@hypen-space/web 0.3.0 → 0.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/canvas/index.js.map +1 -1
- package/dist/src/canvas/renderer.js.map +1 -1
- package/dist/src/dom/applicators/events.js +3 -3
- package/dist/src/dom/applicators/events.js.map +3 -3
- package/dist/src/dom/applicators/index.js +3 -3
- package/dist/src/dom/applicators/index.js.map +3 -3
- package/dist/src/dom/element-data.js +2 -2
- package/dist/src/dom/element-data.js.map +2 -2
- package/dist/src/dom/index.js +3 -3
- package/dist/src/dom/index.js.map +4 -4
- package/dist/src/dom/renderer.js +3 -3
- package/dist/src/dom/renderer.js.map +4 -4
- package/dist/src/hypen.js +3 -3
- package/dist/src/hypen.js.map +4 -4
- package/dist/src/index.js +3 -3
- package/dist/src/index.js.map +6 -6
- package/package.json +1 -1
- package/src/canvas/QUICKSTART.md +3 -3
- package/src/canvas/README.md +2 -2
- package/src/canvas/renderer.ts +1 -1
- package/src/dom/README.md +4 -4
- package/src/dom/applicators/events.ts +1 -1
- package/src/dom/element-data.ts +1 -1
- package/src/dom/renderer.ts +4 -4
- package/src/index.ts +2 -2
package/dist/src/index.js.map
CHANGED
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@@ -40,8 +40,8 @@
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"/**\n * Size Applicators\n *\n * Cross-platform sizing value support:\n * - Numbers: treated as px (platform default)\n * - \"100px\": absolute pixels (1px = 1px everywhere)\n * - \"100dp\" / \"100pt\": density-independent (1dp ≈ 1pt, scaled by device)\n * - \"50%\": percentage of parent\n * - \"50vw\" / \"50vh\": viewport width/height\n * - \"fill\" / \"100%\": fill available space\n * - \"wrap\" / \"auto\": fit content\n */\n\nimport type { ApplicatorHandler } from \"./index.js\";\n\n/**\n * Parse a size value and return CSS-compatible string.\n * Ensures cross-platform compatibility with Android/iOS.\n */\nfunction parseSizeValue(value: any): string | null {\n if (value === null || value === undefined) return null;\n\n // Numbers default to px\n if (typeof value === \"number\") {\n return `${value}px`;\n }\n\n const str = String(value).trim().toLowerCase();\n\n // Keywords\n switch (str) {\n case \"fill\":\n case \"match_parent\":\n return \"100%\";\n case \"wrap\":\n case \"wrap_content\":\n case \"auto\":\n return \"auto\";\n case \"infinity\":\n case \"inf\":\n case \"max\":\n return \"100%\";\n }\n\n // Parse value with unit\n const match = str.match(/^(-?[\\d.]+)\\s*(px|dp|pt|%|vw|vh|vmin|vmax|em|rem)?$/);\n if (!match) {\n // Pass through other CSS values as-is (e.g., \"calc(...)\", \"fit-content\")\n return str;\n }\n\n const num = parseFloat(match[1]);\n const unit = match[2] || \"px\";\n\n switch (unit) {\n case \"px\":\n // Absolute pixels - use as-is\n return `${num}px`;\n case \"dp\":\n case \"pt\":\n // Density-independent points\n // On web, 1dp/1pt ≈ 1px at standard density (96dpi)\n // CSS already handles this via px, so we just use px\n // For true density independence, we'd need to query devicePixelRatio\n // but CSS px is already defined as 1/96th of an inch\n return `${num}px`;\n case \"%\":\n return `${num}%`;\n case \"vw\":\n return `${num}vw`;\n case \"vh\":\n return `${num}vh`;\n case \"vmin\":\n return `${num}vmin`;\n case \"vmax\":\n return `${num}vmax`;\n case \"em\":\n return `${num}em`;\n case \"rem\":\n return `${num}rem`;\n default:\n return `${num}px`;\n }\n}\n\nexport const sizeHandlers: Record<string, ApplicatorHandler> = {\n width: (el, value) => {\n const size = parseSizeValue(value);\n if (size) el.style.width = size;\n },\n\n height: (el, value) => {\n const size = parseSizeValue(value);\n if (size) el.style.height = size;\n },\n\n minWidth: (el, value) => {\n const size = parseSizeValue(value);\n if (size) el.style.minWidth = size;\n },\n\n minHeight: (el, value) => {\n const size = parseSizeValue(value);\n if (size) el.style.minHeight = size;\n },\n\n maxWidth: (el, value) => {\n const size = parseSizeValue(value);\n if (size) el.style.maxWidth = size;\n },\n\n maxHeight: (el, value) => {\n const size = parseSizeValue(value);\n if (size) el.style.maxHeight = size;\n },\n\n // Combined size applicator - sets both width and height\n size: (el, value) => {\n if (typeof value === \"object\" && value !== null) {\n const obj = value as Record<string, any>;\n if (obj.width !== undefined) {\n const w = parseSizeValue(obj.width);\n if (w) el.style.width = w;\n }\n if (obj.height !== undefined) {\n const h = parseSizeValue(obj.height);\n if (h) el.style.height = h;\n }\n } else {\n const size = parseSizeValue(value);\n if (size) {\n el.style.width = size;\n el.style.height = size;\n }\n }\n },\n\n // Fill max width - shorthand for width: 100%\n fillMaxWidth: (el, value) => {\n if (value === false) return;\n // Value can be a fraction (0-1) or boolean\n const fraction = typeof value === \"number\" ? value : 1;\n el.style.width = `${fraction * 100}%`;\n },\n\n // Fill max height - shorthand for height: 100%\n fillMaxHeight: (el, value) => {\n if (value === false) return;\n // Value can be a fraction (0-1) or boolean\n const fraction = typeof value === \"number\" ? value : 1;\n el.style.height = `${fraction * 100}%`;\n },\n\n // Fill max size - shorthand for width: 100% and height: 100%\n fillMaxSize: (el, value) => {\n if (value === false) return;\n // Value can be a fraction (0-1) or boolean\n const fraction = typeof value === \"number\" ? value : 1;\n el.style.width = `${fraction * 100}%`;\n el.style.height = `${fraction * 100}%`;\n },\n};\n",
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"/**\n * Font Applicators with Google Fonts support\n */\n\nimport type { ApplicatorHandler } from \"./index.js\";\n\n// Track loaded Google Fonts to avoid duplicate link tags\nconst loadedGoogleFonts = new Set<string>();\n\n// System font keywords that shouldn't be loaded from Google Fonts\nconst systemFontKeywords = new Set([\n \"default\", \"system\", \"system-ui\", \"inherit\", \"initial\", \"unset\",\n \"serif\", \"sans-serif\", \"monospace\", \"cursive\", \"fantasy\",\n \"-apple-system\", \"BlinkMacSystemFont\", \"Segoe UI\", \"Arial\", \"Helvetica\",\n \"Times New Roman\", \"Georgia\", \"Courier New\", \"Verdana\", \"Tahoma\",\n]);\n\n/**\n * Check if a font name is a system font or generic CSS font.\n */\nfunction isSystemFont(fontName: string): boolean {\n const normalized = fontName.toLowerCase().trim();\n return systemFontKeywords.has(normalized) ||\n normalized.startsWith(\"-\") ||\n normalized.startsWith(\"ui-\");\n}\n\n/**\n * Load a Google Font by injecting a link tag.\n * @param fontName - The Google Font name (e.g., \"Roboto\", \"Open Sans\")\n */\nfunction loadGoogleFont(fontName: string): void {\n const normalized = fontName.trim();\n\n // Skip if already loaded or is a system font\n if (loadedGoogleFonts.has(normalized) || isSystemFont(normalized)) {\n return;\n }\n\n // Mark as loading to avoid duplicates\n loadedGoogleFonts.add(normalized);\n\n // Create link element for Google Fonts\n const link = document.createElement(\"link\");\n link.rel = \"stylesheet\";\n link.href = `https://fonts.googleapis.com/css2?family=${encodeURIComponent(normalized)}:wght@100;200;300;400;500;600;700;800;900&display=swap`;\n\n // Add to document head\n document.head.appendChild(link);\n}\n\n/**\n * Parse a fontFamily value and load any Google Fonts.\n * Returns a CSS-safe font-family string.\n */\nfunction processFontFamily(value: string): string {\n // Split by comma to handle font stacks\n const fonts = value.split(\",\").map(f => f.trim().replace(/[\"']/g, \"\"));\n\n for (const font of fonts) {\n if (!isSystemFont(font)) {\n loadGoogleFont(font);\n }\n }\n\n // Return original value with proper quoting for CSS\n return fonts.map(f => {\n // Quote font names that contain spaces or special characters\n if (f.includes(\" \") && !f.startsWith('\"') && !f.startsWith(\"'\")) {\n return `\"${f}\"`;\n }\n return f;\n }).join(\", \");\n}\n\nexport const fontHandlers: Record<string, ApplicatorHandler> = {\n fontSize: (el, value) => {\n el.style.fontSize = typeof value === \"number\" ? `${value}px` : String(value);\n },\n\n fontWeight: (el, value) => {\n el.style.fontWeight = String(value);\n },\n\n fontFamily: (el, value) => {\n const fontValue = String(value);\n // Process font family and load Google Fonts as needed\n el.style.fontFamily = processFontFamily(fontValue);\n },\n\n textAlign: (el, value) => {\n el.style.textAlign = String(value);\n },\n\n lineHeight: (el, value) => {\n el.style.lineHeight = String(value);\n },\n\n fontStyle: (el, value) => {\n // Support: normal, italic, oblique\n el.style.fontStyle = String(value);\n },\n\n textTransform: (el, value) => {\n // Support: none, capitalize, uppercase, lowercase\n el.style.textTransform = String(value);\n },\n};\n\n// Export the font loading utility for manual use\nexport const GoogleFonts = {\n /**\n * Preload a Google Font before it's used.\n */\n preload: loadGoogleFont,\n\n /**\n * Check if a font has been loaded.\n */\n isLoaded: (fontName: string) => loadedGoogleFonts.has(fontName.trim()),\n\n /**\n * Get list of loaded fonts.\n */\n getLoadedFonts: () => Array.from(loadedGoogleFonts),\n\n /**\n * Popular Google Fonts for reference.\n */\n popular: [\n \"Roboto\",\n \"Open Sans\",\n \"Lato\",\n \"Montserrat\",\n \"Poppins\",\n \"Inter\",\n \"Nunito\",\n \"Playfair Display\",\n \"Merriweather\",\n \"Source Code Pro\",\n \"Fira Code\",\n \"JetBrains Mono\",\n \"Raleway\",\n \"Ubuntu\",\n \"Oswald\",\n \"Quicksand\",\n \"Work Sans\",\n \"Rubik\",\n \"Karla\",\n \"DM Sans\",\n ],\n};\n",
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"/**\n * Layout Applicators (Flexbox/Grid)\n */\n\nimport type { ApplicatorHandler } from \"./index.js\";\n\n/**\n * Maps Hypen alignment values to CSS flexbox values.\n * Ensures consistent cross-platform API (Android/iOS/Web).\n */\nfunction mapAlignmentValue(value: string): string {\n const v = String(value).toLowerCase();\n switch (v) {\n // Positional values -> CSS equivalents\n case \"top\":\n case \"start\":\n case \"leading\":\n case \"left\":\n return \"flex-start\";\n case \"bottom\":\n case \"end\":\n case \"trailing\":\n case \"right\":\n return \"flex-end\";\n case \"center\":\n return \"center\";\n // Spacing values -> CSS equivalents\n case \"spacebetween\":\n case \"space-between\":\n return \"space-between\";\n case \"spacearound\":\n case \"space-around\":\n return \"space-around\";\n case \"spaceevenly\":\n case \"space-evenly\":\n return \"space-evenly\";\n // Pass through CSS values as-is\n default:\n return v;\n }\n}\n\nexport const layoutHandlers: Record<string, ApplicatorHandler> = {\n // Unified alignment API - works for both Column and Row\n verticalAlignment: (el, value) => {\n const val = mapAlignmentValue(String(value));\n // Check flex-direction to determine which CSS property to set\n const flexDirection = getComputedStyle(el).flexDirection;\n if (flexDirection === \"column\" || flexDirection === \"column-reverse\") {\n // For column: vertical is the main axis (justify-content)\n el.style.justifyContent = val;\n } else {\n // For row: vertical is the cross axis (align-items)\n el.style.alignItems = val;\n }\n },\n\n horizontalAlignment: (el, value) => {\n const val = mapAlignmentValue(String(value));\n // Check flex-direction to determine which CSS property to set\n const flexDirection = getComputedStyle(el).flexDirection;\n if (flexDirection === \"column\" || flexDirection === \"column-reverse\") {\n // For column: horizontal is the cross axis (align-items)\n el.style.alignItems = val;\n } else {\n // For row: horizontal is the main axis (justify-content)\n el.style.justifyContent = val;\n }\n },\n\n // Legacy aliases (kept for backward compatibility)\n horizontalAlign: (el, value) => {\n el.style.justifyContent = mapAlignmentValue(String(value));\n },\n\n verticalAlign: (el, value) => {\n el.style.alignItems = mapAlignmentValue(String(value));\n },\n\n gap: (el, value) => {\n el.style.gap = typeof value === \"number\" ? `${value}px` : String(value);\n },\n\n // weight: unified cross-platform API (same as flex)\n // Use .weight(1) to make element take remaining space in Row/Column\n weight: (el, value) => {\n el.style.flex = String(value);\n },\n\n // flex: CSS flex shorthand (kept for CSS compatibility)\n flex: (el, value) => {\n el.style.flex = String(value);\n },\n\n flexGrow: (el, value) => {\n el.style.flexGrow = String(value);\n },\n\n flexShrink: (el, value) => {\n el.style.flexShrink = String(value);\n },\n\n cursor: (el, value) => {\n el.style.cursor = String(value);\n },\n\n overflow: (el, value) => {\n el.style.overflow = String(value);\n },\n\n scrollable: (el, value) => {\n if (value === true || value === \"true\") {\n el.style.overflow = \"auto\";\n } else if (value === false || value === \"false\") {\n el.style.overflow = \"hidden\";\n } else if (value === \"vertical\") {\n el.style.overflowX = \"hidden\";\n el.style.overflowY = \"auto\";\n } else if (value === \"horizontal\") {\n el.style.overflowX = \"auto\";\n el.style.overflowY = \"hidden\";\n } else if (value === \"both\") {\n el.style.overflow = \"auto\";\n } else {\n el.style.overflow = String(value);\n }\n },\n};\n",
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"/**\n * Type-Safe Element Data\n *\n * Provides strongly-typed access to Hypen-specific data attached to DOM elements.\n * Eliminates `as any` casts throughout the codebase.\n */\n\nimport { type DisposableStack, getElementDisposables } from \"@hypen/core\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\n/**\n * Engine interface for dispatching actions\n */\nexport interface IEngine {\n dispatchAction(name: string, payload?: unknown): void;\n}\n\n/**\n * All Hypen-specific data attached to an element\n */\nexport interface HypenElementData {\n /** Engine reference for action dispatch */\n engine?: IEngine;\n /** Target key for keyboard events (e.g., \"Enter\", \"Escape\") */\n keyTarget?: string;\n /** Set of registered event type:action pairs */\n registeredEvents?: Set<string>;\n /** Custom element metadata */\n meta?: Record<string, unknown>;\n}\n\n// ============================================================================\n// Private Storage\n// ============================================================================\n\n/**\n * WeakMap to store Hypen data without polluting the element\n */\nconst elementDataMap = new WeakMap<HTMLElement, HypenElementData>();\n\n// ============================================================================\n// Core API\n// ============================================================================\n\n/**\n * Get Hypen data for an element, creating if needed\n */\nexport function getHypenData(element: HTMLElement): HypenElementData {\n let data = elementDataMap.get(element);\n if (!data) {\n data = {};\n elementDataMap.set(element, data);\n }\n return data;\n}\n\n/**\n * Check if element has Hypen data\n */\nexport function hasHypenData(element: HTMLElement): boolean {\n return elementDataMap.has(element);\n}\n\n/**\n * Clear Hypen data from an element\n */\nexport function clearHypenData(element: HTMLElement): void {\n elementDataMap.delete(element);\n}\n\n// ============================================================================\n// Engine Access\n// ============================================================================\n\n/**\n * Get the engine attached to an element\n */\nexport function getEngine(element: HTMLElement): IEngine | undefined {\n return getHypenData(element).engine;\n}\n\n/**\n * Set the engine on an element\n */\nexport function setEngine(element: HTMLElement, engine: IEngine): void {\n getHypenData(element).engine = engine;\n}\n\n/**\n * Find engine by walking up the DOM tree\n */\nexport function findEngine(element: HTMLElement): IEngine | undefined {\n let current: HTMLElement | null = element;\n while (current) {\n const engine = getEngine(current);\n if (engine) return engine;\n current = current.parentElement;\n }\n return undefined;\n}\n\n// ============================================================================\n// Event Registration Tracking\n// ============================================================================\n\n/**\n * Get registered events set for an element\n */\nexport function getRegisteredEvents(element: HTMLElement): Set<string> {\n const data = getHypenData(element);\n if (!data.registeredEvents) {\n data.registeredEvents = new Set();\n }\n return data.registeredEvents;\n}\n\n/**\n * Check if an event handler is registered\n */\nexport function isEventRegistered(element: HTMLElement, eventKey: string): boolean {\n return getRegisteredEvents(element).has(eventKey);\n}\n\n/**\n * Mark an event handler as registered\n */\nexport function registerEvent(element: HTMLElement, eventKey: string): void {\n getRegisteredEvents(element).add(eventKey);\n}\n\n/**\n * Unregister an event handler\n */\nexport function unregisterEvent(element: HTMLElement, eventKey: string): void {\n getRegisteredEvents(element).delete(eventKey);\n}\n\n// ============================================================================\n// Keyboard Event Key Target\n// ============================================================================\n\n/**\n * Get the target key for keyboard events\n */\nexport function getKeyTarget(element: HTMLElement): string | undefined {\n return getHypenData(element).keyTarget;\n}\n\n/**\n * Set the target key for keyboard events\n */\nexport function setKeyTarget(element: HTMLElement, key: string): void {\n getHypenData(element).keyTarget = key;\n}\n\n// ============================================================================\n// Metadata\n// ============================================================================\n\n/**\n * Get custom metadata value\n */\nexport function getMeta<T>(element: HTMLElement, key: string): T | undefined {\n return getHypenData(element).meta?.[key] as T | undefined;\n}\n\n/**\n * Set custom metadata value\n */\nexport function setMeta<T>(element: HTMLElement, key: string, value: T): void {\n const data = getHypenData(element);\n if (!data.meta) {\n data.meta = {};\n }\n data.meta[key] = value;\n}\n\n// ============================================================================\n// Cleanup\n// ============================================================================\n\n/**\n * Dispose all resources attached to an element and clear data\n * Call this when removing an element from the DOM\n */\nexport function disposeHypenElement(element: HTMLElement): void {\n // Dispose any registered disposables\n try {\n const disposables = getElementDisposables(element);\n disposables.dispose();\n } catch {\n // Ignore if no disposables\n }\n\n // Clear Hypen data\n clearHypenData(element);\n}\n\n// ============================================================================\n// Legacy Compatibility Layer\n// ============================================================================\n\n/**\n * Symbol-based legacy accessor (for backwards compatibility)\n * Use the typed functions above instead when possible\n */\nconst HYPEN_ENGINE_SYMBOL = Symbol.for(\"hypen.engine\");\nconst REGISTERED_EVENTS_SYMBOL = Symbol.for(\"hypen.registeredEvents\");\nconst KEY_TARGET_SYMBOL = Symbol.for(\"hypen.keyTarget\");\n\n/**\n * Legacy accessor for engine (backwards compatible with existing code)\n */\nexport function getLegacyEngine(element: HTMLElement): IEngine | undefined {\n // Try new storage first\n const engine = getEngine(element);\n if (engine) return engine;\n\n // Fall back to legacy storage\n return (element as any)[HYPEN_ENGINE_SYMBOL] ??\n (element as any).__hypenEngine;\n}\n\n/**\n * Legacy setter for engine (backwards compatible)\n */\nexport function setLegacyEngine(element: HTMLElement, engine: IEngine): void {\n // Set in both locations for compatibility\n setEngine(element, engine);\n (element as any).__hypenEngine = engine;\n}\n",
