@hypen-space/web 0.2.12 → 0.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/src/dom/applicators/effects.js +38 -2
- package/dist/src/dom/applicators/effects.js.map +3 -3
- package/dist/src/dom/applicators/events.js +280 -397
- package/dist/src/dom/applicators/events.js.map +5 -4
- package/dist/src/dom/applicators/font.js +94 -5
- package/dist/src/dom/applicators/font.js.map +3 -3
- package/dist/src/dom/applicators/index.js +590 -425
- package/dist/src/dom/applicators/index.js.map +10 -9
- package/dist/src/dom/applicators/layout.js +33 -5
- package/dist/src/dom/applicators/layout.js.map +3 -3
- package/dist/src/dom/applicators/size.js +81 -16
- package/dist/src/dom/applicators/size.js.map +3 -3
- package/dist/src/dom/components/hypenapp.js +296 -0
- package/dist/src/dom/components/hypenapp.js.map +10 -0
- package/dist/src/dom/components/index.js +263 -1
- package/dist/src/dom/components/index.js.map +5 -4
- package/dist/src/dom/element-data.js +140 -0
- package/dist/src/dom/element-data.js.map +10 -0
- package/dist/src/dom/index.js +857 -430
- package/dist/src/dom/index.js.map +13 -11
- package/dist/src/dom/renderer.js +857 -430
- package/dist/src/dom/renderer.js.map +13 -11
- package/dist/src/hypen.js +857 -430
- package/dist/src/hypen.js.map +13 -11
- package/dist/src/index.js +862 -430
- package/dist/src/index.js.map +15 -12
- package/package.json +3 -3
- package/src/canvas/QUICKSTART.md +2 -4
- package/src/dom/applicators/effects.ts +45 -1
- package/src/dom/applicators/events.ts +348 -537
- package/src/dom/applicators/font.ts +127 -2
- package/src/dom/applicators/index.ts +117 -7
- package/src/dom/applicators/layout.ts +40 -4
- package/src/dom/applicators/size.ts +101 -16
- package/src/dom/components/hypenapp.ts +348 -0
- package/src/dom/components/index.ts +2 -0
- package/src/dom/element-data.ts +234 -0
- package/src/dom/renderer.ts +8 -5
- package/src/index.ts +3 -0
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@@ -36,7 +36,43 @@ var effectsHandlers;
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var init_effects = __esm(() => {
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effectsHandlers = {
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boxShadow: (el, value) => {
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if (typeof value === "string") {
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el.style.boxShadow = value;
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} else if (typeof value === "object" && value !== null) {
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const obj = value;
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const x = typeof obj.x === "number" ? `${obj.x}px` : obj.x ?? obj.offsetX ?? "0px";
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const y = typeof obj.y === "number" ? `${obj.y}px` : obj.y ?? obj.offsetY ?? "0px";
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const blur = typeof obj.blur === "number" ? `${obj.blur}px` : obj.blur ?? obj.radius ?? "0px";
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const spread = typeof obj.spread === "number" ? `${obj.spread}px` : obj.spread ?? "0px";
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const color = obj.color ?? "rgba(0,0,0,0.2)";
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const inset = obj.inset ? "inset " : "";
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el.style.boxShadow = `${inset}${x} ${y} ${blur} ${spread} ${color}`;
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} else if (typeof value === "number") {
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el.style.boxShadow = `0 ${value}px ${value * 2}px rgba(0,0,0,0.2)`;
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}
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},
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shadow: (el, value) => {
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if (typeof value === "object" && value !== null) {
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const obj = value;
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const x = typeof obj.x === "number" ? `${obj.x}px` : obj.x ?? obj.offsetX ?? "0px";
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const y = typeof obj.y === "number" ? `${obj.y}px` : obj.y ?? obj.offsetY ?? "0px";
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const blur = typeof obj.blur === "number" ? `${obj.blur}px` : obj.blur ?? obj.radius ?? "4px";
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const color = obj.color ?? "rgba(0,0,0,0.2)";
