@hytopia.com/examples 1.0.26 → 1.0.27

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@@ -46,12 +46,13 @@ export default class GameManager {
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  const chitterForestRegion = new ChitterForestRegion();
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  this._regions.set(chitterForestRegion.id, chitterForestRegion);
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  GameClock.instance.addRegionClockCycle(chitterForestRegion);
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+ // this._startRegion = chitterForestRegion;
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  // Hearthwilds
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- // const hearthwildsRegion = new HearthwildsRegion();
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- // this._regions.set(hearthwildsRegion.id, hearthwildsRegion);
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- // GameClock.instance.addRegionClockCycle(hearthwildsRegion);
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- // this._startRegion = hearthwildsRegion;
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+ const hearthwildsRegion = new HearthwildsRegion();
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+ this._regions.set(hearthwildsRegion.id, hearthwildsRegion);
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+ GameClock.instance.addRegionClockCycle(hearthwildsRegion);
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+ this._startRegion = hearthwildsRegion;
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  // Ratkin Nest
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  const ratkinNestRegion = new RatkinNestRegion();
@@ -68,7 +69,7 @@ export default class GameManager {
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  const stalkhavenPortRegion = new StalkhavenPortRegion();
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  this._regions.set(stalkhavenPortRegion.id, stalkhavenPortRegion);
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  GameClock.instance.addRegionClockCycle(stalkhavenPortRegion);
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- this._startRegion = stalkhavenPortRegion;
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+ // this._startRegion = stalkhavenPortRegion;
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  // Weaver's Hollow
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  const weaversHollowRegion = new WeaversHollowRegion();
@@ -15,6 +15,9 @@ export default class HearthwildsRegion extends GameRegion {
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  skyboxUri: 'skyboxes/partly-cloudy',
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  spawnPoint: { x: 200, y: 15, z: -75 },
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  ambientAudioUri: 'audio/music/jungle-theme-looping.mp3',
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+ fogColor: { r: 152, g: 196, b: 127 },
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+ fogNear: 10,
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+ fogFar: 40,
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  });
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  }
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@hytopia.com/examples",
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- "version": "1.0.26",
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+ "version": "1.0.27",
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  "description": "",
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  "license": "ISC",
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  "author": "",
@@ -111,10 +111,10 @@ function attachPlayerParticles(playerEntity: DefaultPlayerEntity) {
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  // Bubble emitter effect from players
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  const particleEmitter = new ParticleEmitter({
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  attachedToEntity: playerEntity, // Attached to an entity instead of a position, in this case the player entity
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+ attachedToEntityNodeName: 'hand-right-anchor', // Optional, Emit from the right hand named model node of the player entity, this is an explicit name of a gltf node in the model.
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  textureUri: 'particles/circle-blur.png',
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  colorStart: { r: 128, g: 128, b: 255 }, // Blue base color
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  gravity: { x: 0, y: -1, z: 0 }, // Gravity of the particles, pull them down at a rate of 1 block per second
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- offset: { x: 0, y: 0.85, z: 0 }, // Offset of the particles from the entity
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  opacityStartVariance: 0.5, // Variates the base opacity +/- this value
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  velocity: { x: 0, y: 1, z: 0 }, // Velocity of the particles
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  velocityVariance: { x: 1, y: 0.5, z: 1 }, // Variates the base velocity +/- this value
@@ -11,7 +11,7 @@
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  "license": "ISC",
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  "dependencies": {
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  "@hytopia.com/assets": "^0.3.2",
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- "hytopia": "^0.6.32"
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+ "hytopia": "^0.6.33"
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  },
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  "trustedDependencies": [
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  "mediasoup",
@@ -1,44 +0,0 @@
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- {
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- "health": 100,
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- "currentRegionId": "stalkhaven",
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- "skillExperience": [
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- [
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- "agility",
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- 43
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- ]
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- ],
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- "backpack": {
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- "items": []
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- },
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- "hotbar": {
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- "items": [
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- {
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- "position": 0,
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- "itemId": "toy_sword"
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- }
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- ]
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- },
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- "questLog": {
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- "quests": [
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- {
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- "questId": "welcome-to-stalkhaven",
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- "state": "active",
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- "objectiveProgress": {
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- "talk-to-mark": 0
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- }
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- }
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- ]
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- },
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- "storage": {
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- "items": []
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- },
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- "wearables": {
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- "items": []
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- },
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- "currentRegionSpawnFacingAngle": 0,
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- "currentRegionSpawnPoint": {
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- "x": 1,
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- "y": 2,
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- "z": 40
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- }
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- }