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"/**\n * Event Applicators\n *\n * Handles event applicators like onClick, onPress, etc.\n * Uses a factory pattern to reduce boilerplate and ensure consistency.\n */\n\nimport type { ApplicatorHandler } from \"./index.js\";\nimport {\n getElementDisposables,\n disposableListener,\n disposableTimeout,\n type Disposable,\n} from \"@hypen/core\";\nimport {\n type IEngine,\n getEngine,\n getRegisteredEvents,\n registerEvent,\n unregisterEvent,\n getKeyTarget,\n setKeyTarget,\n} from \"../element-data.js\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\ninterface EventHandlerOptions {\n /** Custom payload extractor for this event type */\n extractPayload?: (event: Event, element: HTMLElement) => Record<string, unknown>;\n /** Throttle events to max one per N milliseconds */\n throttleMs?: number;\n /** Prevent default behavior */\n preventDefault?: boolean;\n /** Use passive listener (for scroll, touch) */\n passive?: boolean;\n /** Key to listen for (keyboard events) */\n key?: string;\n}\n\n\n// ============================================================================\n// Utility Functions\n// ============================================================================\n\n/**\n * Convert Map or nested objects to plain objects\n */\nfunction toPlainObject(value: unknown): unknown {\n if (value instanceof Map) {\n const obj: Record<string, unknown> = {};\n for (const [key, val] of value.entries()) {\n obj[key] = toPlainObject(val);\n }\n return obj;\n }\n\n if (Array.isArray(value)) {\n return value.map((item) => toPlainObject(item));\n }\n\n if (value && typeof value === \"object\") {\n const obj: Record<string, unknown> = {};\n for (const [key, val] of Object.entries(value)) {\n obj[key] = toPlainObject(val);\n }\n return obj;\n }\n\n return value;\n}\n\n/**\n * Extract action name and custom payload from an applicator value\n */\nfunction extractActionDetails(value: unknown): {\n actionName: string | null;\n payload: Record<string, unknown>;\n} {\n // String format: \"@actions.doSomething\" or \"@doSomething\"\n if (typeof value === \"string\") {\n if (!value.startsWith(\"@\")) {\n return { actionName: null, payload: {} };\n }\n\n let actionName = value.substring(1);\n if (actionName.startsWith(\"actions.\")) {\n actionName = actionName.substring(8);\n }\n return { actionName, payload: {} };\n }\n\n // Object format: { \"0\": \"@actions.doSomething\", \"customKey\": \"value\" }\n if (value && typeof value === \"object\") {\n const plain = toPlainObject(value) as Record<string, unknown>;\n const payload: Record<string, unknown> = {};\n let actionName: string | null = null;\n\n if (plain && typeof plain === \"object\") {\n const actionValue = plain[\"0\"];\n if (typeof actionValue === \"string\" && actionValue.startsWith(\"@\")) {\n actionName = actionValue.substring(1);\n if (actionName.startsWith(\"actions.\")) {\n actionName = actionName.substring(8);\n }\n }\n\n for (const [key, val] of Object.entries(plain)) {\n if (key !== \"0\") {\n // If the key is numeric (like \"1\", \"2\") and the value is an object,\n // merge the object's keys into the payload directly.\n // This handles: .onClick(\"@actions.foo\", { id: \"123\" })\n // where the second positional arg becomes \"1\": { id: \"123\" }\n if (/^\\d+$/.test(key) && val && typeof val === \"object\" && !Array.isArray(val)) {\n for (const [innerKey, innerVal] of Object.entries(val)) {\n payload[innerKey] = innerVal;\n }\n } else {\n payload[key] = val;\n }\n }\n }\n }\n\n return { actionName, payload };\n }\n\n return { actionName: null, payload: {} };\n}\n\n/**\n * Extract relevant data from a DOM event\n */\nfunction extractEventData(event: Event, element: HTMLElement): Record<string, unknown> {\n const data: Record<string, unknown> = {\n type: event.type,\n timestamp: Date.now(),\n };\n\n // Mouse events\n if (event instanceof MouseEvent) {\n data.clientX = event.clientX;\n data.clientY = event.clientY;\n data.button = event.button;\n }\n\n // Keyboard events\n if (event instanceof KeyboardEvent) {\n data.key = event.key;\n data.code = event.code;\n data.ctrlKey = event.ctrlKey;\n data.shiftKey = event.shiftKey;\n data.altKey = event.altKey;\n data.metaKey = event.metaKey;\n }\n\n // Input element values\n if (element instanceof HTMLInputElement || element instanceof HTMLTextAreaElement) {\n data.value = element.value;\n }\n\n // Select element values\n if (element instanceof HTMLSelectElement) {\n data.value = element.value;\n data.selectedIndex = element.selectedIndex;\n }\n\n // Form data\n if (event.type === \"submit\" && element instanceof HTMLFormElement) {\n data.formData = new FormData(element);\n }\n\n return data;\n}\n\n\n/**\n * Capitalize first letter of a string\n */\nfunction capitalize(str: string): string {\n return str.charAt(0).toUpperCase() + str.slice(1);\n}\n\n// ============================================================================\n// Event Handler Factory\n// ============================================================================\n\n\n/**\n * Create an event handler applicator with common boilerplate\n */\nfunction createEventHandler(\n eventType: string,\n options: EventHandlerOptions = {}\n): ApplicatorHandler {\n return (element: HTMLElement, value: unknown) => {\n const { actionName, payload: customPayload } = extractActionDetails(value);\n\n if (!actionName) {\n console.warn(\n `[EventApplicator] ${eventType} requires an action reference starting with @, got:`,\n value\n );\n return;\n }\n\n const disposables = getElementDisposables(element);\n\n // Track that we've registered this event type\n // The disposable stack handles cleanup automatically\n const eventKey = `${eventType}:${actionName}`;\n if (getRegisteredEvents(element).has(eventKey)) {\n // Already registered - skip to avoid duplicates\n // This can happen during re-renders\n return;\n }\n registerEvent(element, eventKey);\n\n // Create throttle state if needed\n let throttleTimer: Disposable | null = null;\n\n // Create the event listener\n const listener = (event: Event) => {\n // Handle throttling\n if (options.throttleMs && throttleTimer) {\n return;\n }\n\n if (options.throttleMs) {\n throttleTimer = disposableTimeout(() => {\n throttleTimer = null;\n }, options.throttleMs);\n }\n\n // Handle preventDefault\n if (options.preventDefault) {\n event.preventDefault();\n }\n\n // Build payload\n const payload =\n Object.keys(customPayload).length > 0\n ? { ...customPayload }\n : options.extractPayload\n ? options.extractPayload(event, element)\n : extractEventData(event, element);\n\n // Dispatch to engine\n const engine = getEngine(element);\n if (engine) {\n engine.dispatchAction(actionName, payload);\n }\n };\n\n // Register the listener using disposable pattern\n disposables.add(\n disposableListener(element, eventType, listener, {\n passive: options.passive,\n })\n );\n\n // Clean up registered events tracking on dispose\n disposables.addCallback(() => {\n unregisterEvent(element, eventKey);\n if (throttleTimer) {\n throttleTimer.dispose();\n }\n });\n };\n}\n\n/**\n * Create a keyboard event handler that filters by key\n */\nfunction createKeyHandler(defaultKey: string = \"Enter\"): ApplicatorHandler {\n return (element: HTMLElement, value: unknown) => {\n const { actionName, payload: customPayload } = extractActionDetails(value);\n\n if (!actionName) {\n console.warn(\n `[EventApplicator] onKey requires an action reference starting with @, got:`,\n value\n );\n return;\n }\n\n const disposables = getElementDisposables(element);\n\n const eventKey = `keydown:${actionName}:${defaultKey}`;\n if (getRegisteredEvents(element).has(eventKey)) {\n return;\n }\n registerEvent(element, eventKey);\n\n // Get target key from element data or use default\n const targetKey = getKeyTarget(element) || defaultKey;\n const keyToMatch = targetKey.toLowerCase() === \"return\" ? \"Enter\" : targetKey;\n\n const listener = (event: Event) => {\n const keyEvent = event as KeyboardEvent;\n if (keyEvent.key !== keyToMatch) {\n return;\n }\n\n event.preventDefault();\n\n const target = event.target as HTMLInputElement | HTMLTextAreaElement;\n const payload =\n Object.keys(customPayload).length > 0\n ? { ...customPayload }\n : {\n type: event.type,\n timestamp: Date.now(),\n key: keyEvent.key,\n code: keyEvent.code,\n value: target.value,\n input: target.value,\n ctrlKey: keyEvent.ctrlKey,\n shiftKey: keyEvent.shiftKey,\n altKey: keyEvent.altKey,\n metaKey: keyEvent.metaKey,\n };\n\n const engine = getEngine(element);\n if (engine) {\n engine.dispatchAction(actionName, payload);\n }\n };\n\n disposables.add(disposableListener(element, \"keydown\", listener));\n disposables.addCallback(() => {\n unregisterEvent(element, eventKey);\n });\n };\n}\n\n/**\n * Create a long-click/long-press handler\n */\nfunction createLongClickHandler(thresholdMs: number = 500): ApplicatorHandler {\n return (element: HTMLElement, value: unknown) => {\n const { actionName, payload: customPayload } = extractActionDetails(value);\n\n if (!actionName) {\n console.warn(\n `[EventApplicator] onLongClick requires an action reference starting with @, got:`,\n value\n );\n return;\n }\n\n const disposables = getElementDisposables(element);\n\n const eventKey = `longclick:${actionName}`;\n if (getRegisteredEvents(element).has(eventKey)) {\n return;\n }\n registerEvent(element, eventKey);\n\n let longClickTimer: Disposable | null = null;\n\n const downListener = (event: Event) => {\n const pointerEvent = event as PointerEvent;\n\n longClickTimer = disposableTimeout(() => {\n const payload =\n Object.keys(customPayload).length > 0\n ? { ...customPayload }\n : {\n type: \"longclick\",\n timestamp: Date.now(),\n clientX: pointerEvent.clientX,\n clientY: pointerEvent.clientY,\n };\n\n const engine = getEngine(element);\n if (engine) {\n engine.dispatchAction(actionName, payload);\n }\n\n longClickTimer = null;\n }, thresholdMs);\n };\n\n const cancelListener = () => {\n if (longClickTimer) {\n longClickTimer.dispose();\n longClickTimer = null;\n }\n };\n\n disposables.add(disposableListener(element, \"pointerdown\", downListener));\n disposables.add(disposableListener(element, \"pointerup\", cancelListener));\n disposables.add(disposableListener(element, \"pointerleave\", cancelListener));\n disposables.addCallback(() => {\n unregisterEvent(element, eventKey);\n cancelListener();\n });\n };\n}\n\n// ============================================================================\n// Payload Extractors\n// ============================================================================\n\nconst inputPayload = (event: Event, element: HTMLElement): Record<string, unknown> => {\n const target = element as HTMLInputElement | HTMLTextAreaElement;\n return {\n type: event.type,\n timestamp: Date.now(),\n value: target.value,\n input: target.value,\n };\n};\n\nconst scrollPayload = (_event: Event, element: HTMLElement): Record<string, unknown> => {\n const scrollTop = element.scrollTop;\n const scrollHeight = element.scrollHeight;\n const clientHeight = element.clientHeight;\n const scrollPercentage =\n scrollHeight - clientHeight > 0\n ? (scrollTop / (scrollHeight - clientHeight)) * 100\n : 0;\n\n const nearBottom =\n scrollHeight - scrollTop - clientHeight < 100 || scrollPercentage > 90;\n\n return {\n type: \"scroll\",\n timestamp: Date.now(),\n scrollTop,\n scrollLeft: element.scrollLeft,\n scrollHeight,\n scrollWidth: element.scrollWidth,\n clientHeight,\n clientWidth: element.clientWidth,\n scrollPercentage: Math.round(scrollPercentage),\n nearBottom,\n atBottom: scrollHeight - scrollTop === clientHeight,\n atTop: scrollTop === 0,\n };\n};\n\nconst focusPayload = (event: Event, element: HTMLElement): Record<string, unknown> => ({\n type: event.type,\n timestamp: Date.now(),\n value: (element as HTMLInputElement).value ?? undefined,\n});\n\nconst mousePayload = (event: Event, _element: HTMLElement): Record<string, unknown> => {\n const mouseEvent = event as MouseEvent;\n return {\n type: event.type,\n timestamp: Date.now(),\n clientX: mouseEvent.clientX,\n clientY: mouseEvent.clientY,\n };\n};\n\n// ============================================================================\n// Event Handlers Export\n// ============================================================================\n\nexport const eventHandlers: Record<string, ApplicatorHandler> = {\n // Basic click/press\n onClick: createEventHandler(\"click\"),\n onPress: createEventHandler(\"click\"), // Alias for mobile-style naming\n\n // Form events\n onChange: createEventHandler(\"change\"),\n onSubmit: createEventHandler(\"submit\", { preventDefault: true }),\n onInput: createEventHandler(\"input\", { extractPayload: inputPayload }),\n\n // Keyboard events\n onKey: createKeyHandler(\"Enter\"),\n \"onKey.key\": (element: HTMLElement, value: unknown) => {\n // Store the target key for the action handler to use\n setKeyTarget(element, String(value));\n },\n \"onKey.action\": createKeyHandler(\"Enter\"),\n\n // Scroll (throttled)\n onScroll: createEventHandler(\"scroll\", {\n throttleMs: 100,\n passive: true,\n extractPayload: scrollPayload,\n }),\n\n // Long click/press\n onLongClick: createLongClickHandler(500),\n\n // Focus events\n onFocus: createEventHandler(\"focus\", { extractPayload: focusPayload }),\n onBlur: createEventHandler(\"blur\", { extractPayload: focusPayload }),\n\n // Mouse hover events\n onMouseEnter: createEventHandler(\"mouseenter\", { extractPayload: mousePayload }),\n onMouseLeave: createEventHandler(\"mouseleave\", { extractPayload: mousePayload }),\n};\n",
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"/**\n * Type-Safe Element Data\n *\n * Provides strongly-typed access to Hypen-specific data attached to DOM elements.\n * Eliminates `as any` casts throughout the codebase.\n */\n\nimport { type DisposableStack, getElementDisposables } from \"@hypen-space/core\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\n/**\n * Engine interface for dispatching actions\n */\nexport interface IEngine {\n dispatchAction(name: string, payload?: unknown): void;\n}\n\n/**\n * All Hypen-specific data attached to an element\n */\nexport interface HypenElementData {\n /** Engine reference for action dispatch */\n engine?: IEngine;\n /** Target key for keyboard events (e.g., \"Enter\", \"Escape\") */\n keyTarget?: string;\n /** Set of registered event type:action pairs */\n registeredEvents?: Set<string>;\n /** Custom element metadata */\n meta?: Record<string, unknown>;\n}\n\n// ============================================================================\n// Private Storage\n// ============================================================================\n\n/**\n * WeakMap to store Hypen data without polluting the element\n */\nconst elementDataMap = new WeakMap<HTMLElement, HypenElementData>();\n\n// ============================================================================\n// Core API\n// ============================================================================\n\n/**\n * Get Hypen data for an element, creating if needed\n */\nexport function getHypenData(element: HTMLElement): HypenElementData {\n let data = elementDataMap.get(element);\n if (!data) {\n data = {};\n elementDataMap.set(element, data);\n }\n return data;\n}\n\n/**\n * Check if element has Hypen data\n */\nexport function hasHypenData(element: HTMLElement): boolean {\n return elementDataMap.has(element);\n}\n\n/**\n * Clear Hypen data from an element\n */\nexport function clearHypenData(element: HTMLElement): void {\n elementDataMap.delete(element);\n}\n\n// ============================================================================\n// Engine Access\n// ============================================================================\n\n/**\n * Get the engine attached to an element\n */\nexport function getEngine(element: HTMLElement): IEngine | undefined {\n return getHypenData(element).engine;\n}\n\n/**\n * Set the engine on an element\n */\nexport function setEngine(element: HTMLElement, engine: IEngine): void {\n getHypenData(element).engine = engine;\n}\n\n/**\n * Find engine by walking up the DOM tree\n */\nexport function findEngine(element: HTMLElement): IEngine | undefined {\n let current: HTMLElement | null = element;\n while (current) {\n const engine = getEngine(current);\n if (engine) return engine;\n current = current.parentElement;\n }\n return undefined;\n}\n\n// ============================================================================\n// Event Registration Tracking\n// ============================================================================\n\n/**\n * Get registered events set for an element\n */\nexport function getRegisteredEvents(element: HTMLElement): Set<string> {\n const data = getHypenData(element);\n if (!data.registeredEvents) {\n data.registeredEvents = new Set();\n }\n return data.registeredEvents;\n}\n\n/**\n * Check if an event handler is registered\n */\nexport function isEventRegistered(element: HTMLElement, eventKey: string): boolean {\n return getRegisteredEvents(element).has(eventKey);\n}\n\n/**\n * Mark an event handler as registered\n */\nexport function registerEvent(element: HTMLElement, eventKey: string): void {\n getRegisteredEvents(element).add(eventKey);\n}\n\n/**\n * Unregister an event handler\n */\nexport function unregisterEvent(element: HTMLElement, eventKey: string): void {\n getRegisteredEvents(element).delete(eventKey);\n}\n\n// ============================================================================\n// Keyboard Event Key Target\n// ============================================================================\n\n/**\n * Get the target key for keyboard events\n */\nexport function getKeyTarget(element: HTMLElement): string | undefined {\n return getHypenData(element).keyTarget;\n}\n\n/**\n * Set the target key for keyboard events\n */\nexport function setKeyTarget(element: HTMLElement, key: string): void {\n getHypenData(element).keyTarget = key;\n}\n\n// ============================================================================\n// Metadata\n// ============================================================================\n\n/**\n * Get custom metadata value\n */\nexport function getMeta<T>(element: HTMLElement, key: string): T | undefined {\n return getHypenData(element).meta?.[key] as T | undefined;\n}\n\n/**\n * Set custom metadata value\n */\nexport function setMeta<T>(element: HTMLElement, key: string, value: T): void {\n const data = getHypenData(element);\n if (!data.meta) {\n data.meta = {};\n }\n data.meta[key] = value;\n}\n\n// ============================================================================\n// Cleanup\n// ============================================================================\n\n/**\n * Dispose all resources attached to an element and clear data\n * Call this when removing an element from the DOM\n */\nexport function disposeHypenElement(element: HTMLElement): void {\n // Dispose any registered disposables\n try {\n const disposables = getElementDisposables(element);\n disposables.dispose();\n } catch {\n // Ignore if no disposables\n }\n\n // Clear Hypen data\n clearHypenData(element);\n}\n\n// ============================================================================\n// Legacy Compatibility Layer\n// ============================================================================\n\n/**\n * Symbol-based legacy accessor (for backwards compatibility)\n * Use the typed functions above instead when possible\n */\nconst HYPEN_ENGINE_SYMBOL = Symbol.for(\"hypen.engine\");\nconst REGISTERED_EVENTS_SYMBOL = Symbol.for(\"hypen.registeredEvents\");\nconst KEY_TARGET_SYMBOL = Symbol.for(\"hypen.keyTarget\");\n\n/**\n * Legacy accessor for engine (backwards compatible with existing code)\n */\nexport function getLegacyEngine(element: HTMLElement): IEngine | undefined {\n // Try new storage first\n const engine = getEngine(element);\n if (engine) return engine;\n\n // Fall back to legacy storage\n return (element as any)[HYPEN_ENGINE_SYMBOL] ??\n (element as any).__hypenEngine;\n}\n\n/**\n * Legacy setter for engine (backwards compatible)\n */\nexport function setLegacyEngine(element: HTMLElement, engine: IEngine): void {\n // Set in both locations for compatibility\n setEngine(element, engine);\n (element as any).__hypenEngine = engine;\n}\n",
