@hypersocial/decks-cli 0.2.1 → 0.3.0

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@@ -1,5 +1,6 @@
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  ---
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  maxTotalSeconds: 180
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+ transition: drift
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  ---
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  # __TITLE__ — narration script
@@ -7,9 +8,16 @@ maxTotalSeconds: 180
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  One `## <slide-id>` block per slide, in slide order; the id is the slide's
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  `<section id>` in index.html. Each sentence is one caption: keep it a short
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  phrase (4 to 85 characters, two lines in the bubble). Aim for 150 to 180 s in
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- all. Holds: 1.1 s by default, `hold: 2` on interactive slides. Stage tags become
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+ all. Holds: 0.4 s by default, `hold: 1.5` for a number, chart or reveal,
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+ `hold: 2` on interactive slides. Stage tags become
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  cues at the word before them: [wave], [mood: excited], [reveal: #detail],
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- [custom: confetti]. With no `voice:` above, your first ready voice narrates.
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+ [go: #detail] (the presenter flies beside it; [go: slot] brings it home),
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+ [look: h2] (the head looks at it), [custom: confetti]. `presenterStyle: stage`
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+ above sets the deck's presenter; `presenter-style: corner` under a heading sets
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+ one slide's. `transition: drift` above is how every slide enters;
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+ `transition: push` (cut, wipe, zoom #id, morph, fly) under a heading changes
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+ one slide's: see "Transitions" in the skill. With no `voice:` above, your first
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+ ready voice narrates.
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  hyperdecks narrate decks/__SLUG__ --dry-run
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  hyperdecks narrate decks/__SLUG__
@@ -25,7 +33,7 @@ Here is the problem. It costs people real time.
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  Why now? Something just changed.
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  ## idea
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- Every slide makes one point. Here is the detail. [reveal: #detail]
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+ Every slide makes one point. Here is the detail. [reveal: #detail] [go: #detail]
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  ## how
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  It works in three steps. Each one is simple.