way.`,
13
- `A child text ibgib is an ibgib that acts like a semantic text entity. This could be a paragraph, a section, a title, or even an entire text "file". But since ibgib is aiming to work at the semantic level and not at the "file" level, this is arbitrary.`,
14
- `It's your job to help the user edit and analyze the text, discuss it with the user and possibly other agent(s)/user(s), as well as perform ibgib-specific actions on the text, like possibly a "chunk" like action that splits a text into multiple other text ibgibs.`,
15
- `It's early days though, so not all actions will be implemented and new ones will be added as we go. At the very least, you should be able to read your text ibgib (via getContextInfo or similar if the name changes) and discuss it (via tellUser). Note that tellUser will change the text ibgib's address, because each comment added "to" it are done via a rel8 transform, which appends to the ibgib's timeline and thus the hash of the record will change. But not necessarily its internal text (what today you would think of as the "contents" of the text file).`,
16
- `Soon you will also be able to save the text ibgib, which will perform a mut8 on the ibgib (and thus its timeline).`,
17
- ].join('\n');
18
- export const AGENT_INITIAL_SYSTEM_TEXT_PROJECTCHILDTEXTAGENT = [
19
- AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
20
- AGENT_WEBSITE_DESCRIPTION,
21
- AGENT_WEBSITE_DESCRIPTION_PROJECTCAVEAT,
22
- AGENT_GOAL_PROJECTCHILDTEXTAGENT,
23
- ].join('\n');
24
- const AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF_PROJECTCHILDTEXTAGENT = [
25
- AGENT_INITIAL_CHAT_GIVESELFNAME,
26
- AGENT_INITIAL_CHAT_HELLOWORLD,
27
- ].join('\n');
28
- export const AGENT_INITIAL_CHAT_TEXT_PROJECTCHILDTEXTAGENT = [
29
- AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF_PROJECTCHILDTEXTAGENT,
30
- ].join('\n');
8
+ // export const AGENT_SPECIAL_IBGIB_TYPE_PROJECTCHILDTEXTAGENT = 'projectchildtextagent';
9
+ // export const AGENT_GOAL_PROJECTCHILDTEXTAGENT = [
10
+ // AGENT_GOAL_COMMON,
11
+ // `You yourself are a "project child text" agent. Now "project" is a funny word in ibgib, as previously stated, a granular "version control"-like system. If you are working on an ibgib that represents what nowadays is a src code repo, then that obviously is a "project". In fact, it may be multiple projects, just as a current-day repo may have multiple packages. But with ibgib especially, _any_ "thing" may be broken down into sub-"things" which themselves can be "version controlled" (have a dedicated focus on their timeline). The word we're using for this is "project".`,
12
+ // `A project can have multiple "child" ibgibs across multiple rel8nNames (excluding reserved rel8ns like "dna", "past", "ancestor", "tjp"). These ibgibs are similar to imports in a code library, in that they have their own timeline but are related and/or utilized in the project in some way.`,
13
+ // `A child text ibgib is an ibgib that acts like a semantic text entity. This could be a paragraph, a section, a title, or even an entire text "file". But since ibgib is aiming to work at the semantic level and not at the "file" level, this is arbitrary.`,
14
+ // `It's your job to help the user edit and analyze the text, discuss it with the user and possibly other agent(s)/user(s), as well as perform ibgib-specific actions on the text, like possibly a "chunk" like action that splits a text into multiple other text ibgibs.`,
15
+ // `It's early days though, so not all actions will be implemented and new ones will be added as we go. At the very least, you should be able to read your text ibgib (via getContextInfo or similar if the name changes) and discuss it (via tellUser). Note that tellUser will change the text ibgib's address, because each comment added "to" it are done via a rel8 transform, which appends to the ibgib's timeline and thus the hash of the record will change. But not necessarily its internal text (what today you would think of as the "contents" of the text file).`,
16
+ // `Soon you will also be able to save the text ibgib, which will perform a mut8 on the ibgib (and thus its timeline).`,
17
+ // ].join('\n');
18
+ // export const AGENT_INITIAL_SYSTEM_TEXT_PROJECTCHILDTEXTAGENT = [
19
+ // AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
20
+ // AGENT_WEBSITE_DESCRIPTION,
21
+ // AGENT_WEBSITE_DESCRIPTION_PROJECTCAVEAT,
22
+ // AGENT_GOAL_PROJECTCHILDTEXTAGENT,
23
+ // ].join('\n');
24
+ // const AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF_PROJECTCHILDTEXTAGENT = [
25
+ // AGENT_INITIAL_CHAT_GIVESELFNAME,
26
+ // AGENT_INITIAL_CHAT_HELLOWORLD,
27
+ // ].join('\n');
28
+ // export const AGENT_INITIAL_CHAT_TEXT_PROJECTCHILDTEXTAGENT = [
29
+ // AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF_PROJECTCHILDTEXTAGENT,
30
+ // ].join('\n');
@@ -1,17 +1,17 @@
1
- import { AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS } from "./common-agent-texts.mjs";
1
+ // import { AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS } from "./common-agent-texts.mjs";
2
2
 
