@hypen-space/web 0.4.2 → 0.4.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. package/dist/canvas/accessibility.d.ts +47 -0
  2. package/dist/canvas/events.d.ts +87 -0
  3. package/dist/canvas/index.d.ts +11 -0
  4. package/dist/canvas/index.js +32 -14
  5. package/dist/canvas/index.js.map +7 -7
  6. package/dist/canvas/input.d.ts +63 -0
  7. package/dist/canvas/input.js +14 -2
  8. package/dist/canvas/input.js.map +3 -3
  9. package/dist/canvas/layout.d.ts +10 -0
  10. package/dist/canvas/layout.js +17 -12
  11. package/dist/canvas/layout.js.map +4 -4
  12. package/dist/canvas/paint.d.ts +14 -0
  13. package/dist/canvas/paint.js +3 -2
  14. package/dist/canvas/paint.js.map +4 -4
  15. package/dist/canvas/renderer.d.ts +99 -0
  16. package/dist/canvas/renderer.js +32 -14
  17. package/dist/canvas/renderer.js.map +7 -7
  18. package/dist/canvas/text.d.ts +22 -0
  19. package/dist/canvas/text.js +2 -2
  20. package/dist/canvas/text.js.map +2 -2
  21. package/dist/canvas/types.d.ts +96 -0
  22. package/dist/canvas/utils.d.ts +44 -0
  23. package/dist/client.d.ts +19 -0
  24. package/dist/client.js +106 -43
  25. package/dist/client.js.map +12 -11
  26. package/dist/dom/applicators/advanced-layout.d.ts +5 -0
  27. package/dist/dom/applicators/advanced-layout.js +1 -114
  28. package/dist/dom/applicators/advanced-layout.js.map +4 -5
  29. package/dist/dom/applicators/background.d.ts +5 -0
  30. package/dist/dom/applicators/border.d.ts +5 -0
  31. package/dist/dom/applicators/color.d.ts +5 -0
  32. package/dist/dom/applicators/display.d.ts +5 -0
  33. package/dist/dom/applicators/effects.d.ts +5 -0
  34. package/dist/dom/applicators/events.d.ts +8 -0
  35. package/dist/dom/applicators/events.js +55 -3
  36. package/dist/dom/applicators/events.js.map +3 -3
  37. package/dist/dom/applicators/font.d.ts +29 -0
  38. package/dist/dom/applicators/index.d.ts +76 -0
  39. package/dist/dom/applicators/index.js +55 -9
  40. package/dist/dom/applicators/index.js.map +4 -4
  41. package/dist/dom/applicators/layout.d.ts +10 -0
  42. package/dist/dom/applicators/margin.d.ts +11 -0
  43. package/dist/dom/applicators/padding.d.ts +11 -0
  44. package/dist/dom/applicators/size.d.ts +14 -0
  45. package/dist/dom/applicators/transform.d.ts +5 -0
  46. package/dist/dom/applicators/transition.d.ts +5 -0
  47. package/dist/dom/applicators/types.d.ts +6 -0
  48. package/dist/dom/applicators/typography.d.ts +5 -0
  49. package/dist/dom/canvas/index.d.ts +12 -0
  50. package/dist/dom/components/app.d.ts +8 -0
  51. package/dist/dom/components/app.js +55 -0
  52. package/dist/dom/components/app.js.map +10 -0
  53. package/dist/dom/components/audio.d.ts +5 -0
  54. package/dist/dom/components/avatar.d.ts +5 -0
  55. package/dist/dom/components/badge.d.ts +5 -0
  56. package/dist/dom/components/button.d.ts +9 -0
  57. package/dist/dom/components/card.d.ts +5 -0
  58. package/dist/dom/components/center.d.ts +9 -0
  59. package/dist/dom/components/checkbox.d.ts +5 -0
  60. package/dist/dom/components/column.d.ts +8 -0
  61. package/dist/dom/components/container.d.ts +5 -0
  62. package/dist/dom/components/divider.d.ts +5 -0
  63. package/dist/dom/components/grid.d.ts +7 -0
  64. package/dist/dom/components/heading.d.ts +5 -0
  65. package/dist/dom/components/hypenapp.d.ts +19 -0
  66. package/dist/dom/components/hypenapp.js +2 -4
  67. package/dist/dom/components/hypenapp.js.map +3 -3
  68. package/dist/dom/components/image.d.ts +5 -0
  69. package/dist/dom/components/index.d.ts +29 -0
  70. package/dist/dom/components/index.js +29 -5
  71. package/dist/dom/components/index.js.map +7 -6
  72. package/dist/dom/components/input.d.ts +5 -0
  73. package/dist/dom/components/link.d.ts +5 -0
  74. package/dist/dom/components/list.d.ts +5 -0
  75. package/dist/dom/components/paragraph.d.ts +5 -0
  76. package/dist/dom/components/progressbar.d.ts +5 -0
  77. package/dist/dom/components/route.d.ts +6 -0
  78. package/dist/dom/components/route.js +2 -2
  79. package/dist/dom/components/route.js.map +2 -2
  80. package/dist/dom/components/router.d.ts +5 -0
  81. package/dist/dom/components/row.d.ts +7 -0
  82. package/dist/dom/components/select.d.ts +5 -0
  83. package/dist/dom/components/slider.d.ts +5 -0
  84. package/dist/dom/components/spacer.d.ts +5 -0
  85. package/dist/dom/components/spinner.d.ts +5 -0
  86. package/dist/dom/components/stack.d.ts +5 -0
  87. package/dist/dom/components/switch.d.ts +5 -0
  88. package/dist/dom/components/text.d.ts +5 -0
  89. package/dist/dom/components/textarea.d.ts +5 -0
  90. package/dist/dom/components/video.d.ts +5 -0
  91. package/dist/dom/debug.d.ts +63 -0
  92. package/dist/dom/debug.js +2 -2
  93. package/dist/dom/debug.js.map +2 -2
  94. package/dist/dom/element-data.d.ts +94 -0
  95. package/dist/dom/events.d.ts +39 -0
  96. package/dist/dom/events.js +2 -2
  97. package/dist/dom/events.js.map +2 -2
  98. package/dist/dom/index.d.ts +10 -0
  99. package/dist/dom/index.js +101 -25
  100. package/dist/dom/index.js.map +12 -11
  101. package/dist/dom/renderer.d.ts +115 -0
  102. package/dist/dom/renderer.js +100 -24
  103. package/dist/dom/renderer.js.map +11 -10
  104. package/dist/hypen.d.ts +140 -0
  105. package/dist/hypen.js +106 -43
  106. package/dist/hypen.js.map +12 -11
  107. package/dist/index.d.ts +28 -0
  108. package/dist/index.js +132 -38
  109. package/dist/index.js.map +17 -16
  110. package/package.json +3 -2
  111. package/src/canvas/input.ts +23 -1
  112. package/src/dom/applicators/events.ts +71 -0
  113. package/src/dom/renderer.ts +4 -4
  114. package/src/hypen.ts +7 -24
@@ -0,0 +1,63 @@
1
+ /**
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+ * Input Overlay System
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+ *
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+ * Handle text input using DOM overlay elements
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+ */
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+ import type { VirtualNode } from "./types.js";
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+ /** Minimal engine interface for dispatching bind actions */
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+ interface BindEngine {
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+ dispatchAction(name: string, payload?: unknown): void;
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+ }
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+ /**
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+ * Input Overlay Manager
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+ */
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+ export declare class InputOverlay {
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+ private container;
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+ private overlay;
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+ private focusedNode;
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+ private onChangeCallback;
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+ private bindPath;
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+ private engine;
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+ constructor(container: HTMLElement | null);
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+ /**
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+ * Show input overlay for a node
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+ */
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+ showInput(node: VirtualNode, canvasBounds: DOMRect, onChange: (value: string) => void, engine?: BindEngine | null): void;
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+ /**
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+ * Hide input overlay
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+ */
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+ hideInput(): void;
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+ /**
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+ * Update overlay position
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+ */
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+ updatePosition(node: VirtualNode, canvasBounds: DOMRect): void;
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+ /**
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+ * Style overlay to match canvas node
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+ */
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+ private styleOverlay;
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+ /**
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+ * Position overlay over canvas node
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+ */
