@hytopia.com/examples 1.0.49 → 1.0.50
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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@@ -194,7 +194,7 @@ class BotStubPlayer extends EventRouter {
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export default class BotPlayerEntity extends GamePlayerEntity {
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private static readonly _botsByWorld: Map<number, Set<BotPlayerEntity>> = new Map();
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private static readonly _activeWorlds: Set<number> = new Set();
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197
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private static readonly _maxBots =
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197
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private static readonly _maxBots = 5 + Math.floor(Math.random() * 4); // 5-8 inclusive
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public static ensureForWorld(world: World): void {
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const bots = this._botsByWorld.get(world.id) ?? new Set<BotPlayerEntity>();
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@@ -18,7 +18,6 @@ import {
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ITEM_SPAWNS,
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ITEM_SPAWNS_AT_START,
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ITEM_SPAWN_ITEMS,
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MINIMUM_PLAYERS_TO_START,
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SPAWN_REGION_AABB,
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RANK_WIN_EXP,
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} from '../gameConfig';
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@@ -103,8 +102,6 @@ export default class GameManager {
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this.world.chatManager.sendBroadcastMessage('Game over! Starting the next round in 10 seconds...', 'FF0000');
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this._identifyWinningPlayer();
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-
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BotPlayerEntity.despawnAll(this.world);
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this.refreshPlayerCount();
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// Clear any existing restart timer
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@@ -214,8 +211,6 @@ export default class GameManager {
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private _cleanup() {
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if (!this.world) return;
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BotPlayerEntity.despawnAll(this.world);
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-
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// Reset map to initial state
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this.world.loadMap(worldMap);
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this._spawnBedrock(this.world);
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