@hypersocial/decks-cli 0.2.2 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +8 -3
- package/package.json +1 -1
- package/skills/hyperdecks/SKILL.md +113 -1
- package/skills/hyperdecks/chat.md +49 -0
- package/src/check.mjs +8 -363
- package/src/checkRules.mjs +558 -0
- package/src/commands.mjs +101 -2
- package/src/files.mjs +35 -0
- package/src/guide.mjs +55 -0
- package/src/hosted.mjs +74 -0
- package/src/init.mjs +605 -0
- package/src/layouts.mjs +71 -0
- package/src/narrate.mjs +2 -12
- package/src/ops.mjs +19 -2
- package/src/runtime.mjs +62 -14
- package/src/scaffold.mjs +8 -73
- package/src/source.mjs +69 -0
- package/src/voice.mjs +11 -0
- package/templates/first-deck/character.json +26 -0
- package/templates/first-deck/self.json +26 -0
- package/templates/script.md +7 -2
package/README.md
CHANGED
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@@ -2,12 +2,16 @@
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Command-line client for Hypersocial Decks live analytics and share management.
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Most users should
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Most users should start with the friendlier package name:
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```bash
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npx hyperdecks
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npx hyperdecks init
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```
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`init` signs you in, installs the skill into your agents, sets up a voice,
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builds and narrates a three-slide hello deck and prints its link. Re-running it
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resumes where it stopped; `--json --yes` is the agent form.
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This package targets production by default:
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```bash
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---
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## hello
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hold: 1.
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hold: 1.5
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presenter: wave
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Hi, I'm Selçuk's mini avatar. [wave] This is Hyperdecks. [mood: excited]
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- `## <slide-id>` is the slide's `<section id>` in `index.html`. Text before the first
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heading is notes for people and is ignored.
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- `hold`, `presenter` and `voice` lines directly under a heading are slide options.
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`hold` is the pause in seconds after the line before the next slide (0.4 by default).
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- Sentences are the caption units, 4–85 characters each.
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- Stage tags (`[wave]`, `[mood: x]`, `[emote: x]`, `[reveal: x]`, `[play: x]`,
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`[pause: s]`, `[custom: name …]`) are not spoken. Each becomes a cue at the start
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package/package.json
CHANGED
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@@ -11,6 +11,32 @@ Hyperdecks is the CLI and MCP surface for Hypersocial Decks live analytics,
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recipient links, and deck activity. Treat real recipient activity, live deck
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stats, customer-facing links, and "what happened" questions as production work.
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## First run
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When `hyperdecks whoami` says not authenticated, or `hyperdecks voice list`
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shows no ready voice, run the first-run command instead of working around it:
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```bash
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npx hyperdecks init --json --yes [--voice dash] [--name "<name>" --about "<one line>" --ask "<the ask>"]
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```
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It signs in, installs this skill, scaffolds a three-slide hello deck from the
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three answers, narrates it, releases one QA link and prints one JSON object
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(`status`, `steps`, `slug`, `deckDir`, `shareUrl`, `next`). Re-running it
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resumes where it stopped. Signed out, it first opens the sign-in page in the
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user's browser and waits up to 3 minutes: tell them to finish signing in there
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(a new account can be made on that page) before you run it, or have them run
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`npx hyperdecks login` first. Inside a git repository it puts the deck in
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`~/hyperdecks` rather than committing into that repository; `--dir` picks the
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folder. Relay every step whose `status` is `needs-human` to the user, word for
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word, and wait for them:
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- deck: it needs `--name`, `--about` and `--ask`; ask the user, do not invent them;
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- voice: cloning needs them to type their consent in a terminal (`hyperdecks
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voice clone <file> --name <name>`), or to agree to the statement before you
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call `clone_voice`. Never type or confirm consent for them. `--voice dash`
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lets D.A.S.H., a character voice, present instead.
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## Target Selection
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- Prefer production for real-world questions and actions. The published CLI is
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| One more link | `hyperdecks share new <slug> "<name>"` | `create_share` |
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| Who watched | `hyperdecks deck stats <slug>` | `deck_stats` |
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| All activity | `hyperdecks activity --deck <slug>` | `activity_overview` |
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| What one person watched | `hyperdecks engagement "<name>" --deck <slug> --json` | `recipient_engagement` |
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### 1. Ground it in the user's own material
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claim, the source (file path, thread, doc title) and its date. Never put a
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number on a slide that has no row.
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<!-- topic: format -->
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### 2. Scaffold
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```bash
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- Local images and files sit inside the deck folder and are referenced
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relatively (`img/chart.png`). Hosted images (`gen-image` URLs) are fine too.
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<!-- topic: presenter -->
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#### Which presenter style
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Set the deck's on the player tag (`data-presenter-style="stage"`) or in
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`hyperdecks check <deck> --layout` to be warned about any slide whose presenter
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would cover its title.
