@hyperframes/engine 0.4.6 → 0.4.8

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Files changed (84) hide show
  1. package/dist/config.d.ts +6 -0
  2. package/dist/config.d.ts.map +1 -1
  3. package/dist/config.js +9 -0
  4. package/dist/config.js.map +1 -1
  5. package/dist/index.d.ts +11 -2
  6. package/dist/index.d.ts.map +1 -1
  7. package/dist/index.js +10 -1
  8. package/dist/index.js.map +1 -1
  9. package/dist/services/browserManager.d.ts.map +1 -1
  10. package/dist/services/browserManager.js +6 -3
  11. package/dist/services/browserManager.js.map +1 -1
  12. package/dist/services/chunkEncoder.d.ts +14 -7
  13. package/dist/services/chunkEncoder.d.ts.map +1 -1
  14. package/dist/services/chunkEncoder.js +25 -9
  15. package/dist/services/chunkEncoder.js.map +1 -1
  16. package/dist/services/chunkEncoder.types.d.ts +4 -0
  17. package/dist/services/chunkEncoder.types.d.ts.map +1 -1
  18. package/dist/services/hdrCapture.d.ts +62 -0
  19. package/dist/services/hdrCapture.d.ts.map +1 -0
  20. package/dist/services/hdrCapture.js +259 -0
  21. package/dist/services/hdrCapture.js.map +1 -0
  22. package/dist/services/screenshotService.d.ts +115 -0
  23. package/dist/services/screenshotService.d.ts.map +1 -1
  24. package/dist/services/screenshotService.js +252 -19
  25. package/dist/services/screenshotService.js.map +1 -1
  26. package/dist/services/streamingEncoder.d.ts +18 -3
  27. package/dist/services/streamingEncoder.d.ts.map +1 -1
  28. package/dist/services/streamingEncoder.js +104 -50
  29. package/dist/services/streamingEncoder.js.map +1 -1
  30. package/dist/services/videoFrameExtractor.d.ts.map +1 -1
  31. package/dist/services/videoFrameExtractor.js +109 -18
  32. package/dist/services/videoFrameExtractor.js.map +1 -1
  33. package/dist/services/videoFrameInjector.d.ts +59 -0
  34. package/dist/services/videoFrameInjector.d.ts.map +1 -1
  35. package/dist/services/videoFrameInjector.js +290 -0
  36. package/dist/services/videoFrameInjector.js.map +1 -1
  37. package/dist/types.d.ts +32 -0
  38. package/dist/types.d.ts.map +1 -1
  39. package/dist/utils/alphaBlit.d.ts +105 -0
  40. package/dist/utils/alphaBlit.d.ts.map +1 -0
  41. package/dist/utils/alphaBlit.js +550 -0
  42. package/dist/utils/alphaBlit.js.map +1 -0
  43. package/dist/utils/ffprobe.d.ts +10 -0
  44. package/dist/utils/ffprobe.d.ts.map +1 -1
  45. package/dist/utils/ffprobe.js +7 -0
  46. package/dist/utils/ffprobe.js.map +1 -1
  47. package/dist/utils/hdr.d.ts +82 -0
  48. package/dist/utils/hdr.d.ts.map +1 -0
  49. package/dist/utils/hdr.js +87 -0
  50. package/dist/utils/hdr.js.map +1 -0
  51. package/dist/utils/layerCompositor.d.ts +36 -0
  52. package/dist/utils/layerCompositor.d.ts.map +1 -0
  53. package/dist/utils/layerCompositor.js +49 -0
  54. package/dist/utils/layerCompositor.js.map +1 -0
  55. package/dist/utils/shaderTransitions.d.ts +166 -0
  56. package/dist/utils/shaderTransitions.d.ts.map +1 -0
  57. package/dist/utils/shaderTransitions.js +894 -0
  58. package/dist/utils/shaderTransitions.js.map +1 -0
  59. package/package.json +3 -2
  60. package/src/config.ts +16 -0
  61. package/src/index.ts +61 -0
  62. package/src/services/browserManager.ts +6 -3
  63. package/src/services/chunkEncoder.test.ts +88 -0
  64. package/src/services/chunkEncoder.ts +35 -9
  65. package/src/services/chunkEncoder.types.ts +3 -0
  66. package/src/services/hdrCapture.test.ts +159 -0
  67. package/src/services/hdrCapture.ts +354 -0
  68. package/src/services/screenshotService.ts +271 -17
  69. package/src/services/streamingEncoder.test.ts +228 -0
  70. package/src/services/streamingEncoder.ts +153 -63
  71. package/src/services/videoFrameExtractor.ts +135 -31
  72. package/src/services/videoFrameInjector.ts +342 -0
  73. package/src/types.ts +34 -0
  74. package/src/utils/alphaBlit.test.ts +993 -0
  75. package/src/utils/alphaBlit.ts +643 -0
  76. package/src/utils/ffprobe.ts +22 -0
  77. package/src/utils/hdr.test.ts +191 -0
  78. package/src/utils/hdr.ts +137 -0
  79. package/src/utils/layerCompositor.test.ts +141 -0
  80. package/src/utils/layerCompositor.ts +58 -0
  81. package/src/utils/shaderTransitions.test.ts +674 -0
  82. package/src/utils/shaderTransitions.ts +1130 -0
  83. package/src/utils/uint16-alignment-audit.test.ts +125 -0
  84. package/tsconfig.json +2 -1
@@ -0,0 +1,259 @@
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+ /// <reference types="@webgpu/types" />
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+ /**