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"/**\n * Event Applicators\n *\n * Handles event applicators like onClick, onPress, etc.\n * Uses a factory pattern to reduce boilerplate and ensure consistency.\n */\n\nimport type { ApplicatorHandler } from \"./index.js\";\nimport {\n getElementDisposables,\n disposableListener,\n disposableTimeout,\n type Disposable,\n} from \"@hypen-space/core\";\nimport {\n type IEngine,\n getEngine,\n getRegisteredEvents,\n registerEvent,\n unregisterEvent,\n getKeyTarget,\n setKeyTarget,\n} from \"../element-data.js\";\n\n// ============================================================================\n// Types\n// ============================================================================\n\ninterface EventHandlerOptions {\n /** Custom payload extractor for this event type */\n extractPayload?: (event: Event, element: HTMLElement) => Record<string, unknown>;\n /** Throttle events to max one per N milliseconds */\n throttleMs?: number;\n /** Prevent default behavior */\n preventDefault?: boolean;\n /** Use passive listener (for scroll, touch) */\n passive?: boolean;\n /** Key to listen for (keyboard events) */\n key?: string;\n}\n\n\n// ============================================================================\n// Utility Functions\n// ============================================================================\n\n/**\n * Convert Map or nested objects to plain objects\n */\nfunction toPlainObject(value: unknown): unknown {\n if (value instanceof Map) {\n const obj: Record<string, unknown> = {};\n for (const [key, val] of value.entries()) {\n obj[key] = toPlainObject(val);\n }\n return obj;\n }\n\n if (Array.isArray(value)) {\n return value.map((item) => toPlainObject(item));\n }\n\n if (value && typeof value === \"object\") {\n const obj: Record<string, unknown> = {};\n for (const [key, val] of Object.entries(value)) {\n obj[key] = toPlainObject(val);\n }\n return obj;\n }\n\n return value;\n}\n\n/**\n * Extract action name and custom payload from an applicator value\n */\nfunction extractActionDetails(value: unknown): {\n actionName: string | null;\n payload: Record<string, unknown>;\n} {\n // String format: \"@actions.doSomething\" or \"@doSomething\"\n if (typeof value === \"string\") {\n if (!value.startsWith(\"@\")) {\n return { actionName: null, payload: {} };\n }\n\n let actionName = value.substring(1);\n if (actionName.startsWith(\"actions.\")) {\n actionName = actionName.substring(8);\n }\n return { actionName, payload: {} };\n }\n\n // Object format: { \"0\": \"@actions.doSomething\", \"customKey\": \"value\" }\n if (value && typeof value === \"object\") {\n const plain = toPlainObject(value) as Record<string, unknown>;\n const payload: Record<string, unknown> = {};\n let actionName: string | null = null;\n\n if (plain && typeof plain === \"object\") {\n const actionValue = plain[\"0\"];\n if (typeof actionValue === \"string\" && actionValue.startsWith(\"@\")) {\n actionName = actionValue.substring(1);\n if (actionName.startsWith(\"actions.\")) {\n actionName = actionName.substring(8);\n }\n }\n\n for (const [key, val] of Object.entries(plain)) {\n if (key !== \"0\") {\n // If the key is numeric (like \"1\", \"2\") and the value is an object,\n // merge the object's keys into the payload directly.\n // This handles: .onClick(\"@actions.foo\", { id: \"123\" })\n // where the second positional arg becomes \"1\": { id: \"123\" }\n if (/^\\d+$/.test(key) && val && typeof val === \"object\" && !Array.isArray(val)) {\n for (const [innerKey, innerVal] of Object.entries(val)) {\n payload[innerKey] = innerVal;\n }\n } else {\n payload[key] = val;\n }\n }\n }\n }\n\n return { actionName, payload };\n }\n\n return { actionName: null, payload: {} };\n}\n\n/**\n * Extract relevant data from a DOM event\n */\nfunction extractEventData(event: Event, element: HTMLElement): Record<string, unknown> {\n const data: Record<string, unknown> = {\n type: event.type,\n timestamp: Date.now(),\n };\n\n // Mouse events\n if (event instanceof MouseEvent) {\n data.clientX = event.clientX;\n data.clientY = event.clientY;\n data.button = event.button;\n }\n\n // Keyboard events\n if (event instanceof KeyboardEvent) {\n data.key = event.key;\n data.code = event.code;\n data.ctrlKey = event.ctrlKey;\n data.shiftKey = event.shiftKey;\n data.altKey = event.altKey;\n data.metaKey = event.metaKey;\n }\n\n // Input element values\n if (element instanceof HTMLInputElement || element instanceof HTMLTextAreaElement) {\n data.value = element.value;\n }\n\n // Select element values\n if (element instanceof HTMLSelectElement) {\n data.value = element.value;\n data.selectedIndex = element.selectedIndex;\n }\n\n // Form data\n if (event.type === \"submit\" && element instanceof HTMLFormElement) {\n data.formData = new FormData(element);\n }\n\n return data;\n}\n\n\n/**\n * Capitalize first letter of a string\n */\nfunction capitalize(str: string): string {\n return str.charAt(0).toUpperCase() + str.slice(1);\n}\n\n// ============================================================================\n// Event Handler Factory\n// ============================================================================\n\n\n/**\n * Create an event handler applicator with common boilerplate\n */\nfunction createEventHandler(\n eventType: string,\n options: EventHandlerOptions = {}\n): ApplicatorHandler {\n return (element: HTMLElement, value: unknown) => {\n const { actionName, payload: customPayload } = extractActionDetails(value);\n\n if (!actionName) {\n console.warn(\n `[EventApplicator] ${eventType} requires an action reference starting with @, got:`,\n value\n );\n return;\n }\n\n const disposables = getElementDisposables(element);\n\n // Track that we've registered this event type\n // The disposable stack handles cleanup automatically\n const eventKey = `${eventType}:${actionName}`;\n if (getRegisteredEvents(element).has(eventKey)) {\n // Already registered - skip to avoid duplicates\n // This can happen during re-renders\n return;\n }\n registerEvent(element, eventKey);\n\n // Create throttle state if needed\n let throttleTimer: Disposable | null = null;\n\n // Create the event listener\n const listener = (event: Event) => {\n // Handle throttling\n if (options.throttleMs && throttleTimer) {\n return;\n }\n\n if (options.throttleMs) {\n throttleTimer = disposableTimeout(() => {\n throttleTimer = null;\n }, options.throttleMs);\n }\n\n // Handle preventDefault\n if (options.preventDefault) {\n event.preventDefault();\n }\n\n // Build payload\n const payload =\n Object.keys(customPayload).length > 0\n ? { ...customPayload }\n : options.extractPayload\n ? options.extractPayload(event, element)\n : extractEventData(event, element);\n\n // Dispatch to engine\n const engine = getEngine(element);\n if (engine) {\n engine.dispatchAction(actionName, payload);\n }\n };\n\n // Register the listener using disposable pattern\n disposables.add(\n disposableListener(element, eventType, listener, {\n passive: options.passive,\n })\n );\n\n // Clean up registered events tracking on dispose\n disposables.addCallback(() => {\n unregisterEvent(element, eventKey);\n if (throttleTimer) {\n throttleTimer.dispose();\n }\n });\n };\n}\n\n/**\n * Create a keyboard event handler that filters by key\n */\nfunction createKeyHandler(defaultKey: string = \"Enter\"): ApplicatorHandler {\n return (element: HTMLElement, value: unknown) => {\n const { actionName, payload: customPayload } = extractActionDetails(value);\n\n if (!actionName) {\n console.warn(\n `[EventApplicator] onKey requires an action reference starting with @, got:`,\n value\n );\n return;\n }\n\n const disposables = getElementDisposables(element);\n\n const eventKey = `keydown:${actionName}:${defaultKey}`;\n if (getRegisteredEvents(element).has(eventKey)) {\n return;\n }\n registerEvent(element, eventKey);\n\n // Get target key from element data or use default\n const targetKey = getKeyTarget(element) || defaultKey;\n const keyToMatch = targetKey.toLowerCase() === \"return\" ? \"Enter\" : targetKey;\n\n const listener = (event: Event) => {\n const keyEvent = event as KeyboardEvent;\n if (keyEvent.key !== keyToMatch) {\n return;\n }\n\n event.preventDefault();\n\n const target = event.target as HTMLInputElement | HTMLTextAreaElement;\n const payload =\n Object.keys(customPayload).length > 0\n ? { ...customPayload }\n : {\n type: event.type,\n timestamp: Date.now(),\n key: keyEvent.key,\n code: keyEvent.code,\n value: target.value,\n input: target.value,\n ctrlKey: keyEvent.ctrlKey,\n shiftKey: keyEvent.shiftKey,\n altKey: keyEvent.altKey,\n metaKey: keyEvent.metaKey,\n };\n\n const engine = getEngine(element);\n if (engine) {\n engine.dispatchAction(actionName, payload);\n }\n };\n\n disposables.add(disposableListener(element, \"keydown\", listener));\n disposables.addCallback(() => {\n unregisterEvent(element, eventKey);\n });\n };\n}\n\n/**\n * Create a long-click/long-press handler\n */\nfunction createLongClickHandler(thresholdMs: number = 500): ApplicatorHandler {\n return (element: HTMLElement, value: unknown) => {\n const { actionName, payload: customPayload } = extractActionDetails(value);\n\n if (!actionName) {\n console.warn(\n `[EventApplicator] onLongClick requires an action reference starting with @, got:`,\n value\n );\n return;\n }\n\n const disposables = getElementDisposables(element);\n\n const eventKey = `longclick:${actionName}`;\n if (getRegisteredEvents(element).has(eventKey)) {\n return;\n }\n registerEvent(element, eventKey);\n\n let longClickTimer: Disposable | null = null;\n\n const downListener = (event: Event) => {\n const pointerEvent = event as PointerEvent;\n\n longClickTimer = disposableTimeout(() => {\n const payload =\n Object.keys(customPayload).length > 0\n ? { ...customPayload }\n : {\n type: \"longclick\",\n timestamp: Date.now(),\n clientX: pointerEvent.clientX,\n clientY: pointerEvent.clientY,\n };\n\n const engine = getEngine(element);\n if (engine) {\n engine.dispatchAction(actionName, payload);\n }\n\n longClickTimer = null;\n }, thresholdMs);\n };\n\n const cancelListener = () => {\n if (longClickTimer) {\n longClickTimer.dispose();\n longClickTimer = null;\n }\n };\n\n disposables.add(disposableListener(element, \"pointerdown\", downListener));\n disposables.add(disposableListener(element, \"pointerup\", cancelListener));\n disposables.add(disposableListener(element, \"pointerleave\", cancelListener));\n disposables.addCallback(() => {\n unregisterEvent(element, eventKey);\n cancelListener();\n });\n };\n}\n\n// ============================================================================\n// Payload Extractors\n// ============================================================================\n\nconst inputPayload = (event: Event, element: HTMLElement): Record<string, unknown> => {\n const target = element as HTMLInputElement | HTMLTextAreaElement;\n return {\n type: event.type,\n timestamp: Date.now(),\n value: target.value,\n input: target.value,\n };\n};\n\nconst scrollPayload = (_event: Event, element: HTMLElement): Record<string, unknown> => {\n const scrollTop = element.scrollTop;\n const scrollHeight = element.scrollHeight;\n const clientHeight = element.clientHeight;\n const scrollPercentage =\n scrollHeight - clientHeight > 0\n ? (scrollTop / (scrollHeight - clientHeight)) * 100\n : 0;\n\n const nearBottom =\n scrollHeight - scrollTop - clientHeight < 100 || scrollPercentage > 90;\n\n return {\n type: \"scroll\",\n timestamp: Date.now(),\n scrollTop,\n scrollLeft: element.scrollLeft,\n scrollHeight,\n scrollWidth: element.scrollWidth,\n clientHeight,\n clientWidth: element.clientWidth,\n scrollPercentage: Math.round(scrollPercentage),\n nearBottom,\n atBottom: scrollHeight - scrollTop === clientHeight,\n atTop: scrollTop === 0,\n };\n};\n\nconst focusPayload = (event: Event, element: HTMLElement): Record<string, unknown> => ({\n type: event.type,\n timestamp: Date.now(),\n value: (element as HTMLInputElement).value ?? undefined,\n});\n\nconst mousePayload = (event: Event, _element: HTMLElement): Record<string, unknown> => {\n const mouseEvent = event as MouseEvent;\n return {\n type: event.type,\n timestamp: Date.now(),\n clientX: mouseEvent.clientX,\n clientY: mouseEvent.clientY,\n };\n};\n\n// ============================================================================\n// Event Handlers Export\n// ============================================================================\n\nexport const eventHandlers: Record<string, ApplicatorHandler> = {\n // Basic click/press\n onClick: createEventHandler(\"click\"),\n onPress: createEventHandler(\"click\"), // Alias for mobile-style naming\n\n // Form events\n onChange: createEventHandler(\"change\"),\n onSubmit: createEventHandler(\"submit\", { preventDefault: true }),\n onInput: createEventHandler(\"input\", { extractPayload: inputPayload }),\n\n // Keyboard events\n onKey: createKeyHandler(\"Enter\"),\n \"onKey.key\": (element: HTMLElement, value: unknown) => {\n // Store the target key for the action handler to use\n setKeyTarget(element, String(value));\n },\n \"onKey.action\": createKeyHandler(\"Enter\"),\n\n // Scroll (throttled)\n onScroll: createEventHandler(\"scroll\", {\n throttleMs: 100,\n passive: true,\n extractPayload: scrollPayload,\n }),\n\n // Long click/press\n onLongClick: createLongClickHandler(500),\n\n // Focus events\n onFocus: createEventHandler(\"focus\", { extractPayload: focusPayload }),\n onBlur: createEventHandler(\"blur\", { extractPayload: focusPayload }),\n\n // Mouse hover events\n onMouseEnter: createEventHandler(\"mouseenter\", { extractPayload: mousePayload }),\n onMouseLeave: createEventHandler(\"mouseleave\", { extractPayload: mousePayload }),\n};\n",
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"/**\n * Typography Applicators\n */\n\nimport type { ApplicatorHandler } from \"./index.js\";\n\nexport const typographyHandlers: Record<string, ApplicatorHandler> = {\n textAlign: (el, value) => {\n el.style.textAlign = String(value);\n },\n\n textTransform: (el, value) => {\n el.style.textTransform = String(value);\n },\n\n textDecoration: (el, value) => {\n el.style.textDecoration = String(value);\n },\n\n textDecorationColor: (el, value) => {\n el.style.textDecorationColor = String(value);\n },\n\n textDecorationStyle: (el, value) => {\n el.style.textDecorationStyle = String(value);\n },\n\n textDecorationThickness: (el, value) => {\n el.style.textDecorationThickness = typeof value === \"number\" ? `${value}px` : String(value);\n },\n\n letterSpacing: (el, value) => {\n el.style.letterSpacing = typeof value === \"number\" ? `${value}px` : String(value);\n },\n\n wordSpacing: (el, value) => {\n el.style.wordSpacing = typeof value === \"number\" ? `${value}px` : String(value);\n },\n\n lineHeight: (el, value) => {\n el.style.lineHeight = String(value);\n },\n\n textIndent: (el, value) => {\n el.style.textIndent = typeof value === \"number\" ? `${value}px` : String(value);\n },\n\n textOverflow: (el, value) => {\n el.style.textOverflow = String(value);\n },\n\n whiteSpace: (el, value) => {\n el.style.whiteSpace = String(value);\n },\n\n wordBreak: (el, value) => {\n el.style.wordBreak = String(value);\n },\n\n verticalAlign: (el, value) => {\n el.style.verticalAlign = String(value);\n },\n\n fontVariant: (el, value) => {\n el.style.fontVariant = String(value);\n },\n\n fontStretch: (el, value) => {\n el.style.fontStretch = String(value);\n },\n\n fontStyle: (el, value) => {\n el.style.fontStyle = String(value);\n },\n\n writingMode: (el, value) => {\n el.style.writingMode = String(value);\n },\n\n maxLines: (el, value) => {\n const lines = typeof value === \"number\" ? value : parseInt(String(value), 10);\n if (!isNaN(lines) && lines > 0) {\n el.style.display = \"-webkit-box\";\n el.style.setProperty(\"-webkit-line-clamp\", String(lines));\n el.style.setProperty(\"-webkit-box-orient\", \"vertical\");\n el.style.overflow = \"hidden\";\n }\n },\n};\n\n\n",
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"/**\n * Transform Applicators\n */\n\nimport type { ApplicatorHandler } from \"./index.js\";\n\nexport const transformHandlers: Record<string, ApplicatorHandler> = {\n transform: (el, value) => {\n el.style.transform = String(value);\n },\n\n transformOrigin: (el, value) => {\n el.style.transformOrigin = String(value);\n },\n\n translateX: (el, value) => {\n const current = el.style.transform || \"\";\n const val = typeof value === \"number\" ? `${value}px` : String(value);\n el.style.transform = current ? `${current} translateX(${val})` : `translateX(${val})`;\n },\n\n translateY: (el, value) => {\n const current = el.style.transform || \"\";\n const val = typeof value === \"number\" ? `${value}px` : String(value);\n el.style.transform = current ? `${current} translateY(${val})` : `translateY(${val})`;\n },\n\n translateZ: (el, value) => {\n const current = el.style.transform || \"\";\n const val = typeof value === \"number\" ? `${value}px` : String(value);\n el.style.transform = current ? `${current} translateZ(${val})` : `translateZ(${val})`;\n },\n\n rotate: (el, value) => {\n const current = el.style.transform || \"\";\n const val = String(value);\n el.style.transform = current ? `${current} rotate(${val})` : `rotate(${val})`;\n },\n\n rotateX: (el, value) => {\n const current = el.style.transform || \"\";\n const val = String(value);\n el.style.transform = current ? `${current} rotateX(${val})` : `rotateX(${val})`;\n },\n\n rotateY: (el, value) => {\n const current = el.style.transform || \"\";\n const val = String(value);\n el.style.transform = current ? `${current} rotateY(${val})` : `rotateY(${val})`;\n },\n\n rotateZ: (el, value) => {\n const current = el.style.transform || \"\";\n const val = String(value);\n el.style.transform = current ? `${current} rotateZ(${val})` : `rotateZ(${val})`;\n },\n\n scale: (el, value) => {\n const current = el.style.transform || \"\";\n el.style.transform = current ? `${current} scale(${value})` : `scale(${value})`;\n },\n\n scaleX: (el, value) => {\n const current = el.style.transform || \"\";\n el.style.transform = current ? `${current} scaleX(${value})` : `scaleX(${value})`;\n },\n\n scaleY: (el, value) => {\n const current = el.style.transform || \"\";\n el.style.transform = current ? `${current} scaleY(${value})` : `scaleY(${value})`;\n },\n\n skew: (el, value) => {\n const current = el.style.transform || \"\";\n el.style.transform = current ? `${current} skew(${value})` : `skew(${value})`;\n },\n\n skewX: (el, value) => {\n const current = el.style.transform || \"\";\n el.style.transform = current ? `${current} skewX(${value})` : `skewX(${value})`;\n },\n\n skewY: (el, value) => {\n const current = el.style.transform || \"\";\n el.style.transform = current ? `${current} skewY(${value})` : `skewY(${value})`;\n },\n\n perspective: (el, value) => {\n el.style.perspective = typeof value === \"number\" ? `${value}px` : String(value);\n },\n};\n\n\n",
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"/**\n * Visual Effects Applicators (Shadows, Filters, Blend Modes)\n */\n\nimport type { ApplicatorHandler } from \"./index.js\";\n\nexport const effectsHandlers: Record<string, ApplicatorHandler> = {\n // Shadow effects\n boxShadow: (el, value) => {\n if (typeof value === \"string\") {\n el.style.boxShadow = value;\n } else if (typeof value === \"object\" && value !== null) {\n // Object format: { x, y, blur, spread, color, inset }\n const obj = value as Record<string, any>;\n const x = typeof obj.x === \"number\" ? `${obj.x}px` : (obj.x ?? obj.offsetX ?? \"0px\");\n const y = typeof obj.y === \"number\" ? `${obj.y}px` : (obj.y ?? obj.offsetY ?? \"0px\");\n const blur = typeof obj.blur === \"number\" ? `${obj.blur}px` : (obj.blur ?? obj.radius ?? \"0px\");\n const spread = typeof obj.spread === \"number\" ? `${obj.spread}px` : (obj.spread ?? \"0px\");\n const color = obj.color ?? \"rgba(0,0,0,0.2)\";\n const inset = obj.inset ? \"inset \" : \"\";\n el.style.boxShadow = `${inset}${x} ${y} ${blur} ${spread} ${color}`;\n } else if (typeof value === \"number\") {\n // Just blur/elevation as number\n el.style.boxShadow = `0 ${value}px ${value * 2}px rgba(0,0,0,0.2)`;\n }\n },\n\n // Compound shadow with explicit offset support\n shadow: (el, value) => {\n if (typeof value === \"object\" && value !== null) {\n const obj = value as Record<string, any>;\n const x = typeof obj.x === \"number\" ? `${obj.x}px` : (obj.x ?? obj.offsetX ?? \"0px\");\n const y = typeof obj.y === \"number\" ? `${obj.y}px` : (obj.y ?? obj.offsetY ?? \"0px\");\n const blur = typeof obj.blur === \"number\" ? `${obj.blur}px` : (obj.blur ?? obj.radius ?? \"4px\");\n const color = obj.color ?? \"rgba(0,0,0,0.2)\";\n el.style.boxShadow = `${x} ${y} ${blur} ${color}`;\n } else if (typeof value === \"number\") {\n // Elevation-style: shadow grows with value\n el.style.boxShadow = `0 ${value}px ${value * 2}px rgba(0,0,0,0.2)`;\n } else {\n el.style.boxShadow = String(value);\n }\n },\n\n // Elevation (Material Design style)\n elevation: (el, value) => {\n const level = typeof value === \"number\" ? value : parseInt(String(value), 10);\n if (!isNaN(level) && level >= 0) {\n // Map elevation to box-shadow similar to Material Design\n const y = level * 0.5;\n const blur = level * 1.5;\n const opacity = Math.min(0.1 + level * 0.02, 0.4);\n el.style.boxShadow = `0 ${y}px ${blur}px rgba(0,0,0,${opacity})`;\n }\n },\n\n textShadow: (el, value) => {\n el.style.textShadow = String(value);\n },\n\n // Filter effects\n filter: (el, value) => {\n el.style.filter = String(value);\n },\n\n backdropFilter: (el, value) => {\n el.style.backdropFilter = String(value);\n },\n\n // Individual filter functions\n blur: (el, value) => {\n const val = typeof value === \"number\" ? `${value}px` : String(value);\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} blur(${val})` : `blur(${val})`;\n },\n\n brightness: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} brightness(${value})` : `brightness(${value})`;\n },\n\n contrast: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} contrast(${value})` : `contrast(${value})`;\n },\n\n grayscale: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} grayscale(${value})` : `grayscale(${value})`;\n },\n\n hueRotate: (el, value) => {\n const val = String(value);\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} hue-rotate(${val})` : `hue-rotate(${val})`;\n },\n\n invert: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} invert(${value})` : `invert(${value})`;\n },\n\n saturate: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} saturate(${value})` : `saturate(${value})`;\n },\n\n sepia: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} sepia(${value})` : `sepia(${value})`;\n },\n\n dropShadow: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} drop-shadow(${value})` : `drop-shadow(${value})`;\n },\n\n // Blend modes\n mixBlendMode: (el, value) => {\n el.style.mixBlendMode = String(value);\n },\n\n backgroundBlendMode: (el, value) => {\n el.style.backgroundBlendMode = String(value);\n },\n\n // Clip and mask\n clipPath: (el, value) => {\n el.style.clipPath = String(value);\n },\n\n mask: (el, value) => {\n el.style.mask = String(value);\n },\n\n maskImage: (el, value) => {\n el.style.maskImage = String(value);\n },\n};\n\n\n",