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<!-- topic: transitions -->
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#### Transitions
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Every slide enters with `drift` unless it says otherwise. Use another only
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where the slide's job matches its "use for"; never hand-write slide-change
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animation in the deck's own JS (it fights the player's timing).
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| Transition | Use for | What it does |
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|---|---|---|
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| `drift` (default) | most slides | the old slide drifts out, the new one in, its parts arriving title first |
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| `cut` | a punchline, a fast beat | instant |
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| `push` | the next step in a sequence | the new slide slides over; the old one sinks back and darkens |
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| `wipe` | a new section | a band in the deck's second colour, then one in ink, sweeps across and leaves the new slide |
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| `zoom <selector>` | going into the detail of one row, bar or card | the new slide opens out of that element on the slide before |
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| `morph` (carry over) | a number or title on both slides | the element travels into its new place and size |
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| `fly` | the deck's one big reveal | the presenter flies across and the new slide appears behind it |
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Set the deck's in script.md's front matter (`transition: drift`) or on the
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player tag (`data-transition`); a slide's under its `##` heading
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(`transition: push`) or as `data-transition` on its `<section>`, which wins.
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A slide's transition is how it enters; going back plays it in reverse.
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A `transition:` in script.md reaches the player through the manifest, so it
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takes effect after `narrate` (release runs it; nothing re-renders);
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`data-transition` in index.html takes effect at once. Zoom
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names its target on the slide before: `transition: zoom #dash-row`. Morph
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pairs elements by name: put `data-morph="saved"` on the element on both
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slides. Reduced motion turns every one into a short crossfade, and the
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narration never waits for a transition.
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`check` fails an unknown name, a `zoom` with no selector or one that matches
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nothing on the slide before, a `morph` with no `data-morph` name on both
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slides, and a second `fly`. It warns when a deck uses more than two kinds
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besides its default: pick one or two and keep them for the same job.
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Viewers can poke the live head: a click or tap makes it react (an "oof", a
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flinch) and a drag pulls it a little before it springs back, without pausing
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the narration.
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<!-- topic: design -->
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### Design: make it look good
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A narrated deck is only as convincing as it looks. Design before you write the
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do the step 6 screenshot pass yourself as the reviewer: the same desktop and
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phone screenshots, the same `fix` bar.
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<!-- topic: script -->
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### 3. Write slides and script
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- One idea per slide; the title states it.
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- Narration: short phrases, each sentence one caption of 4 to 85 characters
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(two lines in the bubble). Aim for 2.5 to 3 minutes in all; `maxTotalSeconds`
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in the front matter is the cap check uses (180 in the scaffold).
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- Holds:
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- Holds: 0.4 s by default. Give a slide `hold: 1.5` when the viewer needs time to read a number, a chart or a reveal, and `hold: 2` on interactive slides.
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- Cues: `[reveal: #id]` reveals `.reveal#id` at the word before it; also
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`[wave]`, `[mood: excited]`, `[pause: 0.5]`, `[custom: name]`.
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- Moves, to point at part of a slide: `[go: <selector>]` flies the presenter
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reword the sentence (spell numbers and names the way they are said, or add a
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`normalize:` entry), and narrate again; only that slide re-renders.
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<!-- topic: check -->
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### 5. Check
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```bash
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| `slide <id>: title … needs a data-title-mobile` | add a shorter title |
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| `… presenter style "…" is not one of` | use stage, bubble, glass or corner |
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| `script.md line N: [go: …] matches nothing in slide <id>` | fix the selector, or add the element to that slide |
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| `… transition "…" is not one of` | use drift, cut, push, wipe, zoom `<selector>`, morph or fly |
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| `slide <id>: zoom target "…" matches nothing on the slide before it` | point the zoom at an element of the previous slide, or give that element the id |
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| `slide <id>: morph needs an element with the same data-morph` | put `data-morph="<name>"` on the carried element on both slides, or use drift |
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| `script.md says transition "…" but the manifest has "…"` | run `narrate` (no audio re-renders), or release, which runs it |
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| `fly is for the deck's one big moment` | keep `fly` on one slide; use drift or push on the others |
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| ⚠ `N kinds of transition besides the default` | use one or two kinds, each for its own job |
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| `slide <id>: its content runs …px past the slide on a 390×844 phone` | trim that slide on phones: smaller type, fewer items, or hide decoration in its `@media (max-width: 650px)` rules (an `#id` rule outranks them; restate it there) |
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| ⚠ `slide <id>: the … presenter would overlap the title` | move that slide's `.narration-slot`, pad the text away from it, or use `corner` |
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Tell the user who opened it, how far they got and whether the narration
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finished. QA links never count.