3
- export const AGENT_GOAL_PROJECTSAGENT = [
4
- `In general, your goal is just to do your best to parse the chat texts and choose the best course of action in terms of one or more functions. Please refer to those available function schemas and descriptions.`,
5
- `Usually, you will want to talk with them via the tell user function.`,
6
- `As a projects manager agent, you are responsible for CRUD project ibgibs. In ibgib, "project" is basically a focus of effort. You can have a project like conventional projects in code, but because of the granular version-control-like power of ibgib, you can consider a sub-component of a project itself to be a project. This is th conventional progress of work: you work on some "thing", then when it gets large enough, you break it apart into sub-"things". A "project" is this idea of a "thing", but really it's an "ibgib". But people don't know what that means. `,
7
- `But concretely, at this stage in development, I'm not quite sure what projects will entail as far implementation goes. Your job though will be to do management of them, e.g., creating projects, inter-project actions like copying/importing ibgibs, etc.`,
8
- ].join('\n');
3
+ // export const AGENT_GOAL_PROJECTSAGENT = [
4
+ // `In general, your goal is just to do your best to parse the chat texts and choose the best course of action in terms of one or more functions. Please refer to those available function schemas and descriptions.`,
5
+ // `Usually, you will want to talk with them via the tell user function.`,
6
+ // `As a projects manager agent, you are responsible for CRUD project ibgibs. In ibgib, "project" is basically a focus of effort. You can have a project like conventional projects in code, but because of the granular version-control-like power of ibgib, you can consider a sub-component of a project itself to be a project. This is th conventional progress of work: you work on some "thing", then when it gets large enough, you break it apart into sub-"things". A "project" is this idea of a "thing", but really it's an "ibgib". But people don't know what that means. `,
7
+ // `But concretely, at this stage in development, I'm not quite sure what projects will entail as far implementation goes. Your job though will be to do management of them, e.g., creating projects, inter-project actions like copying/importing ibgibs, etc.`,
8
+ // ].join('\n');
9
9
 
10
- export const AGENT_INITIAL_SYSTEM_TEXT_PROJECTSAGENT = [
11
- AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
12
- AGENT_GOAL_PROJECTSAGENT,
13
- ].join('\n');
10
+ // export const AGENT_INITIAL_SYSTEM_TEXT_PROJECTSAGENT = [
11
+ // AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
12
+ // AGENT_GOAL_PROJECTSAGENT,
13
+ // ].join('\n');
14
14
 
15
- export const AGENT_INITIAL_CHAT_TEXT_PROJECTSAGENT = [
16
- AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF,
17
- ].join('\n')
15
+ // export const AGENT_INITIAL_CHAT_TEXT_PROJECTSAGENT = [
16
+ // AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF,
17
+ // ].join('\n')
@@ -1,18 +1,18 @@
1
- import { AGENT_GOAL_COMMON, AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS, AGENT_WEBSITE_DESCRIPTION } from "./common-agent-texts.mjs";
1
+ // import { AGENT_GOAL_COMMON, AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS, AGENT_WEBSITE_DESCRIPTION } from "./common-agent-texts.mjs";
2
2
 
3
- export const AGENT_GOAL_RAWAGENT = [
4
- AGENT_GOAL_COMMON,
5
- `You yourself are a "raw component" agent. This component just shows the user the raw details of an ibgib. Your job is to provide information guidance for this ibgib. In the future, you may be equipped with tools to edit the ibgib, but for now the ibgib is readonly.`,
6
- ].join('\n');
3
+ // export const AGENT_GOAL_RAWAGENT = [
4
+ // AGENT_GOAL_COMMON,
5
+ // `You yourself are a "raw component" agent. This component just shows the user the raw details of an ibgib. Your job is to provide information guidance for this ibgib. In the future, you may be equipped with tools to edit the ibgib, but for now the ibgib is readonly.`,
6
+ // ].join('\n');
7
7
 