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+ * HDR Capture Service
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+ *
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+ * Captures HDR video frames via WebGPU float16 readback.
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+ *
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+ * The pipeline:
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+ * 1. FFmpeg extracts raw HDR pixels (rgba64le) from video sources
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+ * 2. Node converts HLG/PQ signal → linear light → float16
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+ * 3. writeTexture uploads float16 data to WebGPU rgba16float texture
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+ * 4. (Optional) WebGPU shader applies GSAP CSS transform
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+ * 5. readback extracts float16 RGBA via base64 transfer
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+ * 6. Node converts linear float16 → PQ signal → pipe to FFmpeg H.265
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+ *
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+ * Requirements:
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+ * - Headed Chrome (not headless) — WebGPU unavailable in headless mode
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+ * - GPU access (Metal on macOS, Vulkan+NVIDIA on Linux)
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+ *
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+ * Performance: ~6 fps at 1080x1920 via base64 transfer.
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+ */
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+ import { existsSync, readdirSync } from "fs";
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+ import { join } from "path";
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+ import { homedir } from "os";
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+ // ── PQ (SMPTE 2084) OETF ─────────────────────────────────────────────────────
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+ const PQ_M1 = 0.1593017578125;
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+ const PQ_M2 = 78.84375;
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+ const PQ_C1 = 0.8359375;
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+ const PQ_C2 = 18.8515625;
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+ const PQ_C3 = 18.6875;
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+ const PQ_MAX_NITS = 10000.0;
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+ const SDR_NITS = 203.0;
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+ function linearToPQ(L) {
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+ const Lp = Math.max(0, (L * SDR_NITS) / PQ_MAX_NITS);
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+ const Lm1 = Math.pow(Lp, PQ_M1);
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+ return Math.pow((PQ_C1 + PQ_C2 * Lm1) / (1.0 + PQ_C3 * Lm1), PQ_M2);
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+ }
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+ function float16Decode(h) {
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+ const sign = (h >> 15) & 1;
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+ const exp = (h >> 10) & 0x1f;
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+ const frac = h & 0x3ff;
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+ if (exp === 0)
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+ return (sign ? -1 : 1) * Math.pow(2, -14) * (frac / 1024);
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+ if (exp === 31)
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+ return frac ? NaN : sign ? -Infinity : Infinity;
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+ return (sign ? -1 : 1) * Math.pow(2, exp - 15) * (1 + frac / 1024);
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+ }
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+ // ── Initialization ────────────────────────────────────────────────────────────
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+ /**
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+ * Inject the WebGPU HDR readback runtime into the page.
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+ *
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+ * Creates an rgba16float render texture that accepts writeTexture uploads
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+ * and provides readback via base64 transfer.