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+ private positionOverlay;
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+ /**
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+ * Handle input event
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+ */
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+ private onInput;
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+ /**
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+ * Handle blur event
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+ */
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+ private onBlur;
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+ /**
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+ * Handle keyboard events
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+ */
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+ private onKeyDown;
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+ /**
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+ * Check if input is currently shown
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+ */
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+ isShown(): boolean;
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+ /**
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+ * Get current focused node
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+ */
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+ getFocusedNode(): VirtualNode | null;
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+ }
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+ export {};
@@ -156,13 +156,17 @@ class InputOverlay {
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  overlay = null;
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  focusedNode = null;
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  onChangeCallback = null;
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+ bindPath = null;
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+ engine = null;
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  constructor(container) {
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  this.container = container || {};
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  }
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- showInput(node, canvasBounds, onChange) {
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+ showInput(node, canvasBounds, onChange, engine) {
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  if (typeof document === "undefined")
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  return;
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  this.hideInput();
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+ this.bindPath = node.props.bind || null;
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+ this.engine = engine || null;
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  const bounds = getAbsoluteBounds(node);
167
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  if (!bounds)
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  return;
@@ -186,6 +190,8 @@ class InputOverlay {
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  }
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  this.focusedNode = null;
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  this.onChangeCallback = null;
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+ this.bindPath = null;
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+ this.engine = null;
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  }
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  updatePosition(node, canvasBounds) {
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  if (!this.overlay || node !== this.focusedNode)
@@ -247,6 +253,12 @@ class InputOverlay {
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  return;
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  const value = this.overlay.value;
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  this.onChangeCallback(value);
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+ if (this.bindPath && this.engine) {
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+ this.engine.dispatchAction("__hypen_bind", {
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+ path: this.bindPath,
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+ value
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+ });
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+ }
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  }
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  onBlur() {
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  this.hideInput();
@@ -274,4 +286,4 @@ export {
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  InputOverlay
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  };
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- //# debugId=D10A1E6BEB4037D364756E2164756E21
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+ //# debugId=E146AC92E5A01CFA64756E2164756E21
@@ -3,9 +3,9 @@
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  "sources": ["../src/canvas/utils.ts", "../src/canvas/input.ts"],
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  "sourcesContent": [
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  "/**\n * Canvas Renderer Utilities\n *\n * Common utility functions\n */\n\nimport type { BoxSpacing, Rectangle, Point, VirtualNode } from \"./types.js\";\n\n/**\n * Parse spacing value (margin, padding)\n * Supports: number, \"10\", \"10 20\", \"10 20 30 40\"\n */\nexport function parseSpacing(value: any): BoxSpacing {\n if (typeof value === \"number\") {\n return { top: value, right: value, bottom: value, left: value };\n }\n\n if (typeof value === \"string\") {\n const parts = value.split(/\\s+/).map((v) => parseFloat(v) || 0);\n if (parts.length === 1) {\n return { top: parts[0], right: parts[0], bottom: parts[0], left: parts[0] };\n }\n if (parts.length === 2) {\n return { top: parts[0], right: parts[1], bottom: parts[0], left: parts[1] };\n }\n if (parts.length === 4) {\n return { top: parts[0], right: parts[1], bottom: parts[2], left: parts[3] };\n }\n }\n\n if (typeof value === \"object\" && value !== null) {\n return {\n top: parseFloat(value.top) || 0,\n right: parseFloat(value.right) || 0,\n bottom: parseFloat(value.bottom) || 0,\n left: parseFloat(value.left) || 0,\n };\n }\n\n return { top: 0, right: 0, bottom: 0, left: 0 };\n}\n\n/**\n * Parse size value (width, height)\n * Returns pixel value or null for \"auto\"\n */\nexport function parseSize(value: any): number | null {\n if (typeof value === \"number\") return value;\n if (typeof value === \"string\") {\n if (value === \"auto\") return null;\n const num = parseFloat(value);\n return isNaN(num) ? null : num;\n }\n return null;\n}\n\n/**\n * Check if point is inside rectangle\n */\nexport function isPointInRect(point: Point, rect: Rectangle): boolean {\n return (\n point.x >= rect.x &&\n point.x <= rect.x + rect.width &&\n point.y >= rect.y &&\n point.y <= rect.y + rect.height\n );\n}\n\n/**\n * Check if point is inside rounded rectangle\n */\nexport function isPointInRoundedRect(\n point: Point,\n rect: Rectangle,\n radius: number\n): boolean {\n const { x, y, width, height } = rect;\n\n // Quick reject if outside bounding box\n if (!isPointInRect(point, rect)) return false;\n\n // No radius means simple rectangle\n if (radius <= 0) return true;\n\n const px = point.x;\n const py = point.y;\n\n // Check corners\n // Top-left\n if (px < x + radius && py < y + radius) {\n return Math.pow(px - (x + radius), 2) + Math.pow(py - (y + radius), 2) <= Math.pow(radius, 2);\n }\n\n // Top-right\n if (px > x + width - radius && py < y + radius) {\n return (\n Math.pow(px - (x + width - radius), 2) + Math.pow(py - (y + radius), 2) <=\n Math.pow(radius, 2)\n );\n }\n\n // Bottom-left\n if (px < x + radius && py > y + height - radius) {\n return (\n Math.pow(px - (x + radius), 2) + Math.pow(py - (y + height - radius), 2) <=\n Math.pow(radius, 2)\n );\n }\n\n // Bottom-right\n if (px > x + width - radius && py > y + height - radius) {\n return (\n Math.pow(px - (x + width - radius), 2) + Math.pow(py - (y + height - radius), 2) <=\n Math.pow(radius, 2)\n );\n }\n\n // Inside rectangle\n return true;\n}\n\n/**\n * Merge rectangles into bounding box\n */\nexport function mergeRects(rects: Rectangle[]): Rectangle | null {\n if (rects.length === 0) return null;\n if (rects.length === 1) return rects[0];\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (const rect of rects) {\n minX = Math.min(minX, rect.x);\n minY = Math.min(minY, rect.y);\n maxX = Math.max(maxX, rect.x + rect.width);\n maxY = Math.max(maxY, rect.y + rect.height);\n }\n\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n };\n}\n\n/**\n * Create a canvas font string from font style\n */\nexport function createFontString(\n fontSize: number,\n fontWeight: string | number,\n fontFamily: string\n): string {\n return `${fontWeight} ${fontSize}px ${fontFamily}`;\n}\n\n/**\n * Walk tree depth-first\n */\nexport function walkTree(node: VirtualNode, callback: (node: VirtualNode) => void): void {\n callback(node);\n for (const child of node.children) {\n walkTree(child, callback);\n }\n}\n\n/**\n * Find node by ID in tree\n */\nexport function findNodeById(root: VirtualNode, id: string): VirtualNode | null {\n if (root.id === id) return root;\n\n for (const child of root.children) {\n const found = findNodeById(child, id);\n if (found) return found;\n }\n\n return null;\n}\n\n/**\n * Get absolute bounds of node (including transformations)\n */\nexport function getAbsoluteBounds(node: VirtualNode): Rectangle | null {\n if (!node.layout) return null;\n\n let x = node.layout.x;\n let y = node.layout.y;\n\n // Walk up tree to accumulate offsets\n let current = node.parent;\n while (current && current.layout) {\n x += current.layout.contentX;\n y += current.layout.contentY;\n current = current.parent;\n }\n\n return {\n x,\n y,\n width: node.layout.width,\n height: node.layout.height,\n };\n}\n\n\n\n\n\n\n\n\n\n\n\n",
6
- "/**\n * Input Overlay System\n *\n * Handle text input using DOM overlay elements\n */\n\nimport type { VirtualNode, Rectangle } from \"./types.js\";\nimport { getAbsoluteBounds } from \"./utils.js\";\n\n/**\n * Input Overlay Manager\n */\nexport class InputOverlay {\n private container: HTMLElement;\n private overlay: HTMLInputElement | HTMLTextAreaElement | null = null;\n private focusedNode: VirtualNode | null = null;\n private onChangeCallback: ((value: string) => void) | null = null;\n\n constructor(container: HTMLElement | null) {\n this.container = container || ({} as HTMLElement);\n }\n\n /**\n * Show input overlay for a node\n */\n showInput(\n node: VirtualNode,\n canvasBounds: DOMRect,\n onChange: (value: string) => void\n ): void {\n // Skip if document is not available (non-browser environment)\n if (typeof document === \"undefined\") return;\n\n this.hideInput();\n\n const bounds = getAbsoluteBounds(node);\n if (!bounds) return;\n\n const isMultiline = node.type === \"textarea\";\n this.overlay = isMultiline\n ? document.createElement(\"textarea\")\n : document.createElement(\"input\");\n\n // Style overlay\n this.styleOverlay(node, bounds, canvasBounds);\n\n // Set initial value\n const value = node.props.value || \"\";\n this.overlay.value = value;\n\n // Setup event handlers\n this.onChangeCallback = onChange;\n this.overlay.addEventListener(\"input\", this.onInput.bind(this));\n this.overlay.addEventListener(\"blur\", this.onBlur.bind(this));\n this.overlay.addEventListener(\"keydown\", this.onKeyDown.bind(this) as EventListener);\n\n // Add to DOM and focus\n this.container.appendChild(this.overlay);\n this.overlay.focus();\n\n this.focusedNode = node;\n }\n\n /**\n * Hide input overlay\n */\n hideInput(): void {\n if (this.overlay) {\n this.overlay.remove();\n this.overlay = null;\n }\n this.focusedNode = null;\n this.onChangeCallback = null;\n }\n\n /**\n * Update overlay position\n */\n updatePosition(node: VirtualNode, canvasBounds: DOMRect): void {\n if (!this.overlay || node !== this.focusedNode) return;\n\n const bounds = getAbsoluteBounds(node);\n if (!bounds) return;\n\n this.positionOverlay(bounds, canvasBounds);\n }\n\n /**\n * Style overlay to match canvas node\n */\n private styleOverlay(\n node: VirtualNode,\n bounds: Rectangle,\n canvasBounds: DOMRect\n ): void {\n if (!this.overlay) return;\n\n const props = node.props;\n\n // Position\n this.positionOverlay(bounds, canvasBounds);\n\n // Font and text styling\n const fontSize = parseFloat(props.fontSize) || 16;\n const fontWeight = props.fontWeight || \"normal\";\n const fontFamily = props.fontFamily || \"system-ui, sans-serif\";\n const color = props.color || \"#000000\";\n\n Object.assign(this.overlay.style, {\n fontSize: `${fontSize}px`,\n fontWeight: fontWeight,\n fontFamily: fontFamily,\n color: color,\n border: \"none\",\n outline: \"2px solid #007bff\",\n backgroundColor: props.backgroundColor || \"#ffffff\",\n padding: `${props.padding || 8}px`,\n borderRadius: `${props.borderRadius || 4}px`,\n boxSizing: \"border-box\",\n resize: \"none\",\n });\n\n // Placeholder\n if (props.placeholder) {\n this.overlay.placeholder = props.placeholder;\n }\n\n // Input type\n if (this.overlay instanceof HTMLInputElement && props.type) {\n this.overlay.type = props.type;\n }\n }\n\n /**\n * Position overlay over canvas node\n */\n private positionOverlay(bounds: Rectangle, canvasBounds: DOMRect): void {\n if (!this.overlay) return;\n\n // Calculate scale factor between canvas and display\n const canvas = this.container.querySelector(\"canvas\") as HTMLCanvasElement;\n const scaleX = canvasBounds.width / canvas.width;\n const scaleY = canvasBounds.height / canvas.height;\n\n const left = bounds.x * scaleX;\n const top = bounds.y * scaleY;\n const width = bounds.width * scaleX;\n const height = bounds.height * scaleY;\n\n Object.assign(this.overlay.style, {\n position: \"absolute\",\n left: `${left}px`,\n top: `${top}px`,\n width: `${width}px`,\n height: `${height}px`,\n });\n }\n\n /**\n * Handle input event\n */\n private onInput(e: Event): void {\n if (!this.overlay || !this.onChangeCallback) return;\n\n const value = this.overlay.value;\n this.onChangeCallback(value);\n }\n\n /**\n * Handle blur event\n */\n private onBlur(): void {\n // Hide overlay when focus is lost\n this.hideInput();\n }\n\n /**\n * Handle keyboard events\n */\n private onKeyDown(e: KeyboardEvent): void {\n if (!this.overlay) return;\n\n // Enter key submits (unless multiline)\n if (e.key === \"Enter\" && this.overlay instanceof HTMLInputElement) {\n e.preventDefault();\n this.overlay.blur();\n }\n\n // Escape cancels\n if (e.key === \"Escape\") {\n e.preventDefault();\n this.overlay.blur();\n }\n }\n\n /**\n * Check if input is currently shown\n */\n isShown(): boolean {\n return this.overlay !== null;\n }\n\n /**\n * Get current focused node\n */\n getFocusedNode(): VirtualNode | null {\n return this.focusedNode;\n }\n}\n\n"
6
+ "/**\n * Input Overlay System\n *\n * Handle text input using DOM overlay elements\n */\n\nimport type { VirtualNode, Rectangle } from \"./types.js\";\nimport { getAbsoluteBounds } from \"./utils.js\";\n\n/** Minimal engine interface for dispatching bind actions */\ninterface BindEngine {\n dispatchAction(name: string, payload?: unknown): void;\n}\n\n/**\n * Input Overlay Manager\n */\nexport class InputOverlay {\n private container: HTMLElement;\n private overlay: HTMLInputElement | HTMLTextAreaElement | null = null;\n private focusedNode: VirtualNode | null = null;\n private onChangeCallback: ((value: string) => void) | null = null;\n private bindPath: string | null = null;\n private engine: BindEngine | null = null;\n\n constructor(container: HTMLElement | null) {\n this.container = container || ({} as HTMLElement);\n }\n\n /**\n * Show input overlay for a node\n */\n showInput(\n node: VirtualNode,\n canvasBounds: DOMRect,\n onChange: (value: string) => void,\n engine?: BindEngine | null\n ): void {\n // Skip if document is not available (non-browser environment)\n if (typeof document === \"undefined\") return;\n\n this.hideInput();\n\n // Store bind path and engine for two-way binding\n this.bindPath = (node.props.bind as string) || null;\n this.engine = engine || null;\n\n const bounds = getAbsoluteBounds(node);\n if (!bounds) return;\n\n const isMultiline = node.type === \"textarea\";\n this.overlay = isMultiline\n ? 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9
+ "debugId": "E146AC92E5A01CFA64756E2164756E21",
10
10
  "names": []
11
11
  }
@@ -0,0 +1,10 @@
1
+ /**
2
+ * Layout Engine
3
+ *
4
+ * Flexbox-like layout system for positioning virtual nodes
5
+ */
6
+ import type { VirtualNode } from "./types.js";
7
+ /**
8
+ * Compute layout for a virtual node tree
9
+ */
10
+ export declare function computeLayout(ctx: CanvasRenderingContext2D, node: VirtualNode, availableWidth: number, availableHeight: number, x?: number, y?: number): void;
@@ -151,7 +151,7 @@ function getAbsoluteBounds(node) {
151
151
  }
152
152
 
153
153
  // src/canvas/text.ts
154
- import { frameworkLoggers } from "@hypen-space/core";
154
+ import { frameworkLoggers } from "@hypen-space/core/logger";
155
155
