@hyve-sdk/js 1.1.2 → 1.3.1-canary.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +137 -22
- package/dist/index.d.mts +250 -25
- package/dist/index.d.ts +250 -25
- package/dist/index.js +426 -51
- package/dist/index.mjs +422 -51
- package/package.json +13 -12
package/dist/index.d.ts
CHANGED
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@@ -2,33 +2,39 @@
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* Telemetry configuration options
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*/
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interface TelemetryConfig {
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/** API key for telemetry service */
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apiKey?: string;
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/** Environment: true for dev, false for prod. Defaults to true (dev) */
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isDev?: boolean;
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/** Base API URL for all API calls (telemetry and external). Can be set via env. If not provided, defaults based on isDev */
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apiBaseUrl?: string;
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}
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/**
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* Telemetry event data structure
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* Telemetry event data structure for user-level events (JWT authenticated)
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* Matches backend SendTelemetryRequest model
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* Note: hyve_user_id is extracted from JWT by backend, not sent in request
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*/
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interface TelemetryEvent {
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/**
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/** Game identifier (required) */
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game_id: string;
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/** Unique session identifier (required) */
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session_id: string;
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/**
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/** Location where the event occurred */
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/** Platform/user identifier (optional) */
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platform_id?: string | null;
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/** Location where the event occurred (required) */
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event_location: string;
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/** Main category of the event */
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/** Main category of the event (required) */
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event_category: string;
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/**
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/** Sub-category for more granular classification (optional) */
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event_sub_category?: string | null;
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/** Primary action taken (required) */
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event_action: string;
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/** Sub-
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/**
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-
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/**
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/** Sub-action for detailed tracking (optional) */
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event_sub_action?: string | null;
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/** Event details as JSON string or object (optional) */
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event_details?: Record<string, any> | string | null;
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/** Mapping details as JSON string or object (optional) */
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mapping_details?: Record<string, any> | string | null;
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/** Custom data as JSON string or object (optional) */
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custom_data?: Record<string, any> | string | null;
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}
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/**
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* Additional telemetry data that can be passed with events
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@@ -67,6 +73,7 @@ declare class HyveClient {
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private sessionId;
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private userId;
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private jwtToken;
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private gameId;
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/**
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* Creates a new HyveClient instance
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* @param config Optional telemetry configuration
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@@ -79,17 +86,19 @@ declare class HyveClient {
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*/
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authenticateFromUrl(urlParams?: URLSearchParams | string): Promise<boolean>;
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/**
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* Sends a telemetry event
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* Sends a user-level telemetry event using JWT authentication
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* Requires JWT token, authenticated user, and game ID from URL parameters
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* @param eventLocation Location where the event occurred
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* @param eventCategory Main category of the event
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* @param eventAction Primary action taken
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* @param eventSubCategory Optional sub-category
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* @param eventSubAction Optional sub-action
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* @param eventDetails Optional event details
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* @param
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* @param eventDetails Optional event details (object or JSON string)
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* @param customData Optional custom data (object or JSON string)
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* @param platformId Optional platform identifier
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* @returns Promise resolving to boolean indicating success
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*/
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sendTelemetry(eventLocation: string, eventCategory: string, eventAction: string, eventSubCategory?: string | null, eventSubAction?: string | null, eventDetails?: string | null,
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sendTelemetry(eventLocation: string, eventCategory: string, eventAction: string, eventSubCategory?: string | null, eventSubAction?: string | null, eventDetails?: Record<string, any> | string | null, customData?: Record<string, any> | null, platformId?: string | null): Promise<boolean>;
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/**
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* Makes an authenticated API call using the JWT token
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* @param endpoint API endpoint path (will be appended to base URL)
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@@ -128,6 +137,11 @@ declare class HyveClient {
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* @returns Current JWT token or null if not available
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*/
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getJwtToken(): string | null;
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/**
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* Gets the current game ID
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* @returns Current game ID or null if not available
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*/
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getGameId(): string | null;
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/**
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* Gets the API base URL
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* @returns API base URL
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@@ -153,6 +167,53 @@ declare class HyveClient {
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reset(): void;
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}
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/**
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* Logger utility for the Hyve SDK
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* Automatically enabled in development (NODE_ENV !== 'production')