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+ */
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+ export async function initHdrReadback(page, width, height) {
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+ return page.evaluate(async (w, h) => {
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+ if (!navigator.gpu)
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+ return false;
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+ const adapter = await navigator.gpu.requestAdapter();
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+ if (!adapter)
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+ return false;
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+ const device = await adapter.requestDevice();
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+ const bytesPerPixel = 8; // rgba16float = 4 channels × 2 bytes
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+ const bytesPerRow = Math.ceil((w * bytesPerPixel) / 256) * 256;
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+ // Render texture — includes COPY_DST for writeTexture uploads
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+ const renderTexture = device.createTexture({
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+ size: [w, h],
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+ format: "rgba16float",
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+ usage: GPUTextureUsage.RENDER_ATTACHMENT |
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+ GPUTextureUsage.COPY_SRC |
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+ GPUTextureUsage.COPY_DST |
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+ GPUTextureUsage.TEXTURE_BINDING,
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+ });
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+ const readBuffer = device.createBuffer({
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+ size: bytesPerRow * h,
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+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
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+ });
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+ const captureRuntime = {
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+ device,
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+ renderTexture,
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+ readBuffer,
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+ bytesPerRow,
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+ width: w,
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+ height: h,
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+ /**
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+ * Upload pre-converted float16 RGBA data and read it back.
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+ * The float16 data must be row-aligned to bytesPerRow.
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+ *
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+ * Input: base64-encoded Uint16Array (float16 RGBA, row-padded)
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+ * Output: base64-encoded readback of the same texture
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+ */
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+ async uploadAndReadback(float16Base64) {
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+ // Decode base64 → Uint8Array
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+ const binary = atob(float16Base64);
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+ const bytes = new Uint8Array(binary.length);
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+ for (let i = 0; i < binary.length; i++)
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+ bytes[i] = binary.charCodeAt(i);
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+ // Upload to texture
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+ device.queue.writeTexture({ texture: renderTexture }, bytes.buffer, { bytesPerRow, rowsPerImage: h }, [w, h]);
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+ // Readback
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+ const encoder = device.createCommandEncoder();
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+ encoder.copyTextureToBuffer({ texture: renderTexture }, { buffer: readBuffer, bytesPerRow }, [w, h]);
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+ device.queue.submit([encoder.finish()]);
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+ await readBuffer.mapAsync(GPUMapMode.READ);
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+ const readBytes = new Uint8Array(readBuffer.getMappedRange().slice(0));
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+ readBuffer.unmap();
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+ // Base64 encode in chunks
107
+ let b64 = "";
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+ const chunkSize = 32768;
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+ for (let i = 0; i < readBytes.length; i += chunkSize) {
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+ const slice = readBytes.subarray(i, Math.min(i + chunkSize, readBytes.length));
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+ b64 += String.fromCharCode(...slice);
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+ }
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+ return { base64: btoa(b64), bytesPerRow };
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+ },
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+ };
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+ window.__hfHdrCapture = captureRuntime;
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+ return true;
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+ }, width, height);
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+ }
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+ // ── HDR frame conversion ──────────────────────────────────────────────────────
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+ /**
122
+ * Convert raw rgba64le pixels (from FFmpeg) to a base64 string for FFmpeg encoding.
123
+ *
124
+ * For HLG sources: the pixel values are already HLG-encoded. We pass them through
125
+ * as-is (normalized to 16-bit) and tag the output as HLG. No OETF conversion needed —
126
+ * the HLG signal values ARE the correct encoding. Converting to linear and back to
127
+ * PQ produces worse results because every viewer's PQ→display tone-mapping differs
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+ * from its HLG→display tone-mapping.
129
+ *
130
+ * The WebGPU round-trip is skipped for pass-through — the pixels go directly from
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+ * FFmpeg extraction to FFmpeg encoding. WebGPU is only needed when transforms
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+ * (scale, rotate, opacity from GSAP) must be applied to the HDR pixels.