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"/**\n * Applicator Registry\n *\n * Handles style applicators (modifiers) for Hypen components\n */\n\nexport type ApplicatorHandler = (element: HTMLElement, value: any) => void;\n\n/**\n * Tailwind breakpoint values for responsive variants\n */\nconst BREAKPOINTS: Record<string, string> = {\n sm: '640px',\n md: '768px',\n lg: '1024px',\n xl: '1280px',\n '2xl': '1536px',\n};\n\n/**\n * Singleton stylesheet for variant CSS rules\n */\nlet variantStyleSheet: CSSStyleSheet | null = null;\n\n/**\n * Track inserted rules to avoid duplicates\n */\nconst insertedRules = new Set<string>();\n\n/**\n * Get or create the variant stylesheet\n */\nfunction getVariantStyleSheet(): CSSStyleSheet {\n if (!variantStyleSheet) {\n const style = document.createElement('style');\n style.id = 'hypen-variants';\n document.head.appendChild(style);\n variantStyleSheet = style.sheet as CSSStyleSheet;\n }\n return variantStyleSheet;\n}\n\n/**\n * Generate a simple hash for deduplication\n */\nfunction hashValue(value: any): string {\n return String(value).replace(/[^a-zA-Z0-9]/g, '').slice(0, 8);\n}\n\nexport class ApplicatorRegistry {\n private handlers: Map<string, ApplicatorHandler> = new Map();\n private elementState: WeakMap<HTMLElement, Map<string, any>> = new WeakMap();\n\n constructor() {\n this.registerDefaults();\n }\n\n /**\n * Register an applicator handler\n */\n register(name: string, handler: ApplicatorHandler): void {\n this.handlers.set(name, handler);\n }\n\n /**\n * Apply an applicator to an element\n */\n apply(element: HTMLElement, name: string, value: any): void {\n // Parse applicator metadata so we can normalize event arguments and retain legacy behavior\n const { handlerName, argKey, aggregate, fallbackName } = this.parseApplicatorName(name);\n\n const handler = this.handlers.get(handlerName);\n const state = this.getElementState(element);\n const previous = state.get(handlerName);\n\n if (aggregate && argKey !== null) {\n // Merge event payload updates with the previously applied arguments so handlers\n // always receive the full payload object (prevents stale dispatch data)\n const merged = this.mergeAggregateState(previous, argKey, this.normalizeValue(value));\n\n state.set(handlerName, merged);\n\n if (handler) {\n handler(element, merged);\n } else {\n // Fallback: set as CSS property using the original name if no handler exists\n this.setStyleProperty(element, fallbackName, value);\n }\n return;\n }\n\n if (handler) {\n if (this.isEventApplicator(handlerName)) {\n const normalizedValue = this.normalizeEventValue(previous, value);\n state.set(handlerName, normalizedValue);\n handler(element, normalizedValue);\n } else {\n state.set(handlerName, value);\n handler(element, value);\n }\n } else {\n // Fallback: set as CSS property\n this.setStyleProperty(element, handlerName, value);\n }\n }\n\n /**\n * Parse applicator name to handle indexed and event argument formats\n * e.g., \"fontSize.0\" -> { handlerName: \"fontSize\" }\n * \"onClick.id\" -> { handlerName: \"onClick\", aggregate: true, argKey: \"id\" }\n * Keeps compound names like \"padding.top\" as-is so they can fall back to CSS.\n */\n private parseApplicatorName(name: string): {\n handlerName: string;\n argKey: string | null;\n aggregate: boolean;\n fallbackName: string;\n } {\n const dotIndex = name.indexOf('.');\n if (dotIndex === -1) {\n return { handlerName: name, argKey: null, aggregate: false, fallbackName: name };\n }\n\n const baseName = name.substring(0, dotIndex);\n const argKey = name.substring(dotIndex + 1);\n\n if (this.handlers.has(baseName) && this.isEventApplicator(baseName)) {\n return { handlerName: baseName, argKey, aggregate: true, fallbackName: name };\n }\n\n if (/^\\d+$/.test(argKey)) {\n return { handlerName: baseName, argKey: null, aggregate: false, fallbackName: baseName };\n }\n\n return { handlerName: name, argKey: null, aggregate: false, fallbackName: name };\n }\n\n /**\n * Get or initialize per-element applicator state used for merging event payloads\n */\n private getElementState(element: HTMLElement): Map<string, any> {\n let state = this.elementState.get(element);\n if (!state) {\n state = new Map();\n this.elementState.set(element, state);\n }\n return state;\n }\n\n /**\n * Merge updated event argument into previously stored payload snapshot\n */\n private mergeAggregateState(previous: any, argKey: string, value: any): Record<string, any> {\n const base: Record<string, any> = this.cloneAggregateState(previous);\n\n if (value === undefined) {\n delete base[argKey];\n } else {\n base[argKey] = value;\n }\n\n return base;\n }\n\n /**\n * Convert stored state into a mutable payload object we can merge into\n */\n private cloneAggregateState(previous: any): Record<string, any> {\n if (previous && typeof previous === \"object\" && !Array.isArray(previous)) {\n return { ...previous };\n }\n\n if (typeof previous === \"string\") {\n return { \"0\": previous };\n }\n\n return {};\n }\n\n /**\n * Normalize event value updates so action payload arguments persist across SetProp orderings\n */\n private normalizeEventValue(previous: any, value: any): Record<string, any> {\n const normalizedInput = this.normalizeValue(value);\n const base = this.cloneAggregateState(previous);\n\n if (normalizedInput && typeof normalizedInput === \"object\" && !Array.isArray(normalizedInput)) {\n const next = { ...base, ...normalizedInput } as Record<string, any>;\n\n if (!Object.prototype.hasOwnProperty.call(next, \"0\") && base[\"0\"] !== undefined) {\n next[\"0\"] = base[\"0\"];\n }\n\n return next;\n }\n\n if (normalizedInput !== undefined) {\n base[\"0\"] = normalizedInput;\n }\n\n return base;\n }\n\n /**\n * Convert Maps (from WASM) and nested structures into plain JS values we can merge safely\n */\n private normalizeValue(value: any): any {\n if (value instanceof Map) {\n const obj: Record<string, any> = {};\n for (const [key, val] of value.entries()) {\n obj[key] = this.normalizeValue(val);\n }\n return obj;\n }\n\n if (Array.isArray(value)) {\n return value.map((item) => this.normalizeValue(item));\n }\n\n if (value && typeof value === \"object\") {\n const obj: Record<string, any> = {};\n for (const [key, val] of Object.entries(value)) {\n obj[key] = this.normalizeValue(val);\n }\n return obj;\n }\n\n return value;\n }\n\n /**\n * Determine if a handler name follows the event applicator naming convention\n */\n private isEventApplicator(name: string): boolean {\n return /^on[A-Z]/.test(name);\n }\n\n /**\n * Apply multiple applicators\n */\n applyAll(element: HTMLElement, applicators: Record<string, any>): void {\n //console.log(`[ApplicatorRegistry] Applying applicators:`, applicators);\n\n // Group applicators by their base name (treat applicators like components with arguments)\n // e.g., \"onClick.0\", \"onClick.id\", \"onClick.title\" -> onClick: {0: ..., id: ..., title: ...}\n const grouped = new Map<string, Record<string, any>>();\n\n for (const [name, value] of Object.entries(applicators)) {\n // Extract base name and argument key\n const dotIndex = name.indexOf('.');\n const baseName = dotIndex !== -1 ? name.substring(0, dotIndex) : name;\n const argKey = dotIndex !== -1 ? name.substring(dotIndex + 1) : null;\n\n if (!grouped.has(baseName)) {\n grouped.set(baseName, {});\n }\n\n const args = grouped.get(baseName)!;\n if (argKey !== null) {\n // This is an argument (e.g., \"onClick.0\" or \"onClick.id\")\n args[argKey] = value;\n } else {\n // This is a single-value applicator (e.g., \"padding\")\n args['__value'] = value;\n }\n }\n\n // Apply each applicator with its arguments\n for (const [baseName, args] of grouped.entries()) {\n // If it's a single value (either __value or just \"0\"), pass just the value\n if (Object.keys(args).length === 1) {\n if ('__value' in args) {\n this.apply(element, baseName, args['__value']);\n } else if ('0' in args) {\n // Single positional argument (e.g., padding.0 -> just pass the value)\n this.apply(element, baseName, args['0']);\n } else {\n // Single named argument? Pass the whole object\n this.apply(element, baseName, args);\n }\n } else {\n // Multiple arguments - pass the entire args object\n this.apply(element, baseName, args);\n }\n }\n }\n\n /**\n * Set a CSS property with automatic unit handling and variant support\n */\n private setStyleProperty(element: HTMLElement, name: string, value: any): void {\n const atIndex = name.indexOf('@');\n const colonIndex = name.indexOf(':');\n\n // Responsive variant: padding@md, width@lg, etc.\n if (atIndex !== -1) {\n const prop = name.slice(0, atIndex);\n const breakpoint = name.slice(atIndex + 1);\n const minWidth = BREAKPOINTS[breakpoint];\n\n if (minWidth) {\n const cssName = this.toKebabCase(prop);\n const cssValue = this.formatCssValue(cssName, value);\n const className = `hypen-${cssName.replace(/[^a-zA-Z0-9-]/g, '')}-${breakpoint}-${hashValue(value)}`;\n const ruleKey = `${className}:${cssValue}`;\n\n // Avoid duplicate rule insertion\n if (!insertedRules.has(ruleKey)) {\n const sheet = getVariantStyleSheet();\n sheet.insertRule(\n `@media (min-width: ${minWidth}) { .${className} { ${cssName}: ${cssValue}; } }`,\n sheet.cssRules.length\n );\n insertedRules.add(ruleKey);\n }\n\n element.classList.add(className);\n }\n return;\n }\n\n // State variant: background-color:hover, border-color:focus, etc.\n if (colonIndex !== -1) {\n const prop = name.slice(0, colonIndex);\n const state = name.slice(colonIndex + 1);\n\n // Only handle known CSS pseudo-states\n const validStates = ['hover', 'focus', 'active', 'disabled', 'focus-visible', 'focus-within'];\n if (validStates.includes(state)) {\n const cssName = this.toKebabCase(prop);\n const cssValue = this.formatCssValue(cssName, value);\n const className = `hypen-${cssName.replace(/[^a-zA-Z0-9-]/g, '')}-${state}-${hashValue(value)}`;\n const ruleKey = `${className}:${cssValue}`;\n\n // Avoid duplicate rule insertion\n if (!insertedRules.has(ruleKey)) {\n const sheet = getVariantStyleSheet();\n sheet.insertRule(\n `.${className}:${state} { ${cssName}: ${cssValue}; }`,\n sheet.cssRules.length\n );\n insertedRules.add(ruleKey);\n }\n\n element.classList.add(className);\n }\n return;\n }\n\n // Normal property: convert camelCase to kebab-case and apply\n const cssName = this.toKebabCase(name);\n element.style.setProperty(cssName, this.formatCssValue(cssName, value));\n }\n\n /**\n * Convert camelCase to kebab-case\n */\n private toKebabCase(name: string): string {\n return name.replace(/([A-Z])/g, \"-$1\").toLowerCase();\n }\n\n /**\n * Format a CSS value with automatic unit handling\n */\n private formatCssValue(cssName: string, value: any): string {\n if (typeof value === \"number\" && this.needsUnit(cssName)) {\n return `${value}px`;\n }\n return String(value);\n }\n\n /**\n * Check if a property needs a unit\n */\n private needsUnit(prop: string): boolean {\n const unitless = [\n \"opacity\",\n \"z-index\",\n \"font-weight\",\n \"line-height\",\n \"flex\",\n \"flex-grow\",\n \"flex-shrink\",\n \"order\",\n ];\n return !unitless.includes(prop);\n }\n\n /**\n * Register default applicator handlers\n */\n private registerDefaults(): void {\n const { paddingHandler } = require(\"./padding.js\");\n const { marginHandler } = require(\"./margin.js\");\n const { colorHandlers } = require(\"./color.js\");\n const { borderHandlers } = require(\"./border.js\");\n const { sizeHandlers } = require(\"./size.js\");\n const { fontHandlers } = require(\"./font.js\");\n const { layoutHandlers } = require(\"./layout.js\");\n const { eventHandlers } = require(\"./events.js\");\n const { typographyHandlers } = require(\"./typography.js\");\n const { transformHandlers } = require(\"./transform.js\");\n const { effectsHandlers } = require(\"./effects.js\");\n const { advancedLayoutHandlers } = require(\"./advanced-layout.js\");\n const { backgroundHandlers } = require(\"./background.js\");\n const { displayHandlers } = require(\"./display.js\");\n const { transitionHandlers } = require(\"./transition.js\");\n\n this.register(\"padding\", paddingHandler);\n this.register(\"margin\", marginHandler);\n\n for (const [name, handler] of Object.entries(colorHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(borderHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(sizeHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(fontHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(layoutHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(eventHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(typographyHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(transformHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(effectsHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(advancedLayoutHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(backgroundHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(displayHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n\n for (const [name, handler] of Object.entries(transitionHandlers)) {\n this.register(name, handler as ApplicatorHandler);\n }\n }\n}\n",
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"/**\n * Canvas Component with Applicators\n *\n * Special handling for canvas rendering\n */\n\nimport type { ComponentHandler } from \"../components/index.js\";\nimport type { ApplicatorHandler } from \"../applicators/index.js\";\n\nexport const canvasHandler: ComponentHandler = {\n create(): HTMLElement {\n const el = document.createElement(\"canvas\");\n el.dataset.hypenType = \"canvas\";\n return el as any as HTMLElement;\n },\n\n applyProps(el: HTMLElement, props: Record<string, any>): void {\n const canvas = el as HTMLCanvasElement;\n\n if (props.width !== undefined) {\n canvas.width = Number(props.width);\n }\n\n if (props.height !== undefined) {\n canvas.height = Number(props.height);\n }\n },\n};\n\n/**\n * Canvas applicators - special drawing commands\n */\nexport const canvasApplicators: Record<string, ApplicatorHandler> = {\n // Fill style\n fillStyle: (el, value) => {\n const canvas = el as HTMLCanvasElement;\n const ctx = canvas.getContext(\"2d\");\n if (ctx) {\n ctx.fillStyle = String(value);\n }\n },\n\n // Stroke style\n strokeStyle: (el, value) => {\n const canvas = el as HTMLCanvasElement;\n const ctx = canvas.getContext(\"2d\");\n if (ctx) {\n ctx.strokeStyle = String(value);\n }\n },\n\n // Line width\n lineWidth: (el, value) => {\n const canvas = el as HTMLCanvasElement;\n const ctx = canvas.getContext(\"2d\");\n if (ctx) {\n ctx.lineWidth = Number(value);\n }\n },\n};\n",
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"/**\n * Debug utilities for DOM rendering visualization\n *\n * Provides heatmap overlays to visualize re-renders\n */\n\nexport interface DebugConfig {\n /** Enable debug mode */\n enabled: boolean;\n /** Show heatmap overlays on re-renders */\n showHeatmap: boolean;\n /** Increment per re-render (default: 5%) */\n heatmapIncrement: number;\n /** Maximum opacity for heatmap (default: 0.8) */\n maxOpacity: number;\n /** Fade out duration in ms (0 to disable) */\n fadeOutDuration: number;\n}\n\nexport const defaultDebugConfig: DebugConfig = {\n enabled: false,\n showHeatmap: true,\n heatmapIncrement: 5,\n maxOpacity: 0.8,\n fadeOutDuration: 2000,\n};\n\n/**\n * Tracks re-render counts for each element\n */\nexport class RerenderTracker {\n private renderCounts = new Map<string, number>();\n private overlays = new Map<string, HTMLDivElement>();\n private config: DebugConfig;\n\n constructor(config: DebugConfig = defaultDebugConfig) {\n this.config = config;\n }\n\n /**\n * Update the configuration\n */\n setConfig(config: Partial<DebugConfig>): void {\n this.config = { ...this.config, ...config };\n\n // If debug mode is disabled, clean up all overlays\n if (!this.config.enabled) {\n this.cleanup();\n }\n }\n\n /**\n * Track a re-render for an element\n */\n trackRerender(id: string, element: HTMLElement, patchType: string): void {\n if (!this.config.enabled || !this.config.showHeatmap) {\n return;\n }\n\n console.log(`🔥 [Debug] Tracking re-render: ${id} - ${patchType}`);\n\n // Increment render count\n const currentCount = this.renderCounts.get(id) || 0;\n const newCount = currentCount + 1;\n this.renderCounts.set(id, newCount);\n\n // Create or update heatmap overlay\n this.updateHeatmap(id, element, newCount, patchType);\n }\n\n /**\n * Create or update the heatmap overlay for an element\n */\n private updateHeatmap(id: string, element: HTMLElement, renderCount: number, patchType: string): void {\n // Calculate opacity based on render count (increment by heatmapIncrement% each time)\n const opacity = Math.min(\n (renderCount * this.config.heatmapIncrement) / 100,\n this.config.maxOpacity\n );\n\n console.log(`🔥 [Debug] Updating heatmap for ${id}, count: ${renderCount}, opacity: ${opacity}`);\n\n // For inline elements or text, use a simpler approach: background color + outline\n const isInline = window.getComputedStyle(element).display.includes('inline');\n\n if (isInline || element.tagName === 'SPAN') {\n // Store original styles if not already stored\n if (!element.dataset.hypenDebugOriginalBg) {\n element.dataset.hypenDebugOriginalBg = element.style.backgroundColor || '';\n element.dataset.hypenDebugOriginalOutline = element.style.outline || '';\n element.dataset.hypenDebugOriginalPosition = element.style.position || '';\n }\n\n // Apply red background and outline directly to the element\n element.style.backgroundColor = `rgba(255, 0, 0, ${Math.max(opacity, 0.15)})`;\n element.style.outline = `2px solid rgba(255, 0, 0, ${Math.max(opacity + 0.2, 0.3)})`;\n element.style.outlineOffset = '2px';\n element.style.position = 'relative';\n\n // Add count badge as ::before pseudo-element or data attribute\n element.setAttribute('data-hypen-renders', `${renderCount}× ${patchType}`);\n\n // Add CSS for the badge if not already added\n if (!document.getElementById('hypen-debug-styles')) {\n const style = document.createElement('style');\n style.id = 'hypen-debug-styles';\n style.textContent = `\n [data-hypen-renders]::before {\n content: attr(data-hypen-renders);\n position: absolute;\n top: -18px;\n left: 0;\n background: rgba(255, 0, 0, 0.9);\n color: white;\n padding: 2px 6px;\n font-size: 10px;\n font-family: 'Courier New', monospace;\n font-weight: bold;\n border-radius: 3px;\n z-index: 999999;\n pointer-events: none;\n white-space: nowrap;\n text-shadow: none;\n }\n `;\n document.head.appendChild(style);\n }\n\n // Store in overlays map for cleanup\n this.overlays.set(id, element as any);\n\n // Fade out after duration if enabled\n if (this.config.fadeOutDuration > 0) {\n setTimeout(() => {\n const originalBg = element.dataset.hypenDebugOriginalBg || '';\n const originalOutline = element.dataset.hypenDebugOriginalOutline || '';\n element.style.backgroundColor = originalBg;\n element.style.outline = originalOutline;\n element.style.opacity = '1';\n }, this.config.fadeOutDuration);\n }\n } else {\n // For block elements, use overlay approach\n let overlay = this.overlays.get(id);\n\n if (!overlay) {\n overlay = document.createElement(\"div\");\n overlay.className = \"hypen-debug-overlay\";\n overlay.style.cssText = `\n position: absolute;\n top: 0;\n left: 0;\n right: 0;\n bottom: 0;\n pointer-events: none;\n z-index: 999999 !important;\n transition: opacity ${this.config.fadeOutDuration}ms ease-out;\n border: 2px solid rgba(255, 0, 0, 0.7) !important;\n box-sizing: border-box;\n font-size: 11px;\n color: white;\n text-shadow: 0 0 3px black, 0 0 5px black;\n padding: 4px;\n font-family: 'Courier New', monospace;\n font-weight: bold;\n display: block !important;\n visibility: visible !important;\n `;\n\n const currentPosition = window.getComputedStyle(element).position;\n if (currentPosition === 'static') {\n element.style.position = 'relative';\n }\n\n element.appendChild(overlay);\n this.overlays.set(id, overlay);\n }\n\n overlay.style.backgroundColor = `rgba(255, 0, 0, ${Math.max(opacity, 0.15)})`;\n overlay.style.opacity = '1';\n overlay.textContent = `${renderCount}× ${patchType}`;\n\n if (this.config.fadeOutDuration > 0) {\n setTimeout(() => {\n if (overlay) {\n overlay.style.opacity = '0.2';\n }\n }, this.config.fadeOutDuration);\n }\n }\n }\n\n /**\n * Reset tracking for a specific element\n */\n reset(id: string): void {\n this.renderCounts.delete(id);\n const overlay = this.overlays.get(id);\n if (overlay) {\n overlay.remove();\n this.overlays.delete(id);\n }\n }\n\n /**\n * Reset tracking for all elements\n */\n resetAll(): void {\n this.renderCounts.clear();\n for (const overlay of this.overlays.values()) {\n overlay.remove();\n }\n this.overlays.clear();\n }\n\n /**\n * Get render count for an element\n */\n getRenderCount(id: string): number {\n return this.renderCounts.get(id) || 0;\n }\n\n /**\n * Clean up all overlays (called when debug mode is disabled)\n */\n private cleanup(): void {\n for (const overlay of this.overlays.values()) {\n overlay.remove();\n }\n this.overlays.clear();\n }\n\n /**\n * Get statistics about re-renders\n */\n getStats(): { totalRerenders: number; elementCount: number; avgRerenders: number } {\n const totalRerenders = Array.from(this.renderCounts.values()).reduce((sum, count) => sum + count, 0);\n const elementCount = this.renderCounts.size;\n const avgRerenders = elementCount > 0 ? totalRerenders / elementCount : 0;\n\n return {\n totalRerenders,\n elementCount,\n avgRerenders: Math.round(avgRerenders * 100) / 100,\n };\n }\n}\n",
