@hypersoniclabs/helix-manifest 0.3.16 → 0.3.17

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@@ -700,9 +700,9 @@ export declare const MULTIPLAYER_CAPS: {
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  * runtime backstop there. */
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  readonly maxPlayersAt20Hz: 12;
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  /** Declared room-level vars. */
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- readonly roomVars: 384;
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+ readonly roomVars: 64;
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  /** Declared per-player vars (these are realized once PER PLAYER at runtime, so the effective cost scales). */
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- readonly playerVars: 384;
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+ readonly playerVars: 64;
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  /** Of those, how many may be `persistent:true`. Each one is a field in the player's saved document, and every
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  * save spends a slice of the world's shared write budget — this keeps a save small and a flush cheap. */
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  readonly persistentPlayerVars: 16;
@@ -747,7 +747,7 @@ export declare const MULTIPLAYER_CAPS: {
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  /** Fields in a `list` of `record` element (P3 Collections — bounds one synced record's flat scalar fields). */
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  readonly recordFields: 8;
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  /** Declared behavior rules (Tier 2 Phase 2). */
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- readonly rules: 768;
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+ readonly rules: 128;
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  /** Effects in a single rule's `then`. */
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  readonly ruleThen: 16;
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  /** Max nesting depth of a condition expression (`if`). */
@@ -755,10 +755,10 @@ export declare const MULTIPLAYER_CAPS: {
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  /** Max total nodes in a single condition expression. */
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  readonly exprNodes: 64;
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  /** Declared state-machine phases (Tier 2 Phase 3, spec §8). One room-scoped machine; this caps its phase set. */
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- readonly phases: 64;
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+ readonly phases: 32;
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  /** Declared timers (Tier 2 Phase 3, spec §8). Each active timer (room-scoped, or × live members when keyed in
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  * 3.3) reifies a deadline into synced state — this caps the declared name count. */
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- readonly timers: 192;
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+ readonly timers: 32;
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  /** Floor on a `startTimer` duration (seconds) = one sim tick (1/20s). A shorter timer can't resolve below the
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  * tick rate; rejecting it stops a 0s timer from same-tick start→elapse churn. MUST track the room's SIM_HZ. */
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  readonly timerMinSeconds: 0.05;
@@ -771,13 +771,13 @@ export declare const MULTIPLAYER_CAPS: {
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  * runtime backstop (helix-colyseus-server src/tuning.ts). */
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  readonly maxCascadeDepth: 16;
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  /** Declared zones (Tier 2 Phase 2.3). Membership is O(members × zones)/tick, both capped. */
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- readonly zones: 256;
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+ readonly zones: 64;
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  /** Declared broadcast events (Tier 2 Phase 2.5). */
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- readonly events: 256;
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+ readonly events: 64;
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  /** Fields in a single broadcast event's payload. */
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  readonly broadcastFields: 16;
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  /** Declared client→server actions (Tier 2 Phase 2.5b). */
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- readonly actions: 256;
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+ readonly actions: 64;
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  /** Args in a single action's schema. */
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  readonly actionArgs: 16;
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  /** Declared entity archetypes (Tier 2 Phase 4, spec §9). */
package/dist/src/index.js CHANGED
@@ -122,9 +122,9 @@ exports.MULTIPLAYER_CAPS = {
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  * runtime backstop there. */
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  maxPlayersAt20Hz: 12,
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  /** Declared room-level vars. */
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- roomVars: 384,
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+ roomVars: 64,
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  /** Declared per-player vars (these are realized once PER PLAYER at runtime, so the effective cost scales). */
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- playerVars: 384,
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+ playerVars: 64,
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  /** Of those, how many may be `persistent:true`. Each one is a field in the player's saved document, and every
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  * save spends a slice of the world's shared write budget — this keeps a save small and a flush cheap. */
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  persistentPlayerVars: 16,
@@ -169,7 +169,7 @@ exports.MULTIPLAYER_CAPS = {
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  /** Fields in a `list` of `record` element (P3 Collections — bounds one synced record's flat scalar fields). */
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  recordFields: 8,
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  /** Declared behavior rules (Tier 2 Phase 2). */
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- rules: 768,
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+ rules: 128,
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  /** Effects in a single rule's `then`. */
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  ruleThen: 16,
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  /** Max nesting depth of a condition expression (`if`). */
@@ -177,10 +177,10 @@ exports.MULTIPLAYER_CAPS = {
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  /** Max total nodes in a single condition expression. */
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  exprNodes: 64,
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  /** Declared state-machine phases (Tier 2 Phase 3, spec §8). One room-scoped machine; this caps its phase set. */
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- phases: 64,
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+ phases: 32,
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  /** Declared timers (Tier 2 Phase 3, spec §8). Each active timer (room-scoped, or × live members when keyed in
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  * 3.3) reifies a deadline into synced state — this caps the declared name count. */
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- timers: 192,
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+ timers: 32,
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  /** Floor on a `startTimer` duration (seconds) = one sim tick (1/20s). A shorter timer can't resolve below the
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  * tick rate; rejecting it stops a 0s timer from same-tick start→elapse churn. MUST track the room's SIM_HZ. */
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  timerMinSeconds: 0.05,
@@ -193,13 +193,13 @@ exports.MULTIPLAYER_CAPS = {
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  * runtime backstop (helix-colyseus-server src/tuning.ts). */
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  maxCascadeDepth: 16,
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  /** Declared zones (Tier 2 Phase 2.3). Membership is O(members × zones)/tick, both capped. */
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- zones: 256,
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+ zones: 64,
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  /** Declared broadcast events (Tier 2 Phase 2.5). */
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- events: 256,
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+ events: 64,
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  /** Fields in a single broadcast event's payload. */
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  broadcastFields: 16,
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  /** Declared client→server actions (Tier 2 Phase 2.5b). */
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- actions: 256,
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+ actions: 64,
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  /** Args in a single action's schema. */
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  actionArgs: 16,
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  /** Declared entity archetypes (Tier 2 Phase 4, spec §9). */