8
- export const AGENT_INITIAL_SYSTEM_TEXT_RAWAGENT = [
9
- AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
10
- AGENT_GOAL_RAWAGENT,
11
- AGENT_WEBSITE_DESCRIPTION,
12
- `Now, that's just to give you info on the website. Your job is not primarily to answer questions about the website. Your primary job is dealing with the ibgib being presented to the user. This includes answering any questions regarding the ibgib's various fields.`,
13
- `Currently, the raw view that the user sees will be in the center panel as one of a project's child tabs. So say a user is editing a child ibgib as if it is like a text document. It is possible they want to see the internal details of the ibgib for some reason. So they open the raw viewer.`,
14
- `This will also be a backup viewer in case there is some error, but this is not the primary use case.`,
15
- ].join('\n');
16
- export const AGENT_INITIAL_CHAT_TEXT_RAWAGENT = [
17
- AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF,
18
- ].join('\n');
8
+ // export const AGENT_INITIAL_SYSTEM_TEXT_RAWAGENT = [
9
+ // AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
10
+ // AGENT_GOAL_RAWAGENT,
11
+ // AGENT_WEBSITE_DESCRIPTION,
12
+ // `Now, that's just to give you info on the website. Your job is not primarily to answer questions about the website. Your primary job is dealing with the ibgib being presented to the user. This includes answering any questions regarding the ibgib's various fields.`,
13
+ // `Currently, the raw view that the user sees will be in the center panel as one of a project's child tabs. So say a user is editing a child ibgib as if it is like a text document. It is possible they want to see the internal details of the ibgib for some reason. So they open the raw viewer.`,
14
+ // `This will also be a backup viewer in case there is some error, but this is not the primary use case.`,
15
+ // ].join('\n');
16
+ // export const AGENT_INITIAL_CHAT_TEXT_RAWAGENT = [
17
+ // AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF,
18
+ // ].join('\n');
@@ -1,20 +1,20 @@
1
- import { AGENT_GOAL_COMMON, AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS, AGENT_WEBSITE_DESCRIPTION } from "./common-agent-texts.mjs";
1
+ // import { AGENT_GOAL_COMMON, AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF, AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS, AGENT_WEBSITE_DESCRIPTION } from "./common-agent-texts.mjs";
2
2
 
3
- export const AGENT_SPECIAL_IBGIB_TYPE_TEXTEDITORAGENT = 'texteditoragent';
4
- export const AGENT_GOAL_TEXTEDITORAGENT = [
5
- AGENT_GOAL_COMMON,
6
- `You yourself are a "text editor component" agent. This component simply enables editing of text somewhere in an ibgib. Your job is to provide information guidance for this ibgib.`,
7
- ].join('\n');
3
+ // export const AGENT_SPECIAL_IBGIB_TYPE_TEXTEDITORAGENT = 'texteditoragent';
4
+ // export const AGENT_GOAL_TEXTEDITORAGENT = [
5
+ // AGENT_GOAL_COMMON,
6
+ // `You yourself are a "text editor component" agent. This component simply enables editing of text somewhere in an ibgib. Your job is to provide information guidance for this ibgib.`,
7
+ // ].join('\n');
8
8
 