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"/**\n * DOM Renderer\n *\n * Renders Hypen patches to the DOM\n */\n\nimport type { Patch } from \"@hypen/core\";\nimport type { HypenModuleInstance, RouterContext } from \"@hypen/core\";\nimport type { HypenRouter } from \"@hypen/core\";\nimport type { HypenGlobalContext } from \"@hypen/core\";\nimport { ComponentRegistry } from \"./components/index.js\";\nimport { ApplicatorRegistry } from \"./applicators/index.js\";\nimport { canvasHandler, canvasApplicators } from \"./canvas/index.js\";\nimport { RerenderTracker, type DebugConfig, defaultDebugConfig } from \"./debug.js\";\n\n// Interface for the engine that renderer needs\ninterface IEngine {\n dispatchAction(name: string, payload?: any): void;\n}\n\nexport class DOMRenderer {\n private container: HTMLElement;\n private nodes: Map<string, HTMLElement> = new Map();\n private rootId: string | null = null;\n private components: ComponentRegistry;\n private applicators: ApplicatorRegistry;\n private engine: IEngine;\n private currentState: Record<string, any> = {};\n private routerContext: RouterContext | null = null;\n private globalContext: HypenGlobalContext | null = null;\n private componentInstances = new Map<string, HypenModuleInstance>();\n private debugTracker: RerenderTracker;\n\n constructor(container: HTMLElement, engine: IEngine, debugConfig?: Partial<DebugConfig>) {\n this.container = container;\n this.engine = engine;\n this.components = new ComponentRegistry();\n this.applicators = new ApplicatorRegistry();\n this.debugTracker = new RerenderTracker({ ...defaultDebugConfig, ...debugConfig });\n\n // Register canvas component and applicators\n this.components.register(\"canvas\", canvasHandler);\n for (const [name, handler] of Object.entries(canvasApplicators)) {\n this.applicators.register(name, handler);\n }\n }\n\n /**\n * Set router and global context for component composition\n */\n setContext(routerContext: RouterContext, globalContext: HypenGlobalContext): void {\n this.routerContext = routerContext;\n this.globalContext = globalContext;\n }\n\n /**\n * Apply a batch of patches to the DOM\n */\n applyPatches(patches: Patch[]): void {\n for (const patch of patches) {\n this.applyPatch(patch);\n }\n }\n\n /**\n * Update state and interpolate text content\n */\n updateState(state: Record<string, any>): void {\n console.log(`[Renderer] Updating state:`, state);\n this.currentState = state;\n this.interpolateAllText();\n }\n\n /**\n * Merge component state into current state and re-interpolate\n */\n private mergeComponentState(componentState: Record<string, any>): void {\n this.currentState = { ...this.currentState, ...componentState };\n console.log(`[Renderer] Merged state:`, this.currentState);\n this.interpolateAllText();\n }\n\n /**\n * Interpolate state values in all text elements\n */\n private interpolateAllText(): void {\n for (const [id, element] of this.nodes.entries()) {\n if (element.dataset.hypenType === \"text\" && element.dataset.textTemplate) {\n const template = element.dataset.textTemplate;\n const interpolated = this.interpolateText(template, this.currentState);\n\n // Track re-render if text actually changed\n const currentText = element.textContent;\n if (currentText !== interpolated) {\n this.debugTracker.trackRerender(id, element, \"interpolate\");\n }\n\n element.textContent = interpolated;\n }\n }\n }\n\n /**\n * Interpolate state values in text template\n */\n private interpolateText(template: string, state: Record<string, any>): string {\n return template.replace(/\\$\\{([^}]+)\\}/g, (match, path) => {\n try {\n const value = path.split('.').reduce((obj: any, key: string) => {\n if (key === 'state') return state;\n return obj?.[key];\n }, state);\n return value !== undefined ? String(value) : match;\n } catch {\n return match;\n }\n });\n }\n\n /**\n * Apply a single patch\n */\n private applyPatch(patch: Patch): void {\n switch (patch.type) {\n case \"create\":\n this.onCreate(patch.id!, (patch as any).element_type!, patch.props || {});\n break;\n case \"setProp\":\n this.onSetProp(patch.id!, patch.name!, patch.value);\n break;\n case \"setText\":\n this.onSetText(patch.id!, patch.text!);\n break;\n case \"insert\":\n this.onInsert((patch as any).parent_id!, patch.id!, (patch as any).before_id);\n break;\n case \"move\":\n this.onMove((patch as any).parent_id!, patch.id!, (patch as any).before_id);\n break;\n case \"remove\":\n this.onRemove(patch.id!);\n break;\n }\n }\n\n /**\n * Create a new element\n */\n private onCreate(id: string, elementType: string, props: Record<string, any> | Map<string, any>): void {\n const propsObj = props instanceof Map ? Object.fromEntries(props) : props;\n\n let element = this.components.createElement(elementType, propsObj);\n\n if (!element) {\n // For unknown component types, create a transparent container (div).\n // This handles module wrappers (like \"App\") and custom components\n // that aren't registered but should act as layout containers.\n const fallback = document.createElement(\"div\");\n fallback.dataset.hypenType = elementType.toLowerCase();\n fallback.style.display = \"contents\"; // Make container transparent in layout\n element = fallback;\n console.log(`[Renderer] Unknown component \"${elementType}\" - using transparent container`);\n }\n\n element.dataset.hypenType = elementType.toLowerCase();\n element.dataset.hypenId = id;\n (element as any).__hypenEngine = this.engine;\n\n this.applicators.applyAll(element, propsObj);\n this.nodes.set(id, element);\n this.debugTracker.trackRerender(id, element, `create:${elementType}`);\n\n if (!this.rootId) {\n this.rootId = id;\n if (!this.container.contains(element)) {\n this.container.appendChild(element);\n }\n }\n }\n\n /**\n * Set a property on an element\n */\n private onSetProp(id: string, name: string, value: any): void {\n const element = this.nodes.get(id);\n if (!element) return;\n\n this.debugTracker.trackRerender(id, element, `setProp:${name}`);\n\n if (name === \"0\" || name === \"text\") {\n const elementType = element.dataset.hypenType;\n\n if (elementType === \"input\") {\n const inputEl = element as HTMLInputElement;\n inputEl.value = String(value);\n console.log(`[Renderer] Updated input value: \"${value}\"`);\n return;\n }\n\n const nextText = String(value);\n element.textContent = nextText;\n\n // Preserve the original template when it contains state interpolation.\n // Engine patches may send interpolated strings; if we overwrite the template,\n // future state updates won't be able to re-interpolate.\n const currentTemplate = element.dataset.textTemplate;\n const nextLooksLikeTemplate = nextText.includes(\"${\");\n const currentLooksLikeTemplate = typeof currentTemplate === \"string\" && currentTemplate.includes(\"${\");\n\n if (nextLooksLikeTemplate) {\n element.dataset.textTemplate = nextText;\n } else if (currentTemplate === undefined) {\n // No template stored yet; treat this as the template.\n element.dataset.textTemplate = nextText;\n } else if (!currentLooksLikeTemplate) {\n // If current template isn't a template, keep it in sync.\n element.dataset.textTemplate = nextText;\n }\n console.log(`[Renderer] Updated text content: \"${value}\"`);\n return;\n }\n\n this.applicators.apply(element, name, value);\n }\n\n /**\n * Set text content\n */\n private onSetText(id: string, text: string): void {\n const element = this.nodes.get(id);\n if (!element) return;\n\n this.debugTracker.trackRerender(id, element, \"setText\");\n element.textContent = text;\n }\n\n /**\n * Insert an element into the tree\n */\n private onInsert(parentId: string, id: string, beforeId?: string): void {\n const parent = parentId === \"root\" ? this.container : this.nodes.get(parentId);\n const child = this.nodes.get(id);\n\n console.log(`[Renderer] Inserting ${id} into ${parentId}`, {\n parent: parent ? `${parent.tagName}#${parent.id || 'no-id'}` : 'null',\n child: child ? `${child.tagName}#${child.id || 'no-id'}` : 'null',\n childText: child?.textContent?.substring(0, 20)\n });\n\n if (!parent || !child) return;\n\n if (parentId === \"root\") {\n this.rootId = id;\n }\n\n if (beforeId) {\n const before = this.nodes.get(beforeId);\n if (before && before.parentNode === parent) {\n parent.insertBefore(child, before);\n } else if (!parent.contains(child)) {\n parent.appendChild(child);\n }\n } else {\n if (!parent.contains(child)) {\n parent.appendChild(child);\n }\n }\n }\n\n /**\n * Move an element within the tree\n */\n private onMove(parentId: string, id: string, beforeId?: string): void {\n this.onInsert(parentId, id, beforeId);\n }\n\n /**\n * Remove an element from the tree\n */\n private onRemove(id: string): void {\n const element = this.nodes.get(id);\n if (!element) return;\n\n if (element.parentNode) {\n element.parentNode.removeChild(element);\n }\n\n this.nodes.delete(id);\n\n if (this.rootId === id) {\n this.rootId = null;\n }\n }\n\n /**\n * Get an element by ID\n */\n getNode(id: string): HTMLElement | undefined {\n return this.nodes.get(id);\n }\n\n /**\n * Clear all nodes\n */\n clear(): void {\n this.container.innerHTML = \"\";\n this.nodes.clear();\n this.rootId = null;\n }\n\n /**\n * Get the component registry (for registering custom components)\n */\n getComponentRegistry(): ComponentRegistry {\n return this.components;\n }\n\n /**\n * Get the applicator registry (for registering custom applicators)\n */\n getApplicatorRegistry(): ApplicatorRegistry {\n return this.applicators;\n }\n\n /**\n * Enable or configure debug mode\n */\n setDebugConfig(config: Partial<DebugConfig>): void {\n this.debugTracker.setConfig(config);\n }\n\n /**\n * Reset debug tracking for all elements\n */\n resetDebugTracking(): void {\n this.debugTracker.resetAll();\n }\n\n /**\n * Get debug statistics\n */\n getDebugStats(): { totalRerenders: number; elementCount: number; avgRerenders: number } {\n return this.debugTracker.getStats();\n }\n}\n",
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"/**\n * DOM Renderer\n *\n * Renders Hypen patches to the DOM\n */\n\nimport type { Patch } from \"@hypen-space/core\";\nimport type { HypenModuleInstance, RouterContext } from \"@hypen-space/core\";\nimport type { HypenRouter } from \"@hypen-space/core\";\nimport type { HypenGlobalContext } from \"@hypen-space/core\";\nimport { ComponentRegistry } from \"./components/index.js\";\nimport { ApplicatorRegistry } from \"./applicators/index.js\";\nimport { canvasHandler, canvasApplicators } from \"./canvas/index.js\";\nimport { RerenderTracker, type DebugConfig, defaultDebugConfig } from \"./debug.js\";\n\n// Interface for the engine that renderer needs\ninterface IEngine {\n dispatchAction(name: string, payload?: any): void;\n}\n\nexport class DOMRenderer {\n private container: HTMLElement;\n private nodes: Map<string, HTMLElement> = new Map();\n private rootId: string | null = null;\n private components: ComponentRegistry;\n private applicators: ApplicatorRegistry;\n private engine: IEngine;\n private currentState: Record<string, any> = {};\n private routerContext: RouterContext | null = null;\n private globalContext: HypenGlobalContext | null = null;\n private componentInstances = new Map<string, HypenModuleInstance>();\n private debugTracker: RerenderTracker;\n\n constructor(container: HTMLElement, engine: IEngine, debugConfig?: Partial<DebugConfig>) {\n this.container = container;\n this.engine = engine;\n this.components = new ComponentRegistry();\n this.applicators = new ApplicatorRegistry();\n this.debugTracker = new RerenderTracker({ ...defaultDebugConfig, ...debugConfig });\n\n // Register canvas component and applicators\n this.components.register(\"canvas\", canvasHandler);\n for (const [name, handler] of Object.entries(canvasApplicators)) {\n this.applicators.register(name, handler);\n }\n }\n\n /**\n * Set router and global context for component composition\n */\n setContext(routerContext: RouterContext, globalContext: HypenGlobalContext): void {\n this.routerContext = routerContext;\n this.globalContext = globalContext;\n }\n\n /**\n * Apply a batch of patches to the DOM\n */\n applyPatches(patches: Patch[]): void {\n for (const patch of patches) {\n this.applyPatch(patch);\n }\n }\n\n /**\n * Update state and interpolate text content\n */\n updateState(state: Record<string, any>): void {\n console.log(`[Renderer] Updating state:`, state);\n this.currentState = state;\n this.interpolateAllText();\n }\n\n /**\n * Merge component state into current state and re-interpolate\n */\n private mergeComponentState(componentState: Record<string, any>): void {\n this.currentState = { ...this.currentState, ...componentState };\n console.log(`[Renderer] Merged state:`, this.currentState);\n this.interpolateAllText();\n }\n\n /**\n * Interpolate state values in all text elements\n */\n private interpolateAllText(): void {\n for (const [id, element] of this.nodes.entries()) {\n if (element.dataset.hypenType === \"text\" && element.dataset.textTemplate) {\n const template = element.dataset.textTemplate;\n const interpolated = this.interpolateText(template, this.currentState);\n\n // Track re-render if text actually changed\n const currentText = element.textContent;\n if (currentText !== interpolated) {\n this.debugTracker.trackRerender(id, element, \"interpolate\");\n }\n\n element.textContent = interpolated;\n }\n }\n }\n\n /**\n * Interpolate state values in text template\n */\n private interpolateText(template: string, state: Record<string, any>): string {\n return template.replace(/\\$\\{([^}]+)\\}/g, (match, path) => {\n try {\n const value = path.split('.').reduce((obj: any, key: string) => {\n if (key === 'state') return state;\n return obj?.[key];\n }, state);\n return value !== undefined ? String(value) : match;\n } catch {\n return match;\n }\n });\n }\n\n /**\n * Apply a single patch\n */\n private applyPatch(patch: Patch): void {\n switch (patch.type) {\n case \"create\":\n this.onCreate(patch.id!, (patch as any).element_type!, patch.props || {});\n break;\n case \"setProp\":\n this.onSetProp(patch.id!, patch.name!, patch.value);\n break;\n case \"setText\":\n this.onSetText(patch.id!, patch.text!);\n break;\n case \"insert\":\n this.onInsert((patch as any).parent_id!, patch.id!, (patch as any).before_id);\n break;\n case \"move\":\n this.onMove((patch as any).parent_id!, patch.id!, (patch as any).before_id);\n break;\n case \"remove\":\n this.onRemove(patch.id!);\n break;\n }\n }\n\n /**\n * Create a new element\n */\n private onCreate(id: string, elementType: string, props: Record<string, any> | Map<string, any>): void {\n const propsObj = props instanceof Map ? Object.fromEntries(props) : props;\n\n let element = this.components.createElement(elementType, propsObj);\n\n if (!element) {\n // For unknown component types, create a transparent container (div).\n // This handles module wrappers (like \"App\") and custom components\n // that aren't registered but should act as layout containers.\n const fallback = document.createElement(\"div\");\n fallback.dataset.hypenType = elementType.toLowerCase();\n fallback.style.display = \"contents\"; // Make container transparent in layout\n element = fallback;\n console.log(`[Renderer] Unknown component \"${elementType}\" - using transparent container`);\n }\n\n element.dataset.hypenType = elementType.toLowerCase();\n element.dataset.hypenId = id;\n (element as any).__hypenEngine = this.engine;\n\n this.applicators.applyAll(element, propsObj);\n this.nodes.set(id, element);\n this.debugTracker.trackRerender(id, element, `create:${elementType}`);\n\n if (!this.rootId) {\n this.rootId = id;\n if (!this.container.contains(element)) {\n this.container.appendChild(element);\n }\n }\n }\n\n /**\n * Set a property on an element\n */\n private onSetProp(id: string, name: string, value: any): void {\n const element = this.nodes.get(id);\n if (!element) return;\n\n this.debugTracker.trackRerender(id, element, `setProp:${name}`);\n\n if (name === \"0\" || name === \"text\") {\n const elementType = element.dataset.hypenType;\n\n if (elementType === \"input\") {\n const inputEl = element as HTMLInputElement;\n inputEl.value = String(value);\n console.log(`[Renderer] Updated input value: \"${value}\"`);\n return;\n }\n\n const nextText = String(value);\n element.textContent = nextText;\n\n // Preserve the original template when it contains state interpolation.\n // Engine patches may send interpolated strings; if we overwrite the template,\n // future state updates won't be able to re-interpolate.\n const currentTemplate = element.dataset.textTemplate;\n const nextLooksLikeTemplate = nextText.includes(\"${\");\n const currentLooksLikeTemplate = typeof currentTemplate === \"string\" && currentTemplate.includes(\"${\");\n\n if (nextLooksLikeTemplate) {\n element.dataset.textTemplate = nextText;\n } else if (currentTemplate === undefined) {\n // No template stored yet; treat this as the template.\n element.dataset.textTemplate = nextText;\n } else if (!currentLooksLikeTemplate) {\n // If current template isn't a template, keep it in sync.\n element.dataset.textTemplate = nextText;\n }\n console.log(`[Renderer] Updated text content: \"${value}\"`);\n return;\n }\n\n this.applicators.apply(element, name, value);\n }\n\n /**\n * Set text content\n */\n private onSetText(id: string, text: string): void {\n const element = this.nodes.get(id);\n if (!element) return;\n\n this.debugTracker.trackRerender(id, element, \"setText\");\n element.textContent = text;\n }\n\n /**\n * Insert an element into the tree\n */\n private onInsert(parentId: string, id: string, beforeId?: string): void {\n const parent = parentId === \"root\" ? this.container : this.nodes.get(parentId);\n const child = this.nodes.get(id);\n\n console.log(`[Renderer] Inserting ${id} into ${parentId}`, {\n parent: parent ? `${parent.tagName}#${parent.id || 'no-id'}` : 'null',\n child: child ? `${child.tagName}#${child.id || 'no-id'}` : 'null',\n childText: child?.textContent?.substring(0, 20)\n });\n\n if (!parent || !child) return;\n\n if (parentId === \"root\") {\n this.rootId = id;\n }\n\n if (beforeId) {\n const before = this.nodes.get(beforeId);\n if (before && before.parentNode === parent) {\n parent.insertBefore(child, before);\n } else if (!parent.contains(child)) {\n parent.appendChild(child);\n }\n } else {\n if (!parent.contains(child)) {\n parent.appendChild(child);\n }\n }\n }\n\n /**\n * Move an element within the tree\n */\n private onMove(parentId: string, id: string, beforeId?: string): void {\n this.onInsert(parentId, id, beforeId);\n }\n\n /**\n * Remove an element from the tree\n */\n private onRemove(id: string): void {\n const element = this.nodes.get(id);\n if (!element) return;\n\n if (element.parentNode) {\n element.parentNode.removeChild(element);\n }\n\n this.nodes.delete(id);\n\n if (this.rootId === id) {\n this.rootId = null;\n }\n }\n\n /**\n * Get an element by ID\n */\n getNode(id: string): HTMLElement | undefined {\n return this.nodes.get(id);\n }\n\n /**\n * Clear all nodes\n */\n clear(): void {\n this.container.innerHTML = \"\";\n this.nodes.clear();\n this.rootId = null;\n }\n\n /**\n * Get the component registry (for registering custom components)\n */\n getComponentRegistry(): ComponentRegistry {\n return this.components;\n }\n\n /**\n * Get the applicator registry (for registering custom applicators)\n */\n getApplicatorRegistry(): ApplicatorRegistry {\n return this.applicators;\n }\n\n /**\n * Enable or configure debug mode\n */\n setDebugConfig(config: Partial<DebugConfig>): void {\n this.debugTracker.setConfig(config);\n }\n\n /**\n * Reset debug tracking for all elements\n */\n resetDebugTracking(): void {\n this.debugTracker.resetAll();\n }\n\n /**\n * Get debug statistics\n */\n getDebugStats(): { totalRerenders: number; elementCount: number; avgRerenders: number } {\n return this.debugTracker.getStats();\n }\n}\n",
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"/**\n * Hypen - High-Level API for Web Applications\n *\n * Simple API for rendering Hypen applications (like ReactDOM.render)\n */\n\nimport {\n BrowserEngine as Engine,\n HypenModuleInstance,\n HypenRouter,\n HypenGlobalContext,\n componentLoader,\n Router,\n Route,\n Link,\n type RouterContext,\n type HypenModuleDefinition,\n} from \"@hypen-space/core\";\nimport { DOMRenderer } from \"./dom/renderer.js\";\nimport type { DebugConfig } from \"./dom/debug.js\";\n\nexport interface HypenConfig {\n /** Base directory for components (default: \"./src/components\") */\n componentsDir?: string;\n /** Enable debug logging */\n debug?: boolean;\n /** Custom WASM URL */\n wasmUrl?: string;\n /** Custom WASM JS glue URL */\n jsUrl?: string;\n /** Enable re-render heatmap debugging */\n debugHeatmap?: boolean;\n /** Heatmap increment per re-render (default: 5%) */\n heatmapIncrement?: number;\n /** Heatmap fade out duration in ms (default: 2000) */\n heatmapFadeOut?: number;\n}\n\nexport class Hypen {\n private engine: Engine | null = null;\n private renderer: DOMRenderer | null = null;\n private moduleInstance: HypenModuleInstance<any> | null = null;\n private container: HTMLElement | null = null;\n private config: HypenConfig;\n private router: HypenRouter;\n private globalContext: HypenGlobalContext;\n private moduleInstances = new Map<string, HypenModuleInstance<any>>();\n\n constructor(config: HypenConfig = {}) {\n this.config = {\n componentsDir: \"./src/components\",\n debug: false,\n ...config,\n };\n\n // Initialize router and global context\n this.router = new HypenRouter();\n this.globalContext = new HypenGlobalContext();\n\n // Register built-in components\n componentLoader.register(\"Router\", Router, \"\");\n componentLoader.register(\"Route\", Route, \"\");\n componentLoader.register(\"Link\", Link, \"\");\n\n // Store router and hypen instance in global context for access in components\n (this.globalContext as any).__router = this.router;\n (this.globalContext as any).__hypenEngine = this;\n }\n\n /**\n * Initialize the Hypen runtime\n * Must be called before render()\n */\n async init(): Promise<void> {\n if (this.config.debug) {\n console.log(\"[Hypen] Initializing...\");\n }\n\n // Initialize engine\n this.engine = new Engine();\n await this.engine.init({\n wasmUrl: this.config.wasmUrl,\n jsUrl: this.config.jsUrl,\n });\n\n if (this.config.debug) {\n console.log(\"[Hypen] Engine initialized\");\n }\n }\n\n /**\n * Load all components from the components directory\n */\n async loadComponents(componentsDir?: string): Promise<void> {\n const dir = componentsDir || this.config.componentsDir!;\n\n if (this.config.debug) {\n console.log(`[Hypen] Loading components from ${dir}...`);\n }\n\n await componentLoader.loadFromComponentsDir(dir);\n\n if (this.config.debug) {\n console.log(\n `[Hypen] Loaded ${componentLoader.getNames().length} components`\n );\n }\n }\n\n /**\n * Render a component to a DOM container\n *\n * @param componentName - Name of the component to render (e.g., \"HomePage\")\n * @param containerSelector - CSS selector or HTMLElement for the mount point\n */\n async render(\n componentName: string,\n containerSelector: string | HTMLElement\n ): Promise<void> {\n if (!this.engine) {\n throw new Error(\"[Hypen] Engine not initialized. Call init() first.