  var log = frameworkLoggers.canvas;
156
156
  var textMetricsCache = new Map;
157
157
  function getCacheKey(text, fontStyle, maxWidth) {
@@ -287,7 +287,12 @@ function computeLayout(ctx, node, availableWidth, availableHeight, x = 0, y = 0)
287
287
  let width = parseSize(props.width);
288
288
  let height = parseSize(props.height);
289
289
  const type = node.type.toLowerCase();
290
- if (type === "spacer") {
290
+ if (type === "app") {
291
+ if (width === null)
292
+ width = availableAfterMargin.width;
293
+ if (height === null)
294
+ height = availableAfterMargin.height;
295
+ } else if (type === "spacer") {
291
296
  if (width === null)
292
297
  width = availableAfterMargin.width;
293
298
  if (height === null)
@@ -410,10 +415,10 @@ function layoutChildren(ctx, parent) {
410
415
  return;
411
416
  }
412
417
  const flexDirection = props.flexDirection || (parent.type === "column" ? "column" : "row");
413
- const justifyContent = props.justifyContent || "flex-start";
414
- const alignItems = props.alignItems || "flex-start";
415
- const gap = parseFloat(props.gap) || 0;
416
418
  const isColumn = flexDirection === "column";
419
+ const justifyContent = isColumn ? props.verticalAlignment || "flex-start" : props.horizontalAlignment || "flex-start";
420
+ const alignItems = isColumn ? props.horizontalAlignment || "flex-start" : props.verticalAlignment || "flex-start";
421
+ const gap = parseFloat(props.gap) || 0;
417
422
  const availableWidth = layout.contentWidth;
418
423
  const availableHeight = layout.contentHeight;
419
424
  const childInfo = [];
@@ -526,8 +531,8 @@ function layoutChildren(ctx, parent) {
526
531
  function layoutStackChildren(ctx, parent) {
527
532
  const layout = parent.layout;
528
533
  const props = parent.props;
529
- const alignItems = props.alignItems || "flex-start";
530
- const justifyContent = props.justifyContent || "flex-start";
534
+ const horizontalAlignment = props.horizontalAlignment || "flex-start";
535
+ const verticalAlignment = props.verticalAlignment || "flex-start";
531
536
  const availableWidth = layout.contentWidth;
532
537
  const availableHeight = layout.contentHeight;
533
538
  for (const child of parent.children) {
@@ -535,14 +540,14 @@ function layoutStackChildren(ctx, parent) {
535
540
  const childLayout = child.layout;
536
541
  let x = 0;
537
542
  let y = 0;
538
- if (alignItems === "center") {
543
+ if (horizontalAlignment === "center") {
539
544
  x = (availableWidth - childLayout.width) / 2;
540
- } else if (alignItems === "flex-end") {
545
+ } else if (horizontalAlignment === "flex-end") {
541
546
  x = availableWidth - childLayout.width;
542
547
  }
543
- if (justifyContent === "center") {
548
+ if (verticalAlignment === "center") {
544
549
  y = (availableHeight - childLayout.height) / 2;
545
- } else if (justifyContent === "flex-end") {
550
+ } else if (verticalAlignment === "flex-end") {
546
551
  y = availableHeight - childLayout.height;
547
552
  }
548
553
  childLayout.x = layout.x + layout.contentX + x;
@@ -553,4 +558,4 @@ export {
553
558
  computeLayout
554
559
  };
555
560
 
556
- //# debugId=C406790F0729CB1B64756E2164756E21
561
+ //# debugId=07EE823F4AA0B51664756E2164756E21
@@ -3,10 +3,10 @@
3
3
  "sources": ["../src/canvas/utils.ts", "../src/canvas/text.ts", "../src/canvas/layout.ts"],
4
4
  "sourcesContent": [
5
5
  "/**\n * Canvas Renderer Utilities\n *\n * Common utility functions\n */\n\nimport type { BoxSpacing, Rectangle, Point, VirtualNode } from \"./types.js\";\n\n/**\n * Parse spacing value (margin, padding)\n * Supports: number, \"10\", \"10 20\", \"10 20 30 40\"\n */\nexport function parseSpacing(value: any): BoxSpacing {\n if (typeof value === \"number\") {\n return { top: value, right: value, bottom: value, left: value };\n }\n\n if (typeof value === \"string\") {\n const parts = value.split(/\\s+/).map((v) => parseFloat(v) || 0);\n if (parts.length === 1) {\n return { top: parts[0], right: parts[0], bottom: parts[0], left: parts[0] };\n }\n if (parts.length === 2) {\n return { top: parts[0], right: parts[1], bottom: parts[0], left: parts[1] };\n }\n if (parts.length === 4) {\n return { top: parts[0], right: parts[1], bottom: parts[2], left: parts[3] };\n }\n }\n\n if (typeof value === \"object\" && value !== null) {\n return {\n top: parseFloat(value.top) || 0,\n right: parseFloat(value.right) || 0,\n bottom: parseFloat(value.bottom) || 0,\n left: parseFloat(value.left) || 0,\n };\n }\n\n return { top: 0, right: 0, bottom: 0, left: 0 };\n}\n\n/**\n * Parse size value (width, height)\n * Returns pixel value or null for \"auto\"\n */\nexport function parseSize(value: any): number | null {\n if (typeof value === \"number\") return value;\n if (typeof value === \"string\") {\n if (value === \"auto\") return null;\n const num = parseFloat(value);\n return isNaN(num) ? null : num;\n }\n return null;\n}\n\n/**\n * Check if point is inside rectangle\n */\nexport function isPointInRect(point: Point, rect: Rectangle): boolean {\n return (\n point.x >= rect.x &&\n point.x <= rect.x + rect.width &&\n point.y >= rect.y &&\n point.y <= rect.y + rect.height\n );\n}\n\n/**\n * Check if point is inside rounded rectangle\n */\nexport function isPointInRoundedRect(\n point: Point,\n rect: Rectangle,\n radius: number\n): boolean {\n const { x, y, width, height } = rect;\n\n // Quick reject if outside bounding box\n if (!isPointInRect(point, rect)) return false;\n\n // No radius means simple rectangle\n if (radius <= 0) return true;\n\n const px = point.x;\n const py = point.y;\n\n // Check corners\n // Top-left\n if (px < x + radius && py < y + radius) {\n return Math.pow(px - (x + radius), 2) + Math.pow(py - (y + radius), 2) <= Math.pow(radius, 2);\n }\n\n // Top-right\n if (px > x + width - radius && py < y + radius) {\n return (\n Math.pow(px - (x + width - radius), 2) + Math.pow(py - (y + radius), 2) <=\n Math.pow(radius, 2)\n );\n }\n\n // Bottom-left\n if (px < x + radius && py > y + height - radius) {\n return (\n Math.pow(px - (x + radius), 2) + Math.pow(py - (y + height - radius), 2) <=\n Math.pow(radius, 2)\n );\n }\n\n // Bottom-right\n if (px > x + width - radius && py > y + height - radius) {\n return (\n Math.pow(px - (x + width - radius), 2) + Math.pow(py - (y + height - radius), 2) <=\n Math.pow(radius, 2)\n );\n }\n\n // Inside rectangle\n return true;\n}\n\n/**\n * Merge rectangles into bounding box\n */\nexport function mergeRects(rects: Rectangle[]): Rectangle | null {\n if (rects.length === 0) return null;\n if (rects.length === 1) return rects[0];\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (const rect of rects) {\n minX = Math.min(minX, rect.x);\n minY = Math.min(minY, rect.y);\n maxX = Math.max(maxX, rect.x + rect.width);\n maxY = Math.max(maxY, rect.y + rect.height);\n }\n\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n };\n}\n\n/**\n * Create a canvas font string from font style\n */\nexport function createFontString(\n fontSize: number,\n fontWeight: string | number,\n fontFamily: string\n): string {\n return `${fontWeight} ${fontSize}px ${fontFamily}`;\n}\n\n/**\n * Walk tree depth-first\n */\nexport function walkTree(node: VirtualNode, callback: (node: VirtualNode) => void): void {\n callback(node);\n for (const child of node.children) {\n walkTree(child, callback);\n }\n}\n\n/**\n * Find node by ID in tree\n */\nexport function findNodeById(root: VirtualNode, id: string): VirtualNode | null {\n if (root.id === id) return root;\n\n for (const child of root.children) {\n const found = findNodeById(child, id);\n if (found) return found;\n }\n\n return null;\n}\n\n/**\n * Get absolute bounds of node (including transformations)\n */\nexport function getAbsoluteBounds(node: VirtualNode): Rectangle | null {\n if (!node.layout) return null;\n\n let x = node.layout.x;\n let y = node.layout.y;\n\n // Walk up tree to accumulate offsets\n let current = node.parent;\n while (current && current.layout) {\n x += current.layout.contentX;\n y += current.layout.contentY;\n current = current.parent;\n }\n\n return {\n x,\n y,\n width: node.layout.width,\n height: node.layout.height,\n };\n}\n\n\n\n\n\n\n\n\n\n\n\n",
6
