@hytopia.com/examples 1.0.2 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ai-agents/package.json +2 -2
- package/big-world/package.json +2 -2
- package/block-entity/package.json +2 -2
- package/child-entity/package.json +2 -2
- package/custom-ui/package.json +2 -2
- package/entity-animations/package.json +2 -2
- package/entity-controller/package.json +2 -2
- package/entity-spawn/package.json +2 -2
- package/frontiers-rpg-game/assets/maps/{city.json → stalkhaven.json} +1 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-brute/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-brute/rodent-brute-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-brute/rodent-brute-named-nodes.gltf +4634 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-brute/rodent-brute.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-brute/rodent-brute.gltf +3322 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-brute/rodent-brute.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-ranger/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-ranger/rodent-ranger-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-ranger/rodent-ranger-named-nodes.gltf +4057 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-ranger/rodent-ranger.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-ranger/rodent-ranger.gltf +3084 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-ranger/rodent-ranger.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-spellcaster/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-spellcaster/rodent-spellcaster-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-spellcaster/rodent-spellcaster-named-nodes.gltf +3562 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-spellcaster/rodent-spellcaster.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-spellcaster/rodent-spellcaster.gltf +2577 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-spellcaster/rodent-spellcaster.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-warrior/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-warrior/rodent-warrior-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-warrior/rodent-warrior-named-nodes.gltf +3699 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-warrior/rodent-warrior.bin +0 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-warrior/rodent-warrior.gltf +2721 -0
- package/frontiers-rpg-game/assets/models/enemies/.optimized/rodent-warrior/rodent-warrior.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/enemies/rodent-brute.gltf +1 -0
- package/frontiers-rpg-game/assets/models/enemies/rodent-ranger.gltf +1 -0
- package/frontiers-rpg-game/assets/models/enemies/rodent-spellcaster.gltf +1 -0
- package/frontiers-rpg-game/assets/models/enemies/rodent-warrior.gltf +1 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/clouds-test/clouds-test-named-nodes.glb +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/clouds-test/clouds-test.glb +0 -0
- package/frontiers-rpg-game/assets/models/environment/.optimized/clouds-test/clouds-test.glb.md5 +1 -0
- package/frontiers-rpg-game/assets/models/environment/clouds-test.glb +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/adventurer/adventurer-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/adventurer/adventurer-named-nodes.gltf +5390 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/adventurer/adventurer.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/adventurer/adventurer.gltf +1752 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/adventurer/adventurer.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/adventurer/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/auctioneer/auctioneer-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/auctioneer/auctioneer-named-nodes.gltf +3049 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/auctioneer/auctioneer.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/auctioneer/auctioneer.gltf +1647 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/auctioneer/auctioneer.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/auctioneer/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/banker/banker-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/banker/banker-named-nodes.gltf +3120 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/banker/banker.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/banker/banker.gltf +1415 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/banker/banker.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/banker/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/blacksmith/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/blacksmith/blacksmith-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/blacksmith/blacksmith-named-nodes.gltf +2830 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/blacksmith/blacksmith.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/blacksmith/blacksmith.gltf +1076 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/blacksmith/blacksmith.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/cook/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/cook/cook-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/cook/cook-named-nodes.gltf +2526 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/cook/cook.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/cook/cook.gltf +1329 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/cook/cook.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer/farmer-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer/farmer-named-nodes.gltf +3609 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer/farmer.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer/farmer.gltf +1914 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer/farmer.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer2/baseColor_1.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer2/baseColor_2.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer2/farmer2-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer2/farmer2-named-nodes.gltf +3609 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer2/farmer2.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer2/farmer2.gltf +1946 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer2/farmer2.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer3/baseColor_1.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer3/baseColor_2.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer3/farmer3-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer3/farmer3-named-nodes.gltf +4296 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer3/farmer3.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer3/farmer3.gltf +1836 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/farmer3/farmer3.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/fisherman/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/fisherman/fisherman-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/fisherman/fisherman-named-nodes.gltf +3444 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/fisherman/fisherman.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/fisherman/fisherman.gltf +1708 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/fisherman/fisherman.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/hunter/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/hunter/hunter-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/hunter/hunter-named-nodes.gltf +3825 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/hunter/hunter.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/hunter/hunter.gltf +1740 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/hunter/hunter.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/king/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/king/king-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/king/king-named-nodes.gltf +3905 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/king/king.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/king/king.gltf +1560 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/king/king.