133
+ */
134
+ export function convertHdrFrameToRgb48le(rawRgba64le, width, height) {
135
+ const input = new Uint16Array(rawRgba64le.buffer, rawRgba64le.byteOffset, rawRgba64le.byteLength / 2);
136
+ // Convert RGBA → RGB (drop alpha) for rgb48le output
137
+ const output = Buffer.alloc(width * height * 6);
138
+ for (let y = 0; y < height; y++) {
139
+ for (let x = 0; x < width; x++) {
140
+ const srcIdx = (y * width + x) * 4;
141
+ const dstIdx = (y * width + x) * 6;
142
+ output.writeUInt16LE(input[srcIdx] ?? 0, dstIdx);
143
+ output.writeUInt16LE(input[srcIdx + 1] ?? 0, dstIdx + 2);
144
+ output.writeUInt16LE(input[srcIdx + 2] ?? 0, dstIdx + 4);
145
+ }
146
+ }
147
+ return output;
148
+ }
149
+ // ── Frame upload + readback ───────────────────────────────────────────────────
150
+ /**
151
+ * Upload a float16 frame to WebGPU and read it back.
152
+ * Call after converting with convertHdrFrameToFloat16Base64.
153
+ */
154
+ export async function uploadAndReadbackHdrFrame(page, float16Base64) {
155
+ const result = await page.evaluate(async (b64) => {
156
+ const hdr = window.__hfHdrCapture;
157
+ if (!hdr)
158
+ throw new Error("HDR capture not initialized");
159
+ return hdr.uploadAndReadback(b64);
160
+ }, float16Base64);
161
+ return {
162
+ rawBuffer: Buffer.from(result.base64, "base64"),
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+ bytesPerRow: result.bytesPerRow,
164
+ };
165
+ }
166
+ // ── PQ conversion ─────────────────────────────────────────────────────────────
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+ /**
168
+ * Convert float16 RGBA readback to PQ-encoded rgb48le for FFmpeg.
169
+ */
170
+ export function float16ToPqRgb(rawBuffer, bytesPerRow, width, height) {
171
+ const data = new Uint16Array(rawBuffer.buffer, rawBuffer.byteOffset, rawBuffer.byteLength / 2);
172
+ const channelsPerRow = bytesPerRow / 2;
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+ const output = Buffer.alloc(width * height * 6);
174
+ for (let y = 0; y < height; y++) {
175
+ for (let x = 0; x < width; x++) {
176
+ const srcIdx = y * channelsPerRow + x * 4;
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+ const r = float16Decode(data[srcIdx] ?? 0);
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+ const g = float16Decode(data[srcIdx + 1] ?? 0);
179
+ const b = float16Decode(data[srcIdx + 2] ?? 0);
180
+ const dstIdx = (y * width + x) * 6;
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+ output.writeUInt16LE(Math.round(Math.min(1.0, linearToPQ(r)) * 65535), dstIdx);
182
+ output.writeUInt16LE(Math.round(Math.min(1.0, linearToPQ(g)) * 65535), dstIdx + 2);
183
+ output.writeUInt16LE(Math.round(Math.min(1.0, linearToPQ(b)) * 65535), dstIdx + 4);
184
+ }
185
+ }
186
+ return output;
187
+ }
188
+ // ── Chrome launch ─────────────────────────────────────────────────────────────
189
+ function resolveHeadedChromePath() {
190
+ const baseDir = join(homedir(), ".cache", "puppeteer", "chrome");
191
+ if (!existsSync(baseDir))
192
+ return undefined;
193
+ const versions = readdirSync(baseDir).sort().reverse();
194
+ for (const version of versions) {
195
+ const candidates = [
196
+ join(baseDir, version, "chrome-mac-arm64", "Google Chrome for Testing.app", "Contents", "MacOS", "Google Chrome for Testing"),
197
+ join(baseDir, version, "chrome-mac-x64", "Google Chrome for Testing.app", "Contents", "MacOS", "Google Chrome for Testing"),
198
+ join(baseDir, version, "chrome-linux64", "chrome"),
199
+ join(baseDir, version, "chrome-win64", "chrome.exe"),
200
+ ];
201
+ for (const binary of candidates) {
202
+ if (existsSync(binary))
203
+ return binary;
204
+ }
205
+ }
206
+ return undefined;
207
+ }
208
+ /**
209
+ * Launch a headed Chrome browser with WebGPU enabled.
