@hytopia.com/examples 1.0.4 → 1.0.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
|
@@ -10,7 +10,7 @@ import ChitterForestRegion from './regions/chitter-forest/ChitterForestRegion';
|
|
|
10
10
|
import RatkinNestRegion from './regions/ratkin-nest/RatkinNestRegion';
|
|
11
11
|
import StalkhavenRegion from './regions/stalkhaven/StalkhavenRegion';
|
|
12
12
|
import StalkhavenPortRegion from './regions/stalkhaven-port/StalkhavenPortRegion';
|
|
13
|
-
import WeaversHollowRegion from './regions/weavers-hollow/WeaversHollowRegion';
|
|
13
|
+
// import WeaversHollowRegion from './regions/weavers-hollow/WeaversHollowRegion';
|
|
14
14
|
|
|
15
15
|
// Since globalEventRouter isn't exported in the main index, we'll handle cleanup differently
|
|
16
16
|
// We can rely on the GamePlayer.remove() method being called manually when needed
|
|
@@ -41,32 +41,32 @@ export default class GameManager {
|
|
|
41
41
|
}
|
|
42
42
|
|
|
43
43
|
public loadRegions(): void {
|
|
44
|
-
//
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
44
|
+
// Chitter Forest
|
|
45
|
+
const chitterForestRegion = new ChitterForestRegion();
|
|
46
|
+
this._regions.set(chitterForestRegion.id, chitterForestRegion);
|
|
47
|
+
GameClock.instance.addRegionClockCycle(chitterForestRegion);
|
|
48
48
|
|
|
49
|
-
//
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
49
|
+
// Ratkin Nest
|
|
50
|
+
const ratkinNestRegion = new RatkinNestRegion();
|
|
51
|
+
this._regions.set(ratkinNestRegion.id, ratkinNestRegion);
|
|
52
|
+
GameClock.instance.addRegionClockCycle(ratkinNestRegion);
|
|
53
53
|
|
|
54
|
-
//
|
|
55
|
-
|
|
56
|
-
|
|
57
|
-
|
|
54
|
+
// Stalkhaven
|
|
55
|
+
const stalkhavenRegion = new StalkhavenRegion();
|
|
56
|
+
this._regions.set(stalkhavenRegion.id, stalkhavenRegion);
|
|
57
|
+
GameClock.instance.addRegionClockCycle(stalkhavenRegion);
|
|
58
58
|
|
|
59
|
-
//
|
|
60
|
-
|
|
61
|
-
|
|
62
|
-
|
|
63
|
-
|
|
59
|
+
// Stalkhaven Port
|
|
60
|
+
const stalkhavenPortRegion = new StalkhavenPortRegion();
|
|
61
|
+
this._regions.set(stalkhavenPortRegion.id, stalkhavenPortRegion);
|
|
62
|
+
GameClock.instance.addRegionClockCycle(stalkhavenPortRegion);
|
|
63
|
+
this._startRegion = stalkhavenPortRegion;
|
|
64
64
|
|
|
65
65
|
// Weaver's Hollow
|
|
66
|
-
const weaversHollowRegion = new WeaversHollowRegion();
|
|
67
|
-
this._regions.set(weaversHollowRegion.id, weaversHollowRegion);
|
|
68
|
-
// GameClock.instance.addRegionClockCycle(weaversHollowRegion);
|
|
69
|
-
this._startRegion = weaversHollowRegion;
|
|
66
|
+
// const weaversHollowRegion = new WeaversHollowRegion();
|
|
67
|
+
// this._regions.set(weaversHollowRegion.id, weaversHollowRegion);
|
|
68
|
+
// // GameClock.instance.addRegionClockCycle(weaversHollowRegion);
|
|
69
|
+
// this._startRegion = weaversHollowRegion;
|
|
70
70
|
}
|
|
71
71
|
|
|
72
72
|
private _selectWorldForPlayer = async (player: Player): Promise<World | undefined> => {
|