@hztxi/cesium-engine 25.0.3 → 25.0.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/chunk-3B2TIEWW.js +73 -0
- package/Build/Workers/chunk-3HOOLJ6E.js +1483 -0
- package/Build/Workers/chunk-3MWOYCFC.js +511 -0
- package/Build/Workers/chunk-3Q52BERF.js +476 -0
- package/Build/Workers/chunk-4MHUA5ZK.js +163 -0
- package/Build/Workers/chunk-5BVKUNRB.js +368 -0
- package/Build/Workers/chunk-642GMGGP.js +162 -0
- package/Build/Workers/chunk-65LZTCWG.js +1344 -0
- package/Build/Workers/chunk-6PYOAYJD.js +1046 -0
- package/Build/Workers/chunk-AH6GJ5MT.js +754 -0
- package/Build/Workers/chunk-AM56LGEB.js +352 -0
- package/Build/Workers/chunk-CADDH6MK.js +140 -0
- package/Build/Workers/chunk-CEIY3YH2.js +57 -0
- package/Build/Workers/chunk-CJT3FTZK.js +58 -0
- package/Build/Workers/chunk-CV7K25H3.js +138 -0
- package/Build/Workers/chunk-DNEERCHO.js +171 -0
- package/Build/Workers/chunk-EHXAKTME.js +147 -0
- package/Build/Workers/chunk-FF6JKPLF.js +454 -0
- package/Build/Workers/chunk-FTRHXHI5.js +3794 -0
- package/Build/Workers/chunk-GH2D6MPO.js +497 -0
- package/Build/Workers/chunk-GHVEEVR7.js +778 -0
- package/Build/Workers/chunk-HUNCRVVV.js +1067 -0
- package/Build/Workers/chunk-IFSGYIDE.js +257 -0
- package/Build/Workers/chunk-ISRYZ3F4.js +414 -0
- package/Build/Workers/chunk-JBJ5PC2D.js +102 -0
- package/Build/Workers/chunk-JFPBQCDB.js +398 -0
- package/Build/Workers/chunk-JKPELBSI.js +682 -0
- package/Build/Workers/chunk-JLLWLD6O.js +973 -0
- package/Build/Workers/chunk-KCUS7QEU.js +387 -0
- package/Build/Workers/chunk-KFRKYG4B.js +288 -0
- package/Build/Workers/chunk-LERIK6IA.js +219 -0
- package/Build/Workers/chunk-LOVXQI64.js +2719 -0
- package/Build/Workers/chunk-MD7CEJO5.js +2342 -0
- package/Build/Workers/chunk-OKPQ3QBG.js +124 -0
- package/Build/Workers/chunk-PC7533X2.js +1800 -0
- package/Build/Workers/chunk-PCXE4XMI.js +82 -0
- package/Build/Workers/chunk-PXPUYOFJ.js +1287 -0
- package/Build/Workers/chunk-QX6AYJX2.js +455 -0
- package/Build/Workers/chunk-RSJUCJPN.js +241 -0
- package/Build/Workers/chunk-SPTT255E.js +301 -0
- package/Build/Workers/chunk-STXWAEVD.js +101 -0
- package/Build/Workers/chunk-SUG6ECWR.js +76 -0
- package/Build/Workers/chunk-TPT5IM72.js +280 -0
- package/Build/Workers/chunk-TTG2JNFN.js +198 -0
- package/Build/Workers/chunk-UDXUBVNR.js +1992 -0
- package/Build/Workers/chunk-UNXJWCXV.js +9230 -0
- package/Build/Workers/chunk-UTKCX3AS.js +352 -0
- package/Build/Workers/chunk-VL2WHGQI.js +305 -0
- package/Build/Workers/chunk-W37YFRTG.js +38 -0
- package/Build/Workers/chunk-W5AGSDWX.js +44 -0
- package/Build/Workers/chunk-WBQDTVCN.js +97 -0
- package/Build/Workers/chunk-WDSHSR57.js +837 -0
- package/Build/Workers/chunk-XPIDT6UT.js +1054 -0
- package/Build/Workers/chunk-XQETP7YD.js +3201 -0
- package/Build/Workers/chunk-Z3KHKVNA.js +56 -0
- package/Build/Workers/chunk-Z7XRKD6H.js +693 -0
- package/Build/Workers/chunk-ZQUSI7YK.js +630 -0
- package/Build/Workers/chunk-ZY4DTNR2.js +56 -0
- package/Build/Workers/combineGeometry.js +24 -24
- package/Build/Workers/createBoxGeometry.js +18 -18
- package/Build/Workers/createBoxOutlineGeometry.js +16 -16
- package/Build/Workers/createCircleGeometry.js +26 -26
- package/Build/Workers/createCircleOutlineGeometry.js +19 -19
- package/Build/Workers/createCoplanarPolygonGeometry.js +33 -33
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +31 -31
- package/Build/Workers/createCorridorGeometry.js +29 -29
- package/Build/Workers/createCorridorOutlineGeometry.js +28 -28
- package/Build/Workers/createCylinderGeometry.js +20 -20
- package/Build/Workers/createCylinderOutlineGeometry.js +18 -18
- package/Build/Workers/createEllipseGeometry.js +26 -26
- package/Build/Workers/createEllipseOutlineGeometry.js +19 -19
- package/Build/Workers/createEllipsoidGeometry.js +19 -19
- package/Build/Workers/createEllipsoidOutlineGeometry.js +18 -18
- package/Build/Workers/createFrustumGeometry.js +18 -18
- package/Build/Workers/createFrustumOutlineGeometry.js +18 -18
- package/Build/Workers/createGeometry.js +24 -24
- package/Build/Workers/createGroundPolylineGeometry.js +23 -23
- package/Build/Workers/createPlaneGeometry.js +16 -16
- package/Build/Workers/createPlaneOutlineGeometry.js +15 -15
- package/Build/Workers/createPolygonGeometry.js +32 -32
- package/Build/Workers/createPolygonOutlineGeometry.js +30 -30
- package/Build/Workers/createPolylineGeometry.js +25 -25