\");\n }\n\n // Get the container element\n if (typeof containerSelector === \"string\") {\n const element = document.querySelector(containerSelector);\n if (!element) {\n throw new Error(`[Hypen] Container not found: ${containerSelector}`);\n }\n this.container = element as HTMLElement;\n } else {\n this.container = containerSelector;\n }\n\n // Get the component definition\n const component = componentLoader.get(componentName);\n if (!component) {\n throw new Error(\n `[Hypen] Component \"${componentName}\" not found. Available: ${componentLoader.getNames().join(\", \")}`\n );\n }\n\n if (this.config.debug) {\n console.log(`[Hypen] Rendering ${componentName} to`, this.container);\n }\n\n // Create renderer with debug config\n this.renderer = new DOMRenderer(this.container, this.engine, {\n enabled: this.config.debugHeatmap || false,\n showHeatmap: this.config.debugHeatmap || false,\n heatmapIncrement: this.config.heatmapIncrement || 5,\n fadeOutDuration: this.config.heatmapFadeOut || 2000,\n maxOpacity: 0.8,\n });\n\n // Set render callback\n this.engine.setRenderCallback((patches) => {\n if (this.config.debug) {\n console.log(`[Hypen] Applying ${patches.length} patches`);\n }\n this.renderer!.applyPatches(patches);\n });\n\n // Create router context\n const routerContext: RouterContext = {\n root: this.router,\n current: this.router,\n };\n\n // Set context on renderer for component composition\n this.renderer.setContext(routerContext, this.globalContext);\n\n // Extract module ID from component name or .id() applicator\n const moduleId = this.extractModuleId(componentName, component.template);\n\n // Create module instance with router and global context\n this.moduleInstance = new HypenModuleInstance(\n this.engine,\n component.module,\n routerContext,\n this.globalContext\n );\n\n // Register module in global context\n this.globalContext.registerModule(moduleId, this.moduleInstance);\n this.moduleInstances.set(moduleId, this.moduleInstance);\n\n // Connect module state changes to renderer\n this.moduleInstance.onStateChange(() => {\n const mergedState = this.getMergedState();\n if (this.config.debug) {\n console.log(`[Hypen] State changed, merged state:`, mergedState);\n }\n this.renderer!.updateState(mergedState);\n });\n\n // Set up component resolver for dynamic component composition\n this.setupComponentResolver();\n\n // Create module instances for ALL components that have state\n this.createNestedModuleInstances();\n\n // Render the UI template\n this.engine.renderSource(component.template);\n\n // Update renderer with initial state\n this.renderer!.updateState(this.getMergedState());\n\n if (this.config.debug) {\n console.log(`[Hypen] ${componentName} rendered successfully`);\n }\n }\n\n /**\n * Unmount and cleanup\n */\n async unmount(): Promise<void> {\n if (this.config.debug) {\n console.log(\"[Hypen] Unmounting...\");\n }\n\n if (this.moduleInstance) {\n await this.moduleInstance.destroy();\n this.moduleInstance = null;\n }\n\n if (this.container) {\n this.container.innerHTML = \"\";\n this.container = null;\n }\n\n this.renderer = null;\n\n if (this.config.debug) {\n console.log(\"[Hypen] Unmounted\");\n }\n }\n\n /**\n * Get the current module instance\n */\n getModuleInstance(): HypenModuleInstance<any> | null {\n return this.moduleInstance;\n }\n\n /**\n * Get the current state\n */\n getState(): any {\n return this.moduleInstance?.getState() ?? null;\n }\n\n /**\n * Get the router instance\n */\n getRouter(): HypenRouter {\n return this.router;\n }\n\n /**\n * Get the global context\n */\n getGlobalContext(): HypenGlobalContext {\n return this.globalContext;\n }\n\n /**\n * Enable or disable debug heatmap mode\n */\n setDebugHeatmap(enabled: boolean): void {\n if (this.renderer) {\n this.renderer.setDebugConfig({ enabled, showHeatmap: enabled });\n if (this.config.debug) {\n console.log(`[Hypen] Debug heatmap ${enabled ? \"enabled\" : \"disabled\"}`);\n }\n }\n }\n\n /**\n * Reset debug tracking for all elements\n */\n resetDebugTracking(): void {\n if (this.renderer) {\n this.renderer.resetDebugTracking();\n if (this.config.debug) {\n console.log(`[Hypen] Debug tracking reset`);\n }\n }\n }\n\n /**\n * Get debug statistics\n */\n getDebugStats(): {\n totalRerenders: number;\n elementCount: number;\n avgRerenders: number;\n } | null {\n return this.renderer?.getDebugStats() || null;\n }\n\n /**\n * Render a lazy route component into a specific route element\n * This is called by the Router when a route becomes active\n */\n async renderLazyRoute(\n routePath: string,\n componentName: string,\n routeElement: HTMLElement\n ): Promise<void> {\n if (!this.engine || !this.renderer) {\n throw new Error(\"Engine not initialized\");\n }\n\n // Get the component from the loader\n const component = componentLoader.get(componentName);\n if (!component) {\n throw new Error(`Component ${componentName} not found`);\n }\n\n // Get the component template\n const template = component.template;\n if (!template) {\n throw new Error(`Component ${componentName} has no template`);\n }\n\n // Create module instance for this component if it has state\n if (component.module && !this.moduleInstances.has(componentName)) {\n const moduleId = this.extractModuleId(componentName, template);\n\n const routerContext: RouterContext = {\n root: this.router,\n current: this.router,\n };\n\n const moduleInstance = new HypenModuleInstance(\n this.engine,\n component.module,\n routerContext,\n this.globalContext\n );\n\n this.globalContext.registerModule(moduleId, moduleInstance);\n this.moduleInstances.set(componentName, moduleInstance);\n\n // Listen to state changes\n moduleInstance.onStateChange(() => {\n const mergedState = this.getMergedState();\n if (this.config.debug) {\n console.log(\n `[Hypen] Lazy component ${componentName} state changed:`,\n mergedState\n );\n }\n this.renderer!.updateState(mergedState);\n });\n }\n\n // Wait a tick for module instance to initialize and fetch data\n await new Promise((resolve) => setTimeout(resolve, 50));\n\n // Get the route element's node ID from the renderer\n const routeNodeId = routeElement.dataset.hypenId;\n if (!routeNodeId) {\n throw new Error(`Route element is missing data-hypen-id attribute`);\n }\n\n // Get the current merged state\n const mergedState = this.getMergedState();\n\n // Render into the Route element\n this.engine.renderInto(template, routeNodeId, mergedState);\n\n // Ensure freshly created text nodes are interpolated with current state\n this.renderer!.updateState(mergedState);\n }\n\n /**\n * Extract module ID from component name or .id() applicator\n */\n private extractModuleId(componentName: string, template: string): string {\n // Look for .id(\"CustomName\") or .id('CustomName') in the template\n const idMatch = template.match(/\\.id\\([\"']([^\"']+)[\"']\\)/);\n const matchedId = idMatch?.[1];\n if (matchedId) {\n return matchedId;\n }\n\n // Default to component name\n return componentName;\n }\n\n /**\n * Create module instances for all components that have state\n */\n private createNestedModuleInstances(): void {\n const routerContext: RouterContext = {\n root: this.router,\n current: this.router,\n };\n\n // Create built-in Router module instance\n if (Router && !this.moduleInstances.has(\"Router\")) {\n const routerInstance = new HypenModuleInstance(\n this.engine!,\n Router,\n routerContext,\n this.globalContext\n );\n this.globalContext.registerModule(\"Router\", routerInstance);\n this.moduleInstances.set(\"Router\", routerInstance);\n routerInstance.onStateChange(() => {\n const mergedState = this.getMergedState();\n if (this.config.debug) {\n console.log(`[Hypen] Router state changed:`, mergedState);\n }\n this.renderer!.updateState(mergedState);\n });\n }\n\n // Get all registered components\n const componentNames = componentLoader.getNames();\n\n for (const name of componentNames) {\n // Skip if already created\n if (this.moduleInstances.has(name)) {\n continue;\n }\n\n const comp = componentLoader.get(name);\n if (!comp || !comp.module) {\n continue;\n }\n\n // Create module instance\n if (this.config.debug) {\n console.log(`[Hypen] Creating nested module instance for: ${name}`);\n }\n\n const moduleInstance = new HypenModuleInstance(\n this.engine!,\n comp.module,\n routerContext,\n this.globalContext\n );\n\n this.globalContext.registerModule(name, moduleInstance);\n this.moduleInstances.set(name, moduleInstance);\n\n // Connect state changes to renderer\n moduleInstance.onStateChange(() => {\n const mergedState = this.getMergedState();\n if (this.config.debug) {\n console.log(\n `[Hypen] Nested component ${name} state changed:`,\n mergedState\n );\n }\n this.renderer!.updateState(mergedState);\n });\n }\n }\n\n /**\n * Get merged state from all module instances\n */\n private getMergedState(): Record<string, any> {\n const merged: Record<string, any> = {};\n\n // Include main module state\n if (this.moduleInstance) {\n const mainState = this.moduleInstance.getState();\n Object.assign(merged, mainState);\n }\n\n // Include all nested component states\n for (const [name, instance] of this.moduleInstances.entries()) {\n const nestedState = instance.getState();\n Object.assign(merged, nestedState);\n }\n\n return merged;\n }\n\n /**\n * Set up component resolver for the engine\n */\n private setupComponentResolver(): void {\n if (!this.engine) return;\n\n // List of built-in DOM elements that should NOT be resolved\n const builtInElements = new Set([\n \"Column\",\n \"Row\",\n \"Text\",\n \"Button\",\n \"Image\",\n \"Input\",\n \"Container\",\n \"Box\",\n \"Center\",\n \"List\",\n \"Canvas\",\n \"Spacer\",\n \"Divider\",\n \"ScrollView\",\n ]);\n\n this.engine.setComponentResolver(\n (componentName: string, contextPath: string | null) => {\n // Don't try to resolve built-in DOM elements\n if (builtInElements.has(componentName)) {\n return null;\n }\n\n if (this.config.debug) {\n console.log(\n `[Hypen] Resolving component: ${componentName} (context: ${contextPath})`\n );\n }\n\n // Check if component is registered\n const componentDef = componentLoader.get(componentName);\n if (!componentDef) {\n if (this.config.debug) {\n console.log(`[Hypen] Component not found: ${componentName}`);\n }\n return null;\n }\n\n // Router is passthrough, Route is lazy\n const isPassthrough = componentName === \"Router\";\n const isLazy = componentName === \"Route\";\n\n const resolved = {\n source: componentDef.template,\n path: componentDef.path || componentName,\n passthrough: isPassthrough,\n lazy: isLazy,\n };\n\n if (this.config.debug) {\n const flags = [];\n if (isPassthrough) flags.push(\"passthrough\");\n if (isLazy) flags.push(\"lazy\");\n const flagStr = flags.length > 0 ? ` (${flags.join(\", \")})` : \"\";\n console.log(\n `[Hypen] Resolved ${componentName} -> ${resolved.path}${flagStr}`\n );\n }\n\n return resolved;\n }\n );\n }\n}\n\n/**\n * Quick render function (like ReactDOM.render)\n *\n * @example\n * ```typescript\n * import { render } from \"@hypen-space/web\";\n *\n * await render(\"HomePage\", \"#app\");\n * ```\n */\nexport async function render(\n componentName: string,\n containerSelector: string | HTMLElement,\n config?: HypenConfig\n): Promise<Hypen> {\n const hypen = new Hypen(config);\n await hypen.init();\n await hypen.loadComponents();\n await hypen.render(componentName, containerSelector);\n return hypen;\n}\n\n/**\n * Render with explicit component loading\n *\n * @example\n * ```typescript\n * import { renderWithComponents } from \"@hypen-space/web\";\n * import HomePage from \"./components/HomePage/component\";\n * import homePageTemplate from \"./components/HomePage/component.hypen\";\n *\n * await renderWithComponents(\n * { HomePage: { module: HomePage, template: homePageTemplate } },\n * \"HomePage\",\n * \"#app\"\n * );\n * ```\n */\nexport async function renderWithComponents(\n components: Record<string, { module: HypenModuleDefinition; template: string }>,\n componentName: string,\n containerSelector: string | HTMLElement,\n config?: HypenConfig\n): Promise<Hypen> {\n const hypen = new Hypen(config);\n await hypen.init();\n\n // Register components manually\n for (const [name, { module, template }] of Object.entries(components)) {\n let processedTemplate = template;\n\n // If template starts with \"module ComponentName {\", extract just the children\n const moduleMatch = template.match(/^\\s*module\\s+\\w+\\s*\\{([\\s\\S]*)\\}\\s*$/);\n if (moduleMatch && moduleMatch[1]) {\n processedTemplate = moduleMatch[1].trim();\n }\n\n componentLoader.register(name, module, processedTemplate);\n }\n\n await hypen.render(componentName, containerSelector);\n return hypen;\n}\n",
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"/**\n * Event Management System\n *\n * Handles DOM event binding and action dispatching\n */\n\n// Interface for the engine that EventManager needs\ninterface IEngine {\n dispatchAction(name: string, payload?: any): void;\n}\n\nexport interface EventBinding {\n elementId: string;\n eventName: string;\n actionName: string;\n}\n\nexport class EventManager {\n private engine: IEngine;\n private bindings: Map<string, Map<string, EventListener>> = new Map();\n\n constructor(engine: IEngine) {\n this.engine = engine;\n }\n\n /**\n * Attach an event listener to an element\n */\n attach(elementId: string, element: HTMLElement, eventName: string, actionName: string): void {\n // Convert onClick to click for DOM events\n const domEventName = eventName === \"onClick\" ? \"click\" : eventName;\n console.log(`[EventManager] Attaching ${eventName} (DOM: ${domEventName}) to element ${elementId}, action: ${actionName}`);\n\n // Create event listener that dispatches action\n const listener = (event: Event) => {\n console.log(`🔥 [EventManager] Event fired: ${eventName} on ${elementId}, dispatching action: ${actionName}`);\n console.log(`🔥 [EventManager] Event object:`, event);\n console.log(`🔥 [EventManager] Element:`, element);\n\n // Prevent default for certain events\n if (eventName === \"submit\" || (eventName === \"click\" && element.tagName === \"A\")) {\n event.preventDefault();\n }\n\n // Extract event data\n const payload = this.extractEventData(event, element);\n console.log(`🔥 [EventManager] Event payload:`, payload);\n\n // Dispatch action to engine\n console.log(`🔥 [EventManager] Calling engine.dispatchAction(${actionName})`);\n try {\n this.engine.dispatchAction(actionName, payload);\n console.log(`🔥 [EventManager] ✅ dispatchAction succeeded`);\n } catch (error) {\n console.error(`🔥 [EventManager] ❌ dispatchAction failed:`, error);\n }\n };\n\n // Store listener reference\n let elementBindings = this.bindings.get(elementId);\n if (!elementBindings) {\n elementBindings = new Map();\n this.bindings.set(elementId, elementBindings);\n }\n elementBindings.set(eventName, listener);\n\n // Attach to DOM\n element.addEventListener(domEventName, listener);\n console.log(`[EventManager] Listener attached to DOM for ${domEventName}`);\n console.log(`[EventManager] Element details:`, {\n tagName: element.tagName,\n id: element.id,\n dataset: element.dataset,\n textContent: element.textContent?.substring(0, 50)\n });\n \n // Test: Add a simple click listener to verify DOM events work\n if (domEventName === \"click\") {\n element.addEventListener(\"click\", (e) => {\n console.log(`🧪 [TEST] Raw DOM click detected on ${element.tagName}`, e);\n });\n }\n }\n\n /**\n * Detach an event listener from an element\n */\n detach(elementId: string, element: HTMLElement, eventName: string): void {\n const elementBindings = this.bindings.get(elementId);\n if (!elementBindings) return;\n\n const listener = elementBindings.get(eventName);\n if (listener) {\n element.removeEventListener(eventName, listener);\n elementBindings.delete(eventName);\n }\n\n if (elementBindings.size === 0) {\n this.bindings.delete(elementId);\n }\n }\n\n /**\n * Extract relevant data from an event\n */\n private extractEventData(event: Event, element: HTMLElement): any {\n const data: any = {\n type: event.type,\n timestamp: Date.now(),\n };\n\n // Mouse events\n if (event instanceof MouseEvent) {\n data.clientX = event.clientX;\n data.clientY = event.clientY;\n data.button = event.button;\n }\n\n // Keyboard events\n if (event instanceof KeyboardEvent) {\n data.key = event.key;\n data.code = event.code;\n data.ctrlKey = event.ctrlKey;\n data.shiftKey = event.shiftKey;\n data.altKey = event.altKey;\n data.metaKey = event.metaKey;\n }\n\n // Input events (for form elements)\n if (element instanceof HTMLInputElement || element instanceof HTMLTextAreaElement) {\n data.value = element.value;\n }\n\n // Select events\n if (element instanceof HTMLSelectElement) {\n data.value = element.value;\n data.selectedIndex = element.selectedIndex;\n }\n\n // Form events\n if (event.type === \"submit\" && element instanceof HTMLFormElement) {\n data.formData = new FormData(element);\n }\n\n return data;\n }\n\n /**\n * Clear all event bindings for an element\n */\n clearElement(elementId: string, element: HTMLElement): void {\n const elementBindings = this.bindings.get(elementId);\n if (!elementBindings) return;\n\n for (const [eventName, listener] of elementBindings) {\n element.removeEventListener(eventName, listener);\n }\n\n this.bindings.delete(elementId);\n }\n\n /**\n * Clear all event bindings\n */\n clearAll(): void {\n this.bindings.clear();\n }\n}\n",
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"/**\n * Canvas Renderer Utilities\n *\n * Common utility functions\n */\n\nimport type { BoxSpacing, Rectangle, Point, VirtualNode } from \"./types.js\";\n\n/**\n * Parse spacing value (margin, padding)\n * Supports: number, \"10\", \"10 20\", \"10 20 30 40\"\n */\nexport function parseSpacing(value: any): BoxSpacing {\n if (typeof value === \"number\") {\n return { top: value, right: value, bottom: value, left: value };\n }\n\n if (typeof value === \"string\") {\n const parts = value.split(/\\s+/).map((v) => parseFloat(v) || 0);\n if (parts.length === 1) {\n return { top: parts[0], right: parts[0], bottom: parts[0], left: parts[0] };\n }\n if (parts.length === 2) {\n return { top: parts[0], right: parts[1], bottom: parts[0], left: parts[1] };\n }\n if (parts.length === 4) {\n return { top: parts[0], right: parts[1], bottom: parts[2], left: parts[3] };\n }\n }\n\n if (typeof value === \"object\" && value !== null) {\n return {\n top: parseFloat(value.top) || 0,\n right: parseFloat(value.right) || 0,\n bottom: parseFloat(value.bottom) || 0,\n left: parseFloat(value.left) || 0,\n };\n }\n\n return { top: 0, right: 0, bottom: 0, left: 0 };\n}\n\n/**\n * Parse size value (width, height)\n * Returns pixel value or null for \"auto\"\n */\nexport function parseSize(value: any): number | null {\n if (typeof value === \"number\") return value;\n if (typeof value === \"string\") {\n if (value === \"auto\") return null;\n const num = parseFloat(value);\n return isNaN(num) ? null : num;\n }\n return null;\n}\n\n/**\n * Check if point is inside rectangle\n */\nexport function isPointInRect(point: Point, rect: Rectangle): boolean {\n return (\n point.x >= rect.x &&\n point.x <= rect.x + rect.width &&\n point.y >= rect.y &&\n point.y <= rect.y + rect.height\n );\n}\n\n/**\n * Check if point is inside rounded rectangle\n */\nexport function isPointInRoundedRect(\n point: Point,\n rect: Rectangle,\n radius: number\n): boolean {\n const { x, y, width, height } = rect;\n\n // Quick reject if outside bounding box\n if (!isPointInRect(point, rect)) return false;\n\n // No radius means simple rectangle\n if (radius <= 0) return true;\n\n const px = point.x;\n const py = point.y;\n\n // Check corners\n // Top-left\n if (px < x + radius && py < y + radius) {\n return Math.pow(px - (x + radius), 2) + Math.pow(py - (y + radius), 2) <= Math.pow(radius, 2);\n }\n\n // Top-right\n if (px > x + width - radius && py < y + radius) {\n return (\n Math.pow(px - (x + width - radius), 2) + Math.pow(py - (y + radius), 2) <=\n Math.pow(radius, 2)\n );\n }\n\n // Bottom-left\n if (px < x + radius && py > y + height - radius) {\n return (\n Math.pow(px - (x + radius), 2) + Math.pow(py - (y + height - radius), 2) <=\n Math.pow(radius, 2)\n );\n }\n\n // Bottom-right\n if (px > x + width - radius && py > y + height - radius) {\n return (\n Math.pow(px - (x + width - radius), 2) + Math.pow(py - (y + height - radius), 2) <=\n Math.pow(radius, 2)\n );\n }\n\n // Inside rectangle\n return true;\n}\n\n/**\n * Merge rectangles into bounding box\n */\nexport function mergeRects(rects: Rectangle[]): Rectangle | null {\n if (rects.length === 0) return null;\n if (rects.length === 1) return rects[0];\n\n let minX = Infinity;\n let minY = Infinity;\n let maxX = -Infinity;\n let maxY = -Infinity;\n\n for (const rect of rects) {\n minX = Math.min(minX, rect.x);\n minY = Math.min(minY, rect.y);\n maxX = Math.max(maxX, rect.x + rect.width);\n maxY = Math.max(maxY, rect.y + rect.height);\n }\n\n return {\n x: minX,\n y: minY,\n width: maxX - minX,\n height: maxY - minY,\n };\n}\n\n/**\n * Create a canvas font string from font style\n */\nexport function createFontString(\n fontSize: number,\n fontWeight: string | number,\n fontFamily: string\n): string {\n return `${fontWeight} ${fontSize}px ${fontFamily}`;\n}\n\n/**\n * Walk tree depth-first\n */\nexport function walkTree(node: VirtualNode, callback: (node: VirtualNode) => void): void {\n callback(node);\n for (const child of node.children) {\n walkTree(child, callback);\n }\n}\n\n/**\n * Find node by ID in tree\n */\nexport function findNodeById(root: VirtualNode, id: string): VirtualNode | null {\n if (root.id === id) return root;\n\n for (const child of root.children) {\n const found = findNodeById(child, id);\n if (found) return found;\n }\n\n return null;\n}\n\n/**\n * Get absolute bounds of node (including transformations)\n */\nexport function getAbsoluteBounds(node: VirtualNode): Rectangle | null {\n if (!node.layout) return null;\n\n let x = node.layout.x;\n let y = node.layout.y;\n\n // Walk up tree to accumulate offsets\n let current = node.parent;\n while (current && current.layout) {\n x += current.layout.contentX;\n y += current.layout.contentY;\n current = current.parent;\n }\n\n return {\n x,\n y,\n width: node.layout.width,\n height: node.layout.height,\n };\n}\n\n\n\n\n\n\n\n\n\n\n\n",