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight/knight-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight/knight-named-nodes.gltf +4313 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight/knight.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight/knight.gltf +2706 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight/knight.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight-commander/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight-commander/knight-commander-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight-commander/knight-commander-named-nodes.gltf +3761 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight-commander/knight-commander.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight-commander/knight-commander.gltf +2023 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/knight-commander/knight-commander.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/librarian/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/librarian/librarian-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/librarian/librarian-named-nodes.gltf +4109 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/librarian/librarian.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/librarian/librarian.gltf +1562 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/librarian/librarian.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/lumberjack/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/lumberjack/lumberjack-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/lumberjack/lumberjack-named-nodes.gltf +3259 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/lumberjack/lumberjack.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/lumberjack/lumberjack.gltf +1615 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/lumberjack/lumberjack.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mage/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mage/mage-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mage/mage-named-nodes.gltf +4417 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mage/mage.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mage/mage.gltf +1766 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mage/mage.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mechanic/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mechanic/mechanic-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mechanic/mechanic-named-nodes.gltf +4322 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mechanic/mechanic.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mechanic/mechanic.gltf +1647 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mechanic/mechanic.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/merchant/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/merchant/merchant-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/merchant/merchant-named-nodes.gltf +4109 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/merchant/merchant.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/merchant/merchant.gltf +1562 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/merchant/merchant.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner/miner-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner/miner-named-nodes.gltf +4579 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner/miner.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner/miner.gltf +1790 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner/miner.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner2/baseColor_1.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner2/baseColor_2.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner2/miner2-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner2/miner2-named-nodes.gltf +4836 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner2/miner2.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner2/miner2.gltf +1871 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner2/miner2.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner3/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner3/miner3-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner3/miner3-named-nodes.gltf +4532 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner3/miner3.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner3/miner3.gltf +1748 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/miner3/miner3.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-boy/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-boy/mushroom-boy-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-boy/mushroom-boy-named-nodes.gltf +2164 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-boy/mushroom-boy.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-boy/mushroom-boy.gltf +1623 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-boy/mushroom-boy.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-elder/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-elder/mushroom-elder-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-elder/mushroom-elder-named-nodes.gltf +2438 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-elder/mushroom-elder.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-elder/mushroom-elder.gltf +1407 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-elder/mushroom-elder.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-knight/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-knight/mushroom-knight-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-knight/mushroom-knight-named-nodes.gltf +2844 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-knight/mushroom-knight.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-knight/mushroom-knight.gltf +1500 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-knight/mushroom-knight.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-man/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-man/mushroom-man-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-man/mushroom-man-named-nodes.gltf +2376 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-man/mushroom-man.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-man/mushroom-man.gltf +1506 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/mushroom-man/mushroom-man.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/repairman/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/repairman/repairman-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/repairman/repairman-named-nodes.gltf +2872 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/repairman/repairman.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/repairman/repairman.gltf +1582 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/repairman/repairman.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/villager/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/villager/villager-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/villager/villager-named-nodes.gltf +2530 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/villager/villager.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/villager/villager.gltf +1503 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/villager/villager.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/witch/baseColor.png +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/witch/witch-named-nodes.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/witch/witch-named-nodes.gltf +4015 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/witch/witch.bin +0 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/witch/witch.gltf +1381 -0
- package/frontiers-rpg-game/assets/models/npcs/.optimized/witch/witch.gltf.md5 +1 -0