- package/Build/Workers/createPolylineVolumeGeometry.js +31 -31
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +27 -27
- package/Build/Workers/createRectangleGeometry.js +27 -27
- package/Build/Workers/createRectangleOutlineGeometry.js +20 -20
- package/Build/Workers/createSimplePolylineGeometry.js +23 -23
- package/Build/Workers/createSphereGeometry.js +19 -19
- package/Build/Workers/createSphereOutlineGeometry.js +18 -18
- package/Build/Workers/createTaskProcessorWorker.js +3 -3
- package/Build/Workers/createVectorTileClampedPolylines.js +14 -14
- package/Build/Workers/createVectorTileGeometries.js +24 -24
- package/Build/Workers/createVectorTilePoints.js +13 -13
- package/Build/Workers/createVectorTilePolygons.js +22 -22
- package/Build/Workers/createVectorTilePolylines.js +14 -14
- package/Build/Workers/createVerticesFromCesium3DTilesTerrain.js +26 -26
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +23 -23
- package/Build/Workers/createVerticesFromHeightmap.js +23 -23
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +21 -21
- package/Build/Workers/createWallGeometry.js +24 -24
- package/Build/Workers/createWallOutlineGeometry.js +23 -23
- package/Build/Workers/decodeDraco.js +10 -10
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +5 -5
- package/Build/Workers/decodeI3S.js +10 -10
- package/Build/Workers/gaussianSplatSorter.js +4 -4
- package/Build/Workers/gaussianSplatTextureGenerator.js +4 -4
- package/Build/Workers/incrementallyBuildTerrainPicker.js +10 -10
- package/Build/Workers/transcodeKTX2.js +6 -6
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +23 -23
- package/Build/Workers/upsampleVerticesFromCesium3DTilesTerrain.js +26 -26
- package/Source/Scene/Globe.js +55 -0
- package/Source/Scene/GlobeSurfaceShaderSet.js +132 -1
- package/Source/Scene/GlobeSurfaceTileProvider.js +378 -2
- package/Source/Scene/ImageryLayer.js +244 -10
- package/Source/Scene/QuadtreePrimitive.js +256 -2
- package/Source/Shaders/GlobeFS.glsl +43 -0
- package/Source/Shaders/GlobeFS.js +43 -0
- package/Source/ThirdParty/zip-module.wasm +0 -0
- package/index.js +371 -371
- package/package.json +10 -10
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@@ -27,6 +27,39 @@ uniform float u_dayTextureBrightness[TEXTURE_UNITS];\n\
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uniform float u_dayTextureContrast[TEXTURE_UNITS];\n\
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#endif\n\
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\n\
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#ifdef APPLY_TONE_MATCH\n\
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uniform vec3 u_dayTextureToneGain[TEXTURE_UNITS];\n\
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uniform vec3 u_dayTextureToneBias[TEXTURE_UNITS];\n\
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#endif\n\
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\n\
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#ifdef APPLY_TONE_MATCH_EDGE\n\
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// Per-texture fade targets at the four geographic edges of the surface tile\n\
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// (index order: 0 = south, 1 = east, 2 = north, 3 = west).\n\
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// u_dayTextureToneEdgeBlend holds one band width per geographic edge as a\n\
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// fraction of the tile extent; only edges with a coarser neighbor get a\n\
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// positive width, so same-level/finer edges never participate in the fade\n\
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// (an edge that faded toward the texture's own correction would reset the\n\
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// fade contributed by another edge near their corner).\n\
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uniform vec3 u_dayTextureToneEdgeGain[TEXTURE_UNITS * 4];\n\
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uniform vec3 u_dayTextureToneEdgeBias[TEXTURE_UNITS * 4];\n\
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uniform float u_dayTextureToneEdgeBlend[TEXTURE_UNITS * 4];\n\
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#endif\n\
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\n\
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#ifdef APPLY_TONE_MATCH_CROSS\n\
