@hytopia.com/examples 1.0.23 → 1.0.24

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@@ -0,0 +1,42 @@
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+ {
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+ "health": 100,
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+ "currentRegionId": "stalkhaven",
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+ "currentRegionSpawnFacingAngle": 0,
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+ "currentRegionSpawnPoint": {
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+ "x": 1,
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+ "y": 2,
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+ "z": 40
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+ },
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+ "skillExperience": [],
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+ "backpack": {
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+ "items": []
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+ },
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+ "hotbar": {
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+ "items": [
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+ {
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+ "position": 0,
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+ "itemId": "toy_sword"
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+ }
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+ ]
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+ },
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+ "questLog": {
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+ "quests": [
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+ {
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+ "questId": "exploring-stalkhaven",
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+ "state": "active",
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+ "objectiveProgress": {
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+ "talk-to-mycelis": 0,
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+ "talk-to-finn": 0,
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+ "talk-to-sporn": 0,
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+ "talk-to-mark": 0
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+ }
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+ }
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+ ]
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+ },
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+ "storage": {
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+ "items": []
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+ },
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+ "wearables": {
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+ "items": []
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+ }
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+ }
@@ -0,0 +1,31 @@
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+ {
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+ "health": 100,
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+ "currentRegionId": "stalkhaven",
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+ "currentRegionSpawnFacingAngle": 90,
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+ "currentRegionSpawnPoint": {
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+ "x": 32,
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+ "y": 2,
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+ "z": 1
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+ },
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+ "skillExperience": [],
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+ "backpack": {
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+ "items": []
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+ },
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+ "hotbar": {
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+ "items": [
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+ {
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+ "position": 0,
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+ "itemId": "toy_sword"
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+ }
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+ ]
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+ },
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+ "questLog": {
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+ "quests": []
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+ },
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+ "storage": {
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+ "items": []
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+ },
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+ "wearables": {
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+ "items": []
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+ }
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+ }
@@ -0,0 +1,31 @@
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+ {
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+ "health": 100,
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+ "currentRegionId": "stalkhaven",
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+ "currentRegionSpawnFacingAngle": 0,
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+ "currentRegionSpawnPoint": {
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+ "x": 1,
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+ "y": 2,
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+ "z": 40
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+ },
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+ "skillExperience": [],
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+ "backpack": {
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+ "items": []
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+ },
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+ "hotbar": {
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+ "items": [
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+ {
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+ "position": 0,
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+ "itemId": "toy_sword"
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+ }
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+ ]
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+ },
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+ "questLog": {
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+ "quests": []
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+ },
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+ "storage": {
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+ "items": []
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+ },
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+ "wearables": {
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+ "items": []
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+ }
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+ }
@@ -116,17 +116,6 @@ export default class GamePlayer {
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  }
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  }
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- public static cleanup(): void {
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- // Helper method to clean up all instances (useful for server shutdown)
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- for (const [playerId, gamePlayer] of this._instances) {
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- if (gamePlayer._currentEntity) {
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- gamePlayer._currentEntity.despawn();
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- }
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- gamePlayer.player.ui.off(PlayerUIEvent.DATA, gamePlayer._onPlayerUIData);
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- }
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- this._instances.clear();
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- }
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-
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  // Getters
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  public get currentCraftingEntity(): BaseCraftingEntity | undefined {
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  return this._currentCraftingEntity;
@@ -174,9 +174,12 @@ export default class GameRegion {
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  }
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  protected onPlayerLeave(player: Player) {
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- this._world.entityManager.getPlayerEntitiesByPlayer(player).forEach(entity => {
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- entity.despawn();
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- });
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+ // We assume the player left the game on region leave, we do all cleanup here.
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+ // If they didn't, there's no downside and their player object will be reinitialized
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+ // when they rejoin this or another rejoin before their connection times out.
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+ // If this causes issues in the future, we should move .remove to the actualy
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+ // Player closed connection event.
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+ GamePlayer.remove(player);
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  this._playerCount--;
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package/package.json CHANGED
@@ -1,6 +1,6 @@
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  {
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  "name": "@hytopia.com/examples",
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- "version": "1.0.23",
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+ "version": "1.0.24",
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  "description": "",
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  "license": "ISC",
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  "author": "",