210
+ */
211
+ export async function launchHdrBrowser(width, height) {
212
+ let ppt;
213
+ try {
214
+ const mod = await import("puppeteer");
215
+ ppt = mod.default;
216
+ }
217
+ catch (err) {
218
+ const code = err?.code;
219
+ if (code !== "ERR_MODULE_NOT_FOUND" && code !== "MODULE_NOT_FOUND") {
220
+ throw err;
221
+ }
222
+ const mod = await import("puppeteer-core");
223
+ ppt = mod.default;
224
+ }
225
+ if (!ppt)
226
+ throw new Error("Neither puppeteer nor puppeteer-core found");
227
+ const chromePath = resolveHeadedChromePath();
228
+ if (!chromePath) {
229
+ throw new Error("[HDR] No Chrome binary found. Install: npx @puppeteer/browsers install chrome@stable");
230
+ }
231
+ const browser = await ppt.launch({
232
+ headless: false,
233
+ executablePath: chromePath,
234
+ args: buildHdrChromeArgs(width, height),
235
+ });
236
+ const page = await browser.newPage();
237
+ await page.setViewport({ width, height });
238
+ return { browser, page };
239
+ }
240
+ export function buildHdrChromeArgs(width, height) {
241
+ return [
242
+ "--enable-unsafe-webgpu",
243
+ "--no-sandbox",
244
+ "--disable-setuid-sandbox",
245
+ "--window-position=-10000,-10000",
246
+ `--window-size=${width},${height}`,
247
+ "--disable-background-timer-throttling",
248
+ "--disable-backgrounding-occluded-windows",
249
+ "--disable-renderer-backgrounding",
250
+ "--disable-background-media-suspend",
251
+ "--disable-extensions",
252
+ "--disable-component-update",
253
+ "--disable-default-apps",
254
+ "--disable-sync",
255
+ "--no-zygote",
256
+ "--force-gpu-mem-available-mb=4096",
257
+ ];
258
+ }
259
+ //# sourceMappingURL=hdrCapture.js.map
@@ -0,0 +1 @@
1
+ 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@@ -20,6 +20,121 @@ export declare function beginFrameCapture(page: Page, options: CaptureOptions, f
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  * Fallback for environments where BeginFrame is unavailable (macOS, Windows).
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21
  */
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22
  export declare function pageScreenshotCapture(page: Page, options: CaptureOptions): Promise<Buffer>;
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+ /**
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+ * Capture a screenshot with transparent background (PNG + alpha channel).
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+ *
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+ * Used in the two-pass HDR compositing pipeline — captures DOM content
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+ * (text, graphics, SDR overlays) with transparency where the background shows,
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+ * so it can be overlaid on top of native HDR video frames in FFmpeg.
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+ *
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+ * Sets and restores the background color override on every call. For sessions
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+ * that capture many frames, prefer calling initTransparentBackground() once
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+ * at session init, then captureAlphaPng() per frame to avoid the 2× CDP
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+ * round-trip overhead.
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+ */
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+ export declare function captureScreenshotWithAlpha(page: Page, width: number, height: number): Promise<Buffer>;
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+ /**
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+ * Set the page background to transparent once for a dedicated HDR DOM session.
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+ *
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+ * Call this once after session initialization. Then use captureAlphaPng() per
40
+ * frame instead of captureScreenshotWithAlpha() to skip the per-frame CDP
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+ * background override round-trips.
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+ *
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+ * Only use on sessions that are exclusively dedicated to transparent capture
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+ * (e.g., the HDR two-pass DOM layer session) — the background will stay
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+ * transparent for the lifetime of the session.
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+ *
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+ * NOTE on the injected stylesheet: `Emulation.setDefaultBackgroundColorOverride`
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+ * only replaces the *default* page background. Compositions almost always set
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+ * `body { background: ... }` and `#root { background: ... }`, which paint over
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+ * the override and ruin alpha capture for layered HDR compositing — the
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+ * composition root's full-frame background paints across the entire viewport
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+ * and wipes out HDR content captured beneath it.