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"/**\n * Event System\n *\n * Hit testing and event handling for canvas nodes\n */\n\nimport type { VirtualNode, Point } from \"./types.js\";\nimport { isPointInRoundedRect, getAbsoluteBounds } from \"./utils.js\";\n\n// Interface for the engine that CanvasEventManager needs\ninterface IEngine {\n dispatchAction(name: string, payload?: any): void;\n}\n\n/**\n * Canvas Event Manager\n */\nexport class CanvasEventManager {\n private canvas: HTMLCanvasElement;\n private engine: IEngine;\n private rootNode: VirtualNode | null = null;\n private hoveredNode: VirtualNode | null = null;\n private focusedNode: VirtualNode | null = null;\n private mouseDownNode: VirtualNode | null = null;\n\n constructor(canvas: HTMLCanvasElement, engine: IEngine) {\n this.canvas = canvas;\n this.engine = engine;\n this.setupEventListeners();\n }\n\n /**\n * Set the root node for hit testing\n */\n setRootNode(node: VirtualNode | null): void {\n this.rootNode = node;\n }\n\n /**\n * Setup canvas event listeners\n */\n private setupEventListeners(): void {\n this.canvas.addEventListener(\"mousemove\", this.onMouseMove.bind(this));\n this.canvas.addEventListener(\"mousedown\", this.onMouseDown.bind(this));\n this.canvas.addEventListener(\"mouseup\", this.onMouseUp.bind(this));\n this.canvas.addEventListener(\"click\", this.onClick.bind(this));\n this.canvas.addEventListener(\"dblclick\", this.onDoubleClick.bind(this));\n this.canvas.addEventListener(\"keydown\", this.onKeyDown.bind(this));\n this.canvas.addEventListener(\"keyup\", this.onKeyUp.bind(this));\n }\n\n /**\n * Get canvas coordinates from mouse event\n */\n private getCanvasCoordinates(e: MouseEvent): Point {\n const rect = this.canvas.getBoundingClientRect();\n const scaleX = this.canvas.width / rect.width;\n const scaleY = this.canvas.height / rect.height;\n\n return {\n x: (e.clientX - rect.left) * scaleX,\n y: (e.clientY - rect.top) * scaleY,\n };\n }\n\n /**\n * Find node at canvas coordinates\n */\n private hitTest(point: Point): VirtualNode | null {\n if (!this.rootNode) return null;\n return this.hitTestNode(this.rootNode, point);\n }\n\n /**\n * Recursively test node and children\n */\n private hitTestNode(node: VirtualNode, point: Point): VirtualNode | null {\n if (!node.visible || !node.layout) return null;\n\n const bounds = getAbsoluteBounds(node);\n if (!bounds) return null;\n\n // Test children first (front to back)\n for (let i = node.children.length - 1; i >= 0; i--) {\n const child = node.children[i];\n const hit = this.hitTestNode(child, point);\n if (hit) return hit;\n }\n\n // Test this node\n const radius = node.layout.border.radius;\n if (isPointInRoundedRect(point, bounds, radius)) {\n return node;\n }\n\n return null;\n }\n\n /**\n * Handle mouse move\n */\n private onMouseMove(e: MouseEvent): void {\n const point = this.getCanvasCoordinates(e);\n const node = this.hitTest(point);\n\n // Update hover state\n if (node !== this.hoveredNode) {\n // Leave old node\n if (this.hoveredNode) {\n this.hoveredNode.hovered = false;\n this.dispatchNodeEvent(this.hoveredNode, \"mouseleave\", {});\n }\n\n // Enter new node\n this.hoveredNode = node;\n if (node) {\n node.hovered = true;\n this.dispatchNodeEvent(node, \"mouseenter\", {});\n }\n\n // Update cursor\n this.updateCursor(node);\n\n // Request redraw for hover effects\n this.requestRedraw();\n }\n }\n\n /**\n * Handle mouse down\n */\n private onMouseDown(e: MouseEvent): void {\n const point = this.getCanvasCoordinates(e);\n const node = this.hitTest(point);\n\n this.mouseDownNode = node;\n\n if (node && node.clickable) {\n this.dispatchNodeEvent(node, \"mousedown\", {\n button: e.button,\n clientX: e.clientX,\n clientY: e.clientY,\n });\n }\n\n // Update focus\n if (node && node.focusable) {\n this.setFocus(node);\n } else {\n this.setFocus(null);\n }\n }\n\n /**\n * Handle mouse up\n */\n private onMouseUp(e: MouseEvent): void {\n const point = this.getCanvasCoordinates(e);\n const node = this.hitTest(point);\n\n if (node && node.clickable) {\n this.dispatchNodeEvent(node, \"mouseup\", {\n button: e.button,\n clientX: e.clientX,\n clientY: e.clientY,\n });\n }\n\n this.mouseDownNode = null;\n }\n\n /**\n * Handle click\n */\n private onClick(e: MouseEvent): void {\n const point = this.getCanvasCoordinates(e);\n const node = this.hitTest(point);\n\n if (node && node.clickable && node === this.mouseDownNode) {\n this.dispatchNodeEvent(node, \"click\", {\n button: e.button,\n clientX: e.clientX,\n clientY: e.clientY,\n });\n }\n }\n\n /**\n * Handle double click\n */\n private onDoubleClick(e: MouseEvent): void {\n const point = this.getCanvasCoordinates(e);\n const node = this.hitTest(point);\n\n if (node && node.clickable) {\n this.dispatchNodeEvent(node, \"dblclick\", {\n button: e.button,\n clientX: e.clientX,\n clientY: e.clientY,\n });\n }\n }\n\n /**\n * Handle keyboard events\n */\n private onKeyDown(e: KeyboardEvent): void {\n if (this.focusedNode) {\n this.dispatchNodeEvent(this.focusedNode, \"keydown\", {\n key: e.key,\n code: e.code,\n ctrlKey: e.ctrlKey,\n shiftKey: e.shiftKey,\n altKey: e.altKey,\n });\n }\n }\n\n private onKeyUp(e: KeyboardEvent): void {\n if (this.focusedNode) {\n this.dispatchNodeEvent(this.focusedNode, \"keyup\", {\n key: e.key,\n code: e.code,\n ctrlKey: e.ctrlKey,\n shiftKey: e.shiftKey,\n altKey: e.altKey,\n });\n }\n }\n\n /**\n * Set focused node\n */\n private setFocus(node: VirtualNode | null): void {\n if (node === this.focusedNode) return;\n\n if (this.focusedNode) {\n this.focusedNode.focused = false;\n this.dispatchNodeEvent(this.focusedNode, \"blur\", {});\n }\n\n this.focusedNode = node;\n\n if (node) {\n node.focused = true;\n this.dispatchNodeEvent(node, \"focus\", {});\n }\n\n this.requestRedraw();\n }\n\n /**\n * Update cursor based on node\n */\n private updateCursor(node: VirtualNode | null): void {\n if (!node) {\n this.canvas.style.cursor = \"default\";\n return;\n }\n\n const cursor = node.props.cursor || (node.clickable ? \"pointer\" : \"default\");\n this.canvas.style.cursor = cursor;\n }\n\n /**\n * Dispatch event to engine\n */\n private dispatchNodeEvent(node: VirtualNode, eventType: string, data: any): void {\n // Check if node has action handler for this event\n const actionName = node.props[`on${eventType}`] || node.props[eventType];\n\n if (actionName && typeof actionName === \"string\") {\n // Dispatch to engine\n this.engine.dispatchAction(actionName, {\n type: eventType,\n nodeId: node.id,\n timestamp: Date.now(),\n ...data,\n });\n }\n }\n\n /**\n * Request redraw from renderer\n */\n private requestRedraw(): void {\n // This will be called via a callback set by the renderer\n // For now, dispatch a custom event\n this.canvas.dispatchEvent(new CustomEvent(\"hypen:redraw\"));\n }\n\n /**\n * Cleanup\n */\n destroy(): void {\n // Remove event listeners if needed\n }\n}\n\n\n\n\n\n\n\n\n\n",
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"/**\n * Input Overlay System\n *\n * Handle text input using DOM overlay elements\n */\n\nimport type { VirtualNode, Rectangle } from \"./types.js\";\nimport { getAbsoluteBounds } from \"./utils.js\";\n\n/**\n * Input Overlay Manager\n */\nexport class InputOverlay {\n private container: HTMLElement;\n private overlay: HTMLInputElement | HTMLTextAreaElement | null = null;\n private focusedNode: VirtualNode | null = null;\n private onChangeCallback: ((value: string) => void) | null = null;\n\n constructor(container: HTMLElement | null) {\n this.container = container || ({} as HTMLElement);\n }\n\n /**\n * Show input overlay for a node\n */\n showInput(\n node: VirtualNode,\n canvasBounds: DOMRect,\n onChange: (value: string) => void\n ): void {\n // Skip if document is not available (non-browser environment)\n if (typeof document === \"undefined\") return;\n\n this.hideInput();\n\n const bounds = getAbsoluteBounds(node);\n if (!bounds) return;\n\n const isMultiline = node.type === \"textarea\";\n this.overlay = isMultiline\n ? document.createElement(\"textarea\")\n : document.createElement(\"input\");\n\n // Style overlay\n this.styleOverlay(node, bounds, canvasBounds);\n\n // Set initial value\n const value = node.props.value || \"\";\n this.overlay.value = value;\n\n // Setup event handlers\n this.onChangeCallback = onChange;\n this.overlay.addEventListener(\"input\", this.onInput.bind(this));\n this.overlay.addEventListener(\"blur\", this.onBlur.bind(this));\n this.overlay.addEventListener(\"keydown\", this.onKeyDown.bind(this) as EventListener);\n\n // Add to DOM and focus\n this.container.appendChild(this.overlay);\n this.overlay.focus();\n\n this.focusedNode = node;\n }\n\n /**\n * Hide input overlay\n */\n hideInput(): void {\n if (this.overlay) {\n this.overlay.remove();\n this.overlay = null;\n }\n this.focusedNode = null;\n this.onChangeCallback = null;\n }\n\n /**\n * Update overlay position\n */\n updatePosition(node: VirtualNode, canvasBounds: DOMRect): void {\n if (!this.overlay || node !== this.focusedNode) return;\n\n const bounds = getAbsoluteBounds(node);\n if (!bounds) return;\n\n this.positionOverlay(bounds, canvasBounds);\n }\n\n /**\n * Style overlay to match canvas node\n */\n private styleOverlay(\n node: VirtualNode,\n bounds: Rectangle,\n canvasBounds: DOMRect\n ): void {\n if (!this.overlay) return;\n\n const props = node.props;\n\n // Position\n this.positionOverlay(bounds, canvasBounds);\n\n // Font and text styling\n const fontSize = parseFloat(props.fontSize) || 16;\n const fontWeight = props.fontWeight || \"normal\";\n const fontFamily = props.fontFamily || \"system-ui, sans-serif\";\n const color = props.color || \"#000000\";\n\n Object.assign(this.overlay.style, {\n fontSize: `${fontSize}px`,\n fontWeight: fontWeight,\n fontFamily: fontFamily,\n color: color,\n border: \"none\",\n outline: \"2px solid #007bff\",\n backgroundColor: props.backgroundColor || \"#ffffff\",\n padding: `${props.padding || 8}px`,\n borderRadius: `${props.borderRadius || 4}px`,\n boxSizing: \"border-box\",\n resize: \"none\",\n });\n\n // Placeholder\n if (props.placeholder) {\n this.overlay.placeholder = props.placeholder;\n }\n\n // Input type\n if (this.overlay instanceof HTMLInputElement && props.type) {\n this.overlay.type = props.type;\n }\n }\n\n /**\n * Position overlay over canvas node\n */\n private positionOverlay(bounds: Rectangle, canvasBounds: DOMRect): void {\n if (!this.overlay) return;\n\n // Calculate scale factor between canvas and display\n const canvas = this.container.querySelector(\"canvas\") as HTMLCanvasElement;\n const scaleX = canvasBounds.width / canvas.width;\n const scaleY = canvasBounds.height / canvas.height;\n\n const left = bounds.x * scaleX;\n const top = bounds.y * scaleY;\n const width = bounds.width * scaleX;\n const height = bounds.height * scaleY;\n\n Object.assign(this.overlay.style, {\n position: \"absolute\",\n left: `${left}px`,\n top: `${top}px`,\n width: `${width}px`,\n height: `${height}px`,\n });\n }\n\n /**\n * Handle input event\n */\n private onInput(e: Event): void {\n if (!this.overlay || !this.onChangeCallback) return;\n\n const value = this.overlay.value;\n this.onChangeCallback(value);\n }\n\n /**\n * Handle blur event\n */\n private onBlur(): void {\n // Hide overlay when focus is lost\n this.hideInput();\n }\n\n /**\n * Handle keyboard events\n */\n private onKeyDown(e: KeyboardEvent): void {\n if (!this.overlay) return;\n\n // Enter key submits (unless multiline)\n if (e.key === \"Enter\" && this.overlay instanceof HTMLInputElement) {\n e.preventDefault();\n this.overlay.blur();\n }\n\n // Escape cancels\n if (e.key === \"Escape\") {\n e.preventDefault();\n this.overlay.blur();\n }\n }\n\n /**\n * Check if input is currently shown\n */\n isShown(): boolean {\n return this.overlay !== null;\n }\n\n /**\n * Get current focused node\n */\n getFocusedNode(): VirtualNode | null {\n return this.focusedNode;\n }\n}\n\n",
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"/**\n * Accessibility Layer\n *\n * Maintain shadow DOM for screen readers\n */\n\nimport type { VirtualNode } from \"./types.js\";\nimport { walkTree } from \"./utils.js\";\n\n/**\n * Accessibility Manager\n */\nexport class AccessibilityLayer {\n private shadowRoot: HTMLElement;\n private nodeMap = new Map<string, HTMLElement>();\n private enabled: boolean;\n\n constructor(container: HTMLElement | null, enabled: boolean = true) {\n this.enabled = enabled && typeof document !== \"undefined\";\n\n // Create shadow root container (only in browser)\n if (this.enabled && typeof document !== \"undefined\") {\n this.shadowRoot = document.createElement(\"div\");\n this.shadowRoot.setAttribute(\"role\", \"application\");\n this.shadowRoot.setAttribute(\"aria-label\", \"Hypen Canvas Application\");\n this.shadowRoot.style.position = \"absolute\";\n this.shadowRoot.style.left = \"-9999px\";\n this.shadowRoot.style.width = \"1px\";\n this.shadowRoot.style.height = \"1px\";\n this.shadowRoot.style.overflow = \"hidden\";\n\n if (container) {\n container.appendChild(this.shadowRoot);\n }\n } else {\n // Fallback for non-browser environments\n this.shadowRoot = {} as HTMLElement;\n }\n }\n\n /**\n * Sync shadow DOM with virtual tree\n */\n syncTree(root: VirtualNode): void {\n if (!this.enabled) return;\n\n // Clear existing\n this.shadowRoot.innerHTML = \"\";\n this.nodeMap.clear();\n\n // Build shadow DOM\n const shadowNode = this.createShadowNode(root);\n if (shadowNode) {\n this.shadowRoot.appendChild(shadowNode);\n }\n }\n\n /**\n * Create shadow DOM element for virtual node\n */\n private createShadowNode(node: VirtualNode): HTMLElement | null {\n if (!node.visible) return null;\n\n let element: HTMLElement;\n\n // Create appropriate HTML element\n switch (node.type.toLowerCase()) {\n case \"button\":\n element = document.createElement(\"button\");\n element.textContent = this.getNodeText(node);\n if (node.props.onclick) {\n element.setAttribute(\"aria-label\", \"Clickable button\");\n }\n break;\n\n case \"input\":\n element = document.createElement(\"input\");\n (element as HTMLInputElement).type = node.props.type || \"text\";\n (element as HTMLInputElement).value = node.props.value || \"\";\n if (node.props.placeholder) {\n (element as HTMLInputElement).placeholder = node.props.placeholder;\n }\n break;\n\n case \"textarea\":\n element = document.createElement(\"textarea\");\n (element as HTMLTextAreaElement).value = node.props.value || \"\";\n if (node.props.placeholder) {\n (element as HTMLTextAreaElement).placeholder = node.props.placeholder;\n }\n break;\n\n case \"image\":\n element = document.createElement(\"img\");\n (element as HTMLImageElement).src = node.props.src || \"\";\n (element as HTMLImageElement).alt = node.props.alt || \"Image\";\n break;\n\n case \"text\":\n element = document.createElement(\"span\");\n element.textContent = String(node.props[0] || node.props.text || \"\");\n break;\n\n case \"column\":\n case \"row\":\n case \"container\":\n case \"box\":\n element = document.createElement(\"div\");\n element.setAttribute(\"role\", node.type === \"column\" ? \"group\" : \"group\");\n break;\n\n default:\n element = document.createElement(\"div\");\n }\n\n // Set common attributes\n element.setAttribute(\"data-hypen-id\", node.id);\n\n if (node.props[\"aria-label\"]) {\n element.setAttribute(\"aria-label\", node.props[\"aria-label\"]);\n }\n\n if (node.focusable) {\n element.tabIndex = 0;\n }\n\n // Store mapping\n this.nodeMap.set(node.id, element);\n\n // Add children\n for (const child of node.children) {\n const childElement = this.createShadowNode(child);\n if (childElement) {\n element.appendChild(childElement);\n }\n }\n\n return element;\n }\n\n /**\n * Get text content from node tree\n */\n private getNodeText(node: VirtualNode): string {\n if (node.type === \"text\") {\n return String(node.props[0] || node.props.text || \"\");\n }\n\n let text = \"\";\n for (const child of node.children) {\n text += this.getNodeText(child);\n }\n return text;\n }\n\n /**\n * Focus node in shadow DOM\n */\n focusNode(nodeId: string): void {\n if (!this.enabled) return;\n\n const element = this.nodeMap.get(nodeId);\n if (element) {\n element.focus();\n }\n }\n\n /**\n * Update single node\n */\n updateNode(node: VirtualNode): void {\n if (!this.enabled) return;\n\n const element = this.nodeMap.get(node.id);\n if (!element) return;\n\n // Update text content\n if (node.type === \"text\") {\n element.textContent = String(node.props[0] || node.props.text || \"\");\n }\n\n // Update input value\n if (node.type === \"input\" || node.type === \"textarea\") {\n (element as HTMLInputElement | HTMLTextAreaElement).value = node.props.value || \"\";\n }\n\n // Update visibility\n element.style.display = node.visible ? \"\" : \"none\";\n }\n\n /**\n * Get shadow element by node ID\n */\n getElement(nodeId: string): HTMLElement | undefined {\n return this.nodeMap.get(nodeId);\n }\n\n /**\n * Enable or disable accessibility layer\n */\n setEnabled(enabled: boolean): void {\n this.enabled = enabled;\n if (!enabled && this.shadowRoot.parentElement) {\n this.shadowRoot.remove();\n }\n }\n\n /**\n * Cleanup\n */\n destroy(): void {\n if (this.shadowRoot.parentElement) {\n this.shadowRoot.remove();\n }\n this.nodeMap.clear();\n }\n}\n\n",
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"/**\n * Canvas Renderer\n *\n * Main renderer class that orchestrates layout, painting, and events\n */\n\nimport type { Renderer, Patch } from \"@hypen/core\";\n\n// Interface for the engine that canvas renderer needs\ninterface IEngine {\n dispatchAction(name: string, payload?: any): void;\n}\nimport type {\n VirtualNode,\n CanvasRendererOptions,\n PainterFunction,\n LayoutFunction,\n} from \"./types.js\";\nimport { computeLayout } from \"./layout.js\";\nimport { paintNode, registerPainter } from \"./paint.js\";\nimport { CanvasEventManager } from \"./events.js\";\nimport { InputOverlay } from \"./input.js\";\nimport { AccessibilityLayer } from \"./accessibility.js\";\nimport { findNodeById } from \"./utils.js\";\n\nconst DEFAULT_OPTIONS: CanvasRendererOptions = {\n devicePixelRatio: typeof window !== \"undefined\" ? window.devicePixelRatio || 1 : 1,\n backgroundColor: \"#ffffff\",\n enableAccessibility: true,\n enableHitTesting: true,\n enableInputOverlay: true,\n enableDirtyRects: false,\n enableLayerCaching: false,\n maxLayerCacheSize: 10,\n showLayoutBounds: false,\n showDirtyRects: false,\n logPerformance: false,\n};\n\n/**\n * Canvas Renderer\n */\nexport class CanvasRenderer implements Renderer {\n private canvas: HTMLCanvasElement;\n private ctx: CanvasRenderingContext2D;\n private engine: IEngine;\n private options: CanvasRendererOptions;\n \n private rootNode: VirtualNode | null = null;\n private nodes = new Map<string, VirtualNode>();\n \n private eventManager: CanvasEventManager;\n private inputOverlay: InputOverlay;\n private accessibilityLayer: AccessibilityLayer;\n \n private rafId: number | null = null;\n private needsRedraw = false;\n \n private frameCount = 0;\n private lastFrameTime = 0;\n\n constructor(canvas: HTMLCanvasElement, engine: IEngine, options?: Partial<CanvasRendererOptions>) {\n this.canvas = canvas;\n this.engine = engine;\n this.options = { ...DEFAULT_OPTIONS, ...options };\n\n // Get context\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) {\n throw new Error(\"Failed to get 2D context from canvas\");\n }\n this.ctx = ctx;\n\n // Setup HiDPI\n this.setupHiDPI();\n\n // Initialize subsystems\n this.eventManager = new CanvasEventManager(canvas, engine);\n this.inputOverlay = new InputOverlay(\n (canvas as any).parentElement || (typeof document !== \"undefined\" ? document.body : null)\n );\n this.accessibilityLayer = new AccessibilityLayer(\n (canvas as any).parentElement || (typeof document !