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### 9. Follow up with a recipient
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When the user wants to follow up with someone, read what that person watched:
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```bash
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hyperdecks engagement "<name>" --deck <slug> --json # MCP: recipient_engagement
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```
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Then draft the email:
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1. Lead with the slide they spent most time on (`summary.mostTime`) or
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replayed (`replayedSlides`), and answer what that slide raises. Each
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slide's `title` says what it is about.
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2. If they dropped off (`droppedOffOn`), offer the rest briefly, or a
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2-minute call, rather than asking them to rewatch.
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3. If they never opened it (`summary.visits` is 0), write a short nudge
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instead.
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Use what you know beyond the data: the email thread, who the person is, what
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was promised, and the user's voice. Never tell the recipient they were
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tracked: no "I saw you watched slide 7 three times", no percentages. The
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signal decides what to talk about; it is never something to quote. Put the
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draft in the user's mail tool (or show the text) and never send it without the
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user's go-ahead. `null` means a field was not recorded for that visit (older
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links), not zero.
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### Hosted source (chat agents and the connector)
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A deck can also live on Hyperdecks with no folder: chat agents build it through
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the hosted MCP (`deck_guide`, `new_deck`, `get_deck_source`, `write_deck_source`,
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`upload_deck_asset`, `check_deck`, `release_deck`; see `chat.md`). Move between
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the two with `hyperdecks source pull <slug> [dir]` (the hosted draft into a
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folder) and `hyperdecks source push <slug> [dir]` (a folder's files back to the
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draft), `hyperdecks asset add <slug> <file|url>` for an image, `hyperdecks guide
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[topic]` for these sections, and `--hosted` on `deck new`, `check` and `release`.
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## Safety
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- For read-only inspection, run commands directly and summarize the important
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# Hyperdecks from a chat app (hosted MCP)
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You are building a narrated deck through the Hyperdecks connector: no terminal,
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no git, no folder. The deck's files (`index.html`, `script.md`, `evidence.md`)
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live on Hyperdecks as a draft; you read and edit them with tools, and nothing
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reaches a recipient until `release_deck`. Topics: call `deck_guide` with
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`format`, `script`, `design`, `layouts`, `presenter`, `transitions` or `check`
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before the step that needs it.
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## The loop
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1. `deck_guide` (this page), then `deck_guide { topic: "layouts" }` to pick slides.
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2. `new_deck { slug, title, layouts }`: registers your draft and returns the
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full text of every file plus a `previewUrl` (the draft, untracked).
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3. Images: `generate_image`, `render_chart`, `capture_url`, or
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`upload_deck_asset` for a picture the user gave you (a URL, or a file they
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uploaded). Each returns a hosted URL: put that URL in the HTML. A hosted deck
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has no folder, so a relative path like `img/a.png` is an error.
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4. `write_deck_source` to change a file: `edits: [{ find, replace }]` with
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exact text that occurs once (copy it from `get_deck_source`), or `content`
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to replace the file. Pass `baseRev` (the `rev` you last read) so a
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concurrent edit fails instead of being overwritten.
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5. `check_deck { slug }` until it passes (the narration errors clear in step 6).
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6. `narrate_deck { slug }` with no `script` narrates the stored `script.md`;
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poll `check_narration_job` until `done`. The draft's player tag then has its
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`data-manifest`. No voice of their own yet? Pass `voice: "dash"`.
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7. `check_deck { slug }` again, then `review_deck { slug, draft: true }` and
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`check_review_job`: it shoots desktop and 390×844 phone frames, which is how
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you catch a slide that overflows a phone (the hosted check cannot measure
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layout).
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8. `release_deck { slug, qa: true }` gives the user a QA link to watch first.
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`release_deck { slug, recipients: [{ recipient, email }] }` makes one
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33
|
+
tracked link each. Release creates live links: confirm the recipients with
|
|
34
|
+
the user before you call it.
|
|
35
|
+
9. Later: `list_shares`, `deck_stats`, `activity_overview`.
|
|
36
|
+
|
|
37
|
+
## Rules that matter
|
|
38
|
+
|
|
39
|
+
- Every slide is `<section class="slide" id="…" data-note="<source of its facts>">`,
|
|
40
|
+
in the same order as the `## <id>` blocks in `script.md`.
|
|
41
|
+
- Keep the player script tag and the `<style data-hd-loading>` block the
|
|
42
|
+
scaffold wrote; never write `data-manifest` yourself.
|
|
43
|
+
- Edit the draft freely: recipients keep seeing the last release until you call
|
|
44
|
+
`release_deck` again. A release is refused when the check fails, when
|
|
45
|
+
narration is stale (narrate again first), or when the draft changed after
|
|
46
|
+
the check.
|
|
47
|
+
- Files are capped at 800 KB each: use hosted image URLs, never inline base64.
|
|
48
|
+
- Facts come from the user's material; put the source of each in `evidence.md`
|
|
49
|
+
and the slide's `data-note`.
|