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// Per-texture ancestor imagery for content cross-fading at edges facing a\n\
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// coarser neighbor: near such an edge the tile blends its full rendered result\n\
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// with the ancestor's rendering (ancestor texture sampled with the ancestor\n\
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// level's correction), making both sides of the boundary identical at the\n\
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// shared edge. u_dayTextureCrossBlend holds one band width per geographic edge\n\
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// (0 = south, 1 = east, 2 = north, 3 = west); an edge only fades when its\n\
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// neighbor's imagery level matches the bound ancestor's level.\n\
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uniform sampler2D u_dayTextureCrossTexture[TEXTURE_UNITS];\n\
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uniform vec4 u_dayTextureCrossTranslationAndScale[TEXTURE_UNITS];\n\
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uniform vec3 u_dayTextureCrossGain[TEXTURE_UNITS];\n\
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uniform vec3 u_dayTextureCrossBias[TEXTURE_UNITS];\n\
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uniform float u_dayTextureCrossBlend[TEXTURE_UNITS * 4];\n\
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#endif\n\
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\n\
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#ifdef APPLY_HUE\n\
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uniform float u_dayTextureHue[TEXTURE_UNITS];\n\
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#endif\n\
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@@ -200,6 +233,8 @@ vec4 sampleAndBlend(\n\
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float textureHue,\n\
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float textureSaturation,\n\
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float textureOneOverGamma,\n\
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vec3 textureToneGain,\n\
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vec3 textureToneBias,\n\
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float split,\n\
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vec4 colorToAlpha,\n\
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float nightBlend)\n\
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@@ -228,6 +263,13 @@ vec4 sampleAndBlend(\n\
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vec3 color = value.rgb;\n\
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float alpha = value.a;\n\
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\n\
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#ifdef APPLY_TONE_MATCH\n\
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// Applied directly after sampling so the affine correction, which is fitted\n\
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// in source-image color space, commutes with the identical transforms that\n\
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// follow for both the tile and the imagery it replaces.\n\
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color = color * textureToneGain + textureToneBias;\n\
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#endif\n\
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\n\
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#ifdef APPLY_COLOR_TO_ALPHA\n\
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vec3 colorDiff = abs(color.rgb - colorToAlpha.rgb);\n\
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colorDiff.r = czm_maximumComponent(colorDiff);\n\
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@@ -691,4 +733,5 @@ vec4 computeWaterColor(vec3 positionEyeCoordinates, vec2 textureCoordinates, mat
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}\n\
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#endif // #ifdef SHOW_REFLECTIVE_OCEAN\n\
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\n\
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";
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File without changes
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