@hytopia.com/server-protocol 1.0.65 → 1.0.67

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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@hytopia.com/server-protocol",
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- "version": "1.0.65",
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+ "version": "1.0.67",
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  "main": "index.js",
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  "scripts": {
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  "test": "echo \"Error: no test specified\" && exit 1"
@@ -7,21 +7,25 @@ import type { QuaternionSchema } from './Quaternion';
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  import type { VectorSchema } from './Vector';
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  export type ColliderDescSchema = {
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- at?: number; // active collision types
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- cg?: number; // collision groups
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- cs?: number; // contact skin
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- d?: number; // density
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- f?: number; // friction
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- fr?: number; // friction combine rule
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- en?: boolean; // enabled
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- m?: number; // mass
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- re?: number; // restitution
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- rer?: number; // restitution combine rule
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- r?: QuaternionSchema; // rotation
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- s?: ShapeSchema; // shape
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- sg?: number; // solver groups
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- sn?: boolean; // sensor
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- t?: VectorSchema; // translation
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+ at?: number; // active collision types
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+ cg?: number; // collision groups
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+ cm?: VectorSchema; // center of mass
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+ cs?: number; // contact skin
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+ d?: number; // density
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+ f?: number; // friction
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+ fr?: number; // friction combine rule
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+ en?: boolean; // enabled
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+ m?: number; // mass
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+ mp?: number; // mass properties mode
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+ pf?: QuaternionSchema; // principal angular inertia local frame
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+ pi?: VectorSchema; // principal angular inertia
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+ re?: number; // restitution
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+ rer?: number; // restitution combine rule
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+ r?: QuaternionSchema; // rotation
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+ s?: ShapeSchema; // shape
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+ sg?: number; // solver groups
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+ sn?: boolean; // sensor
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+ t?: VectorSchema; // translation
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  }
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  export const colliderDescSchema: JSONSchemaType<ColliderDescSchema> = {
@@ -29,12 +33,16 @@ export const colliderDescSchema: JSONSchemaType<ColliderDescSchema> = {
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  properties: {
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  at: { type: 'number', nullable: true },
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  cg: { type: 'number', nullable: true },
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+ cm: { ...vectorSchema, nullable: true },
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  cs: { type: 'number', nullable: true },
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  d: { type: 'number', nullable: true },
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  f: { type: 'number', nullable: true },
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  fr: { type: 'number', nullable: true },
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  en: { type: 'boolean', nullable: true },
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  m: { type: 'number', nullable: true },
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+ mp: { type: 'number', nullable: true },
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+ pf: { ...quaternionSchema, nullable: true },
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+ pi: { ...vectorSchema, nullable: true },
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  re: { type: 'number', nullable: true },
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  rer: { type: 'number', nullable: true },
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  r: { ...quaternionSchema, nullable: true },
@@ -15,6 +15,7 @@ export type RigidBodySchema = {
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  av?: VectorSchema; // angular velocity
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  b?: number; // body type
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  c?: ColliderSchema[]; // collider desc
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+ cm?: VectorSchema; // center of mass
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  d?: number; // dominance group
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  ce?: boolean; // ccd enabled
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  en?: boolean; // enabled
@@ -24,6 +25,8 @@ export type RigidBodySchema = {
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  g?: number; // gravity scaling
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  ld?: number; // linear damping
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  lv?: VectorSchema; // linear velocity
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+ pf?: QuaternionSchema; // principal angular inertia local frame
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+ pi?: VectorSchema; // principal angular inertia
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  r?: QuaternionSchema; // rotation
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  rm?: boolean; // removed
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  sl?: boolean; // sleeping
@@ -40,6 +43,7 @@ export const rigidBodySchema: JSONSchemaType<RigidBodySchema> = {
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  av: { ...vectorSchema, nullable: true },
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  b: { type: 'number', nullable: true },
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  c: { type: 'array', items: colliderSchema, nullable: true },
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+ cm: { ...vectorSchema, nullable: true },
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  d: { type: 'number', nullable: true },
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  ce: { type: 'boolean', nullable: true },
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  en: { type: 'boolean', nullable: true },
@@ -49,6 +53,8 @@ export const rigidBodySchema: JSONSchemaType<RigidBodySchema> = {
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  g: { type: 'number', nullable: true },
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  ld: { type: 'number', nullable: true },
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  lv: { ...vectorSchema, nullable: true },
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+ pf: { ...quaternionSchema, nullable: true },
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+ pi: { ...vectorSchema, nullable: true },
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  r: { ...quaternionSchema, nullable: true },
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  rm: { type: 'boolean', nullable: true },
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  sl: { type: 'boolean', nullable: true },