- "/**\n * Text Rendering System\n *\n * Text measurement, wrapping, and rendering\n */\n\nimport type { FontStyle, TextMetrics, TextStyle } from \"./types.js\";\nimport { createFontString } from \"./utils.js\";\nimport { frameworkLoggers } from \"@hypen-space/core\";\n\nconst log = frameworkLoggers.canvas;\n\n/**\n * Text metrics cache\n */\nconst textMetricsCache = new Map<string, TextMetrics>();\n\n/**\n * Get cache key for text metrics\n */\nfunction getCacheKey(text: string, fontStyle: FontStyle, maxWidth?: number): string {\n return `${text}|${fontStyle.fontSize}|${fontStyle.fontWeight}|${fontStyle.fontFamily}|${maxWidth || \"auto\"}`;\n}\n\n/**\n * Measure text dimensions\n */\nexport function measureText(\n ctx: CanvasRenderingContext2D,\n text: string,\n fontStyle: FontStyle,\n maxWidth?: number\n): TextMetrics {\n const cacheKey = getCacheKey(text, fontStyle, maxWidth);\n const cached = textMetricsCache.get(cacheKey);\n if (cached) return cached;\n\n const font = createFontString(fontStyle.fontSize, fontStyle.fontWeight, fontStyle.fontFamily);\n ctx.save();\n ctx.font = font;\n\n const lineHeight = fontStyle.lineHeight || fontStyle.fontSize * 1.2;\n\n // No wrapping needed\n if (!maxWidth) {\n const metrics = ctx.measureText(text);\n const result: TextMetrics = {\n width: metrics.width,\n height: lineHeight,\n lines: [text],\n lineHeight,\n };\n ctx.restore();\n textMetricsCache.set(cacheKey, result);\n return result;\n }\n\n // Wrap text\n const lines = wrapText(ctx, text, maxWidth);\n const width = Math.max(...lines.map((line) => ctx.measureText(line).width));\n const height = lines.length * lineHeight;\n\n const result: TextMetrics = {\n width,\n height,\n lines,\n lineHeight,\n };\n\n ctx.restore();\n textMetricsCache.set(cacheKey, result);\n return result;\n}\n\n/**\n * Wrap text to fit within maxWidth\n */\nfunction wrapText(ctx: CanvasRenderingContext2D, text: string, maxWidth: number): string[] {\n const lines: string[] = [];\n const paragraphs = text.split(\"\\n\");\n\n for (const paragraph of paragraphs) {\n const words = paragraph.split(\" \");\n let currentLine = \"\";\n\n for (const word of words) {\n const testLine = currentLine ? `${currentLine} ${word}` : word;\n const metrics = ctx.measureText(testLine);\n\n if (metrics.width > maxWidth && currentLine) {\n lines.push(currentLine);\n currentLine = word;\n } else {\n currentLine = testLine;\n }\n }\n\n if (currentLine) {\n lines.push(currentLine);\n }\n }\n\n return lines.length > 0 ? lines : [\"\"];\n}\n\n/**\n * Render text with style\n */\nexport function renderText(\n ctx: CanvasRenderingContext2D,\n text: string,\n x: number,\n y: number,\n width: number,\n height: number,\n style: TextStyle\n): void {\n const font = createFontString(style.fontSize, style.fontWeight, style.fontFamily);\n ctx.save();\n ctx.font = font;\n ctx.fillStyle = style.color;\n ctx.textBaseline = \"top\";\n\n const metrics = measureText(ctx, text, style, width);\n\n // Calculate starting Y based on vertical alignment\n let startY = y;\n if (style.verticalAlign === \"middle\") {\n startY = y + (height - metrics.height) / 2;\n } else if (style.verticalAlign === \"bottom\") {\n startY = y + height - metrics.height;\n }\n\n // Render each line\n for (let i = 0; i < metrics.lines.length; i++) {\n const line = metrics.lines[i];\n const lineY = startY + i * metrics.lineHeight;\n\n // Calculate X based on text alignment\n let lineX = x;\n if (style.textAlign === \"center\") {\n const lineWidth = ctx.measureText(line).width;\n lineX = x + (width - lineWidth) / 2;\n } else if (style.textAlign === \"right\") {\n const lineWidth = ctx.measureText(line).width;\n lineX = x + width - lineWidth;\n }\n\n ctx.fillText(line, lineX, lineY);\n }\n\n ctx.restore();\n}\n\n/**\n * Clear text metrics cache\n */\nexport function clearTextCache(): void {\n textMetricsCache.clear();\n}\n\n/**\n * Preload font to ensure it's available\n */\nexport async function loadFont(fontFamily: string, fontWeight: string | number = \"normal\"): Promise<void> {\n if (!(\"fonts\" in document)) return;\n\n const font = `${fontWeight} 16px ${fontFamily}`;\n try {\n await document.fonts.load(font);\n } catch (error) {\n log.warn(`Failed to load font: ${font}`, error);\n }\n}\n\n\n\n\n\n\n\n\n\n\n\n",
7
- "/**\n * Layout Engine\n *\n * Flexbox-like layout system for positioning virtual nodes\n */\n\nimport type { VirtualNode, Layout, BoxSpacing } from \"./types.js\";\nimport { parseSpacing, parseSize } from \"./utils.js\";\nimport { measureText } from \"./text.js\";\n\n/**\n * Compute layout for a virtual node tree\n */\nexport function computeLayout(\n ctx: CanvasRenderingContext2D,\n node: VirtualNode,\n availableWidth: number,\n availableHeight: number,\n x: number = 0,\n y: number = 0\n): void {\n // Parse props\n const props = node.props;\n\n // Support individual margins (marginTop, marginRight, etc.)\n let margin = parseSpacing(props.margin || 0);\n if (props.marginTop !== undefined) margin.top = parseFloat(props.marginTop) || 0;\n if (props.marginRight !== undefined) margin.right = parseFloat(props.marginRight) || 0;\n if (props.marginBottom !== undefined) margin.bottom = parseFloat(props.marginBottom) || 0;\n if (props.marginLeft !== undefined) margin.left = parseFloat(props.marginLeft) || 0;\n\n // Support individual padding (paddingTop, paddingRight, etc.)\n let padding = parseSpacing(props.padding || 0);\n if (props.paddingTop !== undefined) padding.top = parseFloat(props.paddingTop) || 0;\n if (props.paddingRight !== undefined) padding.right = parseFloat(props.paddingRight) || 0;\n if (props.paddingBottom !== undefined) padding.bottom = parseFloat(props.paddingBottom) || 0;\n if (props.paddingLeft !== undefined) padding.left = parseFloat(props.paddingLeft) || 0;\n\n const borderWidth = parseFloat(props.borderWidth) || 0;\n const borderColor = props.borderColor || \"transparent\";\n const borderRadius = parseFloat(props.borderRadius) || 0;\n\n // Calculate available space after margin\n const availableAfterMargin = {\n width: availableWidth - margin.left - margin.right,\n height: availableHeight - margin.top - margin.bottom,\n };\n\n // Determine size\n let width = parseSize(props.width);\n let height = parseSize(props.height);\n\n // Default sizing for specific component types\n const type = node.type.toLowerCase();\n\n if (type === \"spacer\") {\n // Spacer fills available space by default\n if (width === null) width = availableAfterMargin.width;\n if (height === null) height = availableAfterMargin.height;\n } else if (type === \"divider\" || type === \"separator\") {\n const orientation = props.orientation || \"horizontal\";\n const thickness = parseFloat(props.thickness) || 1;\n\n if (orientation === \"vertical\") {\n if (width === null) width = thickness;\n if (height === null) height = availableAfterMargin.height;\n } else {\n if (width === null) width = availableAfterMargin.width;\n if (height === null) height = thickness;\n }\n } else if (type === \"checkbox\" || type === \"radio\") {\n const size = parseFloat(props.size) || 20;\n if (width === null) width = size;\n if (height === null) height = size;\n } else if (type === \"switch\" || type === \"toggle\") {\n if (width === null) width = 44;\n if (height === null) height = 24;\n } else if (type === \"slider\") {\n if (width === null) width = 200;\n if (height === null) height = 20;\n } else if (type === \"progress\" || type === \"progressbar\") {\n if (width === null) width = 200;\n if (height === null) height = 8;\n } else if (type === \"spinner\" || type === \"loading\") {\n const size = parseFloat(props.size) || 24;\n if (width === null) width = size;\n if (height === null) height = size;\n } else if (type === \"badge\") {\n if (width === null) width = 20;\n if (height === null) height = 20;\n } else if (type === \"avatar\") {\n const size = parseFloat(props.size) || 40;\n if (width === null) width = size;\n if (height === null) height = size;\n } else if (type === \"icon\") {\n const size = parseFloat(props.size) || 24;\n if (width === null) width = size;\n if (height === null) height = size;\n }\n\n // Intrinsic sizing for text nodes\n if (node.type === \"text\" && node.props[0]) {\n const text = String(node.props[0] || \"\");\n const fontSize = parseFloat(props.fontSize) || 16;\n const fontWeight = props.fontWeight || \"normal\";\n const fontFamily = props.fontFamily || \"system-ui, sans-serif\";\n const lineHeight = parseFloat(props.lineHeight) || fontSize * 1.2;\n\n const maxWidth = width || availableAfterMargin.width - padding.left - padding.right;\n const metrics = measureText(ctx, text, { fontSize, fontWeight, fontFamily, lineHeight }, maxWidth);\n\n if (!width) width = metrics.width + padding.left + padding.right;\n if (!height) height = metrics.height + padding.top + padding.bottom;\n }\n\n // Default to available size if not specified\n if (width === null) width = availableAfterMargin.width;\n if (height === null) height = availableAfterMargin.height;\n\n // Apply constraints\n const minWidth = parseSize(props.minWidth);\n const maxWidth = parseSize(props.maxWidth);\n const minHeight = parseSize(props.minHeight);\n const maxHeight = parseSize(props.maxHeight);\n\n if (minWidth !