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el.style.boxShadow = `${x} ${y} ${blur} ${color}`;
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} else if (typeof value === "number") {
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el.style.boxShadow = `0 ${value}px ${value * 2}px rgba(0,0,0,0.2)`;
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} else {
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el.style.boxShadow = String(value);
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}
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},
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elevation: (el, value) => {
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const level = typeof value === "number" ? value : parseInt(String(value), 10);
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if (!isNaN(level) && level >= 0) {
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const y = level * 0.5;
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const blur = level * 1.5;
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const opacity = Math.min(0.1 + level * 0.02, 0.4);
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el.style.boxShadow = `0 ${y}px ${blur}px rgba(0,0,0,${opacity})`;
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}
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},
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textShadow: (el, value) => {
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el.style.textShadow = String(value);
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@@ -108,4 +144,4 @@ export {
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effectsHandlers
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};
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//# debugId=
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//# debugId=0F5BA22BBF40ACCD64756E2164756E21
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@@ -2,9 +2,9 @@
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"version": 3,
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"sources": ["../src/dom/applicators/effects.ts"],
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"sourcesContent": [
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"/**\n * Visual Effects Applicators (Shadows, Filters, Blend Modes)\n */\n\nimport type { ApplicatorHandler } from \"./index.js\";\n\nexport const effectsHandlers: Record<string, ApplicatorHandler> = {\n // Shadow effects\n boxShadow: (el, value) => {\n el.style.boxShadow = String(value);\n },\n\n textShadow: (el, value) => {\n el.style.textShadow = String(value);\n },\n\n // Filter effects\n filter: (el, value) => {\n el.style.filter = String(value);\n },\n\n backdropFilter: (el, value) => {\n el.style.backdropFilter = String(value);\n },\n\n // Individual filter functions\n blur: (el, value) => {\n const val = typeof value === \"number\" ? `${value}px` : String(value);\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} blur(${val})` : `blur(${val})`;\n },\n\n brightness: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} brightness(${value})` : `brightness(${value})`;\n },\n\n contrast: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} contrast(${value})` : `contrast(${value})`;\n },\n\n grayscale: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} grayscale(${value})` : `grayscale(${value})`;\n },\n\n hueRotate: (el, value) => {\n const val = String(value);\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} hue-rotate(${val})` : `hue-rotate(${val})`;\n },\n\n invert: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} invert(${value})` : `invert(${value})`;\n },\n\n saturate: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} saturate(${value})` : `saturate(${value})`;\n },\n\n sepia: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} sepia(${value})` : `sepia(${value})`;\n },\n\n dropShadow: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} drop-shadow(${value})` : `drop-shadow(${value})`;\n },\n\n // Blend modes\n mixBlendMode: (el, value) => {\n el.style.mixBlendMode = String(value);\n },\n\n backgroundBlendMode: (el, value) => {\n el.style.backgroundBlendMode = String(value);\n },\n\n // Clip and mask\n clipPath: (el, value) => {\n el.style.clipPath = String(value);\n },\n\n mask: (el, value) => {\n el.style.mask = String(value);\n },\n\n maskImage: (el, value) => {\n el.style.maskImage = String(value);\n },\n};\n\n\n"