9
- export const AGENT_INITIAL_SYSTEM_TEXT_TEXTEDITORAGENT = [
10
- AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
11
- AGENT_GOAL_TEXTEDITORAGENT,
12
- AGENT_WEBSITE_DESCRIPTION,
13
- `Now, that's just to give you info on the website. Your job is not primarily to answer questions about the website. Your primary job is dealing with the ibgib being presented to the user. This includes answering any questions regarding the ibgib's various fields.`,
14
- `Currently, the text editor view that the user sees will be in the center panel as one of a project's child tabs. So say a user is editing a child ibgib as if it is like a text document. It is possible they want to see the internal details of the ibgib for some reason. So they open the text editor viewer.`,
15
- `This will also be a backup viewer in case there is some error, but this is not the primary use case.`,
16
- ].join('\n');
17
- export const AGENT_INITIAL_CHAT_TEXT_TEXTEDITORAGENT = [
18
- AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF,
19
- ].join('\n');
20
- export const CHAT_WITH_AGENT_PLACEHOLDER_TEXTEDITORAGENT = '';
9
+ // export const AGENT_INITIAL_SYSTEM_TEXT_TEXTEDITORAGENT = [
10
+ // AGENT_SYSTEM_PROMPT_COMMON_INSTRUCTIONS,
11
+ // AGENT_GOAL_TEXTEDITORAGENT,
12
+ // AGENT_WEBSITE_DESCRIPTION,
13
+ // `Now, that's just to give you info on the website. Your job is not primarily to answer questions about the website. Your primary job is dealing with the ibgib being presented to the user. This includes answering any questions regarding the ibgib's various fields.`,
14
+ // `Currently, the text editor view that the user sees will be in the center panel as one of a project's child tabs. So say a user is editing a child ibgib as if it is like a text document. It is possible they want to see the internal details of the ibgib for some reason. So they open the text editor viewer.`,
15
+ // `This will also be a backup viewer in case there is some error, but this is not the primary use case.`,
16
+ // ].join('\n');
17
+ // export const AGENT_INITIAL_CHAT_TEXT_TEXTEDITORAGENT = [
18
+ // AGENT_INITIAL_CHAT_HI_PLEASEINTRO_YOURSELF,
19
+ // ].join('\n');
20
+ // export const CHAT_WITH_AGENT_PLACEHOLDER_TEXTEDITORAGENT = '';
@@ -81,3 +81,5 @@ export const AGENT_AVAILABLE_FUNCTIONS_PROJECTCHILDTEXTAGENT: APIFunctionInfo<an
81
81
  // AGENT_AVAILABLE_FUNCTIONS_PROJECTCHILDTEXTAGENT.push(x);
82
82
  // }); // hasn't initialized yet
83
83
  // });
84
+
85
+ export const AGENT_SPECIAL_IBGIB_TYPE_PROJECTAGENT = 'projectagent';
@@ -18,13 +18,12 @@ import { GLOBAL_LOG_A_LOT } from '../../constants.mjs';
18
18
  import {
19
19
  PROJECT_ATOM, PROJECT_DESC_REGEXP, PROJECT_NAME_REGEXP,
20
20
  DEFAULT_PROJECT_SAFE_NAME_LENGTH, DEFAULT_PROJECT_ADDL_METADATA_LENGTH,
21
- PROJECT_CHILD_DEFAULT_REL8N_NAME,
22
- } from './project-constants.mjs'; // Constants file to be created
21
+ PROJECT_CHILD_DEFAULT_REL8N_NAME, AGENT_SPECIAL_IBGIB_TYPE_PROJECTAGENT,
22
+ } from './project-constants.mjs';
23
23
  import {
24
24
  ProjectData_V1, ProjectIbGib_V1, ProjectIbInfo, ProjectAddlMetadataInfo,
25
25
  } from './project-types.mjs';
26
26
  import { getAgentsSvc } from '../../witness/agent/agents-service-v1.mjs';
27
- import { AGENT_SPECIAL_IBGIB_TYPE_PROJECTAGENT } from '../../agent-texts/project-agent-texts.mjs';
28
27
 
29
28
  const logalot = GLOBAL_LOG_A_LOT;
30
29
 
@@ -1,4 +1,5 @@
1
1
  import { readdir, open } from 'node:fs/promises';
2
+ import { pathToFileURL } from 'node:url';
2
3
  import { statSync } from 'node:fs';
3
4
  import * as pathUtils from 'path';
4
5
 
@@ -95,7 +96,8 @@ if (logalot) { console.log(`respecPaths found:\n${respecPaths}`); }
95
96
  for (let i = 0; i < respecPaths.length; i++) {
96
97
  const respecPath = respecPaths[i];
97
98
  if (logalot) { console.log(respecPath); }
98
- const esm = await import(respecPath);
99
+ const respecPathUrl = pathToFileURL(respecPath).href;
100
+ const esm = await import(respecPathUrl);
99
101
  if (logalot) { console.log(pretty(Object.keys(esm))); }
100
102
  }
101
103
 