- package/frontiers-rpg-game/assets/models/npcs/adventurer.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/auctioneer.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/banker.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/blacksmith.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/cook.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/farmer.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/farmer2.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/farmer3.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/fisherman.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/hunter.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/king.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/knight-commander.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/knight.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/lumberjack.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/mage.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/mechanic.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/merchant.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/miner.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/miner2.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/miner3.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/mushroom-boy.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/mushroom-elder.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/mushroom-knight.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/mushroom-man.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/repairman.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/villager.gltf +1 -0
- package/frontiers-rpg-game/assets/models/npcs/witch.gltf +1 -0
- package/frontiers-rpg-game/index.ts +4 -27
- package/frontiers-rpg-game/package.json +2 -2
- package/frontiers-rpg-game/src/GameClock.ts +96 -0
- package/frontiers-rpg-game/src/GameManager.ts +30 -0
- package/frontiers-rpg-game/src/GameRegion.ts +53 -0
- package/frontiers-rpg-game/src/entities/BaseEntity.ts +103 -0
- package/frontiers-rpg-game/src/entities/npcs/AdventurerEntity.ts +13 -0
- package/frontiers-rpg-game/src/entities/npcs/BankerEntity.ts +13 -0
- package/frontiers-rpg-game/src/entities/npcs/BlacksmithEntity.ts +13 -0
- package/frontiers-rpg-game/src/entities/npcs/CapfolkElderEntity.ts +17 -0
- package/frontiers-rpg-game/src/entities/npcs/CapfolkKnightEntity.ts +17 -0
- package/frontiers-rpg-game/src/entities/npcs/CapfolkVillagerEntity.ts +17 -0
- package/frontiers-rpg-game/src/entities/npcs/FarmerEntity.ts +13 -0
- package/frontiers-rpg-game/src/entities/npcs/MerchantEntity.ts +13 -0
- package/frontiers-rpg-game/src/regions/StalkhavenRegion.ts +77 -0
- package/hole-in-wall-game/index.ts +4 -1
- package/hole-in-wall-game/package.json +2 -2
- package/hygrounds/classes/GamePlayerEntity.ts +2 -0
- package/hygrounds/package.json +2 -2
- package/lighting/package.json +2 -2
- package/mobile-controls/package.json +2 -2
- package/package.json +1 -1
- package/pathfinding/index.ts +4 -1
- package/pathfinding/package.json +2 -2
- package/payload-game/index.ts +2 -0
- package/payload-game/package.json +2 -2
- package/player-persistence/package.json +2 -2
- package/wall-dodge-game/index.ts +2 -0
- package/wall-dodge-game/package.json +2 -2
- package/world-switching/package.json +2 -2
- package/zombies-fps/classes/GamePlayerEntity.ts +2 -0
- package/zombies-fps/package.json +2 -2
- package/frontiers-rpg-game/classes/GameClock.ts +0 -166
- /package/frontiers-rpg-game/{classes/GameManager.ts → src/config.ts} +0 -0
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import { World } from 'hytopia';
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const DAY_CYCLE_DURATION_MS = 24 * 1000; // Day/Night Cycle Every 24 minutes
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const DAY_CYCLE_NIGHT_START_MS = 20 * 1000; // Equivalent to 8pm
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const DAY_CYCLE_NIGHT_END_MS = 6 * 1000; // Equivalent to 6am
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const DAY_CYCLE_CLOCK_INTERVAL_MS = 1000; // Update clock every second
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export default class GameClock {
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private static readonly _instance = new GameClock();
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private _time: number = 0;
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private _worlds: Set<World> = new Set();
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private constructor() {
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setInterval(() => this._tickClock(), DAY_CYCLE_CLOCK_INTERVAL_MS);
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}
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public static get instance(): GameClock { return GameClock._instance; }
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public addWorld(world: World): void {
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this._worlds.add(world);
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}
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public removeWorld(world: World): void {
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this._worlds.delete(world);
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}
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private _tickClock(): void {
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this._time += DAY_CYCLE_CLOCK_INTERVAL_MS;
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if (this._time >= DAY_CYCLE_DURATION_MS) {
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this._time = 0;
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}
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this._worlds.forEach((world) => this._updateWorldDayCycle(world));
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}
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private _updateWorldDayCycle(world: World): void {
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// Calculate the current time as a percentage of the full day cycle (0-1)
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const timeProgress = this._time / DAY_CYCLE_DURATION_MS;
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// Calculate sun position in a circular path
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// Sun moves in a circle: starts at east (dawn), moves to south (noon), west (dusk), north (midnight)
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const sunAngle = timeProgress * 2 * Math.PI; // Full circle over 24 minutes
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const sunRadius = 300; // Distance from center
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const sunHeight = 100 + Math.sin(sunAngle) * 150; // Varies height from -50 to 250
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const sunX = Math.cos(sunAngle) * sunRadius;
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const sunZ = Math.sin(sunAngle) * sunRadius;
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world.setDirectionalLightPosition({ x: sunX, y: sunHeight, z: sunZ });
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// Calculate smooth lighting transitions based on time
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let lightIntensity: number;
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let ambientIntensity: number;
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let r: number, g: number, b: number;
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// Define transition periods for smooth blending
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const sunriseStart = DAY_CYCLE_NIGHT_END_MS; // 6am
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const sunriseEnd = DAY_CYCLE_NIGHT_END_MS + 2 * 1000; // 8am (2 seconds = 2 hours)
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const sunsetStart = DAY_CYCLE_NIGHT_START_MS - 2 * 1000; // 6pm (2 hours before night)
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const sunsetEnd = DAY_CYCLE_NIGHT_START_MS + 2 * 1000; // 10pm (2 hours after night starts)
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if (this._time >= sunriseStart && this._time <= sunriseEnd) {
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// Sunrise transition (6am-8am)
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const progress = (this._time - sunriseStart) / (sunriseEnd - sunriseStart);
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const smoothProgress = this._smoothStep(progress);