== \"undefined\" ? document.body : null),\n this.options.enableAccessibility || false\n );\n\n // Listen for redraw requests from event manager\n this.canvas.addEventListener(\"hypen:redraw\", () => this.scheduleRedraw());\n\n // Don't schedule initial render - wait for patches\n }\n\n /**\n * Setup HiDPI rendering\n */\n private setupHiDPI(): void {\n const dpr = this.options.devicePixelRatio || 1;\n const rect = this.canvas.getBoundingClientRect();\n\n this.canvas.width = rect.width * dpr;\n this.canvas.height = rect.height * dpr;\n\n this.ctx.scale(dpr, dpr);\n\n // Update canvas display size\n this.canvas.style.width = `${rect.width}px`;\n this.canvas.style.height = `${rect.height}px`;\n }\n\n /**\n * Apply patches from engine\n */\n applyPatches(patches: Patch[]): void {\n for (const patch of patches) {\n this.applyPatch(patch);\n }\n\n // Update accessibility layer\n if (this.rootNode) {\n this.accessibilityLayer.syncTree(this.rootNode);\n }\n\n // Schedule redraw\n this.scheduleRedraw();\n }\n\n /**\n * Apply single patch\n */\n private applyPatch(patch: Patch): void {\n switch (patch.type) {\n case \"create\":\n this.onCreate(patch.id!, (patch as any).element_type!, patch.props || {});\n break;\n\n case \"setProp\":\n this.onSetProp(patch.id!, patch.name!, patch.value);\n break;\n\n case \"setText\":\n this.onSetText(patch.id!, patch.text!);\n break;\n\n case \"insert\":\n this.onInsert((patch as any).parent_id!, patch.id!, (patch as any).before_id);\n break;\n\n case \"move\":\n this.onMove((patch as any).parent_id!, patch.id!, (patch as any).before_id);\n break;\n\n case \"remove\":\n this.onRemove(patch.id!);\n break;\n }\n }\n\n /**\n * Create new virtual node\n */\n private onCreate(id: string, elementType: string, props: Record<string, any>): void {\n const node: VirtualNode = {\n id,\n type: elementType,\n props: props instanceof Map ? Object.fromEntries(props) : props,\n children: [],\n parent: null,\n visible: true,\n opacity: parseFloat(props.opacity) || 1,\n clickable: elementType === \"button\" || !!props.onclick,\n hoverable: true,\n focusable: elementType === \"input\" || elementType === \"textarea\" || elementType === \"button\",\n focused: false,\n hovered: false,\n };\n\n this.nodes.set(id, node);\n }\n\n /**\n * Set property on node\n */\n private onSetProp(id: string, name: string, value: any): void {\n const node = this.nodes.get(id);\n if (!node) return;\n\n node.props[name] = value;\n\n // Update computed properties\n if (name === \"visible\") {\n node.visible = !!value;\n }\n if (name === \"opacity\") {\n node.opacity = parseFloat(value) || 1;\n }\n\n // Update accessibility\n this.accessibilityLayer.updateNode(node);\n }\n\n /**\n * Set text on node\n */\n private onSetText(id: string, text: string): void {\n const node = this.nodes.get(id);\n if (!node) return;\n\n node.props[0] = text;\n\n // Update accessibility\n this.accessibilityLayer.updateNode(node);\n }\n\n /**\n * Insert node into tree\n */\n private onInsert(parentId: string, id: string, beforeId?: string): void {\n const child = this.nodes.get(id);\n if (!child) return;\n\n // Check if this is setting the root node (parent_id === id === \"root\" or similar)\n if (parentId === \"root\" && id === \"root\") {\n this.rootNode = child;\n this.eventManager.setRootNode(child);\n return;\n }\n\n // Otherwise find the parent node\n const parent = this.nodes.get(parentId);\n if (!parent) {\n // If parent is \"root\", this might be the first real root node\n if (parentId === \"root\") {\n this.rootNode = child;\n this.eventManager.setRootNode(child);\n }\n return;\n }\n\n // Insert child into parent\n child.parent = parent;\n\n if (beforeId) {\n const beforeIndex = parent.children.findIndex((c) => c.id === beforeId);\n if (beforeIndex >= 0) {\n parent.children.splice(beforeIndex, 0, child);\n } else {\n parent.children.push(child);\n }\n } else {\n parent.children.push(child);\n }\n }\n\n /**\n * Move node in tree\n */\n private onMove(parentId: string, id: string, beforeId?: string): void {\n // Remove from old parent\n const node = this.nodes.get(id);\n if (!node || !node.parent) return;\n\n const oldParent = node.parent;\n const oldIndex = oldParent.children.indexOf(node);\n if (oldIndex >= 0) {\n oldParent.children.splice(oldIndex, 1);\n }\n\n // Insert into new location\n this.onInsert(parentId, id, beforeId);\n }\n\n /**\n * Remove node from tree\n */\n private onRemove(id: string): void {\n const node = this.nodes.get(id);\n if (!node) return;\n\n // Remove from parent\n if (node.parent) {\n const index = node.parent.children.indexOf(node);\n if (index >= 0) {\n node.parent.children.splice(index, 1);\n }\n }\n\n // Remove from root\n if (this.rootNode === node) {\n this.rootNode = null;\n this.eventManager.setRootNode(null);\n }\n\n // Remove from nodes map\n this.nodes.delete(id);\n }\n\n /**\n * Schedule redraw\n */\n private scheduleRedraw(): void {\n if (this.rafId !== null) return;\n\n // Use requestAnimationFrame if available (browser), otherwise render immediately (tests)\n if (typeof requestAnimationFrame !== \"undefined\") {\n this.rafId = requestAnimationFrame(() => {\n this.render();\n this.rafId = null;\n });\n } else {\n // In non-browser environments (tests), render immediately\n this.render();\n }\n }\n\n /**\n * Main render function\n */\n private render(): void {\n const startTime = performance.now();\n\n // Clear canvas\n this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Draw background\n if (this.options.backgroundColor) {\n this.ctx.fillStyle = this.options.backgroundColor;\n this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n // Layout and paint\n if (this.rootNode) {\n // Compute layout\n const dpr = this.options.devicePixelRatio || 1;\n computeLayout(\n this.ctx,\n this.rootNode,\n this.canvas.width / dpr,\n this.canvas.height / dpr\n );\n\n // Paint\n paintNode(this.ctx, this.rootNode);\n\n // Debug: show layout bounds\n if (this.options.showLayoutBounds) {\n this.drawLayoutBounds(this.rootNode);\n }\n }\n\n // Performance logging\n if (this.options.logPerformance) {\n const elapsed = performance.now() - startTime;\n this.frameCount++;\n if (performance.now() - this.lastFrameTime > 1000) {\n console.log(`Canvas FPS: ${this.frameCount}, Last frame: ${elapsed.toFixed(2)}ms`);\n this.frameCount = 0;\n this.lastFrameTime = performance.now();\n }\n }\n }\n\n /**\n * Draw layout bounds for debugging\n */\n private drawLayoutBounds(node: VirtualNode): void {\n if (!node.layout) return;\n\n const layout = node.layout;\n\n this.ctx.strokeStyle = \"#ff0000\";\n this.ctx.lineWidth = 1;\n this.ctx.strokeRect(layout.x, layout.y, layout.width, layout.height);\n\n for (const child of node.children) {\n this.drawLayoutBounds(child);\n }\n }\n\n /**\n * Get node by ID\n */\n getNode(id: string): VirtualNode | undefined {\n return this.nodes.get(id);\n }\n\n /**\n * Clear renderer\n */\n clear(): void {\n this.rootNode = null;\n this.nodes.clear();\n this.eventManager.setRootNode(null);\n this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n /**\n * Register custom painter\n */\n registerPainter(type: string, painter: PainterFunction): void {\n registerPainter(type, painter);\n }\n\n /**\n * Set renderer options\n */\n setOptions(options: Partial<CanvasRendererOptions>): void {\n this.options = { ...this.options, ...options };\n this.accessibilityLayer.setEnabled(this.options.enableAccessibility || false);\n }\n\n /**\n * Destroy renderer\n */\n destroy(): void {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n }\n this.eventManager.destroy();\n this.accessibilityLayer.destroy();\n }\n}\n\n",
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"/**\n * @hypen/web - Hypen Web Renderers\n *\n * Browser-only package providing DOM and Canvas rendering for Hypen applications.\n * Requires @hypen/core for the engine and state management.\n *\n * ## Quick Start\n *\n * ```typescript\n * import { Engine, app } from \"@hypen/core\";\n * import { DOMRenderer } from \"@hypen/web\";\n *\n * // Initialize engine\n * const engine = new Engine();\n * await engine.init({ wasmPath: \"/hypen_engine_bg.wasm\" });\n *\n * // Create renderer\n * const container = document.getElementById(\"app\")!;\n * const renderer = new DOMRenderer(container, engine);\n *\n * // Set up patch callback\n * engine.setRenderCallback((patches) => {\n * renderer.applyPatches(patches);\n * });\n *\n * // Render your app\n * engine.renderSource(`Column { Text(\"Hello Hypen!\") }`);\n * ```\n */\n\n// ============================================================================\n// DOM RENDERER\n// ============================================================================\n\nexport { DOMRenderer } from \"./dom/renderer.js\";\nexport { ComponentRegistry } from \"./dom/components/index.js\";\nexport { ApplicatorRegistry } from \"./dom/applicators/index.js\";\nexport { EventManager } from \"./dom/events.js\";\nexport { RerenderTracker, type DebugConfig, defaultDebugConfig } from \"./dom/debug.js\";\n\n// HypenApp - Embed remote Hypen apps\nexport { hypenAppHandler, disconnectHypenApp } from \"./dom/components/hypenapp.js\";\n\n// ============================================================================\n// CANVAS RENDERER\n// ============================================================================\n\nexport { CanvasRenderer } from \"./canvas/renderer.js\";\nexport { canvasHandler, canvasApplicators } from \"./dom/canvas/index.js\";\n\n// ============================================================================\n// HIGH-LEVEL API\n// ============================================================================\n\nexport { Hypen, render, renderWithComponents } from \"./hypen.js\";\nexport type { HypenConfig } from \"./hypen.js\";\n\n// Re-export core types that web users commonly need\nexport type {\n Patch,\n Action,\n Renderer,\n RouterContext,\n HypenModuleInstance,\n HypenGlobalContext,\n} from \"@hypen-space/core\";\n"
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"/**\n * Canvas Renderer\n *\n * Main renderer class that orchestrates layout, painting, and events\n */\n\nimport type { Renderer, Patch } from \"@hypen-space/core\";\n\n// Interface for the engine that canvas renderer needs\ninterface IEngine {\n dispatchAction(name: string, payload?: any): void;\n}\nimport type {\n VirtualNode,\n CanvasRendererOptions,\n PainterFunction,\n LayoutFunction,\n} from \"./types.js\";\nimport { computeLayout } from \"./layout.js\";\nimport { paintNode, registerPainter } from \"./paint.js\";\nimport { CanvasEventManager } from \"./events.js\";\nimport { InputOverlay } from \"./input.js\";\nimport { AccessibilityLayer } from \"./accessibility.js\";\nimport { findNodeById } from \"./utils.js\";\n\nconst DEFAULT_OPTIONS: CanvasRendererOptions = {\n devicePixelRatio: typeof window !== \"undefined\" ? window.devicePixelRatio || 1 : 1,\n backgroundColor: \"#ffffff\",\n enableAccessibility: true,\n enableHitTesting: true,\n enableInputOverlay: true,\n enableDirtyRects: false,\n enableLayerCaching: false,\n maxLayerCacheSize: 10,\n showLayoutBounds: false,\n showDirtyRects: false,\n logPerformance: false,\n};\n\n/**\n * Canvas Renderer\n */\nexport class CanvasRenderer implements Renderer {\n private canvas: HTMLCanvasElement;\n private ctx: CanvasRenderingContext2D;\n private engine: IEngine;\n private options: CanvasRendererOptions;\n \n private rootNode: VirtualNode | null = null;\n private nodes = new Map<string, VirtualNode>();\n \n private eventManager: CanvasEventManager;\n private inputOverlay: InputOverlay;\n private accessibilityLayer: AccessibilityLayer;\n \n private rafId: number | null = null;\n private needsRedraw = false;\n \n private frameCount = 0;\n private lastFrameTime = 0;\n\n constructor(canvas: HTMLCanvasElement, engine: IEngine, options?: Partial<CanvasRendererOptions>) {\n this.canvas = canvas;\n this.engine = engine;\n this.options = { ...DEFAULT_OPTIONS, ...options };\n\n // Get context\n const ctx = canvas.getContext(\"2d\");\n if (!ctx) {\n throw new Error(\"Failed to get 2D context from canvas\");\n }\n this.ctx = ctx;\n\n // Setup HiDPI\n this.setupHiDPI();\n\n // Initialize subsystems\n this.eventManager = new CanvasEventManager(canvas, engine);\n this.inputOverlay = new InputOverlay(\n (canvas as any).parentElement || (typeof document !== \"undefined\" ? document.body : null)\n );\n this.accessibilityLayer = new AccessibilityLayer(\n (canvas as any).parentElement || (typeof document !== \"undefined\" ? document.body : null),\n this.options.enableAccessibility || false\n );\n\n // Listen for redraw requests from event manager\n this.canvas.addEventListener(\"hypen:redraw\", () => this.scheduleRedraw());\n\n // Don't schedule initial render - wait for patches\n }\n\n /**\n * Setup HiDPI rendering\n */\n private setupHiDPI(): void {\n const dpr = this.options.devicePixelRatio || 1;\n const rect = this.canvas.getBoundingClientRect();\n\n this.canvas.width = rect.width * dpr;\n this.canvas.height = rect.height * dpr;\n\n this.ctx.scale(dpr, dpr);\n\n // Update canvas display size\n this.canvas.style.width = `${rect.width}px`;\n this.canvas.style.height = `${rect.height}px`;\n }\n\n /**\n * Apply patches from engine\n */\n applyPatches(patches: Patch[]): void {\n for (const patch of patches) {\n this.applyPatch(patch);\n }\n\n // Update accessibility layer\n if (this.rootNode) {\n this.accessibilityLayer.syncTree(this.rootNode);\n }\n\n // Schedule redraw\n this.scheduleRedraw();\n }\n\n /**\n * Apply single patch\n */\n private applyPatch(patch: Patch): void {\n switch (patch.type) {\n case \"create\":\n this.onCreate(patch.id!, (patch as any).element_type!, patch.props || {});\n break;\n\n case \"setProp\":\n this.onSetProp(patch.id!, patch.name!, patch.value);\n break;\n\n case \"setText\":\n this.onSetText(patch.id!, patch.text!);\n break;\n\n case \"insert\":\n this.onInsert((patch as any).parent_id!, patch.id!, (patch as any).before_id);\n break;\n\n case \"move\":\n this.onMove((patch as any).parent_id!, patch.id!, (patch as any).before_id);\n break;\n\n case \"remove\":\n this.onRemove(patch.id!);\n break;\n }\n }\n\n /**\n * Create new virtual node\n */\n private onCreate(id: string, elementType: string, props: Record<string, any>): void {\n const node: VirtualNode = {\n id,\n type: elementType,\n props: props instanceof Map ? Object.fromEntries(props) : props,\n children: [],\n parent: null,\n visible: true,\n opacity: parseFloat(props.opacity) || 1,\n clickable: elementType === \"button\" || !!props.onclick,\n hoverable: true,\n focusable: elementType === \"input\" || elementType === \"textarea\" || elementType === \"button\",\n focused: false,\n hovered: false,\n };\n\n this.nodes.set(id, node);\n }\n\n /**\n * Set property on node\n */\n private onSetProp(id: string, name: string, value: any): void {\n const node = this.nodes.get(id);\n if (!node) return;\n\n node.props[name] = value;\n\n // Update computed properties\n if (name === \"visible\") {\n node.visible = !!value;\n }\n if (name === \"opacity\") {\n node.opacity = parseFloat(value) || 1;\n }\n\n // Update accessibility\n this.accessibilityLayer.updateNode(node);\n }\n\n /**\n * Set text on node\n */\n private onSetText(id: string, text: string): void {\n const node = this.nodes.get(id);\n if (!node) return;\n\n node.props[0] = text;\n\n // Update accessibility\n this.accessibilityLayer.updateNode(node);\n }\n\n /**\n * Insert node into tree\n */\n private onInsert(parentId: string, id: string, beforeId?: string): void {\n const child = this.nodes.get(id);\n if (!child) return;\n\n // Check if this is setting the root node (parent_id === id === \"root\" or similar)\n if (parentId === \"root\" && id === \"root\") {\n this.rootNode = child;\n this.eventManager.setRootNode(child);\n return;\n }\n\n // Otherwise find the parent node\n const parent = this.nodes.get(parentId);\n if (!parent) {\n // If parent is \"root\", this might be the first real root node\n if (parentId === \"root\") {\n this.rootNode = child;\n this.eventManager.setRootNode(child);\n }\n return;\n }\n\n // Insert child into parent\n child.parent = parent;\n\n if (beforeId) {\n const beforeIndex = parent.children.findIndex((c) => c.id === beforeId);\n if (beforeIndex >= 0) {\n parent.children.splice(beforeIndex, 0, child);\n } else {\n parent.children.push(child);\n }\n } else {\n parent.children.push(child);\n }\n }\n\n /**\n * Move node in tree\n */\n private onMove(parentId: string, id: string, beforeId?: string): void {\n // Remove from old parent\n const node = this.nodes.get(id);\n if (!node || !node.parent) return;\n\n const oldParent = node.parent;\n const oldIndex = oldParent.children.indexOf(node);\n if (oldIndex >= 0) {\n oldParent.children.splice(oldIndex, 1);\n }\n\n // Insert into new location\n this.onInsert(parentId, id, beforeId);\n }\n\n /**\n * Remove node from tree\n */\n private onRemove(id: string): void {\n const node = this.nodes.get(id);\n if (!node) return;\n\n // Remove from parent\n if (node.parent) {\n const index = node.parent.children.indexOf(node);\n if (index >= 0) {\n node.parent.children.splice(index, 1);\n }\n }\n\n // Remove from root\n if (this.rootNode === node) {\n this.rootNode = null;\n this.eventManager.setRootNode(null);\n }\n\n // Remove from nodes map\n this.nodes.delete(id);\n }\n\n /**\n * Schedule redraw\n */\n private scheduleRedraw(): void {\n if (this.rafId !== null) return;\n\n // Use requestAnimationFrame if available (browser), otherwise render immediately (tests)\n if (typeof requestAnimationFrame !== \"undefined\") {\n this.rafId = requestAnimationFrame(() => {\n this.render();\n this.rafId = null;\n });\n } else {\n // In non-browser environments (tests), render immediately\n this.render();\n }\n }\n\n /**\n * Main render function\n */\n private render(): void {\n const startTime = performance.now();\n\n // Clear canvas\n this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n\n // Draw background\n if (this.options.backgroundColor) {\n this.ctx.fillStyle = this.options.backgroundColor;\n this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n // Layout and paint\n if (this.rootNode) {\n // Compute layout\n const dpr = this.options.devicePixelRatio || 1;\n computeLayout(\n this.ctx,\n this.rootNode,\n this.canvas.width / dpr,\n this.canvas.height / dpr\n );\n\n // Paint\n paintNode(this.ctx, this.rootNode);\n\n // Debug: show layout bounds\n if (this.options.showLayoutBounds) {\n this.drawLayoutBounds(this.rootNode);\n }\n }\n\n // Performance logging\n if (this.options.logPerformance) {\n const elapsed = performance.now() - startTime;\n this.frameCount++;\n if (performance.now() - this.lastFrameTime > 1000) {\n console.log(`Canvas FPS: ${this.frameCount}, Last frame: ${elapsed.toFixed(2)}ms`);\n this.frameCount = 0;\n this.lastFrameTime = performance.now();\n }\n }\n }\n\n /**\n * Draw layout bounds for debugging\n */\n private drawLayoutBounds(node: VirtualNode): void {\n if (!node.layout) return;\n\n const layout = node.layout;\n\n this.ctx.strokeStyle = \"#ff0000\";\n this.ctx.lineWidth = 1;\n this.ctx.strokeRect(layout.x, layout.y, layout.width, layout.height);\n\n for (const child of node.children) {\n this.drawLayoutBounds(child);\n }\n }\n\n /**\n * Get node by ID\n */\n getNode(id: string): VirtualNode | undefined {\n return this.nodes.get(id);\n }\n\n /**\n * Clear renderer\n */\n clear(): void {\n this.rootNode = null;\n this.nodes.clear();\n this.eventManager.setRootNode(null);\n this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);\n }\n\n /**\n * Register custom painter\n */\n registerPainter(type: string, painter: PainterFunction): void {\n registerPainter(type, painter);\n }\n\n /**\n * Set renderer options\n */\n setOptions(options: Partial<CanvasRendererOptions>): void {\n this.options = { ...this.options, ...options };\n this.accessibilityLayer.setEnabled(this.options.enableAccessibility || false);\n }\n\n /**\n * Destroy renderer\n */\n destroy(): void {\n if (this.rafId !== null) {\n cancelAnimationFrame(this.rafId);\n }\n this.eventManager.destroy();\n this.accessibilityLayer.destroy();\n }\n}\n\n",
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"/**\n * @hypen/web - Hypen Web Renderers\n *\n * Browser-only package providing DOM and Canvas rendering for Hypen applications.\n * Requires @hypen-space/core for the engine and state management.\n *\n * ## Quick Start\n *\n * ```typescript\n * import { Engine, app } from \"@hypen-space/core\";\n * import { DOMRenderer } from \"@hypen/web\";\n *\n * // Initialize engine\n * const engine = new Engine();\n * await engine.init({ wasmPath: \"/hypen_engine_bg.wasm\" });\n *\n * // Create renderer\n * const container = document.getElementById(\"app\")!;\n * const renderer = new DOMRenderer(container, engine);\n *\n * // Set up patch callback\n * engine.setRenderCallback((patches) => {\n * renderer.applyPatches(patches);\n * });\n *\n * // Render your app\n * engine.renderSource(`Column { Text(\"Hello Hypen!\") }`);\n * ```\n */\n\n// ============================================================================\n// DOM RENDERER\n// ============================================================================\n\nexport { DOMRenderer } from \"./dom/renderer.js\";\nexport { ComponentRegistry } from \"./dom/components/index.js\";\nexport { ApplicatorRegistry } from \"./dom/applicators/index.js\";\nexport { EventManager } from \"./dom/events.js\";\nexport { RerenderTracker, type DebugConfig, defaultDebugConfig } from \"./dom/debug.js\";\n\n// HypenApp - Embed remote Hypen apps\nexport { hypenAppHandler, disconnectHypenApp } from \"./dom/components/hypenapp.js\";\n\n// ============================================================================\n// CANVAS RENDERER\n// ============================================================================\n\nexport { CanvasRenderer } from \"./canvas/renderer.js\";\nexport { canvasHandler, canvasApplicators } from \"./dom/canvas/index.js\";\n\n// ============================================================================\n// HIGH-LEVEL API\n// ============================================================================\n\nexport { Hypen, render, renderWithComponents } from \"./hypen.js\";\nexport type { HypenConfig } from \"./hypen.js\";\n\n// Re-export core types that web users commonly need\nexport type {\n Patch,\n Action,\n Renderer,\n RouterContext,\n HypenModuleInstance,\n HypenGlobalContext,\n} from \"@hypen-space/core\";\n"
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70
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70
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71
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"names": []
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