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+ *
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+ * We force `html`, `body`, and any element marked as a composition root
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+ * (`[data-composition-id]`) to transparent. In HDR layered compositing the HDR
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+ * video itself is the backdrop, so DOM layers must only contribute their
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+ * foreground UI pixels — never a page-spanning solid backdrop.
58
+ */
59
+ export declare const TRANSPARENT_BG_STYLE_ID = "__hf_transparent_bg__";
60
+ export declare function initTransparentBackground(page: Page): Promise<void>;
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+ /**
62
+ * Capture a transparent-background PNG screenshot without setting the
63
+ * background color override. Requires initTransparentBackground() to have
64
+ * been called once on this session.
65
+ *
66
+ * Faster than captureScreenshotWithAlpha() for per-frame use in the HDR
67
+ * two-pass compositing loop.
68
+ */
69
+ export declare function captureAlphaPng(page: Page, width: number, height: number): Promise<Buffer>;
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+ /**
71
+ * Stylesheet ID used by applyDomLayerMask / removeDomLayerMask. Exposed so
72
+ * tests can assert presence/absence of the mask between captures.
73
+ */
74
+ export declare const DOM_LAYER_MASK_STYLE_ID = "__hf_dom_layer_mask__";
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+ /**
76
+ * Mask the DOM so a single layer screenshot captures ONLY the layer's pixels.
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+ *
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+ * The HDR layered compositor walks z-ordered layers and blits each one over a
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+ * shared canvas. DOM layers are full-page screenshots — a naive screenshot
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+ * captures every painted pixel on the page, which means root background +
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+ * static overlays + sibling-scene content all overwrite previously composited
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+ * HDR content beneath. The mask narrows each screenshot to the elements that
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+ * actually belong to this layer.
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+ *
85
+ * Strategy:
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+ *
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+ * 1. Inject a stylesheet that hides every body descendant
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+ * (`body * { visibility: hidden !important }`) and re-shows the layer's
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+ * elements (and their descendants and their injected `__render_frame_*`
90
+ * siblings) via `visibility: visible !important`. CSS `visibility: visible`
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+ * on a descendant overrides an ancestor's `visibility: hidden`, so deep
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+ * layer elements remain visible even though intermediate parents are
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+ * hidden by the mass-hide rule.
94
+ * 2. Inline-hide each `extraHideId` (and its `__render_frame_*` sibling) with
95
+ * `visibility: hidden !important`. Inline `!important` beats stylesheet
96
+ * `!important`, so this overrides the show rule for elements that fall
97
+ * under a show selector but should NOT paint — typically other-layer
98
+ * elements that are descendants of a container layer (for example HDR
99
+ * videos and other-layer SDR videos are descendants of `#root` when we
100
+ * capture the root DOM layer).
101
+ *
102
+ * Only `visibility` is set on extraHideIds — never `opacity`. CSS opacity is
103
+ * multiplicative through the descendant chain and a descendant cannot escape
104
+ * an ancestor's `opacity: 0`. If `#root` is in `extraHideIds` and we set
105
+ * `opacity: 0` on it, every descendant — including `#vid-5-b` and its
106
+ * `__render_frame_vid-5-b__` IMG — becomes invisible even with
107
+ * `visibility: visible !important`. `visibility` does NOT have this problem:
108
+ * a descendant with `visibility: visible` overrides an ancestor's
109
+ * `visibility: hidden`.
110
+ *
111
+ * Layout is preserved (visibility doesn't trigger reflow), so border-radius
112
+ * clipping, overflow:hidden, and absolute positioning continue to apply to
113
+ * the visible layer elements. Opacity is also preserved — an ancestor at
114
+ * `opacity: 0` (e.g. an inactive scene during a transition) still
115
+ * propagates to its descendants, which is the desired behavior during
116
+ * cross-scene blends.
117
+ *
118
+ * Idempotent across calls: an existing mask stylesheet is removed before a
119
+ * new one is installed, so consecutive `applyDomLayerMask` invocations leave
120
+ * exactly one stylesheet attached.