== null) width = Math.max(width, minWidth);\n if (maxWidth !== null) width = Math.min(width, maxWidth);\n if (minHeight !== null) height = Math.max(height, minHeight);\n if (maxHeight !== null) height = Math.min(height, maxHeight);\n\n // Create layout object\n const layout: Layout = {\n x: x + margin.left,\n y: y + margin.top,\n width,\n height,\n margin,\n padding,\n border: {\n width: borderWidth,\n color: borderColor,\n radius: borderRadius,\n },\n contentX: padding.left + borderWidth,\n contentY: padding.top + borderWidth,\n contentWidth: width - padding.left - padding.right - borderWidth * 2,\n contentHeight: height - padding.top - padding.bottom - borderWidth * 2,\n };\n\n node.layout = layout;\n\n // Layout children if container\n if (node.children.length > 0) {\n layoutChildren(ctx, node);\n }\n}\n\n/**\n * Layout children using flexbox-like rules\n */\nfunction layoutChildren(ctx: CanvasRenderingContext2D, parent: VirtualNode): void {\n const layout = parent.layout!;\n const props = parent.props;\n\n // Stack components overlay children on top of each other\n if (parent.type.toLowerCase() === \"stack\") {\n layoutStackChildren(ctx, parent);\n return;\n }\n\n const flexDirection = props.flexDirection || (parent.type === \"column\" ? \"column\" : \"row\");\n const justifyContent = props.justifyContent || \"flex-start\";\n const alignItems = props.alignItems || \"flex-start\";\n const gap = parseFloat(props.gap) || 0;\n\n const isColumn = flexDirection === \"column\";\n const availableWidth = layout.contentWidth;\n const availableHeight = layout.contentHeight;\n\n // First pass: compute intrinsic sizes and collect flex info\n const childInfo: Array<{\n width: number;\n height: number;\n flexGrow: number;\n flexShrink: number;\n flexBasis: number | null;\n }> = [];\n let totalMainSize = 0;\n let totalFlexGrow = 0;\n let totalFlexShrink = 0;\n\n for (const child of parent.children) {\n const flexGrow = parseFloat(child.props.flexGrow) || parseFloat(child.props.flex) || 0;\n const flexShrink = parseFloat(child.props.flexShrink) || 1;\n const flexBasis = parseSize(child.props.flexBasis);\n\n // Compute child layout with available space\n computeLayout(\n ctx,\n child,\n availableWidth,\n availableHeight,\n 0,\n 0\n );\n\n const childLayout = child.layout!;\n let mainSize = isColumn ? childLayout.height : childLayout.width;\n\n // Use flexBasis if specified\n if (flexBasis !== null) {\n mainSize = flexBasis;\n if (isColumn) {\n childLayout.height = flexBasis;\n } else {\n childLayout.width = flexBasis;\n }\n }\n\n childInfo.push({\n width: childLayout.width,\n height: childLayout.height,\n flexGrow,\n flexShrink,\n flexBasis,\n });\n\n totalMainSize += mainSize;\n totalFlexGrow += flexGrow;\n totalFlexShrink += flexShrink;\n }\n\n // Add gaps\n const totalGap = gap * (parent.children.length - 1);\n totalMainSize += totalGap;\n\n // Apply flex grow/shrink\n const availableMain = isColumn ? availableHeight : availableWidth;\n let remainingSpace = availableMain - totalMainSize;\n\n // Distribute remaining space to flex-grow children\n if (remainingSpace > 0 && totalFlexGrow > 0) {\n const spacePerFlex = remainingSpace / totalFlexGrow;\n\n for (let i = 0; i < parent.children.length; i++) {\n const info = childInfo[i];\n if (info.flexGrow > 0) {\n const extraSpace = spacePerFlex * info.flexGrow;\n if (isColumn) {\n info.height += extraSpace;\n } else {\n info.width += extraSpace;\n }\n totalMainSize += extraSpace;\n }\n }\n\n remainingSpace = 0;\n }\n\n // Apply flex shrink if needed (content is too large)\n if (remainingSpace < 0 && totalFlexShrink > 0) {\n const shrinkPerFlex = Math.abs(remainingSpace) / totalFlexShrink;\n\n for (let i = 0; i < parent.children.length; i++) {\n const info = childInfo[i];\n if (info.flexShrink > 0) {\n const shrinkSpace = Math.min(\n shrinkPerFlex * info.flexShrink,\n isColumn ? info.height : info.width\n );\n\n if (isColumn) {\n info.height = Math.max(0, info.height - shrinkSpace);\n } else {\n info.width = Math.max(0, info.width - shrinkSpace);\n }\n\n totalMainSize -= shrinkSpace;\n }\n }\n\n remainingSpace = availableMain - totalMainSize;\n }\n\n // Calculate starting position based on justifyContent\n let mainStart = 0;\n let spacing = 0;\n\n if (justifyContent === \"center\") {\n mainStart = Math.max(0, remainingSpace / 2);\n } else if (justifyContent === \"flex-end\") {\n mainStart = Math.max(0, remainingSpace);\n } else if (justifyContent === \"space-between\") {\n spacing = remainingSpace / Math.max(1, parent.children.length - 1);\n } else if (justifyContent === \"space-around\") {\n spacing = remainingSpace / parent.children.length;\n mainStart = spacing / 2;\n }\n\n // Position children\n let currentMain = mainStart;\n\n for (let i = 0; i < parent.children.length; i++) {\n const child = parent.children[i];\n const childLayout = child.layout!;\n const info = childInfo[i];\n\n // Update child layout with flex-adjusted size\n childLayout.width = info.width;\n childLayout.height = info.height;\n\n // Calculate cross position based on alignItems\n let crossStart = 0;\n const availableCross = isColumn ? availableWidth : availableHeight;\n const childCross = isColumn ? info.width : info.height;\n\n if (alignItems === \"center\") {\n crossStart = (availableCross - childCross) / 2;\n } else if (alignItems === \"flex-end\") {\n crossStart = availableCross - childCross;\n }\n\n // Update child position relative to parent content area\n if (isColumn) {\n childLayout.x = layout.x + layout.contentX + crossStart;\n childLayout.y = layout.y + layout.contentY + currentMain;\n currentMain += info.height + gap;\n } else {\n childLayout.x = layout.x + layout.contentX + currentMain;\n childLayout.y = layout.y + layout.contentY + crossStart;\n currentMain += info.width + gap;\n }\n\n if (justifyContent === \"space-between\" || justifyContent === \"space-around\") {\n currentMain += spacing;\n }\n }\n}\n\n/**\n * Layout Stack children - overlays children on top of each other\n */\nfunction layoutStackChildren(ctx: CanvasRenderingContext2D, parent: VirtualNode): void {\n const layout = parent.layout!;\n const props = parent.props;\n\n const alignItems = props.alignItems || \"flex-start\";\n const justifyContent = props.justifyContent || \"flex-start\";\n\n const availableWidth = layout.contentWidth;\n const availableHeight = layout.contentHeight;\n\n // Layout all children at the same position (stacked on top of each other)\n for (const child of parent.children) {\n // Compute child layout\n computeLayout(\n ctx,\n child,\n availableWidth,\n availableHeight,\n 0,\n 0\n );\n\n const childLayout = child.layout!;\n\n // Calculate position based on alignment\n let x = 0;\n let y = 0;\n\n // Horizontal alignment\n if (alignItems === \"center\") {\n x = (availableWidth - childLayout.width) / 2;\n } else if (alignItems === \"flex-end\") {\n x = availableWidth - childLayout.width;\n }\n\n // Vertical alignment\n if (justifyContent === \"center\") {\n y = (availableHeight - childLayout.height) / 2;\n } else if (justifyContent === \"flex-end\") {\n y = availableHeight - childLayout.height;\n }\n\n // Update child position relative to parent content area\n childLayout.x = layout.x + layout.contentX + x;\n childLayout.y = layout.y + layout.contentY + y;\n }\n}\n\n\n\n\n\n\n\n\n\n\n\n"
6