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*/
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type LogLevel = "debug" | "info" | "warn" | "error";
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declare class Logger {
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private config;
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constructor();
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/**
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* Initialize logger configuration based on NODE_ENV
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*/
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private initializeConfig;
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/**
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* Set which log levels to display
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*/
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setLevels(levels: LogLevel[]): void;
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/**
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* Check if logging is enabled
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*/
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isEnabled(): boolean;
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/**
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* Internal log method
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*/
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private log;
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/**
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* Log a debug message
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*/
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debug(...args: unknown[]): void;
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/**
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* Log an info message
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*/
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info(...args: unknown[]): void;
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/**
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* Log a warning message
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*/
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warn(...args: unknown[]): void;
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/**
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* Log an error message
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*/
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error(...args: unknown[]): void;
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/**
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* Create a child logger with a specific prefix
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*/
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child(prefix: string): Logger;
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}
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declare const logger: Logger;
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/**
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* Parses URL search parameters and returns commonly used values
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* @param searchParams URLSearchParams object or string
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@@ -165,6 +226,7 @@ declare function parseUrlParams(searchParams: URLSearchParams | string): {
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hyveToken: string;
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platform: string;
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hyveAccess: string;
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gameId: string;
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};
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/**
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* Validates an EVM signature against a message and user ID
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@@ -203,11 +265,6 @@ declare function verifyAuthentication(params: {
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method: "modern" | "legacy" | "none";
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error?: string;
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};
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/**
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* Generates a random UUID (v4) using the uuid library
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* @returns A string containing a randomly generated UUID
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*/
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declare function generateUUID(): string;
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/**
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* Checks if the current domain is in the list of allowed domains
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* @param allowedDomains Array of allowed domains or a single domain string
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*/
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declare function isDomainAllowed(allowedDomains?: string | string[], hostname?: string): boolean;
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/**
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* Message structure for WebView to Native communication
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*/
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interface NativeMessage<T = any> {
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type: string;
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payload?: T;
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timestamp?: number;
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}
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/**
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* Message types for native communication
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*/
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declare enum NativeMessageType {
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/** Check if In-App Purchases are available on the device */
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CHECK_IAP_AVAILABILITY = "CHECK_IAP_AVAILABILITY",
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/** Request notification permission from the native app */
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REQUEST_NOTIFICATION_PERMISSION = "REQUEST_NOTIFICATION_PERMISSION",
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/** Request available products for a game */
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GET_PRODUCTS = "GET_PRODUCTS",
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/** Initiate a purchase */
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PURCHASE = "PURCHASE",
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/** Response to CHECK_IAP_AVAILABILITY request */
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IAP_AVAILABILITY_RESULT = "IAP_AVAILABILITY_RESULT",
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/** Push notification permission was granted */
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PUSH_PERMISSION_GRANTED = "PUSH_PERMISSION_GRANTED",
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/** Push notification permission was denied */
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PUSH_PERMISSION_DENIED = "PUSH_PERMISSION_DENIED",
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/** Response with available products */
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PRODUCTS_RESULT = "PRODUCTS_RESULT",
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/** Purchase completed successfully */
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PURCHASE_COMPLETE = "PURCHASE_COMPLETE",
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/** Purchase failed or was cancelled */
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PURCHASE_ERROR = "PURCHASE_ERROR"
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}
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/**
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* Message handler function type for receiving messages from native
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*/
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type NativeMessageHandler<T = any> = (payload: T) => void | Promise<void>;
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/**
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* NativeBridge - Provides utilities for WebView to React Native communication
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*
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* @example
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* // Send message to React Native
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* NativeBridge.send(NativeMessageType.CHECK_IAP_AVAILABILITY);
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*
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* // Listen for messages from React Native
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* NativeBridge.on("PUSH_PERMISSION_GRANTED", (payload) => {
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* console.log("Permission granted:", payload);
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* });
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*