121
+ */
122
+ export declare function applyDomLayerMask(page: Page, showIds: string[], extraHideIds: string[]): Promise<void>;
123
+ /**
124
+ * Tear down the mask installed by applyDomLayerMask.
125
+ *
126
+ * Removes the mask stylesheet and clears the inline `visibility` properties
127
+ * set on `extraHideIds` (and their `__render_frame_*` siblings).
128
+ *
129
+ * IMPORTANT: We do NOT strip inline `opacity` here. applyDomLayerMask only
130
+ * ever sets `visibility` (never `opacity`), so any inline opacity present on
131
+ * a wrapper was put there by user animation code (typically GSAP) and must
132
+ * survive across per-layer captures. GSAP's seek with suppress-events does
133
+ * not re-apply tweens when the timeline is already at the target time, so if
134
+ * we strip opacity here and then seek to the same time for the next layer,
135
+ * GSAP won't put it back and the wrapper will render fully opaque.
136
+ */
137
+ export declare function removeDomLayerMask(page: Page, extraHideIds: string[]): Promise<void>;
23
138
  export declare function injectVideoFramesBatch(page: Page, updates: Array<{
24
139
  videoId: string;
25
140
  dataUri: string;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"screenshotService.d.ts","sourceRoot":"","sources":["../../src/services/screenshotService.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AAEH,OAAO,EAAE,KAAK,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAC3C,OAAO,EAAE,KAAK,cAAc,EAAE,MAAM,aAAa,CAAC;AAGlD,eAAO,MAAM,eAAe,oDAA2D,CAAC;AAExF,wBAAsB,aAAa,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,OAAO,gBAAgB,EAAE,UAAU,CAAC,CAO5F;AAED;;GAEG;AACH,MAAM,WAAW,gBAAgB;IAC/B,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,OAAO,CAAC;CACpB;AA6CD,wBAAsB,iBAAiB,CACrC,IAAI,EAAE,IAAI,EACV,OAAO,EAAE,cAAc,EACvB,cAAc,EAAE,MAAM,EACtB,QAAQ,EAAE,MAAM,GACf,OAAO,CAAC,gBAAgB,CAAC,CAuC3B;AAED;;;GAGG;AACH,wBAAsB,qBAAqB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,cAAc,GAAG,OAAO,CAAC,MAAM,CAAC,CAWhG;AAED;;;;;;;;;;;GAWG;AACH,wBAAsB,0BAA0B,CAC9C,IAAI,EAAE,IAAI,EACV,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,GACb,OAAO,CAAC,MAAM,CAAC,CAoBjB;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,eAAO,MAAM,uBAAuB,0BAA0B,CAAC;AAE/D,wBAAsB,yBAAyB,CAAC,IAAI,EAAE,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAazE;AAED;;;;;;;GAOG;AACH,wBAAsB,eAAe,CAAC,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAUhG;AAED;;;GAGG;AACH,eAAO,MAAM,uBAAuB,0BAA0B,CAAC;AAE/D;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8CG;AACH,wBAAsB,iBAAiB,CACrC,IAAI,EAAE,IAAI,EACV,OAAO,EAAE,MAAM,EAAE,EACjB,YAAY,EAAE,MAAM,EAAE,GACrB,OAAO,CAAC,IAAI,CAAC,CAsCf;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAsB,kBAAkB,CAAC,IAAI,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,EAAE,GAAG,OAAO,CAAC,IAAI,CAAC,CAgB1F;AAED,wBAAsB,sBAAsB,CAC1C,IAAI,EAAE,IAAI,EACV,OAAO,EAAE,KAAK,CAAC;IAAE,OAAO,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,MAAM,CAAA;CAAE,CAAC,GACnD,OAAO,CAAC,IAAI,CAAC,CAsGf;AAED,wBAAsB,wBAAwB,CAC5C,IAAI,EAAE,IAAI,EACV,cAAc,EAAE,MAAM,EAAE,GACvB,OAAO,CAAC,IAAI,CAAC,CA8Bf"}