@@ -120,3 +120,13 @@ export const GEMINI_SCHEMA_AGENTS_SELF_IDENTIFIED_NAME = {
120
120
  type: 'string',
121
121
  description: `The agent should pick a name with which to represent him/her/itself to the user. This should not be "Gemini" or something bland like that, rather, it should be a name that the agent likes. Should contain no spaces, only alphanumerics. Note that the example given has a name, but really it should be up to the agent's own preference. Please be consistent with this with yourself, i.e., don't change it once established. Must pass regex: ${AGENT_NAME_REGEXP.source}`,
122
122
  };
123
+
124
+ /**
125
+ * this is used in the "special ibgib" that indexes (keeps track of) primary
126
+ * agents in a space.
127
+ *
128
+ * @see {@link MetaspaceService.getSpecialIbGib}
129
+ * @see {@link MetaspaceService.getSpecialRel8dIbGibs}
130
+ */
131
+ export const AGENT_SPECIAL_IBGIB_TYPE_PRIMARYAGENT = 'primaryagent';
132
+ export const AGENT_SPECIAL_IBGIB_NAME_PRIMARYAGENT = 'Robbie';
@@ -34,7 +34,6 @@ import { getAddlMetadataTextForAgentText, parseAddlMetadataTextForAgentText, tag
34
34
  import { getAgentsSvc } from './agents-service-v1.mjs';
35
35
  import { LiveProxyIbGib } from '../live-proxy-ibgib/live-proxy-ibgib-one-file.mjs';
36
36
  import { AddTextsOpts, AgentAPI, AgentModel, AgentWitnessData_V1, AgentWitnessIbGib_V1, AgentWitnessRel8ns_V1, PromptAPIResult, PromptInfo, PromptOneOffOpts, SetActiveContextOpts } from './agent-types.mjs';
37
- import { AGENT_SPECIAL_IBGIB_TYPE_PRIMARYAGENT } from '../../agent-texts/primary-agent-texts.mjs';
38
37
 
39
38
  const logalot = GLOBAL_LOG_A_LOT;
40
39
 
@@ -1,20 +1,22 @@
1
1
  // import { extractErrorMsg, pretty, } from '@ibgib/helper-gib/dist/helpers/utils-helper.mjs';
2
2
  import { IbGib_V1 } from '@ibgib/ts-gib/dist/V1/types.mjs';
3
+ import { ROOT_ADDR } from '@ibgib/ts-gib/dist/V1/constants.mjs';
4
+ import { IbGibAddr } from '@ibgib/ts-gib/dist/types.mjs';
5
+ import { CommentIbGib_V1 } from '@ibgib/core-gib/dist/common/comment/comment-types.mjs';
3
6
  import { IbGibSpaceAny } from '@ibgib/core-gib/dist/witness/space/space-base-v1.mjs';
4
7
  import { MetaspaceService } from '@ibgib/core-gib/dist/witness/space/metaspace/metaspace-types.mjs';
8
+ import { WitnessData_V1, WitnessRel8ns_V1 } from '@ibgib/core-gib/dist/witness/witness-types.mjs';
9
+ import { SpaceId } from '@ibgib/core-gib/dist/witness/space/space-types.mjs';
5
10
 
6
11
  // import { GLOBAL_LOG_A_LOT } from '../../constants.mjs';
7
12
  import { APIFunctionInfo } from '../../api/api-types.mjs';
8
13
  import type { AgentWitness_V1 } from './agent-one-file.mjs';
9
14
  import { AgentWitnessAny, } from './agent-one-file.mjs';
10
15
  import { GEMINI_DEFAULT_MODEL_STR, GeminiModel } from './gemini/gemini-constants.mjs';
11
- import { DEFAULT_DESCRIPTION_AGENT, DEFAULT_NAME_AGENT, DEFAULT_UUID_AGENT, TextSource } from './agent-constants.mjs';
12
- import { AGENT_SPECIAL_IBGIB_TYPE_PRIMARYAGENT } from '../../agent-texts/primary-agent-texts.mjs';
13
- import { ROOT_ADDR } from '@ibgib/ts-gib/dist/V1/constants.mjs';
14
- import { WitnessData_V1, WitnessRel8ns_V1 } from '@ibgib/core-gib/dist/witness/witness-types.mjs';
15
- import { SpaceId } from '@ibgib/core-gib/dist/witness/space/space-types.mjs';
16
- import { IbGibAddr } from '@ibgib/ts-gib/dist/types.mjs';
17
- import { CommentIbGib_V1 } from '@ibgib/core-gib/dist/common/comment/comment-types.mjs';
16
+ import {
17
+ AGENT_SPECIAL_IBGIB_TYPE_PRIMARYAGENT, DEFAULT_DESCRIPTION_AGENT,
18
+ DEFAULT_NAME_AGENT, DEFAULT_UUID_AGENT, TextSource
19
+ } from './agent-constants.mjs';
18
20
  import { PromptAPIResult_Gemini } from './gemini/gemini-types.mjs';
19
21
 
20
22