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"/**\n * Visual Effects Applicators (Shadows, Filters, Blend Modes)\n */\n\nimport type { ApplicatorHandler } from \"./index.js\";\n\nexport const effectsHandlers: Record<string, ApplicatorHandler> = {\n // Shadow effects\n boxShadow: (el, value) => {\n if (typeof value === \"string\") {\n el.style.boxShadow = value;\n } else if (typeof value === \"object\" && value !== null) {\n // Object format: { x, y, blur, spread, color, inset }\n const obj = value as Record<string, any>;\n const x = typeof obj.x === \"number\" ? `${obj.x}px` : (obj.x ?? obj.offsetX ?? \"0px\");\n const y = typeof obj.y === \"number\" ? `${obj.y}px` : (obj.y ?? obj.offsetY ?? \"0px\");\n const blur = typeof obj.blur === \"number\" ? `${obj.blur}px` : (obj.blur ?? obj.radius ?? \"0px\");\n const spread = typeof obj.spread === \"number\" ? `${obj.spread}px` : (obj.spread ?? \"0px\");\n const color = obj.color ?? \"rgba(0,0,0,0.2)\";\n const inset = obj.inset ? \"inset \" : \"\";\n el.style.boxShadow = `${inset}${x} ${y} ${blur} ${spread} ${color}`;\n } else if (typeof value === \"number\") {\n // Just blur/elevation as number\n el.style.boxShadow = `0 ${value}px ${value * 2}px rgba(0,0,0,0.2)`;\n }\n },\n\n // Compound shadow with explicit offset support\n shadow: (el, value) => {\n if (typeof value === \"object\" && value !== null) {\n const obj = value as Record<string, any>;\n const x = typeof obj.x === \"number\" ? `${obj.x}px` : (obj.x ?? obj.offsetX ?? \"0px\");\n const y = typeof obj.y === \"number\" ? `${obj.y}px` : (obj.y ?? obj.offsetY ?? \"0px\");\n const blur = typeof obj.blur === \"number\" ? `${obj.blur}px` : (obj.blur ?? obj.radius ?? \"4px\");\n const color = obj.color ?? \"rgba(0,0,0,0.2)\";\n el.style.boxShadow = `${x} ${y} ${blur} ${color}`;\n } else if (typeof value === \"number\") {\n // Elevation-style: shadow grows with value\n el.style.boxShadow = `0 ${value}px ${value * 2}px rgba(0,0,0,0.2)`;\n } else {\n el.style.boxShadow = String(value);\n }\n },\n\n // Elevation (Material Design style)\n elevation: (el, value) => {\n const level = typeof value === \"number\" ? value : parseInt(String(value), 10);\n if (!isNaN(level) && level >= 0) {\n // Map elevation to box-shadow similar to Material Design\n const y = level * 0.5;\n const blur = level * 1.5;\n const opacity = Math.min(0.1 + level * 0.02, 0.4);\n el.style.boxShadow = `0 ${y}px ${blur}px rgba(0,0,0,${opacity})`;\n }\n },\n\n textShadow: (el, value) => {\n el.style.textShadow = String(value);\n },\n\n // Filter effects\n filter: (el, value) => {\n el.style.filter = String(value);\n },\n\n backdropFilter: (el, value) => {\n el.style.backdropFilter = String(value);\n },\n\n // Individual filter functions\n blur: (el, value) => {\n const val = typeof value === \"number\" ? `${value}px` : String(value);\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} blur(${val})` : `blur(${val})`;\n },\n\n brightness: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} brightness(${value})` : `brightness(${value})`;\n },\n\n contrast: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} contrast(${value})` : `contrast(${value})`;\n },\n\n grayscale: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} grayscale(${value})` : `grayscale(${value})`;\n },\n\n hueRotate: (el, value) => {\n const val = String(value);\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} hue-rotate(${val})` : `hue-rotate(${val})`;\n },\n\n invert: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} invert(${value})` : `invert(${value})`;\n },\n\n saturate: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} saturate(${value})` : `saturate(${value})`;\n },\n\n sepia: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} sepia(${value})` : `sepia(${value})`;\n },\n\n dropShadow: (el, value) => {\n const current = el.style.filter || \"\";\n el.style.filter = current ? `${current} drop-shadow(${value})` : `drop-shadow(${value})`;\n },\n\n // Blend modes\n mixBlendMode: (el, value) => {\n el.style.mixBlendMode = String(value);\n },\n\n backgroundBlendMode: (el, value) => {\n el.style.backgroundBlendMode = String(value);\n },\n\n // Clip and mask\n clipPath: (el, value) => {\n el.style.clipPath = String(value);\n },\n\n mask: (el, value) => {\n el.style.mask = String(value);\n },\n\n maskImage: (el, value) => {\n el.style.maskImage = String(value);\n },\n};\n\n\n"
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],
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"debugId": "
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"debugId": "0F5BA22BBF40ACCD64756E2164756E21",
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"names": []
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}
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