+ "/**\n * Text Rendering System\n *\n * Text measurement, wrapping, and rendering\n */\n\nimport type { FontStyle, TextMetrics, TextStyle } from \"./types.js\";\nimport { createFontString } from \"./utils.js\";\nimport { frameworkLoggers } from \"@hypen-space/core/logger\";\n\nconst log = frameworkLoggers.canvas;\n\n/**\n * Text metrics cache\n */\nconst textMetricsCache = new Map<string, TextMetrics>();\n\n/**\n * Get cache key for text metrics\n */\nfunction getCacheKey(text: string, fontStyle: FontStyle, maxWidth?: number): string {\n return `${text}|${fontStyle.fontSize}|${fontStyle.fontWeight}|${fontStyle.fontFamily}|${maxWidth || \"auto\"}`;\n}\n\n/**\n * Measure text dimensions\n */\nexport function measureText(\n ctx: CanvasRenderingContext2D,\n text: string,\n fontStyle: FontStyle,\n maxWidth?: number\n): TextMetrics {\n const cacheKey = getCacheKey(text, fontStyle, maxWidth);\n const cached = textMetricsCache.get(cacheKey);\n if (cached) return cached;\n\n const font = createFontString(fontStyle.fontSize, fontStyle.fontWeight, fontStyle.fontFamily);\n ctx.save();\n ctx.font = font;\n\n const lineHeight = fontStyle.lineHeight || fontStyle.fontSize * 1.2;\n\n // No wrapping needed\n if (!maxWidth) {\n const metrics = ctx.measureText(text);\n const result: TextMetrics = {\n width: metrics.width,\n height: lineHeight,\n lines: [text],\n lineHeight,\n };\n ctx.restore();\n textMetricsCache.set(cacheKey, result);\n return result;\n }\n\n // Wrap text\n const lines = wrapText(ctx, text, maxWidth);\n const width = Math.max(...lines.map((line) => ctx.measureText(line).width));\n const height = lines.length * lineHeight;\n\n const result: TextMetrics = {\n width,\n height,\n lines,\n lineHeight,\n };\n\n ctx.restore();\n textMetricsCache.set(cacheKey, result);\n return result;\n}\n\n/**\n * Wrap text to fit within maxWidth\n */\nfunction wrapText(ctx: CanvasRenderingContext2D, text: string, maxWidth: number): string[] {\n const lines: string[] = [];\n const paragraphs = text.split(\"\\n\");\n\n for (const paragraph of paragraphs) {\n const words = paragraph.split(\" \");\n let currentLine = \"\";\n\n for (const word of words) {\n const testLine = currentLine ? `${currentLine} ${word}` : word;\n const metrics = ctx.measureText(testLine);\n\n if (metrics.width > maxWidth && currentLine) {\n lines.push(currentLine);\n currentLine = word;\n } else {\n currentLine = testLine;\n }\n }\n\n if (currentLine) {\n lines.push(currentLine);\n }\n }\n\n return lines.length > 0 ? lines : [\"\"];\n}\n\n/**\n * Render text with style\n */\nexport function renderText(\n ctx: CanvasRenderingContext2D,\n text: string,\n x: number,\n y: number,\n width: number,\n height: number,\n style: TextStyle\n): void {\n const font = createFontString(style.fontSize, style.fontWeight, style.fontFamily);\n ctx.save();\n ctx.font = font;\n ctx.fillStyle = style.color;\n ctx.textBaseline = \"top\";\n\n const metrics = measureText(ctx, text, style, width);\n\n // Calculate starting Y based on vertical alignment\n let startY = y;\n if (style.verticalAlign === \"middle\") {\n startY = y + (height - metrics.height) / 2;\n } else if (style.verticalAlign === \"bottom\") {\n startY = y + height - metrics.height;\n }\n\n // Render each line\n for (let i = 0; i < metrics.lines.length; i++) {\n const line = metrics.lines[i];\n const lineY = startY + i * metrics.lineHeight;\n\n // Calculate X based on text alignment\n let lineX = x;\n if (style.textAlign === \"center\") {\n const lineWidth = ctx.measureText(line).width;\n lineX = x + (width - lineWidth) / 2;\n } else if (style.textAlign === \"right\") {\n const lineWidth = ctx.measureText(line).width;\n lineX = x + width - lineWidth;\n }\n\n ctx.fillText(line, lineX, lineY);\n }\n\n ctx.restore();\n}\n\n/**\n * Clear text metrics cache\n */\nexport function clearTextCache(): void {\n textMetricsCache.clear();\n}\n\n/**\n * Preload font to ensure it's available\n */\nexport async function loadFont(fontFamily: string, fontWeight: string | number = \"normal\"): Promise<void> {\n if (!(\"fonts\" in document)) return;\n\n const font = `${fontWeight} 16px ${fontFamily}`;\n try {\n await document.fonts.load(font);\n } catch (error) {\n log.warn(`Failed to load font: ${font}`, error);\n }\n}\n\n\n\n\n\n\n\n\n\n\n\n",
7
+ "/**\n * Layout Engine\n *\n * Flexbox-like layout system for positioning virtual nodes\n */\n\nimport type { VirtualNode, Layout, BoxSpacing } from \"./types.js\";\nimport { parseSpacing, parseSize } from \"./utils.js\";\nimport { measureText } from \"./text.js\";\n\n/**\n * Compute layout for a virtual node tree\n */\nexport function computeLayout(\n ctx: CanvasRenderingContext2D,\n node: VirtualNode,\n availableWidth: number,\n availableHeight: number,\n x: number = 0,\n y: number = 0\n): void {\n // Parse props\n const props = node.props;\n\n // Support individual margins (marginTop, marginRight, etc.)\n let margin = parseSpacing(props.margin || 0);\n if (props.marginTop !== undefined) margin.top = parseFloat(props.marginTop) || 0;\n if (props.marginRight !== undefined) margin.right = parseFloat(props.marginRight) || 0;\n if (props.marginBottom !== undefined) margin.bottom = parseFloat(props.marginBottom) || 0;\n if (props.marginLeft !== undefined) margin.left = parseFloat(props.marginLeft) || 0;\n\n // Support individual padding (paddingTop, paddingRight, etc.)\n let padding = parseSpacing(props.padding || 0);\n if (props.paddingTop !== undefined) padding.top = parseFloat(props.paddingTop) || 0;\n if (props.paddingRight !== undefined) padding.right = parseFloat(props.paddingRight) || 0;\n if (props.paddingBottom !== undefined) padding.bottom = parseFloat(props.paddingBottom) || 0;\n if (props.paddingLeft !== undefined) padding.left = parseFloat(props.paddingLeft) || 0;\n\n const borderWidth = parseFloat(props.borderWidth) || 0;\n const borderColor = props.borderColor || \"transparent\";\n const borderRadius = parseFloat(props.borderRadius) || 0;\n\n // Calculate available space after margin\n const availableAfterMargin = {\n width: availableWidth - margin.left - margin.right,\n height: availableHeight - margin.top - margin.bottom,\n };\n\n // Determine size\n let width = parseSize(props.width);\n let height = parseSize(props.height);\n\n // Default sizing for specific component types\n const type = node.type.toLowerCase();\n\n if (type === \"app\") {\n // App fills the full available space by default\n if (width === null) width = availableAfterMargin.width;\n if (height === null) height = availableAfterMargin.height;\n } else if (type === \"spacer\") {\n // Spacer fills available space by default\n if (width === null) width = availableAfterMargin.width;\n if (height === null) height = availableAfterMargin.height;\n } else if (type === \"divider\" || type === \"separator\") {\n const orientation = props.orientation || \"horizontal\";\n const thickness = parseFloat(props.thickness) || 1;\n\n if (orientation === \"vertical\") {\n if (width === null) width = thickness;\n if (height === null) height = availableAfterMargin.height;\n } else {\n if (width === null) width = availableAfterMargin.width;\n if (height === null) height = thickness;\n }\n } else if (type === \"checkbox\" || type === \"radio\") {\n const size = parseFloat(props.size) || 20;\n if (width === null) width = size;\n if (height === null) height = size;\n } else if (type === \"switch\" || type === \"toggle\") {\n if (width === null) width = 44;\n if (height === null) height = 24;\n } else if (type === \"slider\") {\n if (width === null) width = 200;\n if (height === null) height = 20;\n } else if (type === \"progress\" || type === \"progressbar\") {\n if (width === null) width = 200;\n if (height === null) height = 8;\n } else if (type === \"spinner\" || type === \"loading\") {\n const size = parseFloat(props.size) || 24;\n if (width === null) width = size;\n if (height === null) height = size;\n } else if (type === \"badge\") {\n if (width === null) width = 20;\n if (height === null) height = 20;\n } else if (type === \"avatar\") {\n const size = parseFloat(props.size) || 40;\n if (width === null) width = size;\n if (height === null) height = size;\n } else if (type === \"icon\") {\n const size = parseFloat(props.size) || 24;\n if (width === null) width = size;\n if (height === null) height = size;\n }\n\n // Intrinsic sizing for text nodes\n if (node.type === \"text\" && node.props[0]) {\n const text = String(node.props[0] || \"\");\n const fontSize = parseFloat(props.fontSize) || 16;\n const fontWeight = props.fontWeight || \"normal\";\n const fontFamily = props.fontFamily || \"system-ui, sans-serif\";\n const lineHeight = parseFloat(props.lineHeight) || fontSize * 1.2;\n\n const maxWidth = width || availableAfterMargin.width - padding.left - padding.right;\n const metrics = measureText(ctx, text, { fontSize, fontWeight, fontFamily, lineHeight }, maxWidth);\n\n if (!width) width = metrics.width + padding.left + padding.right;\n if (!height) height = metrics.height + padding.top + padding.bottom;\n }\n\n // Default to available size if not specified\n if (width === null) width = availableAfterMargin.width;\n if (height === null) height = availableAfterMargin.height;\n\n // Apply constraints\n const minWidth = parseSize(props.minWidth);\n const maxWidth = parseSize(props.maxWidth);\n const minHeight = parseSize(props.minHeight);\n const maxHeight = parseSize(props.maxHeight);\n\n if (minWidth !== null) width = Math.max(width, minWidth);\n if (maxWidth !== null) width = Math.min(width, maxWidth);\n if (minHeight !== null) height = Math.max(height, minHeight);\n if (maxHeight !