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* // Check if running in React Native WebView
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* if (NativeBridge.isNativeContext()) {
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* NativeBridge.checkIAPAvailability();
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* }
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*/
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declare class NativeBridge {
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private static handlers;
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private static isInitialized;
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/**
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* Checks if the app is running inside a React Native WebView
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*/
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static isNativeContext(): boolean;
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/**
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* Initializes the native bridge message listener
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* Call this once when your app starts
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*/
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static initialize(): void;
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/**
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* Handles incoming messages from React Native
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*/
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private static handleNativeMessage;
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/**
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* Sends a message to React Native
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* @param type Message type
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* @param payload Optional payload data
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*/
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static send<T = any>(type: string, payload?: T): void;
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/**
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* Registers a handler for messages from React Native
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* @param type Message type to listen for
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* @param handler Function to call when message is received
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*/
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static on<T = any>(type: string, handler: NativeMessageHandler<T>): void;
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/**
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* Unregisters a handler for a specific message type
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* @param type Message type to stop listening for
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*/
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static off(type: string): void;
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/**
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* Clears all registered handlers
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*/
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static clearHandlers(): void;
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/**
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* Checks if In-App Purchases are available on the device
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* The native app will respond with a message containing availability status
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*
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* @example
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* // Listen for the response
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* NativeBridge.on("IAP_AVAILABILITY_RESULT", (payload) => {
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* console.log("IAP available:", payload.available);
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* });
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*
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* // Send the request
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* NativeBridge.checkIAPAvailability();
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*/
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static checkIAPAvailability(): void;
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/**
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* Requests notification permission from the native app
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* The native app will respond with PUSH_PERMISSION_GRANTED or PUSH_PERMISSION_DENIED
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*
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* @example
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* // Listen for the response
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* NativeBridge.on("PUSH_PERMISSION_GRANTED", () => {
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* console.log("Permission granted");
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* });
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*
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* NativeBridge.on("PUSH_PERMISSION_DENIED", () => {
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* console.log("Permission denied");
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* });
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*
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* // Send the request
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* NativeBridge.requestNotificationPermission();
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*/
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static requestNotificationPermission(): void;
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/**
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* Requests available products for a specific game
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* The native app will respond with PRODUCTS_RESULT containing product details
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*
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* @param gameId - The game ID to fetch products for
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*
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* @example
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* // Listen for the response
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* NativeBridge.on("PRODUCTS_RESULT", (payload) => {
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* console.log("Products:", payload.products);
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* });
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*
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* // Send the request
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* NativeBridge.getProducts(123);
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*/
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static getProducts(gameId: number): void;
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/**
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* Initiates a purchase for a specific product
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* The native app will respond with PURCHASE_COMPLETE or PURCHASE_ERROR
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*
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* @param productId - The product ID to purchase
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* @param userId - The user ID making the purchase
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*
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* @example
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* // Listen for responses
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* NativeBridge.on("PURCHASE_COMPLETE", (payload) => {
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* console.log("Purchase successful:", payload.productId);
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* });
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426
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*
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427
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* NativeBridge.on("PURCHASE_ERROR", (payload) => {
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|
428
|
+
* console.error("Purchase failed:", payload.error);
|
|
429
|
+
* });
|
|
430
|
+
*
|
|
431
|
+
* // Initiate purchase
|
|
432
|
+
* NativeBridge.purchase("product_123", "user_456");
|
|
433
|
+
*/
|
|
434
|
+
static purchase(productId: string, userId: string): void;
|
|
435
|
+
}
|
|
436
|
+
|
|
437
|
+
/**
|
|
438
|
+
* Generates a random UUID (v4) using the uuid library
|
|
439
|
+
* @returns A string containing a randomly generated UUID
|
|
440
|
+
*/
|
|
441
|
+
declare function generateUUID(): string;
|
|
442
|
+
|
|
443
|
+
export { HyveClient, type Inventory, type InventoryItem, Logger, NativeBridge, type NativeMessage, type NativeMessageHandler, NativeMessageType, type TelemetryAdditionalData, type TelemetryConfig, type TelemetryEvent, generateUUID, handleVerifyMessage, isDomainAllowed, logger, parseUrlParams, validateSignature, verifyAuthentication, verifyHyveToken };
|