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// Transition from night blue to warm sunrise orange to bright white
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r = Math.floor(100 + smoothProgress * 155); // 100 -> 255
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g = Math.floor(150 + smoothProgress * 105); // 150 -> 255
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b = Math.floor(200 + smoothProgress * 55); // 200 -> 255
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lightIntensity = 0.4 + smoothProgress * 0.8; // 0.4 -> 1.2
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ambientIntensity = 0.3 + smoothProgress * 0.7; // 0.3 -> 1.0
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} else if (this._time > sunriseEnd && this._time < sunsetStart) {
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// Full day time (8am-6pm) - bright and clear
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r = 255;
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g = 255;
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b = 255;
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lightIntensity = 1.2; // Bright daylight
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ambientIntensity = 1.0; // Good ambient visibility
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} else if (this._time >= sunsetStart && this._time <= sunsetEnd) {
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// Sunset transition (6pm-10pm)
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const progress = (this._time - sunsetStart) / (sunsetEnd - sunsetStart);
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const smoothProgress = this._smoothStep(progress);
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// Transition from bright white to warm sunset orange to night blue
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if (progress < 0.5) {
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// First half: white to warm sunset
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const halfProgress = progress * 2;
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r = 255;
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g = Math.floor(255 - halfProgress * 80); // 255 -> 175
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b = Math.floor(255 - halfProgress * 100); // 255 -> 155
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} else {
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// Second half: warm sunset to night blue
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const halfProgress = (progress - 0.5) * 2;
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r = Math.floor(255 - halfProgress * 155); // 255 -> 100
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g = Math.floor(175 - halfProgress * 25); // 175 -> 150
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b = Math.floor(155 + halfProgress * 45); // 155 -> 200
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}
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lightIntensity = 1.2 - smoothProgress * 0.8; // 1.2 -> 0.4
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ambientIntensity = 1.0 - smoothProgress * 0.7; // 1.0 -> 0.3
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} else {
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// Night time - dark but still visible
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const nightProgress = this._getNightProgress();
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const smoothNightProgress = this._smoothStep(nightProgress);
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// Cool night colors with subtle variation
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r = Math.floor(80 + smoothNightProgress * 20); // 80-100
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g = Math.floor(120 + smoothNightProgress * 30); // 120-150
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b = Math.floor(180 + smoothNightProgress * 20); // 180-200
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lightIntensity = 0.3 + smoothNightProgress * 0.1; // 0.3-0.4 (dim but visible)
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ambientIntensity = 0.25 + smoothNightProgress * 0.05; // 0.25-0.3 (ensures visibility)
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}
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// Apply the calculated lighting
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world.setDirectionalLightColor({ r: Math.floor(r), g: Math.floor(g), b: Math.floor(b) });
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world.setDirectionalLightIntensity(lightIntensity);
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world.setAmbientLightColor({ r: Math.floor(r), g: Math.floor(g), b: Math.floor(b) });
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world.setAmbientLightIntensity(ambientIntensity);
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}
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// Smooth step function for natural transitions (S-curve)
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private _smoothStep(t: number): number {
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// Clamp t to [0, 1]
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t = Math.max(0, Math.min(1, t));
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// Apply smooth step formula: 3t² - 2t³
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return t * t * (3 - 2 * t);
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}
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private _isNightTime(): boolean {
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// Night time spans from 8pm to 6am (wraps around midnight)
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return this._time >= DAY_CYCLE_NIGHT_START_MS || this._time < DAY_CYCLE_NIGHT_END_MS;
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}
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private _getNightProgress(): number {
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// Calculate how far through the night we are (0 = start of night, 1 = end of night)
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const nightDuration = (DAY_CYCLE_DURATION_MS - DAY_CYCLE_NIGHT_START_MS) + DAY_CYCLE_NIGHT_END_MS;
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if (this._time >= DAY_CYCLE_NIGHT_START_MS) {
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// After 8pm
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return (this._time - DAY_CYCLE_NIGHT_START_MS) / nightDuration;
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} else {
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// Before 6am
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return ((DAY_CYCLE_DURATION_MS - DAY_CYCLE_NIGHT_START_MS) + this._time) / nightDuration;
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}
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}
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private _getDayProgress(): number {
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// Calculate how far through the day we are (0 = start of day, 1 = end of day)
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if (this._time < DAY_CYCLE_NIGHT_END_MS) {
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// Early morning (before 6am) - this is actually end of previous day cycle
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return 1.0;
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}
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const dayDuration = DAY_CYCLE_NIGHT_START_MS - DAY_CYCLE_NIGHT_END_MS;
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return (this._time - DAY_CYCLE_NIGHT_END_MS) / dayDuration;
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}
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}
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File without changes
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