== null) height = Math.min(height, maxHeight);\n\n // Create layout object\n const layout: Layout = {\n x: x + margin.left,\n y: y + margin.top,\n width,\n height,\n margin,\n padding,\n border: {\n width: borderWidth,\n color: borderColor,\n radius: borderRadius,\n },\n contentX: padding.left + borderWidth,\n contentY: padding.top + borderWidth,\n contentWidth: width - padding.left - padding.right - borderWidth * 2,\n contentHeight: height - padding.top - padding.bottom - borderWidth * 2,\n };\n\n node.layout = layout;\n\n // Layout children if container\n if (node.children.length > 0) {\n layoutChildren(ctx, node);\n }\n}\n\n/**\n * Layout children using flexbox-like rules\n */\nfunction layoutChildren(ctx: CanvasRenderingContext2D, parent: VirtualNode): void {\n const layout = parent.layout!;\n const props = parent.props;\n\n // Stack components overlay children on top of each other\n if (parent.type.toLowerCase() === \"stack\") {\n layoutStackChildren(ctx, parent);\n return;\n }\n\n const flexDirection = props.flexDirection || (parent.type === \"column\" ? \"column\" : \"row\");\n const isColumn = flexDirection === \"column\";\n\n // Resolve verticalAlignment/horizontalAlignment to main/cross axis based on direction\n const justifyContent = isColumn\n ? (props.verticalAlignment || \"flex-start\")\n : (props.horizontalAlignment || \"flex-start\");\n const alignItems = isColumn\n ? (props.horizontalAlignment || \"flex-start\")\n : (props.verticalAlignment || \"flex-start\");\n const gap = parseFloat(props.gap) || 0;\n\n const availableWidth = layout.contentWidth;\n const availableHeight = layout.contentHeight;\n\n // First pass: compute intrinsic sizes and collect flex info\n const childInfo: Array<{\n width: number;\n height: number;\n flexGrow: number;\n flexShrink: number;\n flexBasis: number | null;\n }> = [];\n let totalMainSize = 0;\n let totalFlexGrow = 0;\n let totalFlexShrink = 0;\n\n for (const child of parent.children) {\n const flexGrow = parseFloat(child.props.flexGrow) || parseFloat(child.props.flex) || 0;\n const flexShrink = parseFloat(child.props.flexShrink) || 1;\n const flexBasis = parseSize(child.props.flexBasis);\n\n // Compute child layout with available space\n computeLayout(\n ctx,\n child,\n availableWidth,\n availableHeight,\n 0,\n 0\n );\n\n const childLayout = child.layout!;\n let mainSize = isColumn ? childLayout.height : childLayout.width;\n\n // Use flexBasis if specified\n if (flexBasis !== null) {\n mainSize = flexBasis;\n if (isColumn) {\n childLayout.height = flexBasis;\n } else {\n childLayout.width = flexBasis;\n }\n }\n\n childInfo.push({\n width: childLayout.width,\n height: childLayout.height,\n flexGrow,\n flexShrink,\n flexBasis,\n });\n\n totalMainSize += mainSize;\n totalFlexGrow += flexGrow;\n totalFlexShrink += flexShrink;\n }\n\n // Add gaps\n const totalGap = gap * (parent.children.length - 1);\n totalMainSize += totalGap;\n\n // Apply flex grow/shrink\n const availableMain = isColumn ? availableHeight : availableWidth;\n let remainingSpace = availableMain - totalMainSize;\n\n // Distribute remaining space to flex-grow children\n if (remainingSpace > 0 && totalFlexGrow > 0) {\n const spacePerFlex = remainingSpace / totalFlexGrow;\n\n for (let i = 0; i < parent.children.length; i++) {\n const info = childInfo[i];\n if (info.flexGrow > 0) {\n const extraSpace = spacePerFlex * info.flexGrow;\n if (isColumn) {\n info.height += extraSpace;\n } else {\n info.width += extraSpace;\n }\n totalMainSize += extraSpace;\n }\n }\n\n remainingSpace = 0;\n }\n\n // Apply flex shrink if needed (content is too large)\n if (remainingSpace < 0 && totalFlexShrink > 0) {\n const shrinkPerFlex = Math.abs(remainingSpace) / totalFlexShrink;\n\n for (let i = 0; i < parent.children.length; i++) {\n const info = childInfo[i];\n if (info.flexShrink > 0) {\n const shrinkSpace = Math.min(\n shrinkPerFlex * info.flexShrink,\n isColumn ? info.height : info.width\n );\n\n if (isColumn) {\n info.height = Math.max(0, info.height - shrinkSpace);\n } else {\n info.width = Math.max(0, info.width - shrinkSpace);\n }\n\n totalMainSize -= shrinkSpace;\n }\n }\n\n remainingSpace = availableMain - totalMainSize;\n }\n\n // Calculate starting position based on justifyContent\n let mainStart = 0;\n let spacing = 0;\n\n if (justifyContent === \"center\") {\n mainStart = Math.max(0, remainingSpace / 2);\n } else if (justifyContent === \"flex-end\") {\n mainStart = Math.max(0, remainingSpace);\n } else if (justifyContent === \"space-between\") {\n spacing = remainingSpace / Math.max(1, parent.children.length - 1);\n } else if (justifyContent === \"space-around\") {\n spacing = remainingSpace / parent.children.length;\n mainStart = spacing / 2;\n }\n\n // Position children\n let currentMain = mainStart;\n\n for (let i = 0; i < parent.children.length; i++) {\n const child = parent.children[i];\n const childLayout = child.layout!;\n const info = childInfo[i];\n\n // Update child layout with flex-adjusted size\n childLayout.width = info.width;\n childLayout.height = info.height;\n\n // Calculate cross position based on alignItems\n let crossStart = 0;\n const availableCross = isColumn ? availableWidth : availableHeight;\n const childCross = isColumn ? info.width : info.height;\n\n if (alignItems === \"center\") {\n crossStart = (availableCross - childCross) / 2;\n } else if (alignItems === \"flex-end\") {\n crossStart = availableCross - childCross;\n }\n\n // Update child position relative to parent content area\n if (isColumn) {\n childLayout.x = layout.x + layout.contentX + crossStart;\n childLayout.y = layout.y + layout.contentY + currentMain;\n currentMain += info.height + gap;\n } else {\n childLayout.x = layout.x + layout.contentX + currentMain;\n childLayout.y = layout.y + layout.contentY + crossStart;\n currentMain += info.width + gap;\n }\n\n if (justifyContent === \"space-between\" || justifyContent === \"space-around\") {\n currentMain += spacing;\n }\n }\n}\n\n/**\n * Layout Stack children - overlays children on top of each other\n */\nfunction layoutStackChildren(ctx: CanvasRenderingContext2D, parent: VirtualNode): void {\n const layout = parent.layout!;\n const props = parent.props;\n\n // Stack uses horizontalAlignment/verticalAlignment directly\n const horizontalAlignment = props.horizontalAlignment || \"flex-start\";\n const verticalAlignment = props.verticalAlignment || \"flex-start\";\n\n const availableWidth = layout.contentWidth;\n const availableHeight = layout.contentHeight;\n\n // Layout all children at the same position (stacked on top of each other)\n for (const child of parent.children) {\n // Compute child layout\n computeLayout(\n ctx,\n child,\n availableWidth,\n availableHeight,\n 0,\n 0\n );\n\n const childLayout = child.layout!;\n\n // Calculate position based on alignment\n let x = 0;\n let y = 0;\n\n // Horizontal alignment\n if (horizontalAlignment === \"center\") {\n x = (availableWidth - childLayout.width) / 2;\n } else if (horizontalAlignment === \"flex-end\") {\n x = availableWidth - childLayout.width;\n }\n\n // Vertical alignment\n if (verticalAlignment === \"center\") {\n y = (availableHeight - childLayout.height) / 2;\n } else if (verticalAlignment === \"flex-end\") {\n y = availableHeight - childLayout.height;\n }\n\n // Update child position relative to parent content area\n childLayout.x = layout.x + layout.contentX + x;\n childLayout.y = layout.y + layout.contentY + y;\n }\n}\n\n\n\n\n\n\n\n\n\n\n\n"
8
8
  ],
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10
+ "debugId": "07EE823F4AA0B51664756E2164756E21",
11
11
  "names": []
12
12
  }
@@ -0,0 +1,14 @@
1
+ /**
2
+ * Paint System
3
+ *
4
+ * Drawing virtual nodes to canvas
5
+ */
6
+ import type { VirtualNode, PainterFunction } from "./types.js";
7
+ /**
8
+ * Register a custom painter for a component type
9
+ */
10
+ export declare function registerPainter(type: string, painter: PainterFunction): void;
11
+ /**
12
+ * Paint a virtual node and its children
13
+ */
14
+ export declare function paintNode(ctx: CanvasRenderingContext2D, node: VirtualNode): void;
@@ -151,7 +151,7 @@ function getAbsoluteBounds(node) {
151
151
  }
152
152
 
153
153
  // src/canvas/text.ts
154
- import { frameworkLoggers } from "@hypen-space/core";
154
+ import { frameworkLoggers } from "@hypen-space/core/logger";
155
155
  var log = frameworkLoggers.canvas;
156
156
  var textMetricsCache = new Map;
157
157
  function getCacheKey(text, fontStyle, maxWidth) {
@@ -335,6 +335,7 @@ function paintNode(ctx, node) {
335
335
  case "link":
336
336
  paintLink(ctx, node);
337
337
  break;
338
+ case "app":
338
339
  case "container":
339
340
  case "box":
340
341
  paintContainer(ctx, node);
@@ -1125,4 +1126,4 @@ export {
1125
1126
  paintNode
1126
1127
  };
1127
1128
 
1128
- //# debugId=99487600008FDD0564756E2164756E21
1129
+ //# debugId=07A6963F6299A38264756E2164756E21